• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:05
CEST 20:05
KST 03:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 235ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon435.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Serral wins Maestros of the Game 2 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Most successful SC2 players of Q2 2026 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond) Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch 60% Keyboards Viable for Starcraft? Snow On New ASL S22 Map, Zerg Nerf BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 Small VOD Thread 2.0 IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12165 users

HotS Balance Update - November 11 - Page 75

Forum Index > SC2 General
1858 CommentsPost a Reply
Prev 1 73 74 75 76 77 93 Next
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 15 2013 02:55 GMT
#1481
Libo seems to agree, and he is da super terran. Look at that check.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
November 15 2013 02:58 GMT
#1482
On November 15 2013 09:17 shin_toss wrote:
Good change.. so many tears.. Lmao

It's a fucking awful change
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
November 15 2013 03:05 GMT
#1483
On November 15 2013 08:51 Qikz wrote:
Show nested quote +
On November 15 2013 06:34 Pirfiktshon wrote:
On November 15 2013 06:33 SjPhotoGrapher wrote:
On November 14 2013 16:55 Qwerty85 wrote:
On November 14 2013 16:36 SjPhotoGrapher wrote:
On November 14 2013 14:42 XXXSmOke wrote:
On November 14 2013 14:28 SjPhotoGrapher wrote:
1/1/1 is still viable TvP, just build bunkers at their front.



What lol, I dont get guys like you, you randomly come into a thread where we are discussing all of these changes and the future of everything based on the changes. And you walk in and go Oh, you can 1/1/1 still.

You remind of the I like turtles kid.

Even if it really was still viable, do you think we just want to all-in every single game vs Toss? No Thanks,


You remind me of a troll.

1/1/1 is a good build.

If you want to play passive and neglect Terrans strength (the early game) go for it, chances are you won't get far though considering how powerful Toss's mid game and late game is.


Did your client neglected to update the game? We are now in Hots with MSC, nexus canon, and also carry some changes from WoL (immortal buff, rax nerf, multiple bunker nerfs etc)

How many 1/1/1s did you see on high level TvP recently?


Siege doesn't require research anymore, 1/1/1 is still viable as long as you build bunkers.


ENough with the talk of this BS either post a rep or stop saying this because its not TRUE AT ALL LOL


The mothership core really doesn't do enough damage to a large amount of targets in a quick time to completely kill the 1/1/1. You don't even need to attack into their nexus, you just set up a contain.


I thought the entire counter to the 1/1/1 was to FE, get a better econ, stall the push a little and then overrun them.

Doing a contain off a 1-base All-in sounds like exactly what the Protoss wants you to do.
Average means I'm better than half of you.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
November 15 2013 03:22 GMT
#1484
On November 15 2013 12:05 WolfintheSheep wrote:
Show nested quote +
On November 15 2013 08:51 Qikz wrote:
On November 15 2013 06:34 Pirfiktshon wrote:
On November 15 2013 06:33 SjPhotoGrapher wrote:
On November 14 2013 16:55 Qwerty85 wrote:
On November 14 2013 16:36 SjPhotoGrapher wrote:
On November 14 2013 14:42 XXXSmOke wrote:
On November 14 2013 14:28 SjPhotoGrapher wrote:
1/1/1 is still viable TvP, just build bunkers at their front.



What lol, I dont get guys like you, you randomly come into a thread where we are discussing all of these changes and the future of everything based on the changes. And you walk in and go Oh, you can 1/1/1 still.

You remind of the I like turtles kid.

Even if it really was still viable, do you think we just want to all-in every single game vs Toss? No Thanks,


You remind me of a troll.

1/1/1 is a good build.

If you want to play passive and neglect Terrans strength (the early game) go for it, chances are you won't get far though considering how powerful Toss's mid game and late game is.


Did your client neglected to update the game? We are now in Hots with MSC, nexus canon, and also carry some changes from WoL (immortal buff, rax nerf, multiple bunker nerfs etc)

How many 1/1/1s did you see on high level TvP recently?


Siege doesn't require research anymore, 1/1/1 is still viable as long as you build bunkers.


ENough with the talk of this BS either post a rep or stop saying this because its not TRUE AT ALL LOL


The mothership core really doesn't do enough damage to a large amount of targets in a quick time to completely kill the 1/1/1. You don't even need to attack into their nexus, you just set up a contain.


