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On June 20 2013 20:56 buckKeefe wrote: the people who think this is somehow equivalent to medivac boost are insane. let me warp in marines and marauders and we'll call it even. this is going to be the most annoying thing in the universe in late game and will probably kill any chance of mech working in the matchup Protoss players already use upgraded WP in late game. Nothing will change in that regard.
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Okay, for all the Terran players whining, how about this?
Warp Prism gets medivac boost skill, and Medivac loses the skill. In return, Medivac gain the tiny speed boost granted by this patch.
See what Protoss and Zerg players have to deal with? Or are you going to keep complaining until Zealots and Zerglings each do only 1 damage to marines?
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On June 20 2013 20:56 buckKeefe wrote: the people who think this is somehow equivalent to medivac boost are insane. let me warp in marines and marauders and we'll call it even. this is going to be the most annoying thing in the universe in late game and will probably kill any chance of mech working in the matchup The lategame reasoning is just stupid. You could just get the speed upgrade before this patch, you can get it after the patch, it's still the same. And if you're planning to do some heavy dropping action, everyone got it before anyway.
Do you have another reason on how this will break the game?
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Austria24417 Posts
Every terran who says this will cause them trouble in the lategame has no idea how this game works and has absolutely nothing to say about balance.
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On June 20 2013 20:56 buckKeefe wrote: the people who think this is somehow equivalent to medivac boost are insane. let me warp in marines and marauders and we'll call it even. this is going to be the most annoying thing in the universe in late game and will probably kill any chance of mech working in the matchup
Except..
1) Turbovacs vastly outrun Warp Prism
2) You will have a TON of medivacs when the game progresses because they're part of the natural unit mix, so instead of warping it 10 P units at a time, you can drop 30+ Terran units at once. AND it heals.
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On June 20 2013 21:03 DarkLordOlli wrote: Every terran who says this will cause them trouble in the lategame has no idea how this game works and has absolutely nothing to say about balance.
but... but... but... other race gets buffed! NEED TO WHINE!
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sure, protoss *can* get speed late game; right now, they basically never do in my experience. theres a long history of patches increasing usage of strategies purely by calling attention to them (see the last time the WP got buffed as a prime example - although that time i think it was for the best). its not exactly free to build a turret ring around your 4-5 bases
not to mention that this is functionally equivalent to getting the speed upgrade for free -- even though the numbers are a bit lower than outright giving it the upgrade, it doesnt make a critical difference bc its now faster than the units id use to kill it anyway.
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On June 20 2013 21:05 buckKeefe wrote: sure, protoss *can* get speed late game; right now, they basically never do in my experience. theres a long history of patches increasing usage of strategies purely by calling attention to them (see the last time the WP got buffed as a prime example - although that time i think it was for the best). its not exactly free to build a turret ring around your 4-5 bases Should it be free? Toss and Zerg also have to invest something to be somewhat safe against those allmighty terran drops.
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If the warp ins become a problem Blizzard can nerf the warp prism warp ins, maybe increase the transformation time or something.
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Seems like they just made the warp prism on par with speed medivacs and terrans seem to be crying about it. Give it a month and see if it breaks the game or not. As a pure spectator of the game now, I can't wait to see the pros use it. It will either mean less all ins and more harass or easier all ins xD
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On June 20 2013 21:05 buckKeefe wrote: sure, protoss *can* get speed late game; right now, they basically never do in my experience. theres a long history of patches increasing usage of strategies purely by calling attention to them (see the last time the WP got buffed as a prime example - although that time i think it was for the best). its not exactly free to build a turret ring around your 4-5 bases
They added 60shields. Go ahead and recommend a buff to the medivac or the overlord by 60hitpoints (which isn't even as good as 60shields most of the time). And then never come back to TL, because people will hunt you.
