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On November 12 2013 10:23 awesomoecalypse wrote: I think anyone who thinks the Tank buff is minor or incidental didn't play the test map, and definitely didn't watch any of the pros on it. Buffed tanks were tearing everything up badly.
especially mutas.
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On November 12 2013 10:19 sAsImre wrote:Show nested quote +On November 12 2013 10:17 Leporello wrote: It's really sad that Terrans were leaning so hard on a unit that people react this way to that nerf -- a unit, btw, that is highly immobile and dormant.
Widow mines are still great and potentially hugely cost-effective.
If you think this Widow Mine nerf is going to hurt your gameplay -- then you didn't have any gameplay. Nice one. Tell that to bogus/maru/polt...
Are they struggling in tvz now? Did I miss something?
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On November 12 2013 10:24 sAsImre wrote:Show nested quote +On November 12 2013 10:23 awesomoecalypse wrote: I think anyone who thinks the Tank buff is minor or incidental didn't play the test map, and definitely didn't watch any of the pros on it. Buffed tanks were tearing everything up badly. especially mutas.
Yeah. Its too bad they didn't figure out a way to buff mech in such a way that it synergizes better with air to help a meching player deal with air armies...
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On November 12 2013 10:24 blade55555 wrote:Show nested quote +On November 12 2013 10:19 sAsImre wrote:On November 12 2013 10:17 Leporello wrote: It's really sad that Terrans were leaning so hard on a unit that people react this way to that nerf -- a unit, btw, that is highly immobile and dormant.
Widow mines are still great and potentially hugely cost-effective.
If you think this Widow Mine nerf is going to hurt your gameplay -- then you didn't have any gameplay. Nice one. Tell that to bogus/maru/polt... Are they struggling in tvz now? Did I miss something? They didn't win everything forever, just a lot of stuff. I guess that is struggling?
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On November 12 2013 10:24 blade55555 wrote:Show nested quote +On November 12 2013 10:19 sAsImre wrote:On November 12 2013 10:17 Leporello wrote: It's really sad that Terrans were leaning so hard on a unit that people react this way to that nerf -- a unit, btw, that is highly immobile and dormant.
Widow mines are still great and potentially hugely cost-effective.
If you think this Widow Mine nerf is going to hurt your gameplay -- then you didn't have any gameplay. Nice one. Tell that to bogus/maru/polt... Are they struggling in tvz now? Did I miss something?
not struggling but definitely doing worse (which is close to balance) than when Z were a moving armies into wm. So we get a balanced situation (except if Z players are better than everyone else) and then the nerf hammer hit a staple of a composition which is balanced, fun to play and decently interesting to watch (compared to mech vZ at least rofl) in order to spice it up? Z are just figuring out lategame vs 4M and you nerf it? that's the approach you like ? when D.Kim decides what's the fotm build ?
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On November 12 2013 08:28 GGDeMoN wrote: terran seem to be taking the biggest hit here when they are already struggling the most at the moment :S
Yes because 8 out of 16 @ Blizzcon indicates a "struggle". Do people even think about what they post or simply just like to bitch and complain?
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On November 12 2013 10:25 awesomoecalypse wrote:Show nested quote +On November 12 2013 10:24 sAsImre wrote:On November 12 2013 10:23 awesomoecalypse wrote: I think anyone who thinks the Tank buff is minor or incidental didn't play the test map, and definitely didn't watch any of the pros on it. Buffed tanks were tearing everything up badly. especially mutas. Yeah. Its too bad they didn't figure out a way to buff mech in such a way that it synergizes better with air to help a meching player deal with air armies...
oh yeah mech vZ. Good, let's play that. Oh wait akilon is out, newkirk too. so you get bad mech maps for the most boring composition possible which is turtling into mass raven.
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Btw werent mines originally supposed to provide additional anti air for terran mech? What if they seperated mine ground from air attack and made it really good vs air, like it was prepatch maybe so we would see tanks vs banes and mines vs mutas.
