• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:30
CET 11:30
KST 19:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT20Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0224LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Terran Scanner Sweep ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Weekly Cups (Feb 9-15): herO doubles up
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2) WardiTV Team League Season 10
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Gypsy to Korea TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Ladder maps - how we can make blizz update them? Brood War inspired Terran vs Zerg cinematic – feed
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
ZeroSpace Megathread Path of Exile Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2085 users

Free Arcade, extension-mods, and new clan features coming…

Forum Index > SC2 General
161 CommentsPost a Reply
Prev 1 4 5 6 7 8 9 Next All
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
November 19 2013 15:56 GMT
#101
On November 20 2013 00:53 Archas wrote:
Show nested quote +
Units with giant heads mode. NBA JAAAAAMMMM

COME ON AND SLAM
AND WELCOME TO THE JAM


how you give big head to mech units ;O
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
November 19 2013 16:03 GMT
#102
On November 20 2013 00:53 Archas wrote:
Show nested quote +
Units with giant heads mode. NBA JAAAAAMMMM

COME ON AND SLAM
AND WELCOME TO THE JAM

POWER JAM
BY SHAWN KEMP
)))____◎◎◎◎█████
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 19 2013 16:16 GMT
#103
On November 20 2013 00:56 GizmoPT wrote:
Show nested quote +
On November 20 2013 00:53 Archas wrote:
Units with giant heads mode. NBA JAAAAAMMMM

COME ON AND SLAM
AND WELCOME TO THE JAM


how you give big head to mech units ;O

Massive turrets!!!!
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Helix
Profile Joined August 2010
United States35 Posts
November 19 2013 16:21 GMT
#104
!! Awesome to see Gameheart getting Blizz attention, it deserves it because it's frigging awesome.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 19 2013 16:22 GMT
#105
On November 19 2013 23:45 JimmyJRaynor wrote:
Show nested quote +
On November 19 2013 23:29 Plansix wrote:
On November 19 2013 23:17 Conti wrote:
On November 19 2013 23:06 NihiLStarcraft wrote:
On November 19 2013 22:59 Conti wrote:
There's two things you could do: Load everything into memory in the first place. Or have the information on what needs to be loaded in every single map, and cross reference that with what races that are being played. Which would probably cause various problems somewhere else (Hackers faking the wrong race, so their race's models won't load), as well as increase the effort it takes to make a map (Hmm, do I need that Ultralisk model?), etc.

It's a simple design decision, not a "colossal mistake".


I see where you're coming from but if they made the design decision to dumb-load EVERYTHING all the time instead of referencing used assets in the maps, that's a pretty damn bad decision in my opinion. Whatever, obviously none of us know the exact workings of the engine, so we can only speculate.

How do you determine what assets are used in a map?

I'm serious. Go ahead and read a few tutorials on the SC2 map editor. If I wanted, I could create a map that gives people an entirely randomly chosen unit every 5 minutes. It would not be possible to determine what those units are beforehand (unless you hack the RNG, I suppose).

I see where you're coming from in regards to 1v1 ladder maps, yes. But that's not the only concern you have as a programmer. It's not "Does this work here?" but "Does this work everywhere? With every possible configuration?" And given that custom maps have a gigantic amount of freedom in what they are allowed to do, loading everything into memory seems like a sensible thing to do.

Also , only loading up the skins/units that the game needs on a given match only makes the loading a more complex and increases the chances of bugs and errors. Also, SC2 is a 32 bit game, so they are limited by that as well.


your technical expertise really adds so much to this thread... breaking out the "32 bit" comment... just pwnage.

neither side on this "debate" really has a clue and the entire debate just lowers the signal to noise ratio of the thread.

its a great move making the entire Arcade free in the Starter Edition. its a nice little "on ramp" to getting people to spend money on the actual game.. nice marketing strat by Blizz.

so far... every F2P RTS has gone down in a giant ball of flames.


May I ask whats so bad about stating the fact that that SC2 is a 32bit application?
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
November 19 2013 16:47 GMT
#106
I am a bit confused, what do they mean when they say "Total conversion mod"?????
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
CreatorGX
Profile Blog Joined May 2011
United States121 Posts
November 19 2013 16:55 GMT
#107
All that was listed as possible changes can do nothing but good for SC2, especially freeing up the Starter Edition to all races and Arcade.

The changes to clan management seems the most interesting, mainly regarding possible clan wars and a "clan ranking" which sounds like a cool idea to really get people playing again. Would this be ranked through clan-based competition or more like collecting the rank or ELO of the clan members or something? Cause I'd love seeing a lot more whole teams fighting each other outside of the limited number of streamed team leagues like the SPL and ATC.

Now, Gameheart can be created once as an "extension mod" and published once. A player can then choose any map and choose to "extend" it with Gameheart, granting that map all the features of GameHeart.

