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Active: 1682 users

New Maps for Heart of the Swarm Balance Testing - Page 9

Forum Index > SC2 General
196 CommentsPost a Reply
Prev 1 7 8 9 10 Next All
Lorch
Profile Joined June 2011
Germany3690 Posts
October 24 2013 20:12 GMT
#161
On October 24 2013 19:48 S1eth wrote:
Show nested quote +
On October 24 2013 19:30 Lorch wrote:
On October 24 2013 19:14 KrazyTrumpet wrote:
On October 24 2013 17:47 Lorch wrote:
I mean it doesn't look as awful as the maps they used to make. But for the love of god have the people who make sc2 maps spent their time doing something productive. If they would have spent all that time adding features to battle.net, working on new additions to the expansions or even just improving the netcode or cross server lag, instead of torturing us with their maps, we'd probably have a way better game right now. You have a huge community full of people making maps for free for you, use those. And please for the love of god stop making maps at blizzard.

Other than that nice that they give you 3 maps for what was once a ptr..


People who design maps almost certainly don't have the skillset for working on battle.net features. They are almost certainly separate teams...so no time is being "wasted" here.

I do agree, the community maps tend to be made with people who actually have experience with the game at a high level, or at least get lots of input from people who do.


Wait they have actual people whos fulltime job it is to only make these maps? Well I always figured they'd have some of their people do it on the side when they have time or have interns do them...
Holy crap those poor people working at blizzard only to make shitty maps. Well I guess as I don't want them to loose their jobs, gogo keep up the shitty work!


Who do you think makes the single player campaign maps?
.


I come from fps were traditionally the people in charge for mp maps are different from those in charge of SP maps. I guess it would explain why their mp maps are so terrible given that they spent most of their time doing sp maps.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2013-10-24 20:23:23
October 24 2013 20:21 GMT
#162
Alterzim Stronghold TE is one of the worst maps Blizzard's brought out yet. It's the Yin to Steppes of War's Yang. At least with Steppes we could have short, exciting games -- too short, naturally, but at least you wouldn't fall asleep part way through a game.

Edit: Frankly, I'm quite surprised Blizzard didn't learn from their mistakes with Condemned Ridge. This is even worse than that map.
Twitter: @iamcaustic
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2013-10-24 20:23:00
October 24 2013 20:22 GMT
#163
On October 25 2013 05:21 iamcaustic wrote:
Alterzim Stronghold TE is one of the worst maps Blizzard's brought out yet. It's the Yin to Steppes of War's Yang. At least with Steppes we could have short, exciting games -- too short, naturally, but at least you wouldn't fall asleep part way through a game.

And with this map we can have long, exciting games after NR15 :D
Akilon is much smaller, yet it is one of candidates on most boring map ever up there with Daybreak.
DeMoN pulls off a Miracle and Flies to the Moon
[PkF] Wire
Profile Joined March 2013
France24238 Posts
Last Edited: 2013-10-24 20:26:15
October 24 2013 20:25 GMT
#164
Edit: Frankly, I'm quite surprised Blizzard didn't learn from their mistakes with Condemned Ridge. This is even worse than that map.


Thought the exact same. Condemned Ridge was supremely bad, yet this map seems to manage to magnify every problem Condemned Ridge had.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 24 2013 20:31 GMT
#165
On October 25 2013 05:25 [PkF] Wire wrote:
Show nested quote +
Edit: Frankly, I'm quite surprised Blizzard didn't learn from their mistakes with Condemned Ridge. This is even worse than that map.


Thought the exact same. Condemned Ridge was supremely bad, yet this map seems to manage to magnify every problem Condemned Ridge had.

As someone who completely missed 2012 in SC2 can you explain? Except for the fact of that Ridge map being stupidly large (at least LP claims so), being not symmetric on close vertical spawns (and ofc more splittable than Shakuras) nothing comes to mind.
DeMoN pulls off a Miracle and Flies to the Moon
ReachTheSky
Profile Joined April 2010
United States3294 Posts
October 24 2013 20:51 GMT
#166
Map is way too big. Needs to be severely shrunken down, In fact it needs to be smaller than whirlwind.
TL+ Member
Enselmis
Profile Joined July 2013
Canada47 Posts
October 24 2013 20:55 GMT
#167
You could float to the natural at the start to see if you could confuse the crap out of somebody. It'd be so legit.
u wot m8
Lobotomist
Profile Joined May 2010
United States1541 Posts
October 24 2013 21:05 GMT
#168
in base expo nooooooo. it burns ussssss.

Teching to hive too quickly isn't just a risk: it's an ultrarisk
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2013-10-24 21:20:46
October 24 2013 21:16 GMT
#169
On October 25 2013 02:53 InfCereal wrote:
Played a relatively high level game today, if anyone wants to see ZvT on the new map:

http://ggtracker.com/matches/4266559


That actually showcased nothing, lol.. Tnx for the effort though
Another world, another place, another universe, won the race.. :) ;) :P
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
October 24 2013 21:41 GMT
#170
Is it just me or do you obviously always have an advantage over the base clockwise of you (their in base natural expansion is exposed by air, yours isnt)?

