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Dakota_Fanning
Hungary2342 Posts
For those who are interested here are some info about my new project that I've been working on in the past 5 months.
The new project is the successor of Sc2gears™. (I let its name still be a secret for now.)
I started the successor from ground zero almost 5 months ago.
But wait...
What has led to a successor instead of just updating Sc2gears™?
Many things. To mention the main reasons:
- Sc2gears has become big. Too big. I never thought I will add so many features to it in the beginning and so it was becoming harder and harder to maintain.
- Many claimed Sc2gears was difficult to use. It has so many features, many didn't understand a lot of them.
- I have also received complaints about the UI design of Sc2gears.
- Blizzard finally decided to provide official support for parsing replays: they released a low-level open source python library called 's2protocol'.
- During the last 3-year development and maintenance of Sc2gears, I improved a lot and gained an enormous experience, I got to know the SC2 replay format more and more, and Blizzard included more and more information in replays.
- Java 7 became standard, and it has new features which can be put to use.
Due to the aforementioned improvements, if I were to rewrite Sc2gears, I would do many things quite differently. It is much easier to do these different things in a fresh new project than to refactor an existing huge and complex project. Without refactoring on the long-run I would just make my job even worse. No question it would've been easier to just update Sc2gears than to create something entirely new. But I plan a much longer and more important role for my project than to just choose the easier path.
Main design aspects of the successor of Sc2gears:
- RISK: Rethink everything (from Sc2gears). Invent new things. Simplify the complicated things. Keep the good things.
- Unified and more user friendly interface. Be intuitive, productive, and provide context sensitive help and tips for those who need it.
- Users have quite different computer skills. Make the user interface, the displayed information, options, settings and controls scalable based on this.
- Even more customization and configuration than in Sc2gears, but also with a more pleasing presentation; it should be easier to find the settings you're looking for.
- Provide the deepest and most comprehensive insight into replays both on low level and on high level.
- Be professional.
- Much higher quality overall. Something that is easy, fun and profitable to use.
I think this is all I wanted to say for now.
If you have questions, suggestions, I'm open to them (e.g. what are the things you most missed from Sc2gears, the things that you loved about Sc2gears, the things that most bothered you in Sc2gears etc.). Every suggestion helps making the successor better.
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Can't wait to see and try it :D
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I look forward to it. I'm actually planning on using SC2 gears to create a corpus for sc2 replays, so this will only help me even more. I love the tag cloud feature so much.
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I'll be honest, I only use sc2 gears for APM alert. Just keep that in and I'll be happy ^_^
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As a professional software engineer I can't help but wonder why you don't choose for a web based application, care to elaborate?
And if you are worried about the version of Java installed, why not bundle the application with a JRE? With all the security exploits lately (fucking Oracle is wrecking Java even worse than Sun could), many people have been advised to uninstall Java anyway.
Good luck, looking forward to a new version 
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Dakota_Fanning
Hungary2342 Posts
On July 30 2013 22:09 TaphrWesley wrote:As a professional software engineer I can't help but wonder why you don't choose for a web based application, care to elaborate? And if you are worried about the version of Java installed, why not bundle the application with a JRE? With all the security exploits lately (fucking Oracle is wrecking Java even worse than Sun could), many people have been advised to uninstall Java anyway. Good luck, looking forward to a new version  To mention a few reasons that immediately pops into my mind:
-A web based application can't analyze thousands of replays located on your computer instantly. -A web page can't even access them. -Many users don't want to upload their replays to a server. -Even those who would agree to upload their replays would not want to pay for the resources it requires to store and/or process them. -A web based application can't provide you services like replay auto-save, APM alert, On-top info dialogs etc. -A web based application is slower than a desktop app.
Don't get me wrong, I'm not against web programming (doing that for a living for 10 years), but there are things which are better off the web.
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I love the MMR stats plugin so I hope you're in contact with those guys to get support for it into the new tool as well.
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Just spit-balling ideas since you said you were open to suggestions.
What if it a user could create a build order "template" (according to some predetermined optimized timings) and compare the template to data pulled from relevant replays (tag the replays some how?). It would be interesting to visually see improvement in game play "accuracy" insofar as performing basic build orders are concerned.
Taking it a step further, what if advanced players could then look at their replays and using all the other tools given in the program, assess why they deviated from the build order with respect to specific events in-game. Using this information these players can go back and add a modification or even a "branch" to the template (and perhaps be able to note why a deviation or change was needed). This could ultimately result in a build order "tree" with branches dictated by reactions to the opponents build/game play. This would then be useable as a template for future comparisons.
I'm not sure how best this can be visualized other than a basic tree diagram going from left to right with the horizontal axis being game time and vertical axis used for branching space.
The neat part would be this would be useful for both players trying to master the most basic builds, all the way up to the most complex builds. Not mention it offers the possibility of being able to visualize and extend build orders beyond say the typical 10-15 minute or so mark (where begins to get hazy due to specific in game events) by helping with long-term pattern recognition.
I guess simply put, we normally deal with static build orders that are more or less independently designed relative to the opponents behavior or various other circumstances. I'm suggesting being able to map the dynamic build order with consideration given to the "if" factor. If you scout this, if you sustain x amount of damage here, if you expand here, if you on this map with these spawns. Make a note of it on a branch and map it out. Player can organize different trees as they see fit. For example by map, race, spawn, etc.
I hope I was able to explain my idea clear enough. Also, my programming background is limited so if what I just suggested requires a 50 member team and million dollars with 4 year development time to complete, by all means ignore me.
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Sounds really interesting. I'm looking forward to it!
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I dont think SC2 gears is difficult to use... there are many options and huge menus, it is overall too much, but that is just question of interface design. (Mouse cursor game, ingame apm alert are jsut over the top, beyond "nice to have")
My little idea: make it possible to put some stats on the start page like: APM over the last 100 games, winrate over the last 10 games, best map this season etc... Also: Opponent database to allow easy searching and takeing notes (I hate being allined by the same guy )
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what is bwhf btw. i am curious...
i have been a fan of sc2gears since first touch and i guess finally one day your programme will be part of starcraft 2
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You suck at keeping your project secret. And we love you for it <3
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Dakota_Fanning
Hungary2342 Posts
On July 30 2013 22:55 winthrop wrote: what is bwhf btw. i am curious...
i have been a fan of sc2gears since first touch and i guess finally one day your programme will be part of starcraft 2 First hit for Googleing BWHF: https://code.google.com/p/bwhf/
StarCraft BroodWar Hacker Finder, anti-hack, replay analyzer-organizer and utility tool
It was a hacker finder and replay analyzer-organizer tool for StarCraft BroodWar with a central hacker database and a Player's Network. Open source (including the server side!) with a 60 page developer documentation.
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On July 30 2013 23:04 Dakota_Fanning wrote:Show nested quote +On July 30 2013 22:55 winthrop wrote: what is bwhf btw. i am curious...
i have been a fan of sc2gears since first touch and i guess finally one day your programme will be part of starcraft 2 First hit for Googleing BWHF: https://code.google.com/p/bwhf/StarCraft BroodWar Hacker Finder, anti-hack, replay analyzer-organizer and utility tool It was a hacker finder and replay analyzer-organizer tool for StarCraft BroodWar with a central hacker database and a Player's Network. Open source (including the server side!) with a 60 page developer documentation.
