• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:49
CET 19:49
KST 03:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League73Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? REPORT: StarCraft 2: Remastered In Development Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid? Evil Geniuses - shutting down
Tourneys
CrackStreams!] Ballon d'Or Live Free Ceremony 2026 ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Bot on ladder BW General Discussion Recent recommended BW games Oceanic Brood War - Join and chat! Sagi.gg Launcher Released
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10931 users

Free Arcade, extension-mods, and new clan features coming…

Forum Index > SC2 General
161 CommentsPost a Reply
Prev 1 4 5 6 7 8 9 Next All
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
November 19 2013 15:56 GMT
#101
On November 20 2013 00:53 Archas wrote:
Show nested quote +
Units with giant heads mode. NBA JAAAAAMMMM

COME ON AND SLAM
AND WELCOME TO THE JAM


how you give big head to mech units ;O
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
November 19 2013 16:03 GMT
#102
On November 20 2013 00:53 Archas wrote:
Show nested quote +
Units with giant heads mode. NBA JAAAAAMMMM

COME ON AND SLAM
AND WELCOME TO THE JAM

POWER JAM
BY SHAWN KEMP
)))____◎◎◎◎█████
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 19 2013 16:16 GMT
#103
On November 20 2013 00:56 GizmoPT wrote:
Show nested quote +
On November 20 2013 00:53 Archas wrote:
Units with giant heads mode. NBA JAAAAAMMMM

COME ON AND SLAM
AND WELCOME TO THE JAM


how you give big head to mech units ;O

Massive turrets!!!!
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Helix
Profile Joined August 2010
United States35 Posts
November 19 2013 16:21 GMT
#104
!! Awesome to see Gameheart getting Blizz attention, it deserves it because it's frigging awesome.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 19 2013 16:22 GMT
#105
On November 19 2013 23:45 JimmyJRaynor wrote:
Show nested quote +
On November 19 2013 23:29 Plansix wrote:
On November 19 2013 23:17 Conti wrote:
On November 19 2013 23:06 NihiLStarcraft wrote:
On November 19 2013 22:59 Conti wrote:
There's two things you could do: Load everything into memory in the first place. Or have the information on what needs to be loaded in every single map, and cross reference that with what races that are being played. Which would probably cause various problems somewhere else (Hackers faking the wrong race, so their race's models won't load), as well as increase the effort it takes to make a map (Hmm, do I need that Ultralisk model?), etc.

It's a simple design decision, not a "colossal mistake".


I see where you're coming from but if they made the design decision to dumb-load EVERYTHING all the time instead of referencing used assets in the maps, that's a pretty damn bad decision in my opinion. Whatever, obviously none of us know the exact workings of the engine, so we can only speculate.

How do you determine what assets are used in a map?

I'm serious. Go ahead and read a few tutorials on the SC2 map editor. If I wanted, I could create a map that gives people an entirely randomly chosen unit every 5 minutes. It would not be possible to determine what those units are beforehand (unless you hack the RNG, I suppose).

I see where you're coming from in regards to 1v1 ladder maps, yes. But that's not the only concern you have as a programmer. It's not "Does this work here?" but "Does this work everywhere? With every possible configuration?" And given that custom maps have a gigantic amount of freedom in what they are allowed to do, loading everything into memory seems like a sensible thing to do.

Also , only loading up the skins/units that the game needs on a given match only makes the loading a more complex and increases the chances of bugs and errors. Also, SC2 is a 32 bit game, so they are limited by that as well.


your technical expertise really adds so much to this thread... breaking out the "32 bit" comment... just pwnage.

neither side on this "debate" really has a clue and the entire debate just lowers the signal to noise ratio of the thread.

its a great move making the entire Arcade free in the Starter Edition. its a nice little "on ramp" to getting people to spend money on the actual game.. nice marketing strat by Blizz.

so far... every F2P RTS has gone down in a giant ball of flames.


May I ask whats so bad about stating the fact that that SC2 is a 32bit application?
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
November 19 2013 16:47 GMT
#106
I am a bit confused, what do they mean when they say "Total conversion mod"?????
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
CreatorGX
Profile Blog Joined May 2011
United States122 Posts
November 19 2013 16:55 GMT
#107
All that was listed as possible changes can do nothing but good for SC2, especially freeing up the Starter Edition to all races and Arcade.

The changes to clan management seems the most interesting, mainly regarding possible clan wars and a "clan ranking" which sounds like a cool idea to really get people playing again. Would this be ranked through clan-based competition or more like collecting the rank or ELO of the clan members or something? Cause I'd love seeing a lot more whole teams fighting each other outside of the limited number of streamed team leagues like the SPL and ATC.

