• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:44
CET 22:44
KST 06:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series19
StarCraft 2
General
GSL CK - New online series BGE Stara Zagora 2026 cancelled Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 517 Distant Threat The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 ASL21 General Discussion Are you ready for ASL 21? Hype VIDEO Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2413 users

[Now live] New Patch - Warp Prism buff - Page 30

Forum Index > SC2 General
980 CommentsPost a Reply
Prev 1 28 29 30 31 32 50 Next All
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 20 2013 16:44 GMT
#581
On June 21 2013 01:42 EFermi wrote:
Show nested quote +
On June 20 2013 14:12 Survivor61316 wrote:
On June 20 2013 13:53 EFermi wrote:
On June 20 2013 13:28 Survivor61316 wrote:
On June 20 2013 13:12 EFermi wrote:
No hellbat nerf? Why??

On June 20 2013 13:11 Survivor61316 wrote:
And these comparisons between turbovacs and speedprisms equality are absolutely ridiculous in so many ways..most glaringly is the fact that tvp is built around harassment of the toss because an untouched toss is absolutely unbeatable in maxed out straight up fights. To give toss a much easier way to not only harass, but simultaneously punish the terrans harass bc they wont have as much left at home to defend is going in the complete wrong direction with this match up.


Tell that to herO when he played Taeja in proleague from a week ago.

This isn't WoL, terran has a superior counter to every single protoss unit.

Taeja is a superior player to herO, and should therefore win a majority of those matches. And the same could be said for protoss having a superior counter for every single terran unit, it just all depends on how those units are used during the engagement, and protoss micro is insanely easy in a maxed out fight compared to what terran has to do. Husky is a low masters player, and he keeps his entire army on one hotkey, whereas terran needs a minimum of 3 (bio, ghosts, and vikings).


Wrong on both accounts. herO is absolutely not inferior to TaeJA in any way, (other than maybe the race he's chosen). Terran units are not countered anywhere near as hard compared to protoss, with the exception of the marine, the dealing of which is the backbone of any XvT build.

Protoss hotkeys can be spread out as well if you want perfect control. Doesn't really matter since anyone with 5 fingers can press 1a2a3a.

Lol, yeah nice try troll. Just try a moving ghosts at all and see what happens (they die very quickly), or try just a moving vikings into a large group of stalkers (same thing), oh and guess what, same thing with bio. Terran has to split their bio, only commit their vikings if the collosi are actually gonna stay and fire (which is of course at the point and time of toss' choosing), keep their ghosts alive long enough the emp/snipe ht and archons without dying to the instacast feedback, while simultaneously kiting bio vs chargelots, storms, and collosi shots.

And what does protoss have to do during this? A move their entire army, which allows the chargelots to force back the bio, giving stalkers more than enough time to pick of the vikings if the commit then, or collosi to gets shots of on ghosts/bio if they dont. Im not saying Terran cant win straight up fights, its just so much more mechanically taxing for them to do so.

And as far as herO being "absolutely not inferior to Taeja in any way", thats like, uh, your opinion man.


Hey, guess what? Templar require a lot more careful control than ghosts considering that they're slower, have less health, are more expensive, don't have cloak or unstoppable scans. Vikings are also not as frail as you make it out to be and they kill colossus much quicker than Stalkers kill them.


Ghost cost more than HTs, but the rest of the stuff you said is pretty much correct. They move at the speed of Thors and are the slowest of all protoss ground units.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TheDwf
Profile Joined November 2011
France19747 Posts
June 20 2013 16:44 GMT
#582
On June 21 2013 01:38 Plansix wrote:
Show nested quote +
On June 21 2013 01:31 TheDwf wrote:
On June 21 2013 01:25 Plansix wrote:
On June 21 2013 01:21 TheDwf wrote:
On June 21 2013 00:13 Drowsy wrote:
I don't think anyone is happy about this patch really. There's so many other problems; the entire zvt matchup, mutas in zvp, hellbats in everything, gateway units are still weak cost ineffective pieces of shit, and VRs crushing stalkers. This buff feels completely random and unrelated to the actual balance problems.

Dreaming of the day this stupid myth will finally die. You're aware Protoss can play PvT during like 20 minuts without any Colossus or Immortal (i. e. on pure "gate units" which supposedly "suck") and still be fine?

I don't think you are playing the same game as everyone else. You need robo units a lot earlier than 20 minutes.

I know the game, and incidentally your own race, much better than you, thanks. Flash vs PartinG, Daybreak, Code S RO16: 19'45 robobay, still wins the game. What say you?

