• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:24
CEST 03:24
KST 10:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course5Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
[ASL21] Ro4 Preview: On Course Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? RepMastered™: replay sharing and analyzer site BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals A [Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1372 users

[Now live] New Patch - Warp Prism buff - Page 42

Forum Index > SC2 General
980 CommentsPost a Reply
Prev 1 40 41 42 43 44 50 Next All
GhostOwl
Profile Blog Joined July 2011
766 Posts
June 22 2013 00:03 GMT
#821
On June 22 2013 03:07 TheDwf wrote:
Show nested quote +
On June 22 2013 02:26 GhostOwl wrote:
It makes no sense to me whatever that Terrans are the majority of the complainers here. If anything, Zergs have way harder time dealing with warp prisms...T's T1 unit can attack air, Zerg has.....slow queens? Turrets, vikings, marines, widow mines can all effectively shut down warp prism..Zerg has to rely on mutas (which means those mutas can't use the time to harrass the Protoss mineral line)

I guess we just found out that Zerg players on TL are much more open minded and accepting while Terran players on TL are much more confrontational and biased

Or your low knowledge of the TvP match-up doesn't allow you to understand why this change is bad for Terrans. The fact Marines can shoot air is like completely irrelevant; or maybe they also fly in your version of the game so they can chase the Prism parked in the air space near your bases?


The fact that marines can shoot air is irrelevant? It allows for Terran to stop early warp prism harrass much easier than Zerg who can't use their zerglings to shoot air.

This guy is a high ranked Terran but he's pretty much almost Avilo #2 in my eyes now..incredibly biased towards his race..pity such a high ranked player has to be like this.
Qikz
Profile Blog Joined November 2009
United Kingdom12039 Posts
June 22 2013 00:09 GMT
#822
On June 22 2013 09:03 GhostOwl wrote:
Show nested quote +
On June 22 2013 03:07 TheDwf wrote:
On June 22 2013 02:26 GhostOwl wrote:
It makes no sense to me whatever that Terrans are the majority of the complainers here. If anything, Zergs have way harder time dealing with warp prisms...T's T1 unit can attack air, Zerg has.....slow queens? Turrets, vikings, marines, widow mines can all effectively shut down warp prism..Zerg has to rely on mutas (which means those mutas can't use the time to harrass the Protoss mineral line)

I guess we just found out that Zerg players on TL are much more open minded and accepting while Terran players on TL are much more confrontational and biased

Or your low knowledge of the TvP match-up doesn't allow you to understand why this change is bad for Terrans. The fact Marines can shoot air is like completely irrelevant; or maybe they also fly in your version of the game so they can chase the Prism parked in the air space near your bases?


The fact that marines can shoot air is irrelevant? It allows for Terran to stop early warp prism harrass much easier than Zerg who can't use their zerglings to shoot air.

This guy is a high ranked Terran but he's pretty much almost Avilo #2 in my eyes now..incredibly biased towards his race..pity such a high ranked player has to be like this.


I think the annoying thing with this whole situation is people look at bio having to maybe do some defense for a change is a bad thing.

I like that bio isn't able to just sit out on the map for free now and heck, maybe it'll even help promote mech.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
BronzeKnee
Profile Joined March 2011
United States5219 Posts
June 22 2013 00:29 GMT
#823
On June 22 2013 02:26 GhostOwl wrote:
It makes no sense to me whatever that Terrans are the majority of the complainers here. If anything, Zergs have way harder time dealing with warp prisms...T's T1 unit can attack air, Zerg has.....slow queens? Turrets, vikings, marines, widow mines can all effectively shut down warp prism..Zerg has to rely on mutas (which means those mutas can't use the time to harrass the Protoss mineral line)

I guess we just found out that Zerg players on TL are much more open minded and accepting while Terran players on TL are much more confrontational and biased


While I don't know if I agree with your conclusion, I'm adjusting many more of strategies versus Zerg than versus Terran based on this.
S7EFEN
Profile Joined November 2012
86 Posts
June 22 2013 00:46 GMT
#824
WP play is the ONLY toss harass that doesn't require heavy investment away from useful tech in their main army.

I'm super happy to see a WP buff, hopefully we'll see more speedprism + immo/colossi play at the pro level too
LordOfDabu
Profile Blog Joined December 2003
United States394 Posts
June 22 2013 00:54 GMT
#825
On June 22 2013 07:54 MagnuMizer wrote:
Show nested quote +
On June 20 2013 06:49 dAPhREAk wrote:
Thank you so much for helping us test the Warp Prism changes. We're going to put the current Warp Prism changes in the balance test map into the game this week because we feel it is a good minor buff to Protoss harassing capabilities.

