On August 12 2013 15:43 Msr wrote: is there a reason protoss and terran do not need another tech path for +3? Zerg has to add on two buildings.. one of them being completely useless
Different races are different. Unless you want all races to be the same...
P and T pay extra between +1s and +2s (twilight and armory). Z pays 'extra' between +2 and +3 (infestor pit, no you can't make an argument for spawning pool). Armory enables thors and hellbats which T may never get in biomine style, so it is 'useless' in a similar way infestor pit is 'useless' if you don't plan to make infestors or swarmhosts.
Nice post. Thank you for doing the analysis. I read it like 3 times trying to wrap my head around these numbers.
Off topic, there are 1 million and two reasons why zerg delays their upgrades.
1)banes don't need ups as much. 2)infestors don't need ups. 3)Ultras don't need ups (fast hive 2-2 ultras are rare, but still happen). 4) They can rely on superior economy to win games. The opportunity cost of fast ups is less eco. 5) Mutas can win games and every muta counts when you play mass muta style. 6) All ins. 1-1 and 2-2 death timings.
The problem is you can't get to hive tech properly since terran is so aggressive ALL game they are literally rallying units at you the whole game after 3cc opening, finding the time and resources to get ultras and 3/3 sometimes is impossible, especially on small maps like neo planet and bel shir. Thats why jaedong couldnt get ultras out on neo planet s vs polt, there is no time that your not being attacked so sometimes zerg is forced to stick on 2/2 ling bling muta.
On August 12 2013 15:30 Zenbrez wrote: Only Scarlett and Suppy (foreigners, oddly enough) regularly get a good hive timing vs terran, and try their best to get ultras and 3/3 out, Roro does a decent job at it too, but he has trouble holding a 4th on most maps. Zergs just about always have at least 100 gas floating, just drop an infestation pit! It's so common zergs start their 2/2 before the terran, but terran finish 3/3 before the zerg even has a fester pit down. You can give excuses, but you can't seriously tell me the zerg needed every single bit of gas throughout the entire game. If he spends 100 gas on a pit, instead of 1 mutalisk, he's not going to lose the game.
It takes a hell of a long time for zerg to get access to 3/3, don't wait til 2/2 is finished to start your fester pit.
You are totally disregarding total gas cost of
Infestor pit Hive 3/3 upgrade crackling
That is a lot of gas that otherwise might lead to you dying.
I'm aware, you didn't read what I said. The zerg is always floating gas, it's easy to drop a fester pit (I know 3/3 requires hive, @ the post above, but a pit is a step in the direction). The only time when zerg doesnt have 100 gas to spare is when they build as many mutas or banes as possible. Missing out on 1 muta or 4 banes is not going to single handedly kill you. Are you actually convinced that mutalisk is going to make the difference between a win and a loss? How do you think Scarlett pulls it off? Luck? I sure hope not.
On August 12 2013 15:30 Zenbrez wrote: Only Scarlett and Suppy (foreigners, oddly enough) regularly get a good hive timing vs terran, and try their best to get ultras and 3/3 out, Roro does a decent job at it too, but he has trouble holding a 4th on most maps. Zergs just about always have at least 100 gas floating, just drop an infestation pit! It's so common zergs start their 2/2 before the terran, but terran finish 3/3 before the zerg even has a fester pit down. You can give excuses, but you can't seriously tell me the zerg needed every single bit of gas throughout the entire game. If he spends 100 gas on a pit, instead of 1 mutalisk, he's not going to lose the game.
It takes a hell of a long time for zerg to get access to 3/3, don't wait til 2/2 is finished to start your fester pit.
You are totally disregarding total gas cost of
Infestor pit Hive 3/3 upgrade crackling
That is a lot of gas that otherwise might lead to you dying.
I'm aware, you didn't read what I said. The zerg is always floating gas, it's easy to drop a fester pit (I know 3/3 requires hive, @ the post above, but a pit is a step in the direction). The only time when zerg doesnt have 100 gas to spare is when they build as many mutas or banes as possible. Missing out on 1 muta or 4 banes is not going to single handedly kill you. Are you actually convinced that mutalisk is going to make the difference between a win and a loss? How do you think Scarlett pulls it off? Luck? I sure hope not.
Infestation pit - 100 gas Hive - 150 gas Total - 250 gas
On August 12 2013 15:30 Zenbrez wrote: Only Scarlett and Suppy (foreigners, oddly enough) regularly get a good hive timing vs terran, and try their best to get ultras and 3/3 out, Roro does a decent job at it too, but he has trouble holding a 4th on most maps. Zergs just about always have at least 100 gas floating, just drop an infestation pit! It's so common zergs start their 2/2 before the terran, but terran finish 3/3 before the zerg even has a fester pit down. You can give excuses, but you can't seriously tell me the zerg needed every single bit of gas throughout the entire game. If he spends 100 gas on a pit, instead of 1 mutalisk, he's not going to lose the game.
It takes a hell of a long time for zerg to get access to 3/3, don't wait til 2/2 is finished to start your fester pit.
You are totally disregarding total gas cost of
Infestor pit Hive 3/3 upgrade crackling
That is a lot of gas that otherwise might lead to you dying.
I'm aware, you didn't read what I said. The zerg is always floating gas, it's easy to drop a fester pit (I know 3/3 requires hive, @ the post above, but a pit is a step in the direction). The only time when zerg doesnt have 100 gas to spare is when they build as many mutas or banes as possible. Missing out on 1 muta or 4 banes is not going to single handedly kill you. Are you actually convinced that mutalisk is going to make the difference between a win and a loss? How do you think Scarlett pulls it off? Luck? I sure hope not.
