Very hard to deal with.I somehow stabilized,pulled scvs and won(his macro was kinda bad,at least worse than mine) but holy shit it was annoying.
I wanna see how terrans in homestory deal with warp prism.
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DifuntO
Greece2376 Posts
Very hard to deal with.I somehow stabilized,pulled scvs and won(his macro was kinda bad,at least worse than mine) but holy shit it was annoying. I wanna see how terrans in homestory deal with warp prism. | ||
MonkSEA
Australia1227 Posts
On June 21 2013 17:32 Sissors wrote: Show nested quote + On June 21 2013 17:26 MonkSEA wrote: On June 21 2013 17:07 Snowbear wrote: On June 21 2013 15:37 DarkLordOlli wrote: Watching HerO stream with the new prism speed right now. It's not gamebreaking but he sure gets in the wins - through macro. His third in PvT is earlier most notably as I predicted earlier in this thread. Lategame not directly affected in the slightest except that protoss will have a good lategame army a bit quicker. As it should be, a player with his insane multitasking should have the tools to use it. Loving the change so far. I predicted the same. Before the patch, protoss was the strongest in the early game, and in the endgame. Terran shined in the midgame. What blizzard did with this buff, is give protoss a stronger midgame, and even a stronger early game (some prism allins are really strong). I really wonder how terrans will adapt to this. To me this feels exactly like the queenbuff. People don't realise yet how big it is, but in 2 weeks you will understand ![]() And if you read people's comments about terran, you would think they are doing really well. Well, only flash and innovation are really doing well. Other terrans are doing okay, but not so good that they can handle a buff to the other races or a nerf on their own race. 1 change can bring us back to wol terran, and we know how that ended. It's strange how history repeats itself: protoss and zerg players whine about terran --> blizzard nerfs terran / buffs the other races --> WOL becomes boring and the map is painted red (zerg). If anything it's going to allow for a better game once the warp prism based all-ins are figured out as late game why should you be allowed as Zerg to not worry about harassment from a Protoss past DT's that walk across the map? This change has no effect whatsoever on the late game. Show nested quote + You have to defend versus drops against Terran late game and Zerg seem to be doing fine. Terran just need to make turrets and why not bunkers like in TvT versus hellbat drops? I mean.. if it's doable in one matchup, surely it's doable in two? Sorry but that makes no sense. That it is fine to do it in one matchup doesn't automatically mean it would be good in another matchup. Protos does forge FE against zerg, so it also fine to do it in a PvP? Show nested quote + I think as most of the people who're balance whining doesn't realize that the warp prism isn't the be all and end all, prisms die fast. "A viking can't catch a prism!" well it sure can kill it if the player is paying attention and micros accordingly. Some would say it's an easier defending, or no different then a speedvac drop in TvT. You can micro and pay attention what you want, unless the toss player is really sleeping or managed to get it in a corner you won't kill it with a viking, no matter how much you micro. Anyway personally I like the idea behind the increase in warp prism speed, but at the same time I am afraid it will lead to even more toss all-ins. Especially something like a sentry drop on high ground, forcefield ramp -> warp in units will become much stronger with higher warp prism speed. So it is yet another all-in you have to prepare for. I wasn't talking about a build order. Players who put bunkers in their mineral lines don't say "I'm going to incorporate this into my build order" without scouting the need for it. It's what? 450 minerals for 2 bunkers and 2 turrets? You can't say it's the same as a build order as it's a reaction. Obviously one wouldn't chase a warp prism with their viking, but would rather pull it back to a defend-able position and keep an eye out for it. Also, just a theoretical defense for zerg against a sentry warp-prism all-in, overlord coverage around potential warp-prism paths,a spine and spore at your ramp and your army on you ramp. Spore detects and kills warp prism or forces it to back away from the ramp and the spine can target sentries. Army sitting on the ramp so it can either be pushed forward or back if they're coming into the natural or into the main sectioning off your army in half, each half to defend each base, or just 2 sets of hotkeys in your main/natural. 175 minerals + a bit of map-awareness + your army = all-in defended without over-committing. Add in an 3-4 queen builds and this all-in really shouldn't work against Zerg of high level play. | ||
Sissors
1395 Posts
