• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:18
CEST 18:18
KST 01:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway112v2 & SC: Evo Complete: Weekend Double Feature2Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Weekly Cups (Aug 11-17): MaxPax triples again!4Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments7
StarCraft 2
General
Weekly Cups (Aug 11-17): MaxPax triples again! RSL Revival patreon money discussion thread Team Liquid Map Contest #21 - Presented by Monster Energy What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : Would you prefer the game to be balanced around top-tier pro level or average pro level?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series LiuLi Cup - August 2025 Tournaments SEL Masters #5 - Korea vs Russia (SC Evo) Enki Epic Series #5 - TaeJa vs Classic (SC Evo)
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
ASL 20 HYPE VIDEO! [ASL20] Ro24 Preview Pt1: Runway BW General Discussion Which top zerg/toss will fail in qualifiers? How do the new Battle.net ranks translate?
Tourneys
[ASL20] Ro24 Group A BWCL Season 63 Announcement Cosmonarchy Pro Showmatches KCM 2025 Season 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
The Biochemical Cost of Gami…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 943 users

[Now live] New Patch - Warp Prism buff - Page 32

Forum Index > SC2 General
980 CommentsPost a Reply
Prev 1 30 31 32 33 34 50 Next All
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
June 20 2013 18:19 GMT
#621
On June 21 2013 03:16 IPA wrote:
Hey Guys. How about we don't freak out like a bunch of children, play some ladder games, watch some professional play, and take stock of the change with cool heads in a few weeks.

Or you could continue with knee-jerk reactions fueled by emotion rather than experience or facts.

As Z, looking forward to see how the match up changes.


Cock jerking not allowed at work, so knee jerking will have to suffice
Hark, what baseball through yonder window breaks?
packrat386
Profile Blog Joined October 2011
United States5077 Posts
June 20 2013 18:22 GMT
#622
On June 21 2013 03:16 IPA wrote:
Hey Guys. How about we don't freak out like a bunch of children, play some ladder games, watch some professional play, and take stock of the change with cool heads in a few weeks.

Or you could continue with knee-jerk reactions fueled by emotion rather than experience or facts.

As Z, looking forward to see how the match up changes.


too late, thread has devolved into TvP balance whine (irrelevant of the change).
dreaming of a sunny day
Shiori
Profile Blog Joined July 2011
3815 Posts
June 20 2013 18:23 GMT
#623
The reason people are disputing what Dwf (who I actually respect a lot when it comes to balance discussions based on his usual posts) said is because he lamented that now he's going to have Zealots in his main all the time. Um, what? This upgrade changes absolutely nothing about lategame PvT, since you'd already have enough money to get the speed upgrade (and should do so, even if you initially opened Templar you need to eventually add a Robo Bay). Furthermore, in the phase of the game that this change actually affects, Protoss doesn't really have a large number of Gateways, because mass Gateway openings that sacrifice tech and upgrades for Gateway units are either all-ins or metagame strategies. You cannot open with a large number of Gateways and use those Gateways for warp-in harassment with a WP without foregoing any sort of standing army, reasonably timed upgrades, and tech.

Standard PvT, be it Templar or Colossus based (or even Stargate) simply doesn't have the infrastructure to warp 10 Zealots into a Terran main from a WP. If it's just 4-6 Zealots, then it's the exact same as it was pre-patch, but the WP is a little harder to kill. Well, that doesn't really matter because top Terran players usually either make Turrets or leave small numbers of bio at expansions to deal with lategame Zealot/DT warp-ins, regardless of whether they come from a WP. In the early game, these sorts of warp-ins simply cannot be maintained without sacrificing everything else, particularly the ability to take a third base.
TheDwf
Profile Joined November 2011
France19747 Posts
June 20 2013 18:24 GMT
#624
On June 21 2013 02:06 Wingblade wrote:
Countless games? You cited two, and two horrible examples at that. sOs DIDN'T fight with pure gate units. Yes having storm helped to an extent, but writing "countless games in which Protoss plays on pure gate units" after citing a game where that is just flat wrong is ignorant and silly.

I said "with zero robo fighting unit" for the sOs example. Other instances? OK. ForGG vs sOs, Neo Planet S, WCS global finals: 13'20 robo, 14'30 robobay i. e. pure gates until at least 15'. Second game from that series, Bel'shir Vestige: 12'30 robo, 14'20 robobay. Can't you just watch top players from your race and know by yourself that opening Templars into late Colossi (Immortals aren't even mandatory, zeal/archons/storm can work on its own) is perfectly viable?

On June 21 2013 02:45 Wingblade wrote:
Meanwhile in tournaments, PvT featured something like a 35 percent winrate in Europe.

Ah yes, the famous proof of "imbalance" in which the 35% is based on a glorious 37 games sample size (14-23 according to Liquipedia), including Mvp having 8 wins against much inferior Protoss. OK. Please watch the following list and tell me some of the results are surprising?

