• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:30
CET 13:30
KST 21:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
I am looking for StarCraft 2 Beta Patch files Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament
Tourneys
SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Video Footage from 2005: The Birth of G2 in Spain [ASL21] Potential Map Candidates BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Season 2025 - Full Overview and Conclusion
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2084 users

6 possible balance changes - David Kim - Page 15

Forum Index > SC2 General
1350 CommentsPost a Reply
Prev 1 13 14 15 16 17 68 Next
rd
Profile Blog Joined July 2010
United States2586 Posts
September 23 2013 20:04 GMT
#281
On September 24 2013 05:02 Aquila- wrote:
As always from Blizzard completely random things in the patchnotes. Don't they think about the numbers at all before posting this? A DT beeing as fast as a stimmed Marine? Buffing Protoss cheese even more? Reducing mine Aoe by 60,5%? SERIOUSLY?


Balance changes that negatively affect my own race? SERIOUSLY?
CamoPillbox
Profile Joined April 2012
Czech Republic229 Posts
Last Edited: 2013-09-23 20:05:18
September 23 2013 20:04 GMT
#282
fast DT drop that cant be defended without turrets on whole base by terran if protoss just microes dts... + even faster oracle
with deadly protoss late game terran is just doomed even more than before vs protoss . + mech vs zerg, protoss still dont exist . They making protoss for middle master terran like wall what u cant jump behind or see the top......
Czech Terran(Hots) player
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
September 23 2013 20:04 GMT
#283
On September 24 2013 05:01 Plansix wrote:
Show nested quote +
On September 24 2013 04:58 Chaggi wrote:
On September 24 2013 04:53 Plansix wrote:
On September 24 2013 04:49 Chaggi wrote:
On September 24 2013 04:46 AnomalySC2 wrote:
On September 24 2013 04:45 Akusta wrote:
David Kim just throws out random stuff with no clue of their effects if you ask me. Looks like Terran is going back to the bottom.


lol he knows what he is doing. He could probably beat any player with any race pretty easily.


you're delusional

I think he means most players, as in the entire SC2 player base, not pros.. That is a pretty safe bet that he can beat the vast majority of people who hate on the patch and thinks DK sucks at the game.


That makes more sense, but at the same time, it's pretty obvious that the community as a whole and David Kim disagree on some key issues regarding the design of some of these units. A lot of what they're buffing doesn't really make sense, and a lot of the nerfs are just so overdone. WM's really freaking sucked for the first few months but baring Innovation, Zergs are competing with Terran's on every level. David Kim is by far better than me, but I can't for the life me understand his reasoning. Maybe I suck too much.

If by disagree, you mean that everyone is bias towards the race that they play and always whines when these test notes come out, then sure. Also, I would point that that there are a number of people in the thread who have said they like the changes. My twitter feed is full of players and casters that are also excited.

I don't think the "entire community" really ever agrees on anything except that icecream is awesome and beer is good. Even then, we have people who refuse to come to the promised land.


No, I think if anything, we've come to see that the community agrees on some non-balance stuff like the design of the game, and that there's something essentially wrong/different. Just from the topics here calling for changes in the game/scene and what not, it seems that we agree on the big ideas.
Lock0n
Profile Joined December 2012
United Kingdom184 Posts
September 23 2013 20:05 GMT
#284
The DT speed is impossible unless Terran can make Ravens without techlab, or DT damage is havled. DT will be as fast as stim marines - except that in TvP there is no way a Terran can get stim before a DT rush meaning that it is literally impossible to catch a DT by scanning and chasing them with marines.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
September 23 2013 20:05 GMT
#285
These changes seem less about balance and more about overall gameplay.
Moderatorlickypiddy
[PkF] Wire
Profile Joined March 2013
France24238 Posts
September 23 2013 20:05 GMT
#286
On September 24 2013 04:59 Undead1993 wrote:
as a toss, i am the happiest man alive right now!


