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Active: 1292 users

6 possible balance changes - David Kim - Page 13

Forum Index > SC2 General
1350 CommentsPost a Reply
Prev 1 11 12 13 14 15 68 Next
scares
Profile Joined December 2010
Germany239 Posts
September 23 2013 19:41 GMT
#241
On September 24 2013 04:36 rd wrote:
Show nested quote +
On September 24 2013 04:31 shid0x wrote:
On September 24 2013 04:29 Plansix wrote:
On September 24 2013 04:25 shid0x wrote:
Heya little man you like macro ?
well we don't.

-Blizzard 2013.

We got that macro thing down. We need to get back to harassing and earning those expansions.



Oh yeah and proxy oracle and DT and cocaine are gonna fix that ?
No,its just gonna be more cheese opportunities.

At least the zerg change asks you to use you brain for a bit.


Not sure why people don't realize exactly why DT's are cheesy. It's because they rely on an opponent not having sufficient detection, and they're almost completely useless after that point. Now they're buffed so that they might be useable regardless of detection, and aren't reliant so much on a gamble anymore, but people will just thumbs it down anyways cause fuck inadvertently buffing Protoss all-ins.


While you are right about dts, the reason people will always downvote dt buffs are simple: Isn't it a great feeling to lose to them? I mean not having detection when they run in must be a really good feeling, and while you kinda have to blame yourself, it still is something that one forgets very easily. I personally would also like to see turrets either without ebay or also after an armory as it's just one of the most ANNOYING (not imbalanced or game breaking just easy to overlook) thing to have to do when meching.
Your ad could be here
ff7legend
Profile Blog Joined April 2007
United States213 Posts
September 23 2013 19:42 GMT
#242
I hope they end up tweaking the mothership core as well. Give Terran at least a chance to win early game.
I am the best ever... aka Truth, Judge, Legend
Rockafella
Profile Joined August 2010
United Kingdom291 Posts
Last Edited: 2013-09-23 19:44:18
September 23 2013 19:43 GMT
#243
David Kim is retarded. "Protoss aren't harassing because their harass options aren't good enough! "

Lolwut, no it's because Mothership-core means they are far too comfortable to even want to multitask.



User was warned for this post
Taefox
Profile Joined March 2010
1533 Posts
September 23 2013 19:43 GMT
#244
i will play sc back when this patch goes live
@taefoxy
Akusta
Profile Joined May 2012
United States41 Posts
September 23 2013 19:45 GMT
#245
David Kim just throws out random stuff with no clue of their effects if you ask me. Looks like Terran is going back to the bottom.
Taefox
Profile Joined March 2010
1533 Posts
Last Edited: 2013-09-23 19:46:48
September 23 2013 19:45 GMT
#246
sorry wrong post
@taefoxy
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
September 23 2013 19:45 GMT
#247
lol, DT's chasing stimmed Marines.. LOL :D
ThirdDegree
Profile Joined February 2011
United States329 Posts
September 23 2013 19:45 GMT
#248
Every change gets thumbed up except Protoss buffs :'(

Kidding aside, the DT movement speed would be ridiculous. I think if you go DT's, you should be punished in some way if your opponent scouts/prepares. Having them be able to zip in and out seems like going DT would be a little too safe. I feel like the Oracle change wouldn't do a whole lot either, aside from allowing earlier detection in PvP.
I am terrible
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2013-09-23 19:46:31
September 23 2013 19:46 GMT
#249
The tank's attack speed buff is a 10% DPS buff, similar to 30(50) damage to (33)55 damage. I am not optimistic that this change will bring out mech TvP or TvZ. It will help the existing mech players like HTOMario and Avilo but it may not be a big incentive for others to play mech in TvP and TvZ. As David Kim said in the IEM Shanghai interview, he is reluctant to buff tank because he worries about tank in TvT. But certainly we will see more siege tank.

Also, Not sure 1-1-1 will be useful after the buff when nexus cannon has a range of 13, same as siege tank.

Oracle's gas reduction will only make it even earlier in the early game and this is opposite to their intention which is to increase its use in the mid-late-game.

DT is the same speed as the buffed overseer. It's way too fast.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
September 23 2013 19:46 GMT
#250
On September 24 2013 04:45 Akusta wrote:
David Kim just throws out random stuff with no clue of their effects if you ask me. Looks like Terran is going back to the bottom.


lol he knows what he is doing. He could probably beat any player with any race pretty easily.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2013-09-23 20:36:24
September 23 2013 19:47 GMT
#251
edit: just noticed how confusing my post was. too poorly worded, lets try this again
ModeratorBlame yourself or God
Akusta
Profile Joined May 2012
United States41 Posts
September 23 2013 19:47 GMT
#252
On September 24 2013 04:46 AnomalySC2 wrote:
Show nested quote +
On September 24 2013 04:45 Akusta wrote:
David Kim just throws out random stuff with no clue of their effects if you ask me. Looks like Terran is going back to the bottom.


lol he knows what he is doing. He could probably beat any player with any race pretty easily.


