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Free Arcade, extension-mods, and new clan features coming…

Forum Index > SC2 General
161 CommentsPost a Reply
Prev 1 5 6 7 8 9 Next All
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2013-11-19 19:26:12
November 19 2013 18:45 GMT
#121
On November 20 2013 03:28 BaneRiders wrote:
Show nested quote +
On November 19 2013 19:56 y0su wrote:
On November 19 2013 14:30 Hiro45 wrote:
But when is it coming??

"soon®"


But how soon? This is the most critical information! Why isn't there even a vague estimate? Without an ETA, the rest becomes a dream, nothing to be taken too seriously...

They said at Blizzcon that the patch 2.1.0 would be live before 2014, and that a PTR would be up before december
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 19 2013 18:46 GMT
#122
You might need to accept the idea that they don't know when it will be done and that is why they don't have a date for you.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
November 19 2013 18:59 GMT
#123
Can anyone clarify what they mean about the Brood War total conversion Mod? Is it only that you can amalgamate the SCBW maps, or is it something further?
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
November 19 2013 19:18 GMT
#124
On November 20 2013 03:59 mau5mat wrote:
Can anyone clarify what they mean about the Brood War total conversion Mod? Is it only that you can amalgamate the SCBW maps, or is it something further?

There's a map in the arcade that emulates BroodWar with old units and such.
Too weird to live, too rare to die.
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
November 19 2013 19:22 GMT
#125
On November 20 2013 03:45 Uvantak wrote:
Show nested quote +
On November 20 2013 03:28 BaneRiders wrote:
On November 19 2013 19:56 y0su wrote:
On November 19 2013 14:30 Hiro45 wrote:
But when is it coming??

"soon®"


But how soon? This is the most critical information! Why isn't there even a vague estimate? Without an ETA, the rest becomes a dream, nothing to be taken too seriously...

The said at Blizzcon that the patch 2.1.0 would be live before 2014, and that a PTR would be up before december


Many thanks, with this I can live.
Earth, Water, Air and Protoss!
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
November 19 2013 19:31 GMT
#126
On November 20 2013 04:18 Firkraag8 wrote:
Show nested quote +
On November 20 2013 03:59 mau5mat wrote:
Can anyone clarify what they mean about the Brood War total conversion Mod? Is it only that you can amalgamate the SCBW maps, or is it something further?

There's a map in the arcade that emulates BroodWar with old units and such.


I understand, but what does it mean for SCBW (the name of the mod)
Masayume
Profile Blog Joined March 2011
Netherlands208 Posts
Last Edited: 2013-11-19 19:36:02
November 19 2013 19:34 GMT
#127
I would love it if they would fix one of the most annoying things when playing custom games on melee settings: Being able to choose all colours and the non-colour instead of a limited amount of colours which is the case up to now. That + BW music seems like a nice amount of customization options.
*Give me black units and buildings*
Balance. Enjoy the process instead of focusing on musts.
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
November 19 2013 20:38 GMT
#128
On November 20 2013 04:31 mau5mat wrote:
Show nested quote +
On November 20 2013 04:18 Firkraag8 wrote:
On November 20 2013 03:59 mau5mat wrote:
Can anyone clarify what they mean about the Brood War total conversion Mod? Is it only that you can amalgamate the SCBW maps, or is it something further?

There's a map in the arcade that emulates BroodWar with old units and such.


I understand, but what does it mean for SCBW (the name of the mod)

I'm not exactly sure what you mean, but what they're doing here is letting people use mods just as you would observer interfaces putting them above any other map.

Say you want to play SCBW on the new StarStation but the SCBW creator hasn't modded that map, you pick the map then you pick the mod and it will work.
Too weird to live, too rare to die.
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
November 19 2013 20:43 GMT
#129
On November 20 2013 05:38 Firkraag8 wrote:
Show nested quote +
On November 20 2013 04:31 mau5mat wrote:
On November 20 2013 04:18 Firkraag8 wrote:
On November 20 2013 03:59 mau5mat wrote:
Can anyone clarify what they mean about the Brood War total conversion Mod? Is it only that you can amalgamate the SCBW maps, or is it something further?

There's a map in the arcade that emulates BroodWar with old units and such.


I understand, but what does it mean for SCBW (the name of the mod)

I'm not exactly sure what you mean, but what they're doing here is letting people use mods just as you would observer interfaces putting them above any other map.

Say you want to play SCBW on the new StarStation but the SCBW creator hasn't modded that map, you pick the map then you pick the mod and it will work.


Thanks very much
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
November 19 2013 20:47 GMT
#130
On November 20 2013 05:38 Firkraag8 wrote:
Show nested quote +
On November 20 2013 04:31 mau5mat wrote:
On November 20 2013 04:18 Firkraag8 wrote:
On November 20 2013 03:59 mau5mat wrote:
Can anyone clarify what they mean about the Brood War total conversion Mod? Is it only that you can amalgamate the SCBW maps, or is it something further?

There's a map in the arcade that emulates BroodWar with old units and such.


I understand, but what does it mean for SCBW (the name of the mod)

I'm not exactly sure what you mean, but what they're doing here is letting people use mods just as you would observer interfaces putting them above any other map.

Say you want to play SCBW on the new StarStation but the SCBW creator hasn't modded that map, you pick the map then you pick the mod and it will work.


Right, now you can play SC2BW on whatever map you please. (Although what is unclear to me is how they will address the issue of resources being different - 1 gas instead of 2, 9 patches instead of 8 - Because afaik a mod file as it currently exists does not replace the existing Vespene Geyser and Mineral Field units, but rather creates new ones that can be used either-or. I guess if they're doing BGH they must have a method for resource replacement or something.)

