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HotS Balance Update - November 11 - Page 17

Forum Index > SC2 General
1858 CommentsPost a Reply
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Mahdi
Profile Joined March 2012
Russian Federation7 Posts
November 12 2013 03:14 GMT
#321
I think the best change possible will be posted here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=433944.
For Terran mech army, so want them to make turret autotracking and air units change and other stuff too. What you think guys?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 12 2013 03:17 GMT
#322
On November 12 2013 12:04 ETisME wrote:
Awesome gonna play as random today to get to see how each works

How dare you play the patch before making decision!
I have the Honor to be your Obedient Servant, P.6
TL+ Member
zJayy962
Profile Blog Joined April 2010
1363 Posts
November 12 2013 03:19 GMT
#323
On November 12 2013 12:17 Plansix wrote:
Show nested quote +
On November 12 2013 12:04 ETisME wrote:
Awesome gonna play as random today to get to see how each works

How dare you play the patch before making decision!


blasphemy! WHERE ARE THE PITCH FORKS!
Kevn23
Profile Joined December 2011
United States80 Posts
Last Edited: 2013-11-12 03:21:23
November 12 2013 03:19 GMT
#324
I stronly disapprove the Oracle buff. WTF! Oracles DON'T need a buff. It's going to make early game all-ins even harder to defend. Not to mention proxy Stargate dealing wayyy to much damage economically than even now. Protoss's already got a unbeatable late gate deathball vs. T and Z. If they buff the early game harass units, it's going to be fcking ridiculous.

Siege tank attack speed also need to increase by a bit more, I know Blizzard is trying to becareful, but a 6.67% in is going to do nil.

They other changes are alright, probably not going to do much.
GinDo
Profile Blog Joined September 2010
3327 Posts
November 12 2013 03:20 GMT
#325
On November 12 2013 11:53 awesomoecalypse wrote:
Show nested quote +
On November 12 2013 11:48 NovemberstOrm wrote:
On November 12 2013 11:47 VayneAuthority wrote:
only people that played league at any point would understand the magnitude of the tank change. Attack speed changes even at lower then 10% is such a large difference to the game. Bomber's style push that he displayed at blizzcon with the Marines/tanks will be extremely hard to stop I think for a while until people learn what to do against it.

Oracle buff is stupid, it already sees a lot of use. what about the carrier, even the tempest(which has its niche but obviously is still a but underpowered)

armory buff is pretty bad as well, why makes choices hurp durp here just have upgrades for everything.

Mech TvP is shaping up to be absurdly strong between those two changes once people learn how to play it.

The roach change could force observers which is obviously bad for protoss, seems like not a well thought out change considering the 2 counters to roach come out of robo.

I don't think you can realistically buff the carrier without it being over-powered, it will always be over-powered or under-powered never in between.


I disagree. A minor cost or build time buff wouldn't be gamebreaking. For example, if Carriers spawned with 8 interceptors instead of 4, it'd help slightly reduce the window of vulnerability when teching to Carriers (effectively 100 minerals cheaper and 30 seconds less to full strength) without making the unit itself overpowered.


Yes, definitely. Carrier's main issue is that you pretty much die, before you get your carrier's ready. Not only do they have an absurd build time, But then you have to wait until they build 4 interceptors.

IMO:
1) Lower Carrier Build Time
2) Spawn with 8 Interceptors + Catapult Upgrade
3) Add a speed upgrade.
4) Make Interceptors Build faster.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
November 12 2013 03:21 GMT
#326
On November 12 2013 12:19 Kevn23 wrote:
WTF! Oracles DON'T need a buff. It's going to make early game all-ins even harder to defend. Not to mention proxy Stargate dealing wayyy to much damage economically than even now. Protoss's already got a unbeatable late gate deathball vs. T and Z. If they buff the early game harass units, it's going to be fcking ridiculous.

Siege tank attack speed also need to increase by a bit more, I know Blizzard is trying to becareful, but a 6.67% in is going to do nil.

They other changes are alright, probably not going to do much.