Did you ever think about an antihack tool for SC2? Is it even possible?
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Damn, keeping us a bit in the dark there. Always loved using SC2Gears, so really excited to see what's next! :D
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Dakota_Fanning
Hungary2342 Posts
On July 30 2013 23:06 graNite wrote:Show nested quote +On July 30 2013 23:04 Dakota_Fanning wrote:On July 30 2013 22:55 winthrop wrote: what is bwhf btw. i am curious...
i have been a fan of sc2gears since first touch and i guess finally one day your programme will be part of starcraft 2 First hit for Googleing BWHF: https://code.google.com/p/bwhf/StarCraft BroodWar Hacker Finder, anti-hack, replay analyzer-organizer and utility tool It was a hacker finder and replay analyzer-organizer tool for StarCraft BroodWar with a central hacker database and a Player's Network. Open source (including the server side!) with a 60 page developer documentation. Did you ever thought about an antihack tool for SC2? Is it even possible? Yes, I have. To an extent, yes. But I think the time is not (yet) right.
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Dakota_Fanning showing us all again why he deserves his star.
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And, of course, the most important question: When is it coming? ) ("Soon" no available answer, sry)
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On July 30 2013 23:38 graNite wrote:And, of course, the most important question: When is it coming?  ) ("Soon" no available answer, sry) Then he'll say something like "When it's done!" But I'd also like to know if we can expect the release this year.
I'm really looking forward to the new program. Sometimes I ask myself if I'm more addicted to Sc2gears than to Starcraft II. Daktoa_Fanning deserves a golden star, not a blue one. (if there existed something like that on TL)
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Early screen shots?
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Niiiiice. Hopefully you can work together with the mmr plugin managers and have that added as well.
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On July 30 2013 21:54 Cosmos wrote: Can't wait to see and try it :D same^^
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Dakota_Fanning, I do not really have any suggestions or critique, the point of this post is merely to thank you for your efforts. I have been using Sc2Gears frequently, and will continue to do so with its successor. Much appreciated!
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On July 30 2013 23:42 virpi wrote:Show nested quote +On July 30 2013 23:38 graNite wrote:And, of course, the most important question: When is it coming?  ) ("Soon" no available answer, sry) Then he'll say something like "When it's done!"  But I'd also like to know if we can expect the release this year. I'm really looking forward to the new program. Sometimes I ask myself if I'm more addicted to Sc2gears than to Starcraft II. Daktoa_Fanning deserves a golden star, not a blue one. (if there existed something like that on TL)
we can, look at his signature
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I like that you have clear goals and applaud your ambition, I've been using sc2gears for a very long time. Blizzard put a lot of stuff in-game UI now, but there's still plenty reason to use the app itself.
you will only lose me if you fail to include the smix voicepack, I need to hear her tell me in korean that my replay is saved or else I don't feel safe
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great, hope to hear from you again soon
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As awesome as Sc2gears already is, seeing an improvement on it with another program will be absolutely amazing. Can't wait for this!
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How long do you think it will be until it's ready to be beta tested?
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Do you need beta testers?
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Ooh, I can't wait to see what this is!
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I guess you should make it easy to have more player profiles and analyze more than one player on a number of replays.
For Example:
You are a desRow fan and play protoss, you get his replay-packs (subsscriber) and can now compare desRows Builds/stats and spending rates to your game on many replays.
That would make replays more "valueable" becuase the tool can extract information from progames and compare to your own skills.
For my self I would like to know G0ody/Bomber/innovations stats better and compare them to mine.
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On July 31 2013 00:03 darkscream wrote: I like that you have clear goals and applaud your ambition, I've been using sc2gears for a very long time. Blizzard put a lot of stuff in-game UI now, but there's still plenty reason to use the app itself.
you will only lose me if you fail to include the smix voicepack, I need to hear her tell me in korean that my replay is saved or else I don't feel safe Coupd we have this, but more of it? Like, extra smix voice packs or something. You can even charge for them...
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i am looking forward to that program! I lately used sc2gears mostly for the MMR plug in. In Wol i looked up winrates for maps and against the different races.
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Awwww yeah.
I've always wanted to use SC2Gears but have been held back by how intimidating the huge amount of complicated features can be. Very excited for a streamlined program.
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Dakota_Fanning
Hungary2342 Posts
On July 31 2013 00:13 Zheryn wrote: How long do you think it will be until it's ready to be beta tested? The question is rather how long until I decide to release it to the public. It is already a working application, just with a lot less features than Sc2gears. But the parts that are done are far superior to Sc2gears.
Even when I decide to release it, it will have less features than Sc2gears. Just think of that I've spent 3 years of my life bringing Sc2gears to the level it is on now. I can't top that with a few months...
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So excited to see this! I loved the original Sc2gears but the interface could definitely be a bit cumbersome at points. Can't wait to see what you've come up with mate!
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Dakota_Fanning
Hungary2342 Posts
On July 31 2013 01:49 Juliette wrote:Show nested quote +On July 31 2013 00:03 darkscream wrote: I like that you have clear goals and applaud your ambition, I've been using sc2gears for a very long time. Blizzard put a lot of stuff in-game UI now, but there's still plenty reason to use the app itself.
you will only lose me if you fail to include the smix voicepack, I need to hear her tell me in korean that my replay is saved or else I don't feel safe Coupd we have this, but more of it? Like, extra smix voice packs or something. You can even charge for them... Do you find the Korean pack important? Or the thing what matters is Smix's voice after all?
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On July 31 2013 04:56 Dakota_Fanning wrote:Show nested quote +On July 31 2013 01:49 Juliette wrote:On July 31 2013 00:03 darkscream wrote: I like that you have clear goals and applaud your ambition, I've been using sc2gears for a very long time. Blizzard put a lot of stuff in-game UI now, but there's still plenty reason to use the app itself.
you will only lose me if you fail to include the smix voicepack, I need to hear her tell me in korean that my replay is saved or else I don't feel safe Coupd we have this, but more of it? Like, extra smix voice packs or something. You can even charge for them... Do you find the Korean pack important? Or the thing what matters is Smix's voice after all? A bit of both. A male korean voice (could you imagine progamer packs?!) would be really cool as well, but so would extra smix packs. It makes the experience a little cooler and more personal I think. And it's an easy way to add in customization (and possibly monetizing :p). Thanks for listening to suggestions, it's really cool of you, even if it's a small one like this. ^^
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YEAH FINALLY SOME DETAILS !
I've been so sucked up into Kerbal Space Program recently, but if there's one thing that can get me back into SC2, this is SC2Gears !
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I love SC2 Gears, I a really happy to hear that a more user-friendly UI will be in the new version! Thanks for your work man!
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On July 31 2013 04:56 Dakota_Fanning wrote:Show nested quote +On July 31 2013 01:49 Juliette wrote:On July 31 2013 00:03 darkscream wrote: I like that you have clear goals and applaud your ambition, I've been using sc2gears for a very long time. Blizzard put a lot of stuff in-game UI now, but there's still plenty reason to use the app itself.
you will only lose me if you fail to include the smix voicepack, I need to hear her tell me in korean that my replay is saved or else I don't feel safe Coupd we have this, but more of it? Like, extra smix voice packs or something. You can even charge for them... Do you find the Korean pack important? Or the thing what matters is Smix's voice after all?
Smix voice helps a lot because it is soothing and makes me feel safe because I know Smix would never lie to me.
