• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:31
CEST 22:31
KST 05:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver3[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
StarCraft open world shooter announced at BlizzCon75Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?174Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Holy Diver ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Diablo IV Nintendo Switch Thread EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6715 users

[Now live] New Patch - Warp Prism buff - Page 38

Forum Index > SC2 General
980 CommentsPost a Reply
Prev 1 36 37 38 39 40 50 Next All
DifuntO
Profile Joined November 2011
Greece2376 Posts
June 21 2013 08:34 GMT
#741
First game i played today,TvP on star station,the guy made 2 warp prisms with immortals-zealots.

Very hard to deal with.I somehow stabilized,pulled scvs and won(his macro was kinda bad,at least worse than mine) but holy shit it was annoying.

I wanna see how terrans in homestory deal with warp prism.
All I do is Stim.
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
June 21 2013 08:43 GMT
#742
On June 21 2013 17:32 Sissors wrote:
Show nested quote +
On June 21 2013 17:26 MonkSEA wrote:
On June 21 2013 17:07 Snowbear wrote:
On June 21 2013 15:37 DarkLordOlli wrote:
Watching HerO stream with the new prism speed right now. It's not gamebreaking but he sure gets in the wins - through macro. His third in PvT is earlier most notably as I predicted earlier in this thread. Lategame not directly affected in the slightest except that protoss will have a good lategame army a bit quicker.

As it should be, a player with his insane multitasking should have the tools to use it. Loving the change so far.


I predicted the same. Before the patch, protoss was the strongest in the early game, and in the endgame. Terran shined in the midgame. What blizzard did with this buff, is give protoss a stronger midgame, and even a stronger early game (some prism allins are really strong).

I really wonder how terrans will adapt to this. To me this feels exactly like the queenbuff. People don't realise yet how big it is, but in 2 weeks you will understand .

And if you read people's comments about terran, you would think they are doing really well. Well, only flash and innovation are really doing well. Other terrans are doing okay, but not so good that they can handle a buff to the other races or a nerf on their own race. 1 change can bring us back to wol terran, and we know how that ended. It's strange how history repeats itself: protoss and zerg players whine about terran --> blizzard nerfs terran / buffs the other races --> WOL becomes boring and the map is painted red (zerg).


If anything it's going to allow for a better game once the warp prism based all-ins are figured out as late game why should you be allowed as Zerg to not worry about harassment from a Protoss past DT's that walk across the map?

This change has no effect whatsoever on the late game.

Show nested quote +
You have to defend versus drops against Terran late game and Zerg seem to be doing fine. Terran just need to make turrets and why not bunkers like in TvT versus hellbat drops? I mean.. if it's doable in one matchup, surely it's doable in two?

Sorry but that makes no sense. That it is fine to do it in one matchup doesn't automatically mean it would be good in another matchup. Protos does forge FE against zerg, so it also fine to do it in a PvP?

Show nested quote +
I think as most of the people who're balance whining doesn't realize that the warp prism isn't the be all and end all, prisms die fast. "A viking can't catch a prism!" well it sure can kill it if the player is paying attention and micros accordingly. Some would say it's an easier defending, or no different then a speedvac drop in TvT.

You can micro and pay attention what you want, unless the toss player is really sleeping or managed to get it in a corner you won't kill it with a viking, no matter how much you micro.


Anyway personally I like the idea behind the increase in warp prism speed, but at the same time I am afraid it will lead to even more toss all-ins. Especially something like a sentry drop on high ground, forcefield ramp -> warp in units will become much stronger with higher warp prism speed. So it is yet another all-in you have to prepare for.



I wasn't talking about a build order. Players who put bunkers in their mineral lines don't say "I'm going to incorporate this into my build order" without scouting the need for it. It's what? 450 minerals for 2 bunkers and 2 turrets? You can't say it's the same as a build order as it's a reaction.

Obviously one wouldn't chase a warp prism with their viking, but would rather pull it back to a defend-able position and keep an eye out for it.

Also, just a theoretical defense for zerg against a sentry warp-prism all-in, overlord coverage around potential warp-prism paths,a spine and spore at your ramp and your army on you ramp. Spore detects and kills warp prism or forces it to back away from the ramp and the spine can target sentries. Army sitting on the ramp so it can either be pushed forward or back if they're coming into the natural or into the main sectioning off your army in half, each half to defend each base, or just 2 sets of hotkeys in your main/natural.