Don't make such a huge exaggeration please x.x
Moderatorlickypiddy
XtreMe_au
Profile Joined August 2012
Australia412 Posts
November 12 2013 03:23 GMT
#327
I feel like a lot of people are forgetting that combine ground and air upgrades will make mech+Thor+3-3 Vikings rofl stomp vipers and balls of mutas if there is miscontrol. Vikings are gonna be way way stronger now with mech.
PineapplePizza
Profile Joined June 2010
United States749 Posts
November 12 2013 03:23 GMT
#328
On November 12 2013 12:07 ZeromuS wrote:
Show nested quote +
On November 12 2013 11:48 NovemberstOrm wrote:
On November 12 2013 11:47 VayneAuthority wrote:
only people that played league at any point would understand the magnitude of the tank change. Attack speed changes even at lower then 10% is such a large difference to the game. Bomber's style push that he displayed at blizzcon with the Marines/tanks will be extremely hard to stop I think for a while until people learn what to do against it.

Oracle buff is stupid, it already sees a lot of use. what about the carrier, even the tempest(which has its niche but obviously is still a but underpowered)

armory buff is pretty bad as well, why makes choices hurp durp here just have upgrades for everything.

Mech TvP is shaping up to be absurdly strong between those two changes once people learn how to play it.

The roach change could force observers which is obviously bad for protoss, seems like not a well thought out change considering the 2 counters to roach come out of robo.

I don't think you can realistically buff the carrier without it being over-powered, it will always be over-powered or under-powered never in between.


Make it build in less than 120 seconds. Done. 100 seconds would be enough. They just take too long to make.


What does build time have to do with anything? The unit's mechanics are broken, it has half the armor it used to, and must contend with cheaper devourers that build from a standard spire and flying goliaths. It could build in 60 seconds and still blow chunks.

"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 12 2013 03:24 GMT
#329
On November 12 2013 12:19 zJayy962 wrote:
Show nested quote +
On November 12 2013 12:17 Plansix wrote:
On November 12 2013 12:04 ETisME wrote:
Awesome gonna play as random today to get to see how each works

How dare you play the patch before making decision!


blasphemy! WHERE ARE THE PITCH FORKS!

He must be a witch, its the only answer! How dare he make decisions based on fact and personal experience! Theory crafting is the law of the LAND!
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Rokevo
Profile Joined September 2009
Finland1033 Posts
November 12 2013 03:25 GMT
#330
Oracle buff: Don't really care, they blow ass vs zerg and I don't see this changing that.

Terran Stuff: The MU was pretty balanced, will be zerg favored now. Mech still wont be viable, vipers and swarm hosts are too strong. Tank buff will help vs swarm host, but I don't think it will be enough. Bio/tank will be too weak vs heavy muta styles for it to be viable.

Roach buff: Could see some cool use in ZvP. Just hope the meta doesn't evolve into 3 base burrow roach all in's, that would be awful.

Those are my initial thoughts. Could be wrong. Need to play and watch more to be sure.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 12 2013 03:26 GMT
#331
On November 12 2013 12:23 PineapplePizza wrote:
Show nested quote +
On November 12 2013 12:07 ZeromuS wrote:
On November 12 2013 11:48 NovemberstOrm wrote:
On November 12 2013 11:47 VayneAuthority wrote:
only people that played league at any point would understand the magnitude of the tank change. Attack speed changes even at lower then 10% is such a large difference to the game. Bomber's style push that he displayed at blizzcon with the Marines/tanks will be extremely hard to stop I think for a while until people learn what to do against it.

Oracle buff is stupid, it already sees a lot of use. what about the carrier, even the tempest(which has its niche but obviously is still a but underpowered)

armory buff is pretty bad as well, why makes choices hurp durp here just have upgrades for everything.

Mech TvP is shaping up to be absurdly strong between those two changes once people learn how to play it.

The roach change could force observers which is obviously bad for protoss, seems like not a well thought out change considering the 2 counters to roach come out of robo.

I don't think you can realistically buff the carrier without it being over-powered, it will always be over-powered or under-powered never in between.


Make it build in less than 120 seconds. Done. 100 seconds would be enough. They just take too long to make.


What does build time have to do with anything? The unit's mechanics are broken, it has half the armor it used to, and must contend with cheaper devourers that build from a standard spire and flying goliaths. It could build in 60 seconds and still blow chunks.



If you could get a number of carriers at a reasonable speed, then they wouldn't be that terrible. But in their current form, they take so long to build that by the time you get that number, your opponent has had plenty of time to overbuild vikings/skysquids.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
November 12 2013 03:27 GMT
#332
On November 12 2013 10:41 VArsovskiSC wrote:
Show nested quote +
On November 12 2013 10:37 sAsImre wrote:
On November 12 2013 10:37 VArsovskiSC wrote:
I find it funny how at the OP Poll everyone seems to agree with the changes (except the Oracle speed/accel buff one) and yet in the comments below a HUUUUGE disapproval overall..