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I wish you the best of luck mate I hope this will be a worthy successor :D
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Cool, maybe I'll be able to get this new successor to work.
Never could get sc2gears to work properly.
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Great news, you're very talented, or hardworking, or a mixture of the two. With that said, I can't see anything 'secret' about this project, or any reason to keep it a secret. Can't help feel that the 'secret' in the thread title was to entice more people to read it (it worked).
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Release early and get feedback if you want something that pleads most people. If you're more in a "i want to build my second son" mood then maybe not because you'll get feedback going in every direction possible, suggestions often backed by one or two persons and overall will doubt instead of just following your own idea.
I'd say put the new one out, publish a feature comparison and a poll for each missing feature (want/dontwant + priority 1 to 4) and see how it goes. Build a nice webpage for that instead of TL polls.
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On August 03 2013 09:40 ulan-bat wrote: Release early and get feedback if you want something that pleads most people. If you're more in a "i want to build my second son" mood then maybe not because you'll get feedback going in every direction possible, suggestions often backed by one or two persons and overall will doubt instead of just following your own idea.
I'd say put the new one out, publish a feature comparison and a poll for each missing feature (want/dontwant + priority 1 to 4) and see how it goes. Build a nice webpage for that instead of TL polls.
So basically incremental development. Yep, it would be nice to see a prototype so you can get feedback and then work on it if you want.
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A thing that a friend of mine often requests from starcraft: the option to "mail" a replay to a friend. Ie, when you just played a great game, and I want to show it to a friend, now I have to go to my email, and then dig through all the folders to locate the replay (that will be names something generic) and then my friend has to download to the correct folder etc.
It'd be great to have some way to make that easier, if possible both for the sender and receiver.
Thanks for your work, love the current sc2gears.
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On August 03 2013 09:46 darkness wrote:Show nested quote +On August 03 2013 09:40 ulan-bat wrote: Release early and get feedback if you want something that pleads most people. If you're more in a "i want to build my second son" mood then maybe not because you'll get feedback going in every direction possible, suggestions often backed by one or two persons and overall will doubt instead of just following your own idea.
I'd say put the new one out, publish a feature comparison and a poll for each missing feature (want/dontwant + priority 1 to 4) and see how it goes. Build a nice webpage for that instead of TL polls. So basically incremental development. Yep, it would be nice to see a prototype so you can get feedback and then work on it if you want. Yes but not in the context of a team of professional and with the old/current software to keep in mind.
Taking it a step further would be to build a plugin system and get the new software out on github ASAP and let the magic be done. People will build plugins and most popular plugins/features can then get packaged with the main release and other plugins can be downloaded from everywhere/the main website/something.
I feel like it's not what the author wants to do, which i understand perfectly and respect, but don't agree that much with. There's good and bad points to either way (closed/one-man dev VS doors and windows open).
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Well, I wish you the best of luck x30.
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On August 03 2013 09:51 ulan-bat wrote:Show nested quote +On August 03 2013 09:46 darkness wrote:On August 03 2013 09:40 ulan-bat wrote: Release early and get feedback if you want something that pleads most people. If you're more in a "i want to build my second son" mood then maybe not because you'll get feedback going in every direction possible, suggestions often backed by one or two persons and overall will doubt instead of just following your own idea.
I'd say put the new one out, publish a feature comparison and a poll for each missing feature (want/dontwant + priority 1 to 4) and see how it goes. Build a nice webpage for that instead of TL polls. So basically incremental development. Yep, it would be nice to see a prototype so you can get feedback and then work on it if you want. Yes but not in the context of a team of professional and with the old/current software to keep in mind. Taking it a step further would be to build a plugin system and get the new software out on github ASAP and let the magic be done. People will build plugins and most popular plugins/features can then get packaged with the main release and other plugins can be downloaded from everywhere/the main website/something. I feel like it's not what the author wants to do, which i understand perfectly and respect, but don't agree that much with. There's good and bad points to either way (closed/one-man dev VS doors and windows open).
Agreed. An example is Chaos Launcher from BW, different people were making plugins. Besides, open source for non-commercial product also sounds nice assuming the author doesn't want to make profit.
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On July 30 2013 22:18 Dakota_Fanning wrote:Show nested quote +On July 30 2013 22:09 TaphrWesley wrote:As a professional software engineer I can't help but wonder why you don't choose for a web based application, care to elaborate? And if you are worried about the version of Java installed, why not bundle the application with a JRE? With all the security exploits lately (fucking Oracle is wrecking Java even worse than Sun could), many people have been advised to uninstall Java anyway. Good luck, looking forward to a new version  To mention a few reasons that immediately pops into my mind: -A web based application can't analyze thousands of replays located on your computer instantly. -A web page can't even access them. -Many users don't want to upload their replays to a server. -Even those who would agree to upload their replays would not want to pay for the resources it requires to store and/or process them. -A web based application can't provide you services like replay auto-save, APM alert, On-top info dialogs etc. -A web based application is slower than a desktop app. Don't get me wrong, I'm not against web programming (doing that for a living for 10 years), but there are things which are better off the web.
This and... GG Tracker already exists, so you can gauge how successful a more "extreme" version of GG tracker would be based on their success, not very.
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Excited. Thank you for your hard work.
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Dakota_Fanning
Hungary2342 Posts
On August 03 2013 09:34 GiveMeCake wrote: Great news, you're very talented, or hardworking, or a mixture of the two. With that said, I can't see anything 'secret' about this project, or any reason to keep it a secret. Can't help feel that the 'secret' in the thread title was to entice more people to read it (it worked). The secret referred to the previous state/stage of the application. There were hints to a secret project in the Sc2gears thread.
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Dakota_Fanning
Hungary2342 Posts
On August 03 2013 09:51 ulan-bat wrote:Show nested quote +On August 03 2013 09:46 darkness wrote:On August 03 2013 09:40 ulan-bat wrote: Release early and get feedback if you want something that pleads most people. If you're more in a "i want to build my second son" mood then maybe not because you'll get feedback going in every direction possible, suggestions often backed by one or two persons and overall will doubt instead of just following your own idea.
I'd say put the new one out, publish a feature comparison and a poll for each missing feature (want/dontwant + priority 1 to 4) and see how it goes. Build a nice webpage for that instead of TL polls. So basically incremental development. Yep, it would be nice to see a prototype so you can get feedback and then work on it if you want. Yes but not in the context of a team of professional and with the old/current software to keep in mind. Taking it a step further would be to build a plugin system and get the new software out on github ASAP and let the magic be done. People will build plugins and most popular plugins/features can then get packaged with the main release and other plugins can be downloaded from everywhere/the main website/something. I feel like it's not what the author wants to do, which i understand perfectly and respect, but don't agree that much with. There's good and bad points to either way (closed/one-man dev VS doors and windows open). Sc2gears has a quite advanced plugin system (advanced plugin API, plugin manager etc.) yet the 3rd party plugin development was quite inactive/precipitated/stagnated. The only exception is the MMR plugin.
But fear not, I also plan / working on something similar in the successor which will support official built-in extensions with built-in installing and auto-updating (taking the required hassle out of the plugin's hands and out of the users' hands). Users of the successor will be able to install/enable official external plugins from within the application with the easiness of one click.
