• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:50
CET 12:50
KST 20:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation4Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1380 users

HotS Balance Update - November 11 - Page 15

Forum Index > SC2 General
1858 CommentsPost a Reply
Prev 1 13 14 15 16 17 93 Next
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
November 12 2013 02:29 GMT
#281
This was such a great opportunity to nerf speed vacs and muta regen (and then re nerf spore crawler) and instead they gave siege tanks a 10% increase in firing rate or w/e it is. Good news for avillo I guess, his mech vs swarmhost build on akillon should be even more retarded, while bio mine vs zerg (which is by far the most interesting match up to play and watch imo) is neutered.

Fuck me.
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
November 12 2013 02:29 GMT
#282
I think the real change blizz needs to make is a 65-75 percent reduction of all damage output by everything
...so battles last longer...
...so people aren't so afraid to engage...
...to encourage splitting of armies and counter-attacks with smaller forces...
...to have more time to micro units...
...to allow rallied units to join fights...
...allows for more risk in army comp (ghosts, nukes, tempests, etc).
But the main reason though I think this change is necessary is that the moment the armies meant the player who has his attention on the army will almost always win, (this from lots of stream watching), not because they are necessarily better or more prepared, but because the battle happen so fast they will get will cast spell, spread better, and usually win. The attention advantage. I agree the more attentive player should have an advantage, but in the pro game every thing dies so fast that this advantage is too big and everyone plays so fast that this comes down to almost to luck. With sturdier units, players who are a second (or less) late to the battle (in terms of attention) will be able to nullify the advantage if they are indeed a better player.

I noticed one poster had a great discussion on pros and how the top players are constantly switching. For instant Innovation and MVP were once considered the best and now are at most 'good' players.

I think this change will help both pros and beginners plus watch-ability. Blizz needs big overhauls to save the game (which is for the most part balanced; the problem being the game is stagnating... but not as fun to watch, not as fun to play). Small changes will not make a big difference only big ones.

Anyhow I do like the widow mine change and the tank change and I hope they lead to more game variation. I think the oracle change is foolish, because an early game oracle does a lot of damage, and how many nubs are going simply quit because they get oracle rushed. Does this mean roaches can get under force fields fast enough to justify burrow-moving them? I hope.

=D



Its going to be a glorious day, I feel my luck could change
vorxaw
Profile Joined April 2011
Canada245 Posts
November 12 2013 02:29 GMT
#283
just saw new oracle on select's stream, its pretty slick alright haha, zoomzoom!

select's face = O.o
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
November 12 2013 02:29 GMT
#284
This tank buff is enormous.

This should make MMM Tank the favored strategy of choice. Tanks will absolutely decimate anything on ground and WMs got nerfed really hard.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
imre
Profile Blog Joined November 2011
France9263 Posts
November 12 2013 02:29 GMT
#285
On November 12 2013 11:28 DarkPlasmaBall wrote:
Burrowed roach speed is now 2... what's a unit with a comparable speed to that?


1.88: Fast Overlord, Slow Overseer, Carrier, High Templar, Slow Observer, Thor, Battlecruiser
2.25: Colossus, Immortal, Voidray, Sentry, Slow Zealot, Marine, Marauder, Ghost, Tank, Raven, Viking-Ground, Infestor, Slow Roach, Hydra
Zest fanboy.
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
November 12 2013 02:29 GMT
#286
On November 12 2013 11:28 DarkPlasmaBall wrote:
Burrowed roach speed is now 2... what's a unit with a comparable speed to that?


At least, it's faster than a speedy overlord

But still, it's very disappointing that they are regressing from some of their proposed changes.
Seed's # 1 fan!!! #ForVengeance
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2013-11-12 02:32:28
November 12 2013 02:30 GMT
#287
On November 12 2013 11:29 My_Fake_Plastic_Luv wrote:
I think the real change blizz needs to make is a 65-75 percent reduction of all damage output by everything
...so battles last longer...
...so people aren't so afraid to engage...
...to encourage splitting of armies and counter-attacks with smaller forces...
...to have more time to micro units...
...to allow rallied units to join fights...
...allows for more risk in army comp (ghosts, nukes, tempests, etc).
But the main reason though I think this change is necessary is that the moment the armies meant the player who has his attention on the army will almost always win, (this from lots of stream watching), not because they are necessarily better or more prepared, but because the battle happen so fast they will get will cast spell, spread better, and usually win. The attention advantage. I agree the more attentive player should have an advantage, but in the pro game every thing dies so fast that this advantage is too big and everyone plays so fast that this comes down to almost to luck. With sturdier units, players who are a second (or less) late to the battle (in terms of attention) will be able to nullify the advantage if they are indeed a better player.