So one game between two of the best players in the world? I think that might be a limited sample set. Just putting it out there. In general protoss needs to get robo just as much at terran needs to get medivacs.

Another example then: Bogus vs sOs, Neo Planet S: 35 minuts of PvT with zero robo fighting unit.

One thing is certain, Protoss can play zeal/archons/storm for quite a long time, not starting Colossi before for instance their fourth (~16-17 minuts usually). Sometimes there are 2-3 Immortals along this composition, but clearly they're not the core of the composition which makes it viable.
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
June 20 2013 16:45 GMT
#583
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.


You can still zone. I think the idea behind the buff was to make their survivability quotient go up.
Clan: QQGC - wundertunge#1850
TL+ Member
Wingblade
Profile Joined April 2012
United States1806 Posts
June 20 2013 16:49 GMT
#584
On June 21 2013 01:44 TheDwf wrote:
Show nested quote +
On June 21 2013 01:38 Plansix wrote:
On June 21 2013 01:31 TheDwf wrote:
On June 21 2013 01:25 Plansix wrote:
On June 21 2013 01:21 TheDwf wrote:
On June 21 2013 00:13 Drowsy wrote:
I don't think anyone is happy about this patch really. There's so many other problems; the entire zvt matchup, mutas in zvp, hellbats in everything, gateway units are still weak cost ineffective pieces of shit, and VRs crushing stalkers. This buff feels completely random and unrelated to the actual balance problems.

Dreaming of the day this stupid myth will finally die. You're aware Protoss can play PvT during like 20 minuts without any Colossus or Immortal (i. e. on pure "gate units" which supposedly "suck") and still be fine?

I don't think you are playing the same game as everyone else. You need robo units a lot earlier than 20 minutes.

I know the game, and incidentally your own race, much better than you, thanks. Flash vs PartinG, Daybreak, Code S RO16: 19'45 robobay, still wins the game. What say you?

So one game between two of the best players in the world? I think that might be a limited sample set. Just putting it out there. In general protoss needs to get robo just as much at terran needs to get medivacs.

Another example then: Bogus vs sOs, Neo Planet S: 35 minuts of PvT with zero robo fighting unit.

One thing is certain, Protoss can play zeal/archons/storm for quite a long time, not starting Colossi before for instance their fourth (~16-17 minuts usually). Sometimes there are 2-3 Immortals along this composition, but clearly they're not the core of the composition which makes it viable.


Why do you cite these games where Protoss gets dominated as some kind of evidence? sOs also played tempest/HT that game, Tempests have approximately the same cost as colossi. I'm amazed that you think anyone would fall for your arguments of being able to fight with gateway units when sOs massed tempests.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
lorestarcraft
Profile Joined April 2011
United States1049 Posts
June 20 2013 16:53 GMT
#585
On June 21 2013 01:31 Thieving Magpie wrote:
Show nested quote +
On June 21 2013 01:21 TheDwf wrote:
On June 21 2013 00:13 Drowsy wrote:
I don't think anyone is happy about this patch really. There's so many other problems; the entire zvt matchup, mutas in zvp, hellbats in everything, gateway units are still weak cost ineffective pieces of shit, and VRs crushing stalkers. This buff feels completely random and unrelated to the actual balance problems.

Dreaming of the day this stupid myth will finally die. You're aware Protoss can play PvT during like 20 minuts without any Colossus or Immortal (i. e. on pure "gate units" which supposedly "suck") and still be fine?


Its the invisibility of the upgrades and gas cost of infantry support.

100/100 Stim
100/100 Shields
50/50 Concussive Shells
100/100 * X Medivacs

When they say "gateway are ineffective" what they mean is "I had a gateway army and it died vs Stim/Shield/Slow/Marine/Marauder/Medivac"

You see, when Terran gets tier 3 Medivacs, it's considered Tier 1 despite requiring 300/200 worth of buildings to get.

Hence why they feel that its not fair since the "tier 1 army" that has 250/250 worth of upgrades and is supported by a 8-10 units that cost 100/100 each beats their Stalker/Zealot/Sentry build.

Nice straw man.
Charge 200/200,
Blink 150/150,
Storm, 200/200
Plus the over-all expense of gateway units and terran take take a third before toss.
SC2 Mapmaker
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 20 2013 16:54 GMT
#586
On June 21 2013 01:44 TheDwf wrote:
Show nested quote +
On June 21 2013 01:38 Plansix wrote:
On June 21 2013 01:31 TheDwf wrote:
On June 21 2013 01:25 Plansix wrote:
On June 21 2013 01:21 TheDwf wrote:
On June 21 2013 00:13 Drowsy wrote:
I don't think anyone is happy about this patch really. There's so many other problems; the entire zvt matchup, mutas in zvp, hellbats in everything, gateway units are still weak cost ineffective pieces of shit, and VRs crushing stalkers. This buff feels completely random and unrelated to the actual balance problems.

