• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:41
CET 09:41
KST 17:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners5Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!26$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Is Filagra Double 200mg Safe For Everyone? Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review Practice Partners (Official)
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1678 users

My "Secret" New Project - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 Next All
graNite
Profile Blog Joined December 2010
Germany4434 Posts
October 30 2013 18:07 GMT
#141
On October 30 2013 09:09 Dakota_Fanning wrote:
Show nested quote +
On October 30 2013 09:00 TheDwf wrote:
Is there any plan to have SQ (spending quotient) available in the successor of Sc2gears?

Yes, SQ calculation has already been implemented and is available in the successor.


Did you find a way to cut out games where the SQ is not really a good way to measure the spending any more?
Like really long endgame scenarios, stalemates or even really short games.

Also, will there be a beta (or even alpha) test?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
avvie
Profile Joined September 2013
Netherlands7 Posts
October 31 2013 06:12 GMT
#142
On October 30 2013 21:27 TargA wrote:
Would it be possible to integrate something that can find barcodes? Make it compare apm trends/ hot keys from a barcode with other reps from your folder or something similar?


That is a strong suggestion! As dakota_fanning says it should be more than duable! but holy s*** man! that is an amazing suggestion
"Nothing can possibly go wrong!"
Dakota_Fanning *
Profile Joined January 2008
Hungary2357 Posts
Last Edited: 2013-10-31 08:22:23
October 31 2013 08:21 GMT
#143
On October 31 2013 03:07 graNite wrote:
Show nested quote +
On October 30 2013 09:09 Dakota_Fanning wrote:
On October 30 2013 09:00 TheDwf wrote:
Is there any plan to have SQ (spending quotient) available in the successor of Sc2gears?

Yes, SQ calculation has already been implemented and is available in the successor.


Did you find a way to cut out games where the SQ is not really a good way to measure the spending any more?
Like really long endgame scenarios, stalemates or even really short games.

Also, will there be a beta (or even alpha) test?

What do you mean by "cut out games"? You mean to spot them and exclude them from statistics?

I don't plan to release alpha or beta test versions because that would require more work from me and delay the official release even more.
https://repmastered.icza.net
propagare
Profile Joined April 2013
Germany93 Posts
Last Edited: 2013-11-05 00:15:55
November 05 2013 00:14 GMT
#144
First things first: Thank you for Sc2Gears!
Can't tell you how many players from us had become better players through your tool! At least ~100.

Here are some suggestions for your upcoming successor:

+ Sc2Scrapbook Build-Order in-game overlay functionality
+ Extract Build-Orders from replays/ shareable (as already mentioned above) in common format
+ ggtracker functionalities (spending/saturation; ve a look in their feedback list)
+ Individual benchmark management (TheStaircase support?)
+ Unit/structure database to provide suggestions (?) based on the analysis; "how to counter" army/structures
+ (How-to) Find timing slots/weaknesses for/in pushes against Build-Orders
+ Maybe game suggestions based on the replay analysis?
+ Offline hotkey trainer (app?) based on the individual in-game keyboard bindings (TheCore e.g., see also starcraft://map/1/186678 Hotkey trainer (NA)) like Hotkey Trainer 0.4

There are already a ton of helpful tools inSc2Gears that I like, especially if I can take a deeper look.

Warmest regards from a native German tongue..!

propagare


PS I want to offer you my service to translate it to German language.
„Great men are forged in fire. It is the privilege of lesser men to bring the flame, whatever the cost.” ~
AllMighty
Profile Joined August 2012
Mexico1 Post
November 11 2013 01:53 GMT
#145
Dakota,
thank you so much for sc2gears, it is amazing, and has really helped my play

when do you think the successor is gonna be available? 2014, or in the next couple of months?
Dakota_Fanning *
Profile Joined January 2008
Hungary2357 Posts
November 11 2013 07:40 GMT
#146
On November 11 2013 10:53 AllMighty wrote:
Dakota,
thank you so much for sc2gears, it is amazing, and has really helped my play

when do you think the successor is gonna be available? 2014, or in the next couple of months?

