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[Now live] New Patch - Warp Prism buff - Page 23

Forum Index > SC2 General
980 CommentsPost a Reply
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Cortza
Profile Blog Joined January 2011
South Africa328 Posts
June 20 2013 11:33 GMT
#441
Increased warp prism use is a good thing. It will help split up the toss army. The only things that suck about it are

1. sentries ff the ramp between main and nat
2. dts warping in the main on a constant basis

Good simcity will become a norm as toss won't be able to warp in close to turrets thanks to the immobility of the WP when activating.
KOtical
Profile Joined January 2011
Germany451 Posts
Last Edited: 2013-06-20 11:37:10
June 20 2013 11:34 GMT
#442
On June 20 2013 20:30 Douillos wrote:
Show nested quote +
On June 20 2013 20:16 TheDwf wrote:
On June 20 2013 20:16 Plansix wrote:
On June 20 2013 19:51 TheDwf wrote:
On June 20 2013 19:37 Velocirapture wrote:
The problem with protoss drops, in my experience, is that they have to be all-in unless you are WAY ahead. Protoss gateway units are terrible at killing buildings and even worse at killing workers so what is your drop doing in their base? Hoping they don't have the presence of mind to respond?

Or saturating Terran's attention, which is easy since it's the most demanding race in this domain? There's a reason you see even Code S Terrans losing entire mineral lines or even OCs to Zealots raids in autopilot.

The plight of the terran. The sorrow we feel for their saturated attention and inability to save the workers from non-aoe based melee units.

Your cheap irony changes nothing to the truth ot the statement.


The only ironic thing here is Terrans with speedvacs moaning against speed prisms.


u cant compare a constant speed upgrade with the ability that medivacs have. even stimmed marines are slower than the new warp prism... ok gimme marine blink to deal with it and im fine...
Usernameffs
Profile Joined February 2013
Sweden107 Posts
June 20 2013 11:34 GMT
#443
Everybody knows that protoss is relly good early midgame now. With nexus cannon and allins, witch is better then playing lategame. So why this change of all changes they can do? All this is gonna do is add some other awdomeness to allins. "now we have mother core and speed prism" wtf?
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
June 20 2013 11:35 GMT
#444
On June 20 2013 20:29 Plansix wrote:
Show nested quote +
On June 20 2013 20:26 syno wrote:
On June 20 2013 20:23 KOtical wrote:
the sad thing is as a terran player i dont have anything that can catch up with the speed prism...

Really heart touching story.

He is right, protoss have phoenix, which can catch the medivacs. And you only need to spend +500 gas to get them...which is the same price as your first colossi.

Wait...


You need like 4 Phoenix to kill the medivac in any reasonable amount of time, too.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
syno
Profile Joined March 2011
Switzerland150 Posts
June 20 2013 11:36 GMT
#445
On June 20 2013 20:29 Plansix wrote:
Show nested quote +
On June 20 2013 20:26 syno wrote:
On June 20 2013 20:23 KOtical wrote:
the sad thing is as a terran player i dont have anything that can catch up with the speed prism...

Really heart touching story.

He is right, protoss have phoenix, which can catch the medivacs. And you only need to spend +500 gas to get them...which is the same price as your first colossi.

Wait...

Whoo needs colossi if you have the ability to hunt medivacs down right? :D
Good Brain
syno
Profile Joined March 2011
Switzerland150 Posts
June 20 2013 11:38 GMT
#446
On June 20 2013 20:34 KOtical wrote:
Show nested quote +
On June 20 2013 20:30 Douillos wrote:
On June 20 2013 20:16 TheDwf wrote:
On June 20 2013 20:16 Plansix wrote:
On June 20 2013 19:51 TheDwf wrote:
On June 20 2013 19:37 Velocirapture wrote:
The problem with protoss drops, in my experience, is that they have to be all-in unless you are WAY ahead. Protoss gateway units are terrible at killing buildings and even worse at killing workers so what is your drop doing in their base? Hoping they don't have the presence of mind to respond?

Or saturating Terran's attention, which is easy since it's the most demanding race in this domain? There's a reason you see even Code S Terrans losing entire mineral lines or even OCs to Zealots raids in autopilot.

The plight of the terran. The sorrow we feel for their saturated attention and inability to save the workers from non-aoe based melee units.

Your cheap irony changes nothing to the truth ot the statement.


