• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:52
CET 02:52
KST 10:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Mechabellum Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1622 users

[Now live] New Patch - Warp Prism buff - Page 32

Forum Index > SC2 General
980 CommentsPost a Reply
Prev 1 30 31 32 33 34 50 Next All
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
June 20 2013 18:19 GMT
#621
On June 21 2013 03:16 IPA wrote:
Hey Guys. How about we don't freak out like a bunch of children, play some ladder games, watch some professional play, and take stock of the change with cool heads in a few weeks.

Or you could continue with knee-jerk reactions fueled by emotion rather than experience or facts.

As Z, looking forward to see how the match up changes.


Cock jerking not allowed at work, so knee jerking will have to suffice
Hark, what baseball through yonder window breaks?
packrat386
Profile Blog Joined October 2011
United States5077 Posts
June 20 2013 18:22 GMT
#622
On June 21 2013 03:16 IPA wrote:
Hey Guys. How about we don't freak out like a bunch of children, play some ladder games, watch some professional play, and take stock of the change with cool heads in a few weeks.

Or you could continue with knee-jerk reactions fueled by emotion rather than experience or facts.

As Z, looking forward to see how the match up changes.


too late, thread has devolved into TvP balance whine (irrelevant of the change).
dreaming of a sunny day
Shiori
Profile Blog Joined July 2011
3815 Posts
June 20 2013 18:23 GMT
#623
The reason people are disputing what Dwf (who I actually respect a lot when it comes to balance discussions based on his usual posts) said is because he lamented that now he's going to have Zealots in his main all the time. Um, what? This upgrade changes absolutely nothing about lategame PvT, since you'd already have enough money to get the speed upgrade (and should do so, even if you initially opened Templar you need to eventually add a Robo Bay). Furthermore, in the phase of the game that this change actually affects, Protoss doesn't really have a large number of Gateways, because mass Gateway openings that sacrifice tech and upgrades for Gateway units are either all-ins or metagame strategies. You cannot open with a large number of Gateways and use those Gateways for warp-in harassment with a WP without foregoing any sort of standing army, reasonably timed upgrades, and tech.

Standard PvT, be it Templar or Colossus based (or even Stargate) simply doesn't have the infrastructure to warp 10 Zealots into a Terran main from a WP. If it's just 4-6 Zealots, then it's the exact same as it was pre-patch, but the WP is a little harder to kill. Well, that doesn't really matter because top Terran players usually either make Turrets or leave small numbers of bio at expansions to deal with lategame Zealot/DT warp-ins, regardless of whether they come from a WP. In the early game, these sorts of warp-ins simply cannot be maintained without sacrificing everything else, particularly the ability to take a third base.
TheDwf
Profile Joined November 2011
France19747 Posts
June 20 2013 18:24 GMT
#624
On June 21 2013 02:06 Wingblade wrote:
Countless games? You cited two, and two horrible examples at that. sOs DIDN'T fight with pure gate units. Yes having storm helped to an extent, but writing "countless games in which Protoss plays on pure gate units" after citing a game where that is just flat wrong is ignorant and silly.

I said "with zero robo fighting unit" for the sOs example. Other instances? OK. ForGG vs sOs, Neo Planet S, WCS global finals: 13'20 robo, 14'30 robobay i. e. pure gates until at least 15'. Second game from that series, Bel'shir Vestige: 12'30 robo, 14'20 robobay. Can't you just watch top players from your race and know by yourself that opening Templars into late Colossi (Immortals aren't even mandatory, zeal/archons/storm can work on its own) is perfectly viable?

On June 21 2013 02:45 Wingblade wrote:
Meanwhile in tournaments, PvT featured something like a 35 percent winrate in Europe.

Ah yes, the famous proof of "imbalance" in which the 35% is based on a glorious 37 games sample size (14-23 according to Liquipedia), including Mvp having 8 wins against much inferior Protoss. OK. Please watch the following list and tell me some of the results are surprising?

ForGG 1:2 SaSe
Happy 2:1 HasuObs
ThorZaIN 2:1 TitaN
ThorZaIN 2:1 TitaN
Mvp 2:0 Siw
Mvp 2:1 Socke
Shuttle 0:2 NaNiwa
Shuttle 0:2 NaNiwa
KrasS 0:2 Grubby
MMA 1:2 Feast
MMA 2:0 MaNa
Happy 2:0 BabyKnight
Mvp 2:0 SaSe
Mvp 2:0 SaSe
LucifroN 3:0 BabyKnight