ForGG 1:2 SaSe
Happy 2:1 HasuObs
ThorZaIN 2:1 TitaN
ThorZaIN 2:1 TitaN
Mvp 2:0 Siw
Mvp 2:1 Socke
Shuttle 0:2 NaNiwa
Shuttle 0:2 NaNiwa
KrasS 0:2 Grubby
MMA 1:2 Feast
MMA 2:0 MaNa
Happy 2:0 BabyKnight
Mvp 2:0 SaSe
Mvp 2:0 SaSe
LucifroN 3:0 BabyKnight

Any Terran upset? No, that's right. Protoss had a bad season on WCS Europe, which is irrelevant for balance. Move on.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
June 20 2013 18:29 GMT
#625
On June 21 2013 03:23 Shiori wrote:
The reason people are disputing what Dwf (who I actually respect a lot when it comes to balance discussions based on his usual posts) said is because he lamented that now he's going to have Zealots in his main all the time. Um, what? This upgrade changes absolutely nothing about lategame PvT, since you'd already have enough money to get the speed upgrade (and should do so, even if you initially opened Templar you need to eventually add a Robo Bay). Furthermore, in the phase of the game that this change actually affects, Protoss doesn't really have a large number of Gateways, because mass Gateway openings that sacrifice tech and upgrades for Gateway units are either all-ins or metagame strategies. You cannot open with a large number of Gateways and use those Gateways for warp-in harassment with a WP without foregoing any sort of standing army, reasonably timed upgrades, and tech.

Standard PvT, be it Templar or Colossus based (or even Stargate) simply doesn't have the infrastructure to warp 10 Zealots into a Terran main from a WP. If it's just 4-6 Zealots, then it's the exact same as it was pre-patch, but the WP is a little harder to kill. Well, that doesn't really matter because top Terran players usually either make Turrets or leave small numbers of bio at expansions to deal with lategame Zealot/DT warp-ins, regardless of whether they come from a WP. In the early game, these sorts of warp-ins simply cannot be maintained without sacrificing everything else, particularly the ability to take a third base.


Sounds legit
Hark, what baseball through yonder window breaks?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 20 2013 18:30 GMT
#626
On June 21 2013 03:24 TheDwf wrote:
Show nested quote +
On June 21 2013 02:06 Wingblade wrote:
Countless games? You cited two, and two horrible examples at that. sOs DIDN'T fight with pure gate units. Yes having storm helped to an extent, but writing "countless games in which Protoss plays on pure gate units" after citing a game where that is just flat wrong is ignorant and silly.

I said "with zero robo fighting unit" for the sOs example. Other instances? OK. ForGG vs sOs, Neo Planet S, WCS global finals: 13'20 robo, 14'30 robobay i. e. pure gates until at least 15'. Second game from that series, Bel'shir Vestige: 12'30 robo, 14'20 robobay. Can't you just watch top players from your race and know by yourself that opening Templars into late Colossi (Immortals aren't even mandatory, zeal/archons/storm can work on its own) is perfectly viable?

Show nested quote +
On June 21 2013 02:45 Wingblade wrote:
Meanwhile in tournaments, PvT featured something like a 35 percent winrate in Europe.

Ah yes, the famous proof of "imbalance" in which the 35% is based on a glorious 37 games sample size (14-23 according to Liquipedia), including Mvp having 8 wins against much inferior Protoss. OK. Please watch the following list and tell me some of the results are surprising?

ForGG 1:2 SaSe
Happy 2:1 HasuObs
ThorZaIN 2:1 TitaN
ThorZaIN 2:1 TitaN
Mvp 2:0 Siw
Mvp 2:1 Socke
Shuttle 0:2 NaNiwa
Shuttle 0:2 NaNiwa
KrasS 0:2 Grubby
MMA 1:2 Feast
MMA 2:0 MaNa
Happy 2:0 BabyKnight
Mvp 2:0 SaSe
Mvp 2:0 SaSe
LucifroN 3:0 BabyKnight

Any Terran upset? No, that's right. Protoss had a bad season on WCS Europe, which is irrelevant for balance. Move on.

Wait, you can argue like this? You can just say: "These players was good, so he should have one. There for, all data associated with this is irrelevant"? So can I just ignore all data coming out of Korea because all the players are good and they should all win?

I have the Honor to be your Obedient Servant, P.6
TL+ Member
da_head
Profile Blog Joined November 2008
Canada3350 Posts
June 20 2013 18:30 GMT
#627
so many tears in this thread. why dont you guys play out the patch first before theory crafting about balance? remember when skytoss was super imba? medivac speed? reapers? grow up, honestly.
When they see MC Probe, all the ladies disrobe.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 20 2013 18:33 GMT
#628
On June 21 2013 03:30 Plansix wrote:
Show nested quote +
On June 21 2013 03:24 TheDwf wrote:
On June 21 2013 02:06 Wingblade wrote:
Countless games? You cited two, and two horrible examples at that. sOs DIDN'T fight with pure gate units. Yes having storm helped to an extent, but writing "countless games in which Protoss plays on pure gate units" after citing a game where that is just flat wrong is ignorant and silly.

