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[Now live] New Patch - Warp Prism buff - Page 20

Forum Index > SC2 General
980 CommentsPost a Reply
Prev 1 18 19 20 21 22 50 Next All
Big J
Profile Joined March 2011
Austria16289 Posts
June 20 2013 09:36 GMT
#381
not sure if needed, not sure if overly useful, but might provide some neat micropossibilities and slightly more efficient harass. sounds nice
freerolll
Profile Blog Joined May 2011
Belgium1056 Posts
June 20 2013 09:37 GMT
#382
so much whining from people that couldnt beat protoss without this buff is funny!
Always give without remembering & always receive without forgetting.
Rokevo
Profile Joined September 2009
Finland1033 Posts
June 20 2013 09:37 GMT
#383
Surprised how many ppl are losing their shit over this, hows about we play the game for a few weeks and see how this really affects the match ups before going crazy with the whining.
Archybaldie
Profile Joined June 2011
United Kingdom818 Posts
June 20 2013 09:37 GMT
#384
On June 20 2013 18:08 USvBleakill wrote:

on the other hand it could cause problems with the already strong allin timings. Immortal/Warpprism micro will get stronger, dt drop allins, and especially blink allins (it will be almost impossible to catch the highground vision giving Warpprism).


I wanted to specifically address your all-in comment.

Regarding the sentrys in the main and forcefielding ... i could potentially see that all in increasing.

Blink all-ins you already have the mothership core/observer/hallucination for high ground vision i dont really see the warp prism being used.

Dt drop all-ins i haven't used them or seen them that much to comment.

However the other variations of all ins involving the warp prism (like the immortal sentry all in vs zerg) usually (not always) the warp prism is used as a mobile pylon so lings/etc dont snipe your pylon/probe and delay the push, rather then it being used as a drop/harass unit. So with it being a mobile pylon it's generally positioned with or behind your units.

Now specifically with the immortal sentry all in the timing is you move out with your sentrys/immortals then around the same time you're building the warp prism. The way the timings work it shouldn't have that much of an impact with those types of all-ins just due to the nature of it being a mobile pylon. It could however increase the potential of immortal micro but not really by much, maybe the warp prism gets to the immortal that little bit quicker to pick up.

The 2-2-2 build generally doesn't include a warp prism (some variants do) but its generally used as a mobile pylon there too.

I do however see this including a warp prism for macro/late game styles of play to harass with.
I'm in the bubblewrap league ... i just keep getting popped
teamamerica
Profile Blog Joined July 2010
United States958 Posts
June 20 2013 09:41 GMT
#385
Does anyone else worry about 2x immortal drops sniping stim all the time now? I'm thinking one of those 1gate expo robo builds with prism + 2x immortals (or 1gate robo then expo), but I'm not sure about the timings of that vs stim finishing. IMO it's best way to take advantage of buff (rather then collusus drop) because this buff eliminates the need for robotics support bay. Then go templar into 3rd behind it or something.

I guess instead of switching factory right onto starport for medivacs, make 4 mines for defending around your base?
RIP GOMTV. RIP PROLEAGUE.
woreyour
Profile Blog Joined December 2010
582 Posts
June 20 2013 09:43 GMT
#386
YEEAHHHHH!!! Unleash the man train!!!! now improved with faster bullet train! hahaha i'm so happy I shall have more zerg QQ! weeeeeeee!!!!! also terrans can have their share of zealot drops! wee!
I am so sexy.. I sometimes romance myself..
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
June 20 2013 09:54 GMT
#387
On June 20 2013 07:02 Crownlol wrote:
Show nested quote +
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.


Turbovacs, say what?


Can't Medivacs with boost still easily be caught up by Mutas or Phoenix once their boost runs out though?
Anyways, eager to see how the other races will adapt to this, since a patch like this will automatically make protoss use warpprisms more.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
Last Edited: 2013-06-20 09:59:11
June 20 2013 09:58 GMT
#388
On June 20 2013 07:22 HolyArrow wrote:
ITT:

Terran players: Waahh Protoss has feature A now
Protoss players: Well Terran has feature B!
Terran players: But Protoss has feature C!