Dreaming of the day this stupid myth will finally die. You're aware Protoss can play PvT during like 20 minuts without any Colossus or Immortal (i. e. on pure "gate units" which supposedly "suck") and still be fine?

I don't think you are playing the same game as everyone else. You need robo units a lot earlier than 20 minutes.

I know the game, and incidentally your own race, much better than you, thanks. Flash vs PartinG, Daybreak, Code S RO16: 19'45 robobay, still wins the game. What say you?

So one game between two of the best players in the world? I think that might be a limited sample set. Just putting it out there. In general protoss needs to get robo just as much at terran needs to get medivacs.

Another example then: Bogus vs sOs, Neo Planet S: 35 minuts of PvT with zero robo fighting unit.

One thing is certain, Protoss can play zeal/archons/storm for quite a long time, not starting Colossi before for instance their fourth (~16-17 minuts usually). Sometimes there are 2-3 Immortals along this composition, but clearly they're not the core of the composition which makes it viable.

I am not as good at the game as you are and I am going to have to concede the point. But I think the point that Dowsy was trying to make was that without AOE damage of some form, protoss cannot compete with bio forever.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
June 20 2013 16:56 GMT
#587
On June 21 2013 01:53 lorestarcraft wrote:
Show nested quote +
On June 21 2013 01:31 Thieving Magpie wrote:
On June 21 2013 01:21 TheDwf wrote:
On June 21 2013 00:13 Drowsy wrote:
I don't think anyone is happy about this patch really. There's so many other problems; the entire zvt matchup, mutas in zvp, hellbats in everything, gateway units are still weak cost ineffective pieces of shit, and VRs crushing stalkers. This buff feels completely random and unrelated to the actual balance problems.

Dreaming of the day this stupid myth will finally die. You're aware Protoss can play PvT during like 20 minuts without any Colossus or Immortal (i. e. on pure "gate units" which supposedly "suck") and still be fine?


Its the invisibility of the upgrades and gas cost of infantry support.

100/100 Stim
100/100 Shields
50/50 Concussive Shells
100/100 * X Medivacs

When they say "gateway are ineffective" what they mean is "I had a gateway army and it died vs Stim/Shield/Slow/Marine/Marauder/Medivac"

You see, when Terran gets tier 3 Medivacs, it's considered Tier 1 despite requiring 300/200 worth of buildings to get.

Hence why they feel that its not fair since the "tier 1 army" that has 250/250 worth of upgrades and is supported by a 8-10 units that cost 100/100 each beats their Stalker/Zealot/Sentry build.

Nice straw man.
Charge 200/200,
Blink 150/150,
Storm, 200/200
Plus the over-all expense of gateway units and terran take take a third before toss.


Strawman?

Charge+Blink+Storm beats Marine+Marauder+Medivac...
Hark, what baseball through yonder window breaks?
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
June 20 2013 16:57 GMT
#588
On June 21 2013 01:54 Plansix wrote:
Show nested quote +
On June 21 2013 01:44 TheDwf wrote:
On June 21 2013 01:38 Plansix wrote:
On June 21 2013 01:31 TheDwf wrote:
On June 21 2013 01:25 Plansix wrote:
On June 21 2013 01:21 TheDwf wrote:
On June 21 2013 00:13 Drowsy wrote:
I don't think anyone is happy about this patch really. There's so many other problems; the entire zvt matchup, mutas in zvp, hellbats in everything, gateway units are still weak cost ineffective pieces of shit, and VRs crushing stalkers. This buff feels completely random and unrelated to the actual balance problems.

Dreaming of the day this stupid myth will finally die. You're aware Protoss can play PvT during like 20 minuts without any Colossus or Immortal (i. e. on pure "gate units" which supposedly "suck") and still be fine?

I don't think you are playing the same game as everyone else. You need robo units a lot earlier than 20 minutes.

I know the game, and incidentally your own race, much better than you, thanks. Flash vs PartinG, Daybreak, Code S RO16: 19'45 robobay, still wins the game. What say you?

So one game between two of the best players in the world? I think that might be a limited sample set. Just putting it out there. In general protoss needs to get robo just as much at terran needs to get medivacs.

Another example then: Bogus vs sOs, Neo Planet S: 35 minuts of PvT with zero robo fighting unit.

