• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:06
CEST 15:06
KST 22:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy5uThermal's 2v2 Tour: $15,000 Main Event14Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple5SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
#1: Maru - Greatest Players of All Time RSL Revival patreon money discussion thread Team Liquid Map Contest #21 - Presented by Monster Energy Lambo Talks: The Future of SC2 and more... uThermal's 2v2 Tour: $15,000 Main Event
Tourneys
RSL: Revival, a new crowdfunded tournament series SEL Masters #5 - Korea vs Russia (SC Evo) Enki Epic Series #5 - TaeJa vs Classic (SC Evo) ByuN vs TaeJa Bo7 SC Evo Showmatch Global Tourney for College Students in September
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
New season has just come in ladder Google Play ASL (Season 20) Announced ASL20 Pre-season Tier List ranking! BW General Discussion BSL Polish World Championship 2025 20-21 September
Tourneys
KCM 2025 Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Bitcoin discussion thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 579 users

HotS Balance Update - November 11 - Page 75

Forum Index > SC2 General
1858 CommentsPost a Reply
Prev 1 73 74 75 76 77 93 Next
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 15 2013 02:55 GMT
#1481
Libo seems to agree, and he is da super terran. Look at that check.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
November 15 2013 02:58 GMT
#1482
On November 15 2013 09:17 shin_toss wrote:
Good change.. so many tears.. Lmao

It's a fucking awful change
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
November 15 2013 03:05 GMT
#1483
On November 15 2013 08:51 Qikz wrote:
Show nested quote +
On November 15 2013 06:34 Pirfiktshon wrote:
On November 15 2013 06:33 SjPhotoGrapher wrote:
On November 14 2013 16:55 Qwerty85 wrote:
On November 14 2013 16:36 SjPhotoGrapher wrote:
On November 14 2013 14:42 XXXSmOke wrote:
On November 14 2013 14:28 SjPhotoGrapher wrote:
1/1/1 is still viable TvP, just build bunkers at their front.



What lol, I dont get guys like you, you randomly come into a thread where we are discussing all of these changes and the future of everything based on the changes. And you walk in and go Oh, you can 1/1/1 still.

You remind of the I like turtles kid.

Even if it really was still viable, do you think we just want to all-in every single game vs Toss? No Thanks,


You remind me of a troll.

1/1/1 is a good build.

If you want to play passive and neglect Terrans strength (the early game) go for it, chances are you won't get far though considering how powerful Toss's mid game and late game is.


Did your client neglected to update the game? We are now in Hots with MSC, nexus canon, and also carry some changes from WoL (immortal buff, rax nerf, multiple bunker nerfs etc)

How many 1/1/1s did you see on high level TvP recently?


Siege doesn't require research anymore, 1/1/1 is still viable as long as you build bunkers.


ENough with the talk of this BS either post a rep or stop saying this because its not TRUE AT ALL LOL


The mothership core really doesn't do enough damage to a large amount of targets in a quick time to completely kill the 1/1/1. You don't even need to attack into their nexus, you just set up a contain.


I thought the entire counter to the 1/1/1 was to FE, get a better econ, stall the push a little and then overrun them.

Doing a contain off a 1-base All-in sounds like exactly what the Protoss wants you to do.
Average means I'm better than half of you.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
November 15 2013 03:22 GMT
#1484
On November 15 2013 12:05 WolfintheSheep wrote:
Show nested quote +
On November 15 2013 08:51 Qikz wrote:
On November 15 2013 06:34 Pirfiktshon wrote:
On November 15 2013 06:33 SjPhotoGrapher wrote:
On November 14 2013 16:55 Qwerty85 wrote:
On November 14 2013 16:36 SjPhotoGrapher wrote:
On November 14 2013 14:42 XXXSmOke wrote:
On November 14 2013 14:28 SjPhotoGrapher wrote:
1/1/1 is still viable TvP, just build bunkers at their front.



