• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:19
CEST 00:19
KST 07:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy6uThermal's 2v2 Tour: $15,000 Main Event14Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple5SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
RSL Revival patreon money discussion thread Team Liquid Map Contest #21 - Presented by Monster Energy #1: Maru - Greatest Players of All Time Lambo Talks: The Future of SC2 and more... uThermal's 2v2 Tour: $15,000 Main Event
Tourneys
Enki Epic Series #5 - TaeJa vs Classic (SC Evo) Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series SEL Masters #5 - Korea vs Russia (SC Evo) ByuN vs TaeJa Bo7 SC Evo Showmatch
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
New season has just come in ladder BSL Polish World Championship 2025 20-21 September StarCraft player reflex TE scores BGH Auto Balance -> http://bghmmr.eu/ Simultaneous Streaming by CasterMuse
Tourneys
[Megathread] Daily Proleagues KCM 2025 Season 3 Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Bitcoin discussion thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 574 users

HotS Balance Update - November 11 - Page 13

Forum Index > SC2 General
1858 CommentsPost a Reply
Prev 1 11 12 13 14 15 93 Next
imre
Profile Blog Joined November 2011
France9263 Posts
November 12 2013 02:08 GMT
#241
On November 12 2013 11:07 Plansix wrote:
Show nested quote +
On November 12 2013 11:03 TheDwf wrote:
On November 12 2013 11:01 Plansix wrote:
On November 12 2013 10:57 sAsImre wrote:
On November 12 2013 10:52 Plansix wrote:
On November 12 2013 10:50 TheDwf wrote:
On November 12 2013 10:48 Porishan wrote:
2.8 instead of 2.7? wtf

No doubt this was decided using a very serious—even scientific—method.

There was a touranment with pros and everything.


just to give you a hint of what the real world looks like.
The 3% deficit in the maastricht treaty for the EU was decided 30min before the negociation started on this point between people who were politicians and definitely not economists. Most figures that are throwing around (like buff X% or X% growth needed...) have 0 scientifical basis.
and a tournament with bad foreigners doesn't mean anything, beta or not.

What does that have to do with the price of tea in china?

Why are you acting like you don't understand his point?

Because it was a shit post and called a bunch of pros bad just so he could bitch about balance, why else?

the shitposting is your you're just stirring shit up all day in order to fight the so called negativity you think you're perceiving while in reality you're flame baiting all day.
Zest fanboy.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 12 2013 02:08 GMT
#242
On November 12 2013 11:06 Musicus wrote:
Ok wow, in numbers the difference seems so small. But in the game Select just played you really felt the difference, he is pretty happy with the new tanks.

Yeah, he was ripping it up. And marines still maul mutas when they don't have to spread out to avoid mine splash damage.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
kaos00
Profile Joined September 2010
United States125 Posts
November 12 2013 02:09 GMT
#243
How many Terran champions are there in WCS compared to Zerg? Obviously the Terran whine is OP.

If you're not top .05% of the game, then get better. On the ladder, you'll win 50%~ of your games. If that isn't enough, then go play basketball with midgets or something that satisfies you.
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
Last Edited: 2013-11-12 02:13:14
November 12 2013 02:09 GMT
#244
Just reading the comments made me lose faith in the SC2 community. You guys haven't even tried or seen these changes in action yet. So, chill fuck the out and play the fucking game!

Although I will admit that I am a bit worried for Terran, but we'll see...

But if Blizzard wants to make changes to mech, why not make changes to micro because that can really amp up mech since a lot of the highlighted units in the micro were mechanical units!

As for the oracle, you do know that Terrans have widow mines right, and it wouldn't hurt that much to build 1 turret on his mineral line (although greedy/aggressive Terrans may not like this change).
Seed's # 1 fan!!! #ForVengeance
PineapplePizza
Profile Joined June 2010
United States749 Posts
November 12 2013 02:09 GMT
#245
On November 12 2013 11:08 Plansix wrote:
Show nested quote +
On November 12 2013 11:06 Musicus wrote:
Ok wow, in numbers the difference seems so small. But in the game Select just played you really felt the difference, he is pretty happy with the new tanks.

