|
On June 20 2013 20:13 TheDwf wrote:Show nested quote +On June 20 2013 20:11 Big G wrote:On June 20 2013 19:39 TeeTS wrote:
2: when was the last time you saw a marine kill a warp prism? I can't remember seeing it.
one minute ago, sOs vs Maru Keeping your Warp Prism idle in Phase Mode in your opponent's base certainly helps Marines to kill it. The protoss's attention was saturated with controlling observers and searching for hellbat drops. The race is so demanding that one cannot expect him to control everything perfectly.
|
On June 20 2013 20:15 Qikz wrote:Show nested quote +On June 20 2013 20:13 Big J wrote:On June 20 2013 19:29 Qikz wrote:On June 20 2013 19:17 DrBeansy wrote: is no-one commenting in ZvP.... corruptors are terrible enough as it is. pretty worried about how strong WP buff could be in ZvP You have the best static defense in the game. You should be fine. ^^ he said ZvP. not TvP ;-) Zerg static defense is by far the best. They have one that hits air and one that does good damage to ground and they're moveable. turret> spore PF > 5spines
edit: all of that pre hisec and building armor
|
On June 20 2013 20:07 Douillos wrote:sOs vs Maru Warp prism harass mid game <3 can't wait for the buff 
And still losing easily.
Predicting here that a 17%-ish speed boost to a non-combat unit, of which there is usually about one on the field, will amount to nothing. Would be nice to be wrong.
|
On June 20 2013 20:20 Aiobhill wrote:Show nested quote +On June 20 2013 20:07 Douillos wrote:sOs vs Maru Warp prism harass mid game <3 can't wait for the buff  And still losing easily. Predicting here that a 17%-ish speed boost to a non-combat unit, of which there is usually about one on the field, will amount to nothing. Would be nice to be wrong. Or the end of the terran race, depending on which side of this thread you fall on. Its hard to tell right now.
|
SoS vs maru pretty much demonstrates how this isn't really going to affect anything. SoS lost because he invested units into harassing Maru's main, which did almost nothing, instead of making units to defend his 3rd base against the inevitable 14 min push. He didn't have enough units to defend the third because of the lackluster harass. After he lost the 3rd it was basically over he wasn't going to be able to match terrans production and maru ran him over a little later. Making the harass a little faster isn't going to change the fact that it can be cleaned up by rallied marine/marauders.
Remove warpgate, buff gateway units, that is all.
|
why the hell are terrans complaining? they have medivacs....
|
the sad thing is as a terran player i dont have anything that can catch up with the speed prism...
|
On June 20 2013 20:22 Jaded. wrote: Remove warpgate, buff gateway units, that is all. You kinda make this sound like it's not a big deal at all.
|
On June 20 2013 07:04 Akusta wrote:Show nested quote +On June 20 2013 07:02 GTPGlitch wrote:On June 20 2013 07:01 FXOTheoRy wrote:On June 20 2013 06:55 TheDwf wrote:On June 20 2013 06:54 Akusta wrote: Prisms move faster than vikings. This is just silly. Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking... speed medivacs same problem afaik barracks can't be put in medivacs Especially not 30 barracks with an option of either Marines/Marauder for deployment. For that always popular 30 gate PvT Build
|
On June 20 2013 20:17 Big J wrote:Show nested quote +On June 20 2013 20:15 Qikz wrote:On June 20 2013 20:13 Big J wrote:On June 20 2013 19:29 Qikz wrote:On June 20 2013 19:17 DrBeansy wrote: is no-one commenting in ZvP.... corruptors are terrible enough as it is. pretty worried about how strong WP buff could be in ZvP You have the best static defense in the game. You should be fine. ^^ he said ZvP. not TvP ;-) Zerg static defense is by far the best. They have one that hits air and one that does good damage to ground and they're moveable. turret> spore PF > 5spines edit: all of that pre hisec and building armor
well depends on mu. against f.e. vipers with blinding cloud, 5 spines are clearly more worth than 1 pf... and pf costs gas to, so 5 spines > 1 PF imo...
|
On June 20 2013 20:22 Jaded. wrote: SoS vs maru pretty much demonstrates how this isn't really going to affect anything. SoS lost because he invested units into harassing Maru's main, which did almost nothing, instead of making units to defend his 3rd base against the inevitable 14 min push. He didn't have enough units to defend the third because of the lackluster harass. After he lost the 3rd it was basically over he wasn't going to be able to match terrans production and maru ran him over a little later. Making the harass a little faster isn't going to change the fact that it can be cleaned up by rallied marine/marauders.
