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Free Arcade, extension-mods, and new clan features coming…

Forum Index > SC2 General
161 CommentsPost a Reply
Prev 1 4 5 6 7 8 9 Next All
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
November 19 2013 15:56 GMT
#101
On November 20 2013 00:53 Archas wrote:
Show nested quote +
Units with giant heads mode. NBA JAAAAAMMMM

COME ON AND SLAM
AND WELCOME TO THE JAM


how you give big head to mech units ;O
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
November 19 2013 16:03 GMT
#102
On November 20 2013 00:53 Archas wrote:
Show nested quote +
Units with giant heads mode. NBA JAAAAAMMMM

COME ON AND SLAM
AND WELCOME TO THE JAM

POWER JAM
BY SHAWN KEMP
)))____◎◎◎◎█████
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 19 2013 16:16 GMT
#103
On November 20 2013 00:56 GizmoPT wrote:
Show nested quote +
On November 20 2013 00:53 Archas wrote:
Units with giant heads mode. NBA JAAAAAMMMM

COME ON AND SLAM
AND WELCOME TO THE JAM


how you give big head to mech units ;O

Massive turrets!!!!
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Helix
Profile Joined August 2010
United States35 Posts
November 19 2013 16:21 GMT
#104
!! Awesome to see Gameheart getting Blizz attention, it deserves it because it's frigging awesome.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 19 2013 16:22 GMT
#105
On November 19 2013 23:45 JimmyJRaynor wrote:
Show nested quote +
On November 19 2013 23:29 Plansix wrote:
On November 19 2013 23:17 Conti wrote:
On November 19 2013 23:06 NihiLStarcraft wrote:
On November 19 2013 22:59 Conti wrote:
There's two things you could do: Load everything into memory in the first place. Or have the information on what needs to be loaded in every single map, and cross reference that with what races that are being played. Which would probably cause various problems somewhere else (Hackers faking the wrong race, so their race's models won't load), as well as increase the effort it takes to make a map (Hmm, do I need that Ultralisk model?), etc.

It's a simple design decision, not a "colossal mistake".


I see where you're coming from but if they made the design decision to dumb-load EVERYTHING all the time instead of referencing used assets in the maps, that's a pretty damn bad decision in my opinion. Whatever, obviously none of us know the exact workings of the engine, so we can only speculate.

How do you determine what assets are used in a map?

I'm serious. Go ahead and read a few tutorials on the SC2 map editor. If I wanted, I could create a map that gives people an entirely randomly chosen unit every 5 minutes. It would not be possible to determine what those units are beforehand (unless you hack the RNG, I suppose).

I see where you're coming from in regards to 1v1 ladder maps, yes. But that's not the only concern you have as a programmer. It's not "Does this work here?" but "Does this work everywhere? With every possible configuration?" And given that custom maps have a gigantic amount of freedom in what they are allowed to do, loading everything into memory seems like a sensible thing to do.

Also , only loading up the skins/units that the game needs on a given match only makes the loading a more complex and increases the chances of bugs and errors. Also, SC2 is a 32 bit game, so they are limited by that as well.


your technical expertise really adds so much to this thread... breaking out the "32 bit" comment... just pwnage.

neither side on this "debate" really has a clue and the entire debate just lowers the signal to noise ratio of the thread.

its a great move making the entire Arcade free in the Starter Edition. its a nice little "on ramp" to getting people to spend money on the actual game.. nice marketing strat by Blizz.

so far... every F2P RTS has gone down in a giant ball of flames.


May I ask whats so bad about stating the fact that that SC2 is a 32bit application?
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
November 19 2013 16:47 GMT
#106
I am a bit confused, what do they mean when they say "Total conversion mod"?????
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
CreatorGX
Profile Blog Joined May 2011
United States121 Posts
November 19 2013 16:55 GMT
#107
All that was listed as possible changes can do nothing but good for SC2, especially freeing up the Starter Edition to all races and Arcade.