What lol, I dont get guys like you, you randomly come into a thread where we are discussing all of these changes and the future of everything based on the changes. And you walk in and go Oh, you can 1/1/1 still.

You remind of the I like turtles kid.

Even if it really was still viable, do you think we just want to all-in every single game vs Toss? No Thanks,


You remind me of a troll.

1/1/1 is a good build.

If you want to play passive and neglect Terrans strength (the early game) go for it, chances are you won't get far though considering how powerful Toss's mid game and late game is.


Did your client neglected to update the game? We are now in Hots with MSC, nexus canon, and also carry some changes from WoL (immortal buff, rax nerf, multiple bunker nerfs etc)

How many 1/1/1s did you see on high level TvP recently?


Siege doesn't require research anymore, 1/1/1 is still viable as long as you build bunkers.


ENough with the talk of this BS either post a rep or stop saying this because its not TRUE AT ALL LOL


The mothership core really doesn't do enough damage to a large amount of targets in a quick time to completely kill the 1/1/1. You don't even need to attack into their nexus, you just set up a contain.


I thought the entire counter to the 1/1/1 was to FE, get a better econ, stall the push a little and then overrun them.

Doing a contain off a 1-base All-in sounds like exactly what the Protoss wants you to do.


Of course it is. Protoss are just saying stupid shit now. I trust TheDwf over other GM's not cause he's a Terran, but cause he provides actual game proof and not just pointless theorycraft. None of these Protoss trolls have even given any proof that this MU isn't skewed in a stupid way towards Protoss in the early game.
ffadicted
Profile Joined January 2011
United States3545 Posts
November 15 2013 05:07 GMT
#1485
On November 15 2013 12:22 Chaggi wrote:
Show nested quote +
On November 15 2013 12:05 WolfintheSheep wrote:
On November 15 2013 08:51 Qikz wrote:
On November 15 2013 06:34 Pirfiktshon wrote:
On November 15 2013 06:33 SjPhotoGrapher wrote:
On November 14 2013 16:55 Qwerty85 wrote:
On November 14 2013 16:36 SjPhotoGrapher wrote:
On November 14 2013 14:42 XXXSmOke wrote:
On November 14 2013 14:28 SjPhotoGrapher wrote:
1/1/1 is still viable TvP, just build bunkers at their front.



What lol, I dont get guys like you, you randomly come into a thread where we are discussing all of these changes and the future of everything based on the changes. And you walk in and go Oh, you can 1/1/1 still.

You remind of the I like turtles kid.

Even if it really was still viable, do you think we just want to all-in every single game vs Toss? No Thanks,


You remind me of a troll.

1/1/1 is a good build.

If you want to play passive and neglect Terrans strength (the early game) go for it, chances are you won't get far though considering how powerful Toss's mid game and late game is.


Did your client neglected to update the game? We are now in Hots with MSC, nexus canon, and also carry some changes from WoL (immortal buff, rax nerf, multiple bunker nerfs etc)

How many 1/1/1s did you see on high level TvP recently?


Siege doesn't require research anymore, 1/1/1 is still viable as long as you build bunkers.


ENough with the talk of this BS either post a rep or stop saying this because its not TRUE AT ALL LOL


The mothership core really doesn't do enough damage to a large amount of targets in a quick time to completely kill the 1/1/1. You don't even need to attack into their nexus, you just set up a contain.


I thought the entire counter to the 1/1/1 was to FE, get a better econ, stall the push a little and then overrun them.

Doing a contain off a 1-base All-in sounds like exactly what the Protoss wants you to do.