Also BGH was made like 3 years ago, not sure why that is a great example of this new mod file type. I even made a small game hunters a while ago.
~ ~ <°)))><~ ~ ~
SpooN04
Profile Blog Joined February 2012
Canada106 Posts
November 19 2013 20:51 GMT
#131
Alot of it sounds pretty good.
I'm sure they could come up with some pretty simple loopholes for the custom skins vs low memory computers tho.
Rude House Gaming!
Jampackedeon
Profile Joined November 2010
United States2053 Posts
November 19 2013 20:54 GMT
#132
This stuff is going in a great direction - free arcade and making all 3 races playable for free is just smart.
Shiori
Profile Blog Joined July 2011
3815 Posts
November 19 2013 23:57 GMT
#133
On November 20 2013 03:30 Archas wrote:
Show nested quote +
On November 20 2013 03:28 BaneRiders wrote:
On November 19 2013 19:56 y0su wrote:
On November 19 2013 14:30 Hiro45 wrote:
But when is it coming??

"soon®"


But how soon? This is the most critical information! Why isn't there even a vague estimate? Without an ETA, the rest becomes a dream, nothing to be taken too seriously...

Blizzard has exactly one ETA that they use for all of their products: when it's ready.

It'd be cool if this actually ended up being true in practice. As it stands, it's just a convenient excuse; a platitude thrown out by developers to assuage discontent. If Blizzard only releases products when they're ready, then there wouldn't be massive, and I mean massive failings in vanilla Sc2 WoL, or hell, Diablo 3 is an even better example (doesn't matter if you think it's good today; at launch, there were a tonne of issues, and the entire design philosophy was wrongheaded). Blizzard isn't a horrible company, or anything, but they're not shining white knights who refuse to throw so-called "unfinished" products out into the world for the sake of the gamer. Remember when WoL didn't have chat channels?
[PkF] Wire
Profile Joined March 2013
France24238 Posts
November 20 2013 00:35 GMT
#134
I'm not too sure about how our main structures are going to look with decals + clan icons. I'd have been all for clan decals, but I'm afraid too many of those custom things will be a bit too much.
Rollora
Profile Joined February 2012
2450 Posts
November 20 2013 00:40 GMT
#135
On November 20 2013 05:54 Jampackedeon wrote:
This stuff is going in a great direction - free arcade and making all 3 races playable for free is just smart.

but doesn't it come years too late?

MavercK
Profile Joined March 2010
Australia2181 Posts
November 20 2013 00:59 GMT
#136
On November 20 2013 05:47 TheFish7 wrote:
Show nested quote +
On November 20 2013 05:38 Firkraag8 wrote:
On November 20 2013 04:31 mau5mat wrote:
On November 20 2013 04:18 Firkraag8 wrote:
On November 20 2013 03:59 mau5mat wrote:
Can anyone clarify what they mean about the Brood War total conversion Mod? Is it only that you can amalgamate the SCBW maps, or is it something further?

There's a map in the arcade that emulates BroodWar with old units and such.


I understand, but what does it mean for SCBW (the name of the mod)

I'm not exactly sure what you mean, but what they're doing here is letting people use mods just as you would observer interfaces putting them above any other map.

Say you want to play SCBW on the new StarStation but the SCBW creator hasn't modded that map, you pick the map then you pick the mod and it will work.


Right, now you can play SC2BW on whatever map you please. (Although what is unclear to me is how they will address the issue of resources being different - 1 gas instead of 2, 9 patches instead of 8 - Because afaik a mod file as it currently exists does not replace the existing Vespene Geyser and Mineral Field units, but rather creates new ones that can be used either-or. I guess if they're doing BGH they must have a method for resource replacement or something.)

Also BGH was made like 3 years ago, not sure why that is a great example of this new mod file type. I even made a small game hunters a while ago.


this was my initial reaction it aswell.
CC/Nexus/Hatch being a different size than in SC2 could also create some strange circumstances.

i may just make the mod an extension and then publish maps as "intended to be played with the SC2BW extension, not for Standard SC2 Play" or something.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
Last Edited: 2013-11-20 01:13:55
November 20 2013 01:13 GMT
#137
Wait, they're porting or simply making a form of BW on Arcade?
Is everyone excited?
Are you planning to play it?
Which chat forum for all of the inevitable build order and general discussion
go under?
Still diamond
Vorenius
Profile Blog Joined December 2010
Denmark1979 Posts
November 20 2013 01:25 GMT
#138
On November 20 2013 10:13 WeddingEpisode wrote:
Wait, they're porting or simply making a form of BW on Arcade?

"They" are doing neither if by "they" you mean Blizzard.

They are making it possible to create Extention mods, which will take an existing map and modify it to fit the specifications of the extension. You can read more in the OP.
WombaT
Profile Blog Joined May 2010
Northern Ireland26612 Posts
November 20 2013 01:51 GMT
#139
These are all pretty good, I'm in the better late than never camp, though still annoyed at how long some of these patently obvious things have taken to be implemented.

The reworking of modded content is REALLY welcome. Such a pain to want to play a map say with a Gameheart overlay and be unable to if that specific map isn't there.

The events notification and improved clan shit is fucking welcome as well.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Rut
Profile Blog Joined January 2010
United States70 Posts
November 20 2013 01:56 GMT
#140
I vaguely remember hearing something at Blizzcon about them fixing the AFK host problem--has there been any indication that they're planning on implementing that in this next patch?
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