One thing is certain, Protoss can play zeal/archons/storm for quite a long time, not starting Colossi before for instance their fourth (~16-17 minuts usually). Sometimes there are 2-3 Immortals along this composition, but clearly they're not the core of the composition which makes it viable.

I am not as good at the game as you are and I am going to have to concede the point. But I think the point that Dowsy was trying to make was that without AOE damage of some form, protoss cannot compete with bio forever.


Without heals, bio can't beat pure gateway units.

AoE counters the heals.
Hark, what baseball through yonder window breaks?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 20 2013 16:58 GMT
#589
On June 21 2013 01:56 Thieving Magpie wrote:
Show nested quote +
On June 21 2013 01:53 lorestarcraft wrote:
On June 21 2013 01:31 Thieving Magpie wrote:
On June 21 2013 01:21 TheDwf wrote:
On June 21 2013 00:13 Drowsy wrote:
I don't think anyone is happy about this patch really. There's so many other problems; the entire zvt matchup, mutas in zvp, hellbats in everything, gateway units are still weak cost ineffective pieces of shit, and VRs crushing stalkers. This buff feels completely random and unrelated to the actual balance problems.

Dreaming of the day this stupid myth will finally die. You're aware Protoss can play PvT during like 20 minuts without any Colossus or Immortal (i. e. on pure "gate units" which supposedly "suck") and still be fine?


Its the invisibility of the upgrades and gas cost of infantry support.

100/100 Stim
100/100 Shields
50/50 Concussive Shells
100/100 * X Medivacs

When they say "gateway are ineffective" what they mean is "I had a gateway army and it died vs Stim/Shield/Slow/Marine/Marauder/Medivac"

You see, when Terran gets tier 3 Medivacs, it's considered Tier 1 despite requiring 300/200 worth of buildings to get.

Hence why they feel that its not fair since the "tier 1 army" that has 250/250 worth of upgrades and is supported by a 8-10 units that cost 100/100 each beats their Stalker/Zealot/Sentry build.

Nice straw man.
Charge 200/200,
Blink 150/150,
Storm, 200/200
Plus the over-all expense of gateway units and terran take take a third before toss.


Strawman?

Charge+Blink+Storm beats Marine+Marauder+Medivac...

I think that combo of units comes down to who is better at the game and controlling their units.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TheDwf
Profile Joined November 2011
France19747 Posts
June 20 2013 16:59 GMT
#590
On June 21 2013 01:49 Wingblade wrote:
Show nested quote +
On June 21 2013 01:44 TheDwf wrote:
On June 21 2013 01:38 Plansix wrote:
On June 21 2013 01:31 TheDwf wrote:
On June 21 2013 01:25 Plansix wrote:
On June 21 2013 01:21 TheDwf wrote:
On June 21 2013 00:13 Drowsy wrote:
I don't think anyone is happy about this patch really. There's so many other problems; the entire zvt matchup, mutas in zvp, hellbats in everything, gateway units are still weak cost ineffective pieces of shit, and VRs crushing stalkers. This buff feels completely random and unrelated to the actual balance problems.

Dreaming of the day this stupid myth will finally die. You're aware Protoss can play PvT during like 20 minuts without any Colossus or Immortal (i. e. on pure "gate units" which supposedly "suck") and still be fine?

I don't think you are playing the same game as everyone else. You need robo units a lot earlier than 20 minutes.

I know the game, and incidentally your own race, much better than you, thanks. Flash vs PartinG, Daybreak, Code S RO16: 19'45 robobay, still wins the game. What say you?

So one game between two of the best players in the world? I think that might be a limited sample set. Just putting it out there. In general protoss needs to get robo just as much at terran needs to get medivacs.

Another example then: Bogus vs sOs, Neo Planet S: 35 minuts of PvT with zero robo fighting unit.

One thing is certain, Protoss can play zeal/archons/storm for quite a long time, not starting Colossi before for instance their fourth (~16-17 minuts usually). Sometimes there are 2-3 Immortals along this composition, but clearly they're not the core of the composition which makes it viable.


Why do you cite these games where Protoss gets dominated as some kind of evidence? sOs also played tempest/HT that game, Tempests have approximately the same cost as colossi. I'm amazed that you think anyone would fall for your arguments of being able to fight with gateway units when sOs massed tempests.