Having even stronger coinflippy options makes you that happy ? Man, you must have a disgusting playstyle...
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
September 23 2013 20:06 GMT
#287
On September 24 2013 05:02 rd wrote:
Show nested quote +
On September 24 2013 04:59 Chaggi wrote:
On September 24 2013 04:54 rd wrote:
On September 24 2013 04:40 Plansix wrote:
On September 24 2013 04:36 rd wrote:
On September 24 2013 04:31 shid0x wrote:
On September 24 2013 04:29 Plansix wrote:
On September 24 2013 04:25 shid0x wrote:
Heya little man you like macro ?
well we don't.

-Blizzard 2013.

We got that macro thing down. We need to get back to harassing and earning those expansions.



Oh yeah and proxy oracle and DT and cocaine are gonna fix that ?
No,its just gonna be more cheese opportunities.

At least the zerg change asks you to use you brain for a bit.


Not sure why people don't realize exactly why DT's are cheesy. It's because they rely on an opponent not having sufficient detection, and they're almost completely useless after that point. Now they're buffed so that they might be useable regardless of detection, and aren't reliant so much on a gamble anymore, but people will just thumbs it down anyways cause fuck inadvertently buffing Protoss all-ins.

Lets face it, if they had buffed the oracle or DT is any way, people would have complained about all ins. It makes terrans have to be more careful and not just do that one or 2 openings that they always do. Or open reaper scout out where that gas is going.


The DT buff doesn't really change DT all-ins at all. The timing might have a few seconds shaved off if they weren't made with a warp prism, but the solutions are still the same. Those all-ins were busted if the opponent made the right read and had detection. It's not hard to defend two bases from cloaked units. But now they're way faster out on the map, dodging overseers/observers/scans more easily, and (might) not immediately be dead if caught with detection. Pretty much everyone harassed with the much more tankier and cheaper chargelots anyways unless you're caught with your pants down (no static detection at fringe bases). I can see the logic in this buff, though putting them back into the archives would have probably have been a better buff IMO.

The oracle change however doesn't really fix anything. The unit itself is like a Raven, except instead of having late game usefulness, it comes with the coin-flip fragility of a Banshee. And it doesn't change the fact that Robo is still just a better tech path than Stargate. This WILL be a direct buff to stargate all-ins.


So now, past 3-4 bases in TvP, I'm going to have DT's in my base, running around my production like invisible stimmed marines. Lovely. Like late game TvP wasn't hard enough.


Or you could just have a turret up near a depot wall and watch your mini-map.


Oh yes, my turret that's going to shoot the DT yes? So basically Terran's need to have a planetary or bunker in the production line with turrets at 3-4 bases because if the Terran decides to move out, and DT's in the base? lol
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2013-09-23 20:10:50
September 23 2013 20:07 GMT
#288
On September 24 2013 05:05 [PkF] Wire wrote:
Show nested quote +
On September 24 2013 04:59 Undead1993 wrote:
as a toss, i am the happiest man alive right now!


Having even stronger coinflippy options makes you that happy ? Man, you must have a disgusting playstyle...


it is not coinflippy if it becomes a viable and solid option....(Taste some of your own medicine),
it still way less annoying then cloak banshee openings in WoL, which were standard and solid.

its funny, that the protoss changes with the least effect on the game get the most critics here, double standards.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2013 20:08 GMT
#289
On September 24 2013 05:04 Chaggi wrote:
Show nested quote +
On September 24 2013 05:01 Plansix wrote:
On September 24 2013 04:58 Chaggi wrote:
On September 24 2013 04:53 Plansix wrote:
On September 24 2013 04:49 Chaggi wrote:
On September 24 2013 04:46 AnomalySC2 wrote:
On September 24 2013 04:45 Akusta wrote:
David Kim just throws out random stuff with no clue of their effects if you ask me. Looks like Terran is going back to the bottom.


lol he knows what he is doing. He could probably beat any player with any race pretty easily.


you're delusional

I think he means most players, as in the entire SC2 player base, not pros.. That is a pretty safe bet that he can beat the vast majority of people who hate on the patch and thinks DK sucks at the game.


