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dirtydurb82
United States178 Posts
+ Show Spoiler + Sorry, had too. | ||
danl9rm
United States3111 Posts
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igay
Australia1178 Posts
On October 08 2013 01:51 JustPassingBy wrote: Show nested quote + On October 08 2013 01:51 DiMano wrote: WTF WHY EVRYONE RETIRES???????? What is wrog explain me please about 15-20 koreans have retired wtf is this... Mandatory Military Service not exactly the whole reasons | ||
AsaZZang
Germany30 Posts
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Goldfish
2230 Posts
On October 08 2013 01:52 TheBloodyDwarf wrote: Show nested quote + On October 08 2013 01:51 DiMano wrote: WTF WHY EVRYONE RETIRES???????? What is wrog explain me please about 15-20 koreans have retired wtf is this... Too much progamers. When kespa came to sc2, player pool got double That and with the WCS system. there are now half of the tournaments (in South Korea anyway). | ||
TurboMaN
Germany925 Posts
Sad days for SC2 | ||
e4e5nf3
Canada599 Posts
On October 08 2013 05:00 TurboMaN wrote: Another one bites the dust... Sad days for SC2 It's been a tough year for SC2. I almost dread what 2014 will bring. Meanwhile Coke Zero has recently decided to sponsor LoL and all the fans and players are rejoicing at how this is a momentous step for esports as a whole. Talk about opposite sides of the spectrum. | ||
rrwrwx
United States247 Posts
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JustPassingBy
10776 Posts
On October 08 2013 04:51 igay wrote: Show nested quote + On October 08 2013 01:51 JustPassingBy wrote: On October 08 2013 01:51 DiMano wrote: WTF WHY EVRYONE RETIRES???????? What is wrog explain me please about 15-20 koreans have retired wtf is this... Mandatory Military Service not exactly the whole reasons Ah, sry. My post was written in a time, where the op claimed that the mandatory military service was the reason. | ||
ninazerg
United States7291 Posts
On October 08 2013 01:38 Mortal wrote: about time some of the dead wood was burned out. the scene has ben saturated for quite a while. Usually when my mineral field is oversaturated, I usually bring over a siege tank to take out some of my workers. | ||
AngrySalmon
United Kingdom19 Posts
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GrimZeRo
United States113 Posts
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FLuE
United States1012 Posts
On October 08 2013 05:15 ninazerg wrote: Show nested quote + On October 08 2013 01:38 Mortal wrote: about time some of the dead wood was burned out. the scene has ben saturated for quite a while. Usually when my mineral field is oversaturated, I usually bring over a siege tank to take out some of my workers. So true. I'll be worried when high level players that are winning events start to retire in big quantities. Even the players that are a "big deal" because they are moving on are mostly players that haven't posted results in forever or are former big time BW players that didn't cut it in SC2 to the level that they wanted. The scene would be much better if there were about half as many pro players. More money to go around, less fighting over the available prize pool. More chance to develop fans/following/storyline because those players will get more exposure. | ||
SupLilSon
Malaysia4123 Posts
On October 08 2013 02:47 tar wrote: Show nested quote + On October 08 2013 02:41 Sejanus wrote: Dunno, but I know a handful of ppl who tried to become professional football players and quit in their 20s because they were just not making a living from it or didn't have any real perspective to ever earn decently. But of course not literally everyone can be a pro basketball player. Like not everyone can become a programmer, engineer, goon, pilot, driver and so on. All I am saying is you don't need to be a top player to earn good living in any mainstream pro sports. SC2 doesn't even compare like someone already said. I would argue the German Bundesliga is a rather big sports league and yet statistics say 25 percent of all professional players are bankrupt at the end of their career. Excluding the 1st league numbers go up to about edit: Making a living in a pro sport is damn hard even when the sport is as big as football. The reasons professional athletes so often go bankrupt are not the same. In football it is most likely not because of a lack of funds, but because the players themselves are highly inept at managing finances, saving money and planning for the future. Lots of professional athletes grow up knowing nothing but the specialized set of skills they need for their sport. They don't know what a savings account is, they don't know how to open bank accounts, they don't know how to write checks, etc. Spending big bucks is part of the professional sports culture and on top of that athletes incur injuries without solid health care plans. They also regularly get exploited by those around them because of the money and their lack of knowledge. It's not like SC2 where the players are fairly intelligent but there just isn't money. | ||
