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My "Secret" New Project - Page 7

Forum Index > SC2 General
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Prev 1 5 6 7 8 9 Next All
althaz
Profile Joined May 2010
Australia1001 Posts
September 10 2013 12:25 GMT
#121
On September 09 2013 08:55 HornyHerring wrote:
Show nested quote +
On September 09 2013 08:26 ZenithM wrote:
On September 09 2013 08:25 kingNothing42 wrote:
Sadly, it sounds like this is still based on Java and thus I will still not be installing it. I had it prior to the point that I hardened my anti-java stance and it was great. I miss it, but good lord do I not miss Java.

Can you explain why no java? :D

Installing java is like saying 'plz backdoor me' to some people.

You don't need to install the Java plugin for your browser (because this is a horrible idea) to be able to run Java programs on your PC.
The first rule we don't talk about race conditions. of race conditions is
eskimu
Profile Joined January 2013
Bulgaria17 Posts
October 26 2013 15:24 GMT
#122
Hey, any updates on the development, or I'm asking for too much?
Dakota_Fanning *
Profile Joined January 2008
Hungary2357 Posts
October 27 2013 16:13 GMT
#123
On October 27 2013 00:24 eskimu wrote:
Hey, any updates on the development, or I'm asking for too much?

As posted in the Sc2gears thread too, it is coming along really well, nearing the release date. But still have a few issues which I have to / want to sort out before releasing.
https://repmastered.icza.net
WightyCity
Profile Joined May 2011
Canada887 Posts
October 27 2013 16:25 GMT
#124
Thank you for sc2 gears
90% watching it 8% talking about it and 2% playing it - sc2
bearhug
Profile Joined September 2010
United States999 Posts
October 29 2013 12:06 GMT
#125
Thank you for the amazing work. cannot wait.
We are dusts in the vast cosmic arena. Need to make the most out of life when we still have it.
hypnotoad.410
Profile Joined January 2011
Germany29 Posts
October 29 2013 17:32 GMT
#126
i´ve been using sc2gears for quite a long time now, and i just want to thank you for all the hard work you put into it.
great job!
thank you very much
dangthatsright
Profile Joined July 2011
1160 Posts
October 29 2013 17:34 GMT
#127
looking forward to the result

no doubt it will be awesome :D
volta1
Profile Joined May 2013
13 Posts
October 29 2013 21:43 GMT
#128
C'mon Dakota, just release it. We'll beta test =]
RonaldTimmins
Profile Joined July 2011
44 Posts
October 29 2013 22:33 GMT
#129
Hey guys, what exactly does replay parsing mean?
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
October 29 2013 22:49 GMT
#130
On October 30 2013 07:33 RonaldTimmins wrote:
Hey guys, what exactly does replay parsing mean?

Replay file contains some raw data (status, events, etc), parsing it means you analyze the data and turn it into a more usable form.
Dakota_Fanning *
Profile Joined January 2008
Hungary2357 Posts
October 29 2013 22:55 GMT
#131
On October 30 2013 07:49 mechengineer123 wrote:
Show nested quote +
On October 30 2013 07:33 RonaldTimmins wrote:
Hey guys, what exactly does replay parsing mean?

Replay file contains some raw data (status, events, etc), parsing it means you analyze the data and turn it into a more usable form.

Well, actually by parsing I only mean to read the binary data from replay files and give meaning to them, to tell what the bytes recorded in the replay files mean. To analyze them, that's another story.
https://repmastered.icza.net
RonaldTimmins
Profile Joined July 2011
44 Posts
October 29 2013 22:58 GMT
#132
On October 30 2013 07:33 RonaldTimmins wrote:
Hey guys, what exactly does replay parsing mean?

Replay file contains some raw data (status, events, etc), parsing it means you analyze the data and turn it into a more usable form.


Hey thanks,

FilterSC in his tutorials is big on benchmarking: having a set number of SCVs/buildings/army by a certain point in the game.

