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New Maps for Heart of the Swarm Balance Testing - Page 7

Forum Index > SC2 General
196 CommentsPost a Reply
Prev 1 5 6 7 8 9 10 Next All
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 24 2013 14:15 GMT
#121
On October 24 2013 22:56 Phaenoman wrote:
Show nested quote +
On October 24 2013 22:41 TeeTS wrote:
But I think the quality of blizzard maps prooves again the lack of gameunderstanding in the blizzard headquarter. They have some pretty cool design ideas, (I really like the concept of Swarm Hosts, Vipers, Oracles and Tempest in HotS for excample), but lack of theoretical understanding of the game and the math behind itself.

What are u talking about?

Btw: What is he concept of Swarm Host and the Oracle? Cuz I don't really get what the idea behind is
SH is a flying BL and the Oracle is something that feels very wierd... I can't see any concept at all...
When it had those spells in the beta, it looked much better...
sry those last lines are offtopic.

SH is intended like a way to break the turtle (combined with viper). Oracle is just strong anti-worker unit with map control possibilities.
DeMoN pulls off a Miracle and Flies to the Moon
S1eth
Profile Joined November 2011
Austria221 Posts
October 24 2013 14:23 GMT
#122
On October 24 2013 23:09 andrewlt wrote:
Since this map is for testing anyway, they should experiment with upping the supply cap to 500 since the new map looks like it can support it.


The game would start dropping frames a lot on every PC.
Prog455
Profile Joined April 2012
Denmark970 Posts
October 24 2013 14:30 GMT
#123
Since the patch they are testing are focusing pretty heavily on Mech i can't help but feeling that this map won't add anything in terms of balance testing, simply because i don't think that anyone is going to try Mech on such a huge map.
Big J
Profile Joined March 2011
Austria16289 Posts
October 24 2013 14:35 GMT
#124
On October 24 2013 22:54 lolfail9001 wrote:
Show nested quote +
On October 24 2013 22:41 TeeTS wrote:
On October 24 2013 22:28 Qikz wrote:
On October 24 2013 22:19 goodCat14 wrote:
I want Cloud Kingdom and Daybreak back


That'd be cool, let's bring back the two maps that pretty much destroyed the SC2 mapping scene and pigeon holed every map into being the same.


could you explain that to me? I mean they were both very popular, but I remember Lost Temple and Luna being very popular too back in the old BW days and they were not hindering mapmakers being creative.
But I think the quality of blizzard maps prooves again the lack of gameunderstanding in the blizzard headquarter. They have some pretty cool design ideas, (I really like the concept of Swarm Hosts, Vipers, Oracles and Tempest in HotS for excample), but lack of theoretical understanding of the game and the math behind itself.

I thought it is known that pretty much every 2p map after Daybreak and Cloud kingdom after some point was it's version of a kind. Belshir vestige (not LE version) is pretty good example.


But that's not the fault of the maps. Noone hindered mapmakers from making different maps, it was just that the layout was very popular - and these days is very unpopular.

They were amazing maps and I would love it if some tournaments would cycle one old map in from time to time. Maybe not exactly the map, but a redone version (there are so many 'legendary' maps that you could rework and use in a tournament; Daybreak, Cloud Kingdome, Bel'Shire Beach, Tal'Darim Altar, Crossfire, Shattered Temple, Metalopolis, Shakuras Plateau, Antiga Mvp Shipyard)
iliketurtles
Profile Joined October 2013
Germany6 Posts
October 24 2013 14:45 GMT
#125
does someone know what kind of terrain that is?(sc2 MapEditor)
SneakingApple
Profile Joined September 2011
30 Posts
October 24 2013 14:45 GMT
#126
Why does we never get forced cross spawns on 4v4maps? Its much more fun.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 24 2013 14:47 GMT
#127
On October 24 2013 23:45 SneakingApple wrote:
Why does we never get forced cross spawns on 4v4maps? Its much more fun.

Forced cross spawns on 4 player maps are only good if map itself is completely different on different spawns. Like Korhal island.
DeMoN pulls off a Miracle and Flies to the Moon
klup
Profile Joined May 2013
France612 Posts
October 24 2013 14:49 GMT
#128
We need Fruitland with new Lemon OP strat ! If blizzard can't diversify the game with unit, do it with the maps !!
EngrishTeacher
Profile Blog Joined March 2012
Canada1109 Posts
October 24 2013 14:52 GMT
#129
Holy shit 4 base Terran meching heaven on Alterzim Stronghold.
Big J
Profile Joined March 2011
Austria16289 Posts
October 24 2013 15:02 GMT
#130
On October 24 2013 23:52 EngrishTeacher wrote:
Holy shit 4 base Terran meching heaven on Alterzim Stronghold.


And then a doomdrop in the main destroys your base while the bio player takes 99 bases that you can't threaten because you can't move out at all, since you will get flanked from 720 degree.
H0i
Profile Joined October 2010
Netherlands484 Posts
October 24 2013 15:12 GMT
#131
On October 25 2013 00:02 Big J wrote:
Show nested quote +
On October 24 2013 23:52 EngrishTeacher wrote:
Holy shit 4 base Terran meching heaven on Alterzim Stronghold.


And then a doomdrop in the main destroys your base while the bio player takes 99 bases that you can't threaten because you can't move out at all, since you will get flanked from 720 degree.


