• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:42
CEST 22:42
KST 05:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash6[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy11ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt2: News Flash Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group D [ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1572 users

The Science of 3-3 Marines (vs. Zerg Lair Tech) - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
TeeTS
Profile Joined June 2011
Germany2762 Posts
August 12 2013 14:57 GMT
#61
On August 12 2013 14:47 beg wrote:
hm, i never heard casters specifically talking about 3/3 vs lair, but rather "3/3 vs ling bling muta". i always wondered why 3/3 terran would be so special against 3/3 zerg. it makes no sense to me at all.

it is not. 3-3 upgrades on bio vs ling neutralize each other. marauder get 3 extra dmg on ultralisks in comparison to 0-0, but ultralisks get massively more dmg so here the favor lies even on the zerg side. you kill off air units and buildings really fast, but same goes for zerglings against buildings (esp. with adrenalin glances).
overall you could say, 3-3 vs 3-3 favors zerg a bit more, because of ultralisks (allways in comparison to 0-0). that terran units become overwhelmingly strong, when everyone has 3-3 is a fairy tale, nothing else.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
August 12 2013 15:00 GMT
#62
On August 12 2013 23:57 TeeTS wrote:
Show nested quote +
On August 12 2013 14:47 beg wrote:
hm, i never heard casters specifically talking about 3/3 vs lair, but rather "3/3 vs ling bling muta". i always wondered why 3/3 terran would be so special against 3/3 zerg. it makes no sense to me at all.

it is not. 3-3 upgrades on bio vs ling neutralize each other. marauder get 3 extra dmg on ultralisks in comparison to 0-0, but ultralisks get massively more dmg so here the favor lies even on the zerg side. you kill off air units and buildings really fast, but same goes for zerglings against buildings (esp. with adrenalin glances).
overall you could say, 3-3 vs 3-3 favors zerg a bit more, because of ultralisks (allways in comparison to 0-0). that terran units become overwhelmingly strong, when everyone has 3-3 is a fairy tale, nothing else.


As I've said before, you can be 3-3 vs 3-3 in TvZ, Ultras, Lings and Blings can't fight efficiently against Terran bio if Infestors aren't there to lock them down and do Aoe damage.

Ultra/Infestor does really well though. It's up to Terran after that to drop well.
maru lover forever
MstrJinbo
Profile Joined March 2011
United States1251 Posts
August 12 2013 15:03 GMT
#63
On August 12 2013 23:39 Dingodile wrote:
Show nested quote +
On August 12 2013 22:58 MstrJinbo wrote:
On August 12 2013 22:53 Dingodile wrote:
I think the main reason in zerg's huge problem from switch lair to hive is that terran can faster maxing (and remaxing) than zerg, therefore not enough minerals and gas left für Hive and Hive buildungs.
Terran is the macro race in Hots TvZ.


You build 10 ultralisks that's 60 supply in a min. Terran can't build faster than that.

Interesting, tell me how this work if you dont have hive. Apparently only Ultralisk can max and remax faster than t.
I was talking about max and remaxing before Hive tech.


Reread what you wrote. You say nothing about not having a hive. When transitioning from lair to hive 10 ultralisks isnt uncommon. I think what you are trying to say is that Lair zergs don't generally have money to get hive and upgrades and ultra den and still have money for hive units all while replenishing units lost in engagements. . That's not always true, see scarlett vs alive game 1.
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2013-08-12 15:09:19
August 12 2013 15:08 GMT
#64
Basic facts:
3-3 bio vs 2-2 zerg is extremely powerful. You can try to say that "Extremely" is subjective, but compared to other units, for the cost, for the supply and for the space take on the field, I'm pretty sure it's straight fact, which is what I'm getting at.

+3 weapons for bio means ridiculously high damage output in an area, which is especially worth considering when trying to destroy buildings (namely bases), such as from drops or small troupes charging to snipe a base.
Similar zerg forces will likely involve more mêlée units and possibly "short-range" (4), roaches, which also take up more space, meaning less units fit into the same area, so the damage output even with +3 is lower, especially once stim is taken into account.