With replay parsing, would it theoretically be possible to automatically measure such benchmarks? Right now, I have to go into a replay and fast forward to a point in time to see if I am meeting them and it is very time consuming!
Dakota_Fanning *
Profile Joined January 2008
Hungary2357 Posts
October 29 2013 23:30 GMT
#133
On October 30 2013 07:58 RonaldTimmins wrote:
Show nested quote +
On October 30 2013 07:33 RonaldTimmins wrote:
Hey guys, what exactly does replay parsing mean?

Replay file contains some raw data (status, events, etc), parsing it means you analyze the data and turn it into a more usable form.


Hey thanks,

FilterSC in his tutorials is big on benchmarking: having a set number of SCVs/buildings/army by a certain point in the game.

With replay parsing, would it theoretically be possible to automatically measure such benchmarks? Right now, I have to go into a replay and fast forward to a point in time to see if I am meeting them and it is very time consuming!

Yes, it's possible since replay version 2.0.8. Before that there's not enough info recorded in replays.
https://repmastered.icza.net
RonaldTimmins
Profile Joined July 2011
44 Posts
October 29 2013 23:43 GMT
#134
Hey thanks,

FilterSC in his tutorials is big on benchmarking: having a set number of SCVs/buildings/army by a certain point in the game.

With replay parsing, would it theoretically be possible to automatically measure such benchmarks? Right now, I have to go into a replay and fast forward to a point in time to see if I am meeting them and it is very time consuming!

Yes, it's possible since replay version 2.0.8. Before that there's not enough info recorded in replays.


Wow that is absolutely fantastic news to me! I'm very excited to see what innovative ideas you have come up with for your secret project Dakota!
TheDwf
Profile Joined November 2011
France19747 Posts
October 30 2013 00:00 GMT
#135
Is there any plan to have SQ (spending quotient) available in the successor of Sc2gears?
Dakota_Fanning *
Profile Joined January 2008
Hungary2357 Posts
October 30 2013 00:09 GMT
#136
On October 30 2013 09:00 TheDwf wrote:
Is there any plan to have SQ (spending quotient) available in the successor of Sc2gears?

Yes, SQ calculation has already been implemented and is available in the successor.
https://repmastered.icza.net
avvie
Profile Joined September 2013
Netherlands7 Posts
October 30 2013 10:48 GMT
#137
I saw some information on what the design ideas are, scrolled through the other pages but didnt see any additional information specific to the project. Granted some features have been mentioned.
I would like to be able to take a look at it and provide feedback!
"Nothing can possibly go wrong!"
TargA
Profile Joined December 2010
Norway204 Posts
October 30 2013 12:27 GMT
#138
Would it be possible to integrate something that can find barcodes? Make it compare apm trends/ hot keys from a barcode with other reps from your folder or something similar?
ProgamerOn October 26 2013 00:10 Nerchio wrote: Shoutout to Targa, best zerg in europe || http://twitter.com/#!/TargA01
Dakota_Fanning *
Profile Joined January 2008
Hungary2357 Posts
Last Edited: 2013-10-30 15:12:31
October 30 2013 15:12 GMT
#139
On October 30 2013 21:27 TargA wrote:
Would it be possible to integrate something that can find barcodes? Make it compare apm trends/ hot keys from a barcode with other reps from your folder or something similar?

Yes, it's possible. I've done this in the past in the BWHF Agent.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2357 Posts
October 30 2013 15:15 GMT
#140
On October 30 2013 19:48 avvie wrote:
I saw some information on what the design ideas are, scrolled through the other pages but didnt see any additional information specific to the project. Granted some features have been mentioned.
I would like to be able to take a look at it and provide feedback!

No screenshots or test versions have been released yet.

The development is in the final phase of the first release now. "Soon" it will be revealed / released and everyone will be able to try it.
https://repmastered.icza.net
Prev 1 5 6 7 8 9 Next All
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