• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:18
CET 04:18
KST 12:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Which mirror match you like most or least? How much money terran looses from gas steal? Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group B [Megathread] Daily Proleagues 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5486 users

Balance patch this week - Hellbats nerfed, Banshees buffed…

Forum Index > SC2 General
1080 CommentsPost a Reply
Prev 1 9 10 11 12 13 55 Next
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
July 08 2013 19:25 GMT
#201
On July 09 2013 04:22 yocheco619 wrote:
Can someone explain why they don't just remove the biological aspect from the HellBat? I think that would help alot for the drops and these marauder hellbat pushes since, ya know, the transformer is biological.

Hellbats tank too well otherwise. It allows archon hits to deal a lot of damage (more than before and obviously with the area of effect), which helps protoss to clean up the front line that gets in their way, allowing them to do more than just kite until all the hellbats are dead.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2013-07-08 19:27:09
July 08 2013 19:25 GMT
#202
On July 09 2013 04:18 Bagi wrote:
Show nested quote +
On July 09 2013 04:15 Sokrates wrote:
On July 09 2013 04:14 Rhaegal wrote:

June winrates for those that asked: http://i.imgur.com/3C5jrBQ.png


just Korea: http://i.imgur.com/0ciWmTd.png


Another needless nerf. This isn't LoL. there doesn't have to be a patch every couple of weeks.



A lot of the zerg wins are due to the roach bane allins, terrans will easily adapt to this and then in 2-3 months it would (will) be 58% for the terrans again.

Terrans make slower 3rd CCs to be safe against roachbane -> they lose their edge in the midgame and get slaughtered by ultras.

Your post is one huge assumption.


And your post is an even bigger one.
Although, actually it is no assumption but rather just wrong.

On July 09 2013 04:25 Fuchsteufelswild wrote:
Show nested quote +
On July 09 2013 04:22 yocheco619 wrote:
Can someone explain why they don't just remove the biological aspect from the HellBat? I think that would help alot for the drops and these marauder hellbat pushes since, ya know, the transformer is biological.

Hellbats tank too well otherwise. It allows archon hits to deal a lot of damage (more than before and obviously with the area of effect), which helps protoss to clean up the front line that gets in their way, allowing them to do more than just kite until all the hellbats are dead.


Are you sure that Archons alone make up for the healing by the medivacs? Because I very much doubt that.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
aksfjh
Profile Joined November 2010
United States4853 Posts
July 08 2013 19:26 GMT
#203
On July 09 2013 02:33 Plansix wrote:
Show nested quote +
On July 09 2013 02:29 HTOMario wrote:
As always, we’ve been keeping a close eye on the balance of things, and have decided to address the issues concerning Terran and the Hellbat.

Here are our thoughts:

1. Hellbat drops are mainly an issue for TvT.

2. Terran isn't over performing so while nerfing Hellbats, we’d like to simultaneously push a buff to the Banshee.

3. We think seeing less Hellbat play in the early mid game is not a bad thing, as other Terran harass options are a lot more interesting to watch.

4. This change will also address any other lingering concerns we may have with Hellbats outside of TvT when it comes to early mid game.

So overall, we believe the changes we've been testing in the balance test map are solid for Hellbats:
Attack damage decreased from 18 +12 vs. light to 18.
The Infernal Pre-Igniter upgrade increases attack damage from 18 to 18 +12 vs. light.


Banshee changes on the other hand, we're planning on going ahead with just the cost reduction change only:
Cloaking Field research cost decreased from 200/200 to 100/100


Let us know if you have any feedback. We are looking to implement these changes sometime this week.


Personally I like the changes, I wish they reduced the time for blue flame though. xD I can't wait to try out the new banshees.


Its like that took the removed 100/100 from the cost of cloak from Banshees and added it to the cost of Hellbat's ability to wipe out worker lines.

The change seems fine. It gives Hellbats the late game punch they need, but they would 3 shot workers until they got the upgrade. And the banshee needed a boost. Protoss can sniff that thing out with all their new fancy scouting, so I don't see an issue.

I know, 9 pages behind the discussion, but I have an issue with this. P and Z were given omgwtf tools to shut banshees down easily, with any standard build and no deviations. There's literally no excuse to lose to them in those matchups. Even with arguably fast(er) and cheaper cloak, it's still shut down just the same.

The only reason banshees were "okay" in TvT was the amount of investment needed for hellbat drops left one vulnerable to air.
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2013-07-08 19:29:17
July 08 2013 19:27 GMT
#204
On July 09 2013 04:25 Aunvilgod wrote:
Show nested quote +
On July 09 2013 04:18 Bagi wrote:
On July 09 2013 04:15 Sokrates wrote:
On July 09 2013 04:14 Rhaegal wrote:

June winrates for those that asked: http://i.imgur.com/3C5jrBQ.png


just Korea: http://i.imgur.com/0ciWmTd.png


Another needless nerf. This isn't LoL. there doesn't have to be a patch every couple of weeks.