I said "with zero robo fighting unit" for the sOs example. Other instances? OK. ForGG vs sOs, Neo Planet S, WCS global finals: 13'20 robo, 14'30 robobay i. e. pure gates until at least 15'. Second game from that series, Bel'shir Vestige: 12'30 robo, 14'20 robobay. Can't you just watch top players from your race and know by yourself that opening Templars into late Colossi (Immortals aren't even mandatory, zeal/archons/storm can work on its own) is perfectly viable?

On June 21 2013 02:45 Wingblade wrote:
Meanwhile in tournaments, PvT featured something like a 35 percent winrate in Europe.

Ah yes, the famous proof of "imbalance" in which the 35% is based on a glorious 37 games sample size (14-23 according to Liquipedia), including Mvp having 8 wins against much inferior Protoss. OK. Please watch the following list and tell me some of the results are surprising?

ForGG 1:2 SaSe
Happy 2:1 HasuObs
ThorZaIN 2:1 TitaN
ThorZaIN 2:1 TitaN
Mvp 2:0 Siw
Mvp 2:1 Socke
Shuttle 0:2 NaNiwa
Shuttle 0:2 NaNiwa
KrasS 0:2 Grubby
MMA 1:2 Feast
MMA 2:0 MaNa
Happy 2:0 BabyKnight
Mvp 2:0 SaSe
Mvp 2:0 SaSe
LucifroN 3:0 BabyKnight

Any Terran upset? No, that's right. Protoss had a bad season on WCS Europe, which is irrelevant for balance. Move on.

Wait, you can argue like this? You can just say: "These players was good, so he should have one. There for, all data associated with this is irrelevant"? So can I just ignore all data coming out of Korea because all the players are good and they should all win?



No, what he is saying is that you can't go like "herp derp look at pvt! Korean terrans owning foreign protosses!'
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
June 20 2013 18:33 GMT
#629
On June 21 2013 03:30 Plansix wrote:
Show nested quote +
On June 21 2013 03:24 TheDwf wrote:
On June 21 2013 02:06 Wingblade wrote:
Countless games? You cited two, and two horrible examples at that. sOs DIDN'T fight with pure gate units. Yes having storm helped to an extent, but writing "countless games in which Protoss plays on pure gate units" after citing a game where that is just flat wrong is ignorant and silly.

I said "with zero robo fighting unit" for the sOs example. Other instances? OK. ForGG vs sOs, Neo Planet S, WCS global finals: 13'20 robo, 14'30 robobay i. e. pure gates until at least 15'. Second game from that series, Bel'shir Vestige: 12'30 robo, 14'20 robobay. Can't you just watch top players from your race and know by yourself that opening Templars into late Colossi (Immortals aren't even mandatory, zeal/archons/storm can work on its own) is perfectly viable?

On June 21 2013 02:45 Wingblade wrote:
Meanwhile in tournaments, PvT featured something like a 35 percent winrate in Europe.

Ah yes, the famous proof of "imbalance" in which the 35% is based on a glorious 37 games sample size (14-23 according to Liquipedia), including Mvp having 8 wins against much inferior Protoss. OK. Please watch the following list and tell me some of the results are surprising?

ForGG 1:2 SaSe
Happy 2:1 HasuObs
ThorZaIN 2:1 TitaN
ThorZaIN 2:1 TitaN
Mvp 2:0 Siw
Mvp 2:1 Socke
Shuttle 0:2 NaNiwa
Shuttle 0:2 NaNiwa
KrasS 0:2 Grubby
MMA 1:2 Feast
MMA 2:0 MaNa
Happy 2:0 BabyKnight
Mvp 2:0 SaSe
Mvp 2:0 SaSe
LucifroN 3:0 BabyKnight

Any Terran upset? No, that's right. Protoss had a bad season on WCS Europe, which is irrelevant for balance. Move on.

Wait, you can argue like this? You can just say: "These players was good, so he should have one. There for, all data associated with this is irrelevant"? So can I just ignore all data coming out of Korea because all the players are good and they should all win?



Because 2 players does not make a metagame...
Hark, what baseball through yonder window breaks?
TheDwf
Profile Joined November 2011
France19747 Posts
June 20 2013 18:37 GMT
#630
On June 21 2013 03:30 Plansix wrote:
Show nested quote +
On June 21 2013 03:24 TheDwf wrote:
On June 21 2013 02:06 Wingblade wrote:
Countless games? You cited two, and two horrible examples at that. sOs DIDN'T fight with pure gate units. Yes having storm helped to an extent, but writing "countless games in which Protoss plays on pure gate units" after citing a game where that is just flat wrong is ignorant and silly.

I said "with zero robo fighting unit" for the sOs example. Other instances? OK. ForGG vs sOs, Neo Planet S, WCS global finals: 13'20 robo, 14'30 robobay i. e. pure gates until at least 15'. Second game from that series, Bel'shir Vestige: 12'30 robo, 14'20 robobay. Can't you just watch top players from your race and know by yourself that opening Templars into late Colossi (Immortals aren't even mandatory, zeal/archons/storm can work on its own) is perfectly viable?