The changes to clan management seems the most interesting, mainly regarding possible clan wars and a "clan ranking" which sounds like a cool idea to really get people playing again. Would this be ranked through clan-based competition or more like collecting the rank or ELO of the clan members or something? Cause I'd love seeing a lot more whole teams fighting each other outside of the limited number of streamed team leagues like the SPL and ATC.

Now, Gameheart can be created once as an "extension mod" and published once. A player can then choose any map and choose to "extend" it with Gameheart, granting that map all the features of GameHeart.

The extension thing is a good idea considering how widely-used GameHeart is becoming, but also such a thing could also really help things like Peepmode or SC2BW use many more maps and still have a single, centralized page to be found by everyone.

My hopes are high for 2.1 now, let's hope it keeps all these lovely promises.
+ Show Spoiler +
Sorry if my post is mostly being excited and stating the obvious. Much love. #sc2notdead
http://creatorgx.blogspot.com/
Vihr
Profile Joined November 2013
Russian Federation1 Post
Last Edited: 2013-11-19 17:02:44
November 19 2013 17:02 GMT
#108
Server: EU
Team Name: Expoprost
Website: Expoprost.com
Leader/Managers: Warrion
Chat Channel: EST
General Team League Level: Master, GML
Goals of Team: Here we hope to create a fun and relaxing environment for players to practice and gradually become better players in the competitive world of Starcraft. There will be routine practices and clan wars. Eventually we hope to become a well known clan with good players.
Other: We promise that in time anyone that joins will become better and smarter players.


User was warned for this post
Starcraft
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 19 2013 17:04 GMT
#109
On November 20 2013 01:22 KeksX wrote:
Show nested quote +
On November 19 2013 23:45 JimmyJRaynor wrote:
On November 19 2013 23:29 Plansix wrote:
On November 19 2013 23:17 Conti wrote:
On November 19 2013 23:06 NihiLStarcraft wrote:
On November 19 2013 22:59 Conti wrote:
There's two things you could do: Load everything into memory in the first place. Or have the information on what needs to be loaded in every single map, and cross reference that with what races that are being played. Which would probably cause various problems somewhere else (Hackers faking the wrong race, so their race's models won't load), as well as increase the effort it takes to make a map (Hmm, do I need that Ultralisk model?), etc.

It's a simple design decision, not a "colossal mistake".


I see where you're coming from but if they made the design decision to dumb-load EVERYTHING all the time instead of referencing used assets in the maps, that's a pretty damn bad decision in my opinion. Whatever, obviously none of us know the exact workings of the engine, so we can only speculate.

How do you determine what assets are used in a map?

I'm serious. Go ahead and read a few tutorials on the SC2 map editor. If I wanted, I could create a map that gives people an entirely randomly chosen unit every 5 minutes. It would not be possible to determine what those units are beforehand (unless you hack the RNG, I suppose).

I see where you're coming from in regards to 1v1 ladder maps, yes. But that's not the only concern you have as a programmer. It's not "Does this work here?" but "Does this work everywhere? With every possible configuration?" And given that custom maps have a gigantic amount of freedom in what they are allowed to do, loading everything into memory seems like a sensible thing to do.

Also , only loading up the skins/units that the game needs on a given match only makes the loading a more complex and increases the chances of bugs and errors. Also, SC2 is a 32 bit game, so they are limited by that as well.


your technical expertise really adds so much to this thread... breaking out the "32 bit" comment... just pwnage.

neither side on this "debate" really has a clue and the entire debate just lowers the signal to noise ratio of the thread.

its a great move making the entire Arcade free in the Starter Edition. its a nice little "on ramp" to getting people to spend money on the actual game.. nice marketing strat by Blizz.

so far... every F2P RTS has gone down in a giant ball of flames.


May I ask whats so bad about stating the fact that that SC2 is a 32bit application?