Of course it is. Protoss are just saying stupid shit now. I trust TheDwf over other GM's not cause he's a Terran, but cause he provides actual game proof and not just pointless theorycraft. None of these Protoss trolls have even given any proof that this MU isn't skewed in a stupid way towards Protoss in the early game.


sOs says it's good, it's good
SooYoung-Noona!
WombaT
Profile Blog Joined May 2010
Northern Ireland25434 Posts
November 15 2013 05:24 GMT
#1486
On November 15 2013 12:22 Chaggi wrote:
Show nested quote +
On November 15 2013 12:05 WolfintheSheep wrote:
On November 15 2013 08:51 Qikz wrote:
On November 15 2013 06:34 Pirfiktshon wrote:
On November 15 2013 06:33 SjPhotoGrapher wrote:
On November 14 2013 16:55 Qwerty85 wrote:
On November 14 2013 16:36 SjPhotoGrapher wrote:
On November 14 2013 14:42 XXXSmOke wrote:
On November 14 2013 14:28 SjPhotoGrapher wrote:
1/1/1 is still viable TvP, just build bunkers at their front.



What lol, I dont get guys like you, you randomly come into a thread where we are discussing all of these changes and the future of everything based on the changes. And you walk in and go Oh, you can 1/1/1 still.

You remind of the I like turtles kid.

Even if it really was still viable, do you think we just want to all-in every single game vs Toss? No Thanks,


You remind me of a troll.

1/1/1 is a good build.

If you want to play passive and neglect Terrans strength (the early game) go for it, chances are you won't get far though considering how powerful Toss's mid game and late game is.


Did your client neglected to update the game? We are now in Hots with MSC, nexus canon, and also carry some changes from WoL (immortal buff, rax nerf, multiple bunker nerfs etc)

How many 1/1/1s did you see on high level TvP recently?


Siege doesn't require research anymore, 1/1/1 is still viable as long as you build bunkers.


ENough with the talk of this BS either post a rep or stop saying this because its not TRUE AT ALL LOL


The mothership core really doesn't do enough damage to a large amount of targets in a quick time to completely kill the 1/1/1. You don't even need to attack into their nexus, you just set up a contain.


I thought the entire counter to the 1/1/1 was to FE, get a better econ, stall the push a little and then overrun them.

Doing a contain off a 1-base All-in sounds like exactly what the Protoss wants you to do.


Of course it is. Protoss are just saying stupid shit now. I trust TheDwf over other GM's not cause he's a Terran, but cause he provides actual game proof and not just pointless theorycraft. None of these Protoss trolls have even given any proof that this MU isn't skewed in a stupid way towards Protoss in the early game.

Yeah Dwf generally posts sense, or even if it is something I may not entirely agree with it's at least backed up with builds, timings etc.

Hell you don't even need to play the game at any competent level to post sense, if you're right you're right. Every man and his dog could have told you the Warhound was fucked, photon overcharge was another tool for insane blind greed, or mech will require a metric fuckton of work to make functional in TvP
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
geokilla
Profile Joined May 2011
Canada8240 Posts
November 15 2013 05:30 GMT
#1487
On November 15 2013 14:24 Wombat_NI wrote:
Show nested quote +
On November 15 2013 12:22 Chaggi wrote:
On November 15 2013 12:05 WolfintheSheep wrote:
On November 15 2013 08:51 Qikz wrote:
On November 15 2013 06:34 Pirfiktshon wrote:
On November 15 2013 06:33 SjPhotoGrapher wrote:
On November 14 2013 16:55 Qwerty85 wrote:
On November 14 2013 16:36 SjPhotoGrapher wrote:
On November 14 2013 14:42 XXXSmOke wrote:
On November 14 2013 14:28 SjPhotoGrapher wrote:
1/1/1 is still viable TvP, just build bunkers at their front.



What lol, I dont get guys like you, you randomly come into a thread where we are discussing all of these changes and the future of everything based on the changes. And you walk in and go Oh, you can 1/1/1 still.

You remind of the I like turtles kid.

Even if it really was still viable, do you think we just want to all-in every single game vs Toss? No Thanks,


You remind me of a troll.

1/1/1 is a good build.