That makes more sense, but at the same time, it's pretty obvious that the community as a whole and David Kim disagree on some key issues regarding the design of some of these units. A lot of what they're buffing doesn't really make sense, and a lot of the nerfs are just so overdone. WM's really freaking sucked for the first few months but baring Innovation, Zergs are competing with Terran's on every level. David Kim is by far better than me, but I can't for the life me understand his reasoning. Maybe I suck too much.

If by disagree, you mean that everyone is bias towards the race that they play and always whines when these test notes come out, then sure. Also, I would point that that there are a number of people in the thread who have said they like the changes. My twitter feed is full of players and casters that are also excited.

I don't think the "entire community" really ever agrees on anything except that icecream is awesome and beer is good. Even then, we have people who refuse to come to the promised land.


No, I think if anything, we've come to see that the community agrees on some non-balance stuff like the design of the game, and that there's something essentially wrong/different. Just from the topics here calling for changes in the game/scene and what not, it seems that we agree on the big ideas.

I think we have seen that a section of the community loves to talk about design and have endless discussions about BW as this abstract concept of greatness and then complain about SC2 a lot. People agree about stuff in theory, but when it comes down to the nitty gritty of changing things, that is when it all falls apart.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
September 23 2013 20:08 GMT
#290
I love this community...every time we do this balance testing map thing people always gloss right over the word "testing" and act like all these changes are coming out tomorrow.

Every. Goddamned. Time.

*sigh*
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2013-09-23 20:10:34
September 23 2013 20:09 GMT
#291
On September 24 2013 05:06 Chaggi wrote:
Show nested quote +
On September 24 2013 05:02 rd wrote:
On September 24 2013 04:59 Chaggi wrote:
On September 24 2013 04:54 rd wrote:
On September 24 2013 04:40 Plansix wrote:
On September 24 2013 04:36 rd wrote:
On September 24 2013 04:31 shid0x wrote:
On September 24 2013 04:29 Plansix wrote:
On September 24 2013 04:25 shid0x wrote:
Heya little man you like macro ?
well we don't.

-Blizzard 2013.

We got that macro thing down. We need to get back to harassing and earning those expansions.



Oh yeah and proxy oracle and DT and cocaine are gonna fix that ?
No,its just gonna be more cheese opportunities.

At least the zerg change asks you to use you brain for a bit.


Not sure why people don't realize exactly why DT's are cheesy. It's because they rely on an opponent not having sufficient detection, and they're almost completely useless after that point. Now they're buffed so that they might be useable regardless of detection, and aren't reliant so much on a gamble anymore, but people will just thumbs it down anyways cause fuck inadvertently buffing Protoss all-ins.

Lets face it, if they had buffed the oracle or DT is any way, people would have complained about all ins. It makes terrans have to be more careful and not just do that one or 2 openings that they always do. Or open reaper scout out where that gas is going.


The DT buff doesn't really change DT all-ins at all. The timing might have a few seconds shaved off if they weren't made with a warp prism, but the solutions are still the same. Those all-ins were busted if the opponent made the right read and had detection. It's not hard to defend two bases from cloaked units. But now they're way faster out on the map, dodging overseers/observers/scans more easily, and (might) not immediately be dead if caught with detection. Pretty much everyone harassed with the much more tankier and cheaper chargelots anyways unless you're caught with your pants down (no static detection at fringe bases). I can see the logic in this buff, though putting them back into the archives would have probably have been a better buff IMO.

The oracle change however doesn't really fix anything. The unit itself is like a Raven, except instead of having late game usefulness, it comes with the coin-flip fragility of a Banshee. And it doesn't change the fact that Robo is still just a better tech path than Stargate. This WILL be a direct buff to stargate all-ins.