Now, Gameheart can be created once as an "extension mod" and published once. A player can then choose any map and choose to "extend" it with Gameheart, granting that map all the features of GameHeart.

The extension thing is a good idea considering how widely-used GameHeart is becoming, but also such a thing could also really help things like Peepmode or SC2BW use many more maps and still have a single, centralized page to be found by everyone.

My hopes are high for 2.1 now, let's hope it keeps all these lovely promises.
+ Show Spoiler +
Sorry if my post is mostly being excited and stating the obvious. Much love. #sc2notdead
http://creatorgx.blogspot.com/
Vihr
Profile Joined November 2013
Russian Federation1 Post
Last Edited: 2013-11-19 17:02:44
November 19 2013 17:02 GMT
#108
Server: EU
Team Name: Expoprost
Website: Expoprost.com
Leader/Managers: Warrion
Chat Channel: EST
General Team League Level: Master, GML
Goals of Team: Here we hope to create a fun and relaxing environment for players to practice and gradually become better players in the competitive world of Starcraft. There will be routine practices and clan wars. Eventually we hope to become a well known clan with good players.
Other: We promise that in time anyone that joins will become better and smarter players.


User was warned for this post
Starcraft
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 19 2013 17:04 GMT
#109
On November 20 2013 01:22 KeksX wrote:
Show nested quote +
On November 19 2013 23:45 JimmyJRaynor wrote:
On November 19 2013 23:29 Plansix wrote:
On November 19 2013 23:17 Conti wrote:
On November 19 2013 23:06 NihiLStarcraft wrote:
On November 19 2013 22:59 Conti wrote:
There's two things you could do: Load everything into memory in the first place. Or have the information on what needs to be loaded in every single map, and cross reference that with what races that are being played. Which would probably cause various problems somewhere else (Hackers faking the wrong race, so their race's models won't load), as well as increase the effort it takes to make a map (Hmm, do I need that Ultralisk model?), etc.

It's a simple design decision, not a "colossal mistake".


I see where you're coming from but if they made the design decision to dumb-load EVERYTHING all the time instead of referencing used assets in the maps, that's a pretty damn bad decision in my opinion. Whatever, obviously none of us know the exact workings of the engine, so we can only speculate.

How do you determine what assets are used in a map?

I'm serious. Go ahead and read a few tutorials on the SC2 map editor. If I wanted, I could create a map that gives people an entirely randomly chosen unit every 5 minutes. It would not be possible to determine what those units are beforehand (unless you hack the RNG, I suppose).

I see where you're coming from in regards to 1v1 ladder maps, yes. But that's not the only concern you have as a programmer. It's not "Does this work here?" but "Does this work everywhere? With every possible configuration?" And given that custom maps have a gigantic amount of freedom in what they are allowed to do, loading everything into memory seems like a sensible thing to do.

Also , only loading up the skins/units that the game needs on a given match only makes the loading a more complex and increases the chances of bugs and errors. Also, SC2 is a 32 bit game, so they are limited by that as well.


your technical expertise really adds so much to this thread... breaking out the "32 bit" comment... just pwnage.

neither side on this "debate" really has a clue and the entire debate just lowers the signal to noise ratio of the thread.

its a great move making the entire Arcade free in the Starter Edition. its a nice little "on ramp" to getting people to spend money on the actual game.. nice marketing strat by Blizz.

so far... every F2P RTS has gone down in a giant ball of flames.


May I ask whats so bad about stating the fact that that SC2 is a 32bit application?

Jimmy doesn't understand that being a 32 bit system limits the amount of memory SC2 can take advantage of.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
November 19 2013 17:09 GMT
#110
On November 20 2013 02:02 Vihr wrote:
Server: EU
Team Name: Expoprost
Website: Expoprost.com
Leader/Managers: Warrion
Chat Channel: EST
General Team League Level: Master, GML
Goals of Team: Here we hope to create a fun and relaxing environment for players to practice and gradually become better players in the competitive world of Starcraft. There will be routine practices and clan wars. Eventually we hope to become a well known clan with good players.
Other: We promise that in time anyone that joins will become better and smarter players.


GO home your DRunk Vihr
JimmyJRaynor
Profile Blog Joined April 2010
Canada17997 Posts
November 19 2013 17:12 GMT
#111
there is always an addressable memory limit whether its 8, 16 ,32, 64 bit etc...
personally, i first dealt with that on my C64.

i'll reiterate.. neither side of this debate has a clue..its speculation based on speculation... based on....
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
NukeD
Profile Joined October 2010
Croatia1612 Posts
November 19 2013 17:17 GMT
#112
On November 20 2013 02:12 JimmyJRaynor wrote:
based on....

