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Active: 4637 users

My "Secret" New Project

Forum Index > SC2 General
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Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2013-07-30 12:58:44
July 30 2013 12:47 GMT
#1
For those who are interested here are some info about my new project that I've been working on in the past 5 months.


The new project is the successor of Sc2gears™.
(I let its name still be a secret for now.)

I started the successor from ground zero almost 5 months ago.

But wait...

What has led to a successor instead of just updating Sc2gears™?

Many things. To mention the main reasons:
  • Sc2gears has become big. Too big. I never thought I will add so many features to it in the beginning and so it was becoming harder and harder to maintain.
  • Many claimed Sc2gears was difficult to use. It has so many features, many didn't understand a lot of them.
  • I have also received complaints about the UI design of Sc2gears.
  • Blizzard finally decided to provide official support for parsing replays: they released a low-level open source python library called 's2protocol'.
  • During the last 3-year development and maintenance of Sc2gears, I improved a lot and gained an enormous experience, I got to know the SC2 replay format more and more, and Blizzard included more and more information in replays.
  • Java 7 became standard, and it has new features which can be put to use.

Due to the aforementioned improvements, if I were to rewrite Sc2gears, I would do many things quite differently. It is much easier to do these different things in a fresh new project than to refactor an existing huge and complex project. Without refactoring on the long-run I would just make my job even worse.
No question it would've been easier to just update Sc2gears than to create something entirely new. But I plan a much longer and more important role for my project than to just choose the easier path.


Main design aspects of the successor of Sc2gears:
  • RISK: Rethink everything (from Sc2gears). Invent new things. Simplify the complicated things. Keep the good things.
  • Unified and more user friendly interface. Be intuitive, productive, and provide context sensitive help and tips for those who need it.
  • Users have quite different computer skills. Make the user interface, the displayed information, options, settings and controls scalable based on this.
  • Even more customization and configuration than in Sc2gears, but also with a more pleasing presentation; it should be easier to find the settings you're looking for.
  • Provide the deepest and most comprehensive insight into replays both on low level and on high level.
  • Be professional.
  • Much higher quality overall. Something that is easy, fun and profitable to use.



I think this is all I wanted to say for now.

If you have questions, suggestions, I'm open to them (e.g. what are the things you most missed from Sc2gears, the things that you loved about Sc2gears, the things that most bothered you in Sc2gears etc.). Every suggestion helps making the successor better.
+
https://repmastered.icza.net
Cosmos
Profile Joined March 2010
Belgium1077 Posts
July 30 2013 12:54 GMT
#2
Can't wait to see and try it :D
http://www.twitch.tv/becosmos
grindC
Profile Blog Joined October 2010
Germany274 Posts
July 30 2013 13:03 GMT
#3
I look forward to it. I'm actually planning on using SC2 gears to create a corpus for sc2 replays, so this will only help me even more. I love the tag cloud feature so much.
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
July 30 2013 13:05 GMT
#4
I'll be honest, I only use sc2 gears for APM alert. Just keep that in and I'll be happy ^_^
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
logic13
Profile Blog Joined August 2009
Sweden128 Posts
July 30 2013 13:09 GMT
#5
Sounds great!
TaphrWesley
Profile Joined February 2011
Netherlands64 Posts
July 30 2013 13:09 GMT
#6
As a professional software engineer I can't help but wonder why you don't choose for a web based application, care to elaborate?

And if you are worried about the version of Java installed, why not bundle the application with a JRE? With all the security exploits lately (fucking Oracle is wrecking Java even worse than Sun could), many people have been advised to uninstall Java anyway.

Good luck, looking forward to a new version
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2013-07-30 13:52:03
July 30 2013 13:18 GMT
#7
On July 30 2013 22:09 TaphrWesley wrote:
As a professional software engineer I can't help but wonder why you don't choose for a web based application, care to elaborate?

And if you are worried about the version of Java installed, why not bundle the application with a JRE? With all the security exploits lately (fucking Oracle is wrecking Java even worse than Sun could), many people have been advised to uninstall Java anyway.

Good luck, looking forward to a new version

To mention a few reasons that immediately pops into my mind:

-A web based application can't analyze thousands of replays located on your computer instantly.
-A web page can't even access them.
-Many users don't want to upload their replays to a server.
-Even those who would agree to upload their replays would not want to pay for the resources it requires to store and/or process them.
-A web based application can't provide you services like replay auto-save, APM alert, On-top info dialogs etc.
-A web based application is slower than a desktop app.

Don't get me wrong, I'm not against web programming (doing that for a living for 10 years), but there are things which are better off the web.
https://repmastered.icza.net
BurningRanger
Profile Joined January 2012
Germany303 Posts
July 30 2013 13:20 GMT
#8
I love the MMR stats plugin so I hope you're in contact with those guys to get support for it into the new tool as well.
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
Last Edited: 2013-07-30 13:32:49
July 30 2013 13:22 GMT
#9
Just spit-balling ideas since you said you were open to suggestions.

What if it a user could create a build order "template" (according to some predetermined optimized timings) and compare the template to data pulled from relevant replays (tag the replays some how?). It would be interesting to visually see improvement in game play "accuracy" insofar as performing basic build orders are concerned.

Taking it a step further, what if advanced players could then look at their replays and using all the other tools given in the program, assess why they deviated from the build order with respect to specific events in-game. Using this information these players can go back and add a modification or even a "branch" to the template (and perhaps be able to note why a deviation or change was needed). This could ultimately result in a build order "tree" with branches dictated by reactions to the opponents build/game play. This would then be useable as a template for future comparisons.

I'm not sure how best this can be visualized other than a basic tree diagram going from left to right with the horizontal axis being game time and vertical axis used for branching space.

The neat part would be this would be useful for both players trying to master the most basic builds, all the way up to the most complex builds. Not mention it offers the possibility of being able to visualize and extend build orders beyond say the typical 10-15 minute or so mark (where begins to get hazy due to specific in game events) by helping with long-term pattern recognition.

I guess simply put, we normally deal with static build orders that are more or less independently designed relative to the opponents behavior or various other circumstances. I'm suggesting being able to map the dynamic build order with consideration given to the "if" factor. If you scout this, if you sustain x amount of damage here, if you expand here, if you on this map with these spawns. Make a note of it on a branch and map it out. Player can organize different trees as they see fit. For example by map, race, spawn, etc.

I hope I was able to explain my idea clear enough. Also, my programming background is limited so if what I just suggested requires a 50 member team and million dollars with 4 year development time to complete, by all means ignore me.
OskO
Profile Joined February 2011
Argentina369 Posts
July 30 2013 13:41 GMT
#10
Sounds really interesting. I'm looking forward to it!
Though we strike at you from the shadows, do not think that we lack the courage to stand in the light.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
July 30 2013 13:43 GMT
#11
waiting!
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2013-07-30 13:50:56
July 30 2013 13:49 GMT
#12
I dont think SC2 gears is difficult to use... there are many options and huge menus, it is overall too much, but that is just question of interface design. (Mouse cursor game, ingame apm alert are jsut over the top, beyond "nice to have")

My little idea: make it possible to put some stats on the start page like: APM over the last 100 games, winrate over the last 10 games, best map this season etc...
Also: Opponent database to allow easy searching and takeing notes (I hate being allined by the same guy )
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
July 30 2013 13:55 GMT
#13
what is bwhf btw.
i am curious...

i have been a fan of sc2gears since first touch and i guess finally one day your programme will be part of starcraft 2
Incredible Miracle
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
July 30 2013 13:58 GMT
#14
You suck at keeping your project secret. And we love you for it <3
Hark, what baseball through yonder window breaks?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2013-07-30 14:05:14
July 30 2013 14:04 GMT
#15
On July 30 2013 22:55 winthrop wrote:
what is bwhf btw.
i am curious...

i have been a fan of sc2gears since first touch and i guess finally one day your programme will be part of starcraft 2

First hit for Googleing BWHF:
https://code.google.com/p/bwhf/

StarCraft BroodWar Hacker Finder, anti-hack, replay analyzer-organizer and utility tool

It was a hacker finder and replay analyzer-organizer tool for StarCraft BroodWar with a central hacker database and a Player's Network. Open source (including the server side!) with a 60 page developer documentation.
https://repmastered.icza.net
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2013-07-30 14:17:48
July 30 2013 14:06 GMT
#16
On July 30 2013 23:04 Dakota_Fanning wrote:
Show nested quote +
On July 30 2013 22:55 winthrop wrote:
what is bwhf btw.
i am curious...

i have been a fan of sc2gears since first touch and i guess finally one day your programme will be part of starcraft 2

First hit for Googleing BWHF:
https://code.google.com/p/bwhf/

StarCraft BroodWar Hacker Finder, anti-hack, replay analyzer-organizer and utility tool

It was a hacker finder and replay analyzer-organizer tool for StarCraft BroodWar with a central hacker database and a Player's Network. Open source (including the server side!) with a 60 page developer documentation.


Did you ever think about an antihack tool for SC2? Is it even possible?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
July 30 2013 14:11 GMT
#17
Damn, keeping us a bit in the dark there. Always loved using SC2Gears, so really excited to see what's next! :D
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
July 30 2013 14:14 GMT
#18
On July 30 2013 23:06 graNite wrote:
Show nested quote +
On July 30 2013 23:04 Dakota_Fanning wrote:
On July 30 2013 22:55 winthrop wrote:
what is bwhf btw.
i am curious...

i have been a fan of sc2gears since first touch and i guess finally one day your programme will be part of starcraft 2

First hit for Googleing BWHF:
https://code.google.com/p/bwhf/

StarCraft BroodWar Hacker Finder, anti-hack, replay analyzer-organizer and utility tool

It was a hacker finder and replay analyzer-organizer tool for StarCraft BroodWar with a central hacker database and a Player's Network. Open source (including the server side!) with a 60 page developer documentation.