Looking at this DT buff proposition. I think you're mistaken. And I'm sure David Kim would lose to any master player at this point. This isn't season 1.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
September 23 2013 19:49 GMT
#253
On September 24 2013 04:46 AnomalySC2 wrote:
Show nested quote +
On September 24 2013 04:45 Akusta wrote:
David Kim just throws out random stuff with no clue of their effects if you ask me. Looks like Terran is going back to the bottom.


lol he knows what he is doing. He could probably beat any player with any race pretty easily.


you're delusional
Dauntless
Profile Joined May 2010
Norway548 Posts
Last Edited: 2013-09-23 19:50:30
September 23 2013 19:49 GMT
#254
Siege Tank DPS
Current 0 +1 +2 +3
vs non-Armored: 11.67 12.67 13.67 14.67
vs Armored: 16.67 18.34 20 21.67
Post-Patch: - - - -
vs non-Armored: 12.96 14.07 15.19 16.30
vs Armored: 18.52 20.4 22.23 24.07


DPS-wise, this basically means Siege Tanks always start with +1 (and then some), but it goes up to +4.
If that isn't significant, I don't know what is.
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
Decendos
Profile Joined August 2011
Germany1341 Posts
September 23 2013 19:50 GMT
#255
On September 24 2013 04:47 Zelniq wrote:
First impression is I like every change so far, and the roach/DT changes in particular are refreshing and interesting. I'm still waiting for overlord speed increase at lair for more viable dropping options as well as a nydus improvement to make it less gimmicky.


this would be sooooooo awesome. like so awesome, they could nerf anything else of Z :D
Jerom
Profile Joined April 2011
Netherlands588 Posts
September 23 2013 19:50 GMT
#256
On September 24 2013 04:46 larse wrote:
The tank's attack speed buff is a 10% DPS buff, similar to 30(50) damage to (33)55 damage. I am not optimistic that this change will bring out mech TvP or TvZ. It will help the existing mech players like HTOMario and Avilo but it may not be a big incentive for others to play mech in TvP and TvZ. As David Kim said in the IEM Shanghai interview, he is reluctant to buff tank because he worries about tank in TvT. But certainly we will see more siege tank.

Also, Not sure 1-1-1 will be useful after the buff when nexus cannon has a range of 13, same as siege tank.

Oracle's gas reduction will only make it even earlier in the early game and this is opposite to their intention which is to increase its use in the mid-late-game.

DT is the same speed as the buffed overseer. It's way too fast.

So that means we maybe have to reconsider the hard-counters to the tank (viper and immortal).
ImperialFist
Profile Joined April 2013
790 Posts
September 23 2013 19:50 GMT
#257
On September 24 2013 04:35 TT1 wrote:
"We’re seeing Oracles only being used in the early game, and not much during any other stage of the game."

this line of reasoning is the furthest thing from the truth. in pvz u can follow up an oracle with a void and control zergs creep. in pvt u can keep tabs of terrans army with revelation which makes it much easier to deal with drops because your robo tech is obviously going to be delayed. in pvp u can scout ur oppos tech path by constantly revealing their base, also oracles are extremely helpful in the lategame when you have tempests out in all 3 mus (especially in pvz)

pvp is already extremely coinflipy in the early game and this is only going to make it worse, they need to be thinking about nerfing the oracle not buffing it. dt buff is very random, i really dont understand it

and oracles are extremely common in the current meta in all 3 mus..


Once again you confirm your place as one of the seven BasedGods of SC.

I love and worship you TT1 <3
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 23 2013 19:50 GMT
#258
I'm getting pretty sick and tired of blizzard telling us what THEY want to see us use in games.
starleague forever
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
September 23 2013 19:50 GMT
#259
On September 24 2013 04:46 AnomalySC2 wrote:
Show nested quote +
On September 24 2013 04:45 Akusta wrote:
David Kim just throws out random stuff with no clue of their effects if you ask me. Looks like Terran is going back to the bottom.


lol he knows what he is doing. He could probably beat any player with any race pretty easily.

They are not going to introduce all these changes to the game, this initiative by David Kim is just to test possible changes. Balance hardly comes into it, it's better to try and evaluate the changes on their individual merit.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2013 19:51 GMT
#260
On September 24 2013 04:47 Akusta wrote:
Show nested quote +
On September 24 2013 04:46 AnomalySC2 wrote:
On September 24 2013 04:45 Akusta wrote:
David Kim just throws out random stuff with no clue of their effects if you ask me. Looks like Terran is going back to the bottom.


lol he knows what he is doing. He could probably beat any player with any race pretty easily.


Looking at this DT buff proposition. I think you're mistaken. And I'm sure David Kim would lose to any master player at this point. This isn't season 1.

We will never know, but clearly we should call his skill in the game into question because you disagree with the balance changes. Thats always a good way to win an argument.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
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