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Free Arcade, extension-mods, and new clan features coming…

Forum Index > SC2 General
161 CommentsPost a Reply
Prev 1 2 3 4 5 7 8 9 Next All
renkin
Profile Joined July 2010
France249 Posts
November 19 2013 05:18 GMT
#21
I don't understand why they don't release a proper demo instead of having spawn here, starter edition there, etc... ?
They keep improving the starter edition to "reach out" but you still need a friend that owns SC2 to enjoy what the game really have to offer : the multiplayer.

That kind of suck for new people.
I would rather see something like the free week-ends we see sometimes in steam. Free multiplayer for a few days within the starter edition, that sounds way better.
Nerevar
Profile Joined January 2013
547 Posts
Last Edited: 2013-11-19 05:33:48
November 19 2013 05:20 GMT
#22
On November 19 2013 14:04 Sprouter wrote:
A day late and a dollar short. It feels really gross to be happy about features that were present in their previous games. Gameheart sounds neat at least.

Which of these features were present in Brood War or Warcraft 3? Event calendars, in-game logos, extension mods, or f2p features?
elmerpogs
Profile Joined August 2011
Philippines441 Posts
November 19 2013 05:21 GMT
#23
Do they mean a standalone Broodwar HD ?
SKT [img]http://i.imgur.com/1NuGXvx.png[/img] is still the best [img]http://i.imgur.com/MsxcOXX.png[/img]
Waxangel
Profile Blog Joined September 2002
United States33650 Posts
November 19 2013 05:22 GMT
#24
my personal wish is for footmen frenzy to make a return as a worldwide phenomenon
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
HeavenResign
Profile Joined April 2011
United States702 Posts
November 19 2013 05:27 GMT
#25
On November 19 2013 14:11 tshi wrote:
Wait what is the Brood War conversion thing? IIRC, I read something about having music in it, but what do they mean? Like the audio effects and stuff?


I think (could totally be wrong) he's referencing the "mod extension" capability, in which something like the mod SC2:BW could be applicable to any map much more easily than in the current implementation.
Hiro45
Profile Joined April 2013
Canada13 Posts
November 19 2013 05:30 GMT
#26
But when is it coming??
Tobblish
Profile Joined August 2011
Sweden6404 Posts
Last Edited: 2013-11-19 05:37:25
November 19 2013 05:31 GMT
#27
but what we're running in to is a tradeoff between our ability to support a minimum spec – literally in terms of memory – on a computer.

I gotta love how stubborn the devs are on some points of SC2.. why can't there just be a selection in options or maybe only have it in 1v1/2v2.
4v4 is laggy as it is since the engine can't handle it.

Seriously I don't get why they come up with lazy answers like they care for minimum spec PCs, how about if you try to solve the problem then for those minimum PCs and give the players something?

edit: But I guess this is the main problem with SC2, lot of focus on SP then the team slowly shrinks and gets moved on to other games. (Heroes of the Storm)
The curse is real
Vindicare605
Profile Blog Joined August 2011
United States16124 Posts
November 19 2013 05:54 GMT
#28
On November 19 2013 14:22 Waxangel wrote:
my personal wish is for footmen frenzy to make a return as a worldwide phenomenon


The Starcraft versions of that custom are trash though. Don't even come close to comparing to The Warcraft 3 versions.
aka: KTVindicare the Geeky Bartender
Strivers
Profile Joined November 2010
United States358 Posts
November 19 2013 06:00 GMT
#29
I might start playing again because of the remixed SC1 music in 2.1 patch.
These little dudes really like the blue stuff..
DarkPlasmaBall
Profile Blog Joined March 2010
United States46203 Posts
November 19 2013 06:02 GMT
#30
Three letters...

B. G. H.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
tshi
Profile Joined September 2012
United States2495 Posts
November 19 2013 06:03 GMT
#31
On November 19 2013 14:13 Nerevar wrote:
Show nested quote +
On November 19 2013 14:11 tshi wrote:
Wait what is the Brood War conversion thing? IIRC, I read something about having music in it, but what do they mean? Like the audio effects and stuff?

SC2BW

Oh, I see. I thought they were going to move over sound effects and stuff, but there weren't any infestors/ravens etc in BW so I dont know how that would work. So it's only SC1 music reworked into SC2 and then the mod to be able to play BW stuff in SC2?
scrub - inexperienced player with relatively little skill and excessive arrogance
Ansinjunger
Profile Joined November 2010
United States2451 Posts
November 19 2013 06:09 GMT
#32
The SC1 music is really the most important point for me, though I don't see it talked about explicitly here, or in husky's interview on his channel, from a few days ago.
Nuclease
Profile Joined August 2011
United States1049 Posts
November 19 2013 06:12 GMT
#33
Some really cool computer programming going on to implement the extension feature.

I heartily approve of these changes, thanks Blizz.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
Nuclease
Profile Joined August 2011
United States1049 Posts
November 19 2013 06:14 GMT
#34
On November 19 2013 14:22 Waxangel wrote:
my personal wish is for footmen frenzy to make a return as a worldwide phenomenon


Oh gawd.