Jimmy doesn't understand that being a 32 bit system limits the amount of memory SC2 can take advantage of.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
November 19 2013 17:09 GMT
#110
On November 20 2013 02:02 Vihr wrote:
Server: EU
Team Name: Expoprost
Website: Expoprost.com
Leader/Managers: Warrion
Chat Channel: EST
General Team League Level: Master, GML
Goals of Team: Here we hope to create a fun and relaxing environment for players to practice and gradually become better players in the competitive world of Starcraft. There will be routine practices and clan wars. Eventually we hope to become a well known clan with good players.
Other: We promise that in time anyone that joins will become better and smarter players.


GO home your DRunk Vihr
JimmyJRaynor
Profile Blog Joined April 2010
Canada16969 Posts
November 19 2013 17:12 GMT
#111
there is always an addressable memory limit whether its 8, 16 ,32, 64 bit etc...
personally, i first dealt with that on my C64.

i'll reiterate.. neither side of this debate has a clue..its speculation based on speculation... based on....
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
NukeD
Profile Joined October 2010
Croatia1612 Posts
November 19 2013 17:17 GMT
#112
On November 20 2013 02:12 JimmyJRaynor wrote:
based on....

...facts.
sorry for dem one liners
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2013-11-19 17:20:37
November 19 2013 17:20 GMT
#113
On November 20 2013 02:17 NukeD wrote:
Show nested quote +
On November 20 2013 02:12 JimmyJRaynor wrote:
based on....

...facts.


I love your post and you signature combined. That's ok

OT : Do we have a screenshot ? Example ? of the logo thing ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
muHb
Profile Joined August 2010
United States75 Posts
November 19 2013 17:21 GMT
#114
omg bgh and big head mode. im lovin these new features as well!

cant wait!!
May the optimism of tomorrow be your foundation for today.
pivor
Profile Joined October 2012
Poland198 Posts
November 19 2013 17:37 GMT
#115
brood war mode should become main mode
:F
shockaslim
Profile Joined December 2010
United States1104 Posts
November 19 2013 18:09 GMT
#116
On November 20 2013 00:53 Archas wrote:
Show nested quote +
Units with giant heads mode. NBA JAAAAAMMMM

COME ON AND SLAM
AND WELCOME TO THE JAM


JAMS IT IN!!!
Dirty Deeds...DONE DIRT CHEAP!!!
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
November 19 2013 18:28 GMT
#117
On November 19 2013 19:56 y0su wrote:
Show nested quote +
On November 19 2013 14:30 Hiro45 wrote:
But when is it coming??

"soon®"


But how soon? This is the most critical information! Why isn't there even a vague estimate? Without an ETA, the rest becomes a dream, nothing to be taken too seriously...
Earth, Water, Air and Protoss!
Archas
Profile Blog Joined July 2010
United States6531 Posts
November 19 2013 18:30 GMT
#118
On November 20 2013 03:28 BaneRiders wrote:
Show nested quote +
On November 19 2013 19:56 y0su wrote:
On November 19 2013 14:30 Hiro45 wrote:
But when is it coming??

"soon®"


But how soon? This is the most critical information! Why isn't there even a vague estimate? Without an ETA, the rest becomes a dream, nothing to be taken too seriously...

Blizzard has exactly one ETA that they use for all of their products: when it's ready.
The room is ripe with the stench of bitches!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 19 2013 18:31 GMT
#119
On November 20 2013 03:28 BaneRiders wrote:
Show nested quote +
On November 19 2013 19:56 y0su wrote:
On November 19 2013 14:30 Hiro45 wrote:
But when is it coming??

"soon®"


But how soon? This is the most critical information! Why isn't there even a vague estimate? Without an ETA, the rest becomes a dream, nothing to be taken too seriously...

You haven't been a Blizzard fan very long, huh?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
November 19 2013 18:40 GMT
#120
But it is such a simple thing, it's not like the release of HOTS or anything. Just a small, little rather insignificant patch... and I want it NOW!
Earth, Water, Air and Protoss!
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