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On October 30 2013 09:09 Dakota_Fanning wrote:Yes, SQ calculation has already been implemented and is available in the successor.
Did you find a way to cut out games where the SQ is not really a good way to measure the spending any more? Like really long endgame scenarios, stalemates or even really short games.
Also, will there be a beta (or even alpha) test?
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On October 30 2013 21:27 TargA wrote: Would it be possible to integrate something that can find barcodes? Make it compare apm trends/ hot keys from a barcode with other reps from your folder or something similar?
That is a strong suggestion! As dakota_fanning says it should be more than duable! but holy s*** man! that is an amazing suggestion
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Dakota_Fanning
Hungary2335 Posts
On October 31 2013 03:07 graNite wrote:Show nested quote +On October 30 2013 09:09 Dakota_Fanning wrote:On October 30 2013 09:00 TheDwf wrote:Is there any plan to have SQ ( spending quotient) available in the successor of Sc2gears? Yes, SQ calculation has already been implemented and is available in the successor. Did you find a way to cut out games where the SQ is not really a good way to measure the spending any more? Like really long endgame scenarios, stalemates or even really short games. Also, will there be a beta (or even alpha) test? What do you mean by "cut out games"? You mean to spot them and exclude them from statistics?
I don't plan to release alpha or beta test versions because that would require more work from me and delay the official release even more.
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First things first: Thank you for Sc2Gears! Can't tell you how many players from us had become better players through your tool! At least ~100.
Here are some suggestions for your upcoming successor:
+ Sc2Scrapbook Build-Order in-game overlay functionality + Extract Build-Orders from replays/ shareable (as already mentioned above) in common format + ggtracker functionalities (spending/saturation; ve a look in their feedback list) + Individual benchmark management (TheStaircase support?) + Unit/structure database to provide suggestions (?) based on the analysis; "how to counter" army/structures + (How-to) Find timing slots/weaknesses for/in pushes against Build-Orders + Maybe game suggestions based on the replay analysis? + Offline hotkey trainer (app?) based on the individual in-game keyboard bindings (TheCore e.g., see also starcraft://map/1/186678 Hotkey trainer (NA)) like Hotkey Trainer 0.4
There are already a ton of helpful tools inSc2Gears that I like, especially if I can take a deeper look.
Warmest regards from a native German tongue..!
propagare
PS I want to offer you my service to translate it to German language.
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Dakota, thank you so much for sc2gears, it is amazing, and has really helped my play
when do you think the successor is gonna be available? 2014, or in the next couple of months?
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Dakota_Fanning
Hungary2335 Posts
On November 11 2013 10:53 AllMighty wrote: Dakota, thank you so much for sc2gears, it is amazing, and has really helped my play
when do you think the successor is gonna be available? 2014, or in the next couple of months? My plan and intention is still to release it this year. Most likely late November or early December which means 2-3 weeks from now.
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On October 31 2013 17:21 Dakota_Fanning wrote:Show nested quote +On October 31 2013 03:07 graNite wrote:On October 30 2013 09:09 Dakota_Fanning wrote:On October 30 2013 09:00 TheDwf wrote:Is there any plan to have SQ ( spending quotient) available in the successor of Sc2gears? Yes, SQ calculation has already been implemented and is available in the successor. Did you find a way to cut out games where the SQ is not really a good way to measure the spending any more? Like really long endgame scenarios, stalemates or even really short games. Also, will there be a beta (or even alpha) test? What do you mean by "cut out games"? You mean to spot them and exclude them from statistics? I don't plan to release alpha or beta test versions because that would require more work from me and delay the official release even more.
Yes. I dont get how that would take more work from you?! Just give us what you have right now and we can test it, no matter what state it is in... your decision.
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On November 11 2013 17:13 graNite wrote:Show nested quote +On October 31 2013 17:21 Dakota_Fanning wrote:On October 31 2013 03:07 graNite wrote:On October 30 2013 09:09 Dakota_Fanning wrote:On October 30 2013 09:00 TheDwf wrote:Is there any plan to have SQ ( spending quotient) available in the successor of Sc2gears? Yes, SQ calculation has already been implemented and is available in the successor. Did you find a way to cut out games where the SQ is not really a good way to measure the spending any more? Like really long endgame scenarios, stalemates or even really short games. Also, will there be a beta (or even alpha) test? What do you mean by "cut out games"? You mean to spot them and exclude them from statistics? I don't plan to release alpha or beta test versions because that would require more work from me and delay the official release even more. Yes. I dont get how that would take more work from you?! Just give us what you have right now and we can test it, no matter what state it is in... your decision. Or we can just wait 2-3 weeks.