...facts.
sorry for dem one liners
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2013-11-19 17:20:37
November 19 2013 17:20 GMT
#113
On November 20 2013 02:17 NukeD wrote:
Show nested quote +
On November 20 2013 02:12 JimmyJRaynor wrote:
based on....

...facts.


I love your post and you signature combined. That's ok

OT : Do we have a screenshot ? Example ? of the logo thing ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
muHb
Profile Joined August 2010
United States75 Posts
November 19 2013 17:21 GMT
#114
omg bgh and big head mode. im lovin these new features as well!

cant wait!!
May the optimism of tomorrow be your foundation for today.
pivor
Profile Joined October 2012
Poland198 Posts
November 19 2013 17:37 GMT
#115
brood war mode should become main mode
:F
shockaslim
Profile Joined December 2010
United States1105 Posts
November 19 2013 18:09 GMT
#116
On November 20 2013 00:53 Archas wrote:
Show nested quote +
Units with giant heads mode. NBA JAAAAAMMMM

COME ON AND SLAM
AND WELCOME TO THE JAM


JAMS IT IN!!!
Dirty Deeds...DONE DIRT CHEAP!!!
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
November 19 2013 18:28 GMT
#117
On November 19 2013 19:56 y0su wrote:
Show nested quote +
On November 19 2013 14:30 Hiro45 wrote:
But when is it coming??

"soon®"


But how soon? This is the most critical information! Why isn't there even a vague estimate? Without an ETA, the rest becomes a dream, nothing to be taken too seriously...
Earth, Water, Air and Protoss!
Archas
Profile Blog Joined July 2010
United States6531 Posts
November 19 2013 18:30 GMT
#118
On November 20 2013 03:28 BaneRiders wrote:
Show nested quote +
On November 19 2013 19:56 y0su wrote:
On November 19 2013 14:30 Hiro45 wrote:
But when is it coming??

"soon®"


But how soon? This is the most critical information! Why isn't there even a vague estimate? Without an ETA, the rest becomes a dream, nothing to be taken too seriously...

Blizzard has exactly one ETA that they use for all of their products: when it's ready.
The room is ripe with the stench of bitches!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 19 2013 18:31 GMT
#119
On November 20 2013 03:28 BaneRiders wrote:
Show nested quote +
On November 19 2013 19:56 y0su wrote:
On November 19 2013 14:30 Hiro45 wrote:
But when is it coming??

"soon®"


But how soon? This is the most critical information! Why isn't there even a vague estimate? Without an ETA, the rest becomes a dream, nothing to be taken too seriously...

You haven't been a Blizzard fan very long, huh?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
November 19 2013 18:40 GMT
#120
But it is such a simple thing, it's not like the release of HOTS or anything. Just a small, little rather insignificant patch... and I want it NOW!
Earth, Water, Air and Protoss!
Prev 1 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 16h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 143
EmSc Tv 34
MindelVK 30
SpeCial 0
StarCraft: Brood War
Calm 2165
Shuttle 466
actioN 255
ProTech170
Dewaltoss 153
Soulkey 111
Zeus 53
Trap 41
Barracks 35
Aegong 23
[ Show more ]
ToSsGirL 22
Killer 15
Hm[arnc] 13
Sacsri 8
Dota 2
Gorgc17521
qojqva1603
Cr1tdota290
League of Legends
Trikslyr94
Counter-Strike
pashabiceps1111
Other Games
Liquid`RaSZi2289
Grubby1793
FrodaN635
ToD232
RotterdaM138
XaKoH 115
QueenE34
Chillindude21
ZombieGrub21
Organizations
Counter-Strike
PGL31397
StarCraft 2
EmSc Tv 34
EmSc2Tv 34
[ Show 18 non-featured ]
StarCraft 2
• Reevou 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 36
• 80smullet 9
• Michael_bg 7
• Pr0nogo 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3352
• Nemesis3162
• Scarra926
Other Games
• imaqtpie680
• Shiphtur541
Upcoming Events
IntoTheTV X SOOP
16h 11m
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
1d 5h
The PondCast
1d 15h
Kung Fu Cup
1d 16h
IntoTheTV X SOOP
2 days
SHIN vs GuMiho
Clem vs Classic
OSC
3 days
WardiTV Invitational
3 days
GSL
3 days
Epic.LAN
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
Epic.LAN
4 days
Yamato Cup
5 days
Map Test Tournament
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
ShieldBattery League 1
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.