I noticed one poster had a great discussion on pros and how the top players are constantly switching. For instant Innovation and MVP were once considered the best and now are at most 'good' players.

I think this change will help both pros and beginners plus watch-ability. Blizz needs big overhauls to save the game (which is for the most part balanced; the problem being the game is stagnating... but not as fun to watch, not as fun to play). Small changes will not make a big difference only big ones.

Anyhow I do like the widow mine change and the tank change and I hope they lead to more game variation. I think the oracle change is foolish, because an early game oracle does a lot of damage, and how many nubs are going simply quit because they get oracle rushed. Does this mean roaches can get under force fields fast enough to justify burrow-moving them? I hope.

=D




you make it sound easy but it's not. how can you say the game is not entertaining(at least spectating wise it's fantastic)
damage reduction would make battles slower which is great but the battles would be too slow(the damage reduction you suggest is ridiculously overkill)
Moderatorlickypiddy
imre
Profile Blog Joined November 2011
France9263 Posts
November 12 2013 02:30 GMT
#288
On November 12 2013 11:29 bo1b wrote:
This was such a great opportunity to nerf speed vacs and muta regen (and then re nerf spore crawler) and instead they gave siege tanks a 10% increase in firing rate or w/e it is. Good news for avillo I guess, his mech vs swarmhost build on akillon should be even more retarded, while bio mine vs zerg (which is by far the most interesting match up to play and watch imo) is neutered.

Fuck me.


no more akilon so avilo is still fucked :D. Well for him and every other pure mecher it's definitely a buff since mines aren't that good with mech to begin with.
Zest fanboy.
WombaT
Profile Blog Joined May 2010
Northern Ireland26021 Posts
November 12 2013 02:30 GMT
#289
The armoury change is pretty interesting to me. In TvP you don't have to worry so much about the upgrade side of things, so perhaps it might make it worth sticking hellbats into more compositions given that you'll be wanting +air weapons vs Collosus and whatnot.

The rest I await with interest, as they're more to do with unit interactions so I'll wait and see how they play out. Instinctively I dislike the Oracle change for giving a bit more potency to proxy shenanigans vs Terran. I did want the weird feel of them to be fixed and them to fly more smoothly, but this perhaps not.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ZenithM
Profile Joined February 2011
France15952 Posts
November 12 2013 02:31 GMT
#290
On November 12 2013 11:28 DarkPlasmaBall wrote:
Burrowed roach speed is now 2... what's a unit with a comparable speed to that?

Apparently a burrowed infestor's speed is also 2.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45031 Posts
November 12 2013 02:31 GMT
#291
On November 12 2013 11:29 sAsImre wrote:
Show nested quote +
On November 12 2013 11:28 DarkPlasmaBall wrote:
Burrowed roach speed is now 2... what's a unit with a comparable speed to that?


1.88: Fast Overlord, Slow Overseer, Carrier, High Templar, Slow Observer, Thor, Battlecruiser
2.25: Colossus, Immortal, Voidray, Sentry, Slow Zealot, Marine, Marauder, Ghost, Tank, Raven, Viking-Ground, Infestor, Slow Roach, Hydra


Thanks I think increasing the burrowed roach speed is quite fine... although I did enjoy singing Jaws music as the burrowed roaches sloowwwly dug closer and closer to their enemies...
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
imre
Profile Blog Joined November 2011
France9263 Posts
November 12 2013 02:31 GMT
#292
On November 12 2013 11:31 ZenithM wrote:
Show nested quote +
On November 12 2013 11:28 DarkPlasmaBall wrote:
Burrowed roach speed is now 2... what's a unit with a comparable speed to that?

Apparently a burrowed infestor's speed is also 2.


well the truth is :
T/P players: way too fast
Z players: fine or way too slow :D
Zest fanboy.
imre
Profile Blog Joined November 2011
France9263 Posts
November 12 2013 02:32 GMT
#293
On November 12 2013 11:31 DarkPlasmaBall wrote:
Show nested quote +
On November 12 2013 11:29 sAsImre wrote:
On November 12 2013 11:28 DarkPlasmaBall wrote:
Burrowed roach speed is now 2... what's a unit with a comparable speed to that?