Your post makes no sense man and proves you're in a lower league. No point in getting infestor pit unless you're sure you're going to use it. You don't just get it for the scenery.
You're basically confusing two different game PLANS. One is stay on 2-2 until you either win OR do game winning damage (then your transition). With this plan, you don't spend gas on anything else because you need it all to win. If you take gas away from your timing it's weaker and suddenly you sacrificed for a timing which won't work. And everything in sc2 is exponentially good or bad. So if it doesn't work, it will likely not work by a landslide.Two is get the 2-2 out to defend, get a solid foundation of bases, then go hive. Of course being flexible and adapting is the sign of any good player, but that doesn't change the initial plan.
There's a reason why pro zerg players play the way they do. It's like saying all Terrans should get a raven to clear creep. SOunds all fine and dandy, but actually not so good.
The problem mainly is that it is very hard for zergs to get hive and 3-3 up even at the same time as terrans do. 3-3 for terrans can come so much earlier that you don't even have a chance to go up to hive tech efficiently.
Mainly when their MMMM attacks start coming in zergs are trying to get good amount of mutas, and to set up their fourth base. Then you just have to constantly make units to even have a little chance against said attack. Now this is how it goes at the current metagame, even though some zergs play it out differently.
On August 12 2013 15:30 Zenbrez wrote: Only Scarlett and Suppy (foreigners, oddly enough) regularly get a good hive timing vs terran, and try their best to get ultras and 3/3 out, Roro does a decent job at it too, but he has trouble holding a 4th on most maps. Zergs just about always have at least 100 gas floating, just drop an infestation pit! It's so common zergs start their 2/2 before the terran, but terran finish 3/3 before the zerg even has a fester pit down. You can give excuses, but you can't seriously tell me the zerg needed every single bit of gas throughout the entire game. If he spends 100 gas on a pit, instead of 1 mutalisk, he's not going to lose the game.
It takes a hell of a long time for zerg to get access to 3/3, don't wait til 2/2 is finished to start your fester pit.
You are totally disregarding total gas cost of
Infestor pit Hive 3/3 upgrade crackling
That is a lot of gas that otherwise might lead to you dying.
I'm aware, you didn't read what I said. The zerg is always floating gas, it's easy to drop a fester pit (I know 3/3 requires hive, @ the post above, but a pit is a step in the direction). The only time when zerg doesnt have 100 gas to spare is when they build as many mutas or banes as possible. Missing out on 1 muta or 4 banes is not going to single handedly kill you. Are you actually convinced that mutalisk is going to make the difference between a win and a loss? How do you think Scarlett pulls it off? Luck? I sure hope not.
Scarlett having some success against Alive in WCS AM is not the same as facing Innovation or Flash in a TvZ.
On August 12 2013 17:22 Big J wrote: @OP: nice to have someone else do the math for once. But it's lacking half of the problem. A main part of the zerg army is going to be zerglings, and zerglings upgrade similarily as marines. Which means that marines having a +1armor advantage is also huge and makes for a 20% damage reduction. So not only do you get killed 16.6% faster, you also kill marines 20% slower with zerglings!
Um, did you not see the "Armor Analysis" section of the OP?
On August 12 2013 17:22 Big J wrote: @OP: nice to have someone else do the math for once. But it's lacking half of the problem. A main part of the zerg army is going to be zerglings, and zerglings upgrade similarily as marines. Which means that marines having a +1armor advantage is also huge and makes for a 20% damage reduction. So not only do you get killed 16.6% faster, you also kill marines 20% slower with zerglings!
Um, did you not see the "Armor Analysis" section of the OP?
On August 12 2013 17:22 Big J wrote: @OP: nice to have someone else do the math for once. But it's lacking half of the problem. A main part of the zerg army is going to be zerglings, and zerglings upgrade similarily as marines. Which means that marines having a +1armor advantage is also huge and makes for a 20% damage reduction. So not only do you get killed 16.6% faster, you also kill marines 20% slower with zerglings!
Um, did you not see the "Armor Analysis" section of the OP?
Uh lol, sorry. Tired. Read right over it.
Hey, I made this thread to illustrate how zergs have been struggling lately (personally, I was rooting for Jaedong who might as well be JaeKong) and how zergs might overcome the problem. Why present a painting when it's half-complete?
On August 12 2013 17:30 Yorbon wrote: I am not balance whining, but terran is just overpowered. Nothing i can do about that.
I am not calling you out but you are balance whining.
We really need to see some cool Overseer tactics which delay Terran's 3-3 until Zerg manages to do the same. Too bad Overseers cost gas, delaying Zerg's upgrades at the same time...
On August 12 2013 17:30 Yorbon wrote: I am not balance whining, but terran is just overpowered. Nothing i can do about that.
I am not calling you out but you are balance whining.
We really need to see some cool Overseer tactics which delay Terran's 3-3 until Zerg manages to do the same. Too bad Overseers cost gas, delaying Zerg's upgrades at the same time...
Didnt you read my post? i said i wasnt balance whining. ^^
On August 12 2013 17:30 Yorbon wrote: I am not balance whining, but terran is just overpowered. Nothing i can do about that.
I am not calling you out but you are balance whining.
We really need to see some cool Overseer tactics which delay Terran's 3-3 until Zerg manages to do the same. Too bad Overseers cost gas, delaying Zerg's upgrades at the same time...
Didnt you read my post? i said i wasnt balance whining. ^^
I'm not saying you're a little slow, but that's just strange. Nothing i can do about that. ^^