As for the changes: I think that Blizz is still knocking on the wrong door.. The WM needed nerf - fact, to make TvZ less lucky-intensive, but also - the mine needs some sort of buff other than splash-radius.. In other words - any sort of buff that doesn't affect Muta/Ling/Bane but affects other unit compositions, especially Protoss..

I like the fact that Blizz is currently looking on making mech work, as well as closer look on the Swarm-Host play, but problem is that Terran seems too weak ATM..

I dislike how the TvZ revolved around WM hits, but there should've been some fix instead..

I guess that what the other guys posted about the Muta-Regen nerf might work, sounds about right, though not quite sure..


the real problem is the community obsession with making mech work. if you want mech just play P.


Well that's something I indeed approve and agree.. I'm sick and tired of Marines, and also surprised how aren't you.. Basically Marine/Marauder, but w/e/ - that's again Marines, right ?? Hell, you can even add Medivac to that, but that's still just basically Marines, only this time differently dispersed across the map and also healed..

Terran revolves around 1 unit too much and that's what needs to be fixed.. Mech is one of the ways to achieve that.. Perhaps sky-Terran play is another.. Do your pick.. Doesn't matter.. What matters is - make the game work and make the Terran race work that won't be as Marine-centric as currently is.. If you make a race revolve almost entirely on one unit, then you severely classify the race's abilities according to that 1 unit - i.e. - the race as a whole has the benefits and the drawbacks of that same unit..

What's even worse is the following: Early-game ?? - Marines, Mid-game ?? - Marines, Late-game ?? - Marines (oh yeah, forgot though - these things are 3/3 now, so it's a different unit.. ).. Like - the tech-transitions should be smoother due to any other unit than the Marine, it's just no good if one and only one T1 unit is most efficient (if you remove it's threats ofc.) whole game long..

The ultimate goal is to make Bio/Mech work, not just mech, still - to make that work, mech needs to be fixed first..


Well Said, so many people get caught up with Terran's saying that were doing fine look at blizzcon, and were fine at balance percentages. But time and time again people forget that T has revolved around 1 unit since release and frankly its getting old as shit. Every time I try and get back into this game I just get past a few games and realize that I am stuck building the same unit and doing the same 10 minute 2 base aggression builds every game. Thats why you see so much backlash from T players here on the forums. And now with the widow mine nerf, guess what unit we will be massing even more of to kill Z..........
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
gengka
Profile Joined September 2010
Malaysia461 Posts
November 12 2013 03:34 GMT
#333
My fellow terrans: We need to change the way we play TvP. The style had been almost unchanged since WOL, only now we can open with reaper and need to adapt with more ridiculous Protoss all ins due to oracle & mothership core zzz..

Its time to experiment some pure mech or bio + mech when facing the ridiculous Protoss. I mean, if we don't try, Blizzard will not see our difficulties for using mech and they will not be able to help us effectively. In fact if i am Blizzard i will be frustrating as well when i try to help you guys to play differently but all you do is stick to the old bio style and keep whining.

Take it positively guys if you love the game, or else you might as well uninstall SC2 and play something else.
Make Love Not War
havok55
Profile Joined May 2013
United States276 Posts
Last Edited: 2013-11-12 03:36:41
November 12 2013 03:35 GMT
#334
The whine is strong in this thread. Nothing like a good ol' balance patch thread to show that the SC2 community is just as 'toxic' as any other game's community we're always bashing.
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
November 12 2013 03:37 GMT
#335
On November 12 2013 12:34 gengka wrote:
My fellow terrans: We need to change the way we play TvP. The style had been almost unchanged since WOL, only now we can open with reaper and need to adapt with more ridiculous Protoss all ins due to oracle & mothership core zzz..

Its time to experiment some pure mech or bio + mech when facing the ridiculous Protoss. I mean, if we don't try, Blizzard will not see our difficulties for using mech and they will not be able to help us effectively. In fact if i am Blizzard i will be frustrating as well when i try to help you guys to play differently but all you do is stick to the old bio style and keep whining.