Changes are:
o Movement speed increased from 2.5 to 2.953.
o Acceleration increased from 2.125 to 2.625.

We will be closely monitoring both ladder and tournament games to make sure everything goes as expected once the changes go live.

As for the other changes in the balance test map, we're still looking into them and more playtesting/feedback from you guys will be greatly appreciated. We believe this collaborative community effort is really helpful for the game. Thank you.


Cool patch, i'm glad to see this...

I wonder though why those numbers 2.953 and 2.625 are so specific (with so many decimals) i wonder how they balanced that... why not 3 and 2.6 ? it must be connected to some other units' movement speeds... hmm


Well .625 = 5/8 and .953 is likely a rounded .953125 = 61/64

Whatever discrete coordinate system they are using on their side probably operates in increments of 1/64 or 1/256 for technical reasons.
Think fast. Click faster.
J.E.G.
Profile Joined May 2010
United States389 Posts
June 22 2013 02:19 GMT
#826
On June 22 2013 06:53 Big J wrote:
Show nested quote +
On June 22 2013 03:11 J.E.G. wrote:
And still only one or two base all-ins w/o warp prism since patch at plat level tvp


That doesnt say anything about balance.
half pf thw Terrans at masters play some weird 2base (sometimes even 1base) allins. e.g. 2rax, 6rax, 2base hellbat allins, reactored hellion expands blablabla...
Still, all the forumterrans will swear that Terran does not have a single allin possibility.

TLDR: people play shit on low levels. learn to deal with it.

Where did I say anything about balance, ya big dummy? I want my games to be more interesting instead of protoss all-in succeeds and i lose, or fails and i win. Boring.
Do or do not; there is no try.
00higgo
Profile Joined May 2013
Australia119 Posts
June 22 2013 04:04 GMT
#827
On June 22 2013 03:07 TheDwf wrote:
Show nested quote +
On June 22 2013 02:26 GhostOwl wrote:
It makes no sense to me whatever that Terrans are the majority of the complainers here. If anything, Zergs have way harder time dealing with warp prisms...T's T1 unit can attack air, Zerg has.....slow queens? Turrets, vikings, marines, widow mines can all effectively shut down warp prism..Zerg has to rely on mutas (which means those mutas can't use the time to harrass the Protoss mineral line)

I guess we just found out that Zerg players on TL are much more open minded and accepting while Terran players on TL are much more confrontational and biased

Or your low knowledge of the TvP match-up doesn't allow you to understand why this change is bad for Terrans. The fact Marines can shoot air is like completely irrelevant; or maybe they also fly in your version of the game so they can chase the Prism parked in the air space near your bases?

Thedwf being classy as always, the classic idra line "your knowledge of the game is not as good as mine!", Good Terrans are dealing with this already, perhaps due to adapting instead of complaining.
aldochillbro
Profile Joined July 2012
187 Posts
June 22 2013 05:13 GMT
#828
On June 22 2013 08:18 TheDwf wrote:
Show nested quote +
On June 22 2013 07:52 Wombat_NI wrote:
Be that as it may, what kind of play is this specifically bolstering for Protoss that isn't possible in the current build in PvT? Certain builds receive a boost, like the Tails DT drop, but that build's strength is due to the bloody MSC deathcannon. I had high hopes for the MSC as an auxilliary macro aid, but it's turned out as I feared in being primarily used to aid allins, or to make greedy play hard to punish. If anything vT is the matchup I see it affecting least, with PvP Immortal drops might come back into vogue, and in vZ you can exploit the Zerg's lack of pre-hydra ground-air options.

I haven't been playing lately, I'm bad anyway so I'm not seeing any experimentation on the ladder done by decent players. Would like to hear what's actually been going down!

It strenghtens midgame for Protoss, which is not a good thing considering this is the phase in which Terran has to use his initiative to build a lead, or simply win. Strenghtening Protoss' midgame also means they will have an easier time getting to lategame, with little to no hope for Terran.

Zealots/DTs raids are extremely annoying to deal with because your army is supposed to be on the other side of the map pressuring, and you have to spent attention/time microing the units coming from your production while Protoss is free to let his units in autopilot (unmicroed Zealots/DTs massacre unmicroed bio in small numbers). Before, a single Viking could make sure the Prism would be destroyed even if Protoss parked it somewhere around your base; now it's no longer possible since you won't catch the Prism if he unloads/warps and goes away.