It does seem like terran is getting ahead in upgrades a lot more often these days.
Are Zergs these days generally staying on mutalisks for longer before getting a hive? Is it something to do with mines being introduced and somehow helping terran to afford the upgrades sooner?
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Fjodorov
Profile Joined December 2011
5007 Posts
August 12 2013 15:14 GMT
#65
On August 13 2013 00:08 Fuchsteufelswild wrote:
Basic facts:
3-3 bio vs 2-2 zerg is extremely powerful. You can try to say that "Extremely" is subjective, but compared to other units, for the cost, for the supply and for the space take on the field, I'm pretty sure it's straight fact, which is what I'm getting at.

+3 weapons for bio means ridiculously high damage output in an area, which is especially worth considering when trying to destroy buildings (namely bases), such as from drops or small troupes charging to snipe a base.
Similar zerg forces will likely involve more mêlée units and possibly "short-range" (4), roaches, which also take up more space, meaning less units fit into the same area, so the damage output even with +3 is lower, especially once stim is taken into account.

It does seem like terran is getting ahead in upgrades a lot more often these days.
Are Zergs these days generally staying on mutalisks for longer before getting a hive? Is it something to do with mines being introduced and somehow helping terran to afford the upgrades sooner?


I think it has to do with the fact that muta/ling/bling playstyle usually means alot of action and constant production of large amount of banelings. Spending gas on an infestation pit and then on hive at that stage of the game when the terran is in your face is simply not prioritized by the zerg. If its because of the resources or not im not sure but they get stuck on 2-2 for so long. I would like to see something done about this tbh. The second your 2-2 finishes as terran you can start 3-3 while the zerg has to have made an infestation pit (which is not so fun when you are spending all your gas on muta/bling and cant afford infestors) and teched to hive.
starslayer
Profile Joined August 2011
United States696 Posts
Last Edited: 2013-08-12 15:17:09
August 12 2013 15:16 GMT
#66
TLDR: As a zerg, NEVER EVER settle with Lair tech, even if you have a huge lead! 3/3 marines are very powerful in the middle-late game. Get your hive tech to reach to the late game phase! So, no more balance whining about marines please!


i always thought about this when i watch dongraegu he is sooooooo good with muta ling bane but stays on lair foooooorevvvverrrrr i mean a really long time and i never understood why he couldnt just get hive and get three three for lings and muta but im ok with zerg waiting and staying on lair tech it helps me win lol but really i think if zerg can some how get there 3-3 faster then i dont think marines would be to hard to deal with
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Big J
Profile Joined March 2011
Austria16289 Posts
August 12 2013 15:25 GMT
#67
On August 12 2013 22:58 MstrJinbo wrote:
Show nested quote +
On August 12 2013 22:53 Dingodile wrote:
I think the main reason in zerg's huge problem from switch lair to hive is that terran can faster maxing (and remaxing) than zerg, therefore not enough minerals and gas left für Hive and Hive buildungs.
Terran is the macro race in Hots TvZ.


You build 10 ultralisks that's 60 supply in a min. Terran can't build faster than that.


10 Ultras is 60supply in 55seconds buildtime. Terran does remax just as fast.

Now how much production would a Terran need to produce 60supply of 4M in ~1min?
techlab barracks produces 4supply/min in marauders
reactor barracks produces 4.8supply/min in marines
reactor starport produces 5.6supply/min in medivacs
reactor factory produces 6supply/min in widow mines
So a regular lategame setup with ~10barracks, 2factories (one with techlab) and 1starport produces 50-60supply per minute.