The only ironic thing here is Terrans with speedvacs moaning against speed prisms.


u cant compare a constant speed upgrade with the ability that medivacs have. even stimmed marines are slower than the new warp prism... ok gimme marine blink to deal with it and im fine...

No, they're simply not.
Get your facts right.
Good Brain
Olli
Profile Blog Joined February 2012
Austria24422 Posts
June 20 2013 11:38 GMT
#447
No need for colossi, terrans up to high masters randomly load up their whole army all the time anyway. Your strategy should revolve around having 20 hidden phoenixes in your base and mass observers to spot their inevitable brainfart, kill all the medivacs and then attack move all your observers to his base and win
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
VieuxSinge
Profile Joined February 2011
France231 Posts
June 20 2013 11:38 GMT
#448
On June 20 2013 20:31 Plansix wrote:
Show nested quote +
On June 20 2013 20:28 DarkPlasmaBall wrote:
On June 20 2013 20:23 KOtical wrote:
the sad thing is as a terran player i dont have anything that can catch up with the speed prism...


If you don't make (stimmed) marines as a Terran, you're doing it wrong.

Also, I hear that phase mode for the warp prism is pretty slow (speed of... 0).

And isn't medivac boost faster than warp prism?

Shhhhhhhhhhh don't talk about the "medivac", its not polite to point out the unit that is flat out better than the one they are complaining about.


First of all, medivac costs gas and only have 150 HP, which is not the case of the warp prism

Second thing is, terran is supposed to be strong in the mid-game, this is what DK said, since its lategame is nothing compared to protoss' lategame. A terran reaching the late game without an advantage in pop or eco will just lose to the protoss player.

Giving protoss a unit with a very high mid-game potential is very dangerous. Time will tell
Another clue to my existence.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
June 20 2013 11:39 GMT
#449
On June 20 2013 07:02 GTPGlitch wrote:
Show nested quote +
On June 20 2013 07:01 FXOTheoRy wrote:
On June 20 2013 06:55 TheDwf wrote:
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.

Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking...

speed medivacs same problem


afaik barracks can't be put in medivacs


afaik when the prism is in phasing mode it can't move.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Olli
Profile Blog Joined February 2012
Austria24422 Posts
June 20 2013 11:40 GMT
#450
On June 20 2013 20:38 VieuxSinge wrote:
Show nested quote +
On June 20 2013 20:31 Plansix wrote:
On June 20 2013 20:28 DarkPlasmaBall wrote:
On June 20 2013 20:23 KOtical wrote:
the sad thing is as a terran player i dont have anything that can catch up with the speed prism...


If you don't make (stimmed) marines as a Terran, you're doing it wrong.

Also, I hear that phase mode for the warp prism is pretty slow (speed of... 0).

And isn't medivac boost faster than warp prism?

Shhhhhhhhhhh don't talk about the "medivac", its not polite to point out the unit that is flat out better than the one they are complaining about.


First of all, medivac costs gas and only have 150 HP, which is not the case of the warp prism

Second thing is, terran is supposed to be strong in the mid-game, this is what DK said, since its lategame is nothing compared to protoss' lategame. A terran reaching the late game without an advantage in pop or eco will just lose to the protoss player.

Giving protoss a unit with a very high mid-game potential is very dangerous. Time will tell


1) Terran lategame beats protoss lategame. Ghost Viking beats everything protoss.
2) Terran doesn't go out of their way to build a medivac and the bio units it drops. Protoss does go out of their way to build a warp prism and the dropped units.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
freetgy
Profile Joined November 2010
1720 Posts
June 20 2013 11:41 GMT
#451
Medivacs have armor and protoss has crappy ground to air.

i doubt this will change much, but i hope it may open more micro potential due to better acceleration.
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
June 20 2013 11:43 GMT
#452
So in pvp will 2 immortal drops be the norm now?
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
Usernameffs
Profile Joined February 2013
Sweden107 Posts
June 20 2013 11:44 GMT
#453
On June 20 2013 20:41 freetgy wrote:
Medivacs have armor and protoss has crappy ground to air.

i doubt this will change much, but i hope it may open more micro potential due to better acceleration.

If it does what they are thinking it will do, its a good change. The problem reality is abother thing.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
June 20 2013 11:45 GMT
#454
On June 20 2013 20:43 TheMooseHeed wrote:
So in pvp will 2 immortal drops be the norm now?