"My race is supposed to be able to completely leave our base the entire game without any risk and without building static defense. It's the protoss's job to defend everything all the time and i won't stand for it!"

seriously how old are you man? you think it's imbalanced that protoss doesn't have to lose their warp prism if they have good multitasking and control? What makes your race so special that you feel you're the only ones that should be able to safely multitask different groups of units?

how about building static defenses, having patrolling vikings, or even having the greatest scouting tool ever...the sensor tower

protoss has to invest into many observer to stop drops, plus blink or feedback, stalkers/ht's at a base, and eventually cannons. that's SO MUCH GAS and so much splitting of an already weak army. and besides, it's not like the protoss has any good harassment units(dt's aren't worth the cost assuming you have non-crappy scouting/detection)
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
June 22 2013 05:16 GMT
#829
On June 22 2013 07:37 SSJTribe wrote:
Show nested quote +


Reminds me of another GM-

Where is Avilo actually.


He's still doing the usual

http://us.battle.net/sc2/en/forum/topic/9309301252


He is right, turrets should be adjusted, bonus to mechanical damage?
Cheaper cost? Faster build times? Higher rate of fire?
I'm actually lost on this one.
Cauterize the area
Thinasy
Profile Joined March 2011
2856 Posts
June 22 2013 05:16 GMT
#830
Like this will change much when there arent any useful units to drop as Protoss since everything is so weak on its own in the protoss arsenal.
Jaedong & Faker
vult
Profile Blog Joined February 2012
United States9400 Posts
June 22 2013 05:22 GMT
#831
On June 22 2013 14:16 Thinasy wrote:
Like this will change much when there arent any useful units to drop as Protoss since everything is so weak on its own in the protoss arsenal.


DT's, HT's and Immortals are all really good WP units, and the buff will allow for more HT/Immo drops to be possible due to the retreat being faster. i see in the future double WP Colossus drops onto mineral lines.
I used to play random, but for you I play very specifically.
Thinasy
Profile Joined March 2011
2856 Posts
June 22 2013 05:25 GMT
#832
On June 22 2013 14:22 vult wrote:
Show nested quote +
On June 22 2013 14:16 Thinasy wrote:
Like this will change much when there arent any useful units to drop as Protoss since everything is so weak on its own in the protoss arsenal.


DT's, HT's and Immortals are all really good WP units, and the buff will allow for more HT/Immo drops to be possible due to the retreat being faster. i see in the future double WP Colossus drops onto mineral lines.


DT's yes i'll give you that, Immortals and Warp prisms is mostly a micro thing in battles, other then that? nah, I cant see someone risking dropping colossus or immortals since they cant do shitloads of damage just straight up. Warp Prism is still really fragile, HT drops maybe, but storms doesnt really do THAT much damage imo (im playing terran) they arent BW storms for sure. You have plenty of time to react to a HT drop since workers doesnt die immediately.
Jaedong & Faker
Sissors
Profile Joined March 2012
1395 Posts
June 22 2013 07:13 GMT
#833
On June 22 2013 09:09 Qikz wrote:
Show nested quote +
On June 22 2013 09:03 GhostOwl wrote:
On June 22 2013 03:07 TheDwf wrote:
On June 22 2013 02:26 GhostOwl wrote:
It makes no sense to me whatever that Terrans are the majority of the complainers here. If anything, Zergs have way harder time dealing with warp prisms...T's T1 unit can attack air, Zerg has.....slow queens? Turrets, vikings, marines, widow mines can all effectively shut down warp prism..Zerg has to rely on mutas (which means those mutas can't use the time to harrass the Protoss mineral line)

I guess we just found out that Zerg players on TL are much more open minded and accepting while Terran players on TL are much more confrontational and biased

Or your low knowledge of the TvP match-up doesn't allow you to understand why this change is bad for Terrans. The fact Marines can shoot air is like completely irrelevant; or maybe they also fly in your version of the game so they can chase the Prism parked in the air space near your bases?


The fact that marines can shoot air is irrelevant? It allows for Terran to stop early warp prism harrass much easier than Zerg who can't use their zerglings to shoot air.

This guy is a high ranked Terran but he's pretty much almost Avilo #2 in my eyes now..incredibly biased towards his race..pity such a high ranked player has to be like this.


I think the annoying thing with this whole situation is people look at bio having to maybe do some defense for a change is a bad thing.

I like that bio isn't able to just sit out on the map for free now and heck, maybe it'll even help promote mech.

I am at a complete loss how you think this could possibly in any scenario promote mech. If anything it will be completely the opposite.

