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[Now live] New Patch - Warp Prism buff - Page 36

Forum Index > SC2 General
980 CommentsPost a Reply
Prev 1 34 35 36 37 38 50 Next All
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
June 21 2013 01:42 GMT
#701
On June 21 2013 10:38 Sabu113 wrote:
Terran players bitching is a bit amusing with some of the rather... interesting design/balance choices blizzard made for the most successful race.


Terran clearly isn't the most successful race at the moment.
http://na.op.gg/summoner/userName=FLABREZU
Shin_Gouki
Profile Blog Joined June 2009
United States313 Posts
June 21 2013 01:43 GMT
#702
As a zerg so far, this patch hasn't been bad. I'm already seeing warp prism play, but it only makes the prism a lil harder to kill. A couple of spores for static D, and you're good to go :o
Death comes in many forms
Bagi
Profile Joined August 2010
Germany6799 Posts
June 21 2013 01:51 GMT
#703
On June 21 2013 10:38 Sabu113 wrote:
Terran players bitching is a bit amusing with some of the rather... interesting design/balance choices blizzard made for the most successful race.

Most successful should mean nothing as long as the end results is balanced, which it appears to be.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
Last Edited: 2013-06-21 02:27:40
June 21 2013 02:20 GMT
#704
On June 21 2013 10:43 Shin_Gouki wrote:
As a zerg so far, this patch hasn't been bad. I'm already seeing warp prism play, but it only makes the prism a lil harder to kill. A couple of spores for static D, and you're good to go :o


Yes, that's the whole point. >_<

XvP need to learn to put at least one forward AA site (turret/spore/cannon) on their blind side past the mid-game. Further improving the state of the game for more action.

Protoss can now do mid-game doom drops too!
Blink all-in reinforced by WP gogogo!


Edit:EMERGHERD, 10,000th post!!! *runs around room*
Cauterize the area
GinDo
Profile Blog Joined September 2010
3327 Posts
June 21 2013 02:25 GMT
#705
In all honesty, I am okay with the change. Personally I think alot of air units could benefit from increases in speed and acceleration.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
Last Edited: 2013-06-21 03:03:35
June 21 2013 03:02 GMT
#706
On June 21 2013 10:51 Bagi wrote:
Show nested quote +
On June 21 2013 10:38 Sabu113 wrote:
Terran players bitching is a bit amusing with some of the rather... interesting design/balance choices blizzard made for the most successful race.

Most successful should mean nothing as long as the end results is balanced, which it appears to be.


WoL was certainly not balanced for long stretches of time and it's still early doors. Generally speaking there a lot of overly simplistic mantras about waiting and buffing everything.

The patch was granted because finally blizz thought that protoss was underperforming so no things weren't fantastic

If you wanted to criticize design nexus cannon and the boost would be the first things to look at. Anyway don't want to take away too much of Rabiator's shtick. Just gonna dream for the day some inde developers decide to do an rts.

edit: Damn that 3.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
xAdra
Profile Joined July 2012
Singapore1858 Posts
June 21 2013 03:06 GMT
#707
On June 21 2013 10:36 GolemMadness wrote:
Show nested quote +
On June 21 2013 09:58 Cyro wrote:
On June 21 2013 09:47 GolemMadness wrote:
On June 21 2013 09:43 usethis2 wrote:
On June 20 2013 19:08 tropical wrote:
Sometimes, especially around the time a new balance patch is released, this community makes me very, very sad. How about we just see how it play's out? I am quit sure it won't break PvT/TvP.

Even though I have no quarrel with this specific patch, but your suggestion is disingenuous. People flip out over balance changes because once introduced they rarely are revoked. (exception: bunkers) "Why not see how it plays out," while a valid point, but talking as if Blizzard will quickly change it back once proved broken is not an honest response.

Again, I don't think this patch is ground-breaking. Hopefully this will help out toss to play more "normal" games with consistency instead of their off-putting cheeses.


When has a balance change been so bad that it's needed to be revoked?


Queens.


Does anyone actually think that queens having 5 range instead of 3 is an issue right now?