I never understood that game, got pwnt too hard in the first few times as a wee lad that I played it, and never played again.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
November 19 2013 06:22 GMT
#35
On November 19 2013 14:18 renkin wrote:
I don't understand why they don't release a proper demo instead of having spawn here, starter edition there, etc... ?
They keep improving the starter edition to "reach out" but you still need a friend that owns SC2 to enjoy what the game really have to offer : the multiplayer.

That kind of suck for new people.
I would rather see something like the free week-ends we see sometimes in steam. Free multiplayer for a few days within the starter edition, that sounds way better.


The problem is once they make the ladder free for everybody, people are afraid of the numerous troll accounts that might be incoming, including past players that were banned for cheating. Not sure whether that is true or not, but I from a casual gamer pov this is basically as close to F2P multiplayer as you can get without compromising the ladder.
poboxy
Profile Joined October 2009
Canada48 Posts
November 19 2013 06:24 GMT
#36
It makes me feel sad to be happy about features that should have been included since day one.
EightyEight
Profile Blog Joined March 2011
United States12 Posts
November 19 2013 06:27 GMT
#37
Great update!!!!

Really like that they are reaching out with the starter edition! I agree with the "keep them out of the ladder" opinion, I enjoy the ladder as it is for the most part and would like to keep the non paying public out. I mean... if they give them the game for free, why the fuck did I pay? Where's my refund. So I really like the way they are playing it out.

The clan ingame logo sounds SO COOL! I'll be honest I really enjoy the new skins and new visual stuff, I play this game a lot and little things like that really matter at a certain point haha

glhfgg
Gfire
Profile Joined March 2011
United States1699 Posts
November 19 2013 06:57 GMT
#38
On November 19 2013 13:35 Plansix wrote:
Show nested quote +
On November 19 2013 13:21 rename wrote:
Blizzard Wrote
We think they're super cool and love doing them, but what we're running in to is a tradeoff between our ability to support a minimum spec – literally in terms of memory – on a computer.


Seriously?

Enable Unit Skins graphic option, problem solved.

..... man

PS, otherwise the patch 2.1 looks great.

It doesn't work that way. The game has to be designed to do that from the ground up. Dota 2 and LoL do it by only loading the skins/models they are using into the game. SC2 can't do that because every game has to option to use every model. They would need to rebuild the engine from the ground up to change it so only specific models could be used on a map.

Well, there is a system in place to load different models based on your settings. Archons have a special model for when running on lower settings. This sort of thing can be managed by your client settings. I don't think it would be too much of a stretch to have this sort of functionality. Not being redesigned from the ground up at least.
all's fair in love and melodies
Darksoldierr
Profile Joined May 2010
Hungary2013 Posts
November 19 2013 07:33 GMT
#39
On November 19 2013 15:57 Gfire wrote:
Show nested quote +
On November 19 2013 13:35 Plansix wrote:
On November 19 2013 13:21 rename wrote:
Blizzard Wrote
We think they're super cool and love doing them, but what we're running in to is a tradeoff between our ability to support a minimum spec – literally in terms of memory – on a computer.


Seriously?

Enable Unit Skins graphic option, problem solved.

..... man

PS, otherwise the patch 2.1 looks great.

It doesn't work that way. The game has to be designed to do that from the ground up. Dota 2 and LoL do it by only loading the skins/models they are using into the game. SC2 can't do that because every game has to option to use every model. They would need to rebuild the engine from the ground up to change it so only specific models could be used on a map.

Well, there is a system in place to load different models based on your settings. Archons have a special model for when running on lower settings. This sort of thing can be managed by your client settings. I don't think it would be too much of a stretch to have this sort of functionality. Not being redesigned from the ground up at least.


Probably its the same problem with automated tournaments, clan wars, etc, it not that hard, they just do not have the manpower. Compared to WoW or the currently being produced D3 expansion, SC2 dosen't generate that much revenue, thus you cannot really allocate that many devs to new features for it
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
November 19 2013 07:39 GMT
#40
On November 19 2013 16:33 Darksoldierr wrote:
Show nested quote +
On November 19 2013 15:57 Gfire wrote:
On November 19 2013 13:35 Plansix wrote:
On November 19 2013 13:21 rename wrote:
Blizzard Wrote
We think they're super cool and love doing them, but what we're running in to is a tradeoff between our ability to support a minimum spec – literally in terms of memory – on a computer.


Seriously?

Enable Unit Skins graphic option, problem solved.

..... man

PS, otherwise the patch 2.1 looks great.

It doesn't work that way. The game has to be designed to do that from the ground up. Dota 2 and LoL do it by only loading the skins/models they are using into the game. SC2 can't do that because every game has to option to use every model. They would need to rebuild the engine from the ground up to change it so only specific models could be used on a map.

Well, there is a system in place to load different models based on your settings. Archons have a special model for when running on lower settings. This sort of thing can be managed by your client settings. I don't think it would be too much of a stretch to have this sort of functionality. Not being redesigned from the ground up at least.


Probably its the same problem with automated tournaments, clan wars, etc, it not that hard, they just do not have the manpower. Compared to WoW or the currently being produced D3 expansion, SC2 dosen't generate that much revenue, thus you cannot really allocate that many devs to new features for it


Really sucks for peope who were disappointed with the features of vanilla sc2 but were calmed down with the reason that they will continue working on it and improve it as time progresses, huh? D:
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