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I asked on 31st of October which is 8 weeks away from the point of time when we will definitly have the new program (according to DF)
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OMG, can't wait.
You're doing an awsome job, keep on the good work
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On November 11 2013 16:40 Dakota_Fanning wrote:Show nested quote +On November 11 2013 10:53 AllMighty wrote: Dakota, thank you so much for sc2gears, it is amazing, and has really helped my play
when do you think the successor is gonna be available? 2014, or in the next couple of months? My plan and intention is still to release it this year. Most likely late November or early December which means 2-3 weeks from now.
Oooooo can't wait :D
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Great to read on your progress. Do you have any plans concerning the plugin API ? I've coded a few plugins in the past (I stopped developing them since you later added the functionality they provided directly in SC2Gears), but I've found that the API was sometimes too limited and I couldn't get some of the info that was available to the core, and things like hooking code to certain events (new game start for example) was not possible. I have a few ideas that I'd love to implement as plugins if the API allows it.
Reading a little back in the thread you mentioned that official external plugins will be supported, does that mean that unofficial plugins would not be allowed ?
Cheers.
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Dakota_Fanning
Hungary2335 Posts
On November 23 2013 08:07 vvv wrote: Great to read on your progress. Do you have any plans concerning the plugin API ? I've coded a few plugins in the past (I stopped developing them since you later added the functionality they provided directly in SC2Gears), but I've found that the API was sometimes too limited and I couldn't get some of the info that was available to the core, and things like hooking code to certain events (new game start for example) was not possible. I have a few ideas that I'd love to implement as plugins if the API allows it.
Reading a little back in the thread you mentioned that official external plugins will be supported, does that mean that unofficial plugins would not be allowed ?
Cheers. The successor's plugin API is still under heavy design and work, will be able to give specifics only later (after the release).
I disagree with the Sc2gears plugin API being too limited. Of course not everything is published via the API, but what you mentioned is part of the API, you just didn't find it. Check out the CallbackApi interface, that's the entry point for registering event listeners and hooks. You can get to it by GeneralServices.getCallbackApi().
Unofficial plugins will also be supported. The main difference is that official plugins will be listed inside the application and users will be able to install/uninstall them and keep them auto-updated with a single click. Unofficial plugins will have to be manually downloaded and extracted just like in Sc2gears.
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My eyes are glued to this thread...
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On December 02 2013 22:42 Ahelvin wrote: My eyes are glued to this thread... I can't wait!
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Dakota_Fanning
Hungary2335 Posts
The successor is feature complete meaning the features that I planned (or rather I had time to add) are done. I still have some polishing and testing work to do and I'm still waiting for some recordings, but other than that, the successor is ready to be released to the public.
At this point, it's almost 100% it will be published this week. I can't say for sure on which day.
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Canada13379 Posts
On December 03 2013 05:56 Dakota_Fanning wrote: The successor is feature complete meaning the features that I planned (or rather I had time to add) are done. I still have some polishing and testing work to do and I'm still waiting for some recordings, but other than that, the successor is ready to be released to the public.
At this point, it's almost 100% it will be published this week. I can't say for sure on which day.
SOMEONE GET THIS MAN A SECOND STAR
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On December 03 2013 06:54 ZeromuS wrote:Show nested quote +On December 03 2013 05:56 Dakota_Fanning wrote: The successor is feature complete meaning the features that I planned (or rather I had time to add) are done. I still have some polishing and testing work to do and I'm still waiting for some recordings, but other than that, the successor is ready to be released to the public.
At this point, it's almost 100% it will be published this week. I can't say for sure on which day. SOMEONE GET THIS MAN A SECOND STAR Just give him a vote in the popularity contest!
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This Week? OMG!!!!!! Dakota!!! ♥ ♥ ♥ I have been waiting so long :D (just like everybody else really heh!)
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Oh shit, good job Dakota!
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