It's almost like Terran and Protoss are supposed to be different races!

tee hee my thoughts exactly.

Buff looks alright, that is a little speedy though.

On June 20 2013 18:54 JustPassingBy wrote:
Show nested quote +
On June 20 2013 07:02 Crownlol wrote:
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.


Turbovacs, say what?


Can't Medivacs with boost still easily be caught up by Mutas or Phoenix once their boost runs out though?
Anyways, eager to see how the other races will adapt to this, since a patch like this will automatically make protoss use warpprisms more.


I have never esacped mutas with a medivac.
11/5/14 CATACLYSM | The South West's worst Falco main
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
June 20 2013 10:00 GMT
#389
On June 20 2013 18:54 JustPassingBy wrote:
Show nested quote +
On June 20 2013 07:02 Crownlol wrote:
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.


Turbovacs, say what?


Can't Medivacs with boost still easily be caught up by Mutas or Phoenix once their boost runs out though?
Anyways, eager to see how the other races will adapt to this, since a patch like this will automatically make protoss use warpprisms more.


I think the comparison between Medivac and Warprism is just stupid. Besides the fact that they can carry units and fly they are completely different units.

You could compare Warpprism and Commandcenter with the same arguments.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 20 2013 10:02 GMT
#390
On June 20 2013 07:12 WolfintheSheep wrote:
Show nested quote +
On June 20 2013 07:06 Akusta wrote:
On June 20 2013 07:04 Brett wrote:
On June 20 2013 07:02 GTPGlitch wrote:
On June 20 2013 07:01 FXOTheoRy wrote:
On June 20 2013 06:55 TheDwf wrote:
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.

Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking...

speed medivacs same problem


afaik barracks can't be put in medivacs

"afaik warp prisms cant heal"

Shall we continue the dumb comparison?


Your argument is invalid. Which is better? 3+ heal to one unit? Or arbitrary instant troop deployment across the map from 30 production facilities?

Doomdrop from Terran is exactly the same, you're still committing half an army.

A 10 supply drop from Terran is still more dangerous than a 4 Zealot Prism warp-in (also 10 supply).


Not in the midgame. Protoss can camp behind nexus cannons, so every unit is necessary. I leave my base --> you warp in. So I need to keep some stuff home = weaker push = bigger chance that the games goes into lategame.
tropical
Profile Joined October 2010
Germany61 Posts
June 20 2013 10:08 GMT
#391
Sometimes, especially around the time a new balance patch is released, this community makes me very, very sad. How about we just see how it play's out? I am quit sure it won't break PvT/TvP.

In my eyes this is a very good decision because it allows protoss to play faster and more flexible and we might stop seeing so much passive play. Early WP harrass should be fun to watch.
Rassy
Profile Joined August 2010
Netherlands2308 Posts
Last Edited: 2013-06-20 10:12:35
June 20 2013 10:11 GMT
#392
On June 20 2013 19:00 USvBleakill wrote:
Show nested quote +
On June 20 2013 18:54 JustPassingBy wrote:
On June 20 2013 07:02 Crownlol wrote:
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.


Turbovacs, say what?


Can't Medivacs with boost still easily be caught up by Mutas or Phoenix once their boost runs out though?
Anyways, eager to see how the other races will adapt to this, since a patch like this will automatically make protoss use warpprisms more.


I think the comparison between Medivac and Warprism is just stupid. Besides the fact that they can carry units and fly they are completely different units.

You could compare Warpprism and Commandcenter with the same arguments.




They both have their unique features (healing and serving as a pylon) but they also have something in common, dropping units to harras.
Agree that it a comparison is kinda silly though as the prism and medivac are only 1 unit of the like 20 units both races have and to make a good comparison you would need to compare the 2 races as a whole wich is near impossible for us silver players.