Any Terran upset? No, that's right. Protoss had a bad season on WCS Europe, which is irrelevant for balance. Move on.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
June 20 2013 18:29 GMT
#625
On June 21 2013 03:23 Shiori wrote:
The reason people are disputing what Dwf (who I actually respect a lot when it comes to balance discussions based on his usual posts) said is because he lamented that now he's going to have Zealots in his main all the time. Um, what? This upgrade changes absolutely nothing about lategame PvT, since you'd already have enough money to get the speed upgrade (and should do so, even if you initially opened Templar you need to eventually add a Robo Bay). Furthermore, in the phase of the game that this change actually affects, Protoss doesn't really have a large number of Gateways, because mass Gateway openings that sacrifice tech and upgrades for Gateway units are either all-ins or metagame strategies. You cannot open with a large number of Gateways and use those Gateways for warp-in harassment with a WP without foregoing any sort of standing army, reasonably timed upgrades, and tech.

Standard PvT, be it Templar or Colossus based (or even Stargate) simply doesn't have the infrastructure to warp 10 Zealots into a Terran main from a WP. If it's just 4-6 Zealots, then it's the exact same as it was pre-patch, but the WP is a little harder to kill. Well, that doesn't really matter because top Terran players usually either make Turrets or leave small numbers of bio at expansions to deal with lategame Zealot/DT warp-ins, regardless of whether they come from a WP. In the early game, these sorts of warp-ins simply cannot be maintained without sacrificing everything else, particularly the ability to take a third base.


Sounds legit
Hark, what baseball through yonder window breaks?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 20 2013 18:30 GMT
#626
On June 21 2013 03:24 TheDwf wrote:
Show nested quote +
On June 21 2013 02:06 Wingblade wrote:
Countless games? You cited two, and two horrible examples at that. sOs DIDN'T fight with pure gate units. Yes having storm helped to an extent, but writing "countless games in which Protoss plays on pure gate units" after citing a game where that is just flat wrong is ignorant and silly.

I said "with zero robo fighting unit" for the sOs example. Other instances? OK. ForGG vs sOs, Neo Planet S, WCS global finals: 13'20 robo, 14'30 robobay i. e. pure gates until at least 15'. Second game from that series, Bel'shir Vestige: 12'30 robo, 14'20 robobay. Can't you just watch top players from your race and know by yourself that opening Templars into late Colossi (Immortals aren't even mandatory, zeal/archons/storm can work on its own) is perfectly viable?

Show nested quote +
On June 21 2013 02:45 Wingblade wrote:
Meanwhile in tournaments, PvT featured something like a 35 percent winrate in Europe.

Ah yes, the famous proof of "imbalance" in which the 35% is based on a glorious 37 games sample size (14-23 according to Liquipedia), including Mvp having 8 wins against much inferior Protoss. OK. Please watch the following list and tell me some of the results are surprising?

ForGG 1:2 SaSe
Happy 2:1 HasuObs
ThorZaIN 2:1 TitaN
ThorZaIN 2:1 TitaN
Mvp 2:0 Siw
Mvp 2:1 Socke
Shuttle 0:2 NaNiwa
Shuttle 0:2 NaNiwa
KrasS 0:2 Grubby
MMA 1:2 Feast
MMA 2:0 MaNa
Happy 2:0 BabyKnight
Mvp 2:0 SaSe
Mvp 2:0 SaSe
LucifroN 3:0 BabyKnight

Any Terran upset? No, that's right. Protoss had a bad season on WCS Europe, which is irrelevant for balance. Move on.

Wait, you can argue like this? You can just say: "These players was good, so he should have one. There for, all data associated with this is irrelevant"? So can I just ignore all data coming out of Korea because all the players are good and they should all win?

I have the Honor to be your Obedient Servant, P.6
TL+ Member
da_head
Profile Blog Joined November 2008
Canada3350 Posts
June 20 2013 18:30 GMT
#627
so many tears in this thread. why dont you guys play out the patch first before theory crafting about balance? remember when skytoss was super imba? medivac speed? reapers? grow up, honestly.
When they see MC Probe, all the ladies disrobe.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 20 2013 18:33 GMT
#628
On June 21 2013 03:30 Plansix wrote:
Show nested quote +
On June 21 2013 03:24 TheDwf wrote:
On June 21 2013 02:06 Wingblade wrote:
Countless games? You cited two, and two horrible examples at that. sOs DIDN'T fight with pure gate units. Yes having storm helped to an extent, but writing "countless games in which Protoss plays on pure gate units" after citing a game where that is just flat wrong is ignorant and silly.