I believe we're talking about the patchzerg era, where the reasonable amount of balance was utterly upset and WoL left in a state of insane imbalance for it's last 6 months. 6 months is pretty significant (about a quarter to a fifth of WoL's lifespan) and from that we can see that Blizzard really doesn't have a good track record for responding fast.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
June 21 2013 03:08 GMT
#708
On June 21 2013 11:20 Hattori_Hanzo wrote:
Show nested quote +
On June 21 2013 10:43 Shin_Gouki wrote:
As a zerg so far, this patch hasn't been bad. I'm already seeing warp prism play, but it only makes the prism a lil harder to kill. A couple of spores for static D, and you're good to go :o


Yes, that's the whole point. >_<

XvP need to learn to put at least one forward AA site (turret/spore/cannon) on their blind side past the mid-game. Further improving the state of the game for more action.

Protoss can now do mid-game doom drops too!
Blink all-in reinforced by WP gogogo!


Edit:EMERGHERD, 10,000th post!!! *runs around room*

1,000 posts? XD
SC2 Mapmaker
-Switch-
Profile Joined August 2010
Canada506 Posts
Last Edited: 2013-06-21 03:16:47
June 21 2013 03:16 GMT
#709
On June 20 2013 07:06 Akusta wrote:
Show nested quote +
On June 20 2013 07:04 Brett wrote:
On June 20 2013 07:02 GTPGlitch wrote:
On June 20 2013 07:01 FXOTheoRy wrote:
On June 20 2013 06:55 TheDwf wrote:
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.

Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking...

speed medivacs same problem


afaik barracks can't be put in medivacs

"afaik warp prisms cant heal"

Shall we continue the dumb comparison?


Your argument is invalid. Which is better? 3+ heal to one unit? Or arbitrary instant troop deployment across the map from 30 production facilities?


Rofl 30 production facilities. i guess we talkin 40 minutes in the game here. your argument is now invalid since everyone will have the warp prism speed at that point. This change doesn't even affect what you are talking about.
Corrosive
Profile Joined August 2010
Canada3741 Posts
June 21 2013 03:26 GMT
#710
suddenly i cant play after this patch

cant click anything or type anything = cant log in SICKKKKKKKKK
Maruprime.
aSnowyDay
Profile Joined July 2012
Canada9 Posts
June 21 2013 03:29 GMT
#711
On June 21 2013 10:36 GolemMadness wrote:
Show nested quote +
On June 21 2013 09:58 Cyro wrote:
On June 21 2013 09:47 GolemMadness wrote:
On June 21 2013 09:43 usethis2 wrote:
On June 20 2013 19:08 tropical wrote:
Sometimes, especially around the time a new balance patch is released, this community makes me very, very sad. How about we just see how it play's out? I am quit sure it won't break PvT/TvP.

Even though I have no quarrel with this specific patch, but your suggestion is disingenuous. People flip out over balance changes because once introduced they rarely are revoked. (exception: bunkers) "Why not see how it plays out," while a valid point, but talking as if Blizzard will quickly change it back once proved broken is not an honest response.

Again, I don't think this patch is ground-breaking. Hopefully this will help out toss to play more "normal" games with consistency instead of their off-putting cheeses.


When has a balance change been so bad that it's needed to be revoked?


Queens.


Does anyone actually think that queens having 5 range instead of 3 is an issue right now?



Well in WOL terran had crappy harass options in the early game vs zerg cause mass queens completely shut them down in HOTS terran has reapers and widow mines which are actually decent at harassing zerg so the queen range doesn't really matter in HOTS
Never give up never surrender
AKomrade
Profile Blog Joined March 2010
United States582 Posts
June 21 2013 03:31 GMT
#712
On June 20 2013 07:04 Akusta wrote:
Show nested quote +
On June 20 2013 07:02 GTPGlitch wrote:
On June 20 2013 07:01 FXOTheoRy wrote:
On June 20 2013 06:55 TheDwf wrote:
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.

Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking...

speed medivacs same problem


afaik barracks can't be put in medivacs


Especially not 30 barracks with an option of either Marines/Marauder for deployment.