Did you ever thought about an antihack tool for SC2? Is it even possible?

Yes, I have. To an extent, yes. But I think the time is not (yet) right.
https://repmastered.icza.net
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
July 30 2013 14:20 GMT
#19
Caaaaaaaan't wait!!!
Celebrating Starcraft since... a long time ago.
Garnet
Profile Blog Joined February 2006
Vietnam9015 Posts
July 30 2013 14:26 GMT
#20
Can't wait.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
July 30 2013 14:35 GMT
#21
Dakota_Fanning showing us all again why he deserves his star.
Sometimes I sits and thinks, and sometimes I just sits
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 30 2013 14:38 GMT
#22
And, of course, the most important question: When is it coming? ) ("Soon" no available answer, sry)
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
virpi
Profile Blog Joined August 2009
Germany3598 Posts
Last Edited: 2013-07-30 14:42:49
July 30 2013 14:42 GMT
#23
On July 30 2013 23:38 graNite wrote:
And, of course, the most important question: When is it coming? ) ("Soon" no available answer, sry)

Then he'll say something like "When it's done!" But I'd also like to know if we can expect the release this year.

I'm really looking forward to the new program. Sometimes I ask myself if I'm more addicted to Sc2gears than to Starcraft II.
Daktoa_Fanning deserves a golden star, not a blue one. (if there existed something like that on TL)
first we make expand, then we defense it.
ffadicted
Profile Joined January 2011
United States3545 Posts
July 30 2013 14:43 GMT
#24
Early screen shots?
SooYoung-Noona!
priestnoob
Profile Joined August 2011
243 Posts
July 30 2013 14:43 GMT
#25
Niiiiice. Hopefully you can work together with the mmr plugin managers and have that added as well.
E.L.V.I.S
Profile Joined April 2011
Belgium458 Posts
July 30 2013 14:43 GMT
#26
On July 30 2013 21:54 Cosmos wrote:
Can't wait to see and try it :D

same^^
http://twitch.tv/maggrig | @SC2ELVIS | http://www.facebook.com/sc2ELVIS
C[h]ili
Profile Joined December 2011
Germany167 Posts
July 30 2013 14:51 GMT
#27
Dakota_Fanning, I do not really have any suggestions or critique, the point of this post is merely to thank you for your efforts. I have been using Sc2Gears frequently, and will continue to do so with its successor. Much appreciated!
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 30 2013 14:52 GMT
#28
On July 30 2013 23:42 virpi wrote:
Show nested quote +
On July 30 2013 23:38 graNite wrote:
And, of course, the most important question: When is it coming? ) ("Soon" no available answer, sry)

Then he'll say something like "When it's done!" But I'd also like to know if we can expect the release this year.

I'm really looking forward to the new program. Sometimes I ask myself if I'm more addicted to Sc2gears than to Starcraft II.
Daktoa_Fanning deserves a golden star, not a blue one. (if there existed something like that on TL)


we can, look at his signature
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
July 30 2013 15:03 GMT
#29
I like that you have clear goals and applaud your ambition, I've been using sc2gears for a very long time. Blizzard put a lot of stuff in-game UI now, but there's still plenty reason to use the app itself.

you will only lose me if you fail to include the smix voicepack, I need to hear her tell me in korean that my replay is saved or else I don't feel safe
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 30 2013 15:05 GMT
#30
great, hope to hear from you again soon
DenTenker
Profile Blog Joined March 2013
United States606 Posts
July 30 2013 15:11 GMT
#31
As awesome as Sc2gears already is, seeing an improvement on it with another program will be absolutely amazing. Can't wait for this!
If your all in didn't work, you didn't pull the workers.
Zheryn
Profile Joined December 2010
Sweden3653 Posts
Last Edited: 2013-07-30 15:14:08
July 30 2013 15:13 GMT
#32
How long do you think it will be until it's ready to be beta tested?
hundred thousand krouner
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 30 2013 15:24 GMT
#33
Do you need beta testers?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
astroorion
Profile Blog Joined September 2010
United States1022 Posts
July 30 2013 16:24 GMT
#34
Ooh, I can't wait to see what this is!
MLG Admin | Astro.631 NA
plgElwood
Profile Joined October 2010
Germany518 Posts
July 30 2013 16:35 GMT
#35
I guess you should make it easy to have more player profiles and analyze more than one player on a number of replays.

For Example:

You are a desRow fan and play protoss, you get his replay-packs (subsscriber) and can now compare desRows Builds/stats and spending rates to your game on many replays.

That would make replays more "valueable" becuase the tool can extract information from progames and compare to your own skills.

For my self I would like to know G0ody/Bomber/innovations stats better and compare them to mine.
The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.
Juliette
Profile Blog Joined September 2010
United States6003 Posts
July 30 2013 16:49 GMT
#36
On July 31 2013 00:03 darkscream wrote:
I like that you have clear goals and applaud your ambition, I've been using sc2gears for a very long time. Blizzard put a lot of stuff in-game UI now, but there's still plenty reason to use the app itself.

you will only lose me if you fail to include the smix voicepack, I need to hear her tell me in korean that my replay is saved or else I don't feel safe

Coupd we have this, but more of it? Like, extra smix voice packs or something. You can even charge for them...
OKAY FROM THAT PERSPECTIVE I SEE WHAT YOU'RE TALKING ABOUT
StarGalaxy
Profile Joined March 2011
Germany744 Posts
July 30 2013 16:55 GMT
#37
i am looking forward to that program!
I lately used sc2gears mostly for the MMR plug in. In Wol i looked up winrates for maps and against the different races.
Cj hero | Zest
Nuclease
Profile Joined August 2011
United States1049 Posts
July 30 2013 18:42 GMT
#38
Awwww yeah.

I've always wanted to use SC2Gears but have been held back by how intimidating the huge amount of complicated features can be. Very excited for a streamlined program.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
July 30 2013 19:50 GMT
#39
On July 31 2013 00:13 Zheryn wrote:
How long do you think it will be until it's ready to be beta tested?

The question is rather how long until I decide to release it to the public. It is already a working application, just with a lot less features than Sc2gears. But the parts that are done are far superior to Sc2gears.

Even when I decide to release it, it will have less features than Sc2gears. Just think of that I've spent 3 years of my life bringing Sc2gears to the level it is on now. I can't top that with a few months...
https://repmastered.icza.net
Achaia
Profile Joined July 2010
United States643 Posts
July 30 2013 19:56 GMT
#40
So excited to see this! I loved the original Sc2gears but the interface could definitely be a bit cumbersome at points. Can't wait to see what you've come up with mate!
http://www.youtube.com/SCBattleGrounds
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
July 30 2013 19:56 GMT
#41
On July 31 2013 01:49 Juliette wrote:
Show nested quote +
On July 31 2013 00:03 darkscream wrote:
I like that you have clear goals and applaud your ambition, I've been using sc2gears for a very long time. Blizzard put a lot of stuff in-game UI now, but there's still plenty reason to use the app itself.

you will only lose me if you fail to include the smix voicepack, I need to hear her tell me in korean that my replay is saved or else I don't feel safe

Coupd we have this, but more of it? Like, extra smix voice packs or something. You can even charge for them...

Do you find the Korean pack important? Or the thing what matters is Smix's voice after all?
https://repmastered.icza.net
Juliette
Profile Blog Joined September 2010
United States6003 Posts
Last Edited: 2013-07-30 20:23:25
July 30 2013 20:19 GMT
#42
On July 31 2013 04:56 Dakota_Fanning wrote:
Show nested quote +
On July 31 2013 01:49 Juliette wrote:
On July 31 2013 00:03 darkscream wrote:
I like that you have clear goals and applaud your ambition, I've been using sc2gears for a very long time. Blizzard put a lot of stuff in-game UI now, but there's still plenty reason to use the app itself.

you will only lose me if you fail to include the smix voicepack, I need to hear her tell me in korean that my replay is saved or else I don't feel safe

Coupd we have this, but more of it? Like, extra smix voice packs or something. You can even charge for them...

Do you find the Korean pack important? Or the thing what matters is Smix's voice after all?

A bit of both. A male korean voice (could you imagine progamer packs?!) would be really cool as well, but so would extra smix packs. It makes the experience a little cooler and more personal I think. And it's an easy way to add in customization (and possibly monetizing :p). Thanks for listening to suggestions, it's really cool of you, even if it's a small one like this. ^^
OKAY FROM THAT PERSPECTIVE I SEE WHAT YOU'RE TALKING ABOUT
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
July 31 2013 17:23 GMT
#43
YEAH FINALLY SOME DETAILS !

I've been so sucked up into Kerbal Space Program recently, but if there's one thing that can get me back into SC2, this is SC2Gears !
Join the Liquipedia Zerg Project ! PM me for more information :).
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
August 02 2013 23:35 GMT
#44
I love SC2 Gears, I a really happy to hear that a more user-friendly UI will be in the new version! Thanks for your work man!
Co-Founder of SC2 Mistakes
phodacbiet
Profile Joined August 2010
United States1740 Posts
August 02 2013 23:37 GMT
#45
On July 31 2013 04:56 Dakota_Fanning wrote:
Show nested quote +
On July 31 2013 01:49 Juliette wrote:
On July 31 2013 00:03 darkscream wrote:
I like that you have clear goals and applaud your ambition, I've been using sc2gears for a very long time. Blizzard put a lot of stuff in-game UI now, but there's still plenty reason to use the app itself.

you will only lose me if you fail to include the smix voicepack, I need to hear her tell me in korean that my replay is saved or else I don't feel safe

Coupd we have this, but more of it? Like, extra smix voice packs or something. You can even charge for them...