Obviously one wouldn't chase a warp prism with their viking, but would rather pull it back to a defend-able position and keep an eye out for it. Yep, however that isn't killing a warp prism. Sadly terran has no overlords. And early game normally a toss has complete map control (with stalkers being able to kite marines all day, let alone when a MsC is added). | ||
CYfiri
Sweden25 Posts
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freerolll
Belgium1056 Posts
/sarcasm lol awesome change ![]() | ||
neptunusfisk
2286 Posts
On June 20 2013 07:26 ObliviousNA wrote: Show nested quote + On June 20 2013 07:06 Akusta wrote: On June 20 2013 07:04 Brett wrote: On June 20 2013 07:02 GTPGlitch wrote: On June 20 2013 07:01 FXOTheoRy wrote: On June 20 2013 06:55 TheDwf wrote: On June 20 2013 06:54 Akusta wrote: Prisms move faster than vikings. This is just silly. Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking... speed medivacs same problem afaik barracks can't be put in medivacs "afaik warp prisms cant heal" Shall we continue the dumb comparison? Your argument is invalid. Which is better? 3+ heal to one unit? Or arbitrary instant troop deployment across the map from 30 production facilities? Nothing changes late-game from right now. 30 warpgates? Current protoss lategame would already have prism speed. If you're going to fear monger, at least suggest some reasonable balance concerns -_- Well, if the protoss is 60 supply down and spent all money on warpgates, why haven't the terran just walked with a few marauders and killed everything already? | ||
Plansix
United States60190 Posts
On June 21 2013 19:51 neptunusfisk wrote: Show nested quote + On June 20 2013 07:26 ObliviousNA wrote: On June 20 2013 07:06 Akusta wrote: On June 20 2013 07:04 Brett wrote: On June 20 2013 07:02 GTPGlitch wrote: On June 20 2013 07:01 FXOTheoRy wrote: On June 20 2013 06:55 TheDwf wrote: On June 20 2013 06:54 Akusta wrote: Prisms move faster than vikings. This is just silly. Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking... speed medivacs same problem afaik barracks can't be put in medivacs "afaik warp prisms cant heal" Shall we continue the dumb comparison? Your argument is invalid. Which is better? 3+ heal to one unit? Or arbitrary instant troop deployment across the map from 30 production facilities? Nothing changes late-game from right now. 30 warpgates? Current protoss lategame would already have prism speed. If you're going to fear monger, at least suggest some reasonable balance concerns -_- Well, if the protoss is 60 supply down and spent all money on warpgates, why haven't the terran just walked with a few marauders and killed everything already? Ah the never ending stories of people warping in 30 zealots from a WP. Because the WP is what lost that game, really. It wasn't that the protoss got to sit there and get 4500 minerals in warpgates. | ||
Indolent
Poland137 Posts
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Nimix
France1809 Posts
Major change, no wonder this patch weights 50 MB. Maybe.. just maybe.. THEY FIXED THE SOUND LOOP BUG? Could it be?? or maybe the technology isn't there yet.. | ||
neptunusfisk
2286 Posts
On June 21 2013 20:02 Plansix wrote: Show nested quote + On June 21 2013 19:51 neptunusfisk wrote: On June 20 2013 07:26 ObliviousNA wrote: On June 20 2013 07:06 Akusta wrote: On June 20 2013 07:04 Brett wrote: On June 20 2013 07:02 GTPGlitch wrote: On June 20 2013 07:01 FXOTheoRy wrote: On June 20 2013 06:55 TheDwf wrote: On June 20 2013 06:54 Akusta wrote: Prisms move faster than vikings. This is just silly. Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking... speed medivacs same problem afaik barracks can't be put in medivacs "afaik warp prisms cant heal" Shall we continue the dumb comparison? Your argument is invalid. Which is better? 3+ heal to one unit? Or arbitrary instant troop deployment across the map from 30 production facilities? Nothing changes late-game from right now. 30 warpgates? Current protoss lategame would already have prism speed. If you're going to fear monger, at least suggest some reasonable balance concerns -_- Well, if the protoss is 60 supply down and spent all money on warpgates, why haven't the terran just walked with a few marauders and killed everything already? Ah the never ending stories of people warping in 30 zealots from a WP. Because the WP is what lost that game, really. It wasn't that the protoss got to sit there and get 4500 minerals in warpgates. And 3000 minerals of zealots | ||
Valikyr
Sweden2653 Posts
On June 20 2013 06:54 Akusta wrote: Prisms move faster than vikings. This is just silly. Medivacs move faster than anything. That's the silly part. | ||
neptunusfisk
2286 Posts
On June 21 2013 20:18 Valikyr wrote: Show nested quote + On June 20 2013 06:54 Akusta wrote: Prisms move faster than vikings. This is just silly. Medivacs move faster than anything. That's the silly part. Well, "protoss players just need to adjust" | ||
Magnifico
1958 Posts
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Olli
Austria24417 Posts