Or Thors. Or Ghosts. Or Banshees.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
Faveokatro
Profile Joined August 2010
80 Posts
June 21 2013 05:06 GMT
#713
For every T complaining about defending the new warp prism... have you played TvT? Because you can't just defend drops with 1 viking there either... so I don't know why you expect to defend P drops with minimum effort.
digmouse
Profile Blog Joined November 2010
China6329 Posts
June 21 2013 05:22 GMT
#714
Huh a patch for a balance change? Aren't they already able to tune numbers via hotfixes?
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
n0ise
Profile Joined April 2010
3452 Posts
June 21 2013 05:33 GMT
#715
it's fine it's not like P had the best harass options late anyway

looooolzzz
convention
Profile Joined October 2011
United States622 Posts
June 21 2013 05:37 GMT
#716
On June 21 2013 14:33 n0ise wrote:
it's fine it's not like P had the best harass options late anyway

looooolzzz

This has absolutely no effect on late game harass by protoss. This is entirely a midgame harass option that protoss now has.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
June 21 2013 05:38 GMT
#717
On June 21 2013 12:06 xAdra wrote:
Show nested quote +
On June 21 2013 10:36 GolemMadness wrote:
On June 21 2013 09:58 Cyro wrote:
On June 21 2013 09:47 GolemMadness wrote:
On June 21 2013 09:43 usethis2 wrote:
On June 20 2013 19:08 tropical wrote:
Sometimes, especially around the time a new balance patch is released, this community makes me very, very sad. How about we just see how it play's out? I am quit sure it won't break PvT/TvP.

Even though I have no quarrel with this specific patch, but your suggestion is disingenuous. People flip out over balance changes because once introduced they rarely are revoked. (exception: bunkers) "Why not see how it plays out," while a valid point, but talking as if Blizzard will quickly change it back once proved broken is not an honest response.

Again, I don't think this patch is ground-breaking. Hopefully this will help out toss to play more "normal" games with consistency instead of their off-putting cheeses.


When has a balance change been so bad that it's needed to be revoked?


Queens.


Does anyone actually think that queens having 5 range instead of 3 is an issue right now?

I believe we're talking about the patchzerg era, where the reasonable amount of balance was utterly upset and WoL left in a state of insane imbalance for it's last 6 months. 6 months is pretty significant (about a quarter to a fifth of WoL's lifespan) and from that we can see that Blizzard really doesn't have a good track record for responding fast.


That was mostly because of infestors, not queens. Sure, the queens allowed them to more safely get to that point, but with infestors like they are now it wouldn't have been such an issue.
http://na.op.gg/summoner/userName=FLABREZU
Jacmert
Profile Blog Joined October 2011
Canada1709 Posts
June 21 2013 05:49 GMT
#718
On June 21 2013 04:52 juicyjames wrote:
Patch is live.

http://us.launcher.battle.net/en-us/sc2/patch

Show nested quote +
STARCRAFT II PATCH 2.0.9

BALANCE

Protoss

Warp Prism
  • Movement speed increased from 2.5 to 2.953.
  • Acceleration increased from 2.125 to 2.625.


YESSSS! In the words of the wise Mazda boy:

Zoom, zoom baby. Zoom zoom.
Plat Support Main #believe
faderedguy
Profile Joined June 2013
Indonesia58 Posts
June 21 2013 05:50 GMT
#719
If anything, I feel like toss need a late game buff that doesn't make the deathball stronger.
This has no effect whatsoever, only makes warp prism all ins better.
Imo a 50/50 or 25/25 upgrade cost for warp prism speed would be better
work hard to achieve victory, don't whine your way into it
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2013-06-21 06:05:15
June 21 2013 05:51 GMT
#720
On June 21 2013 10:42 GolemMadness wrote:
Show nested quote +
On June 21 2013 10:38 Sabu113 wrote:
Terran players bitching is a bit amusing with some of the rather... interesting design/balance choices blizzard made for the most successful race.


Terran clearly isn't the most successful race at the moment.


Based on... what? Nothing?

Because Aliguac shows Terran having a win rate of 53% versus Protoss and 54.4% versus Zerg. In fact, since HOTS was released, they haven't been below 50% in either indicator.

http://aligulac.com/reports/

In fact, all of the same indicators that people like Ver pointed to (in his Lings of Liberty thread) that showed how good Zerg was at the end of WOL (despite Terran dominating the first 3/4's of WOL) now point to Terran doing the best.
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