A lot of the zerg wins are due to the roach bane allins, terrans will easily adapt to this and then in 2-3 months it would (will) be 58% for the terrans again.

Terrans make slower 3rd CCs to be safe against roachbane -> they lose their edge in the midgame and get slaughtered by ultras.

Your post is one huge assumption.


And your post is an even bigger one.

Show nested quote +
On July 09 2013 04:25 Fuchsteufelswild wrote:
On July 09 2013 04:22 yocheco619 wrote:
Can someone explain why they don't just remove the biological aspect from the HellBat? I think that would help alot for the drops and these marauder hellbat pushes since, ya know, the transformer is biological.

Hellbats tank too well otherwise. It allows archon hits to deal a lot of damage (more than before and obviously with the area of effect), which helps protoss to clean up the front line that gets in their way, allowing them to do more than just kite until all the hellbats are dead.


Are you sure that Archons alone make up for the healing by the medivacs? Because I very much doubt that.


I'm not arguing that it is or isn't enough, I'm explaining the supposed reasoning as far as I've heard.
EDIT: Medivac healing is 8.5-9 (I think Liquipedia and the map editor state 9) per game second. +10 damage per hit from an archon equals only +5.7143 damage per second.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Wingblade
Profile Joined April 2012
United States1806 Posts
July 08 2013 19:27 GMT
#205
On July 09 2013 04:19 Rhaegal wrote:
https://docs.google.com/spreadsheet/ccc?key=0At0PE4rdhsI9dDE0cEprWkwwMGxQdTczTTlLNW1qX1E#gid=0

better?


And on top of that, you can't use GSL qualifier data for the same reason you were excluding the Aligulac data. Any random Korean Masters player who shows up and gets roflstomped by JYP or the like gets counted in the data. So that spreadsheet is just as invalid as Aligulac.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
Rhaegal
Profile Blog Joined July 2013
United States678 Posts
July 08 2013 19:27 GMT
#206
On July 09 2013 04:26 aksfjh wrote:
Show nested quote +
On July 09 2013 02:33 Plansix wrote:
On July 09 2013 02:29 HTOMario wrote:
As always, we’ve been keeping a close eye on the balance of things, and have decided to address the issues concerning Terran and the Hellbat.

Here are our thoughts:

1. Hellbat drops are mainly an issue for TvT.

2. Terran isn't over performing so while nerfing Hellbats, we’d like to simultaneously push a buff to the Banshee.

3. We think seeing less Hellbat play in the early mid game is not a bad thing, as other Terran harass options are a lot more interesting to watch.

4. This change will also address any other lingering concerns we may have with Hellbats outside of TvT when it comes to early mid game.

So overall, we believe the changes we've been testing in the balance test map are solid for Hellbats:
Attack damage decreased from 18 +12 vs. light to 18.
The Infernal Pre-Igniter upgrade increases attack damage from 18 to 18 +12 vs. light.


Banshee changes on the other hand, we're planning on going ahead with just the cost reduction change only:
Cloaking Field research cost decreased from 200/200 to 100/100


Let us know if you have any feedback. We are looking to implement these changes sometime this week.


Personally I like the changes, I wish they reduced the time for blue flame though. xD I can't wait to try out the new banshees.


Its like that took the removed 100/100 from the cost of cloak from Banshees and added it to the cost of Hellbat's ability to wipe out worker lines.

The change seems fine. It gives Hellbats the late game punch they need, but they would 3 shot workers until they got the upgrade. And the banshee needed a boost. Protoss can sniff that thing out with all their new fancy scouting, so I don't see an issue.

I know, 9 pages behind the discussion, but I have an issue with this. P and Z were given omgwtf tools to shut banshees down easily, with any standard build and no deviations. There's literally no excuse to lose to them in those matchups. Even with arguably fast(er) and cheaper cloak, it's still shut down just the same.

The only reason banshees were "okay" in TvT was the amount of investment needed for hellbat drops left one vulnerable to air.


Exactly. This is a straight up nerf to TvZ and TvP. Banshees will remain worthless.
http://www.twitch.tv/agonysc
ReboundEU
Profile Joined September 2010
508 Posts
July 08 2013 19:28 GMT
#207
The banshie cost decrease is v interesting. Will definitely see more use of them in the future and more interesting strats (zerg player)
U MAD BRO?
lorestarcraft
Profile Joined April 2011
United States1049 Posts
July 08 2013 19:28 GMT
#208
Decent patch. I'm a little concerned how fast cloaked banshee can come out now (or with just 1 gas), but we shall see.
SC2 Mapmaker
BisuDagger
Profile Blog Joined October 2009
Bisutopia19316 Posts
July 08 2013 19:29 GMT
#209
It's not hard to get that upgrade. I see more of early banshees being an issue you here. Wouldn't you rather they made banshees useful for the whole game!?!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
IcookTacos
Profile Joined December 2011
Sweden295 Posts
July 08 2013 19:30 GMT
#210
I'd forgotten banshees existed lol
Life | Ryung | Mvp | MarineKing | Jaedong | Bisu | HerO
Ansinjunger
Profile Joined November 2010
United States2451 Posts
Last Edited: 2013-07-08 19:30:59
July 08 2013 19:30 GMT
#211
I love the change for TvT, but I don't know if Hellbats needed to be nerfed vs non-terran workers, for which Blizzard could have left it at +4 light damage, but overall I'm glad anyway. I won't mind trying 1 gas cloaked banshee builds in any match up, even if P and Z get detection easier than ever (in a way, it seems rather fair since DT shrine costs 100 less gas than in WoL).
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
July 08 2013 19:30 GMT
#212
On July 09 2013 03:50 farvacola wrote:
Show nested quote +
On July 09 2013 03:48 Qikz wrote:
I don't mind this change but the thing I hate is they say "other harass is more exciting"