If we compare the warp prism 4 zealot drop with the command centre 10 suv (steel frame upgrade) drop into planetary fortress then i think the prism drop is easier top execute while the comm centre 10 suv drop into pf heavily depends on your opponent making mistakes.
DrBeansy
Profile Joined April 2011
England85 Posts
June 20 2013 10:17 GMT
#393
is no-one commenting in ZvP.... corruptors are terrible enough as it is. pretty worried about how strong WP buff could be in ZvP
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
June 20 2013 10:23 GMT
#394
Still...the only application I can possible see with this buff is the improvement of already potent Protoss all-ins. Warp prism speed is not a big investment in a macro game...I can't quite wrap my head around why Blizzard thought it was a good idea to buff the prism. Medivac speed is bad enough.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Incognoto
Profile Blog Joined May 2010
France10239 Posts
June 20 2013 10:23 GMT
#395
I think that this will simply force people to be more careful with their static defense. Honestly, this can't be that much worse than Terran (Hellbat) drops. Good map vision, etc.
maru lover forever
TeeTS
Profile Joined June 2011
Germany2762 Posts
Last Edited: 2013-06-20 10:26:25
June 20 2013 10:24 GMT
#396
On June 20 2013 07:02 Crownlol wrote:
Show nested quote +
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.


Turbovacs, say what?


And the moment I can rally my barracks through a medivac, I will admit, that you have a point!

On June 20 2013 19:23 Incognoto wrote:
I think that this will simply force people to be more careful with their static defense. Honestly, this can't be that much worse than Terran (Hellbat) drops. Good map vision, etc.


And we totally forget, that Protoss and Zerg have much better tools (MSC, blink stalker, cannons on the protoss side/ queens, spinecrawler, much faster basic speed on units on the zerg side) to defend drop harass than terran, do we?
opisska
Profile Blog Joined February 2011
Poland8852 Posts
June 20 2013 10:28 GMT
#397
I am honestly not a fan of any speed buffs in SC2 at all. The game is already insanely fast - at the very least it is already in almost every aspect much faster than BW; it only isn't so painfully aparent, because things are easier to do. Thus, the last thing it needs is stuff flying around even faster. Obviously, making one thing faster is much easier than making everything that can shoot it down a little slower, because the latter approach leads inevitably to a cascade of consequences - but who says that the easy things are necessarily the good ones?
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
June 20 2013 10:29 GMT
#398
On June 20 2013 19:17 DrBeansy wrote:
is no-one commenting in ZvP.... corruptors are terrible enough as it is. pretty worried about how strong WP buff could be in ZvP


You have the best static defense in the game. You should be fine. ^^
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
GhostOwl
Profile Blog Joined July 2011
766 Posts
June 20 2013 10:35 GMT
#399
1. It's not even that big of a buff....some people dare call it the "new permanent speedvacs" now.. lol their new speed still comes NOTHING close to speedvac speed

2. The amount of whining in this thread is horrendous, and most are coming from T players instead of Z. Why? Z has a much harder time blocking warp prism...T's have a tier 1 unit that can kill Warp Prism, lings and queens can't really. Is this re-inforcing my beliefs that T players are more balance-whiny and super stubborn in general? There's literally like 1 zerg player complaining for every 10 terran players complaining on this thread..

3. Protoss has been suffering at the very top...and THAT's where balance needs to be fixed for, not for masters or the like.

This buff is not that big people, and it is definitely warranted. If you want balance whine, please do it for next month when hellbats, speedvacs, widow mines, marines all get nerfed at the same time.
AxionSteel
Profile Joined January 2011
United States7754 Posts
June 20 2013 10:37 GMT
#400
So many people complaining about the late game, but that isn't going to be some new problem, since they have speed prisms already by then usually.
However, I am certainly not looking forward to facing it in the early game, will just add another annoying all in off 1 or 2 base to protoss' endless arsenal.
We shall see.
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