I thought the entire counter to the 1/1/1 was to FE, get a better econ, stall the push a little and then overrun them.

Doing a contain off a 1-base All-in sounds like exactly what the Protoss wants you to do.


Of course it is. Protoss are just saying stupid shit now. I trust TheDwf over other GM's not cause he's a Terran, but cause he provides actual game proof and not just pointless theorycraft. None of these Protoss trolls have even given any proof that this MU isn't skewed in a stupid way towards Protoss in the early game.
ffadicted
Profile Joined January 2011
United States3545 Posts
November 15 2013 05:07 GMT
#1485
On November 15 2013 12:22 Chaggi wrote:
Show nested quote +
On November 15 2013 12:05 WolfintheSheep wrote:
On November 15 2013 08:51 Qikz wrote:
On November 15 2013 06:34 Pirfiktshon wrote:
On November 15 2013 06:33 SjPhotoGrapher wrote:
On November 14 2013 16:55 Qwerty85 wrote:
On November 14 2013 16:36 SjPhotoGrapher wrote:
On November 14 2013 14:42 XXXSmOke wrote:
On November 14 2013 14:28 SjPhotoGrapher wrote:
1/1/1 is still viable TvP, just build bunkers at their front.



What lol, I dont get guys like you, you randomly come into a thread where we are discussing all of these changes and the future of everything based on the changes. And you walk in and go Oh, you can 1/1/1 still.

You remind of the I like turtles kid.

Even if it really was still viable, do you think we just want to all-in every single game vs Toss? No Thanks,


You remind me of a troll.

1/1/1 is a good build.

If you want to play passive and neglect Terrans strength (the early game) go for it, chances are you won't get far though considering how powerful Toss's mid game and late game is.


Did your client neglected to update the game? We are now in Hots with MSC, nexus canon, and also carry some changes from WoL (immortal buff, rax nerf, multiple bunker nerfs etc)

How many 1/1/1s did you see on high level TvP recently?


Siege doesn't require research anymore, 1/1/1 is still viable as long as you build bunkers.


ENough with the talk of this BS either post a rep or stop saying this because its not TRUE AT ALL LOL


The mothership core really doesn't do enough damage to a large amount of targets in a quick time to completely kill the 1/1/1. You don't even need to attack into their nexus, you just set up a contain.


I thought the entire counter to the 1/1/1 was to FE, get a better econ, stall the push a little and then overrun them.

Doing a contain off a 1-base All-in sounds like exactly what the Protoss wants you to do.


Of course it is. Protoss are just saying stupid shit now. I trust TheDwf over other GM's not cause he's a Terran, but cause he provides actual game proof and not just pointless theorycraft. None of these Protoss trolls have even given any proof that this MU isn't skewed in a stupid way towards Protoss in the early game.


sOs says it's good, it's good
SooYoung-Noona!
WombaT
Profile Blog Joined May 2010
Northern Ireland27199 Posts
November 15 2013 05:24 GMT
#1486
On November 15 2013 12:22 Chaggi wrote:
Show nested quote +
On November 15 2013 12:05 WolfintheSheep wrote:
On November 15 2013 08:51 Qikz wrote:
On November 15 2013 06:34 Pirfiktshon wrote:
On November 15 2013 06:33 SjPhotoGrapher wrote:
On November 14 2013 16:55 Qwerty85 wrote:
On November 14 2013 16:36 SjPhotoGrapher wrote:
On November 14 2013 14:42 XXXSmOke wrote:
On November 14 2013 14:28 SjPhotoGrapher wrote:
1/1/1 is still viable TvP, just build bunkers at their front.



What lol, I dont get guys like you, you randomly come into a thread where we are discussing all of these changes and the future of everything based on the changes. And you walk in and go Oh, you can 1/1/1 still.

You remind of the I like turtles kid.

Even if it really was still viable, do you think we just want to all-in every single game vs Toss? No Thanks,


You remind me of a troll.

1/1/1 is a good build.

If you want to play passive and neglect Terrans strength (the early game) go for it, chances are you won't get far though considering how powerful Toss's mid game and late game is.