Oh great, so now we're balancing the game around what's exciting and not what's interesting. I'm not saying Hellbat drops were interesting, but this really does put the nail in the coffin for any form of badly needed tank buff because they think they're boring.

I'm losing faith in this game slowly but surely. I really wish mech were more viable

I think this banshee buff adds quite a bit to mech builds that include heavy starport use imo.


People are quick to forget how MVP used heavy banshees effectively for quite some time. They may end up similar to the new Voidrays, acting as mobile aerial DPS improvement for ground forces. 5-6 banshees can really up the dps of a push, help bust defenses, etc.... they don't need to be used exclusively for cloak harassment.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
DavoS
Profile Blog Joined October 2012
United States4605 Posts
July 08 2013 19:31 GMT
#213
Cool, hellbat drops were just so annoying in TvT
"KDA is actually the most useless stat in the game" Aui_2000
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
July 08 2013 19:31 GMT
#214
On July 09 2013 04:28 lorestarcraft wrote:
Decent patch. I'm a little concerned how fast cloaked banshee can come out now (or with just 1 gas), but we shall see.


According to Demuslim, they will be 20-30 seconds faster than before. The only difference is that you can start cloak and banshee at the same time but banshee still hits later than for example oracle. So it should be fine in TvT and basically wont do nothing in TvP and TvZ.
packrat386
Profile Blog Joined October 2011
United States5077 Posts
July 08 2013 19:31 GMT
#215
Will we see the return of cloaked banshee vs cloaked banshee in TvT? It was pretty strong a while back when the 1-1-1 was all the rage. I think people are a bit too worried about certain strategies being too popular, especially since its a mirror match up. All in all though, should be fun changes.
dreaming of a sunny day
igay
Profile Blog Joined November 2011
Australia1178 Posts
July 08 2013 19:32 GMT
#216
i'm a fan
MVP <3 MKP <3 DRG <3
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
July 08 2013 19:32 GMT
#217
I’d say the nerf is a ‘soft’ nerf. Shouldn’t make the unit useless or anything and the original damage can still be attained with an upgrade, I approve. The Banshee change is interesting, I think it could work. WP buff hasn’t seemed to really change the meta much yet, wonder if these Terran changes will be any different?
Rhaegal
Profile Blog Joined July 2013
United States678 Posts
July 08 2013 19:33 GMT
#218
The main question is, do I switch to P or Z? I really don't like the hellbat nerf in TvP. They were so crucial in holding off chargelot ht attacks.
http://www.twitch.tv/agonysc
glaresc
Profile Joined April 2012
31 Posts
Last Edited: 2013-07-08 19:33:33
July 08 2013 19:33 GMT
#219
gimmy dat 100 gas cloak , nice change
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
July 08 2013 19:33 GMT
#220
On July 09 2013 04:28 lorestarcraft wrote:
Decent patch. I'm a little concerned how fast cloaked banshee can come out now (or with just 1 gas), but we shall see.


Pretty scary as a Protoss, with no "oh shit" detection.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Prev 1 9 10 11 12 13 55 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #76
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 230
StarCraft: Brood War
GuemChi 5541
Shuttle 378
sSak 61
NaDa 42
Noble 35
Bale 8
League of Legends
JimRising 569
Counter-Strike
taco 959
m0e_tv1
Super Smash Bros
hungrybox1292
Other Games
summit1g11404
WinterStarcraft370
C9.Mang0237
PiGStarcraft199
Maynarde119
ViBE109
Organizations
Other Games
BasetradeTV70
Dota 2
PGL Dota 2 - Main Stream35
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH207
• Hupsaiya 67
• EnkiAlexander 58
• musti20045 49
• CranKy Ducklings SOOP3
• LaughNgamezSOOP
• sooper7s
• Migwel
• AfreecaTV YouTube
• Kozan
• intothetv
• IndyKCrew
StarCraft: Brood War
• RayReign 47
• Azhi_Dahaki15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
KCM Race Survival
5h 42m
The PondCast
6h 42m
WardiTV Team League
8h 42m
BASILISK vs Team Liquid
OSC
8h 42m
Replay Cast
20h 42m
WardiTV Team League
1d 8h
Big Brain Bouts
1d 13h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
Platinum Heroes Events
2 days
[ Show More ]
BSL
2 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-24
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.