• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:01
CEST 09:01
KST 16:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)74ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
Farewell Beloved Starcraft (Youtube Videos) ASL 22 Proposed Map Pool BW General Discussion vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
The Games Industry And ATVI US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9789 users

Blizzcon qualification probabilities simulation - Page 30

Forum Index > SC2 General
1549 CommentsPost a Reply
Prev 1 28 29 30 31 32 78 Next
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
October 11 2013 00:48 GMT
#581
On October 11 2013 09:47 Shellshock wrote:
Oh no! Maru has dropped to 11/300k not qualifying instead of 1/300k! He's doomed!


are you making fun of me
Die4Ever
Profile Joined August 2010
United States17737 Posts
Last Edited: 2013-10-11 00:49:29
October 11 2013 00:49 GMT
#582
On October 11 2013 09:47 Shellshock wrote:
Oh no! Maru has dropped to 11/300k not qualifying instead of 1/300k! He's doomed!

It's out of 3 million now, not 300k, I changed that last night after much optimization
"Expert" mods4ever.com
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
October 11 2013 01:27 GMT
#583
On October 11 2013 09:49 Die4Ever wrote:
Show nested quote +
On October 11 2013 09:47 Shellshock wrote:
Oh no! Maru has dropped to 11/300k not qualifying instead of 1/300k! He's doomed!

It's out of 3 million now, not 300k, I changed that last night after much optimization

oh phew. he's still ok
On October 11 2013 09:48 Dodgin wrote:
Show nested quote +
On October 11 2013 09:47 Shellshock wrote:
Oh no! Maru has dropped to 11/300k not qualifying instead of 1/300k! He's doomed!


are you making fun of me

no D:
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Die4Ever
Profile Joined August 2010
United States17737 Posts
October 11 2013 01:48 GMT
#584
Updated with fixed match order for IEM ro16
"Expert" mods4ever.com
5c0rp10n
Profile Joined September 2010
Germany342 Posts
October 11 2013 09:44 GMT
#585
On October 10 2013 16:27 Die4Ever wrote:
Show nested quote +
On October 10 2013 16:24 5c0rp10n wrote:
Hey, nice thread! One question i want to know. Which program do you use to simulate that stuff? Or which coding language do you use?

I wrote it all myself (it uses the help of aligulac ratings) in C++

Wow, that is huge. Didn't know that this is possible with C++ and i program with it too. :D
Would you mind sending me the code? Is it big? I dont wanna use it, im just interested in how it works. A flowchart would be enough tho, if you created something like that.
| NaNiwa | CJ`herO |
Marcinko
Profile Joined May 2013
South Africa1014 Posts
October 11 2013 10:04 GMT
#586
On October 11 2013 04:46 Dragoonstorm7 wrote:
Show nested quote +
On October 11 2013 02:57 Die4Ever wrote:
On October 11 2013 02:41 Marchinko wrote:
Maybe add a link to the liquipedia Blizzcon page?

You mean this one?
http://wiki.teamliquid.net/starcraft2/2013_StarCraft_II_World_Championship_Series


A direct link to the current Standings page is probably more useful for this thread.
http://wiki.teamliquid.net/starcraft2/2013_StarCraft_II_World_Championship_Series/Standings
(i know getting to standings from your link is easy as pie, but sometimes people overlook the most obvious things; i do so often )


Yeah, this one.
....
yuliuswin
Profile Joined January 2012
Indonesia24 Posts
October 11 2013 10:11 GMT
#587
Die4Ever, you are a genius!!!!!
Die4Ever
Profile Joined August 2010
United States17737 Posts
Last Edited: 2013-10-11 18:14:15
October 11 2013 15:24 GMT
#588
On October 11 2013 18:44 5c0rp10n wrote:
Show nested quote +
On October 10 2013 16:27 Die4Ever wrote:
On October 10 2013 16:24 5c0rp10n wrote:
Hey, nice thread! One question i want to know. Which program do you use to simulate that stuff? Or which coding language do you use?

I wrote it all myself (it uses the help of aligulac ratings) in C++

Wow, that is huge. Didn't know that this is possible with C++ and i program with it too. :D
Would you mind sending me the code? Is it big? I dont wanna use it, im just interested in how it works. A flowchart would be enough tho, if you created something like that.