Did your client neglected to update the game? We are now in Hots with MSC, nexus canon, and also carry some changes from WoL (immortal buff, rax nerf, multiple bunker nerfs etc)

How many 1/1/1s did you see on high level TvP recently?


Siege doesn't require research anymore, 1/1/1 is still viable as long as you build bunkers.


ENough with the talk of this BS either post a rep or stop saying this because its not TRUE AT ALL LOL


The mothership core really doesn't do enough damage to a large amount of targets in a quick time to completely kill the 1/1/1. You don't even need to attack into their nexus, you just set up a contain.


I thought the entire counter to the 1/1/1 was to FE, get a better econ, stall the push a little and then overrun them.

Doing a contain off a 1-base All-in sounds like exactly what the Protoss wants you to do.


Of course it is. Protoss are just saying stupid shit now. I trust TheDwf over other GM's not cause he's a Terran, but cause he provides actual game proof and not just pointless theorycraft. None of these Protoss trolls have even given any proof that this MU isn't skewed in a stupid way towards Protoss in the early game.

Yeah Dwf generally posts sense, or even if it is something I may not entirely agree with it's at least backed up with builds, timings etc.

Hell you don't even need to play the game at any competent level to post sense, if you're right you're right. Every man and his dog could have told you the Warhound was fucked, photon overcharge was another tool for insane blind greed, or mech will require a metric fuckton of work to make functional in TvP
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
geokilla
Profile Joined May 2011
Canada8252 Posts
November 15 2013 05:30 GMT
#1487
On November 15 2013 14:24 Wombat_NI wrote:
Show nested quote +
On November 15 2013 12:22 Chaggi wrote:
On November 15 2013 12:05 WolfintheSheep wrote:
On November 15 2013 08:51 Qikz wrote:
On November 15 2013 06:34 Pirfiktshon wrote:
On November 15 2013 06:33 SjPhotoGrapher wrote:
On November 14 2013 16:55 Qwerty85 wrote:
On November 14 2013 16:36 SjPhotoGrapher wrote:
On November 14 2013 14:42 XXXSmOke wrote:
On November 14 2013 14:28 SjPhotoGrapher wrote:
1/1/1 is still viable TvP, just build bunkers at their front.



What lol, I dont get guys like you, you randomly come into a thread where we are discussing all of these changes and the future of everything based on the changes. And you walk in and go Oh, you can 1/1/1 still.

You remind of the I like turtles kid.

Even if it really was still viable, do you think we just want to all-in every single game vs Toss? No Thanks,


You remind me of a troll.

1/1/1 is a good build.

If you want to play passive and neglect Terrans strength (the early game) go for it, chances are you won't get far though considering how powerful Toss's mid game and late game is.


Did your client neglected to update the game? We are now in Hots with MSC, nexus canon, and also carry some changes from WoL (immortal buff, rax nerf, multiple bunker nerfs etc)

How many 1/1/1s did you see on high level TvP recently?


Siege doesn't require research anymore, 1/1/1 is still viable as long as you build bunkers.


ENough with the talk of this BS either post a rep or stop saying this because its not TRUE AT ALL LOL


The mothership core really doesn't do enough damage to a large amount of targets in a quick time to completely kill the 1/1/1. You don't even need to attack into their nexus, you just set up a contain.


I thought the entire counter to the 1/1/1 was to FE, get a better econ, stall the push a little and then overrun them.

Doing a contain off a 1-base All-in sounds like exactly what the Protoss wants you to do.


Of course it is. Protoss are just saying stupid shit now. I trust TheDwf over other GM's not cause he's a Terran, but cause he provides actual game proof and not just pointless theorycraft. None of these Protoss trolls have even given any proof that this MU isn't skewed in a stupid way towards Protoss in the early game.

Yeah Dwf generally posts sense, or even if it is something I may not entirely agree with it's at least backed up with builds, timings etc.