For example when going mech the toss will have an even longer window early game with full map control. That means you have to keep your army at the front all the time in case he decided to do an all-in and attack (the majority of the games). But then with new warp prisms he drops bunch of sentries in your main, FFs ramp, proceeds to win. So then you would need to place your army around the ramp, which means if the toss attacks the bunker at your natural ramp is pretty much irrelevant. The same is true with a bio build, although then you can more quickly get some map control, and your army is a bit faster than siege tanks are.
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
June 22 2013 07:20 GMT
#834
On June 22 2013 14:16 Hattori_Hanzo wrote:
Show nested quote +
On June 22 2013 07:37 SSJTribe wrote:


Reminds me of another GM-

Where is Avilo actually.


He's still doing the usual

http://us.battle.net/sc2/en/forum/topic/9309301252


He is right, turrets should be adjusted, bonus to mechanical damage?
Cheaper cost? Faster build times? Higher rate of fire?
I'm actually lost on this one.


Give Turrets and spores bonus against light, then make Warpprism and Medvavs light units. Bonus against light is also good against Mutas (replace vs bio of spores) and Phoenixes, the two massed flyers. That way static defense would get a relevant advantage over units.
SolidZeal
Profile Joined October 2010
United States393 Posts
Last Edited: 2013-06-22 10:17:58
June 22 2013 10:16 GMT
#835
Well, the meching player is more likely to have well placed widow mines that will stop the WP in it's tracks and give Terran an edge because of the wasted sentries, but I agree that this change will only promote WM usage, not mech persay.

I'm really excited about the change. There are a few strategies and tactics I'm excited to revisit with the buff. There was a tactic based on a quick immortal and 2 stalkers running around in a warp prism killing overlords and forcing Zerg to produce units, it should be better now. Also I want to try to rush out a colossus drop. Fried marines and scv's, yummy.
In the clearing stands a boxer and a figher by his trade
SsDrKosS
Profile Joined March 2013
330 Posts
June 22 2013 10:54 GMT
#836
I wanted buffs but now I'm started to be scare of them O.O
AxionSteel
Profile Joined January 2011
United States7754 Posts
June 22 2013 10:57 GMT
#837
On June 22 2013 16:13 Sissors wrote:
Show nested quote +
On June 22 2013 09:09 Qikz wrote:
On June 22 2013 09:03 GhostOwl wrote:
On June 22 2013 03:07 TheDwf wrote:
On June 22 2013 02:26 GhostOwl wrote:
It makes no sense to me whatever that Terrans are the majority of the complainers here. If anything, Zergs have way harder time dealing with warp prisms...T's T1 unit can attack air, Zerg has.....slow queens? Turrets, vikings, marines, widow mines can all effectively shut down warp prism..Zerg has to rely on mutas (which means those mutas can't use the time to harrass the Protoss mineral line)

I guess we just found out that Zerg players on TL are much more open minded and accepting while Terran players on TL are much more confrontational and biased

Or your low knowledge of the TvP match-up doesn't allow you to understand why this change is bad for Terrans. The fact Marines can shoot air is like completely irrelevant; or maybe they also fly in your version of the game so they can chase the Prism parked in the air space near your bases?


The fact that marines can shoot air is irrelevant? It allows for Terran to stop early warp prism harrass much easier than Zerg who can't use their zerglings to shoot air.

This guy is a high ranked Terran but he's pretty much almost Avilo #2 in my eyes now..incredibly biased towards his race..pity such a high ranked player has to be like this.


I think the annoying thing with this whole situation is people look at bio having to maybe do some defense for a change is a bad thing.

I like that bio isn't able to just sit out on the map for free now and heck, maybe it'll even help promote mech.

I am at a complete loss how you think this could possibly in any scenario promote mech. If anything it will be completely the opposite.
.


yup....Mech is far more vulnerable to warp prism harass than bio. No way you'll see any mech at the pro level because of this change!
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
June 22 2013 11:07 GMT
#838
On June 22 2013 04:57 Sabu113 wrote:
Show nested quote +
On June 22 2013 03:21 Plansix wrote:
On June 22 2013 03:07 TheDwf wrote:
On June 22 2013 02:26 GhostOwl wrote:
It makes no sense to me whatever that Terrans are the majority of the complainers here. If anything, Zergs have way harder time dealing with warp prisms...T's T1 unit can attack air, Zerg has.....slow queens? Turrets, vikings, marines, widow mines can all effectively shut down warp prism..Zerg has to rely on mutas (which means those mutas can't use the time to harrass the Protoss mineral line)

I guess we just found out that Zerg players on TL are much more open minded and accepting while Terran players on TL are much more confrontational and biased

Or your low knowledge of the TvP match-up doesn't allow you to understand why this change is bad for Terrans. The fact Marines can shoot air is like completely irrelevant; or maybe they also fly in your version of the game so they can chase the Prism parked in the air space near your bases?