If you want to play passive and neglect Terrans strength (the early game) go for it, chances are you won't get far though considering how powerful Toss's mid game and late game is.


Did your client neglected to update the game? We are now in Hots with MSC, nexus canon, and also carry some changes from WoL (immortal buff, rax nerf, multiple bunker nerfs etc)

How many 1/1/1s did you see on high level TvP recently?


Siege doesn't require research anymore, 1/1/1 is still viable as long as you build bunkers.


ENough with the talk of this BS either post a rep or stop saying this because its not TRUE AT ALL LOL


The mothership core really doesn't do enough damage to a large amount of targets in a quick time to completely kill the 1/1/1. You don't even need to attack into their nexus, you just set up a contain.


I thought the entire counter to the 1/1/1 was to FE, get a better econ, stall the push a little and then overrun them.

Doing a contain off a 1-base All-in sounds like exactly what the Protoss wants you to do.


Of course it is. Protoss are just saying stupid shit now. I trust TheDwf over other GM's not cause he's a Terran, but cause he provides actual game proof and not just pointless theorycraft. None of these Protoss trolls have even given any proof that this MU isn't skewed in a stupid way towards Protoss in the early game.

Yeah Dwf generally posts sense, or even if it is something I may not entirely agree with it's at least backed up with builds, timings etc.

Hell you don't even need to play the game at any competent level to post sense, if you're right you're right. Every man and his dog could have told you the Warhound was fucked, photon overcharge was another tool for insane blind greed, or mech will require a metric fuckton of work to make functional in TvP

I honeslty don't see how Mech will ever work in TvP. It got buried in this thread, but Mass Void Rays and Phoenixes would counter Mech pretty well. If it goes long enough, Carriers. At least in theory... I've never tried it before or seen Sky Toss vs Terran Mech at a high level.
Sufinsil
Profile Joined January 2011
United States760 Posts
November 15 2013 05:33 GMT
#1488
Miss the days of WoL banshee cloak where it was greedy for protoss to skip an observer. Need to see more banshee play!
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
November 15 2013 05:35 GMT
#1489
On November 15 2013 14:30 geokilla wrote:
Show nested quote +
On November 15 2013 14:24 Wombat_NI wrote:
On November 15 2013 12:22 Chaggi wrote:
On November 15 2013 12:05 WolfintheSheep wrote:
On November 15 2013 08:51 Qikz wrote:
On November 15 2013 06:34 Pirfiktshon wrote:
On November 15 2013 06:33 SjPhotoGrapher wrote:
On November 14 2013 16:55 Qwerty85 wrote:
On November 14 2013 16:36 SjPhotoGrapher wrote:
On November 14 2013 14:42 XXXSmOke wrote:
[quote]


What lol, I dont get guys like you, you randomly come into a thread where we are discussing all of these changes and the future of everything based on the changes. And you walk in and go Oh, you can 1/1/1 still.

You remind of the I like turtles kid.

Even if it really was still viable, do you think we just want to all-in every single game vs Toss? No Thanks,


You remind me of a troll.

1/1/1 is a good build.

If you want to play passive and neglect Terrans strength (the early game) go for it, chances are you won't get far though considering how powerful Toss's mid game and late game is.


Did your client neglected to update the game? We are now in Hots with MSC, nexus canon, and also carry some changes from WoL (immortal buff, rax nerf, multiple bunker nerfs etc)

How many 1/1/1s did you see on high level TvP recently?


Siege doesn't require research anymore, 1/1/1 is still viable as long as you build bunkers.


ENough with the talk of this BS either post a rep or stop saying this because its not TRUE AT ALL LOL


The mothership core really doesn't do enough damage to a large amount of targets in a quick time to completely kill the 1/1/1. You don't even need to attack into their nexus, you just set up a contain.


I thought the entire counter to the 1/1/1 was to FE, get a better econ, stall the push a little and then overrun them.