Yeah, he was ripping it up. And marines still maul mutas when they don't have to spread out to avoid mine splash damage.


This is what he means. Stop flame-baiting.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
imre
Profile Blog Joined November 2011
France9263 Posts
November 12 2013 02:10 GMT
#246
On November 12 2013 11:09 kaos00 wrote:
How many Terran champions are there in WCS compared to Zerg? Obviously the Terran whine is OP.

If you're not top .05% of the game, then get better. On the ladder, you'll win 50%~ of your games. If that isn't enough, then go play basketball with midgets or something that satisfies you.


bad luck someone is 0.05% of the game in this very thread and not really happy about the change :D (not me ofc)
Zest fanboy.
imre
Profile Blog Joined November 2011
France9263 Posts
November 12 2013 02:11 GMT
#247
On November 12 2013 11:09 hansonslee wrote:
Just reading the comments made me lose faith in the SC2 community. You guys haven't even tried or seen these changes in action yet. So, chill fuck the out and play the fucking game!

Although I will admit that I am a bit worried for Terran, but we'll see...

But if Blizzard wants to make changes to mech, why not make changes to micro because that can really amp up mech since a lot of the highlighted units in the micro were mechanical units!


david kim literraly answered that it'd be too hard for the casual viewer to understand what was going on.
Zest fanboy.
Nebuchad
Profile Blog Joined December 2012
Switzerland12204 Posts
November 12 2013 02:11 GMT
#248
On November 12 2013 11:09 PineapplePizza wrote:
Show nested quote +
On November 12 2013 11:08 Plansix wrote:
On November 12 2013 11:06 Musicus wrote:
Ok wow, in numbers the difference seems so small. But in the game Select just played you really felt the difference, he is pretty happy with the new tanks.

Yeah, he was ripping it up. And marines still maul mutas when they don't have to spread out to avoid mine splash damage.


This is what he means. Stop flame-baiting.


...he was agreeing with him. Wtf is wrong with people?
No will to live, no wish to die
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
November 12 2013 02:11 GMT
#249
On November 12 2013 11:00 awesomoecalypse wrote:
Show nested quote +
Marines, Turrets AND viking at 3:30 So we have to open with 111, which is useless, and before we can even confirm it's a stargate, with scouting, it's already too late.


What? Jesus, no. Do you even play this game?

5 marines with no upgrades is enough to zone out the oracle. 5. That's all you need to survive the initial harass and completely zone out or kill the Oracle, and it is 100% doable while playing standard and without hopelessly compromising your build. That is true currently, and it will be no less true post patch when proxy Oracles hits like 10 seconds faster.

From there, you have 5 options that will make you safe enough to move out. Get a turret. Get a bunch more marines. Tech to stim. Get a viking. Or get a Widow mine or two.

You don't need to do all of those things and go for 111. Hell, you don't even need to do most of those things. All you need to do is one of those things.

That is not some vicious stranglehold that will stifle Terran gameplay and railroad them into a single techpath. Its just routine map control and pressure.


You won't have 5 marines at 3:30 if you open reaper.
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
Last Edited: 2013-11-12 02:13:13
November 12 2013 02:12 GMT
#250
On November 12 2013 11:09 hansonslee wrote:
Just reading the comments made me lose faith in the SC2 community. You guys haven't even tried or seen these changes in action yet. So, chill fuck the out and play the fucking game!


Thats where youre wrong. A lot of us actually tried the balance map, and the tankchange was so miniscule you couldnt even tell the difference. Then they made it even less. So yeah, you havin a laff David Kim?
Amove for Aiur
Musicus
Profile Joined August 2011
Germany23576 Posts
November 12 2013 02:12 GMT
#251
On November 12 2013 11:09 PineapplePizza wrote:
Show nested quote +
On November 12 2013 11:08 Plansix wrote:
On November 12 2013 11:06 Musicus wrote:
Ok wow, in numbers the difference seems so small. But in the game Select just played you really felt the difference, he is pretty happy with the new tanks.