Not every matchup is TvT, and the main doesn't look that hard to defend against doomdrop.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 24 2013 15:14 GMT
#132
On October 25 2013 00:02 Big J wrote:
Show nested quote +
On October 24 2013 23:52 EngrishTeacher wrote:
Holy shit 4 base Terran meching heaven on Alterzim Stronghold.


And then a doomdrop in the main destroys your base while the bio player takes 99 bases that you can't threaten because you can't move out at all, since you will get flanked from 720 degree.

Actually on close spawns this map is indeed mech heaven. Not to mention that main is rather easy to protect with good turret ring.
DeMoN pulls off a Miracle and Flies to the Moon
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 24 2013 15:15 GMT
#133
On October 24 2013 12:52 digmouse wrote:
Poll: Impression on new map?

Hooray! (595)
 
70%

No, thanks. (186)
 
22%

No idea. (64)
 
8%

845 total votes

Your vote: Impression on new map?

(Vote): Hooray!
(Vote): No, thanks.
(Vote): No idea.



Brought to you by the same people who voted in Metropolis.
starleague forever
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 24 2013 15:16 GMT
#134
On October 25 2013 00:15 a176 wrote:
Show nested quote +
On October 24 2013 12:52 digmouse wrote:
Poll: Impression on new map?

Hooray! (595)
 
70%

No, thanks. (186)
 
22%

No idea. (64)
 
8%

845 total votes

Your vote: Impression on new map?

(Vote): Hooray!
(Vote): No, thanks.
(Vote): No idea.



Brought to you by the same people who voted in Metropolis.

This map does not lag and is kinda impossible to really split.
DeMoN pulls off a Miracle and Flies to the Moon
Psychobabas
Profile Blog Joined March 2006
2531 Posts
Last Edited: 2013-10-24 15:20:01
October 24 2013 15:19 GMT
#135
This is so good for Terran Mech!

Can't wait
geokilla
Profile Joined May 2011
Canada8255 Posts
Last Edited: 2013-10-24 15:28:28
October 24 2013 15:27 GMT
#136
On October 25 2013 00:15 a176 wrote:
Show nested quote +
On October 24 2013 12:52 digmouse wrote:
Poll: Impression on new map?

Hooray! (595)
 
70%

No, thanks. (186)
 
22%

No idea. (64)
 
8%

845 total votes

Your vote: Impression on new map?

(Vote): Hooray!
(Vote): No, thanks.
(Vote): No idea.



Brought to you by the same people who voted in Metropolis.

Except Metropolis was an excellent map imo. Easy 2 base, not so easy third. Yes in WoL there were split map situations, but such won't happen in HOTS I don't think.

On October 25 2013 00:19 Psychobabas wrote:
This is so good for Terran Mech!

Can't wait

Whoever goes Terran mech on this map, I'm just going to doom drop them while mass expanding.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 24 2013 15:30 GMT
#137
On October 25 2013 00:27 geokilla wrote:
Show nested quote +
On October 25 2013 00:15 a176 wrote:
On October 24 2013 12:52 digmouse wrote:
Poll: Impression on new map?

Hooray! (595)
 
70%

No, thanks. (186)
 
22%

No idea. (64)
 
8%

845 total votes

Your vote: Impression on new map?

(Vote): Hooray!
(Vote): No, thanks.
(Vote): No idea.



Brought to you by the same people who voted in Metropolis.

Except Metropolis was an excellent map imo. Easy 2 base, not so easy third. Yes in WoL there were split map situations, but such won't happen in HOTS I don't think.

Show nested quote +
On October 25 2013 00:19 Psychobabas wrote:
This is so good for Terran Mech!

Can't wait

Whoever goes Terran mech on this map, I'm just going to doom drop them while mass expanding.

He meant mech TvZ i bet /s
DeMoN pulls off a Miracle and Flies to the Moon
Heinsenzerg
Profile Joined September 2011
Argentina2279 Posts
October 24 2013 15:35 GMT
#138
grunching

shakuras plateau!
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 24 2013 15:38 GMT
#139
On October 25 2013 00:30 lolfail9001 wrote:
Show nested quote +
On October 25 2013 00:27 geokilla wrote:
On October 25 2013 00:15 a176 wrote:
On October 24 2013 12:52 digmouse wrote:
Poll: Impression on new map?

Hooray! (595)
 
70%

No, thanks. (186)
 
22%

No idea. (64)
 
8%

845 total votes

Your vote: Impression on new map?

(Vote): Hooray!
(Vote): No, thanks.
(Vote): No idea.



Brought to you by the same people who voted in Metropolis.

Except Metropolis was an excellent map imo. Easy 2 base, not so easy third. Yes in WoL there were split map situations, but such won't happen in HOTS I don't think.

On October 25 2013 00:19 Psychobabas wrote:
This is so good for Terran Mech!

Can't wait

Whoever goes Terran mech on this map, I'm just going to doom drop them while mass expanding.

He meant mech TvZ i bet /s


I would actually love to start seeing ventral sacs roach/baneling all ins
~ ~ <°)))><~ ~ ~
Amazonic
Profile Joined September 2010
Sweden239 Posts
October 24 2013 15:46 GMT
#140
I don't get why they would put a full expansion behind your main. Would really like the map if that were like 5-6 patches and one gas. Also think removing the rocks behind the 4th/5th (whatever you wanna call it) would probably have been good.
"Amazing how something so simple as a fat person and gravity can be so amusing. Classic!"
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