PartinG won his game, and sOs wasn't far from winning his either. The fact Tempests have the same cost as Colossi is irrelevant; what made his strategy work to some extent, outside of the particular map layout with cliff, is that zeals/storm (= gate units) is efficient at handling bio, at least before Terran gets like 15-20 Ghosts which takes a long time. The sure thing is that saying "gate units suck" is stupid since there are countless games in which Protoss plays on pure gate units during 15+ minuts before starting to build Colossi.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 20 2013 17:00 GMT
#591
On June 21 2013 01:57 Thieving Magpie wrote:
Show nested quote +
On June 21 2013 01:54 Plansix wrote:
On June 21 2013 01:44 TheDwf wrote:
On June 21 2013 01:38 Plansix wrote:
On June 21 2013 01:31 TheDwf wrote:
On June 21 2013 01:25 Plansix wrote:
On June 21 2013 01:21 TheDwf wrote:
On June 21 2013 00:13 Drowsy wrote:
I don't think anyone is happy about this patch really. There's so many other problems; the entire zvt matchup, mutas in zvp, hellbats in everything, gateway units are still weak cost ineffective pieces of shit, and VRs crushing stalkers. This buff feels completely random and unrelated to the actual balance problems.

Dreaming of the day this stupid myth will finally die. You're aware Protoss can play PvT during like 20 minuts without any Colossus or Immortal (i. e. on pure "gate units" which supposedly "suck") and still be fine?

I don't think you are playing the same game as everyone else. You need robo units a lot earlier than 20 minutes.

I know the game, and incidentally your own race, much better than you, thanks. Flash vs PartinG, Daybreak, Code S RO16: 19'45 robobay, still wins the game. What say you?

So one game between two of the best players in the world? I think that might be a limited sample set. Just putting it out there. In general protoss needs to get robo just as much at terran needs to get medivacs.

Another example then: Bogus vs sOs, Neo Planet S: 35 minuts of PvT with zero robo fighting unit.

One thing is certain, Protoss can play zeal/archons/storm for quite a long time, not starting Colossi before for instance their fourth (~16-17 minuts usually). Sometimes there are 2-3 Immortals along this composition, but clearly they're not the core of the composition which makes it viable.

I am not as good at the game as you are and I am going to have to concede the point. But I think the point that Dowsy was trying to make was that without AOE damage of some form, protoss cannot compete with bio forever.


Without heals, bio can't beat pure gateway units.

AoE counters the heals.


I have never tested it, I remember that above 140-160 supply, even upgraded gateway units couldn't punch through upgraded bio without an AOE. I could be incorrect and medivacs are required for that to happen.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TheDwf
Profile Joined November 2011
France19747 Posts
June 20 2013 17:00 GMT
#592
On June 21 2013 01:54 Plansix wrote:
But I think the point that Dowsy was trying to make was that without AOE damage of some form, protoss cannot compete with bio forever.

Of course. But High Templars and, to a lesser extent, Archons do provide AoE, and both are gate units.
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
June 20 2013 17:01 GMT
#593
On June 21 2013 01:32 Lorch wrote:
Show nested quote +
On June 21 2013 01:21 TheDwf wrote:
On June 21 2013 00:13 Drowsy wrote:
I don't think anyone is happy about this patch really. There's so many other problems; the entire zvt matchup, mutas in zvp, hellbats in everything, gateway units are still weak cost ineffective pieces of shit, and VRs crushing stalkers. This buff feels completely random and unrelated to the actual balance problems.

Dreaming of the day this stupid myth will finally die. You're aware Protoss can play PvT during like 20 minuts without any Colossus or Immortal (i. e. on pure "gate units" which supposedly "suck") and still be fine?


You either play on a gold level and have never played a single game of protoss before, or you are just a troll. Just by being able to neglect defenders advantage and having forcefield so early on, stalker/zealot has to be shit just by the way blizzard designed protoss. You may be able to open twilight and stay on "gateway" units (which in that case only survive any fight because you build marines vs psi storm) for a while, but at 20 minutes pure gateway should die to even ghost-free compositions quiet easily, unless of course you are looking at lower leagues and 20 minutes is the point where you take your 3rd.

@Thieving Magpie: How the fuck is medivac tier 3? What does that make a battlecruiser? Tier 5? It's not about what beats what in which situation, it's the fact that stim + bio + very simple micro counters a unit that is fragile because it may or may not have blink and doesn't outdps a medivac and the other mineral dumb that gets hardcounter by what it's supposed to counter until it has a tier 2 upgrade and after that by hellbats (which are tier 2 in your world?). If you give a race 2 tier 1 spellcaster you can only give it shitty units, but maybe most terrans don't get this as they never played brood war (brood war dragoons are 20 times better than stalker will ever be).

first of all: your overly aggressive tone won't help you.

And as a matter of fact you can't consider a medivac "tier 1". It doesn't come out of a Barracks(t1) and requires investment into a factory(t2) before it comes out of a starport(t3). By all reasonable measures a medivac is a tier 3 unit.