On June 21 2013 02:45 Wingblade wrote:
Meanwhile in tournaments, PvT featured something like a 35 percent winrate in Europe.

Ah yes, the famous proof of "imbalance" in which the 35% is based on a glorious 37 games sample size (14-23 according to Liquipedia), including Mvp having 8 wins against much inferior Protoss. OK. Please watch the following list and tell me some of the results are surprising?

ForGG 1:2 SaSe
Happy 2:1 HasuObs
ThorZaIN 2:1 TitaN
ThorZaIN 2:1 TitaN
Mvp 2:0 Siw
Mvp 2:1 Socke
Shuttle 0:2 NaNiwa
Shuttle 0:2 NaNiwa
KrasS 0:2 Grubby
MMA 1:2 Feast
MMA 2:0 MaNa
Happy 2:0 BabyKnight
Mvp 2:0 SaSe
Mvp 2:0 SaSe
LucifroN 3:0 BabyKnight

Any Terran upset? No, that's right. Protoss had a bad season on WCS Europe, which is irrelevant for balance. Move on.

Wait, you can argue like this? You can just say: "These players was good, so he should have one. There for, all data associated with this is irrelevant"? So can I just ignore all data coming out of Korea because all the players are good and they should all win?

? No, you didn't get it at all. I am saying that Mvp winning inferior players cannot be used to state that "TvP is Terran favoured". I don't know, it's common sense. When arguing about balance, you want opponents of roughly similar skill, it's logical. If the skill gap is too wide, you can't deduce anything (unless inferior players regularly win superior opponents, for example at the end of WoL in ZvX).
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 20 2013 18:37 GMT
#631
On June 21 2013 03:33 Thieving Magpie wrote:
Show nested quote +
On June 21 2013 03:30 Plansix wrote:
On June 21 2013 03:24 TheDwf wrote:
On June 21 2013 02:06 Wingblade wrote:
Countless games? You cited two, and two horrible examples at that. sOs DIDN'T fight with pure gate units. Yes having storm helped to an extent, but writing "countless games in which Protoss plays on pure gate units" after citing a game where that is just flat wrong is ignorant and silly.

I said "with zero robo fighting unit" for the sOs example. Other instances? OK. ForGG vs sOs, Neo Planet S, WCS global finals: 13'20 robo, 14'30 robobay i. e. pure gates until at least 15'. Second game from that series, Bel'shir Vestige: 12'30 robo, 14'20 robobay. Can't you just watch top players from your race and know by yourself that opening Templars into late Colossi (Immortals aren't even mandatory, zeal/archons/storm can work on its own) is perfectly viable?

On June 21 2013 02:45 Wingblade wrote:
Meanwhile in tournaments, PvT featured something like a 35 percent winrate in Europe.

Ah yes, the famous proof of "imbalance" in which the 35% is based on a glorious 37 games sample size (14-23 according to Liquipedia), including Mvp having 8 wins against much inferior Protoss. OK. Please watch the following list and tell me some of the results are surprising?

ForGG 1:2 SaSe
Happy 2:1 HasuObs
ThorZaIN 2:1 TitaN
ThorZaIN 2:1 TitaN
Mvp 2:0 Siw
Mvp 2:1 Socke
Shuttle 0:2 NaNiwa
Shuttle 0:2 NaNiwa
KrasS 0:2 Grubby
MMA 1:2 Feast
MMA 2:0 MaNa
Happy 2:0 BabyKnight
Mvp 2:0 SaSe
Mvp 2:0 SaSe
LucifroN 3:0 BabyKnight

Any Terran upset? No, that's right. Protoss had a bad season on WCS Europe, which is irrelevant for balance. Move on.

Wait, you can argue like this? You can just say: "These players was good, so he should have one. There for, all data associated with this is irrelevant"? So can I just ignore all data coming out of Korea because all the players are good and they should all win?



Because 2 players does not make a metagame...

Yeah, but he threw out an entire region.

"Protoss had a bad season on WCS Europe, which is irrelevant for balance."

I wasn't aware you could just declare an entire region unlucky and just ignore it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Holo82
Profile Joined April 2013
Austria107 Posts
June 20 2013 18:40 GMT
#632
there are historically very little high result capable protoss in Europe. Winrates in high tourneys dont tell anything about balance, there was not a single unexpected dropout of an toss in Eu.

