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New Maps for Heart of the Swarm Balance Testing - Page 10

Forum Index > SC2 General
196 CommentsPost a Reply
Prev 1 8 9 10 All
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 25 2013 13:41 GMT
#181
On October 25 2013 21:58 LaLuSh wrote:
Blizzard needs to understand that putting 20 bases on a map doesn't make people expand more and use more of the map.

People will just keep ignoring half the map as if it were just international air space.

Pfft, this map is going to be FFA map too i bet.
DeMoN pulls off a Miracle and Flies to the Moon
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 25 2013 13:41 GMT
#182
On October 25 2013 22:22 Qikz wrote:
Show nested quote +
On October 25 2013 21:58 LaLuSh wrote:
Blizzard needs to understand that putting 20 bases on a map doesn't make people expand more and use more of the map.

People will just keep ignoring half the map as if it were just international air space.


If they want people to use more than the map then they need to do what should have been done ages ago and have only 3 bases per corner.

It's the only reason why I liked Antiga since it forced you to move to the other side of the map to take a fourth. Even Entombed wouldn't have been too bad had they not had the dumb as helll fourth bases which should've been mineral only between the two spawns.

Fighting Spirit to map pools lol :D?
DeMoN pulls off a Miracle and Flies to the Moon
Akaann
Profile Joined May 2011
Switzerland82 Posts
October 25 2013 14:40 GMT
#183
I just don't like this huge 4 player maps. The ones like Bel'Shir Vestige are much more fun...
https://www.instagram.com/luke4power/
Insoleet
Profile Joined May 2012
France1806 Posts
October 25 2013 14:46 GMT
#184
On October 25 2013 23:40 Akaann wrote:
I just don't like this huge 4 player maps. The ones like Bel'Shir Vestige are much more fun...


I hate games on BelShir. It mostly finishes after one fight.

I prefer games on huge map like whirlwind.
TeslasPigeon
Profile Joined March 2012
464 Posts
October 25 2013 16:20 GMT
#185
On October 25 2013 23:46 Insoleet wrote:
Show nested quote +
On October 25 2013 23:40 Akaann wrote:
I just don't like this huge 4 player maps. The ones like Bel'Shir Vestige are much more fun...


I hate games on BelShir. It mostly finishes after one fight.

I prefer games on huge map like whirlwind.


Me too. It's nice have maps where you can be greedy and sneak a base.

It would also be nice to have small maps as well.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 25 2013 16:50 GMT
#186
On October 26 2013 01:20 TeslasPigeon wrote:
Show nested quote +
On October 25 2013 23:46 Insoleet wrote:
On October 25 2013 23:40 Akaann wrote:
I just don't like this huge 4 player maps. The ones like Bel'Shir Vestige are much more fun...


I hate games on BelShir. It mostly finishes after one fight.

I prefer games on huge map like whirlwind.


Me too. It's nice have maps where you can be greedy and sneak a base.

It would also be nice to have small maps as well.

We have yeonsu for that.
DeMoN pulls off a Miracle and Flies to the Moon
kaos00
Profile Joined September 2010
United States125 Posts
October 25 2013 16:56 GMT
#187
Holy shit.

Why don't they add more Warp Prism buffs and maybe make Gateways cheaper? That would seem to satisfy Blizzards goal of making Warpgate the most abusive and powerful mechanic in any RTS.
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 25 2013 16:58 GMT
#188
On October 25 2013 23:46 Insoleet wrote:
Show nested quote +
On October 25 2013 23:40 Akaann wrote:
I just don't like this huge 4 player maps. The ones like Bel'Shir Vestige are much more fun...


I hate games on BelShir. It mostly finishes after one fight.

I prefer games on huge map like whirlwind.


the new map is absolutely huge, 1.44x the size of whirlwind
starleague forever
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 25 2013 17:01 GMT
#189
On October 26 2013 01:56 kaos00 wrote:
Holy shit.

Why don't they add more Warp Prism buffs and maybe make Gateways cheaper? That would seem to satisfy Blizzards goal of making Warpgate the most abusive and powerful mechanic in any RTS.

Wtf are you talking about?
DeMoN pulls off a Miracle and Flies to the Moon
Akimbo
Profile Joined February 2012
Canada104 Posts
October 25 2013 17:08 GMT
#190
This is map another super safe expansion map. Got to try it.
1-1+1-1+1-1+1-.......
kaos00
Profile Joined September 2010
United States125 Posts
October 25 2013 17:53 GMT
#191
On October 26 2013 02:01 lolfail9001 wrote:
Show nested quote +
On October 26 2013 01:56 kaos00 wrote:
Holy shit.

Why don't they add more Warp Prism buffs and maybe make Gateways cheaper? That would seem to satisfy Blizzards goal of making Warpgate the most abusive and powerful mechanic in any RTS.

Wtf are you talking about?


It's way above your head.

Keep making your 60 posts/day of this content level, Mr. Spambot.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 25 2013 19:00 GMT
#192
On October 25 2013 06:41 DinoMight wrote:
Is it just me or do you obviously always have an advantage over the base clockwise of you (their in base natural expansion is exposed by air, yours isnt)?

I don't think they get it...



You are correct, sir. Although it is arguably a very small advantage.
~ ~ <°)))><~ ~ ~
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
October 25 2013 21:20 GMT
#193
On October 24 2013 21:02 jdsowa wrote:
Looks like a pretty good map by 1998 standards. Just a nice large, dead, flat 2D space. Perfect for sitting in your base for 15 minutes, staring at your structures, robotically executing build orders you read off the internet. Should be an immediate hit with casuals and spectators.

:'D
The heart's eternal vow
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2013-10-25 21:24:36
October 25 2013 21:24 GMT
#194
On October 26 2013 02:53 kaos00 wrote:
Show nested quote +
On October 26 2013 02:01 lolfail9001 wrote:
On October 26 2013 01:56 kaos00 wrote:
Holy shit.

Why don't they add more Warp Prism buffs and maybe make Gateways cheaper? That would seem to satisfy Blizzards goal of making Warpgate the most abusive and powerful mechanic in any RTS.

Wtf are you talking about?


It's way above your head.

Keep making your 60 posts/day of this content level, Mr. Spambot.

Your statement in context of this topic was about as out of one as you could get. And i do hate Protoss as race.
Ah yeah, never mind, good baiting though.
DeMoN pulls off a Miracle and Flies to the Moon
Nerski
Profile Blog Joined November 2010
United States1095 Posts
October 25 2013 23:12 GMT
#195
On October 24 2013 12:58 Waxangel wrote:
Show nested quote +
Alterzim Stronghold (we’re pronouncing it ‘ahl-ter-zeem’) is a four-player map, designed with the specific goal in mind that all combinations of 1v1 spawn locations are viable and don’t offer an advantage to any one player.


that's not how four player maps work unless you're breaking the laws of timespace


This, looked at the map architecture and depending on spawns there is still rather obvious advantages to having one spawn over another.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
discator
Profile Joined March 2011
Germany639 Posts
October 25 2013 23:16 GMT
#196
woohoo even worse than akilon
;;
fireforce7
Profile Joined June 2010
United States334 Posts
October 26 2013 22:15 GMT
#197
more macro oriented maps!
I'm terranfying
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