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The Science of 3-3 Marines (vs. Zerg Lair Tech) - Page 2

Forum Index > SC2 General
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TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
August 12 2013 06:53 GMT
#21
Note: am not balance whining

What would putting 3/3 down from hive to just infestation pit change?

How drastic of a change would it make to the timing window that terrans are using atm?

Again im not crying balance change etc, just curious exactly what is the change in "fluidity" between post hive 3/3 and pre hive 3/3 (on zergs part)
Forever ZeNEX.
FakeDouble
Profile Blog Joined September 2010
Australia676 Posts
August 12 2013 06:57 GMT
#22
On August 12 2013 15:43 Msr wrote:
is there a reason protoss and terran do not need another tech path for +3? Zerg has to add on two buildings.. one of them being completely useless


Different races are different. Unless you want all races to be the same...

P and T pay extra between +1s and +2s (twilight and armory). Z pays 'extra' between +2 and +3 (infestor pit, no you can't make an argument for spawning pool). Armory enables thors and hellbats which T may never get in biomine style, so it is 'useless' in a similar way infestor pit is 'useless' if you don't plan to make infestors or swarmhosts.

Formerly known as carbonaceous
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
Last Edited: 2013-08-12 07:03:12
August 12 2013 07:01 GMT
#23
Nice post. Thank you for doing the analysis. I read it like 3 times trying to wrap my head around these numbers.

Off topic, there are 1 million and two reasons why zerg delays their upgrades.

1)banes don't need ups as much.
2)infestors don't need ups.
3)Ultras don't need ups (fast hive 2-2 ultras are rare, but still happen).
4) They can rely on superior economy to win games. The opportunity cost of fast ups is less eco.
5) Mutas can win games and every muta counts when you play mass muta style.
6) All ins. 1-1 and 2-2 death timings.

2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
August 12 2013 07:26 GMT
#24
Interesting analysis, as I've been also wondering about this matter recently.
Celebrating Starcraft since... a long time ago.
Inimic
Profile Joined March 2013
Canada153 Posts
August 12 2013 07:26 GMT
#25
You need to rename this thread. As someone who works in the sciences... this is not science...

Its like calling a fanclub a religion.
MattD
Profile Joined March 2013
United Kingdom83 Posts
Last Edited: 2013-08-12 07:31:37
August 12 2013 07:30 GMT
#26
The problem is you can't get to hive tech properly since terran is so aggressive ALL game they are literally rallying units at you the whole game after 3cc opening, finding the time and resources to get ultras and 3/3 sometimes is impossible, especially on small maps like neo planet and bel shir. Thats why jaedong couldnt get ultras out on neo planet s vs polt, there is no time that your not being attacked so sometimes zerg is forced to stick on 2/2 ling bling muta.
Zenbrez
Profile Joined June 2012
Canada5973 Posts
August 12 2013 07:31 GMT
#27
On August 12 2013 15:41 ktimekiller wrote:
Show nested quote +
On August 12 2013 15:30 Zenbrez wrote:
Only Scarlett and Suppy (foreigners, oddly enough) regularly get a good hive timing vs terran, and try their best to get ultras and 3/3 out, Roro does a decent job at it too, but he has trouble holding a 4th on most maps. Zergs just about always have at least 100 gas floating, just drop an infestation pit! It's so common zergs start their 2/2 before the terran, but terran finish 3/3 before the zerg even has a fester pit down. You can give excuses, but you can't seriously tell me the zerg needed every single bit of gas throughout the entire game. If he spends 100 gas on a pit, instead of 1 mutalisk, he's not going to lose the game.

It takes a hell of a long time for zerg to get access to 3/3, don't wait til 2/2 is finished to start your fester pit.


You are totally disregarding total gas cost of

Infestor pit
Hive
3/3 upgrade
crackling

That is a lot of gas that otherwise might lead to you dying.

I'm aware, you didn't read what I said. The zerg is always floating gas, it's easy to drop a fester pit (I know 3/3 requires hive, @ the post above, but a pit is a step in the direction). The only time when zerg doesnt have 100 gas to spare is when they build as many mutas or banes as possible. Missing out on 1 muta or 4 banes is not going to single handedly kill you. Are you actually convinced that mutalisk is going to make the difference between a win and a loss? How do you think Scarlett pulls it off? Luck? I sure hope not.
Refer to my post.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
August 12 2013 07:38 GMT
#28
On August 12 2013 16:31 Zenbrez wrote:
Show nested quote +
On August 12 2013 15:41 ktimekiller wrote:
On August 12 2013 15:30 Zenbrez wrote:
Only Scarlett and Suppy (foreigners, oddly enough) regularly get a good hive timing vs terran, and try their best to get ultras and 3/3 out, Roro does a decent job at it too, but he has trouble holding a 4th on most maps. Zergs just about always have at least 100 gas floating, just drop an infestation pit! It's so common zergs start their 2/2 before the terran, but terran finish 3/3 before the zerg even has a fester pit down. You can give excuses, but you can't seriously tell me the zerg needed every single bit of gas throughout the entire game. If he spends 100 gas on a pit, instead of 1 mutalisk, he's not going to lose the game.

