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Free Arcade, extension-mods, and new clan features coming…

Forum Index > SC2 General
161 CommentsPost a Reply
Prev 1 2 3 4 5 7 8 9 Next All
jackslater
Profile Joined November 2012
Russian Federation604 Posts
November 19 2013 07:39 GMT
#41
Clan logos woow nice!
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2013-11-19 08:04:29
November 19 2013 08:01 GMT
#42
On November 19 2013 14:18 renkin wrote:
I don't understand why they don't release a proper demo instead of having spawn here, starter edition there, etc... ?
They keep improving the starter edition to "reach out" but you still need a friend that owns SC2 to enjoy what the game really have to offer : the multiplayer.

That kind of suck for new people.
I would rather see something like the free week-ends we see sometimes in steam. Free multiplayer for a few days within the starter edition, that sounds way better.


Thats not true at all, the only thing you'd require a friend for now is the ranked teamladders.

On November 19 2013 14:31 Tobblish wrote:
Show nested quote +
but what we're running in to is a tradeoff between our ability to support a minimum spec – literally in terms of memory – on a computer.

I gotta love how stubborn the devs are on some points of SC2.. why can't there just be a selection in options or maybe only have it in 1v1/2v2.
4v4 is laggy as it is since the engine can't handle it.

Seriously I don't get why they come up with lazy answers like they care for minimum spec PCs, how about if you try to solve the problem then for those minimum PCs and give the players something?

edit: But I guess this is the main problem with SC2, lot of focus on SP then the team slowly shrinks and gets moved on to other games. (Heroes of the Storm)



This is not a dev's decision. There's not a coding guy pushing his glasses back on his nose saying "No man, I can't do that. It's just too hard. What am I a programmer"

This is an executive's decision and the devs do not have any say in this (probably).
Conversation probably went as follows:
"Hey, Executive, can we do that?"
"Will it exclude some people from playing, and thus buying, the game?"
"Well, maybe... If they have like, a 10 years old computer and still use Internet Explorer 6...."
"Ok, fuck it. We can't do it then."

You people probably look at Valve and Riot and say "But THEY do it!", yes, but Valve and Riot are completely independent from this kind of stuff. If a dev thinks it's a good idea, he does it and it doesn't matter. Blizzard on the other hand can't do anything they want. There's a reason they are buying themselves back.
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
November 19 2013 08:43 GMT
#43
On November 19 2013 14:11 TerranosaurusWrecks wrote:
+ Show Spoiler +
On November 19 2013 13:14 Daralii wrote:
Show nested quote +
On November 19 2013 13:13 Tosstriss wrote:
On November 19 2013 13:06 ReignSupreme. wrote:
Units with giant heads map. NBA JAAAAAMMMM



From Downtown!

BOOMSHAKALAKA!

He's heating up!

I hope the NBA Jam map has the announcer. It wouldn't be the same without it.


He's on fire!


Jesus I was so young when my brother used to school me in this game. He used to scream this stuff in my ear and hes 10 years older than me. I'll never forget these hahahahaha.

For once though, I have to admit... These all look like very good changes to the game. Good on you blizzard, credit where credit is due. + Show Spoiler +
(though your excuse on the skins is srsly >.>..)
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
mihajovics
Profile Joined April 2011
179 Posts
Last Edited: 2013-11-19 09:15:27
November 19 2013 09:09 GMT
#44
good good, the game is almost where it should have been at the launch of WoL

I'm happy for these changes, better late than never. Hopefully by LoV we will have an awesome game again, like BW.

EDIT: there seriously needs to be some bug fixes for lag issues and game drops... maybe they need to upgrade their servers, or switch to another provider or something, but it's just stupid that cross server play is unviable because of lag issues... hell, even though I have a really good internet connection in the EU, I still have lag issues sometimes... it would also solve A LOT of problems regarding the pro scene and help with the whole region lock thing
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
November 19 2013 09:28 GMT
#45
Happy to see the team logos, happy to see the extension mods with regards to GameHeart.
Administrator
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
November 19 2013 09:33 GMT
#46
They should introduce a "Lowest" option for the Details dropdown in the graphic options, which disables all reward skins, collector edition models and even alternate DT models.

That would solve the problem for low spec machines and I'd probably enable it by default for the slight fps bump.

GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 19 2013 09:34 GMT
#47
Most of SC2 is F2P, Blizzard really needs to advertise it more. 'Starter edition' makes it sound like a demo.
Paradice
Profile Joined October 2010
New Zealand431 Posts
November 19 2013 09:35 GMT
#48
On November 19 2013 17:01 KeksX wrote:
Show nested quote +
On November 19 2013 14:31 Tobblish wrote:
but what we're running in to is a tradeoff between our ability to support a minimum spec – literally in terms of memory – on a computer.

I gotta love how stubborn the devs are on some points of SC2.. why can't there just be a selection in options or maybe only have it in 1v1/2v2.
4v4 is laggy as it is since the engine can't handle it.

Seriously I don't get why they come up with lazy answers like they care for minimum spec PCs, how about if you try to solve the problem then for those minimum PCs and give the players something?

edit: But I guess this is the main problem with SC2, lot of focus on SP then the team slowly shrinks and gets moved on to other games. (Heroes of the Storm)



This is not a dev's decision. There's not a coding guy pushing his glasses back on his nose saying "No man, I can't do that. It's just too hard. What am I a programmer"

This is an executive's decision and the devs do not have any say in this (probably).
Conversation probably went as follows:
"Hey, Executive, can we do that?"
"Will it exclude some people from playing, and thus buying, the game?"
"Well, maybe... If they have like, a 10 years old computer and still use Internet Explorer 6...."
"Ok, fuck it. We can't do it then."