Yeah, he was ripping it up. And marines still maul mutas when they don't have to spread out to avoid mine splash damage.


This is what he means. Stop flame-baiting.


lol wut?

User was warned for this post

User was warned for this post
Maru and Serral are probably top 5.
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
Last Edited: 2013-11-12 02:16:45
November 12 2013 02:14 GMT
#252
On November 12 2013 11:11 sAsImre wrote:
Show nested quote +
On November 12 2013 11:09 hansonslee wrote:
Just reading the comments made me lose faith in the SC2 community. You guys haven't even tried or seen these changes in action yet. So, chill fuck the out and play the fucking game!

Although I will admit that I am a bit worried for Terran, but we'll see...

But if Blizzard wants to make changes to mech, why not make changes to micro because that can really amp up mech since a lot of the highlighted units in the micro were mechanical units!


david kim literraly answered that it'd be too hard for the casual viewer to understand what was going on.


Yeah, I remember that. That was a pretty stupid response imo. I have a feeling that these mech upgrades may not be enough, but we'll see...

On November 12 2013 11:12 Snusmumriken wrote:
Show nested quote +
On November 12 2013 11:09 hansonslee wrote:
Just reading the comments made me lose faith in the SC2 community. You guys haven't even tried or seen these changes in action yet. So, chill fuck the out and play the fucking game!


Thats where youre wrong. A lot of us actually tried the balance map, and the tankchange was so miniscule you couldnt even tell the difference. Then they made it even less. So yeah, you havin a laff David Kim?


Yeah, the Siege Tank change really left me confused because I thought 2.7 was a reasonable change, but making it 2.8 is a bit much imo. But like I said, let's see what happens...

I was mainly talking about the Oracle change, and people were pissed off about that.
Seed's # 1 fan!!! #ForVengeance
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
November 12 2013 02:14 GMT
#253
On November 12 2013 11:09 kaos00 wrote:
How many Terran champions are there in WCS compared to Zerg? Obviously the Terran whine is OP.

If you're not top .05% of the game, then get better. On the ladder, you'll win 50%~ of your games. If that isn't enough, then go play basketball with midgets or something that satisfies you.


Yeah so fuck every people in this thread, this game etc because they can't train 10h/day. What's your point ? SC2 is not only for thee pro, but for us all. And at my level, theses changes are certainly not balanced.
imre
Profile Blog Joined November 2011
France9263 Posts
November 12 2013 02:15 GMT
#254
On November 12 2013 11:14 hansonslee wrote:
Show nested quote +
On November 12 2013 11:11 sAsImre wrote:
On November 12 2013 11:09 hansonslee wrote:
Just reading the comments made me lose faith in the SC2 community. You guys haven't even tried or seen these changes in action yet. So, chill fuck the out and play the fucking game!

Although I will admit that I am a bit worried for Terran, but we'll see...

But if Blizzard wants to make changes to mech, why not make changes to micro because that can really amp up mech since a lot of the highlighted units in the micro were mechanical units!


david kim literraly answered that it'd be too hard for the casual viewer to understand what was going on.


Yeah, I remember that. That was a pretty stupid response imo. I have a feeling that these mech upgrades may not be enough, but we'll see...


well that at least show how much consideration they really have for the community when it's not doing something to please the whiners but actually constructive criticism: none.
Zest fanboy.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 12 2013 02:15 GMT
#255
On November 12 2013 11:12 Musicus wrote:
Show nested quote +
On November 12 2013 11:09 PineapplePizza wrote:
On November 12 2013 11:08 Plansix wrote:
On November 12 2013 11:06 Musicus wrote:
Ok wow, in numbers the difference seems so small. But in the game Select just played you really felt the difference, he is pretty happy with the new tanks.