My plan and intention is still to release it this year.
Most likely late November or early December which means 2-3 weeks from now.
https://repmastered.icza.net
graNite
Profile Blog Joined December 2010
Germany4434 Posts
November 11 2013 08:13 GMT
#147
On October 31 2013 17:21 Dakota_Fanning wrote:
Show nested quote +
On October 31 2013 03:07 graNite wrote:
On October 30 2013 09:09 Dakota_Fanning wrote:
On October 30 2013 09:00 TheDwf wrote:
Is there any plan to have SQ (spending quotient) available in the successor of Sc2gears?

Yes, SQ calculation has already been implemented and is available in the successor.


Did you find a way to cut out games where the SQ is not really a good way to measure the spending any more?
Like really long endgame scenarios, stalemates or even really short games.

Also, will there be a beta (or even alpha) test?

What do you mean by "cut out games"? You mean to spot them and exclude them from statistics?

I don't plan to release alpha or beta test versions because that would require more work from me and delay the official release even more.


Yes.
I dont get how that would take more work from you?! Just give us what you have right now and we can test it, no matter what state it is in... your decision.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
November 11 2013 14:24 GMT
#148
On November 11 2013 17:13 graNite wrote:
Show nested quote +
On October 31 2013 17:21 Dakota_Fanning wrote:
On October 31 2013 03:07 graNite wrote:
On October 30 2013 09:09 Dakota_Fanning wrote:
On October 30 2013 09:00 TheDwf wrote:
Is there any plan to have SQ (spending quotient) available in the successor of Sc2gears?

Yes, SQ calculation has already been implemented and is available in the successor.


Did you find a way to cut out games where the SQ is not really a good way to measure the spending any more?
Like really long endgame scenarios, stalemates or even really short games.

Also, will there be a beta (or even alpha) test?

What do you mean by "cut out games"? You mean to spot them and exclude them from statistics?

I don't plan to release alpha or beta test versions because that would require more work from me and delay the official release even more.


Yes.
I dont get how that would take more work from you?! Just give us what you have right now and we can test it, no matter what state it is in... your decision.

Or we can just wait 2-3 weeks.
Too weird to live, too rare to die.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
November 11 2013 16:35 GMT
#149
I asked on 31st of October which is 8 weeks away from the point of time when we will definitly have the new program (according to DF)
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Taytaylol
Profile Joined June 2013
France6 Posts
November 11 2013 19:24 GMT
#150
OMG, can't wait.

You're doing an awsome job, keep on the good work
roflmaobtc
volta1
Profile Joined May 2013
13 Posts
November 13 2013 15:52 GMT
#151
On November 11 2013 16:40 Dakota_Fanning wrote:
Show nested quote +
On November 11 2013 10:53 AllMighty wrote:
Dakota,
thank you so much for sc2gears, it is amazing, and has really helped my play

when do you think the successor is gonna be available? 2014, or in the next couple of months?

My plan and intention is still to release it this year.
Most likely late November or early December which means 2-3 weeks from now.



Oooooo can't wait :D
vvv
Profile Joined October 2011
13 Posts
November 22 2013 23:07 GMT
#152
Great to read on your progress. Do you have any plans concerning the plugin API ? I've coded a few plugins in the past (I stopped developing them since you later added the functionality they provided directly in SC2Gears), but I've found that the API was sometimes too limited and I couldn't get some of the info that was available to the core, and things like hooking code to certain events (new game start for example) was not possible. I have a few ideas that I'd love to implement as plugins if the API allows it.

Reading a little back in the thread you mentioned that official external plugins will be supported, does that mean that unofficial plugins would not be allowed ?

Cheers.
Dakota_Fanning *
Profile Joined January 2008
Hungary2357 Posts
Last Edited: 2013-11-24 21:55:25
November 24 2013 08:50 GMT
#153
On November 23 2013 08:07 vvv wrote:
Great to read on your progress. Do you have any plans concerning the plugin API ? I've coded a few plugins in the past (I stopped developing them since you later added the functionality they provided directly in SC2Gears), but I've found that the API was sometimes too limited and I couldn't get some of the info that was available to the core, and things like hooking code to certain events (new game start for example) was not possible. I have a few ideas that I'd love to implement as plugins if the API allows it.