Remove warpgate, buff gateway units, that is all. He lost because he was thrown off balance after Maru sniped his third since his army was out of position, which is what happens when you have zero unit or Pylon parked somewhere in the way leading to your third to tell you in advance your opponent's army is there (Observers aren't the only way to keep track of your opponent's army movements...). The Zealots raids were a huge pain for Maru and he had to leave units at home or come back several times to deal with those.
|
On June 20 2013 20:23 KOtical wrote: the sad thing is as a terran player i dont have anything that can catch up with the speed prism... Really heart touching story.
|
On June 20 2013 20:26 syno wrote:Show nested quote +On June 20 2013 20:23 KOtical wrote: the sad thing is as a terran player i dont have anything that can catch up with the speed prism... Really heart touching story.
well thats no story... thats a fact...
|
On June 20 2013 20:23 KOtical wrote: the sad thing is as a terran player i dont have anything that can catch up with the speed prism...
If you don't make (stimmed) marines as a Terran, you're doing it wrong.
Also, I hear that phase mode for the warp prism is pretty slow (speed of... 0).
And isn't medivac boost faster than warp prism?
|
On June 20 2013 20:26 TheDwf wrote:Show nested quote +On June 20 2013 20:22 Jaded. wrote: SoS vs maru pretty much demonstrates how this isn't really going to affect anything. SoS lost because he invested units into harassing Maru's main, which did almost nothing, instead of making units to defend his 3rd base against the inevitable 14 min push. He didn't have enough units to defend the third because of the lackluster harass. After he lost the 3rd it was basically over he wasn't going to be able to match terrans production and maru ran him over a little later. Making the harass a little faster isn't going to change the fact that it can be cleaned up by rallied marine/marauders.
Remove warpgate, buff gateway units, that is all. He lost because he was thrown off balance after Maru sniped his third since his army was out of position, which is what happens when you have zero unit or Pylon parked somewhere in the way leading to your third to tell you in advance your opponent's army is there (Observers aren't the only way to keep track of your opponent's army movements...). The Zealots raids were a huge pain for Maru and he had to leave units at home or come back several times to deal with those.
My point is that he lost his third because he didn't have the units spent on doing no economic damage at home. SoS was seemed to be planning on his warprism actually pinning his enemy in his base when really it was just cleaned up with a small amount of units while Maru's army walked across and destroyed his third. Even if SoS WAS in position he couldn't have taken Maru's army on with the small one he had.
|
On June 20 2013 20:26 syno wrote:Show nested quote +On June 20 2013 20:23 KOtical wrote: the sad thing is as a terran player i dont have anything that can catch up with the speed prism... Really heart touching story. He is right, protoss have phoenix, which can catch the medivacs. And you only need to spend +500 gas to get them...which is the same price as your first colossi.
Wait...
|
On June 20 2013 20:16 TheDwf wrote:Show nested quote +On June 20 2013 20:16 Plansix wrote:On June 20 2013 19:51 TheDwf wrote:On June 20 2013 19:37 Velocirapture wrote: The problem with protoss drops, in my experience, is that they have to be all-in unless you are WAY ahead. Protoss gateway units are terrible at killing buildings and even worse at killing workers so what is your drop doing in their base? Hoping they don't have the presence of mind to respond? Or saturating Terran's attention, which is easy since it's the most demanding race in this domain? There's a reason you see even Code S Terrans losing entire mineral lines or even OCs to Zealots raids in autopilot. The plight of the terran. The sorrow we feel for their saturated attention and inability to save the workers from non-aoe based melee units. Your cheap irony changes nothing to the truth ot the statement.
The only ironic thing here is Terrans with speedvacs moaning against speed prisms.
|
On June 20 2013 20:28 DarkPlasmaBall wrote:Show nested quote +On June 20 2013 20:23 KOtical wrote: the sad thing is as a terran player i dont have anything that can catch up with the speed prism... If you don't make (stimmed) marines as a Terran, you're doing it wrong. Also, I hear that phase mode for the warp prism is pretty slow (speed of... 0). And isn't medivac boost faster than warp prism? Shhhhhhhhhhh don't talk about the "medivac", its not polite to point out the unit that is flat out better than the one they are complaining about.
|
Austria24417 Posts
A single patrolling viking has been known to scare away even upgraded speed prisms. Terrans will be fine.
|
On June 20 2013 20:31 DarkLordOlli wrote: A single patrolling viking has been known to scare away even upgraded speed prisms. Terrans will be fine.
Terran.......... musttttt....... whiiiinnneeeee......
Edit: oh yeah, And I play terran.
|
|
|
|