175 minerals + a bit of map-awareness + your army = all-in defended without over-committing. Add in an 3-4 queen builds and this all-in really shouldn't work against Zerg of high level play.
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
Sissors
Profile Joined March 2012
1395 Posts
Last Edited: 2013-06-21 08:50:13
June 21 2013 08:49 GMT
#743
Obviously one wouldn't chase a warp prism with their viking, but would rather pull it back to a defend-able position and keep an eye out for it.

Yep, however that isn't killing a warp prism.

Sadly terran has no overlords. And early game normally a toss has complete map control (with stalkers being able to kite marines all day, let alone when a MsC is added).
CYfiri
Profile Joined February 2013
Sweden25 Posts
June 21 2013 09:31 GMT
#744
Zerg overlords should have faster unload times to make zerg drops more potent. I think that would be a nice and different change from the other races and kinda fits with zerg being "swarmy"
freerolll
Profile Blog Joined May 2011
Belgium1056 Posts
June 21 2013 09:35 GMT
#745
The Sky is falling protoss OP terran and zerg cant win anymore #savehots

/sarcasm


lol awesome change
Always give without remembering & always receive without forgetting.
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
June 21 2013 10:51 GMT
#746
On June 20 2013 07:26 ObliviousNA wrote:
Show nested quote +
On June 20 2013 07:06 Akusta wrote:
On June 20 2013 07:04 Brett wrote:
On June 20 2013 07:02 GTPGlitch wrote:
On June 20 2013 07:01 FXOTheoRy wrote:
On June 20 2013 06:55 TheDwf wrote:
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.

Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking...

speed medivacs same problem


afaik barracks can't be put in medivacs

"afaik warp prisms cant heal"

Shall we continue the dumb comparison?


Your argument is invalid. Which is better? 3+ heal to one unit? Or arbitrary instant troop deployment across the map from 30 production facilities?

Nothing changes late-game from right now. 30 warpgates? Current protoss lategame would already have prism speed. If you're going to fear monger, at least suggest some reasonable balance concerns -_-


Well, if the protoss is 60 supply down and spent all money on warpgates, why haven't the terran just walked with a few marauders and killed everything already?
maru G5L pls
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 21 2013 11:02 GMT
#747
On June 21 2013 19:51 neptunusfisk wrote:
Show nested quote +
On June 20 2013 07:26 ObliviousNA wrote:
On June 20 2013 07:06 Akusta wrote:
On June 20 2013 07:04 Brett wrote:
On June 20 2013 07:02 GTPGlitch wrote:
On June 20 2013 07:01 FXOTheoRy wrote:
On June 20 2013 06:55 TheDwf wrote:
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.

Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking...

speed medivacs same problem


afaik barracks can't be put in medivacs

"afaik warp prisms cant heal"

Shall we continue the dumb comparison?


Your argument is invalid. Which is better? 3+ heal to one unit? Or arbitrary instant troop deployment across the map from 30 production facilities?

Nothing changes late-game from right now. 30 warpgates? Current protoss lategame would already have prism speed. If you're going to fear monger, at least suggest some reasonable balance concerns -_-


Well, if the protoss is 60 supply down and spent all money on warpgates, why haven't the terran just walked with a few marauders and killed everything already?

Ah the never ending stories of people warping in 30 zealots from a WP. Because the WP is what lost that game, really. It wasn't that the protoss got to sit there and get 4500 minerals in warpgates.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Indolent
Profile Joined January 2012
Poland137 Posts
June 21 2013 11:07 GMT
#748
Major change, no wonder this patch weights 50 MB.
Nimix
Profile Joined October 2011
France1809 Posts
June 21 2013 11:14 GMT
#749
Major change, no wonder this patch weights 50 MB.

Maybe.. just maybe.. THEY FIXED THE SOUND LOOP BUG? Could it be?? or maybe the technology isn't there yet..
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
June 21 2013 11:16 GMT
#750
On June 21 2013 20:02 Plansix wrote:
Show nested quote +
On June 21 2013 19:51 neptunusfisk wrote:
On June 20 2013 07:26 ObliviousNA wrote:
On June 20 2013 07:06 Akusta wrote:
On June 20 2013 07:04 Brett wrote:
On June 20 2013 07:02 GTPGlitch wrote:
On June 20 2013 07:01 FXOTheoRy wrote:
On June 20 2013 06:55 TheDwf wrote:
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.

Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking...

speed medivacs same problem


afaik barracks can't be put in medivacs

"afaik warp prisms cant heal"

Shall we continue the dumb comparison?


Your argument is invalid. Which is better? 3+ heal to one unit? Or arbitrary instant troop deployment across the map from 30 production facilities?