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On November 12 2013 10:27 ViTaLiTy17 wrote:Show nested quote +On November 12 2013 08:28 GGDeMoN wrote: terran seem to be taking the biggest hit here when they are already struggling the most at the moment :S Yes because 8 out of 16 @ Blizzcon indicates a "struggle". Do people even think about what they post or simply just like to bitch and complain?
Didn't you get the memo? Terran players are all inherently better, and if they aren't winning 100% of everything then clearly something is hugely wrong with the game.
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The fastest way for Oracle to reach your base is 3:30 with the best proxy. Now imagine with speed/accel. buff.... probably gonna have 3:00 minute oracle at your mineral line :S As if Protoss didn't have enough options...
Also, 8 of the top top Terrans at blizzcon couldn't make it to the finals... I don't see why they atleast give a signifigant buff to Terran beside that useless tank buff.
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On November 12 2013 10:27 ViTaLiTy17 wrote:Show nested quote +On November 12 2013 08:28 GGDeMoN wrote: terran seem to be taking the biggest hit here when they are already struggling the most at the moment :S Yes because 8 out of 16 @ Blizzcon indicates a "struggle". Do people even think about what they post or simply just like to bitch and complain?
you realize, that the qualification process involved a lot of points from the very beginning of HotS? Perhaps you should start thinking before posting.
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On November 12 2013 10:27 ViTaLiTy17 wrote:Show nested quote +On November 12 2013 08:28 GGDeMoN wrote: terran seem to be taking the biggest hit here when they are already struggling the most at the moment :S Yes because 8 out of 16 @ Blizzcon indicates a "struggle". Do people even think about what they post or simply just like to bitch and complain?
most of those qualified from season 1 and 2. And none remained in the finals. You ever think before you type?
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On November 12 2013 10:29 OneSpeed wrote: The fastet way for Oracle to reach your base is 3:50 with the best proxy. Now imagine with speed/accel. buff.... probably gonna have 3:00 minute oracle at your mineral line :S As if Protoss didn't have enough options... if it's proxied it'll be a few second at best. If it's not proxied it's not a real problem either.
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On November 12 2013 10:21 Plansix wrote:Show nested quote +On November 12 2013 10:19 TheDwf wrote:On November 12 2013 10:12 Plansix wrote:On November 12 2013 10:07 Faust852 wrote: I'm watching some pro stream right now. Mine doesn't do shit lmao. Zerg just a clic with their army and it wins without any effort... GRATZ BLIZZARD. Damn, if only they buffed another aoe unit for Terran.....wait.... Funny, I really wonder what you would say, as a Protoss player, if Blizzard was to reduce the AoE of Storm by 20% and add 1 damage to the attack of the Colossus. Surely you would be lecturing Protoss players complaining because look, there is a compensation elsewhere! Right? I have never whined about a Protoss nerf. Ever. When was the last protoss nerf? 2011 blink research time or something?
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On November 12 2013 10:30 sAsImre wrote:Show nested quote +On November 12 2013 10:29 OneSpeed wrote: The fastet way for Oracle to reach your base is 3:50 with the best proxy. Now imagine with speed/accel. buff.... probably gonna have 3:00 minute oracle at your mineral line :S As if Protoss didn't have enough options... if it's proxied it'll be a few second at best. If it's not proxied it's not a real problem either.
the problem with the oracle won´t be the timing it hits, but its ability to kite and hit and run. I don´t think there will be a way for an oracle not to pay for itself.
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The difference between a pre-buff and post-buff proxied Oracle reaching your base is gonna be like 10 seconds. The main difference will be that if spotted, its going to be a lot easier for Toss to pull the Oracle out without losing it.
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On November 12 2013 10:29 Snusmumriken wrote:Show nested quote +On November 12 2013 10:27 ViTaLiTy17 wrote:On November 12 2013 08:28 GGDeMoN wrote: terran seem to be taking the biggest hit here when they are already struggling the most at the moment :S Yes because 8 out of 16 @ Blizzcon indicates a "struggle". Do people even think about what they post or simply just like to bitch and complain? most of those qualified from season 1 and 2. And none remained in the finals. You ever think before you type? Well there can only be a max of 2 races in the finals, so someone is going to be left put.