Haha thanks. My code is very messy at the moment, maybe I'll clean it up, or I might just release the source code for the 2014 version. The basic idea of it is

+ Show Spoiler [pseudo code] +
class Player;
class Event {
int player_id;
int tournament_id;
int placing;
}
class Sim {
vector<Player> players;//their state at the end of the simulation
vector<Event> events;
}
class Match {
vector<Player> players;
void simulate(Sim &sim);
};
class Round {
vector<Match> matches;
int points_for_4th,points_for_3rd,points_for_2nd,points_for_1st;
void simulate(Sim &sim)
{ /*
Here I add the points to the player in the sim object depending on their placement in the match/group
I also push them to the next round if they placed high enough to advance.
If they don't advance in this match then I add an event in the sim object for their placement in the tournament.
*/}
};
class Tournament {
vector<Round> rounds;
void simulate(Sim &sim);
}

And then I loop through simulating the tournaments.

for(int i=0; i<num_sims; i++) {
for(int t=0; t<tournaments.size();t++) {
tournaments[t].simulate(simulations[i]);
}
}

Now I have a ton of simulation runs each with a ton of events. So then I do something like this
for(int i=0;i<players.size();i++) {
find_big_events_for_player_and_group_them();
/*this finds events that help/hurt the players' chances
and groups them together if they exist in the same simulation at least once*/

count_eventgroups_hits();
/*This counts how many times each event/eventgroup that was found in the previous function happens
It counts hits and misses separately.
A hit is when the event/eventgroup happens AND the player qualifies for blizzcon.
A miss is when the event/eventgroup happens AND the player does not qualify for blizzcon.
*/
sort_eventgroups_for_player();
show_next_match_for_player();
show_top15_eventgroups_for_player();
}

edit:better formatting
"Expert" mods4ever.com
Cyrik
Profile Joined April 2010
Germany50 Posts
October 11 2013 18:03 GMT
#589
On October 12 2013 00:24 Die4Ever wrote:
Show nested quote +
On October 11 2013 18:44 5c0rp10n wrote:
On October 10 2013 16:27 Die4Ever wrote:
On October 10 2013 16:24 5c0rp10n wrote:
Hey, nice thread! One question i want to know. Which program do you use to simulate that stuff? Or which coding language do you use?

I wrote it all myself (it uses the help of aligulac ratings) in C++

Wow, that is huge. Didn't know that this is possible with C++ and i program with it too. :D
Would you mind sending me the code? Is it big? I dont wanna use it, im just interested in how it works. A flowchart would be enough tho, if you created something like that.

Haha thanks. My code is very messy at the moment, maybe I'll clean it up, or I might just release the source code for the 2014 version. The basic idea of it is

+ Show Spoiler [pseudo code] +
class Player;
class Event {
int player_id;
int tournament_id;
int placing;
}
class Sim {
vector<Player> players;//their state at the end of the simulation
vector<Event> events;
}
class Match {
vector<Player> players;
void simulate(Sim &sim);
};
class Round {
vector<Match> matches;
int points_for_4th,points_for_3rd,points_for_2nd,points_for_1st;
void simulate(Sim &sim)
{/*
Here I add the points to the player in the sim object depending on their placement in the match/group, I also push them to the next round if they placed high enough to advance.
If they don't advance in this match then I add an event in the sim object for their placement in the tournament.
*/}
};
class Tournament {
vector<Round> rounds;
void simulate(Sim &sim);
}

And then I loop through simulating the tournaments.

for(int i=0; i<num_sims; i++) {
for(int t=0; t<tournaments.size();t++) {
tournaments[t].simulate(simulations[i]);
}
}

Now I have a ton of simulation runs each with a ton of events. So then I do something like this
for(int i=0;i<players.size();i++) {
find_big_events_for_player_and_group_them();/*this finds events that help/hurt the players' chances, and groups them together if they exist in the same simulation at least once*/
count_eventgroups_hits();/*This counts how many times each event/eventgroup that was found in the previous function happens
It counts hits and misses separately.
A hit is when the event/eventgroup happens AND the player qualifies for blizzcon.
A miss is when the event/eventgroup happens AND the player does not qualify for blizzcon.
*/
sort_eventgroups_for_player();
show_next_match_for_player();
show_top15_eventgroups_for_player();
}


its funny how unreadable c++ is, even when its in pseudo code
Die4Ever
Profile Joined August 2010
United States17737 Posts
October 11 2013 18:05 GMT
#590
On October 12 2013 03:03 Cyrik wrote:
Show nested quote +
On October 12 2013 00:24 Die4Ever wrote:
On October 11 2013 18:44 5c0rp10n wrote:
On October 10 2013 16:27 Die4Ever wrote:
On October 10 2013 16:24 5c0rp10n wrote:
Hey, nice thread! One question i want to know. Which program do you use to simulate that stuff? Or which coding language do you use?