So a standard Terran setup in the current metagame does actually produce supply just as fast as that (though supply isn't everything, 10ultras are quite higher quality than that 4M army, though also quite more expensive and you can't produce 10 of them every minute, unlike the Terran)!
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
Last Edited: 2013-08-12 15:31:04
August 12 2013 15:27 GMT
#68
On August 13 2013 00:16 starslayer wrote:
TLDR: As a zerg, NEVER EVER settle with Lair tech, even if you have a huge lead! 3/3 marines are very powerful in the middle-late game. Get your hive tech to reach to the late game phase! So, no more balance whining about marines please!


i always thought about this when i watch dongraegu he is sooooooo good with muta ling bane but stays on lair foooooorevvvverrrrr i mean a really long time and i never understood why he couldnt just get hive and get three three for lings and muta but im ok with zerg waiting and staying on lair tech it helps me win lol but really i think if zerg can some how get there 3-3 faster then i dont think marines would be to hard to deal with


While Terran produces units, attacks, and harasses, he does not need to spend nearly as much gas as Zerg does to react to this.

With the spare gas, Terran goes for 3/3 upgrades which are much more accessible. It's also worth pointing out that no other unit upgrades are relevant with Terran, just the marines.

So if both get 2/2 ground evenly, Terran is much more likely to have the 500 gas required to get 3/3. Zerg needs 750 to reach 3/3 on melee, and also needs to upgrade Mutalisks at the same time. However, he's starved on gas from producting and losing mutas + banes to marines.

All the OP seems to say is "2/2 vs 2/2 is the same as 3/3 vs 3/3. Therefore all Zerg needs to do is get 3/3 at the same time. I just solved Zerg's biggest problem in the TvZ matchup"

It ignores all the factors that create the difficulty. It's like answering a 'why did i lose to this push' with 'you should have had more marauders'
aka Siyko
Deleted User 261926
Profile Joined April 2012
960 Posts
Last Edited: 2013-08-12 15:31:04
August 12 2013 15:28 GMT
#69
On August 13 2013 00:08 Fuchsteufelswild wrote:

It does seem like terran is getting ahead in upgrades a lot more often these days.
Are Zergs these days generally staying on mutalisks for longer before getting a hive? Is it something to do with mines being introduced and somehow helping terran to afford the upgrades sooner?


Zergs, in many many games, cannot afford to spend gas for hive and 3/3 + adrenals because they have to fight against an endless stream of MMMMMMMMMMMMMMMMM. Mines make the fight inefficient for zergs (you can say whatever about this, it won't change a fact) so they must have a more costy army to fight and they'll have to subtract those resources from teching. Zergs wins by either all-inning (god knows how low the win rate would be without roach ling bane and stuff like that) or during the small window of 2-2 vs 2-2... most of the times, that is.

This could be fixed with a buff to mutas against marines/mines in specific. They cost a lot of gas and they are great units (the buff must not make them any better vs P, they are already beasts). The problem is that they are very very bad vs MMMM and very very good vs drops (the only Z thing that does well vs them) so you have to make them and, therefore, you'll have a weaker army than what you could have without worrying of drops. Roach hydra doesn't fight badly vs bio at all (they actually stomp bio with infestor viper) but you're very exposed to drops.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
August 12 2013 15:31 GMT
#70
On August 13 2013 00:25 Big J wrote:
Show nested quote +
On August 12 2013 22:58 MstrJinbo wrote:
On August 12 2013 22:53 Dingodile wrote:
I think the main reason in zerg's huge problem from switch lair to hive is that terran can faster maxing (and remaxing) than zerg, therefore not enough minerals and gas left für Hive and Hive buildungs.
Terran is the macro race in Hots TvZ.


You build 10 ultralisks that's 60 supply in a min. Terran can't build faster than that.


10 Ultras is 60supply in 55seconds buildtime. Terran does remax just as fast.

Now how much production would a Terran need to produce 60supply of 4M in ~1min?
techlab barracks produces 4supply/min in marauders
reactor barracks produces 4.8supply/min in marines
reactor starport produces 5.6supply/min in medivacs
reactor factory produces 6supply/min in widow mines
So a regular lategame setup with ~10barracks, 2factories (one with techlab) and 1starport produces 50-60supply per minute.