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Dakota_Fanning
Hungary2342 Posts
On August 03 2013 10:29 darkness wrote:Show nested quote +On August 03 2013 09:51 ulan-bat wrote:On August 03 2013 09:46 darkness wrote:On August 03 2013 09:40 ulan-bat wrote: Release early and get feedback if you want something that pleads most people. If you're more in a "i want to build my second son" mood then maybe not because you'll get feedback going in every direction possible, suggestions often backed by one or two persons and overall will doubt instead of just following your own idea.
I'd say put the new one out, publish a feature comparison and a poll for each missing feature (want/dontwant + priority 1 to 4) and see how it goes. Build a nice webpage for that instead of TL polls. So basically incremental development. Yep, it would be nice to see a prototype so you can get feedback and then work on it if you want. Yes but not in the context of a team of professional and with the old/current software to keep in mind. Taking it a step further would be to build a plugin system and get the new software out on github ASAP and let the magic be done. People will build plugins and most popular plugins/features can then get packaged with the main release and other plugins can be downloaded from everywhere/the main website/something. I feel like it's not what the author wants to do, which i understand perfectly and respect, but don't agree that much with. There's good and bad points to either way (closed/one-man dev VS doors and windows open). Agreed. An example is Chaos Launcher from BW, different people were making plugins. Besides, open source for non-commercial product also sounds nice assuming the author doesn't want to make profit. Read my previous post regarding extensions.
Also I don't want to hide the fact that if possible, I'd like to make some profit. Even Sc2gears is much more than a hobby project, and with the successor I'd like to top Sc2gears in every way possible.
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On August 03 2013 21:06 Dakota_Fanning wrote:Show nested quote +On August 03 2013 09:34 GiveMeCake wrote: Great news, you're very talented, or hardworking, or a mixture of the two. With that said, I can't see anything 'secret' about this project, or any reason to keep it a secret. Can't help feel that the 'secret' in the thread title was to entice more people to read it (it worked). The secret referred to the previous state/stage of the application. There were hints to a secret project in the Sc2gears thread. This is as secret as Micro$oft or $ony announcing their newest console. Yes, it was a secret, but it's not unexpected, it's exciting, but it's not very surprising. The word secret is very attention grabbing, it made me want to find out what the secret was. I was saying 'I see what you did there,' but the same time, telling him that it worked. You may not agree. I'll definitely be checking this out when its released.
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I was always using sc2gears before learning of ggtracker, my only advice would be to look at what he's doing with his website when it comes to graphs and general GUI and such in the new sc2gears. There's a lot of features I do miss from sc2gears, mainly having it automatically catalogue and rename my replays. Can't wait to give this new one a try.
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While I awe the effort you've put into sc2gears, building a rich client of this complexity and amplitude on your own takes time, skill and a lot of perseverance, I'm a little puzzled, as to why you keep your development behind closed doors. I don't know anything about your development process and the support you are getting, if any, but I think you could benefit very largely from the FOSS community and the coders and hackers that lurk in the SC2 community.
Your project is very ambitious and interesting from various aspects, and it could be a great learning experience for anyone who is able to send you a patch with improvements or fix some bugs.
Open it up so we can contribute. We want to help! :-)
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On August 03 2013 08:37 phodacbiet wrote:Show nested quote +On July 31 2013 04:56 Dakota_Fanning wrote:On July 31 2013 01:49 Juliette wrote:On July 31 2013 00:03 darkscream wrote: I like that you have clear goals and applaud your ambition, I've been using sc2gears for a very long time. Blizzard put a lot of stuff in-game UI now, but there's still plenty reason to use the app itself.
you will only lose me if you fail to include the smix voicepack, I need to hear her tell me in korean that my replay is saved or else I don't feel safe Coupd we have this, but more of it? Like, extra smix voice packs or something. You can even charge for them... Do you find the Korean pack important? Or the thing what matters is Smix's voice after all? Smix voice helps a lot because it is soothing and makes me feel safe because I know Smix would never lie to me.
^Can I emphasize this important point again? =DDDD
and gl dude
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Sc2gears is an amazing application and I've been using it since the start. Can't wait for your new project to be released!
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Dakota_Fanning
Hungary2342 Posts
On September 08 2013 02:48 Firkraag8 wrote:I was always using sc2gears before learning of ggtracker, my only advice would be to look at what he's doing with his website when it comes to graphs and general GUI and such in the new sc2gears. There's a lot of features I do miss from sc2gears, mainly having it automatically catalogue and rename my replays. Can't wait to give this new one a try.  Automatic catalogue and rename was and is in Sc2gears since the first public release...
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Dakota_Fanning
Hungary2342 Posts
On September 08 2013 03:13 radkarte wrote: While I awe the effort you've put into sc2gears, building a rich client of this complexity and amplitude on your own takes time, skill and a lot of perseverance, I'm a little puzzled, as to why you keep your development behind closed doors. I don't know anything about your development process and the support you are getting, if any, but I think you could benefit very largely from the FOSS community and the coders and hackers that lurk in the SC2 community.
Your project is very ambitious and interesting from various aspects, and it could be a great learning experience for anyone who is able to send you a patch with improvements or fix some bugs.
Open it up so we can contribute. We want to help! :-)
I had different experience with the BWHF project (where even the server side was open source).
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Can't wait for the beta/release
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On September 08 2013 04:15 Dakota_Fanning wrote:Show nested quote +On September 08 2013 02:48 Firkraag8 wrote:I was always using sc2gears before learning of ggtracker, my only advice would be to look at what he's doing with his website when it comes to graphs and general GUI and such in the new sc2gears. There's a lot of features I do miss from sc2gears, mainly having it automatically catalogue and rename my replays. Can't wait to give this new one a try.  Automatic catalogue and rename was and is in Sc2gears since the first public release... I think he means he's using GGTracker now and that DOESN'T do this. So he misses that feature, which was in SC2Gear (what he used to use)
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On September 08 2013 04:28 aike wrote:Show nested quote +On September 08 2013 04:15 Dakota_Fanning wrote:On September 08 2013 02:48 Firkraag8 wrote:I was always using sc2gears before learning of ggtracker, my only advice would be to look at what he's doing with his website when it comes to graphs and general GUI and such in the new sc2gears. There's a lot of features I do miss from sc2gears, mainly having it automatically catalogue and rename my replays. Can't wait to give this new one a try.  Automatic catalogue and rename was and is in Sc2gears since the first public release... I think he means he's using GGTracker now and that DOESN'T do this. So he misses that feature, which was in SC2Gear (what he used to use) Yes this is what I meant.
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This is fantastic. Your application, outside of starcraft2.exe, is the best application I have on my computer for the game. I really hope you're able to reach your goals, and if SC2Gears is any indication, I'm sure you will do just fine.
Keep up the incredible work, and please know that it is very valued. I am absolutely blown away by the incredible amount of features, and I sincerely hope that this depth is not compromised.
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Very nice, can't wait to see the program  Didn't read every post, is there an ETA so far?
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On July 31 2013 04:56 Dakota_Fanning wrote:Show nested quote +On July 31 2013 01:49 Juliette wrote:On July 31 2013 00:03 darkscream wrote: I like that you have clear goals and applaud your ambition, I've been using sc2gears for a very long time. Blizzard put a lot of stuff in-game UI now, but there's still plenty reason to use the app itself.
you will only lose me if you fail to include the smix voicepack, I need to hear her tell me in korean that my replay is saved or else I don't feel safe Coupd we have this, but more of it? Like, extra smix voice packs or something. You can even charge for them... Do you find the Korean pack important? Or the thing what matters is Smix's voice after all? Just smix. Lots of smix
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Can we have Maddelisk provide the english voice then, in gears 2.0?