Doing a contain off a 1-base All-in sounds like exactly what the Protoss wants you to do.


Of course it is. Protoss are just saying stupid shit now. I trust TheDwf over other GM's not cause he's a Terran, but cause he provides actual game proof and not just pointless theorycraft. None of these Protoss trolls have even given any proof that this MU isn't skewed in a stupid way towards Protoss in the early game.

Yeah Dwf generally posts sense, or even if it is something I may not entirely agree with it's at least backed up with builds, timings etc.

Hell you don't even need to play the game at any competent level to post sense, if you're right you're right. Every man and his dog could have told you the Warhound was fucked, photon overcharge was another tool for insane blind greed, or mech will require a metric fuckton of work to make functional in TvP

I honeslty don't see how Mech will ever work in TvP. It got buried in this thread, but Mass Void Rays and Phoenixes would counter Mech pretty well. If it goes long enough, Carriers. At least in theory... I've never tried it before or seen Sky Toss vs Terran Mech at a high level.


I imagine if it's ever going to work it'll have to be the same way you mech vs a bio->bc transition

Loads of mines + a few tanks, thors, and a buttload of hellbats
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
November 15 2013 06:41 GMT
#1490
On November 15 2013 12:22 Chaggi wrote:
Show nested quote +
On November 15 2013 12:05 WolfintheSheep wrote:
On November 15 2013 08:51 Qikz wrote:
On November 15 2013 06:34 Pirfiktshon wrote:
On November 15 2013 06:33 SjPhotoGrapher wrote:
On November 14 2013 16:55 Qwerty85 wrote:
On November 14 2013 16:36 SjPhotoGrapher wrote:
On November 14 2013 14:42 XXXSmOke wrote:
On November 14 2013 14:28 SjPhotoGrapher wrote:
1/1/1 is still viable TvP, just build bunkers at their front.



What lol, I dont get guys like you, you randomly come into a thread where we are discussing all of these changes and the future of everything based on the changes. And you walk in and go Oh, you can 1/1/1 still.

You remind of the I like turtles kid.

Even if it really was still viable, do you think we just want to all-in every single game vs Toss? No Thanks,


You remind me of a troll.

1/1/1 is a good build.

If you want to play passive and neglect Terrans strength (the early game) go for it, chances are you won't get far though considering how powerful Toss's mid game and late game is.


Did your client neglected to update the game? We are now in Hots with MSC, nexus canon, and also carry some changes from WoL (immortal buff, rax nerf, multiple bunker nerfs etc)

How many 1/1/1s did you see on high level TvP recently?


Siege doesn't require research anymore, 1/1/1 is still viable as long as you build bunkers.


ENough with the talk of this BS either post a rep or stop saying this because its not TRUE AT ALL LOL


The mothership core really doesn't do enough damage to a large amount of targets in a quick time to completely kill the 1/1/1. You don't even need to attack into their nexus, you just set up a contain.


I thought the entire counter to the 1/1/1 was to FE, get a better econ, stall the push a little and then overrun them.

Doing a contain off a 1-base All-in sounds like exactly what the Protoss wants you to do.


Of course it is. Protoss are just saying stupid shit now. I trust TheDwf over other GM's not cause he's a Terran, but cause he provides actual game proof and not just pointless theorycraft. None of these Protoss trolls have even given any proof that this MU isn't skewed in a stupid way towards Protoss in the early game.


Ehh... I still remember how riled up he was about the WP speed changes, and how he was making it sound like it would pretty much break PvT (with lots of theorycrafting).