So now, past 3-4 bases in TvP, I'm going to have DT's in my base, running around my production like invisible stimmed marines. Lovely. Like late game TvP wasn't hard enough.


Or you could just have a turret up near a depot wall and watch your mini-map.


Oh yes, my turret that's going to shoot the DT yes? So basically Terran's need to have a planetary or bunker in the production line with turrets at 3-4 bases because if the Terran decides to move out, and DT's in the base? lol


No, the turret thats gonna show you the red blip on the mini-map so you can raise your depots, re-rally appropriately, and if you aren't way out of position, walk over with your army and clean-up. Cause TBH if you can't do that, the buffed DT could also just be a few chargelots. It makes 0 difference because they're both going to do a lot of damage if left unopposed when you react slowly/poorly.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
September 23 2013 20:09 GMT
#292
On September 24 2013 05:08 Plansix wrote:
Show nested quote +
On September 24 2013 05:04 Chaggi wrote:
On September 24 2013 05:01 Plansix wrote:
On September 24 2013 04:58 Chaggi wrote:
On September 24 2013 04:53 Plansix wrote:
On September 24 2013 04:49 Chaggi wrote:
On September 24 2013 04:46 AnomalySC2 wrote:
On September 24 2013 04:45 Akusta wrote:
David Kim just throws out random stuff with no clue of their effects if you ask me. Looks like Terran is going back to the bottom.


lol he knows what he is doing. He could probably beat any player with any race pretty easily.


you're delusional

I think he means most players, as in the entire SC2 player base, not pros.. That is a pretty safe bet that he can beat the vast majority of people who hate on the patch and thinks DK sucks at the game.


That makes more sense, but at the same time, it's pretty obvious that the community as a whole and David Kim disagree on some key issues regarding the design of some of these units. A lot of what they're buffing doesn't really make sense, and a lot of the nerfs are just so overdone. WM's really freaking sucked for the first few months but baring Innovation, Zergs are competing with Terran's on every level. David Kim is by far better than me, but I can't for the life me understand his reasoning. Maybe I suck too much.

If by disagree, you mean that everyone is bias towards the race that they play and always whines when these test notes come out, then sure. Also, I would point that that there are a number of people in the thread who have said they like the changes. My twitter feed is full of players and casters that are also excited.

I don't think the "entire community" really ever agrees on anything except that icecream is awesome and beer is good. Even then, we have people who refuse to come to the promised land.


No, I think if anything, we've come to see that the community agrees on some non-balance stuff like the design of the game, and that there's something essentially wrong/different. Just from the topics here calling for changes in the game/scene and what not, it seems that we agree on the big ideas.

I think we have seen that a section of the community loves to talk about design and have endless discussions about BW as this abstract concept of greatness and then complain about SC2 a lot. People agree about stuff in theory, but when it comes down to the nitty gritty of changing things, that is when it all falls apart.


Yeah, this is true. Personally, all I want to see is design where there's trade off between two different choices like Warp Gate vs Gateway and smaller, even if still fast, engagements. But that's a pipe dream and I'm gonna just end up crying about balance changes. I guess it doesn't help that I lost my last 5 TvP's from DT harass at 5 bases.
TT1
Profile Blog Joined December 2008
Canada10012 Posts
September 23 2013 20:09 GMT
#293
On September 24 2013 05:08 KrazyTrumpet wrote:
I love this community...every time we do this balance testing map thing people always gloss right over the word "testing" and act like all these changes are coming out tomorrow.

Every. Goddamned. Time.

*sigh*


the issue is the fact that they would even consider these protoss changes, shows a lack of knowledge in regards to the game
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Doc Brawler
Profile Joined November 2011
United States260 Posts
September 23 2013 20:10 GMT
#294
Can the oracle's tag ability tag cloaked burrowed units?
I am become Death, the Destroyer of Worlds
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2013 20:10 GMT
#295
On September 24 2013 05:08 KrazyTrumpet wrote:
I love this community...every time we do this balance testing map thing people always gloss right over the word "testing" and act like all these changes are coming out tomorrow.