Hell you don't even need to play the game at any competent level to post sense, if you're right you're right. Every man and his dog could have told you the Warhound was fucked, photon overcharge was another tool for insane blind greed, or mech will require a metric fuckton of work to make functional in TvP

I honeslty don't see how Mech will ever work in TvP. It got buried in this thread, but Mass Void Rays and Phoenixes would counter Mech pretty well. If it goes long enough, Carriers. At least in theory... I've never tried it before or seen Sky Toss vs Terran Mech at a high level.
Sufinsil
Profile Joined January 2011
United States760 Posts
November 15 2013 05:33 GMT
#1488
Miss the days of WoL banshee cloak where it was greedy for protoss to skip an observer. Need to see more banshee play!
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
November 15 2013 05:35 GMT
#1489
On November 15 2013 14:30 geokilla wrote:
Show nested quote +
On November 15 2013 14:24 Wombat_NI wrote:
On November 15 2013 12:22 Chaggi wrote:
On November 15 2013 12:05 WolfintheSheep wrote:
On November 15 2013 08:51 Qikz wrote:
On November 15 2013 06:34 Pirfiktshon wrote:
On November 15 2013 06:33 SjPhotoGrapher wrote:
On November 14 2013 16:55 Qwerty85 wrote:
On November 14 2013 16:36 SjPhotoGrapher wrote:
On November 14 2013 14:42 XXXSmOke wrote:
[quote]


What lol, I dont get guys like you, you randomly come into a thread where we are discussing all of these changes and the future of everything based on the changes. And you walk in and go Oh, you can 1/1/1 still.

You remind of the I like turtles kid.

Even if it really was still viable, do you think we just want to all-in every single game vs Toss? No Thanks,


You remind me of a troll.

1/1/1 is a good build.

If you want to play passive and neglect Terrans strength (the early game) go for it, chances are you won't get far though considering how powerful Toss's mid game and late game is.


Did your client neglected to update the game? We are now in Hots with MSC, nexus canon, and also carry some changes from WoL (immortal buff, rax nerf, multiple bunker nerfs etc)

How many 1/1/1s did you see on high level TvP recently?


Siege doesn't require research anymore, 1/1/1 is still viable as long as you build bunkers.


ENough with the talk of this BS either post a rep or stop saying this because its not TRUE AT ALL LOL


The mothership core really doesn't do enough damage to a large amount of targets in a quick time to completely kill the 1/1/1. You don't even need to attack into their nexus, you just set up a contain.


I thought the entire counter to the 1/1/1 was to FE, get a better econ, stall the push a little and then overrun them.

Doing a contain off a 1-base All-in sounds like exactly what the Protoss wants you to do.


Of course it is. Protoss are just saying stupid shit now. I trust TheDwf over other GM's not cause he's a Terran, but cause he provides actual game proof and not just pointless theorycraft. None of these Protoss trolls have even given any proof that this MU isn't skewed in a stupid way towards Protoss in the early game.

Yeah Dwf generally posts sense, or even if it is something I may not entirely agree with it's at least backed up with builds, timings etc.

Hell you don't even need to play the game at any competent level to post sense, if you're right you're right. Every man and his dog could have told you the Warhound was fucked, photon overcharge was another tool for insane blind greed, or mech will require a metric fuckton of work to make functional in TvP

I honeslty don't see how Mech will ever work in TvP. It got buried in this thread, but Mass Void Rays and Phoenixes would counter Mech pretty well. If it goes long enough, Carriers. At least in theory... I've never tried it before or seen Sky Toss vs Terran Mech at a high level.


I imagine if it's ever going to work it'll have to be the same way you mech vs a bio->bc transition

Loads of mines + a few tanks, thors, and a buttload of hellbats
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
November 15 2013 06:41 GMT
#1490
On November 15 2013 12:22 Chaggi wrote:
Show nested quote +
On November 15 2013 12:05 WolfintheSheep wrote:
On November 15 2013 08:51 Qikz wrote:
On November 15 2013 06:34 Pirfiktshon wrote:
On November 15 2013 06:33 SjPhotoGrapher wrote:
On November 14 2013 16:55 Qwerty85 wrote:
On November 14 2013 16:36 SjPhotoGrapher wrote:
On November 14 2013 14:42 XXXSmOke wrote:
On November 14 2013 14:28 SjPhotoGrapher wrote:
1/1/1 is still viable TvP, just build bunkers at their front.



What lol, I dont get guys like you, you randomly come into a thread where we are discussing all of these changes and the future of everything based on the changes. And you walk in and go Oh, you can 1/1/1 still.

You remind of the I like turtles kid.