Do you find the Korean pack important? Or the thing what matters is Smix's voice after all?


Smix voice helps a lot because it is soothing and makes me feel safe because I know Smix would never lie to me.
faderedguy
Profile Joined June 2013
Indonesia58 Posts
August 02 2013 23:53 GMT
#46
I wish you the best of luck mate
I hope this will be a worthy successor :D
work hard to achieve victory, don't whine your way into it
Gofarman
Profile Joined June 2010
Canada645 Posts
August 03 2013 00:10 GMT
#47
Cool, maybe I'll be able to get this new successor to work.

Never could get sc2gears to work properly.
@nonytv nony.tv/tipjar One of his Chill-dren
GiveMeCake
Profile Joined October 2010
148 Posts
August 03 2013 00:34 GMT
#48
Great news, you're very talented, or hardworking, or a mixture of the two. With that said, I can't see anything 'secret' about this project, or any reason to keep it a secret. Can't help feel that the 'secret' in the thread title was to entice more people to read it (it worked).
I had a dream I moved to Korea to become a GSL champion. I slept in PC bangs and practiced only vs the PC. I named my self Death and faced Life in the finals. I beat him, but ended up dying as I killed his last building.
ulan-bat
Profile Blog Joined August 2011
China403 Posts
August 03 2013 00:40 GMT
#49
Release early and get feedback if you want something that pleads most people.
If you're more in a "i want to build my second son" mood then maybe not because you'll get feedback going in every direction possible, suggestions often backed by one or two persons and overall will doubt instead of just following your own idea.

I'd say put the new one out, publish a feature comparison and a poll for each missing feature (want/dontwant + priority 1 to 4) and see how it goes.
Build a nice webpage for that instead of TL polls.
"Short games, shorts, summer weather, those things bring the heat!" - EG.iNcontroL
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
August 03 2013 00:46 GMT
#50
On August 03 2013 09:40 ulan-bat wrote:
Release early and get feedback if you want something that pleads most people.
If you're more in a "i want to build my second son" mood then maybe not because you'll get feedback going in every direction possible, suggestions often backed by one or two persons and overall will doubt instead of just following your own idea.

I'd say put the new one out, publish a feature comparison and a poll for each missing feature (want/dontwant + priority 1 to 4) and see how it goes.
Build a nice webpage for that instead of TL polls.


So basically incremental development. Yep, it would be nice to see a prototype so you can get feedback and then work on it if you want.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
August 03 2013 00:49 GMT
#51
A thing that a friend of mine often requests from starcraft: the option to "mail" a replay to a friend. Ie, when you just played a great game, and I want to show it to a friend, now I have to go to my email, and then dig through all the folders to locate the replay (that will be names something generic) and then my friend has to download to the correct folder etc.

It'd be great to have some way to make that easier, if possible both for the sender and receiver.

Thanks for your work, love the current sc2gears.
ulan-bat
Profile Blog Joined August 2011
China403 Posts
August 03 2013 00:51 GMT
#52
On August 03 2013 09:46 darkness wrote:
Show nested quote +
On August 03 2013 09:40 ulan-bat wrote:
Release early and get feedback if you want something that pleads most people.
If you're more in a "i want to build my second son" mood then maybe not because you'll get feedback going in every direction possible, suggestions often backed by one or two persons and overall will doubt instead of just following your own idea.

I'd say put the new one out, publish a feature comparison and a poll for each missing feature (want/dontwant + priority 1 to 4) and see how it goes.
Build a nice webpage for that instead of TL polls.


So basically incremental development. Yep, it would be nice to see a prototype so you can get feedback and then work on it if you want.

Yes but not in the context of a team of professional and with the old/current software to keep in mind.

Taking it a step further would be to build a plugin system and get the new software out on github ASAP and let the magic be done. People will build plugins and most popular plugins/features can then get packaged with the main release and other plugins can be downloaded from everywhere/the main website/something.

I feel like it's not what the author wants to do, which i understand perfectly and respect, but don't agree that much with. There's good and bad points to either way (closed/one-man dev VS doors and windows open).
"Short games, shorts, summer weather, those things bring the heat!" - EG.iNcontroL
MaxField
Profile Blog Joined May 2010
United States2386 Posts
August 03 2013 00:54 GMT
#53
Well, I wish you the best of luck x30.
"Zerg, so bad it loses to hydras" IdrA.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2013-08-03 01:29:42
August 03 2013 01:29 GMT
#54
On August 03 2013 09:51 ulan-bat wrote:
Show nested quote +
On August 03 2013 09:46 darkness wrote:
On August 03 2013 09:40 ulan-bat wrote:
Release early and get feedback if you want something that pleads most people.
If you're more in a "i want to build my second son" mood then maybe not because you'll get feedback going in every direction possible, suggestions often backed by one or two persons and overall will doubt instead of just following your own idea.

I'd say put the new one out, publish a feature comparison and a poll for each missing feature (want/dontwant + priority 1 to 4) and see how it goes.
Build a nice webpage for that instead of TL polls.


So basically incremental development. Yep, it would be nice to see a prototype so you can get feedback and then work on it if you want.

Yes but not in the context of a team of professional and with the old/current software to keep in mind.

Taking it a step further would be to build a plugin system and get the new software out on github ASAP and let the magic be done. People will build plugins and most popular plugins/features can then get packaged with the main release and other plugins can be downloaded from everywhere/the main website/something.

I feel like it's not what the author wants to do, which i understand perfectly and respect, but don't agree that much with. There's good and bad points to either way (closed/one-man dev VS doors and windows open).


Agreed. An example is Chaos Launcher from BW, different people were making plugins. Besides, open source for non-commercial product also sounds nice assuming the author doesn't want to make profit.
Aberu
Profile Blog Joined April 2010
United States968 Posts
August 03 2013 02:14 GMT
#55
On July 30 2013 22:18 Dakota_Fanning wrote:
Show nested quote +
On July 30 2013 22:09 TaphrWesley wrote:
As a professional software engineer I can't help but wonder why you don't choose for a web based application, care to elaborate?

And if you are worried about the version of Java installed, why not bundle the application with a JRE? With all the security exploits lately (fucking Oracle is wrecking Java even worse than Sun could), many people have been advised to uninstall Java anyway.

Good luck, looking forward to a new version

To mention a few reasons that immediately pops into my mind:

-A web based application can't analyze thousands of replays located on your computer instantly.
-A web page can't even access them.
-Many users don't want to upload their replays to a server.
-Even those who would agree to upload their replays would not want to pay for the resources it requires to store and/or process them.
-A web based application can't provide you services like replay auto-save, APM alert, On-top info dialogs etc.
-A web based application is slower than a desktop app.

Don't get me wrong, I'm not against web programming (doing that for a living for 10 years), but there are things which are better off the web.


This and... GG Tracker already exists, so you can gauge how successful a more "extreme" version of GG tracker would be based on their success, not very.
srsly
pyrodias
Profile Joined March 2011
United States27 Posts
August 03 2013 03:21 GMT
#56
Excited. Thank you for your hard work.
MrMedic
Profile Joined November 2010
Canada452 Posts
August 03 2013 04:34 GMT
#57
Can't Wait
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
August 03 2013 12:06 GMT
#58
On August 03 2013 09:34 GiveMeCake wrote:
Great news, you're very talented, or hardworking, or a mixture of the two. With that said, I can't see anything 'secret' about this project, or any reason to keep it a secret. Can't help feel that the 'secret' in the thread title was to entice more people to read it (it worked).

The secret referred to the previous state/stage of the application. There were hints to a secret project in the Sc2gears thread.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
August 03 2013 12:44 GMT
#59
On August 03 2013 09:51 ulan-bat wrote:
Show nested quote +
On August 03 2013 09:46 darkness wrote:
On August 03 2013 09:40 ulan-bat wrote:
Release early and get feedback if you want something that pleads most people.
If you're more in a "i want to build my second son" mood then maybe not because you'll get feedback going in every direction possible, suggestions often backed by one or two persons and overall will doubt instead of just following your own idea.

I'd say put the new one out, publish a feature comparison and a poll for each missing feature (want/dontwant + priority 1 to 4) and see how it goes.
Build a nice webpage for that instead of TL polls.


So basically incremental development. Yep, it would be nice to see a prototype so you can get feedback and then work on it if you want.

Yes but not in the context of a team of professional and with the old/current software to keep in mind.

Taking it a step further would be to build a plugin system and get the new software out on github ASAP and let the magic be done. People will build plugins and most popular plugins/features can then get packaged with the main release and other plugins can be downloaded from everywhere/the main website/something.

I feel like it's not what the author wants to do, which i understand perfectly and respect, but don't agree that much with. There's good and bad points to either way (closed/one-man dev VS doors and windows open).

Sc2gears has a quite advanced plugin system (advanced plugin API, plugin manager etc.) yet the 3rd party plugin development was quite inactive/precipitated/stagnated. The only exception is the MMR plugin.