Every. Goddamned. Time.

*sigh*

At least we are consistent. I also love how everyone will post in this thread, but on one plays the test map in question.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
EagleFighter
Profile Joined July 2013
United States5 Posts
September 23 2013 20:11 GMT
#296
To preface these comments I am a Protoss Player

1. Mech - I'm happy to finally see Mech get a buff of some kind + with the nerf of Widow Mine I think we will see more variation from Terran when playing Zerg. I don't think the Widow Mine buff changes any other matchup because it will still kill clumped workers when they stack. I think combining the upgrades is long overdue and was surprised it didn't happen on the last update.

2. Roach - I feel like this isn't utilized a whole lot and don't think this "buff" really changes a whole lot. For the players that do use it...They can't complain.

3. DT's and Oracles: I love the DT speed upgrade as a Protoss to be able to deal with Terran drops more effectively but I think the Oracle should remain as is. I think moving it to only 100 makes Protoss Stargate/Gateway All-Ins which are common even more likely, it won't create Oracle play late game.
When Life gives you lemons throw them back and demand something more.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
September 23 2013 20:11 GMT
#297
On September 24 2013 05:07 freetgy wrote:
Show nested quote +
On September 24 2013 05:05 [PkF] Wire wrote:
On September 24 2013 04:59 Undead1993 wrote:
as a toss, i am the happiest man alive right now!


Having even stronger coinflippy options makes you that happy ? Man, you must have a disgusting playstyle...


not if coinflippy options becomes solid...


The thing is those harass options can never become parts of a real army because of how fragile they are. DTs evaporate once they can be detected and any serious anti-air force annihilates oracles in mid-lategame straight fights. I'm sorry but in their current state (glass cannons : low health and huge damage input) DTs and oracles will never be more than coinflippy harass options (less so for DTs since they're invisible and any good player should incorporate them in lategame). The true solid harass option for toss is warp prism, and I feel it's not even used enough now. Protoss is in a really fine state now, those patches would only make PvP uninteresting and unplayable again and give some random tosses undeserved build order wins.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
September 23 2013 20:12 GMT
#298
On September 24 2013 05:08 Plansix wrote:
Show nested quote +
On September 24 2013 05:04 Chaggi wrote:
On September 24 2013 05:01 Plansix wrote:
On September 24 2013 04:58 Chaggi wrote:
On September 24 2013 04:53 Plansix wrote:
On September 24 2013 04:49 Chaggi wrote:
On September 24 2013 04:46 AnomalySC2 wrote:
On September 24 2013 04:45 Akusta wrote:
David Kim just throws out random stuff with no clue of their effects if you ask me. Looks like Terran is going back to the bottom.


lol he knows what he is doing. He could probably beat any player with any race pretty easily.


you're delusional

I think he means most players, as in the entire SC2 player base, not pros.. That is a pretty safe bet that he can beat the vast majority of people who hate on the patch and thinks DK sucks at the game.


That makes more sense, but at the same time, it's pretty obvious that the community as a whole and David Kim disagree on some key issues regarding the design of some of these units. A lot of what they're buffing doesn't really make sense, and a lot of the nerfs are just so overdone. WM's really freaking sucked for the first few months but baring Innovation, Zergs are competing with Terran's on every level. David Kim is by far better than me, but I can't for the life me understand his reasoning. Maybe I suck too much.

If by disagree, you mean that everyone is bias towards the race that they play and always whines when these test notes come out, then sure. Also, I would point that that there are a number of people in the thread who have said they like the changes. My twitter feed is full of players and casters that are also excited.

