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HotS Balance Update - November 11 - Page 8

Forum Index > SC2 General
1858 CommentsPost a Reply
Prev 1 6 7 8 9 10 93 Next
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
November 12 2013 00:54 GMT
#141
Is the patch live yet?
Clan: QQGC - wundertunge#1850
TL+ Member
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
November 12 2013 00:54 GMT
#142
On November 12 2013 09:46 sAsImre wrote:
Show nested quote +
On November 12 2013 09:44 Plansix wrote:
On November 12 2013 09:42 sAsImre wrote:
On November 12 2013 09:39 Plansix wrote:
On November 12 2013 09:36 r691175002 wrote:
So here are the balance numbers they dropped at Blizcon:

[image loading]

Who believes them?

Why would they lie now? What possible reason could that have that isn't some tin foil hat wearing nonsense?


the real question is: why would they break a core unit of a match up ?

Because it made the game stale and was overshadowing other aoe units? So they buffed one and toned down the other. It's not really rocket science to see what they are thinking. Just go and try the new tank, the guys on Meta(pro terrains included) said it was stronk.


it won't do shit against 30+ mutas. tanks are already strong but they allow the Z to set back because you cannot be as aggressive and they don't deal really well with regenerating muta. The mu wasn't getting staled either, zergs were just beginning to figure out how to play lategame vs 4M....


That's still stale since there's no variation from the Terran at all and the first 20 minutes of every single game are the same.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
November 12 2013 00:55 GMT
#143
On November 12 2013 09:54 Pontius Pirate wrote:
Show nested quote +
On November 12 2013 08:49 Eatme wrote:
I'm ok with all buffs but the oracle. They are already really annoying earlygame, especially in teamgames.

EDIT: I think they should have buffed the Thor too. Dunno exactly how, but terran needs buffs and I have not seen that many thors lately.

What kind of buff would the Thor be helped most by, without unbalancing it? More health? More damage? Faster movement? The ability to be mass-produced by SCVs as if they were buildings like they could in the SC2 alpha? I'm all for keeping the Thor in the game in LotV, but mech really needs a more nimble deterrent to Mutas, and it needs to be a deterrent that is stuck on the ground, unlike Vikings.


Cheaper less splash faster attack. Make it smaller as well. Oh wait goliath...
Amove for Aiur
Rollora
Profile Joined February 2012
2450 Posts
November 12 2013 00:56 GMT
#144
On November 12 2013 09:39 Snusmumriken wrote:
Show nested quote +
On November 12 2013 09:36 r691175002 wrote:
So here are the balance numbers they dropped at Blizcon:

[image loading]

Who believes them?


Its a selfevident truth when the ranking system is made for just this to be the case. When you take a closer look and realize that terran is dwindling from low master up to the point of extinction in gm, you realize that these numbers dont say shit.

aha, nice way to put it. Right, this just proves the ladder ranks for 50% winrate, nothing else. Not that every race needs the same effort and skill to win 50%
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2013-11-12 00:57:01
November 12 2013 00:56 GMT
#145
On November 12 2013 09:54 Qikz wrote:
Show nested quote +
On November 12 2013 09:46 sAsImre wrote:
On November 12 2013 09:44 Plansix wrote:
On November 12 2013 09:42 sAsImre wrote:
On November 12 2013 09:39 Plansix wrote:
On November 12 2013 09:36 r691175002 wrote:
So here are the balance numbers they dropped at Blizcon:

[image loading]

Who believes them?

Why would they lie now? What possible reason could that have that isn't some tin foil hat wearing nonsense?


the real question is: why would they break a core unit of a match up ?

Because it made the game stale and was overshadowing other aoe units? So they buffed one and toned down the other. It's not really rocket science to see what they are thinking. Just go and try the new tank, the guys on Meta(pro terrains included) said it was stronk.


it won't do shit against 30+ mutas. tanks are already strong but they allow the Z to set back because you cannot be as aggressive and they don't deal really well with regenerating muta. The mu wasn't getting staled either, zergs were just beginning to figure out how to play lategame vs 4M....