Yeah, he was ripping it up. And marines still maul mutas when they don't have to spread out to avoid mine splash damage.


This is what he means. Stop flame-baiting.


lol wut?

I know, I try to agree that the tank was really awesome in Select's game and marines still killed mutas that tried to kill the tanks. Who would have known that I was flame baiting?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2013-11-12 02:17:57
November 12 2013 02:16 GMT
#256
On November 12 2013 08:53 Heyoka wrote:
The oracle change is cool but I'm super confused by it...they said explicitly at that SC2 panel this weekend that they didn't think people would be able to appreciate better micro tools when asked about that LaLush video. At the very least it seems inconsistent.


If you follow Blizzard's balance and game design changes closely, you'll realize very quickly that they have no idea what they are doing. Nothing they do is consistent.

Remember when they said they thought Siege Tanks were boring? That was right after they gave Zerg the Swarmhost, and they thought it would promote aggressive mid game Zerg play...

They have no clue.
imre
Profile Blog Joined November 2011
France9263 Posts
November 12 2013 02:16 GMT
#257
On November 12 2013 11:15 Plansix wrote:
Show nested quote +
On November 12 2013 11:12 Musicus wrote:
On November 12 2013 11:09 PineapplePizza wrote:
On November 12 2013 11:08 Plansix wrote:
On November 12 2013 11:06 Musicus wrote:
Ok wow, in numbers the difference seems so small. But in the game Select just played you really felt the difference, he is pretty happy with the new tanks.

Yeah, he was ripping it up. And marines still maul mutas when they don't have to spread out to avoid mine splash damage.


This is what he means. Stop flame-baiting.


lol wut?

I know, I try to agree that the tank was really awesome in Select's game and marines still killed mutas that tried to kill the tanks. Who would have known that I was flame baiting?


Select, the guy who lost a move command reaper into slow ling at 4min. What a valid player to watch the effect of the patch.
Zest fanboy.
dyDrawer
Profile Joined September 2012
Canada438 Posts
November 12 2013 02:16 GMT
#258
I'm giving a summary of my friend's opinion on Mech, who meched his away to top Masters EU (he doesn't have a Team Liquid account).

I feel like the Siege Tank buff is NOT a right step towards making mech more viable against Protoss and Zerg.

I'd like to see keeping its attack speed the same (or even nerfing it if you feel it's too stronk), but maybe do something about the time it takes to siege and unsiege (maybe an Armory unlocked upgrade if not straight out buffing it).

The biggest problem I feel with Mech is its pace: it just cannot keep up with the pace of today's metagame. When you're having a 200/200 maxed out army, Mech is actually deceptively strong against Protoss, and will easily beat a Protoss player who does not know how to properly counter. Immortals will lose cost efficiency once Siege Tanks reach critical mass, while High Templars can be zoned out by mobile Hellions. Yes, Hellions are still critical. They are the mobility factor that you desperately need in such a slow army. Hellbats are still important in straight up engagements to sponge damage and deal with Zealots, but without Hellions it can be difficult to stop harasses and you WILL be Stormed to death (Bomber vs. Rain, Anaconda, OSL semis).

Of course, Protoss air (Carrier/Tempest/Void Ray) still poses a threat to a ground based Mech army, but considering Protoss air is more expensive, that is to be expected, and Terran should be making transitions into its own fleet or hit a timing before Protoss air reaches critical mass.

My point is: army composition getting hard countered is not the direst problem in TvP mech. Stopping harassment can be a little challenging, but with Hellions, Turrets etc. it's doable, and a testament of your mechanics. The problem with Siege Tank based Mech, is its effectiveness reduces dramatically once Tanks are unsieged. The key to Siege Tanks retaining cost efficiency against Immortals is the splash damage. Thors and unsieged Tanks simply cannot match the sheer efficiency of the Immortal (it's a really good unit, I know). So when Tanks are unsieged you can't win, but when they're sieged you can't push. Protoss can stall and soften the Mech push so much and buy so much time by forcing sieging and unsieging. Increasing the speed of sieging/unsieging definitely helps addressing this problem.