Even if it really was still viable, do you think we just want to all-in every single game vs Toss? No Thanks,


You remind me of a troll.

1/1/1 is a good build.

If you want to play passive and neglect Terrans strength (the early game) go for it, chances are you won't get far though considering how powerful Toss's mid game and late game is.


Did your client neglected to update the game? We are now in Hots with MSC, nexus canon, and also carry some changes from WoL (immortal buff, rax nerf, multiple bunker nerfs etc)

How many 1/1/1s did you see on high level TvP recently?


Siege doesn't require research anymore, 1/1/1 is still viable as long as you build bunkers.


ENough with the talk of this BS either post a rep or stop saying this because its not TRUE AT ALL LOL


The mothership core really doesn't do enough damage to a large amount of targets in a quick time to completely kill the 1/1/1. You don't even need to attack into their nexus, you just set up a contain.


I thought the entire counter to the 1/1/1 was to FE, get a better econ, stall the push a little and then overrun them.

Doing a contain off a 1-base All-in sounds like exactly what the Protoss wants you to do.


Of course it is. Protoss are just saying stupid shit now. I trust TheDwf over other GM's not cause he's a Terran, but cause he provides actual game proof and not just pointless theorycraft. None of these Protoss trolls have even given any proof that this MU isn't skewed in a stupid way towards Protoss in the early game.


Ehh... I still remember how riled up he was about the WP speed changes, and how he was making it sound like it would pretty much break PvT (with lots of theorycrafting).

This isn't to say that his criticisms of the oracle changes aren't valid, but just that that previous instance hurt his credibility a lot in my eyes.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
November 15 2013 07:44 GMT
#1491
On November 15 2013 15:41 HolyArrow wrote:
Show nested quote +
On November 15 2013 12:22 Chaggi wrote:
On November 15 2013 12:05 WolfintheSheep wrote:
On November 15 2013 08:51 Qikz wrote:
On November 15 2013 06:34 Pirfiktshon wrote:
On November 15 2013 06:33 SjPhotoGrapher wrote:
On November 14 2013 16:55 Qwerty85 wrote:
On November 14 2013 16:36 SjPhotoGrapher wrote:
On November 14 2013 14:42 XXXSmOke wrote:
On November 14 2013 14:28 SjPhotoGrapher wrote:
1/1/1 is still viable TvP, just build bunkers at their front.



What lol, I dont get guys like you, you randomly come into a thread where we are discussing all of these changes and the future of everything based on the changes. And you walk in and go Oh, you can 1/1/1 still.

You remind of the I like turtles kid.

Even if it really was still viable, do you think we just want to all-in every single game vs Toss? No Thanks,


You remind me of a troll.

1/1/1 is a good build.

If you want to play passive and neglect Terrans strength (the early game) go for it, chances are you won't get far though considering how powerful Toss's mid game and late game is.


Did your client neglected to update the game? We are now in Hots with MSC, nexus canon, and also carry some changes from WoL (immortal buff, rax nerf, multiple bunker nerfs etc)

How many 1/1/1s did you see on high level TvP recently?


Siege doesn't require research anymore, 1/1/1 is still viable as long as you build bunkers.


ENough with the talk of this BS either post a rep or stop saying this because its not TRUE AT ALL LOL


The mothership core really doesn't do enough damage to a large amount of targets in a quick time to completely kill the 1/1/1. You don't even need to attack into their nexus, you just set up a contain.


I thought the entire counter to the 1/1/1 was to FE, get a better econ, stall the push a little and then overrun them.

Doing a contain off a 1-base All-in sounds like exactly what the Protoss wants you to do.


Of course it is. Protoss are just saying stupid shit now. I trust TheDwf over other GM's not cause he's a Terran, but cause he provides actual game proof and not just pointless theorycraft. None of these Protoss trolls have even given any proof that this MU isn't skewed in a stupid way towards Protoss in the early game.


Ehh... I still remember how riled up he was about the WP speed changes, and how he was making it sound like it would pretty much break PvT (with lots of theorycrafting).

This isn't to say that his criticisms of the oracle changes aren't valid, but just that that previous instance hurt his credibility a lot in my eyes.


