• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:55
CEST 16:55
KST 23:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon7[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues23LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris76
StarCraft 2
General
#1: Maru - Greatest Players of All Time Geoff 'iNcontroL' Robinson has passed away [G] How to watch Korean progamer Streams. Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues Classic Games #3: Rogue vs Serral at BlizzCon
Tourneys
RSL: Revival, a new crowdfunded tournament series LiuLi Cup - September 2025 Tournaments Maestros of The Game—$20k event w/ live finals in Paris WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
alas... i aint gon' lie to u bruh... BW General Discussion [ASL20] Ro16 Preview Pt1: Ascent BGH Auto Balance -> http://bghmmr.eu/ The Korean Terminology Thread
Tourneys
Small VOD Thread 2.0 [ASL20] Ro16 Group A [ASL20] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread The PlayStation 5 General RTS Discussion Thread Iron Harvest: 1920+ Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Laptop on Rent in Delhi – Smart Choice for Student
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1247 users

Heuristics for Hotkey-based Player Identification

Blogs > Loser777
Post a Reply
Loser777
Profile Blog Joined January 2008
1931 Posts
Last Edited: 2013-09-20 03:51:03
September 19 2013 22:39 GMT
#1
This is the accompanying blog post to this thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=429661

Please check that out before reading this!

That control group configurations allow skilled individuals to identify smurfs
has been known since the days of Brood War and notably demonstrated by roMAD. I
present a small collection of heuristics for systematically evaluating the
similarity between different hotkey setups and subsequently a method for
replay-based player identification. Some of these techniques are currently
implemented in vroMAD. These techniques will hopefully allow for the automatic
identification of players from large repositories of replay data.

Similarity Measures
Similarity measures are used in a wide variety of disciplines ranging from
applied mathematics to bioinformatics. They are commonly used in similarity
matrices, which can be thought of as a graph describing how close a given data
point is to another. We can adopt the idea of a similarity measure to hotkey
setups used by various players. The relevant question posed is: given two
players, how can we quantify how similar their hotkey setups are?

If we have a quantification of similarity between hotkey setups, we can do
several things:
  • Generate a ranking of similarity between players from an anonymous/"unknown"
    replay and a database of replays with confirmed player identifications
  • Cluster players from replays into groups with similar setups
  • From the clusters, classify players


At the moment, vroMAD only does the first of those things.

Now, we move into the juicy details and introduce three similarity models:

Frequency-Distribution Based Similarity
This "low-hanging fruit" (I know people hate this phrase) is the similarity
measure is currently implemented in vroMAD because of its extreme simplicity.
Frequency-Distributions of hotkey selection are generated from replay data. That
is, given the player data from a replay, we proceed as follows:
1. Extract all hotkey selections
2. Bin each of these selections according to their number {0,1,2,3,4,5,6,7,8,9}
3. Generate a frequency distribution vector in R^10 space where each element
corresponds to the frequency of selection of a specific hotkey.

Example vector: [0 0.5 0.2 0.2 0.3 0.1 0 0 0 0] (selections/second)

4. Calculate a similarity using a Gaussian function: given player 1 with
frequency distribution x1 and player 2 with frequency distribution x2, we
compute exp(-((x1-x2)^2)/2(sigma)^2). In this case, we take sigma as the
standard deviation of data with respect to each of the dimensions.

Note that this measure is theoretically race-agnostic. That is, it is not
directly influenced by a player's race, as it is not mapped to any race-specific
unit or buildings. This is what I refer to as a "roMAD-complete" similarity
measure, as it can be used to inform on players suspected of offracing. (roMAD
was famously able to identify off-racing progamers just from their hotkey
setups)


Fixed Unit Mapping Based Similarity
This is the "most-obvious" model for identification, and works as follows: given
a player and a race, we generate a vector in R^10 where the value of each
dimension corresponds to a race-specific unit e.g. Drone/Hatchery/Queen/Roach
for Zerg. For hotkeys with multiple types of units bound, we simply choose the
most frequent unit or adopt a similar technique. This technique is not
"roMAD-complete" unless we choose a very general mapping of unit types to
numbers. With a hotkey vector for each player, we apply the Gaussian function as
described previously.