But fear not, I also plan / working on something similar in the successor which will support official built-in extensions with built-in installing and auto-updating (taking the required hassle out of the plugin's hands and out of the users' hands). Users of the successor will be able to install/enable official external plugins from within the application with the easiness of one click.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
August 03 2013 12:47 GMT
#60
On August 03 2013 10:29 darkness wrote:
Show nested quote +
On August 03 2013 09:51 ulan-bat wrote:
On August 03 2013 09:46 darkness wrote:
On August 03 2013 09:40 ulan-bat wrote:
Release early and get feedback if you want something that pleads most people.
If you're more in a "i want to build my second son" mood then maybe not because you'll get feedback going in every direction possible, suggestions often backed by one or two persons and overall will doubt instead of just following your own idea.

I'd say put the new one out, publish a feature comparison and a poll for each missing feature (want/dontwant + priority 1 to 4) and see how it goes.
Build a nice webpage for that instead of TL polls.


So basically incremental development. Yep, it would be nice to see a prototype so you can get feedback and then work on it if you want.

Yes but not in the context of a team of professional and with the old/current software to keep in mind.

Taking it a step further would be to build a plugin system and get the new software out on github ASAP and let the magic be done. People will build plugins and most popular plugins/features can then get packaged with the main release and other plugins can be downloaded from everywhere/the main website/something.

I feel like it's not what the author wants to do, which i understand perfectly and respect, but don't agree that much with. There's good and bad points to either way (closed/one-man dev VS doors and windows open).


Agreed. An example is Chaos Launcher from BW, different people were making plugins. Besides, open source for non-commercial product also sounds nice assuming the author doesn't want to make profit.

Read my previous post regarding extensions.

Also I don't want to hide the fact that if possible, I'd like to make some profit. Even Sc2gears is much more than a hobby project, and with the successor I'd like to top Sc2gears in every way possible.
https://repmastered.icza.net
GiveMeCake
Profile Joined October 2010
148 Posts
August 04 2013 05:41 GMT
#61
On August 03 2013 21:06 Dakota_Fanning wrote:
Show nested quote +
On August 03 2013 09:34 GiveMeCake wrote:
Great news, you're very talented, or hardworking, or a mixture of the two. With that said, I can't see anything 'secret' about this project, or any reason to keep it a secret. Can't help feel that the 'secret' in the thread title was to entice more people to read it (it worked).

The secret referred to the previous state/stage of the application. There were hints to a secret project in the Sc2gears thread.

This is as secret as Micro$oft or $ony announcing their newest console. Yes, it was a secret, but it's not unexpected, it's exciting, but it's not very surprising. The word secret is very attention grabbing, it made me want to find out what the secret was. I was saying 'I see what you did there,' but the same time, telling him that it worked. You may not agree. I'll definitely be checking this out when its released.
I had a dream I moved to Korea to become a GSL champion. I slept in PC bangs and practiced only vs the PC. I named my self Death and faced Life in the finals. I beat him, but ended up dying as I killed his last building.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
August 04 2013 05:48 GMT
#62
Nice. Can't wait :>
AKMU / IU
Lain1911
Profile Joined February 2013
United States17 Posts
September 06 2013 02:33 GMT
#63
Very helpful!
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2013-09-07 17:50:05
September 07 2013 17:48 GMT
#64
I was always using sc2gears before learning of ggtracker, my only advice would be to look at what he's doing with his website when it comes to graphs and general GUI and such in the new sc2gears. There's a lot of features I do miss from sc2gears, mainly having it automatically catalogue and rename my replays. Can't wait to give this new one a try.
Too weird to live, too rare to die.
radkarte
Profile Joined September 2010
2 Posts
Last Edited: 2013-09-07 18:16:32
September 07 2013 18:13 GMT
#65
While I awe the effort you've put into sc2gears, building a rich client of this complexity and amplitude on your own takes time, skill and a lot of perseverance, I'm a little puzzled, as to why you keep your development behind closed doors.
I don't know anything about your development process and the support you are getting, if any, but I think you could benefit very largely from the FOSS community and the coders and hackers that lurk in the SC2 community.

Your project is very ambitious and interesting from various aspects, and it could be a great learning experience for anyone who is able to send you a patch with improvements or fix some bugs.

Open it up so we can contribute. We want to help! :-)
LuckyMacro
Profile Joined July 2010
United States1482 Posts
September 07 2013 18:50 GMT
#66
On August 03 2013 08:37 phodacbiet wrote:
Show nested quote +
On July 31 2013 04:56 Dakota_Fanning wrote:
On July 31 2013 01:49 Juliette wrote:
On July 31 2013 00:03 darkscream wrote:
I like that you have clear goals and applaud your ambition, I've been using sc2gears for a very long time. Blizzard put a lot of stuff in-game UI now, but there's still plenty reason to use the app itself.

you will only lose me if you fail to include the smix voicepack, I need to hear her tell me in korean that my replay is saved or else I don't feel safe

Coupd we have this, but more of it? Like, extra smix voice packs or something. You can even charge for them...

Do you find the Korean pack important? Or the thing what matters is Smix's voice after all?


Smix voice helps a lot because it is soothing and makes me feel safe because I know Smix would never lie to me.


^Can I emphasize this important point again? =DDDD

and gl dude
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
September 07 2013 18:53 GMT
#67
Sc2gears is an amazing application and I've been using it since the start. Can't wait for your new project to be released!
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
September 07 2013 19:15 GMT
#68
On September 08 2013 02:48 Firkraag8 wrote:
I was always using sc2gears before learning of ggtracker, my only advice would be to look at what he's doing with his website when it comes to graphs and general GUI and such in the new sc2gears. There's a lot of features I do miss from sc2gears, mainly having it automatically catalogue and rename my replays. Can't wait to give this new one a try.

Automatic catalogue and rename was and is in Sc2gears since the first public release...
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
September 07 2013 19:17 GMT
#69
On September 08 2013 03:13 radkarte wrote:
While I awe the effort you've put into sc2gears, building a rich client of this complexity and amplitude on your own takes time, skill and a lot of perseverance, I'm a little puzzled, as to why you keep your development behind closed doors.
I don't know anything about your development process and the support you are getting, if any, but I think you could benefit very largely from the FOSS community and the coders and hackers that lurk in the SC2 community.

Your project is very ambitious and interesting from various aspects, and it could be a great learning experience for anyone who is able to send you a patch with improvements or fix some bugs.

Open it up so we can contribute. We want to help! :-)

I had different experience with the BWHF project (where even the server side was open source).
https://repmastered.icza.net
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
September 07 2013 19:22 GMT
#70
Can't wait for the beta/release
"Having your own haters means you are famous"
aike
Profile Blog Joined July 2010
United States1629 Posts
September 07 2013 19:28 GMT
#71
On September 08 2013 04:15 Dakota_Fanning wrote:
Show nested quote +
On September 08 2013 02:48 Firkraag8 wrote:
I was always using sc2gears before learning of ggtracker, my only advice would be to look at what he's doing with his website when it comes to graphs and general GUI and such in the new sc2gears. There's a lot of features I do miss from sc2gears, mainly having it automatically catalogue and rename my replays. Can't wait to give this new one a try.

Automatic catalogue and rename was and is in Sc2gears since the first public release...

I think he means he's using GGTracker now and that DOESN'T do this. So he misses that feature, which was in SC2Gear (what he used to use)
Wahaha
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
September 07 2013 20:44 GMT
#72
On September 08 2013 04:28 aike wrote:
Show nested quote +
On September 08 2013 04:15 Dakota_Fanning wrote:
On September 08 2013 02:48 Firkraag8 wrote:
I was always using sc2gears before learning of ggtracker, my only advice would be to look at what he's doing with his website when it comes to graphs and general GUI and such in the new sc2gears. There's a lot of features I do miss from sc2gears, mainly having it automatically catalogue and rename my replays. Can't wait to give this new one a try.

Automatic catalogue and rename was and is in Sc2gears since the first public release...

I think he means he's using GGTracker now and that DOESN'T do this. So he misses that feature, which was in SC2Gear (what he used to use)

Yes this is what I meant.
Too weird to live, too rare to die.
zyce
Profile Blog Joined March 2011
United States649 Posts
September 08 2013 07:08 GMT
#73
This is fantastic. Your application, outside of starcraft2.exe, is the best application I have on my computer for the game. I really hope you're able to reach your goals, and if SC2Gears is any indication, I'm sure you will do just fine.

Keep up the incredible work, and please know that it is very valued. I am absolutely blown away by the incredible amount of features, and I sincerely hope that this depth is not compromised.
Beauty is not the goal of competitive sports, but high-level sports are a prime venue for the expression of human beauty. The relation is roughly that of courage to war.
TurboMaN
Profile Joined October 2005
Germany925 Posts
September 08 2013 08:52 GMT
#74
Very nice, can't wait to see the program
Didn't read every post, is there an ETA so far?
algue
Profile Joined July 2011
France1436 Posts
September 08 2013 09:01 GMT
#75
(what is sc2 gear ?)
rly ?
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
September 08 2013 09:32 GMT
#76
On July 31 2013 04:56 Dakota_Fanning wrote:
Show nested quote +
On July 31 2013 01:49 Juliette wrote:
On July 31 2013 00:03 darkscream wrote:
I like that you have clear goals and applaud your ambition, I've been using sc2gears for a very long time. Blizzard put a lot of stuff in-game UI now, but there's still plenty reason to use the app itself.

you will only lose me if you fail to include the smix voicepack, I need to hear her tell me in korean that my replay is saved or else I don't feel safe

Coupd we have this, but more of it? Like, extra smix voice packs or something. You can even charge for them...

Do you find the Korean pack important? Or the thing what matters is Smix's voice after all?