Maybe. I know I wasn't very happy about the change myself and that was much more from my own interactions with WP rather than watching it in games. All I know is everytime I've asked a question from TheDwf in the Terran Help Topic, or seen him posting about patch/balance/theorycrafting, there's almost always been a replay, or specific game, or player tendencies that he'd show. I might not agree with some of the stuff he says (like how the fuck to hold a 2 base blink all in wtf) but he does back it up while the people arguing against him, at least in this topic, haven't done that.
TheOne26
Profile Joined June 2011
Australia142 Posts
November 15 2013 07:47 GMT
#1492
On November 15 2013 05:13 Viserion wrote:
It feels like the Widow Mine nerf is helping terrans to some extent, your marines are now way less vulnerable to WM´s friendly fire. So yeah there is definitely two ways to look at the WM change.

this is probably the dumbest thing i've read in this thread so far. there have been a couple of similar posts as well saying how the widow mine nerf is somehow a secret terran buff...HAHA what a fkn joke, how brainwashed are people these days?
Big J
Profile Joined March 2011
Austria16289 Posts
November 15 2013 08:01 GMT
#1493
On November 15 2013 16:47 TheOne26 wrote:
Show nested quote +
On November 15 2013 05:13 Viserion wrote:
It feels like the Widow Mine nerf is helping terrans to some extent, your marines are now way less vulnerable to WM´s friendly fire. So yeah there is definitely two ways to look at the WM change.

this is probably the dumbest thing i've read in this thread so far. there have been a couple of similar posts as well saying how the widow mine nerf is somehow a secret terran buff...HAHA what a fkn joke, how brainwashed are people these days?


People used to say the HotS Infestor is stronger than the WoL one...
Metalcore1993
Profile Joined November 2012
New Zealand92 Posts
Last Edited: 2013-11-15 08:54:13
November 15 2013 08:14 GMT
#1494

I honeslty don't see how Mech will ever work in TvP. It got buried in this thread, but Mass Void Rays and Phoenixes would counter Mech pretty well. If it goes long enough, Carriers. At least in theory... I've never tried it before or seen Sky Toss vs Terran Mech at a high level.


Nah man, void rays and phoenics are shit against mech, a couple of volleys from thors and a hsm or two and they are all dead. Protoss cant split for shit as they have never had to learn how to micro due to the 1a nature of the protoss race so either they loose their army or them run away from the hsm which means you are constantly pushing them back and you will kill their expos pretty easy. This is of course subject to you knowing they are massing voids as with mech you have to know exactly what your opponent is doing and execute the correct response as the slightest error will spell gg with mech in TvP.

Carriers though are super good against mech with proper ground support (Ht's for storm against clumped up vikings and feedbacks for ravens and bcs.). If you watch avilos stream you wil lsee him rage about how mech just does not have the AA capability to beat carriers. Tempests are ez to deal with as pdd = win but carriers are just to much. Only way to beat them is 3/3 mass marine lol.

Maybe if they made it so instead of energy they made yamato cannon a cool down abilty where the cd is equal to the amount of time it takes for the energy to generate. Yamato is a solid counter to carriers but we never get to use it due to feedback's. i would prefer to see feedback as the tool toss use to neutralise our spell casters like our ravens and ghosts (as if we dont pdd then tempests will destroy us and + fb is 50 energy, correct me if i am wrong, and pdd is 100 so hts can counter ravens efficiently at a 2:1 ratio) instead of making our teir 3 air unit useless. If not that then maybe increase the range of yamato so we have a chance to use it with out being fb all the time.
https://twitter.com/MetalcoreSC2 http://www.twitch.tv/metalcore1993
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
November 15 2013 08:23 GMT
#1495
So this patch basically means that:

1) protoss cheese is going to be even harder to handle now;
2) tanks are still borderline useless (and will remain useless until they receive a straight-up damage buff, i.e. 50 damage against everything);
3) TvZ just got a little harder.
Metalcore1993
Profile Joined November 2012
New Zealand92 Posts
Last Edited: 2013-11-15 08:33:12
November 15 2013 08:28 GMT
#1496
On November 15 2013 17:23 maartendq wrote:
So this patch basically means that:

2) tanks are still borderline useless (and will remain useless until they receive a straight-up damage buff, i.e. 50 damage against everything);


That i agree with, it would help with tvp alot. it would mean it would take 3 shots to kill a zelot instead of 5 which would make toss think twice b4 just trying to 1a a mech army like they do atm as it would spread out the tanks shots much better making each volley do far more splash dmg across the entire army and they would be much better against archons, instead of 10 shots it would only take 7. (these are all un-upgraded btw).