Take it positively guys if you love the game, or else you might as well uninstall SC2 and play something else.


you know if Blizzard didnt notice you havent used any units outside of mmmvg in tvp for 3 years, they are unlikely to notice now.
The mind is like a parachute, it doesnt work unless its open. - Zappa
goody153
Profile Blog Joined April 2013
44297 Posts
November 12 2013 03:37 GMT
#336
PROTOSS
Oracle
Movement speed increased from 3.375 to 4.
Acceleration increased from 2 to 3.
Units that burrow or cloak while under the effects of Revelation will once again be revealed after unburrowing or uncloaking.

- muta-esque micro incoming from oracle . and of course more oracle opening in tvp.

TERRAN
Armory
Vehicle and Ship Weapon upgrades have been combined.
Siege Tank
Siege Mode attack period decreased from 3.0 to 2.8.
Widow Mine
Sentinel Missiles now deal reduced damage to units caught within its splash radius based on their distance from the target:
40 damage within 1.25 radius.
20 damage from 1.25 to 1.5.
10 damage from 1.5 to 1.75.

goodbye tvt bio
hello hellbat-marauder-viking-ghost - i think - tvp i think
more tvz hellbat-tank


ZERG
Roach Warren
The Tunneling Claws upgrade now increases burrowed Roach movement speed from 1.41 to 2.
more roaches in all matchups
this is a quote
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
November 12 2013 03:39 GMT
#337
On November 12 2013 12:20 GinDo wrote:
Show nested quote +
On November 12 2013 11:53 awesomoecalypse wrote:
On November 12 2013 11:48 NovemberstOrm wrote:
On November 12 2013 11:47 VayneAuthority wrote:
only people that played league at any point would understand the magnitude of the tank change. Attack speed changes even at lower then 10% is such a large difference to the game. Bomber's style push that he displayed at blizzcon with the Marines/tanks will be extremely hard to stop I think for a while until people learn what to do against it.

Oracle buff is stupid, it already sees a lot of use. what about the carrier, even the tempest(which has its niche but obviously is still a but underpowered)

armory buff is pretty bad as well, why makes choices hurp durp here just have upgrades for everything.

Mech TvP is shaping up to be absurdly strong between those two changes once people learn how to play it.

The roach change could force observers which is obviously bad for protoss, seems like not a well thought out change considering the 2 counters to roach come out of robo.

I don't think you can realistically buff the carrier without it being over-powered, it will always be over-powered or under-powered never in between.


I disagree. A minor cost or build time buff wouldn't be gamebreaking. For example, if Carriers spawned with 8 interceptors instead of 4, it'd help slightly reduce the window of vulnerability when teching to Carriers (effectively 100 minerals cheaper and 30 seconds less to full strength) without making the unit itself overpowered.


Yes, definitely. Carrier's main issue is that you pretty much die, before you get your carrier's ready. Not only do they have an absurd build time, But then you have to wait until they build 4 interceptors.

IMO:
1) Lower Carrier Build Time
2) Spawn with 8 Interceptors + Catapult Upgrade
3) Add a speed upgrade.
4) Make Interceptors Build faster.


they should buff carrier and battlecruiser and nerf tempest. bc vs carrier centric lategame armies would be awesome
savior did nothing wrong
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
November 12 2013 03:39 GMT
#338
On November 12 2013 12:34 gengka wrote:
My fellow terrans: We need to change the way we play TvP. The style had been almost unchanged since WOL, only now we can open with reaper and need to adapt with more ridiculous Protoss all ins due to oracle & mothership core zzz..

Its time to experiment some pure mech or bio + mech when facing the ridiculous Protoss. I mean, if we don't try, Blizzard will not see our difficulties for using mech and they will not be able to help us effectively. In fact if i am Blizzard i will be frustrating as well when i try to help you guys to play differently but all you do is stick to the old bio style and keep whining.

Take it positively guys if you love the game, or else you might as well uninstall SC2 and play something else.


you're right
my opening in TvP is going to be an 11/11 with an SCV pull
maybe if the Protoss derp derps on a pylon and forgets a MSC, maybe I can win an early game all in.
tomastaz
Profile Joined January 2013
United States976 Posts
November 12 2013 03:41 GMT
#339
I'm ok with this
No church in the wild --- @tzhang0126
jojamon
Profile Joined December 2012
133 Posts
November 12 2013 03:50 GMT
#340

they should buff carrier and battlecruiser and nerf tempest. bc vs carrier centric lategame armies would be awesome


I agree...or at least nerf the fact that tempests kill massive air units ridiculously fast. BCs are so bad in all matchups, even worse than carriers IMO. Maybe make Yamato a cooldown based ability, or make it so BCs cant get feedbacked.

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