I said "with zero robo fighting unit" for the sOs example. Other instances? OK. ForGG vs sOs, Neo Planet S, WCS global finals: 13'20 robo, 14'30 robobay i. e. pure gates until at least 15'. Second game from that series, Bel'shir Vestige: 12'30 robo, 14'20 robobay. Can't you just watch top players from your race and know by yourself that opening Templars into late Colossi (Immortals aren't even mandatory, zeal/archons/storm can work on its own) is perfectly viable?

On June 21 2013 02:45 Wingblade wrote:
Meanwhile in tournaments, PvT featured something like a 35 percent winrate in Europe.

Ah yes, the famous proof of "imbalance" in which the 35% is based on a glorious 37 games sample size (14-23 according to Liquipedia), including Mvp having 8 wins against much inferior Protoss. OK. Please watch the following list and tell me some of the results are surprising?

ForGG 1:2 SaSe
Happy 2:1 HasuObs
ThorZaIN 2:1 TitaN
ThorZaIN 2:1 TitaN
Mvp 2:0 Siw
Mvp 2:1 Socke
Shuttle 0:2 NaNiwa
Shuttle 0:2 NaNiwa
KrasS 0:2 Grubby
MMA 1:2 Feast
MMA 2:0 MaNa
Happy 2:0 BabyKnight
Mvp 2:0 SaSe
Mvp 2:0 SaSe
LucifroN 3:0 BabyKnight

Any Terran upset? No, that's right. Protoss had a bad season on WCS Europe, which is irrelevant for balance. Move on.

Wait, you can argue like this? You can just say: "These players was good, so he should have one. There for, all data associated with this is irrelevant"? So can I just ignore all data coming out of Korea because all the players are good and they should all win?



No, what he is saying is that you can't go like "herp derp look at pvt! Korean terrans owning foreign protosses!'
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
June 20 2013 18:33 GMT
#629
On June 21 2013 03:30 Plansix wrote:
Show nested quote +
On June 21 2013 03:24 TheDwf wrote:
On June 21 2013 02:06 Wingblade wrote:
Countless games? You cited two, and two horrible examples at that. sOs DIDN'T fight with pure gate units. Yes having storm helped to an extent, but writing "countless games in which Protoss plays on pure gate units" after citing a game where that is just flat wrong is ignorant and silly.

I said "with zero robo fighting unit" for the sOs example. Other instances? OK. ForGG vs sOs, Neo Planet S, WCS global finals: 13'20 robo, 14'30 robobay i. e. pure gates until at least 15'. Second game from that series, Bel'shir Vestige: 12'30 robo, 14'20 robobay. Can't you just watch top players from your race and know by yourself that opening Templars into late Colossi (Immortals aren't even mandatory, zeal/archons/storm can work on its own) is perfectly viable?

On June 21 2013 02:45 Wingblade wrote:
Meanwhile in tournaments, PvT featured something like a 35 percent winrate in Europe.

Ah yes, the famous proof of "imbalance" in which the 35% is based on a glorious 37 games sample size (14-23 according to Liquipedia), including Mvp having 8 wins against much inferior Protoss. OK. Please watch the following list and tell me some of the results are surprising?

ForGG 1:2 SaSe
Happy 2:1 HasuObs
ThorZaIN 2:1 TitaN
ThorZaIN 2:1 TitaN
Mvp 2:0 Siw
Mvp 2:1 Socke
Shuttle 0:2 NaNiwa
Shuttle 0:2 NaNiwa
KrasS 0:2 Grubby
MMA 1:2 Feast
MMA 2:0 MaNa
Happy 2:0 BabyKnight
Mvp 2:0 SaSe
Mvp 2:0 SaSe
LucifroN 3:0 BabyKnight

Any Terran upset? No, that's right. Protoss had a bad season on WCS Europe, which is irrelevant for balance. Move on.

Wait, you can argue like this? You can just say: "These players was good, so he should have one. There for, all data associated with this is irrelevant"? So can I just ignore all data coming out of Korea because all the players are good and they should all win?



Because 2 players does not make a metagame...
Hark, what baseball through yonder window breaks?
TheDwf
Profile Joined November 2011
France19747 Posts
June 20 2013 18:37 GMT
#630
On June 21 2013 03:30 Plansix wrote:
Show nested quote +
On June 21 2013 03:24 TheDwf wrote:
On June 21 2013 02:06 Wingblade wrote:
Countless games? You cited two, and two horrible examples at that. sOs DIDN'T fight with pure gate units. Yes having storm helped to an extent, but writing "countless games in which Protoss plays on pure gate units" after citing a game where that is just flat wrong is ignorant and silly.