This isn't to say that his criticisms of the oracle changes aren't valid, but just that that previous instance hurt his credibility a lot in my eyes.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
November 15 2013 07:44 GMT
#1491
On November 15 2013 15:41 HolyArrow wrote:
Show nested quote +
On November 15 2013 12:22 Chaggi wrote:
On November 15 2013 12:05 WolfintheSheep wrote:
On November 15 2013 08:51 Qikz wrote:
On November 15 2013 06:34 Pirfiktshon wrote:
On November 15 2013 06:33 SjPhotoGrapher wrote:
On November 14 2013 16:55 Qwerty85 wrote:
On November 14 2013 16:36 SjPhotoGrapher wrote:
On November 14 2013 14:42 XXXSmOke wrote:
On November 14 2013 14:28 SjPhotoGrapher wrote:
1/1/1 is still viable TvP, just build bunkers at their front.



What lol, I dont get guys like you, you randomly come into a thread where we are discussing all of these changes and the future of everything based on the changes. And you walk in and go Oh, you can 1/1/1 still.

You remind of the I like turtles kid.

Even if it really was still viable, do you think we just want to all-in every single game vs Toss? No Thanks,


You remind me of a troll.

1/1/1 is a good build.

If you want to play passive and neglect Terrans strength (the early game) go for it, chances are you won't get far though considering how powerful Toss's mid game and late game is.


Did your client neglected to update the game? We are now in Hots with MSC, nexus canon, and also carry some changes from WoL (immortal buff, rax nerf, multiple bunker nerfs etc)

How many 1/1/1s did you see on high level TvP recently?


Siege doesn't require research anymore, 1/1/1 is still viable as long as you build bunkers.


ENough with the talk of this BS either post a rep or stop saying this because its not TRUE AT ALL LOL


The mothership core really doesn't do enough damage to a large amount of targets in a quick time to completely kill the 1/1/1. You don't even need to attack into their nexus, you just set up a contain.


I thought the entire counter to the 1/1/1 was to FE, get a better econ, stall the push a little and then overrun them.

Doing a contain off a 1-base All-in sounds like exactly what the Protoss wants you to do.


Of course it is. Protoss are just saying stupid shit now. I trust TheDwf over other GM's not cause he's a Terran, but cause he provides actual game proof and not just pointless theorycraft. None of these Protoss trolls have even given any proof that this MU isn't skewed in a stupid way towards Protoss in the early game.


Ehh... I still remember how riled up he was about the WP speed changes, and how he was making it sound like it would pretty much break PvT (with lots of theorycrafting).

This isn't to say that his criticisms of the oracle changes aren't valid, but just that that previous instance hurt his credibility a lot in my eyes.


Maybe. I know I wasn't very happy about the change myself and that was much more from my own interactions with WP rather than watching it in games. All I know is everytime I've asked a question from TheDwf in the Terran Help Topic, or seen him posting about patch/balance/theorycrafting, there's almost always been a replay, or specific game, or player tendencies that he'd show. I might not agree with some of the stuff he says (like how the fuck to hold a 2 base blink all in wtf) but he does back it up while the people arguing against him, at least in this topic, haven't done that.
TheOne26
Profile Joined June 2011
Australia142 Posts
November 15 2013 07:47 GMT
#1492
On November 15 2013 05:13 Viserion wrote:
It feels like the Widow Mine nerf is helping terrans to some extent, your marines are now way less vulnerable to WM´s friendly fire. So yeah there is definitely two ways to look at the WM change.

this is probably the dumbest thing i've read in this thread so far. there have been a couple of similar posts as well saying how the widow mine nerf is somehow a secret terran buff...HAHA what a fkn joke, how brainwashed are people these days?
Big J
Profile Joined March 2011
Austria16289 Posts
November 15 2013 08:01 GMT
#1493
On November 15 2013 16:47 TheOne26 wrote:
Show nested quote +
On November 15 2013 05:13 Viserion wrote:
It feels like the Widow Mine nerf is helping terrans to some extent, your marines are now way less vulnerable to WM´s friendly fire. So yeah there is definitely two ways to look at the WM change.

this is probably the dumbest thing i've read in this thread so far. there have been a couple of similar posts as well saying how the widow mine nerf is somehow a secret terran buff...HAHA what a fkn joke, how brainwashed are people these days?