I don't think the "entire community" really ever agrees on anything except that icecream is awesome and beer is good. Even then, we have people who refuse to come to the promised land.


No, I think if anything, we've come to see that the community agrees on some non-balance stuff like the design of the game, and that there's something essentially wrong/different. Just from the topics here calling for changes in the game/scene and what not, it seems that we agree on the big ideas.

I think we have seen that a section of the community loves to talk about design and have endless discussions about BW as this abstract concept of greatness and then complain about SC2 a lot. People agree about stuff in theory, but when it comes down to the nitty gritty of changing things, that is when it all falls apart.

It's not that it falls apart, it's just that ultimately it's up to Blizzard to make any changes so all we can do is discuss the issue. If the matter is purely theoretical there is very little cost to disagreeing, and it makes the discussion more fun if there is a wide variety of opinions.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
September 23 2013 20:12 GMT
#299
Mech ground and air attack upgrades combined: After 10,000 years, this change is finally free! Now to conquer Earth!

Widow mine splash radius decreased from 1.75 to 1.1: That's kind of extreme, but the nerf was needed.

Siege tank attack period decreased from 3 to 2.7: That's about equivalent to a +1 upgrade. Nice little buff, but maybe not that impactful, except in TvT. Should make tanks a little more viable in TvZ, but not much.

Oracle cost decreased from 150/150 to 150/100: Well, cheapening Dark Shrines let to more late game DTs, so...I'm not sold.

Dark Templar movement speed : This is totally broken. I love it. Faster than the speed of sound and light combined, stealthier than a mouse fart on the moon. This is the kind of utterly ludicrously good unit SC2 needs more of.

Roach speed upgrade also increases the burrowed roach movement speed from 1.41 to 2.25: Fuck yo' force fields. Probably not that important of a change, but worst case scenario is that is does nothing.
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-09-23 20:15:58
September 23 2013 20:12 GMT
#300
Wow, not the total re-design of SC2 that I wanted, but that's a lot of changes.

While these changes are not the best, I think Blizzard knows SC2 is not doing well, so they are trying (lazy) ways to make things (possibly) more interesting.

I vote ineffectual in the long run.
T P Z sagi
Prev 1 13 14 15 16 17 68 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#70
WardiTV525
OGKoka 137
Rex64
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko281
OGKoka 137
Rex 64
StarCraft: Brood War
Calm 2898
Rain 2298
GuemChi 2260
Horang2 761
EffOrt 551
Stork 529
Shuttle 492
Larva 400
Rush 389
BeSt 332
[ Show more ]
Mini 315
firebathero 271
ZerO 241
Zeus 169
Light 167
Snow 150
Pusan 107
JYJ 103
hero 97
Soma 91
Barracks 84
Mind 74
Killer 69
Aegong 65
Sharp 45
Hm[arnc] 44
ToSsGirL 35
Sexy 34
zelot 28
Nal_rA 28
ajuk12(nOOB) 18
scan(afreeca) 15
GoRush 12
Noble 10
SilentControl 8
ivOry 7
Terrorterran 7
Icarus 4
Dota 2
Gorgc2419
singsing2176
Dendi260
XcaliburYe83
Counter-Strike
olofmeister1737
shoxiejesuss1337
kennyS1236
x6flipin498
oskar128
Super Smash Bros
Mew2King88
Other Games
B2W.Neo984
crisheroes268
Pyrionflax249
Sick185
ZerO(Twitch)13
Organizations
Other Games
gamesdonequick2023
StarCraft: Brood War
UltimateBattle 928
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH163
• LUISG 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade485
Upcoming Events
Monday Night Weeklies
4h 30m
OSC
22h 30m
PiGosaur Monday
1d 12h
The PondCast
1d 21h
OSC
1d 22h
Big Brain Bouts
4 days
Serral vs TBD
BSL 21
5 days
BSL 21
6 days
Liquipedia Results

Completed

IPSL Winter 2025-26
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.