I said "with zero robo fighting unit" for the sOs example. Other instances? OK. ForGG vs sOs, Neo Planet S, WCS global finals: 13'20 robo, 14'30 robobay i. e. pure gates until at least 15'. Second game from that series, Bel'shir Vestige: 12'30 robo, 14'20 robobay. Can't you just watch top players from your race and know by yourself that opening Templars into late Colossi (Immortals aren't even mandatory, zeal/archons/storm can work on its own) is perfectly viable?

On June 21 2013 02:45 Wingblade wrote:
Meanwhile in tournaments, PvT featured something like a 35 percent winrate in Europe.

Ah yes, the famous proof of "imbalance" in which the 35% is based on a glorious 37 games sample size (14-23 according to Liquipedia), including Mvp having 8 wins against much inferior Protoss. OK. Please watch the following list and tell me some of the results are surprising?

ForGG 1:2 SaSe
Happy 2:1 HasuObs
ThorZaIN 2:1 TitaN
ThorZaIN 2:1 TitaN
Mvp 2:0 Siw
Mvp 2:1 Socke
Shuttle 0:2 NaNiwa
Shuttle 0:2 NaNiwa
KrasS 0:2 Grubby
MMA 1:2 Feast
MMA 2:0 MaNa
Happy 2:0 BabyKnight
Mvp 2:0 SaSe
Mvp 2:0 SaSe
LucifroN 3:0 BabyKnight

Any Terran upset? No, that's right. Protoss had a bad season on WCS Europe, which is irrelevant for balance. Move on.

Wait, you can argue like this? You can just say: "These players was good, so he should have one. There for, all data associated with this is irrelevant"? So can I just ignore all data coming out of Korea because all the players are good and they should all win?

? No, you didn't get it at all. I am saying that Mvp winning inferior players cannot be used to state that "TvP is Terran favoured". I don't know, it's common sense. When arguing about balance, you want opponents of roughly similar skill, it's logical. If the skill gap is too wide, you can't deduce anything (unless inferior players regularly win superior opponents, for example at the end of WoL in ZvX).
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 20 2013 18:37 GMT
#631
On June 21 2013 03:33 Thieving Magpie wrote:
Show nested quote +
On June 21 2013 03:30 Plansix wrote:
On June 21 2013 03:24 TheDwf wrote:
On June 21 2013 02:06 Wingblade wrote:
Countless games? You cited two, and two horrible examples at that. sOs DIDN'T fight with pure gate units. Yes having storm helped to an extent, but writing "countless games in which Protoss plays on pure gate units" after citing a game where that is just flat wrong is ignorant and silly.

I said "with zero robo fighting unit" for the sOs example. Other instances? OK. ForGG vs sOs, Neo Planet S, WCS global finals: 13'20 robo, 14'30 robobay i. e. pure gates until at least 15'. Second game from that series, Bel'shir Vestige: 12'30 robo, 14'20 robobay. Can't you just watch top players from your race and know by yourself that opening Templars into late Colossi (Immortals aren't even mandatory, zeal/archons/storm can work on its own) is perfectly viable?

On June 21 2013 02:45 Wingblade wrote:
Meanwhile in tournaments, PvT featured something like a 35 percent winrate in Europe.

Ah yes, the famous proof of "imbalance" in which the 35% is based on a glorious 37 games sample size (14-23 according to Liquipedia), including Mvp having 8 wins against much inferior Protoss. OK. Please watch the following list and tell me some of the results are surprising?

ForGG 1:2 SaSe
Happy 2:1 HasuObs
ThorZaIN 2:1 TitaN
ThorZaIN 2:1 TitaN
Mvp 2:0 Siw
Mvp 2:1 Socke
Shuttle 0:2 NaNiwa
Shuttle 0:2 NaNiwa
KrasS 0:2 Grubby
MMA 1:2 Feast
MMA 2:0 MaNa
Happy 2:0 BabyKnight
Mvp 2:0 SaSe
Mvp 2:0 SaSe
LucifroN 3:0 BabyKnight

Any Terran upset? No, that's right. Protoss had a bad season on WCS Europe, which is irrelevant for balance. Move on.

Wait, you can argue like this? You can just say: "These players was good, so he should have one. There for, all data associated with this is irrelevant"? So can I just ignore all data coming out of Korea because all the players are good and they should all win?



Because 2 players does not make a metagame...

Yeah, but he threw out an entire region.

"Protoss had a bad season on WCS Europe, which is irrelevant for balance."

I wasn't aware you could just declare an entire region unlucky and just ignore it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Holo82
Profile Joined April 2013
Austria107 Posts
June 20 2013 18:40 GMT
#632
there are historically very little high result capable protoss in Europe. Winrates in high tourneys dont tell anything about balance, there was not a single unexpected dropout of an toss in Eu.