If you want to, you could consider a BC a tier 3.5 unit but it doesn't make sense to judge a unit because of what you "feel" it is doing. A roach/hydra army with viper support is still a tier3 army. And a marine/marauder army with medivacs is also a tier 3 army. Pure Marine/marauder would be the tier 1(.5) army you were looking for. And stim without healing isn't as strong in the long run just as zealot/stalker/sentry.
Countdown to victory: 1 200!
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
June 20 2013 17:02 GMT
#594
On June 21 2013 01:58 Plansix wrote:
Show nested quote +
On June 21 2013 01:56 Thieving Magpie wrote:
On June 21 2013 01:53 lorestarcraft wrote:
On June 21 2013 01:31 Thieving Magpie wrote:
On June 21 2013 01:21 TheDwf wrote:
On June 21 2013 00:13 Drowsy wrote:
I don't think anyone is happy about this patch really. There's so many other problems; the entire zvt matchup, mutas in zvp, hellbats in everything, gateway units are still weak cost ineffective pieces of shit, and VRs crushing stalkers. This buff feels completely random and unrelated to the actual balance problems.

Dreaming of the day this stupid myth will finally die. You're aware Protoss can play PvT during like 20 minuts without any Colossus or Immortal (i. e. on pure "gate units" which supposedly "suck") and still be fine?


Its the invisibility of the upgrades and gas cost of infantry support.

100/100 Stim
100/100 Shields
50/50 Concussive Shells
100/100 * X Medivacs

When they say "gateway are ineffective" what they mean is "I had a gateway army and it died vs Stim/Shield/Slow/Marine/Marauder/Medivac"

You see, when Terran gets tier 3 Medivacs, it's considered Tier 1 despite requiring 300/200 worth of buildings to get.

Hence why they feel that its not fair since the "tier 1 army" that has 250/250 worth of upgrades and is supported by a 8-10 units that cost 100/100 each beats their Stalker/Zealot/Sentry build.

Nice straw man.
Charge 200/200,
Blink 150/150,
Storm, 200/200
Plus the over-all expense of gateway units and terran take take a third before toss.


Strawman?

Charge+Blink+Storm beats Marine+Marauder+Medivac...

I think that combo of units comes down to who is better at the game and controlling their units.


In top level play, I'll have to agree with you. But I find most terran pros have a hard time against that combination without ghosts.

But yes, I've seen it done (which means its possible).
Hark, what baseball through yonder window breaks?
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
June 20 2013 17:06 GMT
#595
On June 21 2013 02:00 Plansix wrote:
Show nested quote +
On June 21 2013 01:57 Thieving Magpie wrote:
On June 21 2013 01:54 Plansix wrote:
On June 21 2013 01:44 TheDwf wrote:
On June 21 2013 01:38 Plansix wrote:
On June 21 2013 01:31 TheDwf wrote:
On June 21 2013 01:25 Plansix wrote:
On June 21 2013 01:21 TheDwf wrote:
On June 21 2013 00:13 Drowsy wrote:
I don't think anyone is happy about this patch really. There's so many other problems; the entire zvt matchup, mutas in zvp, hellbats in everything, gateway units are still weak cost ineffective pieces of shit, and VRs crushing stalkers. This buff feels completely random and unrelated to the actual balance problems.

Dreaming of the day this stupid myth will finally die. You're aware Protoss can play PvT during like 20 minuts without any Colossus or Immortal (i. e. on pure "gate units" which supposedly "suck") and still be fine?

I don't think you are playing the same game as everyone else. You need robo units a lot earlier than 20 minutes.

I know the game, and incidentally your own race, much better than you, thanks. Flash vs PartinG, Daybreak, Code S RO16: 19'45 robobay, still wins the game. What say you?

So one game between two of the best players in the world? I think that might be a limited sample set. Just putting it out there. In general protoss needs to get robo just as much at terran needs to get medivacs.

Another example then: Bogus vs sOs, Neo Planet S: 35 minuts of PvT with zero robo fighting unit.

One thing is certain, Protoss can play zeal/archons/storm for quite a long time, not starting Colossi before for instance their fourth (~16-17 minuts usually). Sometimes there are 2-3 Immortals along this composition, but clearly they're not the core of the composition which makes it viable.

I am not as good at the game as you are and I am going to have to concede the point. But I think the point that Dowsy was trying to make was that without AOE damage of some form, protoss cannot compete with bio forever.


Without heals, bio can't beat pure gateway units.

AoE counters the heals.


I have never tested it, I remember that above 140-160 supply, even upgraded gateway units couldn't punch through upgraded bio without an AOE. I could be incorrect and medivacs are required for that to happen.