Similar problem is even more dire in TvZ. Mech is very good against most pre-Hive compositions. Swarm Hosts don't necessarily kill a Mech army, because of the splash and range from Tanks. But again, Tanks need to be sieged to deal with Swarm Hosts. More importantly, Vipers with Blinding Cloud is the true counter to mech, even more so than Immortals IMO. Again, sieging and unsieging speed buff also helps address these issues.
Dear, Rain, PartinG, Trap - "Glory to the Firstborn"
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
November 12 2013 02:17 GMT
#259
On November 12 2013 11:16 BronzeKnee wrote:
Show nested quote +
On November 12 2013 08:53 Heyoka wrote:
The oracle change is cool but I'm super confused by it...they said explicitly at that SC2 panel this weekend that they didn't think people would be able to appreciate better micro tools when asked about that LaLush video. At the very least it seems inconsistent.


If you follow Blizzard's balance and game design changes closely, you'll realize very quickly that they have no idea what they are doing. Nothing they do is consistent.

Remember when they said they thought Siege Tanks were boring? That was right after they gave Zerg the Swarmhost.

they're just ahead of the meta.
Moderatorlickypiddy
imre
Profile Blog Joined November 2011
France9263 Posts
November 12 2013 02:18 GMT
#260
On November 12 2013 11:16 BronzeKnee wrote:
Show nested quote +
On November 12 2013 08:53 Heyoka wrote:
The oracle change is cool but I'm super confused by it...they said explicitly at that SC2 panel this weekend that they didn't think people would be able to appreciate better micro tools when asked about that LaLush video. At the very least it seems inconsistent.


If you follow Blizzard's balance and game design changes closely, you'll realize very quickly that they have no idea what they are doing. Nothing they do is consistent.

Remember when they said they thought Siege Tanks were boring? That was right after they gave Zerg the Swarmhost.

i'd rather say that it looks like a lot like their wow balance approach: refuse to recognize you won't succeed with your methods but regularly changing the balance in order to please some parts of the community. If everyone get a part of the pie, most of them will forget the bigger picture.
Zest fanboy.
Prev 1 11 12 13 14 15 93 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft704
ProTech92
Nina 81
StarCraft: Brood War
Britney 16135
Larva 462
Mini 201
Mong 72
Backho 56
ggaemo 56
sSak 43
NaDa 40
HiyA 30
yabsab 4
Dota 2
syndereN621
Pyrionflax204
PGG 76
NeuroSwarm58
Counter-Strike
Stewie2K287
Super Smash Bros
C9.Mang0630
hungrybox185
Liquid`Ken15
Heroes of the Storm
Grubby3067
Other Games
shahzam762
ViBE211
ZombieGrub86
Maynarde48
Sick36
Organizations
Other Games
BasetradeTV32
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Hupsaiya 62
• StrangeGG 50
• davetesta48
• RyuSc2 11
• Adnapsc2 8
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 50
• Eskiya23 19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV625
League of Legends
• Doublelift4259
Other Games
• imaqtpie2328
• Scarra902
Upcoming Events
OSC
1h 41m
The PondCast
11h 41m
WardiTV Summer Champion…
12h 41m
Replay Cast
1d 1h
LiuLi Cup
1d 12h
Online Event
2 days
SC Evo League
2 days
uThermal 2v2 Circuit
2 days
CSO Contender
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Summer Champion…
3 days
SC Evo League
3 days
uThermal 2v2 Circuit
3 days
Afreeca Starleague
4 days
Sharp vs Ample
Larva vs Stork
Wardi Open
4 days
RotterdaM Event
4 days
Replay Cast
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 1
ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.