• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:27
CEST 20:27
KST 03:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War995.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? SCII needs to put more weight on strategy and tact Server Blocker 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued
Tourneys
Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Sagi.gg Launcher Released Bot on ladder BW General Discussion Rollback Netcode in Brood War ASL22 General Discussion
Tourneys
ASL 22 Finals [Women's StarCraft] MonstarZ vs Dreams 2026-10-15 [Megathread] Daily Proleagues [ASL22] Semifinal B
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9013 users

My "Secret" New Project - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 Next All
graNite
Profile Blog Joined December 2010
Germany4434 Posts
October 30 2013 18:07 GMT
#141
On October 30 2013 09:09 Dakota_Fanning wrote:
Show nested quote +
On October 30 2013 09:00 TheDwf wrote:
Is there any plan to have SQ (spending quotient) available in the successor of Sc2gears?

Yes, SQ calculation has already been implemented and is available in the successor.


Did you find a way to cut out games where the SQ is not really a good way to measure the spending any more?
Like really long endgame scenarios, stalemates or even really short games.

Also, will there be a beta (or even alpha) test?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
avvie
Profile Joined September 2013
Netherlands7 Posts
October 31 2013 06:12 GMT
#142
On October 30 2013 21:27 TargA wrote:
Would it be possible to integrate something that can find barcodes? Make it compare apm trends/ hot keys from a barcode with other reps from your folder or something similar?


That is a strong suggestion! As dakota_fanning says it should be more than duable! but holy s*** man! that is an amazing suggestion
"Nothing can possibly go wrong!"
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
Last Edited: 2013-10-31 08:22:23
October 31 2013 08:21 GMT
#143
On October 31 2013 03:07 graNite wrote:
Show nested quote +
On October 30 2013 09:09 Dakota_Fanning wrote:
On October 30 2013 09:00 TheDwf wrote:
Is there any plan to have SQ (spending quotient) available in the successor of Sc2gears?

Yes, SQ calculation has already been implemented and is available in the successor.


Did you find a way to cut out games where the SQ is not really a good way to measure the spending any more?
Like really long endgame scenarios, stalemates or even really short games.

Also, will there be a beta (or even alpha) test?

What do you mean by "cut out games"? You mean to spot them and exclude them from statistics?

I don't plan to release alpha or beta test versions because that would require more work from me and delay the official release even more.
https://repmastered.icza.net
propagare
Profile Joined April 2013
Germany93 Posts
Last Edited: 2013-11-05 00:15:55
November 05 2013 00:14 GMT
#144
First things first: Thank you for Sc2Gears!
Can't tell you how many players from us had become better players through your tool! At least ~100.

Here are some suggestions for your upcoming successor:

+ Sc2Scrapbook Build-Order in-game overlay functionality
+ Extract Build-Orders from replays/ shareable (as already mentioned above) in common format
+ ggtracker functionalities (spending/saturation; ve a look in their feedback list)
+ Individual benchmark management (TheStaircase support?)
+ Unit/structure database to provide suggestions (?) based on the analysis; "how to counter" army/structures
+ (How-to) Find timing slots/weaknesses for/in pushes against Build-Orders
+ Maybe game suggestions based on the replay analysis?
+ Offline hotkey trainer (app?) based on the individual in-game keyboard bindings (TheCore e.g., see also starcraft://map/1/186678 Hotkey trainer (NA)) like Hotkey Trainer 0.4

There are already a ton of helpful tools inSc2Gears that I like, especially if I can take a deeper look.

Warmest regards from a native German tongue..!

propagare


PS I want to offer you my service to translate it to German language.
„Great men are forged in fire. It is the privilege of lesser men to bring the flame, whatever the cost.” ~
AllMighty
Profile Joined August 2012
Mexico1 Post
November 11 2013 01:53 GMT
#145
Dakota,
thank you so much for sc2gears, it is amazing, and has really helped my play

when do you think the successor is gonna be available? 2014, or in the next couple of months?
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
November 11 2013 07:40 GMT
#146
On November 11 2013 10:53 AllMighty wrote:
Dakota,
thank you so much for sc2gears, it is amazing, and has really helped my play

when do you think the successor is gonna be available? 2014, or in the next couple of months?

