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Russian Federation40186 Posts
On October 25 2013 21:58 LaLuSh wrote: Blizzard needs to understand that putting 20 bases on a map doesn't make people expand more and use more of the map. People will just keep ignoring half the map as if it were just international air space. Pfft, this map is going to be FFA map too i bet.
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Russian Federation40186 Posts
On October 25 2013 22:22 Qikz wrote:Show nested quote +On October 25 2013 21:58 LaLuSh wrote: Blizzard needs to understand that putting 20 bases on a map doesn't make people expand more and use more of the map. People will just keep ignoring half the map as if it were just international air space. If they want people to use more than the map then they need to do what should have been done ages ago and have only 3 bases per corner. It's the only reason why I liked Antiga since it forced you to move to the other side of the map to take a fourth. Even Entombed wouldn't have been too bad had they not had the dumb as helll fourth bases which should've been mineral only between the two spawns. Fighting Spirit to map pools lol :D?
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I just don't like this huge 4 player maps. The ones like Bel'Shir Vestige are much more fun...
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On October 25 2013 23:40 Akaann wrote: I just don't like this huge 4 player maps. The ones like Bel'Shir Vestige are much more fun...
I hate games on BelShir. It mostly finishes after one fight.
I prefer games on huge map like whirlwind.
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On October 25 2013 23:46 Insoleet wrote:Show nested quote +On October 25 2013 23:40 Akaann wrote: I just don't like this huge 4 player maps. The ones like Bel'Shir Vestige are much more fun... I hate games on BelShir. It mostly finishes after one fight. I prefer games on huge map like whirlwind.
Me too. It's nice have maps where you can be greedy and sneak a base.
It would also be nice to have small maps as well.
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Russian Federation40186 Posts
On October 26 2013 01:20 TeslasPigeon wrote:Show nested quote +On October 25 2013 23:46 Insoleet wrote:On October 25 2013 23:40 Akaann wrote: I just don't like this huge 4 player maps. The ones like Bel'Shir Vestige are much more fun... I hate games on BelShir. It mostly finishes after one fight. I prefer games on huge map like whirlwind. Me too. It's nice have maps where you can be greedy and sneak a base. It would also be nice to have small maps as well. We have yeonsu for that.
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Holy shit.
Why don't they add more Warp Prism buffs and maybe make Gateways cheaper? That would seem to satisfy Blizzards goal of making Warpgate the most abusive and powerful mechanic in any RTS.
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On October 25 2013 23:46 Insoleet wrote:Show nested quote +On October 25 2013 23:40 Akaann wrote: I just don't like this huge 4 player maps. The ones like Bel'Shir Vestige are much more fun... I hate games on BelShir. It mostly finishes after one fight. I prefer games on huge map like whirlwind.
the new map is absolutely huge, 1.44x the size of whirlwind
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Russian Federation40186 Posts
On October 26 2013 01:56 kaos00 wrote: Holy shit.
Why don't they add more Warp Prism buffs and maybe make Gateways cheaper? That would seem to satisfy Blizzards goal of making Warpgate the most abusive and powerful mechanic in any RTS. Wtf are you talking about?
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This is map another super safe expansion map. Got to try it.
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On October 26 2013 02:01 lolfail9001 wrote:Show nested quote +On October 26 2013 01:56 kaos00 wrote: Holy shit.
Why don't they add more Warp Prism buffs and maybe make Gateways cheaper? That would seem to satisfy Blizzards goal of making Warpgate the most abusive and powerful mechanic in any RTS. Wtf are you talking about?
It's way above your head.
Keep making your 60 posts/day of this content level, Mr. Spambot.
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On October 25 2013 06:41 DinoMight wrote: Is it just me or do you obviously always have an advantage over the base clockwise of you (their in base natural expansion is exposed by air, yours isnt)?
I don't think they get it...
You are correct, sir. Although it is arguably a very small advantage.
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On October 24 2013 21:02 jdsowa wrote: Looks like a pretty good map by 1998 standards. Just a nice large, dead, flat 2D space. Perfect for sitting in your base for 15 minutes, staring at your structures, robotically executing build orders you read off the internet. Should be an immediate hit with casuals and spectators. :'D
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Russian Federation40186 Posts
On October 26 2013 02:53 kaos00 wrote:Show nested quote +On October 26 2013 02:01 lolfail9001 wrote:On October 26 2013 01:56 kaos00 wrote: Holy shit.
Why don't they add more Warp Prism buffs and maybe make Gateways cheaper? That would seem to satisfy Blizzards goal of making Warpgate the most abusive and powerful mechanic in any RTS. Wtf are you talking about? It's way above your head. Keep making your 60 posts/day of this content level, Mr. Spambot. Your statement in context of this topic was about as out of one as you could get. And i do hate Protoss as race. Ah yeah, never mind, good baiting though.
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On October 24 2013 12:58 Waxangel wrote:Show nested quote +Alterzim Stronghold (we’re pronouncing it ‘ahl-ter-zeem’) is a four-player map, designed with the specific goal in mind that all combinations of 1v1 spawn locations are viable and don’t offer an advantage to any one player. that's not how four player maps work unless you're breaking the laws of timespace
This, looked at the map architecture and depending on spawns there is still rather obvious advantages to having one spawn over another.
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woohoo even worse than akilon
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more macro oriented maps!
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