I don't think they get it...
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
October 24 2013 22:02 GMT
#171
On October 25 2013 05:22 lolfail9001 wrote:
Show nested quote +
On October 25 2013 05:21 iamcaustic wrote:
Alterzim Stronghold TE is one of the worst maps Blizzard's brought out yet. It's the Yin to Steppes of War's Yang. At least with Steppes we could have short, exciting games -- too short, naturally, but at least you wouldn't fall asleep part way through a game.

And with this map we can have long, exciting games after NR15 :D
Akilon is much smaller, yet it is one of candidates on most boring map ever up there with Daybreak.


I thought DayBreak was a magnificient map just unfortunate units and game dynamics resulted in an eventually terrible dominant strategy. TO that point though it had a lovely balance and flow to it.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
TMStarcraft
Profile Joined September 2010
Australia686 Posts
October 24 2013 22:06 GMT
#172
On October 24 2013 14:06 Shellshock wrote:
Show nested quote +
On October 24 2013 14:00 Holdenintherye wrote:
The new map looks like it'll be a 50 minute game every time

At least it's not a map that should have 3 hour games ^^ It could be like the new CBTS though. Maybe we'll see some interesting tech rushes

Is there a vod of this 3 hour game? Seen it mentioned here and on the battlenet blog, want to watch it.
||
Ramiz1989
Profile Joined July 2012
12124 Posts
October 24 2013 22:25 GMT
#173
On October 25 2013 07:06 TMStarcraft wrote:
Show nested quote +
On October 24 2013 14:06 Shellshock wrote:
On October 24 2013 14:00 Holdenintherye wrote:
The new map looks like it'll be a 50 minute game every time

At least it's not a map that should have 3 hour games ^^ It could be like the new CBTS though. Maybe we'll see some interesting tech rushes

Is there a vod of this 3 hour game? Seen it mentioned here and on the battlenet blog, want to watch it.

http://www.gosugamers.net/starcraft2/vods/14935-mana-vs-firecake-akilon-wastes-longest-starcraft-2-game-ever
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
andrewlt
Profile Joined August 2009
United States7702 Posts
October 24 2013 22:49 GMT
#174
On October 25 2013 05:22 lolfail9001 wrote:
Show nested quote +
On October 25 2013 05:21 iamcaustic wrote:
Alterzim Stronghold TE is one of the worst maps Blizzard's brought out yet. It's the Yin to Steppes of War's Yang. At least with Steppes we could have short, exciting games -- too short, naturally, but at least you wouldn't fall asleep part way through a game.

And with this map we can have long, exciting games after NR15 :D


Nah, what happens most of the time is we have NR15. Then both players meet in the middle with 200/200, followed by a gg at 15:10.
OPL3SA2
Profile Joined April 2011
United States378 Posts
October 25 2013 03:19 GMT
#175
I don't get the purpose of these balance changes. They need to buff mech. They're not buffing mech. The armory merging the homogenization of upgrades won't do a thing. Siege tank going from 3.0 to 2.7 won't do much either. Try again, blizzard.
Playoffs? You're talking about playoffs?
Sufinsil
Profile Joined January 2011
United States760 Posts
October 25 2013 03:49 GMT
#176
So like every new map and balance change, how many people here commenting (negatively) on the two actually have played 15+ games on the new map and other test maps?
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 25 2013 04:39 GMT
#177
On October 25 2013 12:49 Sufinsil wrote:
So like every new map and balance change, how many people here commenting (negatively) on the two actually have played 15+ games on the new map and other test maps?

How many people don't need to? Serious question.
Comprehensive strategic intention: DNE
quebecman77
Profile Blog Joined February 2013
Canada133 Posts
Last Edited: 2013-10-25 12:59:51
October 25 2013 12:53 GMT
#178
On October 25 2013 13:39 EatThePath wrote:
Show nested quote +
On October 25 2013 12:49 Sufinsil wrote:
So like every new map and balance change, how many people here commenting (negatively) on the two actually have played 15+ games on the new map and other test maps?

How many people don't need to? Serious question.


When you have played 15 000 ++ games and are master/gm you know before testing this map....

That's just fucking bad design and a retarded map, the big macro game is the most boring crap in this game ever, because they last 10 top Sec and the winner..... Win the game.

The smaller map is the future, yea no change in hell I'm reinstalling sc2

When you see potential wasted, that's sad, for me Broodwar and sc2 are my favorite rats and still.... Was really sad to retire from sc2.....well no way you will know I'm who , let just say I did play..... did play a lot of games in sc2 and was decent.....


LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2013-10-25 13:17:33
October 25 2013 12:58 GMT
#179
Blizzard needs to understand that putting 20 bases on a map doesn't make people expand more and use more of the map.

People will just keep ignoring half the map as if it were just international air space.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
October 25 2013 13:22 GMT
#180
On October 25 2013 21:58 LaLuSh wrote:
Blizzard needs to understand that putting 20 bases on a map doesn't make people expand more and use more of the map.

People will just keep ignoring half the map as if it were just international air space.


If they want people to use more than the map then they need to do what should have been done ages ago and have only 3 bases per corner.

It's the only reason why I liked Antiga since it forced you to move to the other side of the map to take a fourth. Even Entombed wouldn't have been too bad had they not had the dumb as helll fourth bases which should've been mineral only between the two spawns.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
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