That's still stale since there's no variation from the Terran at all and the first 20 minutes of every single game are the same.


that's the case for every T mu post 15min with the exception of sky T in TvT.
Zest fanboy.
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
November 12 2013 00:56 GMT
#146
Idra just said he doesn't think bio tank with tank buff will be enough to be viable vs. muta ling bling. Wasn't it effective in WoL? Plus there's no need to upgrade tanks for siege anymore.

Just don't understand. Having mines and tanks together kind of makes up for the mine nerf, doesn't it? It just basically slows down the train and forces terran to be more positional and cautious.

Don't know. We'll see, though.
Clan: QQGC - wundertunge#1850
TL+ Member
washikie
Profile Joined February 2011
United States752 Posts
November 12 2013 00:56 GMT
#147
On November 12 2013 08:41 awesomoecalypse wrote:
Show nested quote +
Oracles ? YEY SO STRONK LATEGAME NOW ! IT S NOT LIKE SOS AND DUCKDEOK WON THEIR TVP WITH PROXY ORACLES.


They didn't, actually. sOs built Proxy oracles in basically every match with Bomber and it was shut down pretty much every time with no trouble on Bomber's part. Far from winning those games for sOs, they put him in a tough position he had to come back from.


They looked like they were shut down but, they actualy did a fair amount of indirect damage. Oracles dont just hurt terran directly they greatly limit the build order options of terran, because if terran does not have 8 reines to fend off the orcle terran dies. The oracle also forces terran to stay in thier base and can force them to camp reines in the main. Its just like terran drops, its not just the fact that they kill probes that makes them strong its the fact that they force protss to invest into drop deffense and stay in thier base. It seems somewhat silly then to make a unit which can force this kind of response so early in the game stronger because it will force terran to build x# of reines before any possible orcle timings even more than it does. Orcle play is something that you dont realy react to because it comes out so early, so what this change realy does is enhance protos's ability to force terran to play certain styles.
"when life gives Hero lemons he makes carriers" -Artosis
Scootaloo SC2
Profile Blog Joined March 2011
United States122 Posts
November 12 2013 00:58 GMT
#148
So, is there an actual justification for the Oracle change going through? In all the games I've watched, it's only been used as a quick worker harass, and nothing more. Did that aspect need buffing?
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
November 12 2013 00:59 GMT
#149
On November 12 2013 09:56 sAsImre wrote:
Show nested quote +
On November 12 2013 09:54 Qikz wrote:
On November 12 2013 09:46 sAsImre wrote:
On November 12 2013 09:44 Plansix wrote:
On November 12 2013 09:42 sAsImre wrote:
On November 12 2013 09:39 Plansix wrote:
On November 12 2013 09:36 r691175002 wrote:
So here are the balance numbers they dropped at Blizcon:

[image loading]

Who believes them?

Why would they lie now? What possible reason could that have that isn't some tin foil hat wearing nonsense?


the real question is: why would they break a core unit of a match up ?

Because it made the game stale and was overshadowing other aoe units? So they buffed one and toned down the other. It's not really rocket science to see what they are thinking. Just go and try the new tank, the guys on Meta(pro terrains included) said it was stronk.


it won't do shit against 30+ mutas. tanks are already strong but they allow the Z to set back because you cannot be as aggressive and they don't deal really well with regenerating muta. The mu wasn't getting staled either, zergs were just beginning to figure out how to play lategame vs 4M....


That's still stale since there's no variation from the Terran at all and the first 20 minutes of every single game are the same.


that's the case for every T mu.


Which is why hopefully they'll continue to do changes like these to make mech a viable option or make bio less dominant.

I'd rather watch a Terran trying something new and losing than I would watching the same game I've seen 1,000,000 times before like a current TvP. Bomber vs Rain or whoever it was where he tried mech and lost was one of the most exciting SC2 games there's been in 2 years in terms of Terran players.