Naniwa is a hype guy, sometimes good, but mostly plays like shit because of his emo-attitude. Titan is stable but not top. The macro toss Hasuobs, or socke aren't absolute top too. Protoss tourneywinners are nearly non existent in EU, because there are always some exceptional players on Zerg or Terran, that are just plain better than those few good toss. Tod has become very good lateley, BK is improving a lot ( but watching his WCS games shows, that he is a one trick poney with very little adaption skills), Feast is sometimes impressive, Pandatank i think could be top if he wouldnt play from southafrica, his play is very impressive and i think he could be the toss tourney winner guy., but the rest just arent an even match for guys like Lucifron / dimaga / forgg, players that have been around and winning tourneys since like forever. There is no toss on this level, and even prismspeed 5 from, warpgate tech with no research wouldnt change that.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
June 20 2013 18:41 GMT
#633
On June 21 2013 03:37 Plansix wrote:
Show nested quote +
On June 21 2013 03:33 Thieving Magpie wrote:
On June 21 2013 03:30 Plansix wrote:
On June 21 2013 03:24 TheDwf wrote:
On June 21 2013 02:06 Wingblade wrote:
Countless games? You cited two, and two horrible examples at that. sOs DIDN'T fight with pure gate units. Yes having storm helped to an extent, but writing "countless games in which Protoss plays on pure gate units" after citing a game where that is just flat wrong is ignorant and silly.

I said "with zero robo fighting unit" for the sOs example. Other instances? OK. ForGG vs sOs, Neo Planet S, WCS global finals: 13'20 robo, 14'30 robobay i. e. pure gates until at least 15'. Second game from that series, Bel'shir Vestige: 12'30 robo, 14'20 robobay. Can't you just watch top players from your race and know by yourself that opening Templars into late Colossi (Immortals aren't even mandatory, zeal/archons/storm can work on its own) is perfectly viable?

On June 21 2013 02:45 Wingblade wrote:
Meanwhile in tournaments, PvT featured something like a 35 percent winrate in Europe.

Ah yes, the famous proof of "imbalance" in which the 35% is based on a glorious 37 games sample size (14-23 according to Liquipedia), including Mvp having 8 wins against much inferior Protoss. OK. Please watch the following list and tell me some of the results are surprising?

ForGG 1:2 SaSe
Happy 2:1 HasuObs
ThorZaIN 2:1 TitaN
ThorZaIN 2:1 TitaN
Mvp 2:0 Siw
Mvp 2:1 Socke
Shuttle 0:2 NaNiwa
Shuttle 0:2 NaNiwa
KrasS 0:2 Grubby
MMA 1:2 Feast
MMA 2:0 MaNa
Happy 2:0 BabyKnight
Mvp 2:0 SaSe
Mvp 2:0 SaSe
LucifroN 3:0 BabyKnight

Any Terran upset? No, that's right. Protoss had a bad season on WCS Europe, which is irrelevant for balance. Move on.

Wait, you can argue like this? You can just say: "These players was good, so he should have one. There for, all data associated with this is irrelevant"? So can I just ignore all data coming out of Korea because all the players are good and they should all win?



Because 2 players does not make a metagame...

Yeah, but he threw out an entire region.

"Protoss had a bad season on WCS Europe, which is irrelevant for balance."

I wasn't aware you could just declare an entire region unlucky and just ignore it.


Because that "region" was Thorzain winning two games, Happy winning one game, and MVP winning the rest.

You can't say that EU's PvT is bad when only 1 player made it bad.
Hark, what baseball through yonder window breaks?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 20 2013 18:41 GMT
#634
On June 21 2013 03:37 TheDwf wrote:
Show nested quote +
On June 21 2013 03:30 Plansix wrote:
On June 21 2013 03:24 TheDwf wrote:
On June 21 2013 02:06 Wingblade wrote:
Countless games? You cited two, and two horrible examples at that. sOs DIDN'T fight with pure gate units. Yes having storm helped to an extent, but writing "countless games in which Protoss plays on pure gate units" after citing a game where that is just flat wrong is ignorant and silly.

I said "with zero robo fighting unit" for the sOs example. Other instances? OK. ForGG vs sOs, Neo Planet S, WCS global finals: 13'20 robo, 14'30 robobay i. e. pure gates until at least 15'. Second game from that series, Bel'shir Vestige: 12'30 robo, 14'20 robobay. Can't you just watch top players from your race and know by yourself that opening Templars into late Colossi (Immortals aren't even mandatory, zeal/archons/storm can work on its own) is perfectly viable?

On June 21 2013 02:45 Wingblade wrote:
Meanwhile in tournaments, PvT featured something like a 35 percent winrate in Europe.