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On June 20 2013 21:08 syno wrote:Show nested quote +On June 20 2013 21:05 buckKeefe wrote: sure, protoss *can* get speed late game; right now, they basically never do in my experience. theres a long history of patches increasing usage of strategies purely by calling attention to them (see the last time the WP got buffed as a prime example - although that time i think it was for the best). its not exactly free to build a turret ring around your 4-5 bases Should it be free? Toss and Zerg also have to invest something to be somewhat safe against those allmighty terran drops.
no, not free, but the cost on some maps is really substantial when you consider the surface area (belshir past 3 base for instance). i agree that zerg has to spend some on static d, although you can put spines in the important places rather than spores in every possible drop path. protoss on the other hand? msc cannon+keep a little supply open for warp ins, nbd. add an ht if youre really worried. if my units arent in position and you dont suicide into a turret, mass zealots are gonna do work; if your units arent in position you instantly create some and overcharge the nexus. not to mention that your static d can, yknow, shoot shit on the ground.
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On June 20 2013 21:15 Big J wrote:Show nested quote +On June 20 2013 21:05 buckKeefe wrote: sure, protoss *can* get speed late game; right now, they basically never do in my experience. theres a long history of patches increasing usage of strategies purely by calling attention to them (see the last time the WP got buffed as a prime example - although that time i think it was for the best). its not exactly free to build a turret ring around your 4-5 bases They added 60shields. Go ahead and recommend a buff to the medivac or the overlord by 60hitpoints (which isn't even as good as 60shields most of the time). And then never come back to TL, because people will hunt you.
Right, because buffing overlords is the same thing as buffing warp prisms. What. the. fuck. is wrong with you? I could just as easily complain that my pylons can't fly and drop units, but I'm not as stupid as you and can tell the difference between apples and oranges.
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On June 20 2013 21:15 Big J wrote:Show nested quote +On June 20 2013 21:05 buckKeefe wrote: sure, protoss *can* get speed late game; right now, they basically never do in my experience. theres a long history of patches increasing usage of strategies purely by calling attention to them (see the last time the WP got buffed as a prime example - although that time i think it was for the best). its not exactly free to build a turret ring around your 4-5 bases They added 60shields. Go ahead and recommend a buff to the medivac or the overlord by 60hitpoints (which isn't even as good as 60shields most of the time). And then never come back to TL, because people will hunt you.
i dont understand. that particular buff made sense at the time bc WP were very fragile and hardly used at all. a similar buff to T/Z obviously wouldnt make sense. what is your point?
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Will this buff also apply to hallucinated Warp prisms?
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Austria24417 Posts
On June 20 2013 21:24 HodorSandstorm wrote: Will this buff also apply to hallucinated Warp prisms?
Well of course it will. It's gonna be the new standard speed, why wouldn't hallucinations get it?
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On June 20 2013 21:24 HodorSandstorm wrote: Will this buff also apply to hallucinated Warp prisms?
of course it will! why wouldn't it?
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On June 20 2013 21:21 buckKeefe wrote:Show nested quote +On June 20 2013 21:08 syno wrote:On June 20 2013 21:05 buckKeefe wrote: sure, protoss *can* get speed late game; right now, they basically never do in my experience. theres a long history of patches increasing usage of strategies purely by calling attention to them (see the last time the WP got buffed as a prime example - although that time i think it was for the best). its not exactly free to build a turret ring around your 4-5 bases Should it be free? Toss and Zerg also have to invest something to be somewhat safe against those allmighty terran drops. no, not free, but the cost on some maps is really substantial when you consider the surface area (belshir past 3 base for instance). i agree that zerg has to spend some on static d, although you can put spines in the important places rather than spores in every possible drop path. protoss on the other hand? msc cannon+keep a little supply open for warp ins, nbd. add an ht if youre really worried. if my units arent in position and you dont suicide into a turret, mass zealots are gonna do work; if your units arent in position you instantly create some and overcharge the nexus. not to mention that your static d can, yknow, shoot shit on the ground. Ok, let's talk about the 3+ base situation. If you don't feel comfortable against drops, why dont you just build a PF on your 3rd? And since you know that it's kinda common to leave a HT and like 2 zealots on every singe base, why don't you just leave some units at your bases?
And i've never seen a zealot drop in a pro game which did HUGE amounts of damage (like a mm/hellbat drop per ex.). You can just runaway with your scv's, you might lose a depot here and there, maybe some addons, but other than that...
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The amount of over reacting in this thread makes me sick.
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On June 20 2013 21:29 Typhoon1789 wrote: The amount of over reacting in this thread makes me sick. Yeah, the buff is really not a big deal, it may affect some strats slightly, but that should be it. Guess it will be forgotten in like 2 weeks.
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