Just smix. Lots of smix
Pimmeh
Profile Joined April 2011
Netherlands120 Posts
September 08 2013 10:27 GMT
#77
Can we have Maddelisk provide the english voice then, in gears 2.0?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
September 08 2013 10:50 GMT
#78
On September 08 2013 18:01 algue wrote:
(what is sc2 gear ?)

Is this a serious question?

Home page:
https://sites.google.com/site/sc2gears/

TL thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=124689
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
September 08 2013 10:53 GMT
#79
On September 08 2013 17:52 TurboMaN wrote:
Very nice, can't wait to see the program
Didn't read every post, is there an ETA so far?

Making progress on the successor I have more precise estimation, but it still depends on many factors so I still don't want to disclose the release date. The closest I can give is in my quote, it states it will be released this year.
https://repmastered.icza.net
Lorch
Profile Joined June 2011
Germany3674 Posts
September 08 2013 10:55 GMT
#80
Can't wait, sc2gears is to this day the only tool I use other than the game software itself and I have been loving it for over a year now.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
September 08 2013 10:55 GMT
#81
On September 08 2013 19:27 Pimmeh wrote:
Can we have Maddelisk provide the english voice then, in gears 2.0?

Absolutely, if she's willing to do that. Have her contact me or someone give me her email and I can contact her.
https://repmastered.icza.net
Lizarb
Profile Joined March 2011
Denmark307 Posts
September 08 2013 11:05 GMT
#82
Sounds cool. I didn't even know Blizzard made that s2protocol python thing.
Only thing I know is that I know nothing.
SoFrOsTy
Profile Joined December 2011
United States525 Posts
September 08 2013 11:10 GMT
#83
Excited for this.
Julyzerg ftw
pradeek
Profile Joined March 2012
India3 Posts
September 08 2013 11:12 GMT
#84
I've been thinking of working on something like this as well. PM me if need any help with development. Good luck!
LoveTool
Profile Joined April 2012
Sweden143 Posts
Last Edited: 2013-09-08 12:39:29
September 08 2013 12:37 GMT
#85
I'm a software developer contractor and a current paying customer and I approve of this message Great decision!

Take risks, experiment, make more than one prototype! Let things evolve before committing. Stay high quality, release based on release criterias not based on wishful date. Consider consulting a Ux expert to verify UI ideas.

GOOD LUCK !

(and have fun)
soiii
Profile Joined July 2011
Germany266 Posts
September 08 2013 12:53 GMT
#86
Great initiative. It hurts my Python heart a bit to see Java used here tho ^^. Best of Luck!
graNite
Profile Blog Joined December 2010
Germany4434 Posts
September 08 2013 13:01 GMT
#87
On September 08 2013 19:55 Dakota_Fanning wrote:
Show nested quote +
On September 08 2013 19:27 Pimmeh wrote:
Can we have Maddelisk provide the english voice then, in gears 2.0?

Absolutely, if she's willing to do that. Have her contact me or someone give me her email and I can contact her.


Can we have a TLO version, too, if we make him contact you?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
gvb
Profile Joined March 2010
United States30 Posts
September 08 2013 13:53 GMT
#88
Good luck!

My $0.02 is:

1. Ensure that you iterate very frequently to avoid running into the same problems as before. Here's http://theleanstartup.com/principlesthe main site for the book, but you can google around and avoid reading the whole thing. Still, the takeaway is that you have to get lots of user feedback at each stage of development to avoid creating something that has unwanted features or clunky UI.

2. If you want help identifying viable names for the new product, let me know. I am an attorney and I work on trademark matters so I could help you "clear" a new name to avoid picking something that will only earn you a C&D letter down the line. Gratis, because I love SC2, and I would not disclose the suggested names to anyone.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
September 08 2013 14:03 GMT
#89
Good luck with the succesor! I've always loved the utilities SC2gears provided.

As someone who is still refactoring someone elses framework ( of course, it was completely undocumented ), count your blessings on being able to start anew.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
September 08 2013 14:55 GMT
#90
On September 08 2013 22:01 graNite wrote:
Show nested quote +
On September 08 2013 19:55 Dakota_Fanning wrote:
On September 08 2013 19:27 Pimmeh wrote:
Can we have Maddelisk provide the english voice then, in gears 2.0?

Absolutely, if she's willing to do that. Have her contact me or someone give me her email and I can contact her.


Can we have a TLO version, too, if we make him contact you?

Sure. Go ahead and arrange it.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2013-09-08 15:02:49
September 08 2013 15:01 GMT
#91
On September 08 2013 22:53 gvb wrote:
Good luck!

My $0.02 is:

1. Ensure that you iterate very frequently to avoid running into the same problems as before. Here's http://theleanstartup.com/principlesthe main site for the book, but you can google around and avoid reading the whole thing. Still, the takeaway is that you have to get lots of user feedback at each stage of development to avoid creating something that has unwanted features or clunky UI.

2. If you want help identifying viable names for the new product, let me know. I am an attorney and I work on trademark matters so I could help you "clear" a new name to avoid picking something that will only earn you a C&D letter down the line. Gratis, because I love SC2, and I would not disclose the suggested names to anyone.

Yes, iterative development is something close to my heart.

About the name: I've already chosen it. I always choose a name in a very early stage, just like in this case. And I always choose a new, unique name/word. This was verified by Google which only list like 130 total pages for this word in the world (if you try any English word, you most likely get millions if not hundreds of millions of pages).
https://repmastered.icza.net
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
September 08 2013 15:05 GMT
#92
well good luck and I'm looking forward to this
SC2Gears is something I've used since it's very first release, and something I always have open whenever I'm on SC2
absolutely love it and can't wait for this new thing
Stipulation
Profile Blog Joined April 2009
United States587 Posts
September 08 2013 15:05 GMT
#93
Awesome! DF, you're my favorite TL user.
Rorschach
Profile Joined May 2010
United States623 Posts
September 08 2013 15:09 GMT
#94
Wow, exciting stuff. If the UI is more user friendly I will be using this from now on.
En Taro Adun, Executor!
rexar
Profile Joined February 2011
France103 Posts
September 08 2013 15:40 GMT
#95
Are you using Swing again ?
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
September 08 2013 15:42 GMT
#96
I personally love the current UI but I guess this will be even more awesome. Also plz keep the avg injection gap/ indication of macro mechanics! Very helpful and overlooked by a lot of players who are new to the tool.
Zerg - because Browders sons hate 'em
synapse
Profile Blog Joined January 2009
China13814 Posts
September 08 2013 16:03 GMT
#97
new smix lines? :D
:)
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
September 08 2013 16:32 GMT
#98
I'm very excited for this, I'm a huge fan of Sc2gears and would love a more streamlined / user friendly version.
In Somnis Veritas
jorlz
Profile Joined September 2013
1 Post
September 08 2013 18:12 GMT
#99
Doing a full rewrite is almost always a bad idea. Check out for some reasons why: http://www.joelonsoftware.com/articles/fog0000000069.html

Java is actually one of the easiest languages to refactor and to replace one chunk of the code at a time. Java IDEs have amazing code refactoring tools which make it easy to quickly move things around, rename things, etc. You can then start replacing parts of the program piece by piece. Since the UI is the part you like the least, maybe start by making a completely new interface and then connect it to the old code. You can then delete all the bits of the old UI. You can repeat such a process until things start looking completely new. And every step of the way you'll have a working product. And you can always start using Java 7 features any time you'd like--even on the old codebase.

One thing I'd highly suggest with the new interface: do user tests on it. Write up a script that prompts people to do the types of tasks you'd expect a normal user to do. Have people try to follow the script while you watch and optionally video tape (with your phone is fine) without saying a single word or helping them. You can get amazing feedback on what's working and what isn't user interface wise that way.
MrTortoise
Profile Joined January 2011
1388 Posts
Last Edited: 2013-09-08 18:54:05
September 08 2013 18:39 GMT
#100
I ♥ netscape

good luck

java ides? they are all cheap gimmicks compared to vs and resharper.

Thats like saying c&c3 is a good rts

sure it is ... till you play a real rts.

Please take that a s challenge .. you find another ide that can challenge vs and resharper .. pls tell me. kinda want to get out of the .net world with microsofts lack of commitment to a front end tech. (ps the answer is not eclipse).

What the guy above is saying makes a lot of sense.
Look at it from a perspective of use cases - build acceptance tests. I really don't like this new fad of lean ... i mean it makes sense but allt hese suckers are buying into snake oil of commoditisation by buying into profitibality. You have already dont more than most people on here.

sc2 gears is good. Sure it has evolved and it is showing signs of it, but you are one dude who has managed to kick some ass frankly. Be *really* careful about chucking stuff away. I have worked on and with people who have made that mistake WAY too many times.

I guess you od have the luxury of not actually having someone dictating what to do or else they dont pay but still, getting code that works is really hard - when it does work it will be a lot more perverse and twisted than when you started.

although when he starts talking about taping people ... dont do that ... if you really want that data ... add hooks for logging. Get people to install a version that implements usage feedback. Its cheaper, more realistic and gets stuff you would never really notice on vide.

Also if someone says minimum viable product ... punch them. You ahve proved you can produce ... fucking own this thing.


PS that risk thing is bs you may as well come up with INVEST and a play on innovation.


RealBear
Profile Joined September 2013
Estonia1 Post
September 08 2013 19:28 GMT
#101
When using SC2 Gears then I have felt the most need for tools that are capable of analyzing replays in a longer perspective. In otherwords make stats out of my previous replays so I can track my skill progress like ggtracker does.