It takes a hell of a long time for zerg to get access to 3/3, don't wait til 2/2 is finished to start your fester pit.


You are totally disregarding total gas cost of

Infestor pit
Hive
3/3 upgrade
crackling

That is a lot of gas that otherwise might lead to you dying.

I'm aware, you didn't read what I said. The zerg is always floating gas, it's easy to drop a fester pit (I know 3/3 requires hive, @ the post above, but a pit is a step in the direction). The only time when zerg doesnt have 100 gas to spare is when they build as many mutas or banes as possible. Missing out on 1 muta or 4 banes is not going to single handedly kill you. Are you actually convinced that mutalisk is going to make the difference between a win and a loss? How do you think Scarlett pulls it off? Luck? I sure hope not.


Infestation pit - 100 gas
Hive - 150 gas
Total - 250 gas

Or:
2.5 mutas
10 banelings
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
Last Edited: 2013-08-12 07:44:35
August 12 2013 07:39 GMT
#29
On August 12 2013 16:31 Zenbrez wrote:
Show nested quote +
On August 12 2013 15:41 ktimekiller wrote:
On August 12 2013 15:30 Zenbrez wrote:
Only Scarlett and Suppy (foreigners, oddly enough) regularly get a good hive timing vs terran, and try their best to get ultras and 3/3 out, Roro does a decent job at it too, but he has trouble holding a 4th on most maps. Zergs just about always have at least 100 gas floating, just drop an infestation pit! It's so common zergs start their 2/2 before the terran, but terran finish 3/3 before the zerg even has a fester pit down. You can give excuses, but you can't seriously tell me the zerg needed every single bit of gas throughout the entire game. If he spends 100 gas on a pit, instead of 1 mutalisk, he's not going to lose the game.

It takes a hell of a long time for zerg to get access to 3/3, don't wait til 2/2 is finished to start your fester pit.


You are totally disregarding total gas cost of

Infestor pit
Hive
3/3 upgrade
crackling

That is a lot of gas that otherwise might lead to you dying.

I'm aware, you didn't read what I said. The zerg is always floating gas, it's easy to drop a fester pit (I know 3/3 requires hive, @ the post above, but a pit is a step in the direction). The only time when zerg doesnt have 100 gas to spare is when they build as many mutas or banes as possible. Missing out on 1 muta or 4 banes is not going to single handedly kill you. Are you actually convinced that mutalisk is going to make the difference between a win and a loss? How do you think Scarlett pulls it off? Luck? I sure hope not.

Your post makes no sense man and proves you're in a lower league. No point in getting infestor pit unless you're sure you're going to use it. You don't just get it for the scenery.

You're basically confusing two different game PLANS. One is stay on 2-2 until you either win OR do game winning damage (then your transition). With this plan, you don't spend gas on anything else because you need it all to win. If you take gas away from your timing it's weaker and suddenly you sacrificed for a timing which won't work. And everything in sc2 is exponentially good or bad. So if it doesn't work, it will likely not work by a landslide.Two is get the 2-2 out to defend, get a solid foundation of bases, then go hive. Of course being flexible and adapting is the sign of any good player, but that doesn't change the initial plan.

There's a reason why pro zerg players play the way they do. It's like saying all Terrans should get a raven to clear creep. SOunds all fine and dandy, but actually not so good.

2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
JesseBunny
Profile Joined March 2012
Finland18 Posts
August 12 2013 07:44 GMT
#30
The problem mainly is that it is very hard for zergs to get hive and 3-3 up even at the same time as terrans do. 3-3 for terrans can come so much earlier that you don't even have a chance to go up to hive tech efficiently.

Mainly when their MMMM attacks start coming in zergs are trying to get good amount of mutas, and to set up their fourth base. Then you just have to constantly make units to even have a little chance against said attack. Now this is how it goes at the current metagame, even though some zergs play it out differently.
^^
EFermi
Profile Joined May 2011
United States165 Posts
August 12 2013 08:07 GMT
#31
On August 12 2013 16:31 Zenbrez wrote:
Show nested quote +
On August 12 2013 15:41 ktimekiller wrote:
On August 12 2013 15:30 Zenbrez wrote:
Only Scarlett and Suppy (foreigners, oddly enough) regularly get a good hive timing vs terran, and try their best to get ultras and 3/3 out, Roro does a decent job at it too, but he has trouble holding a 4th on most maps. Zergs just about always have at least 100 gas floating, just drop an infestation pit! It's so common zergs start their 2/2 before the terran, but terran finish 3/3 before the zerg even has a fester pit down. You can give excuses, but you can't seriously tell me the zerg needed every single bit of gas throughout the entire game. If he spends 100 gas on a pit, instead of 1 mutalisk, he's not going to lose the game.

It takes a hell of a long time for zerg to get access to 3/3, don't wait til 2/2 is finished to start your fester pit.


You are totally disregarding total gas cost of

Infestor pit
Hive
3/3 upgrade
crackling

That is a lot of gas that otherwise might lead to you dying.