Not sure if it would unbalance tvz but it wouldn't make to much of a difference in tvt, would just mean combat sheilds would be a super importaint upgrade as it would mean marines take 2 shots instead of 1.

Maybe making tanks 4 supply instead of 3 to compensate for it would be alright, but yea, the devs need to start listening to the community about mech, the list of idea's of how to make mech viable is long and untested. It makes me wonder if any of the devs have even tried to play mech at a semi high level of play b4.
https://twitter.com/MetalcoreSC2 http://www.twitch.tv/metalcore1993
Bagi
Profile Joined August 2010
Germany6799 Posts
November 15 2013 08:41 GMT
#1497
Its a shame we really never got a good grasp of what a 50 flat damage tank could do, Blizzard nerfed them to crap when everyone was still awful and playing on steppes of war.

It has always seemed like the most logical way to buff the tank to me, but we all know how Blizzard feels about pulling back changes that they've applied to the game.
Big J
Profile Joined March 2011
Austria16289 Posts
November 15 2013 08:53 GMT
#1498
On November 15 2013 17:41 Bagi wrote:
Its a shame we really never got a good grasp of what a 50 flat damage tank could do, Blizzard nerfed them to crap when everyone was still awful and playing on steppes of war.

It has always seemed like the most logical way to buff the tank to me, but we all know how Blizzard feels about pulling back changes that they've applied to the game.


You can say that about every WoL beta change... Doesn't justify that crap being in the game at that time.
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
November 15 2013 08:53 GMT
#1499
On November 15 2013 17:41 Bagi wrote:
Its a shame we really never got a good grasp of what a 50 flat damage tank could do, Blizzard nerfed them to crap when everyone was still awful and playing on steppes of war.

It has always seemed like the most logical way to buff the tank to me, but we all know how Blizzard feels about pulling back changes that they've applied to the game.


Yeah, a little more open-mindedness for patching would be good. I wouldn´t mind them radically rebooting the game for LotV.
SeXyBaCk
Profile Joined January 2012
Switzerland174 Posts
November 15 2013 09:03 GMT
#1500
LOracLes is all I got.

Every. Single. Game. I've ever seen 2 stargate oracle builds.

Prev 1 73 74 75 76 77 93 Next
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#121
RotterdaM1089
TKL 190
IndyStarCraft 168
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1089
TKL 190
IndyStarCraft 168
BRAT_OK 44
MindelVK 21
StarCraft: Brood War
Shuttle 1297
Horang2 579
Soulkey 361
ggaemo 341
actioN 297
Rush 186
Sharp 117
hero 97
JYJ 66
sSak 57
[ Show more ]
Free 42
soO 37
Rock 24
scan(afreeca) 24
910 22
Hm[arnc] 20
HiyA 19
Terrorterran 15
Sexy 15
NaDa 6
Dota 2
Gorgc9186
qojqva1447
XaKoH 565
Counter-Strike
fl0m1748
Super Smash Bros
Mew2King116
Heroes of the Storm
Liquid`Hasu277
Other Games
Grubby3278
B2W.Neo829
Beastyqt671
Hui .149
mouzStarbuck143
ArmadaUGS125
Organizations
Other Games
gamesdonequick34640
BasetradeTV126
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• kabyraGe 19
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV370
League of Legends
• Nemesis4181
Other Games
• imaqtpie600
• Shiphtur399
Upcoming Events
OSC
3h 55m
Replay Cast
5h 55m
RSL Revival
14h 55m
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
15h 55m
Afreeca Starleague
15h 55m
Snow vs Jaedong
YSC vs hero
SC Evo League
17h 55m
ByuN vs Classic
Cure vs Solar
IPSL
21h 55m
Dragon vs Ret
RSL Revival
1d 14h
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
1d 15h
IPSL
1d 21h
Bonyth vs Hawk
[ Show More ]
GSL
2 days
Replay Cast
3 days
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Heroes Pulsing #3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.