Same goes for Flash vs Fantasy when they both meched on Akilon Wastes or the game where Flash BC rushed against I think Fantasy on Bel'shir when it was first around.

Blizzard need to get rid of old maps, bring in more variety in maps as well as playstyles or they might aswell get the gravestone out.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
imre
Profile Blog Joined November 2011
France9263 Posts
November 12 2013 00:59 GMT
#150
On November 12 2013 09:56 wUndertUnge wrote:
Idra just said he doesn't think bio tank with tank buff will be enough to be viable vs. muta ling bling. Wasn't it effective in WoL? Plus there's no need to upgrade tanks for siege anymore.

Just don't understand. Having mines and tanks together kind of makes up for the mine nerf, doesn't it? It just basically slows down the train and forces terran to be more positional and cautious.

Don't know. We'll see, though.


mutas gained regen. In WoL if you defended muta harass with turrets/marines/thors, then the next fight would be really good with a bunch of half life mutas. Z didn't make too many mutas and spend his gas elsewhere (he had way better gas units too ^^). The problem with mines + tanks + medivacs + upg (and tank attack is uber important) is that you can't produce enough of it on a 3base eco, your gas income is too small until you stop upgrading (then you get 4k gaz that you can't spend...). Maybe a solid macro build will emerge but mutas are still going to be a pain.
Zest fanboy.
Incubus1993
Profile Joined February 2013
Canada140 Posts
November 12 2013 01:00 GMT
#151
Can't wait to play! All my oracle builds just got much better haha.
"I like to keep an open mind, but not so open my brains fall out."
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
November 12 2013 01:00 GMT
#152
On November 12 2013 09:56 wUndertUnge wrote:
Idra just said he doesn't think bio tank with tank buff will be enough to be viable vs. muta ling bling. Wasn't it effective in WoL? Plus there's no need to upgrade tanks for siege anymore.

Just don't understand. Having mines and tanks together kind of makes up for the mine nerf, doesn't it? It just basically slows down the train and forces terran to be more positional and cautious.

Don't know. We'll see, though.


Even if idra said it lol.
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
November 12 2013 01:01 GMT
#153
On November 12 2013 09:59 sAsImre wrote:
Show nested quote +
On November 12 2013 09:56 wUndertUnge wrote:
Idra just said he doesn't think bio tank with tank buff will be enough to be viable vs. muta ling bling. Wasn't it effective in WoL? Plus there's no need to upgrade tanks for siege anymore.

Just don't understand. Having mines and tanks together kind of makes up for the mine nerf, doesn't it? It just basically slows down the train and forces terran to be more positional and cautious.

Don't know. We'll see, though.


mutas gained regen. In WoL if you defended muta harass with turrets/marines/thors, then the next fight would be really good with a bunch of half life mutas. Z didn't make too many mutas and spend his gas elsewhere (he had way better gas units too ^^). The problem with mines + tanks + medivacs + upg (and tank attack is uber important) is that you can't produce enough of it on a 3base eco, your gas income is too small until you stop upgrading (then you get 4k gaz that you can't spend...). Maybe a solid macro build will emerge but mutas are still going to be a pain.


Ah yes, forgot about regen.

Whelp guys, there's only one thing to do: send these guys out:

Clan: QQGC - wundertunge#1850
TL+ Member
SuperYo1000
Profile Joined July 2008
United States880 Posts
November 12 2013 01:01 GMT
#154
at that speed oracles dont need to be proxied since they can cross the map in like 10 seconds
imre
Profile Blog Joined November 2011
France9263 Posts
November 12 2013 01:02 GMT
#155
On November 12 2013 09:59 Qikz wrote:
Show nested quote +
On November 12 2013 09:56 sAsImre wrote:
On November 12 2013 09:54 Qikz wrote:
On November 12 2013 09:46 sAsImre wrote:
On November 12 2013 09:44 Plansix wrote:
On November 12 2013 09:42 sAsImre wrote:
On November 12 2013 09:39 Plansix wrote:
On November 12 2013 09:36 r691175002 wrote:
So here are the balance numbers they dropped at Blizcon:

[image loading]

Who believes them?