Nothing changes late-game from right now. 30 warpgates? Current protoss lategame would already have prism speed. If you're going to fear monger, at least suggest some reasonable balance concerns -_-


Well, if the protoss is 60 supply down and spent all money on warpgates, why haven't the terran just walked with a few marauders and killed everything already?

Ah the never ending stories of people warping in 30 zealots from a WP. Because the WP is what lost that game, really. It wasn't that the protoss got to sit there and get 4500 minerals in warpgates.


And 3000 minerals of zealots
maru G5L pls
Valikyr
Profile Joined June 2010
Sweden2653 Posts
June 21 2013 11:18 GMT
#751
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.

Medivacs move faster than anything. That's the silly part.
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
June 21 2013 11:20 GMT
#752
On June 21 2013 20:18 Valikyr wrote:
Show nested quote +
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.

Medivacs move faster than anything. That's the silly part.


Well, "protoss players just need to adjust"
maru G5L pls
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2013-06-21 11:24:12
June 21 2013 11:24 GMT
#753
This thread makes me a sad person.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-06-21 11:26:22
June 21 2013 11:25 GMT
#754
Alright terrans. Here's what you do when somebody warps 30 zealots into your base, ok? You lift your buildings and amove to somewhere near the protoss base because he just invested 3000 minerals, a full warpin round and 60 supply into something that isn't his army. Proceed to kill everything.
GLHF.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Sissors
Profile Joined March 2012
1395 Posts
June 21 2013 11:32 GMT
#755
On June 21 2013 20:02 Plansix wrote:
Show nested quote +
On June 21 2013 19:51 neptunusfisk wrote:
On June 20 2013 07:26 ObliviousNA wrote:
On June 20 2013 07:06 Akusta wrote:
On June 20 2013 07:04 Brett wrote:
On June 20 2013 07:02 GTPGlitch wrote:
On June 20 2013 07:01 FXOTheoRy wrote:
On June 20 2013 06:55 TheDwf wrote:
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.

Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking...

speed medivacs same problem


afaik barracks can't be put in medivacs

"afaik warp prisms cant heal"

Shall we continue the dumb comparison?


Your argument is invalid. Which is better? 3+ heal to one unit? Or arbitrary instant troop deployment across the map from 30 production facilities?

Nothing changes late-game from right now. 30 warpgates? Current protoss lategame would already have prism speed. If you're going to fear monger, at least suggest some reasonable balance concerns -_-


Well, if the protoss is 60 supply down and spent all money on warpgates, why haven't the terran just walked with a few marauders and killed everything already?

Ah the never ending stories of people warping in 30 zealots from a WP. Because the WP is what lost that game, really. It wasn't that the protoss got to sit there and get 4500 minerals in warpgates.

Are we again designing the game with the idea of: If you let him get to the lategame you deserve to lose? That's kinda the entire problem WoL had.
xXxUnseenxXx
Profile Joined March 2013
United States230 Posts
June 21 2013 11:34 GMT
#756
i think with this buff we should see a nerf in transformation of the wp. It would force the protoss to be aware of his WP like zergs with their sorta drops and terran with the speedvacs (because contrary to popular belief, speedvacs are okay at a professional level according to Blizzard)

Long story short, none of us should worry about "balance" until we are high masters or GM anyways. Learn to macro, micro, and make good decisions and you will always win in lower leagues.
Wanna Hear a Joke? Its a Secret ---- Forever a Liquid Fan
Olli
Profile Blog Joined February 2012
Austria24422 Posts
June 21 2013 11:37 GMT
#757
On June 21 2013 20:32 Sissors wrote:
Show nested quote +
On June 21 2013 20:02 Plansix wrote:
On June 21 2013 19:51 neptunusfisk wrote:
On June 20 2013 07:26 ObliviousNA wrote:
On June 20 2013 07:06 Akusta wrote:
On June 20 2013 07:04 Brett wrote:
On June 20 2013 07:02 GTPGlitch wrote:
On June 20 2013 07:01 FXOTheoRy wrote:
On June 20 2013 06:55 TheDwf wrote:
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.

Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking...

speed medivacs same problem


afaik barracks can't be put in medivacs

"afaik warp prisms cant heal"

Shall we continue the dumb comparison?


Your argument is invalid. Which is better? 3+ heal to one unit? Or arbitrary instant troop deployment across the map from 30 production facilities?

