200 minerals for such a utility/unit is crazzzzy.
[Now live] New Patch - Warp Prism buff - Page 34
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EleanorRIgby
Canada3923 Posts
200 minerals for such a utility/unit is crazzzzy. | ||
aeligos
United States172 Posts
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Lizarb
Denmark307 Posts
On June 20 2013 06:54 Akusta wrote: Prisms move faster than vikings. This is just silly. I agree. Nice fix for that, which also would help viking getting to Tempests, add boost ability to the viking. | ||
Musicus
Germany23570 Posts
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Plansix
United States60190 Posts
On June 21 2013 05:21 EleanorRIgby wrote: i think they buffed it too much too fast, should have started with a smaller buff and see how things go first, no terran unit can catch up to warp prism and they can fly past a turret now, at least i think a turret should stop them. 200 minerals for such a utility/unit is crazzzzy. And still gets cored by a single widow mine and mauled by a couple turret shots. Also, protoss units can't catch it either unless we go stargate or get blink. | ||
FloKi
1490 Posts
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Killmouse
Austria5700 Posts
On June 21 2013 05:26 NaZa wrote: is this patch live on eu right now? i dont think so , no patching | ||
Thieving Magpie
United States6752 Posts
On June 21 2013 05:21 EleanorRIgby wrote: i think they buffed it too much too fast, should have started with a smaller buff and see how things go first, no terran unit can catch up to warp prism and they can fly past a turret now, at least i think a turret should stop them. 200 minerals for such a utility/unit is crazzzzy. Terrans having to defend their base as much as Protoss have to defend theirs is not a bad thing.... | ||
nichan
United States158 Posts
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EleanorRIgby
Canada3923 Posts
On June 21 2013 05:27 nichan wrote: This terrans cry a lot. ( a turret can't stop the warp prism now ![]() ![]() whats more powerful 1 medivac or 1 warp prism that can warp in dts/zealots | ||
FloKi
1490 Posts
On June 21 2013 05:33 EleanorRIgby wrote: whats more powerful 1 medivac or 1 warp prism that can warp in dts/zealots id rather have a flying healing unit | ||
Plansix
United States60190 Posts
On June 21 2013 05:33 EleanorRIgby wrote: whats more powerful 1 medivac or 1 warp prism that can warp in dts/zealots How many hellbats are in the medivac? | ||
EleanorRIgby
Canada3923 Posts
and is rather have units that auto regen its like you guys haven't even played it yet, i have played 4 games against it so far with a protoss friend and he even thinks its too much, it can zip in warp 2 dts and get to your other expo in seconds, hard to deal with. | ||
Plansix
United States60190 Posts
On June 21 2013 05:34 EleanorRIgby wrote: and is rather have units that auto regen its like you guys haven't even played it yet, i have played 4 games against it so far with a protoss friend and he even thinks its too much, it can zip in warp 2 dts and get to your other expo in seconds, hard to deal with. You should play zerg, I hear they do that. And I don't know what it would be like to have a super fast unit dropping things in and around my mineral line that require detection for me to remove. Or to have them drop slow moving melee units that have AOEs attached, killing my workers and stuff. | ||
Thieving Magpie
United States6752 Posts
On June 21 2013 05:34 EleanorRIgby wrote: and is rather have units that auto regen its like you guys haven't even played it yet, i have played 4 games against it so far with a protoss friend and he even thinks its too much, it can zip in warp 2 dts and get to your other expo in seconds, hard to deal with. That's actually the whole point of a harass.... | ||
AmericanUmlaut
Germany2573 Posts
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DBS
515 Posts
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Thieving Magpie
United States6752 Posts
On June 21 2013 05:41 DBS wrote: This isn't even discussion about the patch anymore it protosses and terrans bitching about which race is harder. Cmon TL show some class, and actually discuss games you've had that were influenced by the patch. I think if anything this will more just be like the first infestor buff, which didn't make it THAT much better, it just encouraged people to use it. Or like the first Warp Prism buff, 20 extra shields that made it lol unkillable.... yeah.... | ||
rpgalon
Brazil1069 Posts
On June 21 2013 05:21 EleanorRIgby wrote: i think they buffed it too much too fast, should have started with a smaller buff and see how things go first, no terran unit can catch up to warp prism and they can fly past a turret now, at least i think a turret should stop them. 200 minerals for such a utility/unit is crazzzzy. yeah, it's cheap, but you can't mass Warp prism like medivacs/overlords, so being cheap is not as big of a deal. they cost 2 supply and building more than 2 will not make you that much better... | ||
MonkSEA
Australia1227 Posts
On June 21 2013 05:24 Lizarb wrote: I agree. Nice fix for that, which also would help viking getting to Tempests, add boost ability to the viking. This is ridiculous. Everyone's jumping in saying it's faster then x now.. Guess what? Speedvacs are faster then all that too and again, guess what? Players managed to defend well by adapting. Everyone's missing the point where the warp prism has to turn into warp mode which takes a good 1.5 seconds to transform, and guess what? They're immobile and low hp. If you react properly or even have a few turrets/spores it'll die fast. And if you even have any type of defence then it'll die before warp prism can transform and the units will be canceled mid-warp. It honestly confuses me how people are saying it's better then a medivac. If you die from a mass warp-in you would of died from it prior to the patch anyways. Players will adapt to this without a problem. | ||
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