Locke-
499 Posts
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RuskiPanda
United States2906 Posts
On October 08 2013 05:44 Locke- wrote: When will it stop?! When there's a sustainable prize pool/player ratio no doubt. | ||
Caladan
Germany1238 Posts
I think everyone is agreeing in the fact that if you enjoy a game you play it. That's the point of playing. Payment or not. Why do you think thousands are starting Broodwar again. I can tell you, not for the money. I won't say more, because it's forbidden on TL.net nowadays to say that the game is not good (in IT terms that's called "security through obscurity"). So I won't say it. Just read that above and think logical please. | ||
Imagine42
United States73 Posts
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Cereb
Denmark3388 Posts
On October 08 2013 02:35 bouboule wrote: thanks to hots for killing sc2 How is this not a bannable offense by now? Using these one person retiring posts to spell doom and gloom based on your own crazed theories that have nothing to do with the actual matter at hand of a player retiring?! Anyway, best of luck to Shuttle in the future! There are just so ridiculously many excellent pro players competing at the top level right now that it's nearly impossible to succeed consistently. Edit: Holy moly - just the posts on this page alone. I desperately need to leave this thread immidiately. I can't take this level of ridiculousness. Some folks are just too far off the mark. | ||
Goldfish
2230 Posts
On October 08 2013 05:22 GrimZeRo wrote: Sad to see . Hopefully all these progamers will come back for WC4 Yeah, I think WarCraft 4 has lots of potential and lots of ways to revitalize the traditional RTS genre (well as close as it can be to still be considered a "traditional RTS"). (I consider anything a "traditional RTS" if it involves building structures, controlling units, gathering resources, and managing them all manually.) Even if SC2 was BW and just as good as BW (and BW is still doing well in South Korea, better than SC2 actually in terms of players in PC Bangs) then I'd doubt it still be able to compete with the likes of LoL or Dota. My things on thoughts on BW compared to SC2. + Show Spoiler + BW is actually easier to play and easier to get into and easier for casual compared to SC2. Why? Because in BW, a lot of things (microing Mutalisk, Vultures, and Reavers are good examples) have much more depth. It's easy for anyone to do but microing those units is more than "how fast you do it" (Mutalisk for example, you have to know when to use attack move, attack directly, patrol, hold position "in addition" you also have to pay attention to the direction the Mutalisk are facing "before" using any of those commands because some, like attack move, require Mutalisk to be facing the target before you attack or else you'll lose speed). For example, with Mutalisk, even people who are slow at least can practice and still get better at using them. If you don't have 400 APM, that's okay, you can still learn and practice and get better at using Mutalisk anyway because the micro has depth - it's more than simply "speed", and that applies to a lot of things in BW compared to SC2. This kind of depth, adds more ways for players to get better and practice. When you want to start learning how to use Mutalisk, you can practice using them in so many ways to get better at using them. In SC2, most of the micro and stuff is simply "how fast you can do it" and that's basically it. So, if you want to be better at microing, all it amounts to is "try to be faster at doing it" and that's it. Of course, positioning is also a big thing too but besides speed and knowing (for example) where to move your marines when you want to split them against banelings, that's basically all there is to microing in SC2. It's difficult, that's for sure. However, while it is difficult, if it doesn't have depth and if the only way to practice getting better at it is just simply "speed", then it's not as fun or satisfying as BW's micro and it makes the game as whole not as rewarding to play. SC2 is a hard game and probably just as hard as BW in a way. But, it really lacks depth. I do hope LotV makes SC2 better. It's not about copying the exact mechanics in BW but it's about adding more ways to do one task. But despite that, even if SC2 had all of those, I think traditional RTS may not be able to really compete with other games (in terms of popularity). It may have a niche following but you may wonder, what can be changed to keep the things we like and make it go above and beyond what we've been playing? And I think WarCraft 4 has the potential. + Show Spoiler + The main reason is, what BW and SC2 lacks compared to those games are a few things: 1. Variety and excitement with each new update or patch. With LoL and Dota, new heroes come out regularly, new items come out, and new cosmetics all come out regularly. With BW and SC2, they have none of those. If you can pick between two games you like equally but one has these things you can get (cosmetics for your heroes) while the other doesn't, then you'll likely play the former. WarCraft 4 can deal with this too since (if they are going with WC3 design) then they'll too have Heroes and all they did to do is throw in cosmetics. And WarCraft 3 at a few points did add new heroes (Goblin Tinker, then Goblin Alchemist, and Firelord for example). Something like this in SC2 (outside of expansions) is probably not likely. 