Translation: "If you were a bad ass GM like me, you would have a deeper understanding of how bad this change is for my race. But you aren't, your point is invalid. Come back when your on my level."


Reminds me of another GM-

Where is Avilo actually.

+ Show Spoiler +
Actually Painuser was another GM... and god knows how good any of terrans bitching on Artosis' show are anyway. But yeah gomtvt that was a healthy era wasn't it. That's why this community focuses on awesome gameplay rather than drama. Because the game is so well designed and interesting.


Avilo got temp banned for his whining the last I knew.
SsDrKosS
Profile Joined March 2013
330 Posts
June 22 2013 11:09 GMT
#839
On June 22 2013 16:20 Daswollvieh wrote:
Show nested quote +
On June 22 2013 14:16 Hattori_Hanzo wrote:
On June 22 2013 07:37 SSJTribe wrote:


Reminds me of another GM-

Where is Avilo actually.


He's still doing the usual

http://us.battle.net/sc2/en/forum/topic/9309301252


He is right, turrets should be adjusted, bonus to mechanical damage?
Cheaper cost? Faster build times? Higher rate of fire?
I'm actually lost on this one.


Give Turrets and spores bonus against light, then make Warpprism and Medvavs light units. Bonus against light is also good against Mutas (replace vs bio of spores) and Phoenixes, the two massed flyers. That way static defense would get a relevant advantage over units.

Nah Zergs need more AA option. NOT BUFFING SPORES AGAIN!!!
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2013-06-22 11:22:25
June 22 2013 11:12 GMT
#840
On June 22 2013 14:16 Hattori_Hanzo wrote:
Show nested quote +
On June 22 2013 07:37 SSJTribe wrote:


Reminds me of another GM-

Where is Avilo actually.


He's still doing the usual

http://us.battle.net/sc2/en/forum/topic/9309301252


He is right, turrets should be adjusted, bonus to mechanical damage?
Cheaper cost? Faster build times? Higher rate of fire?
I'm actually lost on this one.


Shuttles are still faster than Prisms, Arbiters are more powerful than prisms. You needed more than 20 turrets to stop an Arbiter recall (not kidding). In late game TvP it was not rare to see Flash make more than 50 turrets on Fighting Spirit, with far less bases than Toss and just have to deal with it. On top of this you always played pure-mech which was extremely immobile compared to stimmed marines who can also shoot air, 1 recall often changed an almost won game into an instant loss.

When Protoss went fast robotics, you had to surround your base with turrets or lose all your scvs and tanks to one reaver shot, Protoss can actually choose to just expand afterwards thus making you waste all your money. This actually happened in a semi-final and Flash ultimately (pun intended) was eliminated from the tournament.

You only need 1 turret in SC2 to stop anything and you have Mules. Terran needs to stop whining, its not at all powerful in the slightest. The only difference is Protoss is a lot more flexible than 3base 1a deathballs, which is something we should really be promoting.

The difference is Terran needs to just make a fucking turret or two instead of only having to have 1 viking to prevent all drop play which is just retarded game design. This is not hard people, its not 50 turrets like in the previous game, Terrans will definitely be able to cope with no problems. The game has been imbalanced within this element of the game since beta, Blizzard is now just balancing it and Terran players will have to cope with having to get ranked within their rightful place, only because this imbalance is what got them their undeserved rank in the first place.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Prev 1 40 41 42 43 44 50 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft448
RuFF_SC2 158
StarCraft: Brood War
GuemChi 6684
Zeus 863
Artosis 719
Dota 2
monkeys_forever456
LuMiX1
League of Legends
Doublelift7089
JimRising 645
Other Games
tarik_tv17542
summit1g16129
gofns12373
Maynarde123
Organizations
Other Games
BasetradeTV129
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 87
• Mapu1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1213
Upcoming Events
GSL
6h 36m
Afreeca Starleague
8h 36m
Soma vs Leta
Wardi Open
10h 36m
Monday Night Weeklies
14h 36m
OSC
22h 36m
CranKy Ducklings
1d 8h
Afreeca Starleague
1d 8h
Light vs Flash
Replay Cast
2 days
Replay Cast
2 days
The PondCast
3 days
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Korean StarCraft League
5 days
RSL Revival
5 days
BSL
5 days
GSL
6 days
Cure vs TBD
TBD vs Maru
BSL
6 days
Liquipedia Results

Completed

CSL 2026 SPRING (S20)
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.