People used to say the HotS Infestor is stronger than the WoL one...
Metalcore1993
Profile Joined November 2012
New Zealand92 Posts
Last Edited: 2013-11-15 08:54:13
November 15 2013 08:14 GMT
#1494

I honeslty don't see how Mech will ever work in TvP. It got buried in this thread, but Mass Void Rays and Phoenixes would counter Mech pretty well. If it goes long enough, Carriers. At least in theory... I've never tried it before or seen Sky Toss vs Terran Mech at a high level.


Nah man, void rays and phoenics are shit against mech, a couple of volleys from thors and a hsm or two and they are all dead. Protoss cant split for shit as they have never had to learn how to micro due to the 1a nature of the protoss race so either they loose their army or them run away from the hsm which means you are constantly pushing them back and you will kill their expos pretty easy. This is of course subject to you knowing they are massing voids as with mech you have to know exactly what your opponent is doing and execute the correct response as the slightest error will spell gg with mech in TvP.

Carriers though are super good against mech with proper ground support (Ht's for storm against clumped up vikings and feedbacks for ravens and bcs.). If you watch avilos stream you wil lsee him rage about how mech just does not have the AA capability to beat carriers. Tempests are ez to deal with as pdd = win but carriers are just to much. Only way to beat them is 3/3 mass marine lol.

Maybe if they made it so instead of energy they made yamato cannon a cool down abilty where the cd is equal to the amount of time it takes for the energy to generate. Yamato is a solid counter to carriers but we never get to use it due to feedback's. i would prefer to see feedback as the tool toss use to neutralise our spell casters like our ravens and ghosts (as if we dont pdd then tempests will destroy us and + fb is 50 energy, correct me if i am wrong, and pdd is 100 so hts can counter ravens efficiently at a 2:1 ratio) instead of making our teir 3 air unit useless. If not that then maybe increase the range of yamato so we have a chance to use it with out being fb all the time.
https://twitter.com/MetalcoreSC2 http://www.twitch.tv/metalcore1993
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
November 15 2013 08:23 GMT
#1495
So this patch basically means that:

1) protoss cheese is going to be even harder to handle now;
2) tanks are still borderline useless (and will remain useless until they receive a straight-up damage buff, i.e. 50 damage against everything);
3) TvZ just got a little harder.
Metalcore1993
Profile Joined November 2012
New Zealand92 Posts
Last Edited: 2013-11-15 08:33:12
November 15 2013 08:28 GMT
#1496
On November 15 2013 17:23 maartendq wrote:
So this patch basically means that:

2) tanks are still borderline useless (and will remain useless until they receive a straight-up damage buff, i.e. 50 damage against everything);


That i agree with, it would help with tvp alot. it would mean it would take 3 shots to kill a zelot instead of 5 which would make toss think twice b4 just trying to 1a a mech army like they do atm as it would spread out the tanks shots much better making each volley do far more splash dmg across the entire army and they would be much better against archons, instead of 10 shots it would only take 7. (these are all un-upgraded btw).

Not sure if it would unbalance tvz but it wouldn't make to much of a difference in tvt, would just mean combat sheilds would be a super importaint upgrade as it would mean marines take 2 shots instead of 1.

Maybe making tanks 4 supply instead of 3 to compensate for it would be alright, but yea, the devs need to start listening to the community about mech, the list of idea's of how to make mech viable is long and untested. It makes me wonder if any of the devs have even tried to play mech at a semi high level of play b4.
https://twitter.com/MetalcoreSC2 http://www.twitch.tv/metalcore1993
Bagi
Profile Joined August 2010
Germany6799 Posts
November 15 2013 08:41 GMT
#1497
Its a shame we really never got a good grasp of what a 50 flat damage tank could do, Blizzard nerfed them to crap when everyone was still awful and playing on steppes of war.