Nothing changes late-game from right now. 30 warpgates? Current protoss lategame would already have prism speed. If you're going to fear monger, at least suggest some reasonable balance concerns -_-


Well, if the protoss is 60 supply down and spent all money on warpgates, why haven't the terran just walked with a few marauders and killed everything already?

Ah the never ending stories of people warping in 30 zealots from a WP. Because the WP is what lost that game, really. It wasn't that the protoss got to sit there and get 4500 minerals in warpgates.

Are we again designing the game with the idea of: If you let him get to the lategame you deserve to lose? That's kinda the entire problem WoL had.


We're not.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-06-21 11:43:34
June 21 2013 11:38 GMT
#758
On June 21 2013 16:14 DarkLordOlli wrote:
Show nested quote +
On June 21 2013 16:06 Rabiator wrote:
On June 21 2013 15:37 DarkLordOlli wrote:
Watching HerO stream with the new prism speed right now. It's not gamebreaking but he sure gets in the wins - through macro. His third in PvT is earlier most notably as I predicted earlier in this thread. Lategame not directly affected in the slightest except that protoss will have a good lategame army a bit quicker.

As it should be, a player with his insane multitasking should have the tools to use it. Loving the change so far.

I wonder if Protoss will ever use the Warp Prism just to drop off stuff for harrass instead of moving into an enemy base, unloading the four Zealots or Sentries and then warping in additional forces. Why not get three Warp Prisms, get into the enemy base, unload the 12 Zealots and then move the Warp Prisms out again OR keep one of them for warp ins and the other two go to other bases. The point of this would be to kill off a Queen or Spore Crawler in a quick blow while keeping the Prisms safe; even Terran bases (with the production facilities) could be wrecked by this ... at least cost him some addons which take time to rebuild.


Committing 12 zealots and 3 warp prisms to something like that will lose you the game. Unless you're talking about lategame in which case why make 3 warp prisms when you can make one and warp in?

Why will it lose you the game? The big idea is NOT to lose the Warp Prisms - by keeping it mobile - but to overwhelm (4 Zealots dont really "overwhelm" + Show Spoiler +
=kill before the opponent can react properly
a Spore or Queen) the core of the Zerg hatchery defense ... Queens and Spores. If there is just one Queen you could even pick up any remaining Zealots and drop them in another base like Terrans do with Hellbats.

Warping in stuff takes time and having more than one Warp Prism lets you start the battle far faster, because you drop more stuff that is ready to fight. The whole point is to kill before the Zerglings have run back to their base to defend and then potentially to get out with a big chunk of your army OR to then use the Warp-in functionality to finish your opponent.

Oh and obviously this is NOT a late game strategy but rather aimed at the really early game. You have to have a really good wall with more than just one cannon ... just to be safe. It only costs minerals and should be executed before the Zerg has any serious anti-air (Mutalisks, Hydralisks or larger amounts of Spore Crawlers).

After this harrassment is done you can use the Warp Prisms as "mobile forward pylons" to warp in Zealot harrass squads and then get to a safe spot or you could use them as patrol vehicles to look for Overlords. The big part is that you do not use any gas for the units built.

On June 21 2013 17:34 DifuntO wrote:
First game i played today,TvP on star station,the guy made 2 warp prisms with immortals-zealots.

Very hard to deal with.I somehow stabilized,pulled scvs and won(his macro was kinda bad,at least worse than mine) but holy shit it was annoying.

I wanna see how terrans in homestory deal with warp prism.

Very good point ... you could even use a different unit combination loaded into the shuttles and maybe pull off something like a "snipe drop" where you get 8-12 Stalkers in 2-3 Warp Prisms and then go for the addons of a Terran and get out again. That would be a big pain.
If you cant say what you're meaning, you can never mean what you're saying.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-06-21 11:47:40
June 21 2013 11:44 GMT
#759
On June 21 2013 20:38 Rabiator wrote:
Show nested quote +
On June 21 2013 16:14 DarkLordOlli wrote:
On June 21 2013 16:06 Rabiator wrote:
On June 21 2013 15:37 DarkLordOlli wrote:
Watching HerO stream with the new prism speed right now. It's not gamebreaking but he sure gets in the wins - through macro. His third in PvT is earlier most notably as I predicted earlier in this thread. Lategame not directly affected in the slightest except that protoss will have a good lategame army a bit quicker.

As it should be, a player with his insane multitasking should have the tools to use it. Loving the change so far.