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Dakota_Fanning
Hungary2342 Posts
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Dakota_Fanning
Hungary2342 Posts
On September 08 2013 17:52 TurboMaN wrote:Very nice, can't wait to see the program  Didn't read every post, is there an ETA so far? Making progress on the successor I have more precise estimation, but it still depends on many factors so I still don't want to disclose the release date. The closest I can give is in my quote, it states it will be released this year.
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Can't wait, sc2gears is to this day the only tool I use other than the game software itself and I have been loving it for over a year now.
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Dakota_Fanning
Hungary2342 Posts
On September 08 2013 19:27 Pimmeh wrote: Can we have Maddelisk provide the english voice then, in gears 2.0? Absolutely, if she's willing to do that. Have her contact me or someone give me her email and I can contact her.
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Sounds cool. I didn't even know Blizzard made that s2protocol python thing.
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I've been thinking of working on something like this as well. PM me if need any help with development. Good luck!
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I'm a software developer contractor and a current paying customer and I approve of this message Great decision!
Take risks, experiment, make more than one prototype! Let things evolve before committing. Stay high quality, release based on release criterias not based on wishful date. Consider consulting a Ux expert to verify UI ideas.
GOOD LUCK ! 
(and have fun)
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Great initiative. It hurts my Python heart a bit to see Java used here tho ^^. Best of Luck!
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On September 08 2013 19:55 Dakota_Fanning wrote:Show nested quote +On September 08 2013 19:27 Pimmeh wrote: Can we have Maddelisk provide the english voice then, in gears 2.0? Absolutely, if she's willing to do that. Have her contact me or someone give me her email and I can contact her.
Can we have a TLO version, too, if we make him contact you?
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Good luck!
My $0.02 is:
1. Ensure that you iterate very frequently to avoid running into the same problems as before. Here's http://theleanstartup.com/principlesthe main site for the book, but you can google around and avoid reading the whole thing. Still, the takeaway is that you have to get lots of user feedback at each stage of development to avoid creating something that has unwanted features or clunky UI.
2. If you want help identifying viable names for the new product, let me know. I am an attorney and I work on trademark matters so I could help you "clear" a new name to avoid picking something that will only earn you a C&D letter down the line. Gratis, because I love SC2, and I would not disclose the suggested names to anyone.
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Good luck with the succesor! I've always loved the utilities SC2gears provided.
As someone who is still refactoring someone elses framework ( of course, it was completely undocumented ), count your blessings on being able to start anew.
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Dakota_Fanning
Hungary2342 Posts
On September 08 2013 22:01 graNite wrote:Show nested quote +On September 08 2013 19:55 Dakota_Fanning wrote:On September 08 2013 19:27 Pimmeh wrote: Can we have Maddelisk provide the english voice then, in gears 2.0? Absolutely, if she's willing to do that. Have her contact me or someone give me her email and I can contact her. Can we have a TLO version, too, if we make him contact you? Sure. Go ahead and arrange it.
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Dakota_Fanning
Hungary2342 Posts
On September 08 2013 22:53 gvb wrote:Good luck! My $0.02 is: 1. Ensure that you iterate very frequently to avoid running into the same problems as before. Here's http://theleanstartup.com/principlesthe main site for the book, but you can google around and avoid reading the whole thing. Still, the takeaway is that you have to get lots of user feedback at each stage of development to avoid creating something that has unwanted features or clunky UI. 2. If you want help identifying viable names for the new product, let me know. I am an attorney and I work on trademark matters so I could help you "clear" a new name to avoid picking something that will only earn you a C&D letter down the line. Gratis, because I love SC2, and I would not disclose the suggested names to anyone. Yes, iterative development is something close to my heart.
About the name: I've already chosen it. I always choose a name in a very early stage, just like in this case. And I always choose a new, unique name/word. This was verified by Google which only list like 130 total pages for this word in the world (if you try any English word, you most likely get millions if not hundreds of millions of pages).
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well good luck and I'm looking forward to this SC2Gears is something I've used since it's very first release, and something I always have open whenever I'm on SC2 absolutely love it and can't wait for this new thing
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Awesome! DF, you're my favorite TL user.
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Wow, exciting stuff. If the UI is more user friendly I will be using this from now on.
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Are you using Swing again ?
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I personally love the current UI but I guess this will be even more awesome. Also plz keep the avg injection gap/ indication of macro mechanics! Very helpful and overlooked by a lot of players who are new to the tool.
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I'm very excited for this, I'm a huge fan of Sc2gears and would love a more streamlined / user friendly version.
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Doing a full rewrite is almost always a bad idea. Check out for some reasons why: http://www.joelonsoftware.com/articles/fog0000000069.html
Java is actually one of the easiest languages to refactor and to replace one chunk of the code at a time. Java IDEs have amazing code refactoring tools which make it easy to quickly move things around, rename things, etc. You can then start replacing parts of the program piece by piece. Since the UI is the part you like the least, maybe start by making a completely new interface and then connect it to the old code. You can then delete all the bits of the old UI. You can repeat such a process until things start looking completely new. And every step of the way you'll have a working product. And you can always start using Java 7 features any time you'd like--even on the old codebase.
One thing I'd highly suggest with the new interface: do user tests on it. Write up a script that prompts people to do the types of tasks you'd expect a normal user to do. Have people try to follow the script while you watch and optionally video tape (with your phone is fine) without saying a single word or helping them. You can get amazing feedback on what's working and what isn't user interface wise that way.
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I ♥ netscape 
good luck
java ides? they are all cheap gimmicks compared to vs and resharper.
Thats like saying c&c3 is a good rts
sure it is ... till you play a real rts.
Please take that a s challenge .. you find another ide that can challenge vs and resharper .. pls tell me. kinda want to get out of the .net world with microsofts lack of commitment to a front end tech. (ps the answer is not eclipse).
What the guy above is saying makes a lot of sense. Look at it from a perspective of use cases - build acceptance tests. I really don't like this new fad of lean ... i mean it makes sense but allt hese suckers are buying into snake oil of commoditisation by buying into profitibality. You have already dont more than most people on here.
sc2 gears is good. Sure it has evolved and it is showing signs of it, but you are one dude who has managed to kick some ass frankly. Be *really* careful about chucking stuff away. I have worked on and with people who have made that mistake WAY too many times.
I guess you od have the luxury of not actually having someone dictating what to do or else they dont pay but still, getting code that works is really hard - when it does work it will be a lot more perverse and twisted than when you started.
although when he starts talking about taping people ... dont do that ... if you really want that data ... add hooks for logging. Get people to install a version that implements usage feedback. Its cheaper, more realistic and gets stuff you would never really notice on vide.
Also if someone says minimum viable product ... punch them. You ahve proved you can produce ... fucking own this thing.
PS that risk thing is bs you may as well come up with INVEST and a play on innovation.
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When using SC2 Gears then I have felt the most need for tools that are capable of analyzing replays in a longer perspective. In otherwords make stats out of my previous replays so I can track my skill progress like ggtracker does.