I wrote it all myself (it uses the help of aligulac ratings) in C++

Wow, that is huge. Didn't know that this is possible with C++ and i program with it too. :D
Would you mind sending me the code? Is it big? I dont wanna use it, im just interested in how it works. A flowchart would be enough tho, if you created something like that.

Haha thanks. My code is very messy at the moment, maybe I'll clean it up, or I might just release the source code for the 2014 version. The basic idea of it is

+ Show Spoiler [pseudo code] +
class Player;
class Event {
int player_id;
int tournament_id;
int placing;
}
class Sim {
vector<Player> players;//their state at the end of the simulation
vector<Event> events;
}
class Match {
vector<Player> players;
void simulate(Sim &sim);
};
class Round {
vector<Match> matches;
int points_for_4th,points_for_3rd,points_for_2nd,points_for_1st;
void simulate(Sim &sim)
{/*
Here I add the points to the player in the sim object depending on their placement in the match/group, I also push them to the next round if they placed high enough to advance.
If they don't advance in this match then I add an event in the sim object for their placement in the tournament.
*/}
};
class Tournament {
vector<Round> rounds;
void simulate(Sim &sim);
}

And then I loop through simulating the tournaments.

for(int i=0; i<num_sims; i++) {
for(int t=0; t<tournaments.size();t++) {
tournaments[t].simulate(simulations[i]);
}
}

Now I have a ton of simulation runs each with a ton of events. So then I do something like this
for(int i=0;i<players.size();i++) {
find_big_events_for_player_and_group_them();/*this finds events that help/hurt the players' chances, and groups them together if they exist in the same simulation at least once*/
count_eventgroups_hits();/*This counts how many times each event/eventgroup that was found in the previous function happens
It counts hits and misses separately.
A hit is when the event/eventgroup happens AND the player qualifies for blizzcon.
A miss is when the event/eventgroup happens AND the player does not qualify for blizzcon.
*/
sort_eventgroups_for_player();
show_next_match_for_player();
show_top15_eventgroups_for_player();
}


its funny how unreadable c++ is, even when its in pseudo code

Partly due to my formatting lol.
"Expert" mods4ever.com
Gatesleeper
Profile Joined June 2012
Canada300 Posts
Last Edited: 2013-10-12 05:05:50
October 12 2013 05:05 GMT
#591

2.81% of the time 3000 WCS points is enough to qualify
2.95% of the time 3050 WCS points is enough to qualify
5.37% of the time 3100 WCS points is enough to qualify
12.41% of the time 3125 WCS points is enough to qualify
12.61% of the time 3150 WCS points is enough to qualify
25.40% of the time 3200 WCS points is enough to qualify
37.30% of the time 3300 WCS points is enough to qualify
63.70% of the time 3400 WCS points is enough to qualify
66.59% of the time 3500 WCS points is enough to qualify
97.14% of the time 3600 WCS points is enough to qualify


I've been casually following this thread since its inception, and from the start I was curious about this particular calculation. Back then, Revival's 3000 points made him look pretty darn safe, he was at like 80% to qualify. Some people, here and on reddit, were speculating what the points cutoff would be come Blizzcon. We did this becauses Mvp had just been knocked out of Premier league, and we were wondering whether his 3575 points would be enough to stay in the top 16. I believe it was your calculations that said he was 99.9998~% safe. I think the general consensus was that the points cutoff would be somewhere between 3000 and 3100.

But looking at the numbers today, it seems the point cutoff will be much higher, somewhere in the range of 3300 to 3500. If Revival hadn't gone to IEM and done well for himself, he would've been dead in the rankings, where before we thought he was 80% safe.

What accounts for this shift? I mean, at the beginning, we knew exactly how many points were available to be earned, and by which players. It's not like there was a surprise surplus of points being given out that raised that cutoff number unexpectedly. Why were our original estimations so much lower than the current reality?
Die4Ever
Profile Joined August 2010
United States17737 Posts
October 12 2013 05:27 GMT
#592
On October 12 2013 14:05 Gatesleeper wrote:
Show nested quote +

2.81% of the time 3000 WCS points is enough to qualify
2.95% of the time 3050 WCS points is enough to qualify
5.37% of the time 3100 WCS points is enough to qualify
12.41% of the time 3125 WCS points is enough to qualify
12.61% of the time 3150 WCS points is enough to qualify
25.40% of the time 3200 WCS points is enough to qualify
37.30% of the time 3300 WCS points is enough to qualify
63.70% of the time 3400 WCS points is enough to qualify
66.59% of the time 3500 WCS points is enough to qualify
97.14% of the time 3600 WCS points is enough to qualify