The extension thing is a good idea considering how widely-used GameHeart is becoming, but also such a thing could also really help things like Peepmode or SC2BW use many more maps and still have a single, centralized page to be found by everyone.

My hopes are high for 2.1 now, let's hope it keeps all these lovely promises.
+ Show Spoiler +
Sorry if my post is mostly being excited and stating the obvious. Much love. #sc2notdead
http://creatorgx.blogspot.com/
Vihr
Profile Joined November 2013
Russian Federation1 Post
Last Edited: 2013-11-19 17:02:44
November 19 2013 17:02 GMT
#108
Server: EU
Team Name: Expoprost
Website: Expoprost.com
Leader/Managers: Warrion
Chat Channel: EST
General Team League Level: Master, GML
Goals of Team: Here we hope to create a fun and relaxing environment for players to practice and gradually become better players in the competitive world of Starcraft. There will be routine practices and clan wars. Eventually we hope to become a well known clan with good players.
Other: We promise that in time anyone that joins will become better and smarter players.


User was warned for this post
Starcraft
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 19 2013 17:04 GMT
#109
On November 20 2013 01:22 KeksX wrote:
Show nested quote +
On November 19 2013 23:45 JimmyJRaynor wrote:
On November 19 2013 23:29 Plansix wrote:
On November 19 2013 23:17 Conti wrote:
On November 19 2013 23:06 NihiLStarcraft wrote:
On November 19 2013 22:59 Conti wrote:
There's two things you could do: Load everything into memory in the first place. Or have the information on what needs to be loaded in every single map, and cross reference that with what races that are being played. Which would probably cause various problems somewhere else (Hackers faking the wrong race, so their race's models won't load), as well as increase the effort it takes to make a map (Hmm, do I need that Ultralisk model?), etc.

It's a simple design decision, not a "colossal mistake".


I see where you're coming from but if they made the design decision to dumb-load EVERYTHING all the time instead of referencing used assets in the maps, that's a pretty damn bad decision in my opinion. Whatever, obviously none of us know the exact workings of the engine, so we can only speculate.

How do you determine what assets are used in a map?

I'm serious. Go ahead and read a few tutorials on the SC2 map editor. If I wanted, I could create a map that gives people an entirely randomly chosen unit every 5 minutes. It would not be possible to determine what those units are beforehand (unless you hack the RNG, I suppose).

I see where you're coming from in regards to 1v1 ladder maps, yes. But that's not the only concern you have as a programmer. It's not "Does this work here?" but "Does this work everywhere? With every possible configuration?" And given that custom maps have a gigantic amount of freedom in what they are allowed to do, loading everything into memory seems like a sensible thing to do.

Also , only loading up the skins/units that the game needs on a given match only makes the loading a more complex and increases the chances of bugs and errors. Also, SC2 is a 32 bit game, so they are limited by that as well.


your technical expertise really adds so much to this thread... breaking out the "32 bit" comment... just pwnage.

neither side on this "debate" really has a clue and the entire debate just lowers the signal to noise ratio of the thread.

its a great move making the entire Arcade free in the Starter Edition. its a nice little "on ramp" to getting people to spend money on the actual game.. nice marketing strat by Blizz.

so far... every F2P RTS has gone down in a giant ball of flames.


May I ask whats so bad about stating the fact that that SC2 is a 32bit application?

Jimmy doesn't understand that being a 32 bit system limits the amount of memory SC2 can take advantage of.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
November 19 2013 17:09 GMT
#110
On November 20 2013 02:02 Vihr wrote:
Server: EU
Team Name: Expoprost
Website: Expoprost.com
Leader/Managers: Warrion
Chat Channel: EST
General Team League Level: Master, GML
Goals of Team: Here we hope to create a fun and relaxing environment for players to practice and gradually become better players in the competitive world of Starcraft. There will be routine practices and clan wars. Eventually we hope to become a well known clan with good players.
Other: We promise that in time anyone that joins will become better and smarter players.


GO home your DRunk Vihr
JimmyJRaynor
Profile Blog Joined April 2010
Canada17263 Posts
November 19 2013 17:12 GMT
#111
there is always an addressable memory limit whether its 8, 16 ,32, 64 bit etc...
personally, i first dealt with that on my C64.

i'll reiterate.. neither side of this debate has a clue..its speculation based on speculation... based on....
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
NukeD
Profile Joined October 2010
Croatia1612 Posts
November 19 2013 17:17 GMT
#112
On November 20 2013 02:12 JimmyJRaynor wrote:
based on....

...facts.
sorry for dem one liners
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2013-11-19 17:20:37
November 19 2013 17:20 GMT
#113
On November 20 2013 02:17 NukeD wrote:
Show nested quote +
On November 20 2013 02:12 JimmyJRaynor wrote:
based on....

...facts.


