HotS Balance Update - November 11 - Page 11
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OneSpeed
Norway47 Posts
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tili
United States1332 Posts
Good changes. | ||
imre
France9263 Posts
On November 12 2013 10:34 Qikz wrote: Why do people keep rehashing this incredibly weird point. It's only like that because mech is currently so weak. If Tanks were better there'd be better space control. Also the thing about big maps is a completely farseity and bigger maps actually favour mech, but nobody will like to admit it despite me saying over and over again why its true. big map favours mech only if there is not much open space. The current mech builds in TvT/vZ are pretty safe vs timing pushes anyway. And you'll never get space control in sc2 without having a unit totally broken, things move everywhere way too easily. If the tank os marau you can get some, but until then... | ||
VArsovskiSC
Macedonia563 Posts
As for the changes: I think that Blizz is still knocking on the wrong door.. The WM needed nerf - fact, to make TvZ less lucky-intensive, but also - the mine needs some sort of buff other than splash-radius.. In other words - any sort of buff that doesn't affect Muta/Ling/Bane but affects other unit compositions, especially Protoss.. I like the fact that Blizz is currently looking on making mech work, as well as closer look on the Swarm-Host play, but problem is that Terran seems too weak ATM.. I dislike how the TvZ revolved around WM hits, but there should've been some fix instead.. I guess that what the other guys posted about the Muta-Regen nerf might have worked, sounds about right, though not quite sure.. | ||
imre
France9263 Posts
On November 12 2013 10:37 VArsovskiSC wrote: I find it funny how at the OP Poll everyone seems to agree with the changes (except the Oracle speed/accel buff one) and yet in the comments below a HUUUUGE disapproval overall.. As for the changes: I think that Blizz is still knocking on the wrong door.. The WM needed nerf - fact, to make TvZ less lucky-intensive, but also - the mine needs some sort of buff other than splash-radius.. In other words - any sort of buff that doesn't affect Muta/Ling/Bane but affects other unit compositions, especially Protoss.. I like the fact that Blizz is currently looking on making mech work, as well as closer look on the Swarm-Host play, but problem is that Terran seems too weak ATM.. I dislike how the TvZ revolved around WM hits, but there should've been some fix instead.. I guess that what the other guys posted about the Muta-Regen nerf might work, sounds about right, though not quite sure.. the real problem is the community obsession with making mech work. if you want mech just play P. | ||
Vertitto
Poland750 Posts
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Demand2k
Norway875 Posts
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awesomoecalypse
United States2235 Posts
On November 12 2013 10:35 OneSpeed wrote: Let's say an Oracle with the best proxy hit your base at ~~ 3:20 minutes, how are we (terrans) suppose to run after them? they melt marines like hellbats (pre-patch) melted workers.... Don't run after them until you've researched stim, gotten a turret, or gotten a viking out. This is the exact same shit people were saying when Prisms were buffed to actually have decent speed. "But what will we do now that our vikings and/or marines can't effortlessly chase down and kill prisms?" Build static d, build vikings, or build a decent little squad of units and leave them at home. its not rocket science, and its far from impossible to overcome. | ||
Snusmumriken
Sweden1717 Posts
On November 12 2013 10:36 tili wrote: Hahahaha, the polls show overwhelming support, but the comment section is pissed.... Hmmm Good changes. 70% disapprove of oracle speedbuff. You calling that overwhelming support? You havin a laugh? | ||
Snusmumriken
Sweden1717 Posts
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Plansix
United States60190 Posts
On November 12 2013 10:39 awesomoecalypse wrote: Don't run after them until you've researched stim, gotten a turret, or gotten a viking out. This is the exact same shit people were saying when Prisms were buffed to actually have decent speed. "But what will we do now that our vikings and/or marines can't effortlessly chase down and kill prisms?" Build static d, build vikings, or build a decent little squad of units and leave them at home. its not rocket science, and its far from impossible to overcome. Select just got attacked by 2 on his stream and he zoned them out with just marines. They are still made of candy glass. If anything, the speed buff makes me want to build the stargaze in base, since I can still get across the map in a reasonable period of time. | ||
VArsovskiSC
Macedonia563 Posts
On November 12 2013 10:37 sAsImre wrote: the real problem is the community obsession with making mech work. if you want mech just play P. Well that's something I indeed approve and agree.. I'm sick and tired of Marines, and also surprised how aren't you.. Basically Marine/Marauder, but w/e/ - that's again Marines, right ?? Hell, you can even add Medivac to that, but that's still just basically Marines, only this time differently dispersed across the map and also healed.. Terran revolves around 1 unit too much and that's what needs to be fixed.. Mech is one of the ways to achieve that.. Perhaps sky-Terran play is another.. Do your pick.. Doesn't matter.. What matters is - make the game work and make the Terran race work that won't be as Marine-centric as currently is.. If you make a race revolve almost entirely on one unit, then you severely classify the race's abilities according to that 1 unit - i.e. - the race as a whole has the benefits and the drawbacks of that same unit.. What's even worse is the following: Early-game ?? - Marines, Mid-game ?? - Marines, Late-game ?? - Marines (oh yeah, forgot though - these things are 3/3 now, so it's a different unit.. ![]() The ultimate goal is to make Bio/Mech work, not just mech, still - to make that work, mech needs to be fixed first.. | ||
CutTheEnemy
Canada373 Posts
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OneSpeed
Norway47 Posts
On November 12 2013 10:39 awesomoecalypse wrote: Don't run after them until you've researched stim, gotten a turret, or gotten a viking out. This is the exact same shit people were saying when Prisms were buffed to actually have decent speed. "But what will we do now that our vikings and/or marines can't effortlessly chase down and kill prisms?" Build static d, build vikings, or build a decent little squad of units and leave them at home. its not rocket science, and its far from impossible to overcome. Marines, Turrets AND viking at 3:30 So we have to open with 111, which is useless, and before we can even confirm it's a stargate, with scouting, it's already too late. | ||
TheDwf
France19747 Posts
On November 12 2013 10:44 OneSpeed wrote: Marines, Turrets AND viking at 3:30 So we have to open with 111, which is useless, and before we can even confirm it's a stargate, with scouting, it's already too late. The fastest proxy Oracle arrives at ~5'10, not 3:30. | ||
Snusmumriken
Sweden1717 Posts
On November 12 2013 10:41 Plansix wrote: Select just got attacked by 2 on his stream and he zoned them out with just marines. They are still made of candy glass. If anything, the speed buff makes me want to build the stargaze in base, since I can still get across the map in a reasonable period of time. lol he was playing a maphacker who sucked donkeyballs. Please... User was warned for this post | ||
Nebuchad
Switzerland11916 Posts
(yeah I don't think we can get a good discussion in this thread either, but I see no reason not to try) | ||
Pandain
United States12984 Posts
Ling bling muta vs tank marine was more fun was because battles could end decisively at key parts. While there were those ways for terran with widow mines, there were not for zerg and therefore it seemed stale and boring. I appreciate a possible new meta-game greatly, it can be reverted or changed it pushed back it's just important for community to contribute. | ||
Snusmumriken
Sweden1717 Posts
On November 12 2013 10:46 Nebuchad wrote: Can't wait to see HTOMario with these new units. He seems to think he already made it work vs zerg before that, I wonder what this will do to his TvP. (yeah I don't think we can get a good discussion in this thread either, but I see no reason not to try) He relies quite heavily on mines so Marios mechstyle will be worse. | ||
Taefox
1533 Posts
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