My plan and intention is still to release it this year.
Most likely late November or early December which means 2-3 weeks from now.
https://repmastered.icza.net
graNite
Profile Blog Joined December 2010
Germany4434 Posts
November 11 2013 08:13 GMT
#147
On October 31 2013 17:21 Dakota_Fanning wrote:
Show nested quote +
On October 31 2013 03:07 graNite wrote:
On October 30 2013 09:09 Dakota_Fanning wrote:
On October 30 2013 09:00 TheDwf wrote:
Is there any plan to have SQ (spending quotient) available in the successor of Sc2gears?

Yes, SQ calculation has already been implemented and is available in the successor.


Did you find a way to cut out games where the SQ is not really a good way to measure the spending any more?
Like really long endgame scenarios, stalemates or even really short games.

Also, will there be a beta (or even alpha) test?

What do you mean by "cut out games"? You mean to spot them and exclude them from statistics?

I don't plan to release alpha or beta test versions because that would require more work from me and delay the official release even more.


Yes.
I dont get how that would take more work from you?! Just give us what you have right now and we can test it, no matter what state it is in... your decision.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
November 11 2013 14:24 GMT
#148
On November 11 2013 17:13 graNite wrote:
Show nested quote +
On October 31 2013 17:21 Dakota_Fanning wrote:
On October 31 2013 03:07 graNite wrote:
On October 30 2013 09:09 Dakota_Fanning wrote:
On October 30 2013 09:00 TheDwf wrote:
Is there any plan to have SQ (spending quotient) available in the successor of Sc2gears?

Yes, SQ calculation has already been implemented and is available in the successor.


Did you find a way to cut out games where the SQ is not really a good way to measure the spending any more?
Like really long endgame scenarios, stalemates or even really short games.

Also, will there be a beta (or even alpha) test?

What do you mean by "cut out games"? You mean to spot them and exclude them from statistics?

I don't plan to release alpha or beta test versions because that would require more work from me and delay the official release even more.


Yes.
I dont get how that would take more work from you?! Just give us what you have right now and we can test it, no matter what state it is in... your decision.

Or we can just wait 2-3 weeks.
Too weird to live, too rare to die.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
November 11 2013 16:35 GMT
#149
I asked on 31st of October which is 8 weeks away from the point of time when we will definitly have the new program (according to DF)
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Taytaylol
Profile Joined June 2013
France6 Posts
November 11 2013 19:24 GMT
#150
OMG, can't wait.

You're doing an awsome job, keep on the good work
roflmaobtc
volta1
Profile Joined May 2013
13 Posts
November 13 2013 15:52 GMT
#151
On November 11 2013 16:40 Dakota_Fanning wrote:
Show nested quote +
On November 11 2013 10:53 AllMighty wrote:
Dakota,
thank you so much for sc2gears, it is amazing, and has really helped my play

when do you think the successor is gonna be available? 2014, or in the next couple of months?

My plan and intention is still to release it this year.
Most likely late November or early December which means 2-3 weeks from now.



Oooooo can't wait :D
vvv
Profile Joined October 2011
13 Posts
November 22 2013 23:07 GMT
#152
Great to read on your progress. Do you have any plans concerning the plugin API ? I've coded a few plugins in the past (I stopped developing them since you later added the functionality they provided directly in SC2Gears), but I've found that the API was sometimes too limited and I couldn't get some of the info that was available to the core, and things like hooking code to certain events (new game start for example) was not possible. I have a few ideas that I'd love to implement as plugins if the API allows it.

Reading a little back in the thread you mentioned that official external plugins will be supported, does that mean that unofficial plugins would not be allowed ?

Cheers.
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
Last Edited: 2013-11-24 21:55:25
November 24 2013 08:50 GMT
#153
On November 23 2013 08:07 vvv wrote:
Great to read on your progress. Do you have any plans concerning the plugin API ? I've coded a few plugins in the past (I stopped developing them since you later added the functionality they provided directly in SC2Gears), but I've found that the API was sometimes too limited and I couldn't get some of the info that was available to the core, and things like hooking code to certain events (new game start for example) was not possible. I have a few ideas that I'd love to implement as plugins if the API allows it.

Reading a little back in the thread you mentioned that official external plugins will be supported, does that mean that unofficial plugins would not be allowed ?

Cheers.

The successor's plugin API is still under heavy design and work, will be able to give specifics only later (after the release).