It has always seemed like the most logical way to buff the tank to me, but we all know how Blizzard feels about pulling back changes that they've applied to the game.
Big J
Profile Joined March 2011
Austria16289 Posts
November 15 2013 08:53 GMT
#1498
On November 15 2013 17:41 Bagi wrote:
Its a shame we really never got a good grasp of what a 50 flat damage tank could do, Blizzard nerfed them to crap when everyone was still awful and playing on steppes of war.

It has always seemed like the most logical way to buff the tank to me, but we all know how Blizzard feels about pulling back changes that they've applied to the game.


You can say that about every WoL beta change... Doesn't justify that crap being in the game at that time.
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
November 15 2013 08:53 GMT
#1499
On November 15 2013 17:41 Bagi wrote:
Its a shame we really never got a good grasp of what a 50 flat damage tank could do, Blizzard nerfed them to crap when everyone was still awful and playing on steppes of war.

It has always seemed like the most logical way to buff the tank to me, but we all know how Blizzard feels about pulling back changes that they've applied to the game.


Yeah, a little more open-mindedness for patching would be good. I wouldn´t mind them radically rebooting the game for LotV.
SeXyBaCk
Profile Joined January 2012
Switzerland174 Posts
November 15 2013 09:03 GMT
#1500
LOracLes is all I got.

Every. Single. Game. I've ever seen 2 stargate oracle builds.

Prev 1 73 74 75 76 77 93 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
11:00
Group Stage 1 - Group B
WardiTV976
TKL 175
IndyStarCraft 159
Rex139
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 194
TKL 175
IndyStarCraft 159
Rex 139
mcanning 29
SC2_NightMare 8
ProTech3
StarCraft: Brood War
Britney 19104
Rain 14213
Bisu 1724
Jaedong 1274
EffOrt 996
Shuttle 803
Larva 604
BeSt 446
Mini 395
ggaemo 285
[ Show more ]
Last 235
ZerO 201
Snow 176
Zeus 175
Hyun 156
Soma 150
Sharp 117
Free 111
Rush 95
TY 78
Pusan 71
Aegong 59
Soulkey 55
ToSsGirL 54
soO 50
Backho 40
sSak 35
Sexy 33
sorry 30
JulyZerg 28
yabsab 27
Icarus 24
sas.Sziky 20
scan(afreeca) 17
Noble 15
HiyA 14
Terrorterran 12
ajuk12(nOOB) 11
IntoTheRainbow 11
Hm[arnc] 8
ivOry 7
SilentControl 7
zelot 7
Stormgate
Codebar18
Dota 2
Gorgc2059
qojqva1302
XaKoH 500
XcaliburYe233
Counter-Strike
olofmeister1990
x6flipin417
flusha110
kRYSTAL_18
Super Smash Bros
Mew2King73
Other Games
gofns9247
FrodaN3467
singsing2196
B2W.Neo1200
DeMusliM511
hiko458
crisheroes434
Fuzer 144
SortOf84
rGuardiaN23
ArmadaUGS15
ZerO(Twitch)11
Organizations
StarCraft: Brood War
UltimateBattle 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 70
• davetesta20
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1193
• WagamamaTV333
League of Legends
• Nemesis2982
• Jankos804
Upcoming Events
The PondCast
20h 54m
WardiTV Summer Champion…
21h 54m
Replay Cast
1d 10h
LiuLi Cup
1d 21h
Online Event
2 days
SC Evo League
2 days
uThermal 2v2 Circuit
3 days
CSO Contender
3 days
Sparkling Tuna Cup
3 days
WardiTV Summer Champion…
3 days
[ Show More ]
SC Evo League
3 days
uThermal 2v2 Circuit
4 days
Afreeca Starleague
4 days
Sharp vs Ample
Larva vs Stork
Wardi Open
4 days
RotterdaM Event
5 days
Replay Cast
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 1
ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.