You people probably look at Valve and Riot and say "But THEY do it!", yes, but Valve and Riot are completely independent from this kind of stuff. If a dev thinks it's a good idea, he does it and it doesn't matter. Blizzard on the other hand can't do anything they want. There's a reason they are buying themselves back.


I don't think it's that, at all. It's about where your engine tech lives. e.g. Riot put a boatload of their engine tech into skins (after all, it's their business model on the line). So skinning is extremely flexible and well supported by the engine. Their resource managers will be a seriously sophisticated beast.

On the other hand, SC2's engine tech went into scripting. They have a whole SP campaign to support, and arcade has virtually every genre represented. Their scripting engine is a seriously sophisticated beast. However, you can only have so many sophisticated beasts living inside your game before they start actively interfering with each other. If models and skins had 'lifetime management', delay loading, LRU-unloading, and other "skin supporting" trickyness, how much harder is it to build a stable mod/arcade map where you throw random waves of things around? A simple trigger today could become a little nest of conditional evaluation based on what resources are currently in memory. It'll still be possible, but trickier. Glitchier. Harder to get into.

I doubt they want to do anything to jeopardize map makers since they've had so much success with it historically.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
November 19 2013 09:37 GMT
#49

Brood War total conversion mod! Jordan was rather excited when we brought this up.

That's all i needed to read
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
nicco
Profile Joined January 2012
Canada11 Posts
November 19 2013 09:42 GMT
#50
Puts up a brick!
vidium
Profile Joined January 2012
Romania222 Posts
November 19 2013 09:47 GMT
#51
About the custom skins, blizz should buy a counter strike 1.6 account and try "cl_minmodels 1" in console and voila! problem solved....since like 10 years ago or so since 1.6 was launched. They should not be afraid to do this cause they copy other game features in wow, hots etc.
You ever notice how no one returns to the barracks?
Damnight
Profile Blog Joined October 2010
Germany222 Posts
November 19 2013 10:26 GMT
#52
While I love the patch and the free Arcade/custom games, I hope we'll never go full-free2play.
We already have too many cheaters as is...
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
November 19 2013 10:34 GMT
#53
On November 19 2013 19:26 Damnight wrote:
While I love the patch and the free Arcade/custom games, I hope we'll never go full-free2play.
We already have too many cheaters as is...


if you are good enough map hackers are not a problem .
1/4 \pi \epsilon_0
Weavel
Profile Joined January 2010
Finland9223 Posts
November 19 2013 10:38 GMT
#54
They need to make WC3 total conversion mod too! One can wish... :p

The Patch looks really good! I hope they manage to release it smoothly.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
shin_toss
Profile Joined May 2010
Philippines2589 Posts
November 19 2013 10:40 GMT
#55
Nicee.. never too late.

also.. from where is the header they used in the OP? I can't find the full res
AKMU / IU
Izerman
Profile Joined May 2013
Sweden99 Posts
November 19 2013 10:43 GMT
#56
since there is almost no one playing Wings of Liberty cant they reverse the changes they made?
like putting back roach to 1 supply and 4range and colossi does 32dmg and such? now that the game is left alone.. maybe it will work it self out and balance itself like broodwar has done?

(ofc not the infestor fungal thing maybe )
y0su
Profile Blog Joined September 2011
Finland7871 Posts
November 19 2013 10:56 GMT
#57
On November 19 2013 14:30 Hiro45 wrote:
But when is it coming??

"soon®"
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 19 2013 11:02 GMT
#58
On November 19 2013 19:43 Izerman wrote:
since there is almost no one playing Wings of Liberty cant they reverse the changes they made?
like putting back roach to 1 supply and 4range and colossi does 32dmg and such? now that the game is left alone.. maybe it will work it self out and balance itself like broodwar has done?

(ofc not the infestor fungal thing maybe )

After LotV we need a mod that adds all the campaign units and unit modifications to multiplayer!
Glioburd
Profile Joined April 2008
France1911 Posts
Last Edited: 2013-11-19 11:10:48
November 19 2013 11:10 GMT
#59
Brood War total conversion mod! Jordan was rather excited when we brought this up.

W00t !
"You should hate loosing, but you should never fear defeat." NaDa.
digmouse
Profile Blog Joined November 2010
China6331 Posts
November 19 2013 11:19 GMT
#60
On November 19 2013 16:33 Darksoldierr wrote:
Show nested quote +
On November 19 2013 15:57 Gfire wrote:
On November 19 2013 13:35 Plansix wrote:
On November 19 2013 13:21 rename wrote:
Blizzard Wrote
We think they're super cool and love doing them, but what we're running in to is a tradeoff between our ability to support a minimum spec – literally in terms of memory – on a computer.


Seriously?

Enable Unit Skins graphic option, problem solved.

..... man

PS, otherwise the patch 2.1 looks great.

It doesn't work that way. The game has to be designed to do that from the ground up. Dota 2 and LoL do it by only loading the skins/models they are using into the game. SC2 can't do that because every game has to option to use every model. They would need to rebuild the engine from the ground up to change it so only specific models could be used on a map.

Well, there is a system in place to load different models based on your settings. Archons have a special model for when running on lower settings. This sort of thing can be managed by your client settings. I don't think it would be too much of a stretch to have this sort of functionality. Not being redesigned from the ground up at least.


Probably its the same problem with automated tournaments, clan wars, etc, it not that hard, they just do not have the manpower. Compared to WoW or the currently being produced D3 expansion, SC2 dosen't generate that much revenue, thus you cannot really allocate that many devs to new features for it

SC2 currently has the most limited human resource since part of the team is working on Heroes as well, plus it's the smallest team if you count out Hearthstone.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
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