Also graphs that use the same variables like "Time" should be able to be merged together into one chart. The user should have some sort of control over the data presentation. Bar charts, lines, etc.

I would like to see a simple build order viewer in similar of SC2 style where it's a simple list with a timeline.
carlfish
Profile Joined June 2011
Australia57 Posts
Last Edited: 2013-09-08 22:10:35
September 08 2013 22:04 GMT
#102
[nothing to see here, didn't see how old the OP was]
I am a fish.
[Tieria]
Profile Joined May 2013
United States4 Posts
September 08 2013 22:28 GMT
#103
Sounds awesome! I would like to request that you keep XAPM and allow for it to be tracked over a multi-rep analysis. I find it very useful to keep track of how much I am utilizing the minimap and camera keys. Additionally adding in just a raw button mashing number that doesn't filter any actions might me useful for some people.
When there is evil in this world that justice cannot defeat.Would you taint your hands with evil to defeat evil? Or would you remain steadfast & righteous even if it means surrendering to evil?
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
September 08 2013 22:57 GMT
#104
i wish there were screen shots to see how it looks like!
kingNothing42
Profile Joined January 2011
United States42 Posts
September 08 2013 23:25 GMT
#105
Sadly, it sounds like this is still based on Java and thus I will still not be installing it. I had it prior to the point that I hardened my anti-java stance and it was great. I miss it, but good lord do I not miss Java.
ZenithM
Profile Joined February 2011
France15952 Posts
September 08 2013 23:26 GMT
#106
On September 09 2013 08:25 kingNothing42 wrote:
Sadly, it sounds like this is still based on Java and thus I will still not be installing it. I had it prior to the point that I hardened my anti-java stance and it was great. I miss it, but good lord do I not miss Java.

Can you explain why no java? :D
HornyHerring
Profile Joined March 2011
Papua New Guinea1058 Posts
September 08 2013 23:55 GMT
#107
On September 09 2013 08:26 ZenithM wrote:
Show nested quote +
On September 09 2013 08:25 kingNothing42 wrote:
Sadly, it sounds like this is still based on Java and thus I will still not be installing it. I had it prior to the point that I hardened my anti-java stance and it was great. I miss it, but good lord do I not miss Java.

Can you explain why no java? :D

Installing java is like saying 'plz backdoor me' to some people.
oh, hai
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
September 09 2013 04:32 GMT
#108
On September 09 2013 00:40 rexar wrote:
Are you using Swing again ?

Swing, yes, as the base. But I wrote my own components or extended/improved the ones that come as default.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2013-09-10 09:39:16
September 09 2013 04:44 GMT
#109
On September 09 2013 03:12 jorlz wrote:
Doing a full rewrite is almost always a bad idea. Check out for some reasons why: http://www.joelonsoftware.com/articles/fog0000000069.html

Java is actually one of the easiest languages to refactor and to replace one chunk of the code at a time. Java IDEs have amazing code refactoring tools which make it easy to quickly move things around, rename things, etc. You can then start replacing parts of the program piece by piece. Since the UI is the part you like the least, maybe start by making a completely new interface and then connect it to the old code. You can then delete all the bits of the old UI. You can repeat such a process until things start looking completely new. And every step of the way you'll have a working product. And you can always start using Java 7 features any time you'd like--even on the old codebase.

One thing I'd highly suggest with the new interface: do user tests on it. Write up a script that prompts people to do the types of tasks you'd expect a normal user to do. Have people try to follow the script while you watch and optionally video tape (with your phone is fine) without saying a single word or helping them. You can get amazing feedback on what's working and what isn't user interface wise that way.

Nice read.

Doesn't really apply in this case though for several reasons.

Sc2gears wasn't a team job but a one-man job. So is the successor. The same "team" is used to develop the successor than the old which completely understands the old code, and there are facts backing up that the same functions will be written better. The only difference between the "old" and "new" team is that the new team has all the experience and knowledge of the old plus a big extra.

Also the old code is not thrown away completely, many of them are reused, refactored, integrated in or influences the new code big time.
I know about refactoring Java, but the changes involve so many components and concepts that in the long run I think this was the better idea.
And on the other hand the old code contained parts based on hundreds of hours of reverse engineering and "guessing" which - due to the official replay parsing support from Blizzard - are really outdated or have been proved unnecessary or have been proved being wrong.
Also Java 7 contains some new features which I implemented on my own in the past (when they were not available) but are not needed anymore because Oracle finally decided to write them on their own and include them in Java 7.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
September 09 2013 04:50 GMT
#110
On September 09 2013 04:28 RealBear wrote:
When using SC2 Gears then I have felt the most need for tools that are capable of analyzing replays in a longer perspective. In otherwords make stats out of my previous replays so I can track my skill progress like ggtracker does.

Also graphs that use the same variables like "Time" should be able to be merged together into one chart. The user should have some sort of control over the data presentation. Bar charts, lines, etc.

I would like to see a simple build order viewer in similar of SC2 style where it's a simple list with a timeline.

That simple build order extraction and display was not possible accurately in old relay versions (because they did not contain enough information), although Sc2gears has a feature which does its best to calculate it accurately. Right click on a replay and choose "Show build orders table".

Starting from replay version 2.0.8 more info is included in replays which is enough to show accurate build orders. So accurate build order will surely be implemented (sooner or later).
https://repmastered.icza.net
ECA.BruTATroN
Profile Blog Joined August 2010
United States282 Posts
September 09 2013 04:54 GMT
#111
i would add more voices the replay save voice. Maybe even a custom recording each individual could record and use
http://www.twitch.tv/brutatron
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2013-09-09 05:10:16
September 09 2013 05:00 GMT
#112
On September 09 2013 08:55 HornyHerring wrote:
Show nested quote +
On September 09 2013 08:26 ZenithM wrote:
On September 09 2013 08:25 kingNothing42 wrote:
Sadly, it sounds like this is still based on Java and thus I will still not be installing it. I had it prior to the point that I hardened my anti-java stance and it was great. I miss it, but good lord do I not miss Java.

Can you explain why no java? :D

Installing java is like saying 'plz backdoor me' to some people.

Unfortunately there are some serious mis-communication regarding Java security.

Yes, from time to time security holes are discovered in Java due to its sandboxing model. But these security issues only apply to Java applets that are run inside browsers, and these issues are completely irrelevant to desktop java applications!
(And of course Sc2gears and the successor are desktop applications not applets.)

Java does not pose any bigger security risk if you disable Java applets in your browser than any other programming technology. If you use the Chrome browser for example, it doesn't even run Java applets without your confirmation. And you can disable Java applets in any browser. Once you do this, you have been successfully and completely sealed yourself from all Java vulnerabilities that you might read about in the news.
https://repmastered.icza.net
aike
Profile Blog Joined July 2010
United States1629 Posts
September 10 2013 09:27 GMT
#113
lulz at all the people trying to give Dakota_Fanning programming advice
Wahaha
graNite
Profile Blog Joined December 2010
Germany4434 Posts
September 10 2013 09:53 GMT
#114
How far are you with your new project? Any percentage of the completion?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2013-09-10 10:56:26
September 10 2013 10:31 GMT
#115
I'm not aware of all the features Sc2Gears have as I've only used a few times when trying new builds to see the stats about what's working better.

I have a suggestion, it would be nice to be able to leave notes about players and see them in the loading screen. So for bar codes over time you can know who is who for sure, and also you can leave notes in lower leagues about this guy is a cheeser, this guy went nexus first or things like that. Sometimes you see the name of players and you're not sure if you've already played them or not so your program could help.
Marou
Profile Blog Joined April 2010
Germany1371 Posts
September 10 2013 11:07 GMT
#116
Really nice

I think the result will be awesone. Will you Open source the project ?
twitter@RickyMarou
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
September 10 2013 11:43 GMT
#117
On September 10 2013 18:53 graNite wrote:
How far are you with your new project? Any percentage of the completion?

Making good progress but no completion percent available.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
September 10 2013 11:44 GMT
#118
On September 10 2013 20:07 Marou wrote:
Really nice

I think the result will be awesone. Will you Open source the project ?

At the release date certainly not.
https://repmastered.icza.net
jarod
Profile Joined September 2010
Romania766 Posts
September 10 2013 12:06 GMT
#119
Nice, when will we have it?
Maru | Life | herO
graNite
Profile Blog Joined December 2010
Germany4434 Posts
September 10 2013 12:23 GMT
#120
On September 10 2013 21:06 jarod wrote:
Nice, when will we have it?

Look at his signature. We won't get closer than that
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
althaz
Profile Joined May 2010
Australia1001 Posts
September 10 2013 12:25 GMT
#121
On September 09 2013 08:55 HornyHerring wrote:
Show nested quote +
On September 09 2013 08:26 ZenithM wrote:
On September 09 2013 08:25 kingNothing42 wrote:
Sadly, it sounds like this is still based on Java and thus I will still not be installing it. I had it prior to the point that I hardened my anti-java stance and it was great. I miss it, but good lord do I not miss Java.

Can you explain why no java? :D

Installing java is like saying 'plz backdoor me' to some people.

You don't need to install the Java plugin for your browser (because this is a horrible idea) to be able to run Java programs on your PC.
The first rule we don't talk about race conditions. of race conditions is
eskimu
Profile Joined January 2013
Bulgaria17 Posts
October 26 2013 15:24 GMT
#122
Hey, any updates on the development, or I'm asking for too much?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
October 27 2013 16:13 GMT
#123
On October 27 2013 00:24 eskimu wrote:
Hey, any updates on the development, or I'm asking for too much?