Depends on terrain really. Forcefields are ridiculously strong even in engagements that large. But once you have 8-10 medivacs "cutting off" parts of the army is not very effective sine they can only really heal parts at a time.

Flat terrain with a surround, Terran still wins. Properly positioned locations? Protoss wins. 90% determined by player's skill.
Hark, what baseball through yonder window breaks?
Wingblade
Profile Joined April 2012
United States1806 Posts
June 20 2013 17:06 GMT
#596
On June 21 2013 01:59 TheDwf wrote:
Show nested quote +
On June 21 2013 01:49 Wingblade wrote:
On June 21 2013 01:44 TheDwf wrote:
On June 21 2013 01:38 Plansix wrote:
On June 21 2013 01:31 TheDwf wrote:
On June 21 2013 01:25 Plansix wrote:
On June 21 2013 01:21 TheDwf wrote:
On June 21 2013 00:13 Drowsy wrote:
I don't think anyone is happy about this patch really. There's so many other problems; the entire zvt matchup, mutas in zvp, hellbats in everything, gateway units are still weak cost ineffective pieces of shit, and VRs crushing stalkers. This buff feels completely random and unrelated to the actual balance problems.

Dreaming of the day this stupid myth will finally die. You're aware Protoss can play PvT during like 20 minuts without any Colossus or Immortal (i. e. on pure "gate units" which supposedly "suck") and still be fine?

I don't think you are playing the same game as everyone else. You need robo units a lot earlier than 20 minutes.

I know the game, and incidentally your own race, much better than you, thanks. Flash vs PartinG, Daybreak, Code S RO16: 19'45 robobay, still wins the game. What say you?

So one game between two of the best players in the world? I think that might be a limited sample set. Just putting it out there. In general protoss needs to get robo just as much at terran needs to get medivacs.

Another example then: Bogus vs sOs, Neo Planet S: 35 minuts of PvT with zero robo fighting unit.

One thing is certain, Protoss can play zeal/archons/storm for quite a long time, not starting Colossi before for instance their fourth (~16-17 minuts usually). Sometimes there are 2-3 Immortals along this composition, but clearly they're not the core of the composition which makes it viable.


Why do you cite these games where Protoss gets dominated as some kind of evidence? sOs also played tempest/HT that game, Tempests have approximately the same cost as colossi. I'm amazed that you think anyone would fall for your arguments of being able to fight with gateway units when sOs massed tempests.

PartinG won his game, and sOs wasn't far from winning his either. The fact Tempests have the same cost as Colossi is irrelevant; what made his strategy work to some extent, outside of the particular map layout with cliff, is that zeals/storm (= gate units) is efficient at handling bio, at least before Terran gets like 15-20 Ghosts which takes a long time. The sure thing is that saying "gate units suck" is stupid since there are countless games in which Protoss plays on pure gate units during 15+ minuts before starting to build Colossi.


Countless games? You cited two, and two horrible examples at that. sOs DIDN'T fight with pure gate units. Yes having storm helped to an extent, but writing "countless games in which Protoss plays on pure gate units" after citing a game where that is just flat wrong is ignorant and silly.

And if your other game is THAT particular game on Daybreak, where saying Flash went full foreigner would probably be considered an insult to most foreigners, I don't think there is any point in even trying...
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
June 20 2013 17:16 GMT
#597
On June 21 2013 02:06 Wingblade wrote:
Show nested quote +
On June 21 2013 01:59 TheDwf wrote:
On June 21 2013 01:49 Wingblade wrote:
On June 21 2013 01:44 TheDwf wrote:
On June 21 2013 01:38 Plansix wrote:
On June 21 2013 01:31 TheDwf wrote:
On June 21 2013 01:25 Plansix wrote:
On June 21 2013 01:21 TheDwf wrote:
On June 21 2013 00:13 Drowsy wrote:
I don't think anyone is happy about this patch really. There's so many other problems; the entire zvt matchup, mutas in zvp, hellbats in everything, gateway units are still weak cost ineffective pieces of shit, and VRs crushing stalkers. This buff feels completely random and unrelated to the actual balance problems.

Dreaming of the day this stupid myth will finally die. You're aware Protoss can play PvT during like 20 minuts without any Colossus or Immortal (i. e. on pure "gate units" which supposedly "suck") and still be fine?

I don't think you are playing the same game as everyone else. You need robo units a lot earlier than 20 minutes.

I know the game, and incidentally your own race, much better than you, thanks. Flash vs PartinG, Daybreak, Code S RO16: 19'45 robobay, still wins the game. What say you?