I doubt it considering how strong stargate already is but it most likely will find a niche again, which is cool. Speed prism immortal drops were super cool to watch and play.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Douillos
Profile Joined May 2010
France3195 Posts
June 20 2013 11:45 GMT
#455
On June 20 2013 20:40 DarkLordOlli wrote:
Show nested quote +
On June 20 2013 20:38 VieuxSinge wrote:
On June 20 2013 20:31 Plansix wrote:
On June 20 2013 20:28 DarkPlasmaBall wrote:
On June 20 2013 20:23 KOtical wrote:
the sad thing is as a terran player i dont have anything that can catch up with the speed prism...


If you don't make (stimmed) marines as a Terran, you're doing it wrong.

Also, I hear that phase mode for the warp prism is pretty slow (speed of... 0).

And isn't medivac boost faster than warp prism?

Shhhhhhhhhhh don't talk about the "medivac", its not polite to point out the unit that is flat out better than the one they are complaining about.


First of all, medivac costs gas and only have 150 HP, which is not the case of the warp prism

Second thing is, terran is supposed to be strong in the mid-game, this is what DK said, since its lategame is nothing compared to protoss' lategame. A terran reaching the late game without an advantage in pop or eco will just lose to the protoss player.

Giving protoss a unit with a very high mid-game potential is very dangerous. Time will tell


1) Terran lategame beats protoss lategame. Ghost Viking beats everything protoss.
2) Terran doesn't go out of their way to build a medivac and the bio units it drops. Protoss does go out of their way to build a warp prism and the dropped units.


Ghost viking and a few hellbats is now the real fucker to deal with ^^
Look a giraffe! Look a fist!!
DarkPlasmaBall
Profile Blog Joined March 2010
United States46418 Posts
Last Edited: 2013-06-20 11:54:18
June 20 2013 11:47 GMT
#456
On June 20 2013 20:38 VieuxSinge wrote:
Show nested quote +
On June 20 2013 20:31 Plansix wrote:
On June 20 2013 20:28 DarkPlasmaBall wrote:
On June 20 2013 20:23 KOtical wrote:
the sad thing is as a terran player i dont have anything that can catch up with the speed prism...


If you don't make (stimmed) marines as a Terran, you're doing it wrong.

Also, I hear that phase mode for the warp prism is pretty slow (speed of... 0).

And isn't medivac boost faster than warp prism?

Shhhhhhhhhhh don't talk about the "medivac", its not polite to point out the unit that is flat out better than the one they are complaining about.


First of all, medivac costs gas and only have 150 HP, which is not the case of the warp prism

Second thing is, terran is supposed to be strong in the mid-game, this is what DK said, since its lategame is nothing compared to protoss' lategame. A terran reaching the late game without an advantage in pop or eco will just lose to the protoss player.

Giving protoss a unit with a very high mid-game potential is very dangerous. Time will tell


1. So what if medivacs cost gas? Protoss is far more gas-intensive than Terran. What else are Terrans going to use all that gas on? Marines? Hellbats? lol. Besides, medivacs have their own perks (healing, speed, etc.); simply looking at the resource cost is not enough to generalize and say X is better than Y.

2. Regardless of whether or not this is true (and for the record, I don't think the late game is as lopsided as you're implying), this is not an argument for speed prisms being overpowered. Checking the minimap and leaving a few turrets or marines at home are pretty good ideas... kind of like how Protoss players need to drop cannons and keep high templar at home (which cost gas omg).
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
pieroog
Profile Joined June 2010
Poland146 Posts
June 20 2013 11:53 GMT
#457
ohhhh god.... 4.0 speed (turbovac) vs 2.9 - protoss so op!
buckKeefe
Profile Blog Joined October 2011
United States63 Posts
June 20 2013 11:56 GMT
#458
the people who think this is somehow equivalent to medivac boost are insane. let me warp in marines and marauders and we'll call it even. this is going to be the most annoying thing in the universe in late game and will probably kill any chance of mech working in the matchup
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
June 20 2013 12:00 GMT
#459
Glad i switched to toss. Warp prism agression already one of my fav styles.
Stephano//HerO//TaeJa//Squirtle//Bomber
Douillos
Profile Joined May 2010
France3195 Posts
June 20 2013 12:00 GMT
#460
On June 20 2013 20:56 buckKeefe wrote:
the people who think this is somehow equivalent to medivac boost are insane. let me warp in marines and marauders and we'll call it even. this is going to be the most annoying thing in the universe in late game and will probably kill any chance of mech working in the matchup



The buff is not "Turrets don't hurt warprisms anymore".
Look a giraffe! Look a fist!!
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