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On October 24 2013 19:48 S1eth wrote:Show nested quote +On October 24 2013 19:30 Lorch wrote:On October 24 2013 19:14 KrazyTrumpet wrote:On October 24 2013 17:47 Lorch wrote: I mean it doesn't look as awful as the maps they used to make. But for the love of god have the people who make sc2 maps spent their time doing something productive. If they would have spent all that time adding features to battle.net, working on new additions to the expansions or even just improving the netcode or cross server lag, instead of torturing us with their maps, we'd probably have a way better game right now. You have a huge community full of people making maps for free for you, use those. And please for the love of god stop making maps at blizzard.
Other than that nice that they give you 3 maps for what was once a ptr.. People who design maps almost certainly don't have the skillset for working on battle.net features. They are almost certainly separate teams...so no time is being "wasted" here. I do agree, the community maps tend to be made with people who actually have experience with the game at a high level, or at least get lots of input from people who do. Wait they have actual people whos fulltime job it is to only make these maps? Well I always figured they'd have some of their people do it on the side when they have time or have interns do them... Holy crap those poor people working at blizzard only to make shitty maps. Well I guess as I don't want them to loose their jobs, gogo keep up the shitty work! Who do you think makes the single player campaign maps? .
I come from fps were traditionally the people in charge for mp maps are different from those in charge of SP maps. I guess it would explain why their mp maps are so terrible given that they spent most of their time doing sp maps.
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Alterzim Stronghold TE is one of the worst maps Blizzard's brought out yet. It's the Yin to Steppes of War's Yang. At least with Steppes we could have short, exciting games -- too short, naturally, but at least you wouldn't fall asleep part way through a game.
Edit: Frankly, I'm quite surprised Blizzard didn't learn from their mistakes with Condemned Ridge. This is even worse than that map.
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Russian Federation40169 Posts
On October 25 2013 05:21 iamcaustic wrote: Alterzim Stronghold TE is one of the worst maps Blizzard's brought out yet. It's the Yin to Steppes of War's Yang. At least with Steppes we could have short, exciting games -- too short, naturally, but at least you wouldn't fall asleep part way through a game. And with this map we can have long, exciting games after NR15 :D Akilon is much smaller, yet it is one of candidates on most boring map ever up there with Daybreak.
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Edit: Frankly, I'm quite surprised Blizzard didn't learn from their mistakes with Condemned Ridge. This is even worse than that map.
Thought the exact same. Condemned Ridge was supremely bad, yet this map seems to manage to magnify every problem Condemned Ridge had.
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Russian Federation40169 Posts
On October 25 2013 05:25 [PkF] Wire wrote:Show nested quote +Edit: Frankly, I'm quite surprised Blizzard didn't learn from their mistakes with Condemned Ridge. This is even worse than that map. Thought the exact same. Condemned Ridge was supremely bad, yet this map seems to manage to magnify every problem Condemned Ridge had. As someone who completely missed 2012 in SC2 can you explain? Except for the fact of that Ridge map being stupidly large (at least LP claims so), being not symmetric on close vertical spawns (and ofc more splittable than Shakuras) nothing comes to mind.
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Map is way too big. Needs to be severely shrunken down, In fact it needs to be smaller than whirlwind.
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You could float to the natural at the start to see if you could confuse the crap out of somebody. It'd be so legit.
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in base expo nooooooo. it burns ussssss.
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That actually showcased nothing, lol.. Tnx for the effort though
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Is it just me or do you obviously always have an advantage over the base clockwise of you (their in base natural expansion is exposed by air, yours isnt)?
I don't think they get it...
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On October 25 2013 05:22 lolfail9001 wrote:Show nested quote +On October 25 2013 05:21 iamcaustic wrote: Alterzim Stronghold TE is one of the worst maps Blizzard's brought out yet. It's the Yin to Steppes of War's Yang. At least with Steppes we could have short, exciting games -- too short, naturally, but at least you wouldn't fall asleep part way through a game. And with this map we can have long, exciting games after NR15 :D Akilon is much smaller, yet it is one of candidates on most boring map ever up there with Daybreak.
I thought DayBreak was a magnificient map just unfortunate units and game dynamics resulted in an eventually terrible dominant strategy. TO that point though it had a lovely balance and flow to it.
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On October 24 2013 14:06 Shellshock wrote:Show nested quote +On October 24 2013 14:00 Holdenintherye wrote: The new map looks like it'll be a 50 minute game every time At least it's not a map that should have 3 hour games ^^ It could be like the new CBTS though. Maybe we'll see some interesting tech rushes Is there a vod of this 3 hour game? Seen it mentioned here and on the battlenet blog, want to watch it.
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On October 25 2013 05:22 lolfail9001 wrote:Show nested quote +On October 25 2013 05:21 iamcaustic wrote: Alterzim Stronghold TE is one of the worst maps Blizzard's brought out yet. It's the Yin to Steppes of War's Yang. At least with Steppes we could have short, exciting games -- too short, naturally, but at least you wouldn't fall asleep part way through a game. And with this map we can have long, exciting games after NR15 :D
Nah, what happens most of the time is we have NR15. Then both players meet in the middle with 200/200, followed by a gg at 15:10.
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I don't get the purpose of these balance changes. They need to buff mech. They're not buffing mech. The armory merging the homogenization of upgrades won't do a thing. Siege tank going from 3.0 to 2.7 won't do much either. Try again, blizzard.
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So like every new map and balance change, how many people here commenting (negatively) on the two actually have played 15+ games on the new map and other test maps?
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On October 25 2013 12:49 Sufinsil wrote: So like every new map and balance change, how many people here commenting (negatively) on the two actually have played 15+ games on the new map and other test maps? How many people don't need to? Serious question.
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On October 25 2013 13:39 EatThePath wrote:Show nested quote +On October 25 2013 12:49 Sufinsil wrote: So like every new map and balance change, how many people here commenting (negatively) on the two actually have played 15+ games on the new map and other test maps? How many people don't need to? Serious question.
When you have played 15 000 ++ games and are master/gm you know before testing this map....
That's just fucking bad design and a retarded map, the big macro game is the most boring crap in this game ever, because they last 10 top Sec and the winner..... Win the game.
The smaller map is the future, yea no change in hell I'm reinstalling sc2
When you see potential wasted, that's sad, for me Broodwar and sc2 are my favorite rats and still.... Was really sad to retire from sc2.....well no way you will know I'm who , let just say I did play..... did play a lot of games in sc2 and was decent.....
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Blizzard needs to understand that putting 20 bases on a map doesn't make people expand more and use more of the map. People will just keep ignoring half the map as if it were just international air space.
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United Kingdom12011 Posts
On October 25 2013 21:58 LaLuSh wrote: Blizzard needs to understand that putting 20 bases on a map doesn't make people expand more and use more of the map. People will just keep ignoring half the map as if it were just international air space.
If they want people to use more than the map then they need to do what should have been done ages ago and have only 3 bases per corner.
It's the only reason why I liked Antiga since it forced you to move to the other side of the map to take a fourth. Even Entombed wouldn't have been too bad had they not had the dumb as helll fourth bases which should've been mineral only between the two spawns.
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