Free Arcade, extension-mods, and new clan features coming…
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jackslater
Russian Federation604 Posts
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KeksX
Germany3634 Posts
On November 19 2013 14:18 renkin wrote: I don't understand why they don't release a proper demo instead of having spawn here, starter edition there, etc... ? They keep improving the starter edition to "reach out" but you still need a friend that owns SC2 to enjoy what the game really have to offer : the multiplayer. That kind of suck for new people. I would rather see something like the free week-ends we see sometimes in steam. Free multiplayer for a few days within the starter edition, that sounds way better. Thats not true at all, the only thing you'd require a friend for now is the ranked teamladders. On November 19 2013 14:31 Tobblish wrote: I gotta love how stubborn the devs are on some points of SC2.. why can't there just be a selection in options or maybe only have it in 1v1/2v2. 4v4 is laggy as it is since the engine can't handle it. Seriously I don't get why they come up with lazy answers like they care for minimum spec PCs, how about if you try to solve the problem then for those minimum PCs and give the players something? edit: But I guess this is the main problem with SC2, lot of focus on SP then the team slowly shrinks and gets moved on to other games. (Heroes of the Storm) This is not a dev's decision. There's not a coding guy pushing his glasses back on his nose saying "No man, I can't do that. It's just too hard. What am I a programmer" This is an executive's decision and the devs do not have any say in this (probably). Conversation probably went as follows: "Hey, Executive, can we do that?" "Will it exclude some people from playing, and thus buying, the game?" "Well, maybe... If they have like, a 10 years old computer and still use Internet Explorer 6...." "Ok, fuck it. We can't do it then." You people probably look at Valve and Riot and say "But THEY do it!", yes, but Valve and Riot are completely independent from this kind of stuff. If a dev thinks it's a good idea, he does it and it doesn't matter. Blizzard on the other hand can't do anything they want. There's a reason they are buying themselves back. | ||
-Kyo-
Japan1926 Posts
On November 19 2013 14:11 TerranosaurusWrecks wrote: + Show Spoiler + On November 19 2013 13:14 Daralii wrote: He's heating up! I hope the NBA Jam map has the announcer. It wouldn't be the same without it. He's on fire! Jesus I was so young when my brother used to school me in this game. He used to scream this stuff in my ear and hes 10 years older than me. I'll never forget these hahahahaha. For once though, I have to admit... These all look like very good changes to the game. Good on you blizzard, credit where credit is due. + Show Spoiler + (though your excuse on the skins is srsly >.>..) | ||
mihajovics
179 Posts
![]() I'm happy for these changes, better late than never. Hopefully by LoV we will have an awesome game again, like BW. EDIT: there seriously needs to be some bug fixes for lag issues and game drops... maybe they need to upgrade their servers, or switch to another provider or something, but it's just stupid that cross server play is unviable because of lag issues... hell, even though I have a really good internet connection in the EU, I still have lag issues sometimes... it would also solve A LOT of problems regarding the pro scene and help with the whole region lock thing | ||
Liquid`Nazgul
22427 Posts
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iHirO
United Kingdom1381 Posts
That would solve the problem for low spec machines and I'd probably enable it by default for the slight fps bump. | ||
ZAiNs
United Kingdom6525 Posts
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Paradice
New Zealand431 Posts
On November 19 2013 17:01 KeksX wrote: This is not a dev's decision. There's not a coding guy pushing his glasses back on his nose saying "No man, I can't do that. It's just too hard. What am I a programmer" This is an executive's decision and the devs do not have any say in this (probably). Conversation probably went as follows: "Hey, Executive, can we do that?" "Will it exclude some people from playing, and thus buying, the game?" "Well, maybe... If they have like, a 10 years old computer and still use Internet Explorer 6...." "Ok, fuck it. We can't do it then." You people probably look at Valve and Riot and say "But THEY do it!", yes, but Valve and Riot are completely independent from this kind of stuff. If a dev thinks it's a good idea, he does it and it doesn't matter. Blizzard on the other hand can't do anything they want. There's a reason they are buying themselves back. I don't think it's that, at all. It's about where your engine tech lives. e.g. Riot put a boatload of their engine tech into skins (after all, it's their business model on the line). So skinning is extremely flexible and well supported by the engine. Their resource managers will be a seriously sophisticated beast. On the other hand, SC2's engine tech went into scripting. They have a whole SP campaign to support, and arcade has virtually every genre represented. Their scripting engine is a seriously sophisticated beast. However, you can only have so many sophisticated beasts living inside your game before they start actively interfering with each other. If models and skins had 'lifetime management', delay loading, LRU-unloading, and other "skin supporting" trickyness, how much harder is it to build a stable mod/arcade map where you throw random waves of things around? A simple trigger today could become a little nest of conditional evaluation based on what resources are currently in memory. It'll still be possible, but trickier. Glitchier. Harder to get into. I doubt they want to do anything to jeopardize map makers since they've had so much success with it historically. | ||
FFW_Rude
France10201 Posts
Brood War total conversion mod! Jordan was rather excited when we brought this up. That's all i needed to read | ||
nicco
Canada11 Posts
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vidium
Romania222 Posts
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Damnight
Germany222 Posts
We already have too many cheaters as is... | ||
xsnac
Barbados1365 Posts
On November 19 2013 19:26 Damnight wrote: While I love the patch and the free Arcade/custom games, I hope we'll never go full-free2play. We already have too many cheaters as is... if you are good enough map hackers are not a problem . | ||
Weavel
Finland9221 Posts
The Patch looks really good! I hope they manage to release it smoothly. | ||
shin_toss
Philippines2589 Posts
also.. from where is the header they used in the OP? I can't find the full res | ||
Izerman
Sweden99 Posts
like putting back roach to 1 supply and 4range and colossi does 32dmg and such? now that the game is left alone.. maybe it will work it self out and balance itself like broodwar has done? (ofc not the infestor fungal thing maybe ![]() | ||
y0su
Finland7871 Posts
On November 19 2013 14:30 Hiro45 wrote: But when is it coming?? "soon®" | ||
ZAiNs
United Kingdom6525 Posts
On November 19 2013 19:43 Izerman wrote: since there is almost no one playing Wings of Liberty cant they reverse the changes they made? like putting back roach to 1 supply and 4range and colossi does 32dmg and such? now that the game is left alone.. maybe it will work it self out and balance itself like broodwar has done? (ofc not the infestor fungal thing maybe ![]() After LotV we need a mod that adds all the campaign units and unit modifications to multiplayer! | ||
Glioburd
France1911 Posts
Brood War total conversion mod! Jordan was rather excited when we brought this up. W00t ! | ||
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digmouse
China6326 Posts
On November 19 2013 16:33 Darksoldierr wrote: Probably its the same problem with automated tournaments, clan wars, etc, it not that hard, they just do not have the manpower. Compared to WoW or the currently being produced D3 expansion, SC2 dosen't generate that much revenue, thus you cannot really allocate that many devs to new features for it SC2 currently has the most limited human resource since part of the team is working on Heroes as well, plus it's the smallest team if you count out Hearthstone. | ||
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