Naniwa is a hype guy, sometimes good, but mostly plays like shit because of his emo-attitude. Titan is stable but not top. The macro toss Hasuobs, or socke aren't absolute top too. Protoss tourneywinners are nearly non existent in EU, because there are always some exceptional players on Zerg or Terran, that are just plain better than those few good toss. Tod has become very good lateley, BK is improving a lot ( but watching his WCS games shows, that he is a one trick poney with very little adaption skills), Feast is sometimes impressive, Pandatank i think could be top if he wouldnt play from southafrica, his play is very impressive and i think he could be the toss tourney winner guy., but the rest just arent an even match for guys like Lucifron / dimaga / forgg, players that have been around and winning tourneys since like forever. There is no toss on this level, and even prismspeed 5 from, warpgate tech with no research wouldnt change that.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
June 20 2013 18:41 GMT
#633
On June 21 2013 03:37 Plansix wrote:
Show nested quote +
On June 21 2013 03:33 Thieving Magpie wrote:
On June 21 2013 03:30 Plansix wrote:
On June 21 2013 03:24 TheDwf wrote:
On June 21 2013 02:06 Wingblade wrote:
Countless games? You cited two, and two horrible examples at that. sOs DIDN'T fight with pure gate units. Yes having storm helped to an extent, but writing "countless games in which Protoss plays on pure gate units" after citing a game where that is just flat wrong is ignorant and silly.

I said "with zero robo fighting unit" for the sOs example. Other instances? OK. ForGG vs sOs, Neo Planet S, WCS global finals: 13'20 robo, 14'30 robobay i. e. pure gates until at least 15'. Second game from that series, Bel'shir Vestige: 12'30 robo, 14'20 robobay. Can't you just watch top players from your race and know by yourself that opening Templars into late Colossi (Immortals aren't even mandatory, zeal/archons/storm can work on its own) is perfectly viable?

On June 21 2013 02:45 Wingblade wrote:
Meanwhile in tournaments, PvT featured something like a 35 percent winrate in Europe.

Ah yes, the famous proof of "imbalance" in which the 35% is based on a glorious 37 games sample size (14-23 according to Liquipedia), including Mvp having 8 wins against much inferior Protoss. OK. Please watch the following list and tell me some of the results are surprising?

ForGG 1:2 SaSe
Happy 2:1 HasuObs
ThorZaIN 2:1 TitaN
ThorZaIN 2:1 TitaN
Mvp 2:0 Siw
Mvp 2:1 Socke
Shuttle 0:2 NaNiwa
Shuttle 0:2 NaNiwa
KrasS 0:2 Grubby
MMA 1:2 Feast
MMA 2:0 MaNa
Happy 2:0 BabyKnight
Mvp 2:0 SaSe
Mvp 2:0 SaSe
LucifroN 3:0 BabyKnight

Any Terran upset? No, that's right. Protoss had a bad season on WCS Europe, which is irrelevant for balance. Move on.

Wait, you can argue like this? You can just say: "These players was good, so he should have one. There for, all data associated with this is irrelevant"? So can I just ignore all data coming out of Korea because all the players are good and they should all win?



Because 2 players does not make a metagame...

Yeah, but he threw out an entire region.

"Protoss had a bad season on WCS Europe, which is irrelevant for balance."

I wasn't aware you could just declare an entire region unlucky and just ignore it.


Because that "region" was Thorzain winning two games, Happy winning one game, and MVP winning the rest.

You can't say that EU's PvT is bad when only 1 player made it bad.
Hark, what baseball through yonder window breaks?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 20 2013 18:41 GMT
#634
On June 21 2013 03:37 TheDwf wrote:
Show nested quote +
On June 21 2013 03:30 Plansix wrote:
On June 21 2013 03:24 TheDwf wrote:
On June 21 2013 02:06 Wingblade wrote:
Countless games? You cited two, and two horrible examples at that. sOs DIDN'T fight with pure gate units. Yes having storm helped to an extent, but writing "countless games in which Protoss plays on pure gate units" after citing a game where that is just flat wrong is ignorant and silly.

I said "with zero robo fighting unit" for the sOs example. Other instances? OK. ForGG vs sOs, Neo Planet S, WCS global finals: 13'20 robo, 14'30 robobay i. e. pure gates until at least 15'. Second game from that series, Bel'shir Vestige: 12'30 robo, 14'20 robobay. Can't you just watch top players from your race and know by yourself that opening Templars into late Colossi (Immortals aren't even mandatory, zeal/archons/storm can work on its own) is perfectly viable?

On June 21 2013 02:45 Wingblade wrote:
Meanwhile in tournaments, PvT featured something like a 35 percent winrate in Europe.

Ah yes, the famous proof of "imbalance" in which the 35% is based on a glorious 37 games sample size (14-23 according to Liquipedia), including Mvp having 8 wins against much inferior Protoss. OK. Please watch the following list and tell me some of the results are surprising?

ForGG 1:2 SaSe
Happy 2:1 HasuObs
ThorZaIN 2:1 TitaN
ThorZaIN 2:1 TitaN
Mvp 2:0 Siw
Mvp 2:1 Socke
Shuttle 0:2 NaNiwa
Shuttle 0:2 NaNiwa
KrasS 0:2 Grubby
MMA 1:2 Feast
MMA 2:0 MaNa
Happy 2:0 BabyKnight
Mvp 2:0 SaSe
Mvp 2:0 SaSe
LucifroN 3:0 BabyKnight

Any Terran upset? No, that's right. Protoss had a bad season on WCS Europe, which is irrelevant for balance. Move on.