Also graphs that use the same variables like "Time" should be able to be merged together into one chart. The user should have some sort of control over the data presentation. Bar charts, lines, etc.
I would like to see a simple build order viewer in similar of SC2 style where it's a simple list with a timeline.
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[nothing to see here, didn't see how old the OP was]
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Sounds awesome! I would like to request that you keep XAPM and allow for it to be tracked over a multi-rep analysis. I find it very useful to keep track of how much I am utilizing the minimap and camera keys. Additionally adding in just a raw button mashing number that doesn't filter any actions might me useful for some people.
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i wish there were screen shots to see how it looks like!
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Sadly, it sounds like this is still based on Java and thus I will still not be installing it. I had it prior to the point that I hardened my anti-java stance and it was great. I miss it, but good lord do I not miss Java.
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On September 09 2013 08:25 kingNothing42 wrote: Sadly, it sounds like this is still based on Java and thus I will still not be installing it. I had it prior to the point that I hardened my anti-java stance and it was great. I miss it, but good lord do I not miss Java. Can you explain why no java? :D
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Papua New Guinea1058 Posts
On September 09 2013 08:26 ZenithM wrote:Show nested quote +On September 09 2013 08:25 kingNothing42 wrote: Sadly, it sounds like this is still based on Java and thus I will still not be installing it. I had it prior to the point that I hardened my anti-java stance and it was great. I miss it, but good lord do I not miss Java. Can you explain why no java? :D Installing java is like saying 'plz backdoor me' to some people.
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Dakota_Fanning
Hungary2342 Posts
On September 09 2013 00:40 rexar wrote: Are you using Swing again ? Swing, yes, as the base. But I wrote my own components or extended/improved the ones that come as default.
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Dakota_Fanning
Hungary2342 Posts
On September 09 2013 03:12 jorlz wrote:Doing a full rewrite is almost always a bad idea. Check out for some reasons why: http://www.joelonsoftware.com/articles/fog0000000069.htmlJava is actually one of the easiest languages to refactor and to replace one chunk of the code at a time. Java IDEs have amazing code refactoring tools which make it easy to quickly move things around, rename things, etc. You can then start replacing parts of the program piece by piece. Since the UI is the part you like the least, maybe start by making a completely new interface and then connect it to the old code. You can then delete all the bits of the old UI. You can repeat such a process until things start looking completely new. And every step of the way you'll have a working product. And you can always start using Java 7 features any time you'd like--even on the old codebase. One thing I'd highly suggest with the new interface: do user tests on it. Write up a script that prompts people to do the types of tasks you'd expect a normal user to do. Have people try to follow the script while you watch and optionally video tape (with your phone is fine) without saying a single word or helping them. You can get amazing feedback on what's working and what isn't user interface wise that way. Nice read.
Doesn't really apply in this case though for several reasons.
Sc2gears wasn't a team job but a one-man job. So is the successor. The same "team" is used to develop the successor than the old which completely understands the old code, and there are facts backing up that the same functions will be written better. The only difference between the "old" and "new" team is that the new team has all the experience and knowledge of the old plus a big extra.
Also the old code is not thrown away completely, many of them are reused, refactored, integrated in or influences the new code big time. I know about refactoring Java, but the changes involve so many components and concepts that in the long run I think this was the better idea. And on the other hand the old code contained parts based on hundreds of hours of reverse engineering and "guessing" which - due to the official replay parsing support from Blizzard - are really outdated or have been proved unnecessary or have been proved being wrong. Also Java 7 contains some new features which I implemented on my own in the past (when they were not available) but are not needed anymore because Oracle finally decided to write them on their own and include them in Java 7.
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Dakota_Fanning
Hungary2342 Posts
On September 09 2013 04:28 RealBear wrote: When using SC2 Gears then I have felt the most need for tools that are capable of analyzing replays in a longer perspective. In otherwords make stats out of my previous replays so I can track my skill progress like ggtracker does.
Also graphs that use the same variables like "Time" should be able to be merged together into one chart. The user should have some sort of control over the data presentation. Bar charts, lines, etc.
I would like to see a simple build order viewer in similar of SC2 style where it's a simple list with a timeline. That simple build order extraction and display was not possible accurately in old relay versions (because they did not contain enough information), although Sc2gears has a feature which does its best to calculate it accurately. Right click on a replay and choose "Show build orders table".
Starting from replay version 2.0.8 more info is included in replays which is enough to show accurate build orders. So accurate build order will surely be implemented (sooner or later).
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i would add more voices the replay save voice. Maybe even a custom recording each individual could record and use
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Dakota_Fanning
Hungary2342 Posts
On September 09 2013 08:55 HornyHerring wrote:Show nested quote +On September 09 2013 08:26 ZenithM wrote:On September 09 2013 08:25 kingNothing42 wrote: Sadly, it sounds like this is still based on Java and thus I will still not be installing it. I had it prior to the point that I hardened my anti-java stance and it was great. I miss it, but good lord do I not miss Java. Can you explain why no java? :D Installing java is like saying 'plz backdoor me' to some people. Unfortunately there are some serious mis-communication regarding Java security.
Yes, from time to time security holes are discovered in Java due to its sandboxing model. But these security issues only apply to Java applets that are run inside browsers, and these issues are completely irrelevant to desktop java applications! (And of course Sc2gears and the successor are desktop applications not applets.)
Java does not pose any bigger security risk if you disable Java applets in your browser than any other programming technology. If you use the Chrome browser for example, it doesn't even run Java applets without your confirmation. And you can disable Java applets in any browser. Once you do this, you have been successfully and completely sealed yourself from all Java vulnerabilities that you might read about in the news.
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lulz at all the people trying to give Dakota_Fanning programming advice
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How far are you with your new project? Any percentage of the completion?
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I'm not aware of all the features Sc2Gears have as I've only used a few times when trying new builds to see the stats about what's working better.
I have a suggestion, it would be nice to be able to leave notes about players and see them in the loading screen. So for bar codes over time you can know who is who for sure, and also you can leave notes in lower leagues about this guy is a cheeser, this guy went nexus first or things like that. Sometimes you see the name of players and you're not sure if you've already played them or not so your program could help.
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Really nice
I think the result will be awesone. Will you Open source the project ?
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Dakota_Fanning
Hungary2342 Posts
On September 10 2013 18:53 graNite wrote:How far are you with your new project? Any percentage of the completion?  Making good progress but no completion percent available.
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Dakota_Fanning
Hungary2342 Posts
On September 10 2013 20:07 Marou wrote:Really nice I think the result will be awesone. Will you Open source the project ? At the release date certainly not.
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Nice, when will we have it?
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On September 10 2013 21:06 jarod wrote: Nice, when will we have it? Look at his signature. We won't get closer than that
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Australia1001 Posts
On September 09 2013 08:55 HornyHerring wrote:Show nested quote +On September 09 2013 08:26 ZenithM wrote:On September 09 2013 08:25 kingNothing42 wrote: Sadly, it sounds like this is still based on Java and thus I will still not be installing it. I had it prior to the point that I hardened my anti-java stance and it was great. I miss it, but good lord do I not miss Java. Can you explain why no java? :D Installing java is like saying 'plz backdoor me' to some people. You don't need to install the Java plugin for your browser (because this is a horrible idea) to be able to run Java programs on your PC.
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Hey, any updates on the development, or I'm asking for too much?