I'm aware, you didn't read what I said. The zerg is always floating gas, it's easy to drop a fester pit (I know 3/3 requires hive, @ the post above, but a pit is a step in the direction). The only time when zerg doesnt have 100 gas to spare is when they build as many mutas or banes as possible. Missing out on 1 muta or 4 banes is not going to single handedly kill you. Are you actually convinced that mutalisk is going to make the difference between a win and a loss? How do you think Scarlett pulls it off? Luck? I sure hope not.


Scarlett having some success against Alive in WCS AM is not the same as facing Innovation or Flash in a TvZ.
GO herO, Bunny, JangBi, Savage, BaBy, Pigbaby, StarDust, RoRo, Flying and Soulkey
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-08-12 08:31:40
August 12 2013 08:22 GMT
#32
Edited: never mind
Entirety
Profile Blog Joined April 2012
1423 Posts
August 12 2013 08:24 GMT
#33
On August 12 2013 17:22 Big J wrote:
@OP: nice to have someone else do the math for once. But it's lacking half of the problem. A main part of the zerg army is going to be zerglings, and zerglings upgrade similarily as marines. Which means that marines having a +1armor advantage is also huge and makes for a 20% damage reduction. So not only do you get killed 16.6% faster, you also kill marines 20% slower with zerglings!


Um, did you not see the "Armor Analysis" section of the OP?
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
August 12 2013 08:30 GMT
#34
I am not balance whining, but terran is just overpowered. Nothing i can do about that.

User was warned for this post
Big J
Profile Joined March 2011
Austria16289 Posts
August 12 2013 08:31 GMT
#35
On August 12 2013 17:24 Entirety wrote:
Show nested quote +
On August 12 2013 17:22 Big J wrote:
@OP: nice to have someone else do the math for once. But it's lacking half of the problem. A main part of the zerg army is going to be zerglings, and zerglings upgrade similarily as marines. Which means that marines having a +1armor advantage is also huge and makes for a 20% damage reduction. So not only do you get killed 16.6% faster, you also kill marines 20% slower with zerglings!


Um, did you not see the "Armor Analysis" section of the OP?


Uh lol, sorry. Tired. Read right over it.
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
August 12 2013 08:34 GMT
#36
On August 12 2013 17:31 Big J wrote:
Show nested quote +
On August 12 2013 17:24 Entirety wrote:
On August 12 2013 17:22 Big J wrote:
@OP: nice to have someone else do the math for once. But it's lacking half of the problem. A main part of the zerg army is going to be zerglings, and zerglings upgrade similarily as marines. Which means that marines having a +1armor advantage is also huge and makes for a 20% damage reduction. So not only do you get killed 16.6% faster, you also kill marines 20% slower with zerglings!


Um, did you not see the "Armor Analysis" section of the OP?


Uh lol, sorry. Tired. Read right over it.


Hey, I made this thread to illustrate how zergs have been struggling lately (personally, I was rooting for Jaedong who might as well be JaeKong) and how zergs might overcome the problem. Why present a painting when it's half-complete?
Seed's # 1 fan!!! #ForVengeance
Entirety
Profile Blog Joined April 2012
1423 Posts
August 12 2013 08:36 GMT
#37
On August 12 2013 17:30 Yorbon wrote:
I am not balance whining, but terran is just overpowered. Nothing i can do about that.


I am not calling you out but you are balance whining.

We really need to see some cool Overseer tactics which delay Terran's 3-3 until Zerg manages to do the same. Too bad Overseers cost gas, delaying Zerg's upgrades at the same time...
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
August 12 2013 08:38 GMT
#38
On August 12 2013 17:36 Entirety wrote:
Show nested quote +
On August 12 2013 17:30 Yorbon wrote:
I am not balance whining, but terran is just overpowered. Nothing i can do about that.


I am not calling you out but you are balance whining.

We really need to see some cool Overseer tactics which delay Terran's 3-3 until Zerg manages to do the same. Too bad Overseers cost gas, delaying Zerg's upgrades at the same time...
Didnt you read my post? i said i wasnt balance whining. ^^
ReMinD_
Profile Joined May 2013
Croatia846 Posts
August 12 2013 08:40 GMT
#39
Wow, I didn't even realize stimmed Marines have such outrageous dps vs. low armored targets.
Parting: Well, even I can make better maps than these.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
August 12 2013 08:40 GMT
#40
On August 12 2013 17:38 Yorbon wrote:
Show nested quote +
On August 12 2013 17:36 Entirety wrote:
On August 12 2013 17:30 Yorbon wrote:
I am not balance whining, but terran is just overpowered. Nothing i can do about that.


I am not calling you out but you are balance whining.

We really need to see some cool Overseer tactics which delay Terran's 3-3 until Zerg manages to do the same. Too bad Overseers cost gas, delaying Zerg's upgrades at the same time...
Didnt you read my post? i said i wasnt balance whining. ^^

I'm not saying you're a little slow, but that's just strange. Nothing i can do about that. ^^
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