Wait, you can argue like this? You can just say: "These players was good, so he should have one. There for, all data associated with this is irrelevant"? So can I just ignore all data coming out of Korea because all the players are good and they should all win?

? No, you didn't get it at all. I am saying that Mvp winning inferior players cannot be used to state that "TvP is Terran favoured". I don't know, it's common sense. When arguing about balance, you want opponents of roughly similar skill, it's logical. If the skill gap is too wide, you can't deduce anything (unless inferior players regularly win superior opponents, for example at the end of WoL in ZvX).


I get where you are coming from, but it is one step away from the classic Idra argument of "This player is supposed to win". I am looking at the rest of that list and there are some very good protoss players on it as well.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 20 2013 18:43 GMT
#635
On June 21 2013 03:41 Thieving Magpie wrote:
Show nested quote +
On June 21 2013 03:37 Plansix wrote:
On June 21 2013 03:33 Thieving Magpie wrote:
On June 21 2013 03:30 Plansix wrote:
On June 21 2013 03:24 TheDwf wrote:
On June 21 2013 02:06 Wingblade wrote:
Countless games? You cited two, and two horrible examples at that. sOs DIDN'T fight with pure gate units. Yes having storm helped to an extent, but writing "countless games in which Protoss plays on pure gate units" after citing a game where that is just flat wrong is ignorant and silly.

I said "with zero robo fighting unit" for the sOs example. Other instances? OK. ForGG vs sOs, Neo Planet S, WCS global finals: 13'20 robo, 14'30 robobay i. e. pure gates until at least 15'. Second game from that series, Bel'shir Vestige: 12'30 robo, 14'20 robobay. Can't you just watch top players from your race and know by yourself that opening Templars into late Colossi (Immortals aren't even mandatory, zeal/archons/storm can work on its own) is perfectly viable?

On June 21 2013 02:45 Wingblade wrote:
Meanwhile in tournaments, PvT featured something like a 35 percent winrate in Europe.

Ah yes, the famous proof of "imbalance" in which the 35% is based on a glorious 37 games sample size (14-23 according to Liquipedia), including Mvp having 8 wins against much inferior Protoss. OK. Please watch the following list and tell me some of the results are surprising?

ForGG 1:2 SaSe
Happy 2:1 HasuObs
ThorZaIN 2:1 TitaN
ThorZaIN 2:1 TitaN
Mvp 2:0 Siw
Mvp 2:1 Socke
Shuttle 0:2 NaNiwa
Shuttle 0:2 NaNiwa
KrasS 0:2 Grubby
MMA 1:2 Feast
MMA 2:0 MaNa
Happy 2:0 BabyKnight
Mvp 2:0 SaSe
Mvp 2:0 SaSe
LucifroN 3:0 BabyKnight

Any Terran upset? No, that's right. Protoss had a bad season on WCS Europe, which is irrelevant for balance. Move on.

Wait, you can argue like this? You can just say: "These players was good, so he should have one. There for, all data associated with this is irrelevant"? So can I just ignore all data coming out of Korea because all the players are good and they should all win?



Because 2 players does not make a metagame...

Yeah, but he threw out an entire region.

"Protoss had a bad season on WCS Europe, which is irrelevant for balance."

I wasn't aware you could just declare an entire region unlucky and just ignore it.


Because that "region" was Thorzain winning two games, Happy winning one game, and MVP winning the rest.

You can't say that EU's PvT is bad when only 1 player made it bad.

So because MVP and Innovation exist, we can't really use any data from Korea or EU, is what you are saying? Because as long as they are doing well, they are going to eliminate a lot of players from all races.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
June 20 2013 18:44 GMT
#636
On June 21 2013 03:37 TheDwf wrote:
Show nested quote +
On June 21 2013 03:30 Plansix wrote:
On June 21 2013 03:24 TheDwf wrote:
On June 21 2013 02:06 Wingblade wrote:
Countless games? You cited two, and two horrible examples at that. sOs DIDN'T fight with pure gate units. Yes having storm helped to an extent, but writing "countless games in which Protoss plays on pure gate units" after citing a game where that is just flat wrong is ignorant and silly.

I said "with zero robo fighting unit" for the sOs example. Other instances? OK. ForGG vs sOs, Neo Planet S, WCS global finals: 13'20 robo, 14'30 robobay i. e. pure gates until at least 15'. Second game from that series, Bel'shir Vestige: 12'30 robo, 14'20 robobay. Can't you just watch top players from your race and know by yourself that opening Templars into late Colossi (Immortals aren't even mandatory, zeal/archons/storm can work on its own) is perfectly viable?

On June 21 2013 02:45 Wingblade wrote:
Meanwhile in tournaments, PvT featured something like a 35 percent winrate in Europe.