Ah yes, the famous proof of "imbalance" in which the 35% is based on a glorious 37 games sample size (14-23 according to Liquipedia), including Mvp having 8 wins against much inferior Protoss. OK. Please watch the following list and tell me some of the results are surprising?

ForGG 1:2 SaSe
Happy 2:1 HasuObs
ThorZaIN 2:1 TitaN
ThorZaIN 2:1 TitaN
Mvp 2:0 Siw
Mvp 2:1 Socke
Shuttle 0:2 NaNiwa
Shuttle 0:2 NaNiwa
KrasS 0:2 Grubby
MMA 1:2 Feast
MMA 2:0 MaNa
Happy 2:0 BabyKnight
Mvp 2:0 SaSe
Mvp 2:0 SaSe
LucifroN 3:0 BabyKnight

Any Terran upset? No, that's right. Protoss had a bad season on WCS Europe, which is irrelevant for balance. Move on.

Wait, you can argue like this? You can just say: "These players was good, so he should have one. There for, all data associated with this is irrelevant"? So can I just ignore all data coming out of Korea because all the players are good and they should all win?

? No, you didn't get it at all. I am saying that Mvp winning inferior players cannot be used to state that "TvP is Terran favoured". I don't know, it's common sense. When arguing about balance, you want opponents of roughly similar skill, it's logical. If the skill gap is too wide, you can't deduce anything (unless inferior players regularly win superior opponents, for example at the end of WoL in ZvX).


I get where you are coming from, but it is one step away from the classic Idra argument of "This player is supposed to win". I am looking at the rest of that list and there are some very good protoss players on it as well.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 20 2013 18:43 GMT
#635
On June 21 2013 03:41 Thieving Magpie wrote:
Show nested quote +
On June 21 2013 03:37 Plansix wrote:
On June 21 2013 03:33 Thieving Magpie wrote:
On June 21 2013 03:30 Plansix wrote:
On June 21 2013 03:24 TheDwf wrote:
On June 21 2013 02:06 Wingblade wrote:
Countless games? You cited two, and two horrible examples at that. sOs DIDN'T fight with pure gate units. Yes having storm helped to an extent, but writing "countless games in which Protoss plays on pure gate units" after citing a game where that is just flat wrong is ignorant and silly.

I said "with zero robo fighting unit" for the sOs example. Other instances? OK. ForGG vs sOs, Neo Planet S, WCS global finals: 13'20 robo, 14'30 robobay i. e. pure gates until at least 15'. Second game from that series, Bel'shir Vestige: 12'30 robo, 14'20 robobay. Can't you just watch top players from your race and know by yourself that opening Templars into late Colossi (Immortals aren't even mandatory, zeal/archons/storm can work on its own) is perfectly viable?

On June 21 2013 02:45 Wingblade wrote:
Meanwhile in tournaments, PvT featured something like a 35 percent winrate in Europe.

Ah yes, the famous proof of "imbalance" in which the 35% is based on a glorious 37 games sample size (14-23 according to Liquipedia), including Mvp having 8 wins against much inferior Protoss. OK. Please watch the following list and tell me some of the results are surprising?

ForGG 1:2 SaSe
Happy 2:1 HasuObs
ThorZaIN 2:1 TitaN
ThorZaIN 2:1 TitaN
Mvp 2:0 Siw
Mvp 2:1 Socke
Shuttle 0:2 NaNiwa
Shuttle 0:2 NaNiwa
KrasS 0:2 Grubby
MMA 1:2 Feast
MMA 2:0 MaNa
Happy 2:0 BabyKnight
Mvp 2:0 SaSe
Mvp 2:0 SaSe
LucifroN 3:0 BabyKnight

Any Terran upset? No, that's right. Protoss had a bad season on WCS Europe, which is irrelevant for balance. Move on.

Wait, you can argue like this? You can just say: "These players was good, so he should have one. There for, all data associated with this is irrelevant"? So can I just ignore all data coming out of Korea because all the players are good and they should all win?



Because 2 players does not make a metagame...

Yeah, but he threw out an entire region.

"Protoss had a bad season on WCS Europe, which is irrelevant for balance."

I wasn't aware you could just declare an entire region unlucky and just ignore it.


Because that "region" was Thorzain winning two games, Happy winning one game, and MVP winning the rest.

You can't say that EU's PvT is bad when only 1 player made it bad.