I disagree with the Sc2gears plugin API being too limited. Of course not everything is published via the API, but what you mentioned is part of the API, you just didn't find it. Check out the CallbackApi interface, that's the entry point for registering event listeners and hooks. You can get to it by GeneralServices.getCallbackApi().

Unofficial plugins will also be supported. The main difference is that official plugins will be listed inside the application and users will be able to install/uninstall them and keep them auto-updated with a single click. Unofficial plugins will have to be manually downloaded and extracted just like in Sc2gears.
https://repmastered.icza.net
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
December 02 2013 13:42 GMT
#154
My eyes are glued to this thread...
Join the Liquipedia Zerg Project ! PM me for more information :).
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
December 02 2013 18:53 GMT
#155
On December 02 2013 22:42 Ahelvin wrote:
My eyes are glued to this thread...

I can't wait!
Too weird to live, too rare to die.
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
December 02 2013 20:56 GMT
#156
The successor is feature complete meaning the features that I planned (or rather I had time to add) are done.
I still have some polishing and testing work to do and I'm still waiting for some recordings, but other than that, the successor is ready to be released to the public.

At this point, it's almost 100% it will be published this week. I can't say for sure on which day.
https://repmastered.icza.net
ZeromuS
Profile Blog Joined October 2010
Canada13427 Posts
December 02 2013 21:54 GMT
#157
On December 03 2013 05:56 Dakota_Fanning wrote:
The successor is feature complete meaning the features that I planned (or rather I had time to add) are done.
I still have some polishing and testing work to do and I'm still waiting for some recordings, but other than that, the successor is ready to be released to the public.

At this point, it's almost 100% it will be published this week. I can't say for sure on which day.


SOMEONE GET THIS MAN A SECOND STAR
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
DusTerr
Profile Blog Joined January 2011
2520 Posts
December 02 2013 21:59 GMT
#158
On December 03 2013 06:54 ZeromuS wrote:
Show nested quote +
On December 03 2013 05:56 Dakota_Fanning wrote:
The successor is feature complete meaning the features that I planned (or rather I had time to add) are done.
I still have some polishing and testing work to do and I'm still waiting for some recordings, but other than that, the successor is ready to be released to the public.

At this point, it's almost 100% it will be published this week. I can't say for sure on which day.


SOMEONE GET THIS MAN A SECOND STAR

Just give him a vote in the popularity contest!
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 02 2013 22:09 GMT
#159
This Week? OMG!!!!!! Dakota!!! ♥ ♥ ♥ I have been waiting so long :D (just like everybody else really heh!)
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
fezvez
Profile Blog Joined January 2011
France3021 Posts
December 02 2013 22:09 GMT
#160
Oh shit, good job Dakota!
Prev 1 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 353
ProTech145
UpATreeSC 86
MindelVK 4
StarCraft: Brood War
Horang2 543
ggaemo 503
Hyuk 294
Leta 154
Dewaltoss 66
Mind 63
sSak 43
Shinee 40
PianO 31
Terrorterran 22
[ Show more ]
ToSsGirL 21
Bishop 20
Sacsri 10
White-Ra 2
Dota 2
Gorgc5269
canceldota88
League of Legends
Doublelift1343
JimRising 314
Counter-Strike
fl0m2419
x6flipin307
Other Games
Grubby2365
Coldzera 819
Beastyqt602
ceh9588
FrodaN455
Khaldor455
B2W.Neo443
Liquid`Hasu309
QueenE85
Chillindude30
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 70
• Adnapsc2 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 24
• ChaeLyn 6
• FirePhoenix4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3548
League of Legends
• Nemesis3207
• Jankos2294
Other Games
• Shiphtur1032
• imaqtpie709
Upcoming Events
OSC
4h 33m
Online Event
16h 33m
Korean StarCraft League
1d 8h
Afreeca Starleague
1d 11h
Rush vs Soulkey
CranKy Ducklings
1d 15h
AI Arena Tournament
1d 21h
BSL Open Qualifier
2 days
Sparkling Tuna Cup
2 days
OSC
2 days
IPSL
2 days
[ Show More ]
BSL Open Qualifier
3 days
WardiTV Weekly
3 days
IntoTheTV X SOOP
4 days
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-10-14
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.