Ah yes, the famous proof of "imbalance" in which the 35% is based on a glorious 37 games sample size (14-23 according to Liquipedia), including Mvp having 8 wins against much inferior Protoss. OK. Please watch the following list and tell me some of the results are surprising?

ForGG 1:2 SaSe
Happy 2:1 HasuObs
ThorZaIN 2:1 TitaN
ThorZaIN 2:1 TitaN
Mvp 2:0 Siw
Mvp 2:1 Socke
Shuttle 0:2 NaNiwa
Shuttle 0:2 NaNiwa
KrasS 0:2 Grubby
MMA 1:2 Feast
MMA 2:0 MaNa
Happy 2:0 BabyKnight
Mvp 2:0 SaSe
Mvp 2:0 SaSe
LucifroN 3:0 BabyKnight

Any Terran upset? No, that's right. Protoss had a bad season on WCS Europe, which is irrelevant for balance. Move on.

Wait, you can argue like this? You can just say: "These players was good, so he should have one. There for, all data associated with this is irrelevant"? So can I just ignore all data coming out of Korea because all the players are good and they should all win?

? No, you didn't get it at all. I am saying that Mvp winning inferior players cannot be used to state that "TvP is Terran favoured". I don't know, it's common sense. When arguing about balance, you want opponents of roughly similar skill, it's logical. If the skill gap is too wide, you can't deduce anything (unless inferior players regularly win superior opponents, for example at the end of WoL in ZvX).


Well it's a chicken or egg type of thing. Because how can you tell if 2 players are of equal skill if the races are not balanced? Maybe one race is significantly stronger and they only appear of similar level because of imbalance. Or, how can you tell if the races are balanced, if all the skilled people are playing one race?

So there has to be some middle ground between 35% PvT at WCS Europe and "throw out all the results because MVP"
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
June 20 2013 18:46 GMT
#637
On June 21 2013 03:44 DinoMight wrote:
Show nested quote +
On June 21 2013 03:37 TheDwf wrote:
On June 21 2013 03:30 Plansix wrote:
On June 21 2013 03:24 TheDwf wrote:
On June 21 2013 02:06 Wingblade wrote:
Countless games? You cited two, and two horrible examples at that. sOs DIDN'T fight with pure gate units. Yes having storm helped to an extent, but writing "countless games in which Protoss plays on pure gate units" after citing a game where that is just flat wrong is ignorant and silly.

I said "with zero robo fighting unit" for the sOs example. Other instances? OK. ForGG vs sOs, Neo Planet S, WCS global finals: 13'20 robo, 14'30 robobay i. e. pure gates until at least 15'. Second game from that series, Bel'shir Vestige: 12'30 robo, 14'20 robobay. Can't you just watch top players from your race and know by yourself that opening Templars into late Colossi (Immortals aren't even mandatory, zeal/archons/storm can work on its own) is perfectly viable?

On June 21 2013 02:45 Wingblade wrote:
Meanwhile in tournaments, PvT featured something like a 35 percent winrate in Europe.

Ah yes, the famous proof of "imbalance" in which the 35% is based on a glorious 37 games sample size (14-23 according to Liquipedia), including Mvp having 8 wins against much inferior Protoss. OK. Please watch the following list and tell me some of the results are surprising?

ForGG 1:2 SaSe
Happy 2:1 HasuObs
ThorZaIN 2:1 TitaN
ThorZaIN 2:1 TitaN
Mvp 2:0 Siw
Mvp 2:1 Socke
Shuttle 0:2 NaNiwa
Shuttle 0:2 NaNiwa
KrasS 0:2 Grubby
MMA 1:2 Feast
MMA 2:0 MaNa
Happy 2:0 BabyKnight
Mvp 2:0 SaSe
Mvp 2:0 SaSe
LucifroN 3:0 BabyKnight

Any Terran upset? No, that's right. Protoss had a bad season on WCS Europe, which is irrelevant for balance. Move on.

Wait, you can argue like this? You can just say: "These players was good, so he should have one. There for, all data associated with this is irrelevant"? So can I just ignore all data coming out of Korea because all the players are good and they should all win?

? No, you didn't get it at all. I am saying that Mvp winning inferior players cannot be used to state that "TvP is Terran favoured". I don't know, it's common sense. When arguing about balance, you want opponents of roughly similar skill, it's logical. If the skill gap is too wide, you can't deduce anything (unless inferior players regularly win superior opponents, for example at the end of WoL in ZvX).


Well it's a chicken or egg type of thing. Because how can you tell if 2 players are of equal skill if the races are not balanced? Maybe one race is significantly stronger and they only appear of similar level because of imbalance. Or, how can you tell if the races are balanced, if all the skilled people are playing one race?

So there has to be some middle ground between 35% PvT at WCS Europe and "throw out all the results because MVP"


The record is 14-16 if you remove MVP from the equation.
Hark, what baseball through yonder window breaks?
TheDwf
Profile Joined November 2011
France19747 Posts
June 20 2013 18:48 GMT
#638
On June 21 2013 03:41 Plansix wrote:
I get where you are coming from, but it is one step away from the classic Idra argument of "This player is supposed to win". I am looking at the rest of that list and there are some very good protoss players on it as well.