So because MVP and Innovation exist, we can't really use any data from Korea or EU, is what you are saying? Because as long as they are doing well, they are going to eliminate a lot of players from all races.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
June 20 2013 18:44 GMT
#636
On June 21 2013 03:37 TheDwf wrote:
Show nested quote +
On June 21 2013 03:30 Plansix wrote:
On June 21 2013 03:24 TheDwf wrote:
On June 21 2013 02:06 Wingblade wrote:
Countless games? You cited two, and two horrible examples at that. sOs DIDN'T fight with pure gate units. Yes having storm helped to an extent, but writing "countless games in which Protoss plays on pure gate units" after citing a game where that is just flat wrong is ignorant and silly.

I said "with zero robo fighting unit" for the sOs example. Other instances? OK. ForGG vs sOs, Neo Planet S, WCS global finals: 13'20 robo, 14'30 robobay i. e. pure gates until at least 15'. Second game from that series, Bel'shir Vestige: 12'30 robo, 14'20 robobay. Can't you just watch top players from your race and know by yourself that opening Templars into late Colossi (Immortals aren't even mandatory, zeal/archons/storm can work on its own) is perfectly viable?

On June 21 2013 02:45 Wingblade wrote:
Meanwhile in tournaments, PvT featured something like a 35 percent winrate in Europe.

Ah yes, the famous proof of "imbalance" in which the 35% is based on a glorious 37 games sample size (14-23 according to Liquipedia), including Mvp having 8 wins against much inferior Protoss. OK. Please watch the following list and tell me some of the results are surprising?

ForGG 1:2 SaSe
Happy 2:1 HasuObs
ThorZaIN 2:1 TitaN
ThorZaIN 2:1 TitaN
Mvp 2:0 Siw
Mvp 2:1 Socke
Shuttle 0:2 NaNiwa
Shuttle 0:2 NaNiwa
KrasS 0:2 Grubby
MMA 1:2 Feast
MMA 2:0 MaNa
Happy 2:0 BabyKnight
Mvp 2:0 SaSe
Mvp 2:0 SaSe
LucifroN 3:0 BabyKnight

Any Terran upset? No, that's right. Protoss had a bad season on WCS Europe, which is irrelevant for balance. Move on.

Wait, you can argue like this? You can just say: "These players was good, so he should have one. There for, all data associated with this is irrelevant"? So can I just ignore all data coming out of Korea because all the players are good and they should all win?

? No, you didn't get it at all. I am saying that Mvp winning inferior players cannot be used to state that "TvP is Terran favoured". I don't know, it's common sense. When arguing about balance, you want opponents of roughly similar skill, it's logical. If the skill gap is too wide, you can't deduce anything (unless inferior players regularly win superior opponents, for example at the end of WoL in ZvX).


Well it's a chicken or egg type of thing. Because how can you tell if 2 players are of equal skill if the races are not balanced? Maybe one race is significantly stronger and they only appear of similar level because of imbalance. Or, how can you tell if the races are balanced, if all the skilled people are playing one race?

So there has to be some middle ground between 35% PvT at WCS Europe and "throw out all the results because MVP"
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
June 20 2013 18:46 GMT
#637
On June 21 2013 03:44 DinoMight wrote:
Show nested quote +
On June 21 2013 03:37 TheDwf wrote:
On June 21 2013 03:30 Plansix wrote:
On June 21 2013 03:24 TheDwf wrote:
On June 21 2013 02:06 Wingblade wrote:
Countless games? You cited two, and two horrible examples at that. sOs DIDN'T fight with pure gate units. Yes having storm helped to an extent, but writing "countless games in which Protoss plays on pure gate units" after citing a game where that is just flat wrong is ignorant and silly.

I said "with zero robo fighting unit" for the sOs example. Other instances? OK. ForGG vs sOs, Neo Planet S, WCS global finals: 13'20 robo, 14'30 robobay i. e. pure gates until at least 15'. Second game from that series, Bel'shir Vestige: 12'30 robo, 14'20 robobay. Can't you just watch top players from your race and know by yourself that opening Templars into late Colossi (Immortals aren't even mandatory, zeal/archons/storm can work on its own) is perfectly viable?

On June 21 2013 02:45 Wingblade wrote:
Meanwhile in tournaments, PvT featured something like a 35 percent winrate in Europe.

Ah yes, the famous proof of "imbalance" in which the 35% is based on a glorious 37 games sample size (14-23 according to Liquipedia), including Mvp having 8 wins against much inferior Protoss. OK. Please watch the following list and tell me some of the results are surprising?