So one game between two of the best players in the world? I think that might be a limited sample set. Just putting it out there. In general protoss needs to get robo just as much at terran needs to get medivacs.

Another example then: Bogus vs sOs, Neo Planet S: 35 minuts of PvT with zero robo fighting unit.

One thing is certain, Protoss can play zeal/archons/storm for quite a long time, not starting Colossi before for instance their fourth (~16-17 minuts usually). Sometimes there are 2-3 Immortals along this composition, but clearly they're not the core of the composition which makes it viable.


Why do you cite these games where Protoss gets dominated as some kind of evidence? sOs also played tempest/HT that game, Tempests have approximately the same cost as colossi. I'm amazed that you think anyone would fall for your arguments of being able to fight with gateway units when sOs massed tempests.

PartinG won his game, and sOs wasn't far from winning his either. The fact Tempests have the same cost as Colossi is irrelevant; what made his strategy work to some extent, outside of the particular map layout with cliff, is that zeals/storm (= gate units) is efficient at handling bio, at least before Terran gets like 15-20 Ghosts which takes a long time. The sure thing is that saying "gate units suck" is stupid since there are countless games in which Protoss plays on pure gate units during 15+ minuts before starting to build Colossi.


Countless games? You cited two, and two horrible examples at that. sOs DIDN'T fight with pure gate units. Yes having storm helped to an extent, but writing "countless games in which Protoss plays on pure gate units" after citing a game where that is just flat wrong is ignorant and silly.

And if your other game is THAT particular game on Daybreak, where saying Flash went full foreigner would probably be considered an insult to most foreigners, I don't think there is any point in even trying...


I'm sorry, Flash had 6 bases to Parting's 4--almost any other player would have outright died and no foreigner would even be considered in the running. Parting got out by talent and skill alone and he did it with nothing but gateways and his middle finger flipping a bird to god himself.

Parting showed that you can be down 2 bases versus bio and still break even as be slowly clawed his way back up into the game.
Hark, what baseball through yonder window breaks?
Crow!
Profile Joined September 2011
United States150 Posts
Last Edited: 2013-06-20 17:19:48
June 20 2013 17:18 GMT
#598
The overall direction is to have both players going on the offensive, which (usually) is more interesting to watch. Not sure whether all crisis management, all the time is more or less fun to play, but as a player that watches matches more than he plays, that doesn't affect me as much.

I will say that TvP matches were getting awfully predictable to watch - Terran gets medivacs and does drops (of admittedly varied compositions inside the medivacs, but the end result isn't that different), Protoss defends for ~20-30 minutes until they get a death ball, then one big army fight happens and one side or the other wins the game. Putting aside whether this is better for balance, this should at least keep things more interesting, as both sides have to allocate resources between offense and defense, rather than T going 100% offense and P going 100% defense.

This is going to hurt Swarm Hosts vs Protoss, I think. Not that Zerg really had to go that route, and time will tell if it's still a good option regardless. Some maps where a single Swarm Host position could control all paths across the middle should be less of a no-brainer in terms of unit selection.
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
June 20 2013 17:20 GMT
#599
hellbat nerf gone T.T
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 20 2013 17:21 GMT
#600
Anyone know what day the patch is hitting? Thursday? Tuesday??
Commentatorhttps://www.youtube.com/JaKaTaKtv
Prev 1 28 29 30 31 32 50 Next All
Please log in or register to reply.
Live Events Refresh
BSL
20:00
S22 - Open Qualifier #2
ZZZero.O122
LiquipediaDiscussion
Patches Events
17:00
Modded Open Cup
davetesta78
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 641
ProTech137
Livibee 107
UpATreeSC 81
ForJumy 4
StarCraft: Brood War
ZZZero.O 122
Dota 2
Gorgc9797
capcasts225
Heroes of the Storm
Khaldor436
Other Games
summit1g9551
tarik_tv5608
FrodaN5329
Grubby3065
Liquid`RaSZi1464
B2W.Neo847
KnowMe508
ToD182
Organizations
Dota 2
PGL Dota 2 - Main Stream31423
Other Games
gamesdonequick1283
BasetradeTV93
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 183
• HeavenSC 42
• Reevou 5
• OhrlRock 3
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 24
• Airneanach22
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift2481
• Scarra379
Other Games
• imaqtpie1472
Upcoming Events
GSL
10h 16m
Wardi Open
14h 16m
Monday Night Weeklies
19h 16m
WardiTV Team League
1d 14h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
OSC
3 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Team League
3 days
[ Show More ]
Replay Cast
4 days
KCM Race Survival
4 days
WardiTV Team League
4 days
Korean StarCraft League
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.