I wonder if Protoss will ever use the Warp Prism just to drop off stuff for harrass instead of moving into an enemy base, unloading the four Zealots or Sentries and then warping in additional forces. Why not get three Warp Prisms, get into the enemy base, unload the 12 Zealots and then move the Warp Prisms out again OR keep one of them for warp ins and the other two go to other bases. The point of this would be to kill off a Queen or Spore Crawler in a quick blow while keeping the Prisms safe; even Terran bases (with the production facilities) could be wrecked by this ... at least cost him some addons which take time to rebuild.


Committing 12 zealots and 3 warp prisms to something like that will lose you the game. Unless you're talking about lategame in which case why make 3 warp prisms when you can make one and warp in?

Why will it lose you the game? The big idea is NOT to lose the Warp Prisms - by keeping it mobile - but to overwhelm (4 Zealots dont really "overwhelm" + Show Spoiler +
=kill before the opponent can react properly
a Spore or Queen) the core of the Zerg hatchery defense ... Queens and Spores. If there is just one Queen you could even pick up any remaining Zealots and drop them in another base like Terrans do with Hellbats.

Warping in stuff takes time and having more than one Warp Prism lets you start the battle far faster. The whole point is to kill before the Zerglings have run back to their base to defend.

Oh and obviously this is NOT a late game strategy but rather aimed at the really early game. You have to have a really good wall with more than just one cannon ... just to be safe. It only costs minerals and should be executed before the Zerg has any serious anti-air (Mutalisks, Hydralisks or larger amounts of Spore Crawlers).

After this harrassment is done you can use the Warp Prisms as "mobile forward pylons" to warp in Zealot harrass squads and then get to a safe spot or you could use them as patrol vehicles to look for Overlords. The big part is that you do not use any gas for the units built.


You don't have random 1800 minerals in the early game. And if you did, there's a million better ways to spend them. Like taking a third base for example. Or warping in units that will help you defend that third base. Or teching. Or making cannons to protect your third base. Or building more probes. Building a macro nexus to build even more probes. Building forges. Building 18 pylons.
What have you. All of the things above will probably work out better for me. There's also a few sarcastic ones in there but I won't tell you which ones they are.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
June 21 2013 12:08 GMT
#760
Imma turn into a hipster right here. I've always thought Protoss players never abused warp prisms enough in the late game versus Terran and Zerg (because I'm obviously much more informed than the pros out there), and a successful warp prism drop late game often turns into a complete stomp, especially against Zerg who can have allll their tech killed if its in the same place.

So I hope this change adds to the amount of drop play that Protoss players do, but if it turns out to be too difficult for T or Z to handle or is too strong, you'll find me in my armchair by the fireplace sipping brandy as I chuckle at the noobs who only just realised this.
My wife for hire! - Zealot
Prev 1 36 37 38 39 40 50 Next All
Please log in or register to reply.
Live Events Refresh
BlizzCon
18:30
Blizzard Classic Cup 2026
StarCraft2247
RotterdaM651
ComeBackTV 634
IndyStarCraft 185
EnkiAlexander 81
CosmosSc2 65
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 185
StarCraft: Brood War
Britney 16597
Calm 2581
Shuttle 1059
Artosis 693
Mini 183
firebathero 108
Dewaltoss 100
CosmosSc2 65
Mong 17
sSak 15
Dota 2
Pyrionflax172
LuMiX0
League of Legends
Doublelift4234
JimRising 111
goblin8
Counter-Strike
byalli1338
Super Smash Bros
C9.Mang0359
hungrybox199
Mew2King157
Chillindude18
Heroes of the Storm
Liquid`Hasu511
Other Games
summit1g8424
Grubby6077
Liquid`RaSZi2538
fl0m855
RotterdaM651
Tasteless602
B2W.Neo509
XaKoH 166
Livibee97
Organizations
Other Games
gamesdonequick2474
Heroes of the Storm
Heroes of the Storm662
StarCraft: Brood War
Afreeca ASL 517
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH460
• Hupsaiya 55
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki41
• blackmanpl 37
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2990
• masondota21881
Other Games
• Shiphtur224
Upcoming Events
Afreeca Starleague
13h 30m
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
14h 30m
Monday Night Weeklies
19h 30m
Afreeca Starleague
1d 13h
Snow vs Shinee
Shine vs EffOrt
GSL
1d 14h
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
KCM Race Survival
3 days
[ Show More ]
IntoTheTV X SOOP
3 days
Replay Cast
4 days
IntoTheTV X SOOP
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
GSL
6 days
Shopify Rebellion Sundays
6 days
Spirit vs Mixu
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Blizzard Classic Cup 2026
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.