I've been casually following this thread since its inception, and from the start I was curious about this particular calculation. Back then, Revival's 3000 points made him look pretty darn safe, he was at like 80% to qualify. Some people, here and on reddit, were speculating what the points cutoff would be come Blizzcon. We did this becauses Mvp had just been knocked out of Premier league, and we were wondering whether his 3575 points would be enough to stay in the top 16. I believe it was your calculations that said he was 99.9998~% safe. I think the general consensus was that the points cutoff would be somewhere between 3000 and 3100.

But looking at the numbers today, it seems the point cutoff will be much higher, somewhere in the range of 3300 to 3500. If Revival hadn't gone to IEM and done well for himself, he would've been dead in the rankings, where before we thought he was 80% safe.

What accounts for this shift? I mean, at the beginning, we knew exactly how many points were available to be earned, and by which players. It's not like there was a surprise surplus of points being given out that raised that cutoff number unexpectedly. Why were our original estimations so much lower than the current reality?

I think originally it was calculated without Dreamhack and IEM. Also some player replacements did increase the estimated points cutoff a little bit.
"Expert" mods4ever.com
bludragen88
Profile Joined August 2008
United States527 Posts
October 12 2013 05:29 GMT
#593
On October 12 2013 14:05 Gatesleeper wrote:
Show nested quote +

2.81% of the time 3000 WCS points is enough to qualify
2.95% of the time 3050 WCS points is enough to qualify
5.37% of the time 3100 WCS points is enough to qualify
12.41% of the time 3125 WCS points is enough to qualify
12.61% of the time 3150 WCS points is enough to qualify
25.40% of the time 3200 WCS points is enough to qualify
37.30% of the time 3300 WCS points is enough to qualify
63.70% of the time 3400 WCS points is enough to qualify
66.59% of the time 3500 WCS points is enough to qualify
97.14% of the time 3600 WCS points is enough to qualify


I've been casually following this thread since its inception, and from the start I was curious about this particular calculation. Back then, Revival's 3000 points made him look pretty darn safe, he was at like 80% to qualify. Some people, here and on reddit, were speculating what the points cutoff would be come Blizzcon. We did this becauses Mvp had just been knocked out of Premier league, and we were wondering whether his 3575 points would be enough to stay in the top 16. I believe it was your calculations that said he was 99.9998~% safe. I think the general consensus was that the points cutoff would be somewhere between 3000 and 3100.

But looking at the numbers today, it seems the point cutoff will be much higher, somewhere in the range of 3300 to 3500. If Revival hadn't gone to IEM and done well for himself, he would've been dead in the rankings, where before we thought he was 80% safe.

What accounts for this shift? I mean, at the beginning, we knew exactly how many points were available to be earned, and by which players. It's not like there was a surprise surplus of points being given out that raised that cutoff number unexpectedly. Why were our original estimations so much lower than the current reality?


Back when Revival was 80%, he had not played his WCS AM RO32 matches. He was about 50% chance to advance from there and 50% to get eliminated. Since he was eliminated, half of his chances to qualify disappeared (roughly), which dropped him from 80% down to 40%, so it makes sense.

Overall, the points cutoff is a bit higher than the average expected one from before, but that means that more people that did well previously continued to do well (which is not too surprising - Aligulac will always lag behind "real" changes in skill, so it would underestimate those people's chances to gain more points).
Die4Ever
Profile Joined August 2010
United States17737 Posts
October 12 2013 05:43 GMT
#594
On October 12 2013 14:29 bludragen88 wrote:
Show nested quote +
On October 12 2013 14:05 Gatesleeper wrote:

2.81% of the time 3000 WCS points is enough to qualify
2.95% of the time 3050 WCS points is enough to qualify
5.37% of the time 3100 WCS points is enough to qualify
12.41% of the time 3125 WCS points is enough to qualify
12.61% of the time 3150 WCS points is enough to qualify
25.40% of the time 3200 WCS points is enough to qualify
37.30% of the time 3300 WCS points is enough to qualify
63.70% of the time 3400 WCS points is enough to qualify
66.59% of the time 3500 WCS points is enough to qualify
97.14% of the time 3600 WCS points is enough to qualify


I've been casually following this thread since its inception, and from the start I was curious about this particular calculation. Back then, Revival's 3000 points made him look pretty darn safe, he was at like 80% to qualify. Some people, here and on reddit, were speculating what the points cutoff would be come Blizzcon. We did this becauses Mvp had just been knocked out of Premier league, and we were wondering whether his 3575 points would be enough to stay in the top 16. I believe it was your calculations that said he was 99.9998~% safe. I think the general consensus was that the points cutoff would be somewhere between 3000 and 3100.