ForGG 1:2 SaSe
Happy 2:1 HasuObs
ThorZaIN 2:1 TitaN
ThorZaIN 2:1 TitaN
Mvp 2:0 Siw
Mvp 2:1 Socke
Shuttle 0:2 NaNiwa
Shuttle 0:2 NaNiwa
KrasS 0:2 Grubby
MMA 1:2 Feast
MMA 2:0 MaNa
Happy 2:0 BabyKnight
Mvp 2:0 SaSe
Mvp 2:0 SaSe
LucifroN 3:0 BabyKnight

Any Terran upset? No, that's right. Protoss had a bad season on WCS Europe, which is irrelevant for balance. Move on.

Wait, you can argue like this? You can just say: "These players was good, so he should have one. There for, all data associated with this is irrelevant"? So can I just ignore all data coming out of Korea because all the players are good and they should all win?

? No, you didn't get it at all. I am saying that Mvp winning inferior players cannot be used to state that "TvP is Terran favoured". I don't know, it's common sense. When arguing about balance, you want opponents of roughly similar skill, it's logical. If the skill gap is too wide, you can't deduce anything (unless inferior players regularly win superior opponents, for example at the end of WoL in ZvX).


Well it's a chicken or egg type of thing. Because how can you tell if 2 players are of equal skill if the races are not balanced? Maybe one race is significantly stronger and they only appear of similar level because of imbalance. Or, how can you tell if the races are balanced, if all the skilled people are playing one race?

So there has to be some middle ground between 35% PvT at WCS Europe and "throw out all the results because MVP"


The record is 14-16 if you remove MVP from the equation.
Hark, what baseball through yonder window breaks?
TheDwf
Profile Joined November 2011
France19747 Posts
June 20 2013 18:48 GMT
#638
On June 21 2013 03:41 Plansix wrote:
I get where you are coming from, but it is one step away from the classic Idra argument of "This player is supposed to win". I am looking at the rest of that list and there are some very good protoss players on it as well.

I am not saying the Protoss players were bad. One player happened to be one league above the rest, which skews the results, that's all. I don't know, let's say we introduce Flash in WCS America and he plays 10 TvZ on the 35 TvZ played during the season, the results will likely be skewed as well.
TheDwf
Profile Joined November 2011
France19747 Posts
June 20 2013 18:53 GMT
#639
On June 21 2013 03:44 DinoMight wrote:
Well it's a chicken or egg type of thing. Because how can you tell if 2 players are of equal skill if the races are not balanced? Maybe one race is significantly stronger and they only appear of similar level because of imbalance. Or, how can you tell if the races are balanced, if all the skilled people are playing one race?

Agree. But in this case, I don't think you can reasonably argue that Mvp should just have a 50% probability to win a bo3 against Siw, Socke or SaSe. Historically and currently, he's by far better, as evidenced by the fact he the won WCS Europe and made it to the semi-finals on the global event afterwards.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2013-06-20 18:55:03
June 20 2013 18:54 GMT
#640
On June 21 2013 03:48 TheDwf wrote:
Show nested quote +
On June 21 2013 03:41 Plansix wrote:
I get where you are coming from, but it is one step away from the classic Idra argument of "This player is supposed to win". I am looking at the rest of that list and there are some very good protoss players on it as well.

I am not saying the Protoss players were bad. One player happened to be one league above the rest, which skews the results, that's all. I don't know, let's say we introduce Flash in WCS America and he plays 10 TvZ on the 35 TvZ played during the season, the results will likely be skewed as well.

Well then all the results from WCS are worthless. Innovation is in KR, MVP is in EU and NA players don't matter because its NA and filled with Korean B teamers. None of it matters because of the highly skilled(or not skilled) players involved in each region. The data invalidates itself by existing.

This is the problem that most protoss players have. We can be losing with a 35% win rate and terrans will just point to MVP and say its all ok. We can be the least winning race in all of SC2, but a single buff comes out that increased the speed of a non-attacking unit slightly and terran world comes to an end.

And the whole time, Zerg just sit there say "Oh the WP, I remember those. They hold immortals, right?"
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Prev 1 30 31 32 33 34 50 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of Starcraft
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
PiGStarcraft692
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft663
StarCraft: Brood War
Shuttle 118
NaDa 43
Mong 19
GoRush 13
Hm[arnc] 5
Free 1
Counter-Strike
summit1g7385
Coldzera 1154
taco 161
Other Games
JimRising 349
ViBE129
Trikslyr78
PPMD33
Organizations
Other Games
gamesdonequick1159
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 102
• davetesta48
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22559
League of Legends
• Doublelift4899
Other Games
• Scarra1387
Upcoming Events
CranKy Ducklings
8h 9m
WardiTV 2025
9h 9m
Spirit vs Cure
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
10h 39m
Ladder Legends
17h 9m
BSL 21
18h 9m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 8h
Ladder Legends
1d 15h
BSL 21
1d 18h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.