As posted in the Sc2gears thread too, it is coming along really well, nearing the release date. But still have a few issues which I have to / want to sort out before releasing.
https://repmastered.icza.net
WightyCity
Profile Joined May 2011
Canada887 Posts
October 27 2013 16:25 GMT
#124
Thank you for sc2 gears
90% watching it 8% talking about it and 2% playing it - sc2
bearhug
Profile Joined September 2010
United States999 Posts
October 29 2013 12:06 GMT
#125
Thank you for the amazing work. cannot wait.
We are dusts in the vast cosmic arena. Need to make the most out of life when we still have it.
hypnotoad.410
Profile Joined January 2011
Germany29 Posts
October 29 2013 17:32 GMT
#126
i´ve been using sc2gears for quite a long time now, and i just want to thank you for all the hard work you put into it.
great job!
thank you very much
dangthatsright
Profile Joined July 2011
1158 Posts
October 29 2013 17:34 GMT
#127
looking forward to the result

no doubt it will be awesome :D
volta1
Profile Joined May 2013
13 Posts
October 29 2013 21:43 GMT
#128
C'mon Dakota, just release it. We'll beta test =]
RonaldTimmins
Profile Joined July 2011
44 Posts
October 29 2013 22:33 GMT
#129
Hey guys, what exactly does replay parsing mean?
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
October 29 2013 22:49 GMT
#130
On October 30 2013 07:33 RonaldTimmins wrote:
Hey guys, what exactly does replay parsing mean?

Replay file contains some raw data (status, events, etc), parsing it means you analyze the data and turn it into a more usable form.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
October 29 2013 22:55 GMT
#131
On October 30 2013 07:49 mechengineer123 wrote:
Show nested quote +
On October 30 2013 07:33 RonaldTimmins wrote:
Hey guys, what exactly does replay parsing mean?

Replay file contains some raw data (status, events, etc), parsing it means you analyze the data and turn it into a more usable form.

Well, actually by parsing I only mean to read the binary data from replay files and give meaning to them, to tell what the bytes recorded in the replay files mean. To analyze them, that's another story.
https://repmastered.icza.net
RonaldTimmins
Profile Joined July 2011
44 Posts
October 29 2013 22:58 GMT
#132
On October 30 2013 07:33 RonaldTimmins wrote:
Hey guys, what exactly does replay parsing mean?

Replay file contains some raw data (status, events, etc), parsing it means you analyze the data and turn it into a more usable form.


Hey thanks,

FilterSC in his tutorials is big on benchmarking: having a set number of SCVs/buildings/army by a certain point in the game.

With replay parsing, would it theoretically be possible to automatically measure such benchmarks? Right now, I have to go into a replay and fast forward to a point in time to see if I am meeting them and it is very time consuming!
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
October 29 2013 23:30 GMT
#133
On October 30 2013 07:58 RonaldTimmins wrote:
Show nested quote +
On October 30 2013 07:33 RonaldTimmins wrote:
Hey guys, what exactly does replay parsing mean?

Replay file contains some raw data (status, events, etc), parsing it means you analyze the data and turn it into a more usable form.


Hey thanks,

FilterSC in his tutorials is big on benchmarking: having a set number of SCVs/buildings/army by a certain point in the game.

With replay parsing, would it theoretically be possible to automatically measure such benchmarks? Right now, I have to go into a replay and fast forward to a point in time to see if I am meeting them and it is very time consuming!

Yes, it's possible since replay version 2.0.8. Before that there's not enough info recorded in replays.
https://repmastered.icza.net
RonaldTimmins
Profile Joined July 2011
44 Posts
October 29 2013 23:43 GMT
#134
Hey thanks,

FilterSC in his tutorials is big on benchmarking: having a set number of SCVs/buildings/army by a certain point in the game.

With replay parsing, would it theoretically be possible to automatically measure such benchmarks? Right now, I have to go into a replay and fast forward to a point in time to see if I am meeting them and it is very time consuming!

Yes, it's possible since replay version 2.0.8. Before that there's not enough info recorded in replays.


Wow that is absolutely fantastic news to me! I'm very excited to see what innovative ideas you have come up with for your secret project Dakota!
TheDwf
Profile Joined November 2011
France19747 Posts
October 30 2013 00:00 GMT
#135
Is there any plan to have SQ (spending quotient) available in the successor of Sc2gears?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
October 30 2013 00:09 GMT
#136
On October 30 2013 09:00 TheDwf wrote:
Is there any plan to have SQ (spending quotient) available in the successor of Sc2gears?

Yes, SQ calculation has already been implemented and is available in the successor.
https://repmastered.icza.net
avvie
Profile Joined September 2013
Netherlands7 Posts
October 30 2013 10:48 GMT
#137
I saw some information on what the design ideas are, scrolled through the other pages but didnt see any additional information specific to the project. Granted some features have been mentioned.
I would like to be able to take a look at it and provide feedback!
"Nothing can possibly go wrong!"
TargA
Profile Joined December 2010
Norway204 Posts
October 30 2013 12:27 GMT
#138
Would it be possible to integrate something that can find barcodes? Make it compare apm trends/ hot keys from a barcode with other reps from your folder or something similar?
ProgamerOn October 26 2013 00:10 Nerchio wrote: Shoutout to Targa, best zerg in europe || http://twitter.com/#!/TargA01
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2013-10-30 15:12:31
October 30 2013 15:12 GMT
#139
On October 30 2013 21:27 TargA wrote:
Would it be possible to integrate something that can find barcodes? Make it compare apm trends/ hot keys from a barcode with other reps from your folder or something similar?

Yes, it's possible. I've done this in the past in the BWHF Agent.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
October 30 2013 15:15 GMT
#140
On October 30 2013 19:48 avvie wrote:
I saw some information on what the design ideas are, scrolled through the other pages but didnt see any additional information specific to the project. Granted some features have been mentioned.
I would like to be able to take a look at it and provide feedback!

No screenshots or test versions have been released yet.

The development is in the final phase of the first release now. "Soon" it will be revealed / released and everyone will be able to try it.
https://repmastered.icza.net
graNite
Profile Blog Joined December 2010
Germany4434 Posts
October 30 2013 18:07 GMT
#141
On October 30 2013 09:09 Dakota_Fanning wrote:
Show nested quote +
On October 30 2013 09:00 TheDwf wrote:
Is there any plan to have SQ (spending quotient) available in the successor of Sc2gears?

Yes, SQ calculation has already been implemented and is available in the successor.


Did you find a way to cut out games where the SQ is not really a good way to measure the spending any more?
Like really long endgame scenarios, stalemates or even really short games.

Also, will there be a beta (or even alpha) test?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
avvie
Profile Joined September 2013
Netherlands7 Posts
October 31 2013 06:12 GMT
#142
On October 30 2013 21:27 TargA wrote:
Would it be possible to integrate something that can find barcodes? Make it compare apm trends/ hot keys from a barcode with other reps from your folder or something similar?


That is a strong suggestion! As dakota_fanning says it should be more than duable! but holy s*** man! that is an amazing suggestion
"Nothing can possibly go wrong!"
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2013-10-31 08:22:23
October 31 2013 08:21 GMT
#143
On October 31 2013 03:07 graNite wrote:
Show nested quote +
On October 30 2013 09:09 Dakota_Fanning wrote:
On October 30 2013 09:00 TheDwf wrote:
Is there any plan to have SQ (spending quotient) available in the successor of Sc2gears?

Yes, SQ calculation has already been implemented and is available in the successor.


Did you find a way to cut out games where the SQ is not really a good way to measure the spending any more?
Like really long endgame scenarios, stalemates or even really short games.

Also, will there be a beta (or even alpha) test?

What do you mean by "cut out games"? You mean to spot them and exclude them from statistics?

I don't plan to release alpha or beta test versions because that would require more work from me and delay the official release even more.
https://repmastered.icza.net
propagare
Profile Joined April 2013
Germany93 Posts
Last Edited: 2013-11-05 00:15:55
November 05 2013 00:14 GMT
#144
First things first: Thank you for Sc2Gears!
Can't tell you how many players from us had become better players through your tool! At least ~100.

Here are some suggestions for your upcoming successor:

+ Sc2Scrapbook Build-Order in-game overlay functionality
+ Extract Build-Orders from replays/ shareable (as already mentioned above) in common format
+ ggtracker functionalities (spending/saturation; ve a look in their feedback list)
+ Individual benchmark management (TheStaircase support?)
+ Unit/structure database to provide suggestions (?) based on the analysis; "how to counter" army/structures
+ (How-to) Find timing slots/weaknesses for/in pushes against Build-Orders
+ Maybe game suggestions based on the replay analysis?
+ Offline hotkey trainer (app?) based on the individual in-game keyboard bindings (TheCore e.g., see also starcraft://map/1/186678 Hotkey trainer (NA)) like Hotkey Trainer 0.4

There are already a ton of helpful tools inSc2Gears that I like, especially if I can take a deeper look.

Warmest regards from a native German tongue..!

propagare


PS I want to offer you my service to translate it to German language.
„Great men are forged in fire. It is the privilege of lesser men to bring the flame, whatever the cost.” ~
AllMighty
Profile Joined August 2012
Mexico1 Post
November 11 2013 01:53 GMT
#145
Dakota,
thank you so much for sc2gears, it is amazing, and has really helped my play

when do you think the successor is gonna be available? 2014, or in the next couple of months?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 11 2013 07:40 GMT
#146
On November 11 2013 10:53 AllMighty wrote:
Dakota,
thank you so much for sc2gears, it is amazing, and has really helped my play

when do you think the successor is gonna be available? 2014, or in the next couple of months?