GLHF. | ||
Sissors
1395 Posts
On June 21 2013 20:02 Plansix wrote: Show nested quote + On June 21 2013 19:51 neptunusfisk wrote: On June 20 2013 07:26 ObliviousNA wrote: On June 20 2013 07:06 Akusta wrote: On June 20 2013 07:04 Brett wrote: On June 20 2013 07:02 GTPGlitch wrote: On June 20 2013 07:01 FXOTheoRy wrote: On June 20 2013 06:55 TheDwf wrote: On June 20 2013 06:54 Akusta wrote: Prisms move faster than vikings. This is just silly. Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking... speed medivacs same problem afaik barracks can't be put in medivacs "afaik warp prisms cant heal" Shall we continue the dumb comparison? Your argument is invalid. Which is better? 3+ heal to one unit? Or arbitrary instant troop deployment across the map from 30 production facilities? Nothing changes late-game from right now. 30 warpgates? Current protoss lategame would already have prism speed. If you're going to fear monger, at least suggest some reasonable balance concerns -_- Well, if the protoss is 60 supply down and spent all money on warpgates, why haven't the terran just walked with a few marauders and killed everything already? Ah the never ending stories of people warping in 30 zealots from a WP. Because the WP is what lost that game, really. It wasn't that the protoss got to sit there and get 4500 minerals in warpgates. Are we again designing the game with the idea of: If you let him get to the lategame you deserve to lose? That's kinda the entire problem WoL had. | ||
xXxUnseenxXx
United States230 Posts
Long story short, none of us should worry about "balance" until we are high masters or GM anyways. Learn to macro, micro, and make good decisions and you will always win in lower leagues. | ||
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Olli
Austria24417 Posts
On June 21 2013 20:32 Sissors wrote: Show nested quote + On June 21 2013 20:02 Plansix wrote: On June 21 2013 19:51 neptunusfisk wrote: On June 20 2013 07:26 ObliviousNA wrote: On June 20 2013 07:06 Akusta wrote: On June 20 2013 07:04 Brett wrote: On June 20 2013 07:02 GTPGlitch wrote: On June 20 2013 07:01 FXOTheoRy wrote: On June 20 2013 06:55 TheDwf wrote: On June 20 2013 06:54 Akusta wrote: Prisms move faster than vikings. This is just silly. Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking... speed medivacs same problem afaik barracks can't be put in medivacs "afaik warp prisms cant heal" Shall we continue the dumb comparison? Your argument is invalid. Which is better? 3+ heal to one unit? Or arbitrary instant troop deployment across the map from 30 production facilities? Nothing changes late-game from right now. 30 warpgates? Current protoss lategame would already have prism speed. If you're going to fear monger, at least suggest some reasonable balance concerns -_- Well, if the protoss is 60 supply down and spent all money on warpgates, why haven't the terran just walked with a few marauders and killed everything already? Ah the never ending stories of people warping in 30 zealots from a WP. Because the WP is what lost that game, really. It wasn't that the protoss got to sit there and get 4500 minerals in warpgates. Are we again designing the game with the idea of: If you let him get to the lategame you deserve to lose? That's kinda the entire problem WoL had. We're not. | ||
Rabiator
Germany3948 Posts
On June 21 2013 16:14 DarkLordOlli wrote: Show nested quote + On June 21 2013 16:06 Rabiator wrote: On June 21 2013 15:37 DarkLordOlli wrote: Watching HerO stream with the new prism speed right now. It's not gamebreaking but he sure gets in the wins - through macro. His third in PvT is earlier most notably as I predicted earlier in this thread. Lategame not directly affected in the slightest except that protoss will have a good lategame army a bit quicker. As it should be, a player with his insane multitasking should have the tools to use it. Loving the change so far. I wonder if Protoss will ever use the Warp Prism just to drop off stuff for harrass instead of moving into an enemy base, unloading the four Zealots or Sentries and then warping in additional forces. Why not get three Warp Prisms, get into the enemy base, unload the 12 Zealots and then move the Warp Prisms out again OR keep one of them for warp ins and the other two go to other bases. The point of this would be to kill off a Queen or Spore Crawler in a quick blow while keeping the Prisms safe; even Terran bases (with the production facilities) could be wrecked by this ... at least cost him some addons which take time to rebuild. Committing 12 zealots and 3 warp prisms to something like that will lose you the game. Unless you're talking about lategame in which case why make 3 warp prisms when you can make one and warp in? Why will it lose you the game? The big idea is NOT to lose the Warp Prisms - by keeping it mobile - but to overwhelm (4 Zealots dont really "overwhelm" + Show Spoiler + =kill before the opponent can react properly Warping in stuff takes time and