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Dakota_Fanning
Hungary2342 Posts
On October 27 2013 00:24 eskimu wrote: Hey, any updates on the development, or I'm asking for too much? As posted in the Sc2gears thread too, it is coming along really well, nearing the release date. But still have a few issues which I have to / want to sort out before releasing.
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Thank you for the amazing work. cannot wait.
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i´ve been using sc2gears for quite a long time now, and i just want to thank you for all the hard work you put into it. great job! thank you very much
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looking forward to the result
no doubt it will be awesome :D
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C'mon Dakota, just release it. We'll beta test =]
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Hey guys, what exactly does replay parsing mean?
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On October 30 2013 07:33 RonaldTimmins wrote: Hey guys, what exactly does replay parsing mean? Replay file contains some raw data (status, events, etc), parsing it means you analyze the data and turn it into a more usable form.
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Dakota_Fanning
Hungary2342 Posts
On October 30 2013 07:49 mechengineer123 wrote:Show nested quote +On October 30 2013 07:33 RonaldTimmins wrote: Hey guys, what exactly does replay parsing mean? Replay file contains some raw data (status, events, etc), parsing it means you analyze the data and turn it into a more usable form. Well, actually by parsing I only mean to read the binary data from replay files and give meaning to them, to tell what the bytes recorded in the replay files mean. To analyze them, that's another story.
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On October 30 2013 07:33 RonaldTimmins wrote: Hey guys, what exactly does replay parsing mean?
Replay file contains some raw data (status, events, etc), parsing it means you analyze the data and turn it into a more usable form.
Hey thanks, 
FilterSC in his tutorials is big on benchmarking: having a set number of SCVs/buildings/army by a certain point in the game.
With replay parsing, would it theoretically be possible to automatically measure such benchmarks? Right now, I have to go into a replay and fast forward to a point in time to see if I am meeting them and it is very time consuming!
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Dakota_Fanning
Hungary2342 Posts
On October 30 2013 07:58 RonaldTimmins wrote:Show nested quote +On October 30 2013 07:33 RonaldTimmins wrote: Hey guys, what exactly does replay parsing mean?
Replay file contains some raw data (status, events, etc), parsing it means you analyze the data and turn it into a more usable form. Hey thanks,  FilterSC in his tutorials is big on benchmarking: having a set number of SCVs/buildings/army by a certain point in the game. With replay parsing, would it theoretically be possible to automatically measure such benchmarks? Right now, I have to go into a replay and fast forward to a point in time to see if I am meeting them and it is very time consuming! Yes, it's possible since replay version 2.0.8. Before that there's not enough info recorded in replays.
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Hey thanks,
FilterSC in his tutorials is big on benchmarking: having a set number of SCVs/buildings/army by a certain point in the game.
With replay parsing, would it theoretically be possible to automatically measure such benchmarks? Right now, I have to go into a replay and fast forward to a point in time to see if I am meeting them and it is very time consuming!
Yes, it's possible since replay version 2.0.8. Before that there's not enough info recorded in replays.
Wow that is absolutely fantastic news to me! I'm very excited to see what innovative ideas you have come up with for your secret project Dakota!
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Is there any plan to have SQ (spending quotient) available in the successor of Sc2gears?
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Dakota_Fanning
Hungary2342 Posts
On October 30 2013 09:00 TheDwf wrote:Is there any plan to have SQ ( spending quotient) available in the successor of Sc2gears? Yes, SQ calculation has already been implemented and is available in the successor.
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I saw some information on what the design ideas are, scrolled through the other pages but didnt see any additional information specific to the project. Granted some features have been mentioned. I would like to be able to take a look at it and provide feedback!
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Would it be possible to integrate something that can find barcodes? Make it compare apm trends/ hot keys from a barcode with other reps from your folder or something similar?
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Dakota_Fanning
Hungary2342 Posts
On October 30 2013 21:27 TargA wrote: Would it be possible to integrate something that can find barcodes? Make it compare apm trends/ hot keys from a barcode with other reps from your folder or something similar? Yes, it's possible. I've done this in the past in the BWHF Agent.
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Dakota_Fanning
Hungary2342 Posts
On October 30 2013 19:48 avvie wrote: I saw some information on what the design ideas are, scrolled through the other pages but didnt see any additional information specific to the project. Granted some features have been mentioned. I would like to be able to take a look at it and provide feedback! No screenshots or test versions have been released yet.
The development is in the final phase of the first release now. "Soon" it will be revealed / released and everyone will be able to try it.
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On October 30 2013 09:09 Dakota_Fanning wrote:Yes, SQ calculation has already been implemented and is available in the successor.
Did you find a way to cut out games where the SQ is not really a good way to measure the spending any more? Like really long endgame scenarios, stalemates or even really short games.
Also, will there be a beta (or even alpha) test?
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On October 30 2013 21:27 TargA wrote: Would it be possible to integrate something that can find barcodes? Make it compare apm trends/ hot keys from a barcode with other reps from your folder or something similar?
That is a strong suggestion! As dakota_fanning says it should be more than duable! but holy s*** man! that is an amazing suggestion
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Dakota_Fanning
Hungary2342 Posts
On October 31 2013 03:07 graNite wrote:Show nested quote +On October 30 2013 09:09 Dakota_Fanning wrote:On October 30 2013 09:00 TheDwf wrote:Is there any plan to have SQ ( spending quotient) available in the successor of Sc2gears? Yes, SQ calculation has already been implemented and is available in the successor. Did you find a way to cut out games where the SQ is not really a good way to measure the spending any more? Like really long endgame scenarios, stalemates or even really short games. Also, will there be a beta (or even alpha) test? What do you mean by "cut out games"? You mean to spot them and exclude them from statistics?
I don't plan to release alpha or beta test versions because that would require more work from me and delay the official release even more.
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First things first: Thank you for Sc2Gears! Can't tell you how many players from us had become better players through your tool! At least ~100.
Here are some suggestions for your upcoming successor:
+ Sc2Scrapbook Build-Order in-game overlay functionality + Extract Build-Orders from replays/ shareable (as already mentioned above) in common format + ggtracker functionalities (spending/saturation; ve a look in their feedback list) + Individual benchmark management (TheStaircase support?) + Unit/structure database to provide suggestions (?) based on the analysis; "how to counter" army/structures + (How-to) Find timing slots/weaknesses for/in pushes against Build-Orders + Maybe game suggestions based on the replay analysis? + Offline hotkey trainer (app?) based on the individual in-game keyboard bindings (TheCore e.g., see also starcraft://map/1/186678 Hotkey trainer (NA)) like Hotkey Trainer 0.4
There are already a ton of helpful tools inSc2Gears that I like, especially if I can take a deeper look.
Warmest regards from a native German tongue..!
propagare
PS I want to offer you my service to translate it to German language.
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Dakota, thank you so much for sc2gears, it is amazing, and has really helped my play
when do you think the successor is gonna be available? 2014, or in the next couple of months?
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Dakota_Fanning
Hungary2342 Posts
On November 11 2013 10:53 AllMighty wrote: Dakota, thank you so much for sc2gears, it is amazing, and has really helped my play
when do you think the successor is gonna be available? 2014, or in the next couple of months? My plan and intention is still to release it this year. Most likely late November or early December which means 2-3 weeks from now.