But looking at the numbers today, it seems the point cutoff will be much higher, somewhere in the range of 3300 to 3500. If Revival hadn't gone to IEM and done well for himself, he would've been dead in the rankings, where before we thought he was 80% safe.

What accounts for this shift? I mean, at the beginning, we knew exactly how many points were available to be earned, and by which players. It's not like there was a surprise surplus of points being given out that raised that cutoff number unexpectedly. Why were our original estimations so much lower than the current reality?


Back when Revival was 80%, he had not played his WCS AM RO32 matches. He was about 50% chance to advance from there and 50% to get eliminated. Since he was eliminated, half of his chances to qualify disappeared (roughly), which dropped him from 80% down to 40%, so it makes sense.

Overall, the points cutoff is a bit higher than the average expected one from before, but that means that more people that did well previously continued to do well (which is not too surprising - Aligulac will always lag behind "real" changes in skill, so it would underestimate those people's chances to gain more points).

This too.
"Expert" mods4ever.com
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
October 12 2013 15:20 GMT
#595
On October 12 2013 14:43 Die4Ever wrote:
Show nested quote +
On October 12 2013 14:29 bludragen88 wrote:
On October 12 2013 14:05 Gatesleeper wrote:

2.81% of the time 3000 WCS points is enough to qualify
2.95% of the time 3050 WCS points is enough to qualify
5.37% of the time 3100 WCS points is enough to qualify
12.41% of the time 3125 WCS points is enough to qualify
12.61% of the time 3150 WCS points is enough to qualify
25.40% of the time 3200 WCS points is enough to qualify
37.30% of the time 3300 WCS points is enough to qualify
63.70% of the time 3400 WCS points is enough to qualify
66.59% of the time 3500 WCS points is enough to qualify
97.14% of the time 3600 WCS points is enough to qualify


I've been casually following this thread since its inception, and from the start I was curious about this particular calculation. Back then, Revival's 3000 points made him look pretty darn safe, he was at like 80% to qualify. Some people, here and on reddit, were speculating what the points cutoff would be come Blizzcon. We did this becauses Mvp had just been knocked out of Premier league, and we were wondering whether his 3575 points would be enough to stay in the top 16. I believe it was your calculations that said he was 99.9998~% safe. I think the general consensus was that the points cutoff would be somewhere between 3000 and 3100.

But looking at the numbers today, it seems the point cutoff will be much higher, somewhere in the range of 3300 to 3500. If Revival hadn't gone to IEM and done well for himself, he would've been dead in the rankings, where before we thought he was 80% safe.

What accounts for this shift? I mean, at the beginning, we knew exactly how many points were available to be earned, and by which players. It's not like there was a surprise surplus of points being given out that raised that cutoff number unexpectedly. Why were our original estimations so much lower than the current reality?


Back when Revival was 80%, he had not played his WCS AM RO32 matches. He was about 50% chance to advance from there and 50% to get eliminated. Since he was eliminated, half of his chances to qualify disappeared (roughly), which dropped him from 80% down to 40%, so it makes sense.

Overall, the points cutoff is a bit higher than the average expected one from before, but that means that more people that did well previously continued to do well (which is not too surprising - Aligulac will always lag behind "real" changes in skill, so it would underestimate those people's chances to gain more points).

This too.


When will you run the next simulation?
Die4Ever
Profile Joined August 2010
United States17737 Posts
October 12 2013 15:24 GMT
#596
On October 13 2013 00:20 Sandermatt wrote:
Show nested quote +
On October 12 2013 14:43 Die4Ever wrote:
On October 12 2013 14:29 bludragen88 wrote:
On October 12 2013 14:05 Gatesleeper wrote:

2.81% of the time 3000 WCS points is enough to qualify
2.95% of the time 3050 WCS points is enough to qualify
5.37% of the time 3100 WCS points is enough to qualify
12.41% of the time 3125 WCS points is enough to qualify
12.61% of the time 3150 WCS points is enough to qualify
25.40% of the time 3200 WCS points is enough to qualify
37.30% of the time 3300 WCS points is enough to qualify
63.70% of the time 3400 WCS points is enough to qualify
66.59% of the time 3500 WCS points is enough to qualify
97.14% of the time 3600 WCS points is enough to qualify