So a standard Terran setup in the current metagame does actually produce supply just as fast as that (though supply isn't everything, 10ultras are quite higher quality than that 4M army, though also quite more expensive and you can't produce 10 of them every minute, unlike the Terran)!


Alright you win.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 12 2013 15:35 GMT
#71
i think zerg should use burrowed banelings way more. I dont talk about 2 banelings, more like 3-4 packs of 2 banelings in the common attack paths. i really think that could be the answer to this style.
jaedong kinda tried it, but i think that wasnt enough. i mean terran has to scan , they lose mules this way and if zergs would get better with spreading the mines etc, they maybe have to go raven what would change the matchup quite hard i guess.
but maybe thats only my theory^^
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Lokerek
Profile Joined December 2011
United States441 Posts
Last Edited: 2013-08-12 15:42:46
August 12 2013 15:42 GMT
#72
On August 13 2013 00:16 starslayer wrote:
TLDR: As a zerg, NEVER EVER settle with Lair tech, even if you have a huge lead! 3/3 marines are very powerful in the middle-late game. Get your hive tech to reach to the late game phase! So, no more balance whining about marines please!


Learned that in WoL pre-infestor era :D going as 7 base zerg against 2 base terran with 100 supply lead for me. Apparently 2/2 ling bane muta swarm can be obliterated in seconds by small army of marines especially off creep
Fjodorov
Profile Joined December 2011
5007 Posts
August 12 2013 15:43 GMT
#73
On August 13 2013 00:35 The_Red_Viper wrote:
i think zerg should use burrowed banelings way more. I dont talk about 2 banelings, more like 3-4 packs of 2 banelings in the common attack paths. i really think that could be the answer to this style.
jaedong kinda tried it, but i think that wasnt enough. i mean terran has to scan , they lose mules this way and if zergs would get better with spreading the mines etc, they maybe have to go raven what would change the matchup quite hard i guess.
but maybe thats only my theory^^


In game 3 JD did use baneling mines quite well and he killed 50 scvs with constant runbys but somehow polt still had scans available and could afford units non stop. I thought JD played a very good game and a very fun but hard style, just wish he would have been rewarded a bit more for it.
geokilla
Profile Joined May 2011
Canada8245 Posts
Last Edited: 2013-08-12 15:49:32
August 12 2013 15:46 GMT
#74
On August 13 2013 00:43 Fjodorov wrote:
Show nested quote +
On August 13 2013 00:35 The_Red_Viper wrote:
i think zerg should use burrowed banelings way more. I dont talk about 2 banelings, more like 3-4 packs of 2 banelings in the common attack paths. i really think that could be the answer to this style.
jaedong kinda tried it, but i think that wasnt enough. i mean terran has to scan , they lose mules this way and if zergs would get better with spreading the mines etc, they maybe have to go raven what would change the matchup quite hard i guess.
but maybe thats only my theory^^


In game 3 JD did use baneling mines quite well and he killed 50 scvs with constant runbys but somehow polt still had scans available and could afford units non stop. I thought JD played a very good game and a very fun but hard style, just wish he would have been rewarded a bit more for it.

He forgot about his burrowed banes quite a bit...

On August 12 2013 15:30 Zenbrez wrote:
Only Scarlett and Suppy (foreigners, oddly enough) regularly get a good hive timing vs terran, and try their best to get ultras and 3/3 out, Roro does a decent job at it too, but he has trouble holding a 4th on most maps. Zergs just about always have at least 100 gas floating, just drop an infestation pit! It's so common zergs start their 2/2 before the terran, but terran finish 3/3 before the zerg even has a fester pit down. You can give excuses, but you can't seriously tell me the zerg needed every single bit of gas throughout the entire game. If he spends 100 gas on a pit, instead of 1 mutalisk, he's not going to lose the game.