For the sake of example, say we have a Zerg player and 1 maps to Roach, 2 to
Hydra, 4 to Hatchery, 5 to Queen, and 7 to Infestor. -1 Maps to no-selection.
Example vector: [-1 1 2 7 4 5 -1 -1 -1 -1] (unitless)

Floating Unit Mapping Based Similarity
We can improve formulation of "Fixed Unit Mapping Based Similarity". This is
because of each of these techniques attempt to map a hotkey setup into some
vector space and compute a similarity based on distance. However, it can be
seen that "Fixed Unit Mapping Based Similarity" doesn't generalize well to the
concept of distance. That is, (given two Zerg players) if one binds
control-group 1 to Roaches only, and other to Zerglings only, what is the
distance between their setups? Even if we say ground units are closer to other
ground units and further from air units and even further from buildings, "Fixed
Unit Mapping Based Similarity" remains an awkward model. To address this
problem, I introduce the "floating" version of this model. This model switches
the organization of the vector: that is, we instead define classes or types of
units a priori as the dimensions of our vector and assign values based on the
control-group number. Here, "floating" refers to the dimension of the vector.
This model generalizes better to the idea of a distance: we can say hotkey
setups where a given type of unit is mapped 1 key apart are closer than hotkey
setups where the same type of unit is mapped 4 keys apart. To compute a
similarity from this model, we again apply the Gaussian function described
previously. Note that the "roMAD-completeness" of this model depends on whether
we choose classes to be abstract such as "air units/ground units/buildings" or
race-specifc units.

For the sake of example, we define the first dimension as
Marine/Marauder/Medivac, the second as Viking/Banshee/Raven, the third as
Spellcasters, the fourth as Command Centers, the Fifth as ground production, the
Sixth as air production, and the Seventh as upgrades.
Example vector: [1 3 2 6 4 5 6] (unitless coordinates, but generalizes to
distance)


Note on the Gaussian function used:
The Gaussian function used has a range of (0, 1], and essentially operates
on the raw Euclidean distance of the vectors. Identical vectors have similarity
1, whereas very dissimilar vectors will have a similarity close to 0. For
experimental purposes, vroMAD also includes the ability to rank based on the raw
Euclidean distance in vroMAD. A high similarity corresponds to low Euclidean
distance, and vice versa.

***
6581
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2013-09-19 22:48:04
September 19 2013 22:47 GMT
#2
Really neat stuff! Keep up the cool work~
I like reading what people do with their coding skills. :D
T P Z sagi
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 20 2013 15:51 GMT
#3
thanks for the writeup
Comprehensive strategic intention: DNE
Please log in or register to reply.
Live Events Refresh
Next event in 19h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 223
RotterdaM 213
mouzHeroMarine 213
Creator 45
ProTech11
StarCraft: Brood War
Calm 5751
GuemChi 2901
Rain 2580
Bisu 1427
Mini 1099
Shuttle 1086
Jaedong 1051
EffOrt 930
Stork 625
BeSt 447
[ Show more ]
firebathero 377
sSak 244
Soulkey 243
ggaemo 189
hero 181
Light 120
Snow 115
Sexy 60
Sharp 55
Mind 53
TY 53
Mong 53
Backho 50
ToSsGirL 49
Rush 41
soO 26
zelot 24
Aegong 24
Terrorterran 19
Noble 10
Bale 9
ajuk12(nOOB) 7
Britney 0
Dota 2
The International106616
Gorgc8904
Dendi638
BananaSlamJamma156
PGG 10
Counter-Strike
markeloff112
Super Smash Bros
amsayoshi29
Chillindude10
Other Games
B2W.Neo543
Mlord361
Lowko277
byalli220
DeMusliM206
Hui .174
Happy134
mouzStarbuck133
ArmadaUGS121
KnowMe120
oskar92
QueenE70
SortOf24
Beastyqt6
Organizations
Other Games
gamesdonequick798
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler74
• Noizen45
League of Legends
• Nemesis3617
• Jankos1294
Upcoming Events
RSL Revival
19h 5m
Classic vs TriGGeR
ByuN vs Maru
Online Event
21h 5m
Kung Fu Cup
21h 5m
BSL Team Wars
1d 4h
RSL Revival
1d 19h
Maestros of the Game
1d 23h
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
2 days
Bonyth vs Dewalt
[BSL 2025] Weekly
2 days
RSL Revival
2 days
Maestros of the Game
3 days
[ Show More ]
BSL Team Wars
3 days
Afreeca Starleague
3 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs Speed
Larva vs Soma
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.