I am not saying the Protoss players were bad. One player happened to be one league above the rest, which skews the results, that's all. I don't know, let's say we introduce Flash in WCS America and he plays 10 TvZ on the 35 TvZ played during the season, the results will likely be skewed as well.
TheDwf
Profile Joined November 2011
France19747 Posts
June 20 2013 18:53 GMT
#639
On June 21 2013 03:44 DinoMight wrote:
Well it's a chicken or egg type of thing. Because how can you tell if 2 players are of equal skill if the races are not balanced? Maybe one race is significantly stronger and they only appear of similar level because of imbalance. Or, how can you tell if the races are balanced, if all the skilled people are playing one race?

Agree. But in this case, I don't think you can reasonably argue that Mvp should just have a 50% probability to win a bo3 against Siw, Socke or SaSe. Historically and currently, he's by far better, as evidenced by the fact he the won WCS Europe and made it to the semi-finals on the global event afterwards.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2013-06-20 18:55:03
June 20 2013 18:54 GMT
#640
On June 21 2013 03:48 TheDwf wrote:
Show nested quote +
On June 21 2013 03:41 Plansix wrote:
I get where you are coming from, but it is one step away from the classic Idra argument of "This player is supposed to win". I am looking at the rest of that list and there are some very good protoss players on it as well.

I am not saying the Protoss players were bad. One player happened to be one league above the rest, which skews the results, that's all. I don't know, let's say we introduce Flash in WCS America and he plays 10 TvZ on the 35 TvZ played during the season, the results will likely be skewed as well.

Well then all the results from WCS are worthless. Innovation is in KR, MVP is in EU and NA players don't matter because its NA and filled with Korean B teamers. None of it matters because of the highly skilled(or not skilled) players involved in each region. The data invalidates itself by existing.

This is the problem that most protoss players have. We can be losing with a 35% win rate and terrans will just point to MVP and say its all ok. We can be the least winning race in all of SC2, but a single buff comes out that increased the speed of a non-attacking unit slightly and terran world comes to an end.

And the whole time, Zerg just sit there say "Oh the WP, I remember those. They hold immortals, right?"
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Prev 1 30 31 32 33 34 50 Next All
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:00
Rotti's All Random #4
RotterdaM231
Liquipedia
Wardi Open
15:00
Mondays #48
WardiTV705
BRAT_OK 153
IndyStarCraft 149
Rex127
SteadfastSC88
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 546
RotterdaM 215
BRAT_OK 155
IndyStarCraft 149
Rex 122
SteadfastSC 88
ProTech68
Codebar 38
Reynor 24
MindelVK 7
StarCraft: Brood War
Britney 51912
Calm 6810
Sea 1511
EffOrt 1464
Horang2 1088
Shuttle 803
Flash 726
firebathero 351
ggaemo 277
Snow 165
[ Show more ]
Hyuk 147
Leta 141
Rush 115
Soulkey 103
hero 98
Mind 96
Soma 90
Hyun 88
Mong 86
ToSsGirL 66
Dewaltoss 62
PianO 46
sas.Sziky 41
Terrorterran 28
zelot 24
Rock 23
soO 18
Backho 17
Sacsri 14
Yoon 14
NaDa 13
Free 9
HiyA 8
Dota 2
Gorgc6949
qojqva4215
Counter-Strike
ScreaM2883
zeus1515
markeloff581
edward154
Other Games
singsing2125
FrodaN1204
Lowko569
crisheroes493
Hui .360
KnowMe206
ArmadaUGS152
Liquid`VortiX122
XcaliburYe107
Trikslyr47
JuggernautJason39
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• poizon28 13
• iHatsuTV 8
• Dystopia_ 2
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV637
League of Legends
• Nemesis2187
• Jankos1336
• TFBlade828
Counter-Strike
• Shiphtur214
Upcoming Events
OSC
7h 43m
Replay Cast
17h 43m
Afreeca Starleague
17h 43m
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
18h 43m
PiGosaur Monday
1d 7h
Afreeca Starleague
1d 17h
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
1d 18h
Online Event
2 days
The PondCast
2 days
WardiTV Summer Champion…
2 days
[ Show More ]
Replay Cast
3 days
LiuLi Cup
3 days
BSL Team Wars
4 days
Team Hawk vs Team Dewalt
Korean StarCraft League
4 days
CranKy Ducklings
4 days
SC Evo League
4 days
WardiTV Summer Champion…
4 days
[BSL 2025] Weekly
5 days
Sparkling Tuna Cup
5 days
SC Evo League
5 days
BSL Team Wars
6 days
Team Bonyth vs Team Sziky
Afreeca Starleague
6 days
Queen vs HyuN
EffOrt vs Calm
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-08-13
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
SEL Season 2 Championship
WardiTV Summer 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.