Why would they lie now? What possible reason could that have that isn't some tin foil hat wearing nonsense?


the real question is: why would they break a core unit of a match up ?

Because it made the game stale and was overshadowing other aoe units? So they buffed one and toned down the other. It's not really rocket science to see what they are thinking. Just go and try the new tank, the guys on Meta(pro terrains included) said it was stronk.


it won't do shit against 30+ mutas. tanks are already strong but they allow the Z to set back because you cannot be as aggressive and they don't deal really well with regenerating muta. The mu wasn't getting staled either, zergs were just beginning to figure out how to play lategame vs 4M....


That's still stale since there's no variation from the Terran at all and the first 20 minutes of every single game are the same.


that's the case for every T mu.


Which is why hopefully they'll continue to do changes like these to make mech a viable option or make bio less dominant.

I'd rather watch a Terran trying something new and losing than I would watching the same game I've seen 1,000,000 times before like a current TvP. Bomber vs Rain or whoever it was where he tried mech and lost was one of the most exciting SC2 games there's been in 2 years in terms of Terran players.

Same goes for Flash vs Fantasy when they both meched on Akilon Wastes or the game where Flash BC rushed against I think Fantasy on Bel'shir when it was first around.

Blizzard need to get rid of old maps, bring in more variety in maps as well as playstyles or they might aswell get the gravestone out.


mech is 1.000 times more boring than bio since space control is so limited, so you just blob and make your deathball. Or spam planetaries and turrets while building your air deathball this time. As soon as the map gets too big it's almost unplayable vZ/T (and always bad vP). They would have to revamp every T unit to allow for variety, bio is just a better option in 99% of the situations. At least if they could make marine/tank the best option in 2mu we would get the best out of both worlds.
Zest fanboy.
Sprouter
Profile Joined December 2009
United States1724 Posts
November 12 2013 01:03 GMT
#156
Would like to see DK try out lalush changes. It doesn't have to be all of them: just one.
Hider
Profile Blog Joined May 2010
Denmark9420 Posts
November 12 2013 01:03 GMT
#157
I really think David Kim made a big mistake by not nerfing Mutalisks in this patch. Remember, Mutalisks only got regenration due to the introduction of Widow Mines. Now that the latter is being nerfed, it makes sense to also nerf Mutalisks. I think the only viable style now may just be Turtle Raven Mech vs zerg.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2013-11-12 01:05:44
November 12 2013 01:04 GMT
#158
On November 12 2013 09:56 wUndertUnge wrote:
Idra just said he doesn't think bio tank with tank buff will be enough to be viable vs. muta ling bling. Wasn't it effective in WoL? Plus there's no need to upgrade tanks for siege anymore.

Just don't understand. Having mines and tanks together kind of makes up for the mine nerf, doesn't it? It just basically slows down the train and forces terran to be more positional and cautious.

Don't know. We'll see, though.

Handling all those units is pretty tough, would be hard to control properly in my opinion at least.
Moderatorlickypiddy
imre
Profile Blog Joined November 2011
France9263 Posts
November 12 2013 01:05 GMT
#159
On November 12 2013 10:03 Hider wrote:
I really think David Kim made a big mistake by not nerfing Mutalisks in this patch. Remember, Mutalisks only got regenration due to the introduction of Widow Mines. Now that the latter is being nerfed, it makes sense to also nerf Mutalisks. I think the only viable style now may just be Turtle Raven Mech vs zerg.


all inish hellbats build are really good, especially if the meta still favor spending your gas in mutalisk instead of banelings. 11/11 is still good too :D
Zest fanboy.
Stolker
Profile Joined March 2013
United States96 Posts
November 12 2013 01:05 GMT
#160
I dont think that the changes will affect the game so much. Roach borrow, lately Life was using borrow often.

I wish they would make changes, so players would use new units more often, like swarmhost or tempest. and why is the carrier still in the game? nobody uses them.

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