I love your post and you signature combined. That's ok

OT : Do we have a screenshot ? Example ? of the logo thing ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
muHb
Profile Joined August 2010
United States75 Posts
November 19 2013 17:21 GMT
#114
omg bgh and big head mode. im lovin these new features as well!

cant wait!!
May the optimism of tomorrow be your foundation for today.
pivor
Profile Joined October 2012
Poland198 Posts
November 19 2013 17:37 GMT
#115
brood war mode should become main mode
:F
shockaslim
Profile Joined December 2010
United States1105 Posts
November 19 2013 18:09 GMT
#116
On November 20 2013 00:53 Archas wrote:
Show nested quote +
Units with giant heads mode. NBA JAAAAAMMMM

COME ON AND SLAM
AND WELCOME TO THE JAM


JAMS IT IN!!!
Dirty Deeds...DONE DIRT CHEAP!!!
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
November 19 2013 18:28 GMT
#117
On November 19 2013 19:56 y0su wrote:
Show nested quote +
On November 19 2013 14:30 Hiro45 wrote:
But when is it coming??

"soon®"


But how soon? This is the most critical information! Why isn't there even a vague estimate? Without an ETA, the rest becomes a dream, nothing to be taken too seriously...
Earth, Water, Air and Protoss!
Archas
Profile Blog Joined July 2010
United States6531 Posts
November 19 2013 18:30 GMT
#118
On November 20 2013 03:28 BaneRiders wrote:
Show nested quote +
On November 19 2013 19:56 y0su wrote:
On November 19 2013 14:30 Hiro45 wrote:
But when is it coming??

"soon®"


But how soon? This is the most critical information! Why isn't there even a vague estimate? Without an ETA, the rest becomes a dream, nothing to be taken too seriously...

Blizzard has exactly one ETA that they use for all of their products: when it's ready.
The room is ripe with the stench of bitches!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 19 2013 18:31 GMT
#119
On November 20 2013 03:28 BaneRiders wrote:
Show nested quote +
On November 19 2013 19:56 y0su wrote:
On November 19 2013 14:30 Hiro45 wrote:
But when is it coming??

"soon®"


But how soon? This is the most critical information! Why isn't there even a vague estimate? Without an ETA, the rest becomes a dream, nothing to be taken too seriously...

You haven't been a Blizzard fan very long, huh?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
November 19 2013 18:40 GMT
#120
But it is such a simple thing, it's not like the release of HOTS or anything. Just a small, little rather insignificant patch... and I want it NOW!
Earth, Water, Air and Protoss!
Prev 1 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
KCM Race Survival
10:00
Regular season
Kim Chul Min (afreeca) 668
LiquipediaDiscussion
The PondCast
10:00
Episode 82
CranKy Ducklings18
LiquipediaDiscussion
PiG Sty Festival
09:00
Group A
Maru vs Bunny
Classic vs SHIN
PiGStarcraft839
IndyStarCraft 206
TKL 135
Rex116
IntoTheiNu 10
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft839
IndyStarCraft 206
TKL 135
ProTech126
Rex 116
StarCraft: Brood War
Britney 22786
Horang2 4917
GuemChi 2587
Hyuk 2198
Sea 1464
Bisu 551
Jaedong 550
Mini 233
ZerO 184
BeSt 182
[ Show more ]
Stork 149
Mong 143
Rush 126
EffOrt 119
Snow 97
Last 83
ggaemo 80
Pusan 71
Light 64
hero 43
Barracks 37
Hm[arnc] 34
ToSsGirL 34
sSak 31
Free 27
NaDa 26
JulyZerg 25
Sharp 25
Sea.KH 24
sorry 24
Bale 21
Yoon 19
Soulkey 17
NotJumperer 16
scan(afreeca) 15
JYJ 15
ZergMaN 14
910 11
Terrorterran 6
Movie 6
Dota 2
XaKoH 570
canceldota61
Counter-Strike
Stewie2K1507
olofmeister1411
shoxiejesuss1045
zeus794
m0e_tv560
allub293
edward111
kRYSTAL_49
Super Smash Bros
Mew2King110
Heroes of the Storm
Khaldor154
Other Games
Liquid`RaSZi967
ceh9637
singsing620
JimRising 387
crisheroes86
Trikslyr28
Organizations
Other Games
gamesdonequick620
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 64
• LUISG 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1243
Upcoming Events
WardiTV Winter Champion…
1h 30m
OSC
1h 30m
Replay Cast
13h 30m
PiG Sty Festival
22h 30m
Clem vs Percival
Zoun vs Solar
Escore
23h 30m
Epic.LAN
1d 1h
Replay Cast
1d 13h
PiG Sty Festival
1d 22h
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
1d 23h
Epic.LAN
2 days
[ Show More ]
Replay Cast
2 days
PiG Sty Festival
2 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
WardiTV Winter Champion…
5 days
WardiTV Winter Champion…
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-18
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.