I've been casually following this thread since its inception, and from the start I was curious about this particular calculation. Back then, Revival's 3000 points made him look pretty darn safe, he was at like 80% to qualify. Some people, here and on reddit, were speculating what the points cutoff would be come Blizzcon. We did this becauses Mvp had just been knocked out of Premier league, and we were wondering whether his 3575 points would be enough to stay in the top 16. I believe it was your calculations that said he was 99.9998~% safe. I think the general consensus was that the points cutoff would be somewhere between 3000 and 3100.

But looking at the numbers today, it seems the point cutoff will be much higher, somewhere in the range of 3300 to 3500. If Revival hadn't gone to IEM and done well for himself, he would've been dead in the rankings, where before we thought he was 80% safe.

What accounts for this shift? I mean, at the beginning, we knew exactly how many points were available to be earned, and by which players. It's not like there was a surprise surplus of points being given out that raised that cutoff number unexpectedly. Why were our original estimations so much lower than the current reality?


Back when Revival was 80%, he had not played his WCS AM RO32 matches. He was about 50% chance to advance from there and 50% to get eliminated. Since he was eliminated, half of his chances to qualify disappeared (roughly), which dropped him from 80% down to 40%, so it makes sense.

Overall, the points cutoff is a bit higher than the average expected one from before, but that means that more people that did well previously continued to do well (which is not too surprising - Aligulac will always lag behind "real" changes in skill, so it would underestimate those people's chances to gain more points).

This too.


When will you run the next simulation?

Once the IEM ro8 is set.
"Expert" mods4ever.com
bludragen88
Profile Joined August 2008
United States527 Posts
October 12 2013 16:09 GMT
#597
Well that closes the door on Revival and TLO I guess... we're down to basically people in the top 16 plus anyone alive in WCS AM/Season 3 finals.
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
October 12 2013 16:32 GMT
#598
On October 13 2013 01:09 bludragen88 wrote:
Well that closes the door on Revival and TLO I guess... we're down to basically people in the top 16 plus anyone alive in WCS AM/Season 3 finals.


The current statistic says revival has a 32% chance if he looses.
Die4Ever
Profile Joined August 2010
United States17737 Posts
October 12 2013 16:32 GMT
#599
Update posted with IEM ro8 set. Mvp's chances went up by like .2%! lol
"Expert" mods4ever.com
Die4Ever
Profile Joined August 2010
United States17737 Posts
Last Edited: 2013-10-12 16:35:48
October 12 2013 16:34 GMT
#600
On October 13 2013 01:32 Sandermatt wrote:
Show nested quote +
On October 13 2013 01:09 bludragen88 wrote:
Well that closes the door on Revival and TLO I guess... we're down to basically people in the top 16 plus anyone alive in WCS AM/Season 3 finals.


The current statistic says revival has a 32% chance if he looses.

Unfortunately for Revival, Hyun and Naniwa both advanced. So now it's 27.4%.
"Expert" mods4ever.com
Prev 1 28 29 30 31 32 78 Next
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
05:00
2026 - Day 3
Ryung 895
WardiTV760
CranKy Ducklings403
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 874
WinterStarcraft753
ProTech141
StarCraft: Brood War
Mind 58
ZergMaN 23
Dota 2
NeuroSwarm162
Counter-Strike
Coldzera 862
Super Smash Bros
Mew2King104
Heroes of the Storm
Khaldor95
Other Games
summit1g9956
RuFF_SC265
Livibee62
Organizations
Other Games
gamesdonequick718
BasetradeTV186
StarCraft: Brood War
lovetv 24
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1661
• Lourlo1242
Upcoming Events
Maestros of the Game
5h 29m
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
6h 59m
Bonyth vs TerrOr
eOnzErG vs Dewalt
XuanXuan vs TBD
Douyu Cup 2020
21h 59m
BSL22 NKC (BSL vs China)
1d 6h
Mihu vs TBD
Online Event
1d 7h
RSL Revival
1d 18h
WardiTV Weekly
2 days
RSL Revival
3 days
RSL Revival
3 days
Bombastic Starleague
3 days
[ Show More ]
Kung Fu Cup
4 days
OSC
4 days
CrankTV Team League
5 days
Bombastic Starleague
5 days
Replay Cast
5 days
The PondCast
6 days
HomeStory Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.