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On November 12 2013 10:29 Snusmumriken wrote:Show nested quote +On November 12 2013 10:27 ViTaLiTy17 wrote:On November 12 2013 08:28 GGDeMoN wrote: terran seem to be taking the biggest hit here when they are already struggling the most at the moment :S Yes because 8 out of 16 @ Blizzcon indicates a "struggle". Do people even think about what they post or simply just like to bitch and complain? most of those qualified from season 1 and 2. And none remained in the finals. You ever think before you type?
well the only match up a T coming from another region than kr won was a tvt. Dem T winning everything :D. Well at least they won the ez wcs region :p
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On November 12 2013 10:30 FueledUpAndReadyToGo wrote:Show nested quote +On November 12 2013 10:21 Plansix wrote:On November 12 2013 10:19 TheDwf wrote:On November 12 2013 10:12 Plansix wrote:On November 12 2013 10:07 Faust852 wrote: I'm watching some pro stream right now. Mine doesn't do shit lmao. Zerg just a clic with their army and it wins without any effort... GRATZ BLIZZARD. Damn, if only they buffed another aoe unit for Terran.....wait.... Funny, I really wonder what you would say, as a Protoss player, if Blizzard was to reduce the AoE of Storm by 20% and add 1 damage to the attack of the Colossus. Surely you would be lecturing Protoss players complaining because look, there is a compensation elsewhere! Right? I have never whined about a Protoss nerf. Ever. When was the last protoss nerf? 2011 blink research time or something? I think they nerfed blink for the 12th time during the hots beta.
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United Kingdom12022 Posts
On November 12 2013 10:02 sAsImre wrote:Show nested quote +On November 12 2013 09:59 Qikz wrote:On November 12 2013 09:56 sAsImre wrote:On November 12 2013 09:54 Qikz wrote:On November 12 2013 09:46 sAsImre wrote:On November 12 2013 09:44 Plansix wrote:On November 12 2013 09:42 sAsImre wrote:On November 12 2013 09:39 Plansix wrote:On November 12 2013 09:36 r691175002 wrote:So here are the balance numbers they dropped at Blizcon: ![[image loading]](http://img708.imageshack.us/img708/7112/8m00.jpg) Who believes them? Why would they lie now? What possible reason could that have that isn't some tin foil hat wearing nonsense? the real question is: why would they break a core unit of a match up ? Because it made the game stale and was overshadowing other aoe units? So they buffed one and toned down the other. It's not really rocket science to see what they are thinking. Just go and try the new tank, the guys on Meta(pro terrains included) said it was stronk. it won't do shit against 30+ mutas. tanks are already strong but they allow the Z to set back because you cannot be as aggressive and they don't deal really well with regenerating muta . The mu wasn't getting staled either, zergs were just beginning to figure out how to play lategame vs 4M.... That's still stale since there's no variation from the Terran at all and the first 20 minutes of every single game are the same. that's the case for every T mu. Which is why hopefully they'll continue to do changes like these to make mech a viable option or make bio less dominant. I'd rather watch a Terran trying something new and losing than I would watching the same game I've seen 1,000,000 times before like a current TvP. Bomber vs Rain or whoever it was where he tried mech and lost was one of the most exciting SC2 games there's been in 2 years in terms of Terran players. Same goes for Flash vs Fantasy when they both meched on Akilon Wastes or the game where Flash BC rushed against I think Fantasy on Bel'shir when it was first around. Blizzard need to get rid of old maps, bring in more variety in maps as well as playstyles or they might aswell get the gravestone out. mech is 1.000 times more boring than bio since space control is so limited, so you just blob and make your deathball. Or spam planetaries and turrets while building your air deathball this time. As soon as the map gets too big it's almost unplayable vZ/T (and always bad vP). They would have to revamp every T unit to allow for variety, bio is just a better option in 99% of the situations. At least if they could make marine/tank the best option in 2mu we would get the best out of both worlds.
Why do people keep rehashing this incredibly weird point.
It's only like that because mech is currently so weak. If Tanks were better there'd be better space control. Also the thing about big maps is a completely farseity and bigger maps actually favour mech, but nobody will like to admit it despite me saying over and over again why its true.
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