2. Dota and LoL are built around keep the game fresh and changing. Kind of like Magic: The Gathering and other games. StarCraft is sort of meant to be a static game. You won't have major rule changes or crazy changes happening. Dota and LoL are free to do that (and with Dota at least, not sure about LoL, they have done it several times already where they do a big change). This keeps peoples interest in the game. You can say, StarCraft has meta changes or how players style and trends changes. Well, Dota and LoL has that too "in addition" to the developers helping kick start things with those types of changes. WarCraft 4, it doesn't have to the same thing as WC3 exactly, they can try more drastic changes. 3. Balancing - In Dota and LoL, due to the game works (even in competitive settings), no one has a "main hero" or "main race" or anything, no need for balance worries to limit the game.Dota and LoL don't have to worry about "Oh no, they nerfed <insert hero here> that means this team or these players can't make a living anymore because their hero or race is underpowered." because the game encourages you to use as many different heroes as possible. Plus, it makes the game refreshing. In SC, developers can't afford to try out big changes because it'll hurt the competitive gaming scene. And another problem of "sticking to 1 race" is that it makes the game kind of boring in a way if this player plays almost exactly the same as another just because they use the exact same race. WarCraft 4, they have a fresh start. WarCraft 4 doesn't have to use the traditional race system. Maybe, they could do it like card game or draft system where they pick from a pool of units, heroes, structures, etc, and mix them. Yeah, that's drastically different but they could try that with WC4 and if it turns out it does work, then great because it can revitalize the traditional RTS genre. And maybe (like card games or Dota or whatever) they regularly release new units, heroes, and stuff into the game. Also, even if races are gone, players could still build their race to be themed around another race. Maybe a player picks only orc units or something. Also how would mixing races together work? Well, I was thinking there would be limitations. Like how Magic: The Gathering has colors, you don't want to always have all of 5 colors because that means you can get mana screwed more often (need 5 different types of mana). WC4 could have mix and matching or races but still have requirements like "you need farms to build human units" or "you need orc burrows to build orc units", etc and picking farms would take up a "unit slot" that you could have used for a different unit or structure (for example). Anyway, these are just some small ideas on how WC4 could revitalize the RTS genre and the problem of why traditional RTS aren't just as appealing anymore. I'd really like a competitive 1v1 game (I dislike team games) and I definitely am interested in WC4 if/when Blizzard makes it. The major advantage StarCraft and WarCraft have over LoL and Dota is that they don't have to be team games, and I prefer 1v1 over team games. I like how if you're doing well, you know it's because of you . Or if you are losing, you can't just go and blame team mates. Also if WC4 does go the route of removing races and maybe trying a Magic: The Gathering thing where you can mix and match (to an extent, with certain restrictions like needing the right structures to tech up on certain races), then there will also be less balance complaints too which is nice. I do like how in Dota and LoL and MTG, the games are built around using all the different things in the game to win. I spoilered it because it's kind of really off topic in general. Edit - Well to defend the all the "oh noes, SC2 is dying" posts, at least it encourages discussion >.>. (Of course, I'm not helping the problem either by going into an off topic discussion on how WarCraft 4 can revitalize the genre >.>.) Also my previous post, I was on topic (said it does have to do with KeSPA players, more players in general, and how there are much less tournaments in South Korea), so yeah that's my excuse >.>. Though it does bring up a good point. In a way, for a lot of players I do care about but they just aren't doing well enough in SC2. I do want them to retire and do something else. Even if SC2 was super popular, there's always going to be players that are almost there but just aren't able to make a living off of the game. The same can be said for the professional scene in LoL and Dota 2 too. | ||
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