having more than one Warp Prism lets you start the battle far faster, because you drop more stuff that is ready to fight. The whole point is to kill before the Zerglings have run back to their base to defend and then potentially to get out with a big chunk of your army OR to then use the Warp-in functionality to finish your opponent. Oh and obviously this is NOT a late game strategy but rather aimed at the really early game. You have to have a really good wall with more than just one cannon ... just to be safe. It only costs minerals and should be executed before the Zerg has any serious anti-air (Mutalisks, Hydralisks or larger amounts of Spore Crawlers). After this harrassment is done you can use the Warp Prisms as "mobile forward pylons" to warp in Zealot harrass squads and then get to a safe spot or you could use them as patrol vehicles to look for Overlords. The big part is that you do not use any gas for the units built. On June 21 2013 17:34 DifuntO wrote: First game i played today,TvP on star station,the guy made 2 warp prisms with immortals-zealots. Very hard to deal with.I somehow stabilized,pulled scvs and won(his macro was kinda bad,at least worse than mine) but holy shit it was annoying. I wanna see how terrans in homestory deal with warp prism. Very good point ... you could even use a different unit combination loaded into the shuttles and maybe pull off something like a "snipe drop" where you get 8-12 Stalkers in 2-3 Warp Prisms and then go for the addons of a Terran and get out again. That would be a big pain. | ||
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Olli
Austria24417 Posts
On June 21 2013 20:38 Rabiator wrote: Show nested quote + On June 21 2013 16:14 DarkLordOlli wrote: On June 21 2013 16:06 Rabiator wrote: On June 21 2013 15:37 DarkLordOlli wrote: Watching HerO stream with the new prism speed right now. It's not gamebreaking but he sure gets in the wins - through macro. His third in PvT is earlier most notably as I predicted earlier in this thread. Lategame not directly affected in the slightest except that protoss will have a good lategame army a bit quicker. As it should be, a player with his insane multitasking should have the tools to use it. Loving the change so far. I wonder if Protoss will ever use the Warp Prism just to drop off stuff for harrass instead of moving into an enemy base, unloading the four Zealots or Sentries and then warping in additional forces. Why not get three Warp Prisms, get into the enemy base, unload the 12 Zealots and then move the Warp Prisms out again OR keep one of them for warp ins and the other two go to other bases. The point of this would be to kill off a Queen or Spore Crawler in a quick blow while keeping the Prisms safe; even Terran bases (with the production facilities) could be wrecked by this ... at least cost him some addons which take time to rebuild. Committing 12 zealots and 3 warp prisms to something like that will lose you the game. Unless you're talking about lategame in which case why make 3 warp prisms when you can make one and warp in? Why will it lose you the game? The big idea is NOT to lose the Warp Prisms - by keeping it mobile - but to overwhelm (4 Zealots dont really "overwhelm" + Show Spoiler + =kill before the opponent can react properly Warping in stuff takes time and having more than one Warp Prism lets you start the battle far faster. The whole point is to kill before the Zerglings have run back to their base to defend. Oh and obviously this is NOT a late game strategy but rather aimed at the really early game. You have to have a really good wall with more than just one cannon ... just to be safe. It only costs minerals and should be executed before the Zerg has any serious anti-air (Mutalisks, Hydralisks or larger amounts of Spore Crawlers). After this harrassment is done you can use the Warp Prisms as "mobile forward pylons" to warp in Zealot harrass squads and then get to a safe spot or you could use them as patrol vehicles to look for Overlords. The big part is that you do not use any gas for the units built. You don't have random 1800 minerals in the early game. And if you did, there's a million better ways to spend them. Like taking a third base for example. Or warping in units that will help you defend that third base. Or teching. Or making cannons to protect your third base. Or building more probes. Building a macro nexus to build even more probes. Building forges. Building 18 pylons. What have you. All of the things above will probably work out better for me. There's also a few sarcastic ones in there but I won't tell you which ones they are. | ||
HystericaLaughter
Australia720 Posts
So I hope this change adds to the amount of drop play that Protoss players do, but if it turns out to be too difficult for T or Z to handle or is too strong, you'll find me in my armchair by the fireplace sipping brandy as I chuckle at the noobs who only just realised this. | ||
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