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On October 31 2013 17:21 Dakota_Fanning wrote:Show nested quote +On October 31 2013 03:07 graNite wrote:On October 30 2013 09:09 Dakota_Fanning wrote:On October 30 2013 09:00 TheDwf wrote:Is there any plan to have SQ ( spending quotient) available in the successor of Sc2gears? Yes, SQ calculation has already been implemented and is available in the successor. Did you find a way to cut out games where the SQ is not really a good way to measure the spending any more? Like really long endgame scenarios, stalemates or even really short games. Also, will there be a beta (or even alpha) test? What do you mean by "cut out games"? You mean to spot them and exclude them from statistics? I don't plan to release alpha or beta test versions because that would require more work from me and delay the official release even more.
Yes. I dont get how that would take more work from you?! Just give us what you have right now and we can test it, no matter what state it is in... your decision.
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On November 11 2013 17:13 graNite wrote:Show nested quote +On October 31 2013 17:21 Dakota_Fanning wrote:On October 31 2013 03:07 graNite wrote:On October 30 2013 09:09 Dakota_Fanning wrote:On October 30 2013 09:00 TheDwf wrote:Is there any plan to have SQ ( spending quotient) available in the successor of Sc2gears? Yes, SQ calculation has already been implemented and is available in the successor. Did you find a way to cut out games where the SQ is not really a good way to measure the spending any more? Like really long endgame scenarios, stalemates or even really short games. Also, will there be a beta (or even alpha) test? What do you mean by "cut out games"? You mean to spot them and exclude them from statistics? I don't plan to release alpha or beta test versions because that would require more work from me and delay the official release even more. Yes. I dont get how that would take more work from you?! Just give us what you have right now and we can test it, no matter what state it is in... your decision. Or we can just wait 2-3 weeks.
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I asked on 31st of October which is 8 weeks away from the point of time when we will definitly have the new program (according to DF)
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OMG, can't wait.
You're doing an awsome job, keep on the good work
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On November 11 2013 16:40 Dakota_Fanning wrote:Show nested quote +On November 11 2013 10:53 AllMighty wrote: Dakota, thank you so much for sc2gears, it is amazing, and has really helped my play
when do you think the successor is gonna be available? 2014, or in the next couple of months? My plan and intention is still to release it this year. Most likely late November or early December which means 2-3 weeks from now.
Oooooo can't wait :D
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Great to read on your progress. Do you have any plans concerning the plugin API ? I've coded a few plugins in the past (I stopped developing them since you later added the functionality they provided directly in SC2Gears), but I've found that the API was sometimes too limited and I couldn't get some of the info that was available to the core, and things like hooking code to certain events (new game start for example) was not possible. I have a few ideas that I'd love to implement as plugins if the API allows it.
Reading a little back in the thread you mentioned that official external plugins will be supported, does that mean that unofficial plugins would not be allowed ?
Cheers.
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Dakota_Fanning
Hungary2342 Posts
On November 23 2013 08:07 vvv wrote: Great to read on your progress. Do you have any plans concerning the plugin API ? I've coded a few plugins in the past (I stopped developing them since you later added the functionality they provided directly in SC2Gears), but I've found that the API was sometimes too limited and I couldn't get some of the info that was available to the core, and things like hooking code to certain events (new game start for example) was not possible. I have a few ideas that I'd love to implement as plugins if the API allows it.
Reading a little back in the thread you mentioned that official external plugins will be supported, does that mean that unofficial plugins would not be allowed ?
Cheers. The successor's plugin API is still under heavy design and work, will be able to give specifics only later (after the release).
I disagree with the Sc2gears plugin API being too limited. Of course not everything is published via the API, but what you mentioned is part of the API, you just didn't find it. Check out the CallbackApi interface, that's the entry point for registering event listeners and hooks. You can get to it by GeneralServices.getCallbackApi().
Unofficial plugins will also be supported. The main difference is that official plugins will be listed inside the application and users will be able to install/uninstall them and keep them auto-updated with a single click. Unofficial plugins will have to be manually downloaded and extracted just like in Sc2gears.
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My eyes are glued to this thread...
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On December 02 2013 22:42 Ahelvin wrote: My eyes are glued to this thread... I can't wait!
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Dakota_Fanning
Hungary2342 Posts
The successor is feature complete meaning the features that I planned (or rather I had time to add) are done. I still have some polishing and testing work to do and I'm still waiting for some recordings, but other than that, the successor is ready to be released to the public.
At this point, it's almost 100% it will be published this week. I can't say for sure on which day.
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Canada13386 Posts
On December 03 2013 05:56 Dakota_Fanning wrote: The successor is feature complete meaning the features that I planned (or rather I had time to add) are done. I still have some polishing and testing work to do and I'm still waiting for some recordings, but other than that, the successor is ready to be released to the public.
At this point, it's almost 100% it will be published this week. I can't say for sure on which day.
SOMEONE GET THIS MAN A SECOND STAR
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On December 03 2013 06:54 ZeromuS wrote:Show nested quote +On December 03 2013 05:56 Dakota_Fanning wrote: The successor is feature complete meaning the features that I planned (or rather I had time to add) are done. I still have some polishing and testing work to do and I'm still waiting for some recordings, but other than that, the successor is ready to be released to the public.
At this point, it's almost 100% it will be published this week. I can't say for sure on which day. SOMEONE GET THIS MAN A SECOND STAR Just give him a vote in the popularity contest!
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This Week? OMG!!!!!! Dakota!!! ♥ ♥ ♥ I have been waiting so long :D (just like everybody else really heh!)
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Oh shit, good job Dakota!
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Will there be a mac version :O?
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On December 03 2013 05:56 Dakota_Fanning wrote: The successor is feature complete meaning the features that I planned (or rather I had time to add) are done. I still have some polishing and testing work to do and I'm still waiting for some recordings, but other than that, the successor is ready to be released to the public.
At this point, it's almost 100% it will be published this week. I can't say for sure on which day. If you're interested in adopting some of the barcode deanonymization features I experimented with a few months ago, I'm interested in helping. Feel free to drop me a PM or what have you.
Associated github/threads: https://github.com/eqy/vroMAD
(Prototype) http://www.teamliquid.net/forum/viewmessage.php?topic_id=429661
(Methodology) http://www.teamliquid.net/blogs/viewblog.php?topic_id=429662
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Dakota_Fanning
Hungary2342 Posts
On December 03 2013 07:15 never_Nal wrote: Will there be a mac version :O? It's written in Java, so yes, it can be run on MAC too.
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Dakota_Fanning
Hungary2342 Posts
On December 03 2013 07:16 Loser777 wrote:Show nested quote +On December 03 2013 05:56 Dakota_Fanning wrote: The successor is feature complete meaning the features that I planned (or rather I had time to add) are done. I still have some polishing and testing work to do and I'm still waiting for some recordings, but other than that, the successor is ready to be released to the public.
At this point, it's almost 100% it will be published this week. I can't say for sure on which day. If you're interested in adopting some of the barcode deanonymization features I experimented with a few months ago, I'm interested in helping. Feel free to drop me a PM or what have you. Associated github/threads: https://github.com/eqy/vroMAD(Prototype) http://www.teamliquid.net/forum/viewmessage.php?topic_id=429661(Methodology) http://www.teamliquid.net/blogs/viewblog.php?topic_id=429662 I've thought about adding that feature too, will get back to it in the future.
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Dakota_Fanning
Hungary2342 Posts
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Vancouver14381 Posts
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