It takes a hell of a long time for zerg to get access to 3/3, don't wait til 2/2 is finished to start your fester pit.

This is so true. I don't understand why Zergs love to delay their Hive tech. Just the Cracklings themselves are an important upgrade to get.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 12 2013 15:47 GMT
#75
On August 13 2013 00:43 Fjodorov wrote:
Show nested quote +
On August 13 2013 00:35 The_Red_Viper wrote:
i think zerg should use burrowed banelings way more. I dont talk about 2 banelings, more like 3-4 packs of 2 banelings in the common attack paths. i really think that could be the answer to this style.
jaedong kinda tried it, but i think that wasnt enough. i mean terran has to scan , they lose mules this way and if zergs would get better with spreading the mines etc, they maybe have to go raven what would change the matchup quite hard i guess.
but maybe thats only my theory^^


In game 3 JD did use baneling mines quite well and he killed 50 scvs with constant runbys but somehow polt still had scans available and could afford units non stop. I thought JD played a very good game and a very fun but hard style, just wish he would have been rewarded a bit more for it.


I think it wasnt enough landmines, iirc he used most of his banelings to kill workers, where simple lings would have done the same job.
dont know if it is doable, but 4 landmines at least with 2-3 banelings (how much is the best?) should be quite strong i would think.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Mocking
Profile Joined April 2013
Brazil52 Posts
August 12 2013 15:55 GMT
#76
Lings can't take marines at the same numbers, what make the zergs survive are banelings, and them lings take the rest of the marines. But if 3-3 marines deal way to much DPS to banelings and lings, and survive longer, what gets even stronger when they are if medivacs. Dont know why people think lings can take out marines, they cant, the banelings ( who dont won a considerable boost if upgrades), they are the one who tanks. And who said "Marauders only do +3 damage to ultras using 3-3", plz a marauder gets +9 dmg in comparison to 0-0.
Scarlett Jaedong Life Revival Naniwa Dimaga MVP Hyun Snute TLO Vortix Grubby
Deleted User 261926
Profile Joined April 2012
960 Posts
August 12 2013 16:07 GMT
#77
On August 13 2013 00:55 Mocking wrote:
Lings can't take marines at the same numbers, what make the zergs survive are banelings, and them lings take the rest of the marines. But if 3-3 marines deal way to much DPS to banelings and lings, and survive longer, what gets even stronger when they are if medivacs. Dont know why people think lings can take out marines, they cant, the banelings ( who dont won a considerable boost if upgrades), they are the one who tanks. And who said "Marauders only do +3 damage to ultras using 3-3", plz a marauder gets +9 dmg in comparison to 0-0.

You should really read again the whole thing.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2013-08-12 17:49:12
August 12 2013 17:48 GMT
#78
On August 13 2013 00:27 fdsdfg wrote:
Show nested quote +
On August 13 2013 00:16 starslayer wrote:
TLDR: As a zerg, NEVER EVER settle with Lair tech, even if you have a huge lead! 3/3 marines are very powerful in the middle-late game. Get your hive tech to reach to the late game phase! So, no more balance whining about marines please!


i always thought about this when i watch dongraegu he is sooooooo good with muta ling bane but stays on lair foooooorevvvverrrrr i mean a really long time and i never understood why he couldnt just get hive and get three three for lings and muta but im ok with zerg waiting and staying on lair tech it helps me win lol but really i think if zerg can some how get there 3-3 faster then i dont think marines would be to hard to deal with


While Terran produces units, attacks, and harasses, he does not need to spend nearly as much gas as Zerg does to react to this.

With the spare gas, Terran goes for 3/3 upgrades which are much more accessible. It's also worth pointing out that no other unit upgrades are relevant with Terran, just the marines.

So if both get 2/2 ground evenly, Terran is much more likely to have the 500 gas required to get 3/3. Zerg needs 750 to reach 3/3 on melee, and also needs to upgrade Mutalisks at the same time. However, he's starved on gas from producting and losing mutas + banes to marines.