My plan and intention is still to release it this year.
Most likely late November or early December which means 2-3 weeks from now.
https://repmastered.icza.net
graNite
Profile Blog Joined December 2010
Germany4434 Posts
November 11 2013 08:13 GMT
#147
On October 31 2013 17:21 Dakota_Fanning wrote:
Show nested quote +
On October 31 2013 03:07 graNite wrote:
On October 30 2013 09:09 Dakota_Fanning wrote:
On October 30 2013 09:00 TheDwf wrote:
Is there any plan to have SQ (spending quotient) available in the successor of Sc2gears?

Yes, SQ calculation has already been implemented and is available in the successor.


Did you find a way to cut out games where the SQ is not really a good way to measure the spending any more?
Like really long endgame scenarios, stalemates or even really short games.

Also, will there be a beta (or even alpha) test?

What do you mean by "cut out games"? You mean to spot them and exclude them from statistics?

I don't plan to release alpha or beta test versions because that would require more work from me and delay the official release even more.


Yes.
I dont get how that would take more work from you?! Just give us what you have right now and we can test it, no matter what state it is in... your decision.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
November 11 2013 14:24 GMT
#148
On November 11 2013 17:13 graNite wrote:
Show nested quote +
On October 31 2013 17:21 Dakota_Fanning wrote:
On October 31 2013 03:07 graNite wrote:
On October 30 2013 09:09 Dakota_Fanning wrote:
On October 30 2013 09:00 TheDwf wrote:
Is there any plan to have SQ (spending quotient) available in the successor of Sc2gears?

Yes, SQ calculation has already been implemented and is available in the successor.


Did you find a way to cut out games where the SQ is not really a good way to measure the spending any more?
Like really long endgame scenarios, stalemates or even really short games.

Also, will there be a beta (or even alpha) test?

What do you mean by "cut out games"? You mean to spot them and exclude them from statistics?

I don't plan to release alpha or beta test versions because that would require more work from me and delay the official release even more.


Yes.
I dont get how that would take more work from you?! Just give us what you have right now and we can test it, no matter what state it is in... your decision.

Or we can just wait 2-3 weeks.
Too weird to live, too rare to die.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
November 11 2013 16:35 GMT
#149
I asked on 31st of October which is 8 weeks away from the point of time when we will definitly have the new program (according to DF)
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Taytaylol
Profile Joined June 2013
France6 Posts
November 11 2013 19:24 GMT
#150
OMG, can't wait.

You're doing an awsome job, keep on the good work
roflmaobtc
volta1
Profile Joined May 2013
13 Posts
November 13 2013 15:52 GMT
#151
On November 11 2013 16:40 Dakota_Fanning wrote:
Show nested quote +
On November 11 2013 10:53 AllMighty wrote:
Dakota,
thank you so much for sc2gears, it is amazing, and has really helped my play

when do you think the successor is gonna be available? 2014, or in the next couple of months?

My plan and intention is still to release it this year.
Most likely late November or early December which means 2-3 weeks from now.



Oooooo can't wait :D
vvv
Profile Joined October 2011
13 Posts
November 22 2013 23:07 GMT
#152
Great to read on your progress. Do you have any plans concerning the plugin API ? I've coded a few plugins in the past (I stopped developing them since you later added the functionality they provided directly in SC2Gears), but I've found that the API was sometimes too limited and I couldn't get some of the info that was available to the core, and things like hooking code to certain events (new game start for example) was not possible. I have a few ideas that I'd love to implement as plugins if the API allows it.

Reading a little back in the thread you mentioned that official external plugins will be supported, does that mean that unofficial plugins would not be allowed ?

Cheers.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2013-11-24 21:55:25
November 24 2013 08:50 GMT
#153
On November 23 2013 08:07 vvv wrote:
Great to read on your progress. Do you have any plans concerning the plugin API ? I've coded a few plugins in the past (I stopped developing them since you later added the functionality they provided directly in SC2Gears), but I've found that the API was sometimes too limited and I couldn't get some of the info that was available to the core, and things like hooking code to certain events (new game start for example) was not possible. I have a few ideas that I'd love to implement as plugins if the API allows it.

Reading a little back in the thread you mentioned that official external plugins will be supported, does that mean that unofficial plugins would not be allowed ?

Cheers.

The successor's plugin API is still under heavy design and work, will be able to give specifics only later (after the release).

I disagree with the Sc2gears plugin API being too limited. Of course not everything is published via the API, but what you mentioned is part of the API, you just didn't find it. Check out the CallbackApi interface, that's the entry point for registering event listeners and hooks. You can get to it by GeneralServices.getCallbackApi().

Unofficial plugins will also be supported. The main difference is that official plugins will be listed inside the application and users will be able to install/uninstall them and keep them auto-updated with a single click. Unofficial plugins will have to be manually downloaded and extracted just like in Sc2gears.
https://repmastered.icza.net
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
December 02 2013 13:42 GMT
#154
My eyes are glued to this thread...
Join the Liquipedia Zerg Project ! PM me for more information :).
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
December 02 2013 18:53 GMT
#155
On December 02 2013 22:42 Ahelvin wrote:
My eyes are glued to this thread...

I can't wait!
Too weird to live, too rare to die.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 02 2013 20:56 GMT
#156
The successor is feature complete meaning the features that I planned (or rather I had time to add) are done.
I still have some polishing and testing work to do and I'm still waiting for some recordings, but other than that, the successor is ready to be released to the public.

At this point, it's almost 100% it will be published this week. I can't say for sure on which day.
https://repmastered.icza.net
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
December 02 2013 21:54 GMT
#157
On December 03 2013 05:56 Dakota_Fanning wrote:
The successor is feature complete meaning the features that I planned (or rather I had time to add) are done.
I still have some polishing and testing work to do and I'm still waiting for some recordings, but other than that, the successor is ready to be released to the public.

At this point, it's almost 100% it will be published this week. I can't say for sure on which day.


SOMEONE GET THIS MAN A SECOND STAR
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
DusTerr
Profile Blog Joined January 2011
2520 Posts
December 02 2013 21:59 GMT
#158
On December 03 2013 06:54 ZeromuS wrote:
Show nested quote +
On December 03 2013 05:56 Dakota_Fanning wrote:
The successor is feature complete meaning the features that I planned (or rather I had time to add) are done.
I still have some polishing and testing work to do and I'm still waiting for some recordings, but other than that, the successor is ready to be released to the public.

At this point, it's almost 100% it will be published this week. I can't say for sure on which day.


SOMEONE GET THIS MAN A SECOND STAR

Just give him a vote in the popularity contest!
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 02 2013 22:09 GMT
#159
This Week? OMG!!!!!! Dakota!!! ♥ ♥ ♥ I have been waiting so long :D (just like everybody else really heh!)
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
fezvez
Profile Blog Joined January 2011
France3021 Posts
December 02 2013 22:09 GMT
#160
Oh shit, good job Dakota!
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
December 02 2013 22:15 GMT
#161
Will there be a mac version :O?
Be kind whenever possible. It is always possible.
Loser777
Profile Blog Joined January 2008
1931 Posts
December 02 2013 22:16 GMT
#162
On December 03 2013 05:56 Dakota_Fanning wrote:
The successor is feature complete meaning the features that I planned (or rather I had time to add) are done.
I still have some polishing and testing work to do and I'm still waiting for some recordings, but other than that, the successor is ready to be released to the public.

At this point, it's almost 100% it will be published this week. I can't say for sure on which day.

If you're interested in adopting some of the barcode deanonymization features I experimented with a few months ago, I'm interested in helping. Feel free to drop me a PM or what have you.

Associated github/threads:
https://github.com/eqy/vroMAD

(Prototype)
http://www.teamliquid.net/forum/viewmessage.php?topic_id=429661

(Methodology)
http://www.teamliquid.net/blogs/viewblog.php?topic_id=429662
6581
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 02 2013 22:18 GMT
#163
On December 03 2013 07:15 never_Nal wrote:
Will there be a mac version :O?

It's written in Java, so yes, it can be run on MAC too.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 02 2013 22:18 GMT
#164
On December 03 2013 07:16 Loser777 wrote:
Show nested quote +
On December 03 2013 05:56 Dakota_Fanning wrote:
The successor is feature complete meaning the features that I planned (or rather I had time to add) are done.
I still have some polishing and testing work to do and I'm still waiting for some recordings, but other than that, the successor is ready to be released to the public.

At this point, it's almost 100% it will be published this week. I can't say for sure on which day.

If you're interested in adopting some of the barcode deanonymization features I experimented with a few months ago, I'm interested in helping. Feel free to drop me a PM or what have you.

Associated github/threads:
https://github.com/eqy/vroMAD

(Prototype)
http://www.teamliquid.net/forum/viewmessage.php?topic_id=429661

(Methodology)
http://www.teamliquid.net/blogs/viewblog.php?topic_id=429662

I've thought about adding that feature too, will get back to it in the future.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2013-12-05 10:11:44
December 05 2013 10:11 GMT
#165
Wait no more: the successor has been released!

Thread:
Scelight 1.0: A Successor Revealed

Home page:
https://sites.google.com/site/scelight/
https://repmastered.icza.net
JBright
Profile Joined September 2010
Vancouver14381 Posts
December 05 2013 10:12 GMT
#166
http://www.teamliquid.net/forum/viewmessage.php?topic_id=437452

Let's move discussion here.
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
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