For Terran mech army, so want them to make turret autotracking and air units change and other stuff too. What you think guys?
HotS Balance Update - November 11 - Page 17
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Mahdi
Russian Federation7 Posts
For Terran mech army, so want them to make turret autotracking and air units change and other stuff too. What you think guys? | ||
Plansix
United States60190 Posts
On November 12 2013 12:04 ETisME wrote: Awesome gonna play as random today to get to see how each works How dare you play the patch before making decision! | ||
zJayy962
1363 Posts
On November 12 2013 12:17 Plansix wrote: How dare you play the patch before making decision! blasphemy! WHERE ARE THE PITCH FORKS! | ||
Kevn23
United States80 Posts
Siege tank attack speed also need to increase by a bit more, I know Blizzard is trying to becareful, but a 6.67% in is going to do nil. They other changes are alright, probably not going to do much. | ||
GinDo
3327 Posts
On November 12 2013 11:53 awesomoecalypse wrote: I disagree. A minor cost or build time buff wouldn't be gamebreaking. For example, if Carriers spawned with 8 interceptors instead of 4, it'd help slightly reduce the window of vulnerability when teching to Carriers (effectively 100 minerals cheaper and 30 seconds less to full strength) without making the unit itself overpowered. Yes, definitely. Carrier's main issue is that you pretty much die, before you get your carrier's ready. Not only do they have an absurd build time, But then you have to wait until they build 4 interceptors. IMO: 1) Lower Carrier Build Time 2) Spawn with 8 Interceptors + Catapult Upgrade 3) Add a speed upgrade. 4) Make Interceptors Build faster. | ||
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NovemberstOrm
Canada16217 Posts
On November 12 2013 12:19 Kevn23 wrote: WTF! Oracles DON'T need a buff. It's going to make early game all-ins even harder to defend. Not to mention proxy Stargate dealing wayyy to much damage economically than even now. Protoss's already got a unbeatable late gate deathball vs. T and Z. If they buff the early game harass units, it's going to be fcking ridiculous. Siege tank attack speed also need to increase by a bit more, I know Blizzard is trying to becareful, but a 6.67% in is going to do nil. They other changes are alright, probably not going to do much. Don't make such a huge exaggeration please x.x | ||
XtreMe_au
Australia412 Posts
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PineapplePizza
United States749 Posts
On November 12 2013 12:07 ZeromuS wrote: Make it build in less than 120 seconds. Done. 100 seconds would be enough. They just take too long to make. What does build time have to do with anything? The unit's mechanics are broken, it has half the armor it used to, and must contend with cheaper devourers that build from a standard spire and flying goliaths. It could build in 60 seconds and still blow chunks. | ||
Plansix
United States60190 Posts
He must be a witch, its the only answer! How dare he make decisions based on fact and personal experience! Theory crafting is the law of the LAND! | ||
Rokevo
Finland1033 Posts
Terran Stuff: The MU was pretty balanced, will be zerg favored now. Mech still wont be viable, vipers and swarm hosts are too strong. Tank buff will help vs swarm host, but I don't think it will be enough. Bio/tank will be too weak vs heavy muta styles for it to be viable. Roach buff: Could see some cool use in ZvP. Just hope the meta doesn't evolve into 3 base burrow roach all in's, that would be awful. Those are my initial thoughts. Could be wrong. Need to play and watch more to be sure. | ||
Plansix
United States60190 Posts
On November 12 2013 12:23 PineapplePizza wrote: What does build time have to do with anything? The unit's mechanics are broken, it has half the armor it used to, and must contend with cheaper devourers that build from a standard spire and flying goliaths. It could build in 60 seconds and still blow chunks. If you could get a number of carriers at a reasonable speed, then they wouldn't be that terrible. But in their current form, they take so long to build that by the time you get that number, your opponent has had plenty of time to overbuild vikings/skysquids. | ||
XXXSmOke
United States1333 Posts
On November 12 2013 10:41 VArsovskiSC wrote: Well that's something I indeed approve and agree.. I'm sick and tired of Marines, and also surprised how aren't you.. Basically Marine/Marauder, but w/e/ - that's again Marines, right ?? Hell, you can even add Medivac to that, but that's still just basically Marines, only this time differently dispersed across the map and also healed.. Terran revolves around 1 unit too much and that's what needs to be fixed.. Mech is one of the ways to achieve that.. Perhaps sky-Terran play is another.. Do your pick.. Doesn't matter.. What matters is - make the game work and make the Terran race work that won't be as Marine-centric as currently is.. If you make a race revolve almost entirely on one unit, then you severely classify the race's abilities according to that 1 unit - i.e. - the race as a whole has the benefits and the drawbacks of that same unit.. What's even worse is the following: Early-game ?? - Marines, Mid-game ?? - Marines, Late-game ?? - Marines (oh yeah, forgot though - these things are 3/3 now, so it's a different unit.. ![]() The ultimate goal is to make Bio/Mech work, not just mech, still - to make that work, mech needs to be fixed first.. Well Said, so many people get caught up with Terran's saying that were doing fine look at blizzcon, and were fine at balance percentages. But time and time again people forget that T has revolved around 1 unit since release and frankly its getting old as shit. Every time I try and get back into this game I just get past a few games and realize that I am stuck building the same unit and doing the same 10 minute 2 base aggression builds every game. Thats why you see so much backlash from T players here on the forums. And now with the widow mine nerf, guess what unit we will be massing even more of to kill Z.......... | ||
gengka
Malaysia461 Posts
Its time to experiment some pure mech or bio + mech when facing the ridiculous Protoss. I mean, if we don't try, Blizzard will not see our difficulties for using mech and they will not be able to help us effectively. In fact if i am Blizzard i will be frustrating as well when i try to help you guys to play differently but all you do is stick to the old bio style and keep whining. Take it positively guys if you love the game, or else you might as well uninstall SC2 and play something else. | ||
havok55
United States276 Posts
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Kevin_Sorbo
Canada3217 Posts
On November 12 2013 12:34 gengka wrote: My fellow terrans: We need to change the way we play TvP. The style had been almost unchanged since WOL, only now we can open with reaper and need to adapt with more ridiculous Protoss all ins due to oracle & mothership core zzz.. Its time to experiment some pure mech or bio + mech when facing the ridiculous Protoss. I mean, if we don't try, Blizzard will not see our difficulties for using mech and they will not be able to help us effectively. In fact if i am Blizzard i will be frustrating as well when i try to help you guys to play differently but all you do is stick to the old bio style and keep whining. Take it positively guys if you love the game, or else you might as well uninstall SC2 and play something else. you know if Blizzard didnt notice you havent used any units outside of mmmvg in tvp for 3 years, they are unlikely to notice now. | ||
goody153
44020 Posts
Oracle Movement speed increased from 3.375 to 4. Acceleration increased from 2 to 3. Units that burrow or cloak while under the effects of Revelation will once again be revealed after unburrowing or uncloaking. - muta-esque micro incoming from oracle . and of course more oracle opening in tvp. TERRAN Armory Vehicle and Ship Weapon upgrades have been combined. Siege Tank Siege Mode attack period decreased from 3.0 to 2.8. Widow Mine Sentinel Missiles now deal reduced damage to units caught within its splash radius based on their distance from the target: 40 damage within 1.25 radius. 20 damage from 1.25 to 1.5. 10 damage from 1.5 to 1.75. goodbye tvt bio hello hellbat-marauder-viking-ghost - i think - tvp i think more tvz hellbat-tank ZERG Roach Warren The Tunneling Claws upgrade now increases burrowed Roach movement speed from 1.41 to 2. more roaches in all matchups | ||
EleanorRIgby
Canada3923 Posts
On November 12 2013 12:20 GinDo wrote: Yes, definitely. Carrier's main issue is that you pretty much die, before you get your carrier's ready. Not only do they have an absurd build time, But then you have to wait until they build 4 interceptors. IMO: 1) Lower Carrier Build Time 2) Spawn with 8 Interceptors + Catapult Upgrade 3) Add a speed upgrade. 4) Make Interceptors Build faster. they should buff carrier and battlecruiser and nerf tempest. bc vs carrier centric lategame armies would be awesome | ||
Chaggi
Korea (South)1936 Posts
On November 12 2013 12:34 gengka wrote: My fellow terrans: We need to change the way we play TvP. The style had been almost unchanged since WOL, only now we can open with reaper and need to adapt with more ridiculous Protoss all ins due to oracle & mothership core zzz.. Its time to experiment some pure mech or bio + mech when facing the ridiculous Protoss. I mean, if we don't try, Blizzard will not see our difficulties for using mech and they will not be able to help us effectively. In fact if i am Blizzard i will be frustrating as well when i try to help you guys to play differently but all you do is stick to the old bio style and keep whining. Take it positively guys if you love the game, or else you might as well uninstall SC2 and play something else. you're right my opening in TvP is going to be an 11/11 with an SCV pull maybe if the Protoss derp derps on a pylon and forgets a MSC, maybe I can win an early game all in. | ||
tomastaz
United States976 Posts
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jojamon
133 Posts
they should buff carrier and battlecruiser and nerf tempest. bc vs carrier centric lategame armies would be awesome I agree...or at least nerf the fact that tempests kill massive air units ridiculously fast. BCs are so bad in all matchups, even worse than carriers IMO. Maybe make Yamato a cooldown based ability, or make it so BCs cant get feedbacked. | ||
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