All the OP seems to say is "2/2 vs 2/2 is the same as 3/3 vs 3/3. Therefore all Zerg needs to do is get 3/3 at the same time. I just solved Zerg's biggest problem in the TvZ matchup"

It ignores all the factors that create the difficulty. It's like answering a 'why did i lose to this push' with 'you should have had more marauders'


Don't lose mutas? I've noticed that Scarlett's muta retention was amazing versus alive - allowing her to save gas for tech instead. With the new movespeed and regen buff, Zergs have no excuse to lose mutas except their own ability.

Also, please for the love of God split your units. Losing 20 lings to a banes means that 20 lings were clumped! It doesn't mean that widow-mines are OP. Yeah they are OP if you clump, but the same can be said for banelings and infestors and high templars. No shit sherlock if you clump you die hardcore to AoE damage.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
August 12 2013 17:49 GMT
#79
Problem with burrowed Banelings is that they have bad LOS and they need to be detonated manually by the Zerg (unlike Widow Mines). It requires so much APM at a high level to have your banelings detonate at just the right time that it's almost gimmicky and can't be used reliably. Those are at least my impressions, as I've seen top zergs fail to detonate their banelings SO many times when the results could have been awesome.
maru lover forever
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2013-08-12 18:02:30
August 12 2013 17:50 GMT
#80
On August 13 2013 01:07 Karpfen wrote:
Show nested quote +
On August 13 2013 00:55 Mocking wrote:
Lings can't take marines at the same numbers, what make the zergs survive are banelings, and them lings take the rest of the marines. But if 3-3 marines deal way to much DPS to banelings and lings, and survive longer, what gets even stronger when they are if medivacs. Dont know why people think lings can take out marines, they cant, the banelings ( who dont won a considerable boost if upgrades), they are the one who tanks. And who said "Marauders only do +3 damage to ultras using 3-3", plz a marauder gets +9 dmg in comparison to 0-0.

You should really read again the whole thing.

He should also learn the statistics of all races first, probably by starting with his own.
Marauders gain +2 vs armoured IN TOTAL per upgrade. It's +1 & +1 more vs Armoured per upgrade, so 13/26 (vs Armoured) at +3/+3.
26 is 6 more than 20.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#46
RotterdaM1376
TKL 452
SteadfastSC239
IndyStarCraft 198
BRAT_OK 144
EnkiAlexander 53
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1376
TKL 452
SteadfastSC 239
IndyStarCraft 198
BRAT_OK 144
Hui .110
UpATreeSC 94
StarCraft: Brood War
Calm 2736
ggaemo 218
Dewaltoss 122
Shine 13
Bale 6
Dota 2
monkeys_forever248
elazer40
Counter-Strike
pashabiceps2343
byalli305
Heroes of the Storm
Liquid`Hasu573
Other Games
summit1g6455
Grubby3261
KnowMe214
shahzam180
C9.Mang0158
ZombieGrub33
Organizations
Other Games
BasetradeTV131
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• kabyraGe 178
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21272
• WagamamaTV1175
• lizZardDota269
League of Legends
• TFBlade1272
Other Games
• imaqtpie1392
Upcoming Events
Replay Cast
3h 18m
Sparkling Tuna Cup
13h 18m
Afreeca Starleague
13h 18m
Rush vs PianO
Flash vs Speed
PiGosaur Cup
1d 3h
Replay Cast
1d 12h
Afreeca Starleague
1d 13h
BeSt vs Leta
Queen vs Jaedong
Replay Cast
2 days
The PondCast
2 days
OSC
3 days
RSL Revival
3 days
TriGGeR vs Cure
ByuN vs Rogue
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Maru vs MaxPax
BSL
4 days
RSL Revival
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Liquipedia Results

Completed

2026 Changsha Offline CUP
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.