1.88: Fast Overlord, Slow Overseer, Carrier, High Templar, Slow Observer, Thor, Battlecruiser
2.25: Colossus, Immortal, Voidray, Sentry, Slow Zealot, Marine, Marauder, Ghost, Tank, Raven, Viking-Ground, Infestor, Slow Roach, Hydra


Thanks I think increasing the burrowed roach speed is quite fine... although I did enjoy singing Jaws music as the burrowed roaches sloowwwly dug closer and closer to their enemies...


it's fine yes, and i hope it'll result in more burrow play (especially in ZvZ) since it allows for more room if you run into detection.
Zest fanboy.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
November 12 2013 02:34 GMT
#294
On November 12 2013 11:29 Shikyo wrote:
This tank buff is enormous.

This should make MMM Tank the favored strategy of choice. Tanks will absolutely decimate anything on ground and WMs got nerfed really hard.


I agree that people are really underestimating the Tank buff, especially when one considers the upgrade merge as well.
He drone drone drone. Me win. - ogsMC
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2013-11-12 02:36:17
November 12 2013 02:35 GMT
#295
I think making a bunch of roaches, burrowing them and going under the opponent's army "in-your-face" style is not very far from working with this patch though :D
It's really the kind of "interesting" plays I want to see.

Well, Protoss still has the monster slow spell, that helps :D
imre
Profile Blog Joined November 2011
France9263 Posts
November 12 2013 02:35 GMT
#296
On November 12 2013 11:35 ZenithM wrote:
I think making a bunch of roaches, burrowing them and going under the opponent's army "in-your-face" style is not very far from working with this patch though :D
It's really the kind of "interesting" plays I want to see.


Nerchio used to have a ZvT based around burrow roaches/infest play, it was quite fun ;p
Zest fanboy.
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
November 12 2013 02:36 GMT
#297
On November 12 2013 11:28 DarkPlasmaBall wrote:
Burrowed roach speed is now 2... what's a unit with a comparable speed to that?

Infestor off creep has speed of 2
Nerevar
Profile Joined January 2013
547 Posts
November 12 2013 02:36 GMT
#298
On November 12 2013 11:29 bo1b wrote:
This was such a great opportunity to nerf speed vacs and muta regen (and then re nerf spore crawler) and instead they gave siege tanks a 10% increase in firing rate or w/e it is. Good news for avillo I guess, his mech vs swarmhost build on akillon should be even more retarded, while bio mine vs zerg (which is by far the most interesting match up to play and watch imo) is neutered.

Fuck me.

Good news: they're removing Akilon from the pool this coming season
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
November 12 2013 02:37 GMT
#299
On November 12 2013 11:35 ZenithM wrote:
I think making a bunch of roaches, burrowing them and going under the opponent's army "in-your-face" style is not very far from working with this patch though :D
It's really the kind of "interesting" plays I want to see.


I want to see some gosu Zerg who can use it almost like blink--not the general super mobility part, but specifically taking advantage of the regen and improved speed to burrow and pull back roaches as they take damage mid fight, almost like how Toss blink back Stalkers once their shields are down.
He drone drone drone. Me win. - ogsMC
ZpTLost
Profile Joined July 2012
United States3 Posts
November 12 2013 02:38 GMT
#300
Can protoss get mutalisks already?
"I like giving people a hard time, but my equipment does that to me in turn"
Prev 1 13 14 15 16 17 93 Next
Please log in or register to reply.
Live Events Refresh
OSC
11:30
Mid Season Playoffs
Percival vs Cham
Spirit vs Harstem
Cure vs TBD
Krystianer vs TBD
WardiTV233
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 399
RotterdaM 153
Rex 38
TKL 17
trigger 9
StarCraft: Brood War
Calm 4091
Hyuk 3267
Rain 2618
Horang2 1541
Bisu 1284
Flash 1119
Backho 843
Soma 331
Pusan 261
Stork 245
[ Show more ]
Last 225
Rush 131
ZerO 101
Soulkey 100
hero 54
zelot 53
Barracks 46
Aegong 44
JulyZerg 43
sSak 41
Killer 28
NaDa 25
Icarus 17
Noble 8
Terrorterran 7
Hm[arnc] 7
Dota 2
XcaliburYe236
Counter-Strike
olofmeister1006
shoxiejesuss460
x6flipin442
allub130
oskar93
Super Smash Bros
Mew2King151
Other Games
B2W.Neo560
Pyrionflax327
crisheroes295
QueenE32
ZerO(Twitch)15
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Adnapsc2 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV174
Upcoming Events
Kung Fu Cup
10m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
11h 10m
The PondCast
22h 10m
RSL Revival
22h 10m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d
WardiTV Korean Royale
1d
PiGosaur Monday
1d 13h
RSL Revival
1d 22h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
2 days
CranKy Ducklings
2 days
[ Show More ]
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.