Reading a little back in the thread you mentioned that official external plugins will be supported, does that mean that unofficial plugins would not be allowed ?

Cheers.

The successor's plugin API is still under heavy design and work, will be able to give specifics only later (after the release).

I disagree with the Sc2gears plugin API being too limited. Of course not everything is published via the API, but what you mentioned is part of the API, you just didn't find it. Check out the CallbackApi interface, that's the entry point for registering event listeners and hooks. You can get to it by GeneralServices.getCallbackApi().

Unofficial plugins will also be supported. The main difference is that official plugins will be listed inside the application and users will be able to install/uninstall them and keep them auto-updated with a single click. Unofficial plugins will have to be manually downloaded and extracted just like in Sc2gears.
https://repmastered.icza.net
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
December 02 2013 13:42 GMT
#154
My eyes are glued to this thread...
Join the Liquipedia Zerg Project ! PM me for more information :).
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
December 02 2013 18:53 GMT
#155
On December 02 2013 22:42 Ahelvin wrote:
My eyes are glued to this thread...

I can't wait!
Too weird to live, too rare to die.
Dakota_Fanning *
Profile Joined January 2008
Hungary2357 Posts
December 02 2013 20:56 GMT
#156
The successor is feature complete meaning the features that I planned (or rather I had time to add) are done.
I still have some polishing and testing work to do and I'm still waiting for some recordings, but other than that, the successor is ready to be released to the public.

At this point, it's almost 100% it will be published this week. I can't say for sure on which day.
https://repmastered.icza.net
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
December 02 2013 21:54 GMT
#157
On December 03 2013 05:56 Dakota_Fanning wrote:
The successor is feature complete meaning the features that I planned (or rather I had time to add) are done.
I still have some polishing and testing work to do and I'm still waiting for some recordings, but other than that, the successor is ready to be released to the public.

At this point, it's almost 100% it will be published this week. I can't say for sure on which day.


SOMEONE GET THIS MAN A SECOND STAR
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
DusTerr
Profile Blog Joined January 2011
2520 Posts
December 02 2013 21:59 GMT
#158
On December 03 2013 06:54 ZeromuS wrote:
Show nested quote +
On December 03 2013 05:56 Dakota_Fanning wrote:
The successor is feature complete meaning the features that I planned (or rather I had time to add) are done.
I still have some polishing and testing work to do and I'm still waiting for some recordings, but other than that, the successor is ready to be released to the public.

At this point, it's almost 100% it will be published this week. I can't say for sure on which day.


SOMEONE GET THIS MAN A SECOND STAR

Just give him a vote in the popularity contest!
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 02 2013 22:09 GMT
#159
This Week? OMG!!!!!! Dakota!!! ♥ ♥ ♥ I have been waiting so long :D (just like everybody else really heh!)
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
fezvez
Profile Blog Joined January 2011
France3021 Posts
December 02 2013 22:09 GMT
#160
Oh shit, good job Dakota!
Prev 1 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 152
StarCraft: Brood War
Calm 9753
TY 540
Zeus 507
Soma 261
Tasteless 250
PianO 228
BeSt 166
Leta 147
soO 52
yabsab 18
[ Show more ]
Bale 10
sorry 10
Dota 2
Gorgc3727
KheZu103
League of Legends
JimRising 538
Reynor67
Counter-Strike
fl0m1777
taco 59
Other Games
summit1g14007
ceh9296
XaKoH 86
NeuroSwarm61
NotJumperer20
Organizations
Other Games
gamesdonequick604
Counter-Strike
PGL98
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2745
• Stunt708
Upcoming Events
OSC
3h 19m
LAN Event
6h 19m
Lambo vs Harstem
FuturE vs Maplez
Scarlett vs FoxeR
Gerald vs Mixu
Zoun vs TBD
Clem vs TBD
ByuN vs TBD
TriGGeR vs TBD
Korean StarCraft League
18h 19m
CranKy Ducklings
1d 1h
LAN Event
1d 6h
IPSL
1d 9h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 11h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 14h
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.