[Now live] New Patch - Warp Prism buff - Page 20
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Big J
Austria16289 Posts
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freerolll
Belgium1056 Posts
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Rokevo
Finland1033 Posts
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Archybaldie
United Kingdom818 Posts
On June 20 2013 18:08 USvBleakill wrote: on the other hand it could cause problems with the already strong allin timings. Immortal/Warpprism micro will get stronger, dt drop allins, and especially blink allins (it will be almost impossible to catch the highground vision giving Warpprism). I wanted to specifically address your all-in comment. Regarding the sentrys in the main and forcefielding ... i could potentially see that all in increasing. Blink all-ins you already have the mothership core/observer/hallucination for high ground vision i dont really see the warp prism being used. Dt drop all-ins i haven't used them or seen them that much to comment. However the other variations of all ins involving the warp prism (like the immortal sentry all in vs zerg) usually (not always) the warp prism is used as a mobile pylon so lings/etc dont snipe your pylon/probe and delay the push, rather then it being used as a drop/harass unit. So with it being a mobile pylon it's generally positioned with or behind your units. Now specifically with the immortal sentry all in the timing is you move out with your sentrys/immortals then around the same time you're building the warp prism. The way the timings work it shouldn't have that much of an impact with those types of all-ins just due to the nature of it being a mobile pylon. It could however increase the potential of immortal micro but not really by much, maybe the warp prism gets to the immortal that little bit quicker to pick up. The 2-2-2 build generally doesn't include a warp prism (some variants do) but its generally used as a mobile pylon there too. I do however see this including a warp prism for macro/late game styles of play to harass with. | ||
teamamerica
United States958 Posts
I guess instead of switching factory right onto starport for medivacs, make 4 mines for defending around your base? | ||
woreyour
582 Posts
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JustPassingBy
10776 Posts
Can't Medivacs with boost still easily be caught up by Mutas or Phoenix once their boost runs out though? Anyways, eager to see how the other races will adapt to this, since a patch like this will automatically make protoss use warpprisms more. | ||
Targe
United Kingdom14103 Posts
On June 20 2013 07:22 HolyArrow wrote: ITT: Terran players: Waahh Protoss has feature A now Protoss players: Well Terran has feature B! Terran players: But Protoss has feature C! It's almost like Terran and Protoss are supposed to be different races! tee hee my thoughts exactly. Buff looks alright, that is a little speedy though. On June 20 2013 18:54 JustPassingBy wrote: Can't Medivacs with boost still easily be caught up by Mutas or Phoenix once their boost runs out though? Anyways, eager to see how the other races will adapt to this, since a patch like this will automatically make protoss use warpprisms more. I have never esacped mutas with a medivac. | ||
Micro_Jackson
Germany2002 Posts
On June 20 2013 18:54 JustPassingBy wrote: Can't Medivacs with boost still easily be caught up by Mutas or Phoenix once their boost runs out though? Anyways, eager to see how the other races will adapt to this, since a patch like this will automatically make protoss use warpprisms more. I think the comparison between Medivac and Warprism is just stupid. Besides the fact that they can carry units and fly they are completely different units. You could compare Warpprism and Commandcenter with the same arguments. | ||
Snowbear
Korea (South)1925 Posts
On June 20 2013 07:12 WolfintheSheep wrote: Doomdrop from Terran is exactly the same, you're still committing half an army. A 10 supply drop from Terran is still more dangerous than a 4 Zealot Prism warp-in (also 10 supply). Not in the midgame. Protoss can camp behind nexus cannons, so every unit is necessary. I leave my base --> you warp in. So I need to keep some stuff home = weaker push = bigger chance that the games goes into lategame. | ||
tropical
Germany61 Posts
In my eyes this is a very good decision because it allows protoss to play faster and more flexible and we might stop seeing so much passive play. Early WP harrass should be fun to watch. | ||
Rassy
Netherlands2308 Posts
On June 20 2013 19:00 USvBleakill wrote: I think the comparison between Medivac and Warprism is just stupid. Besides the fact that they can carry units and fly they are completely different units. You could compare Warpprism and Commandcenter with the same arguments. They both have their unique features (healing and serving as a pylon) but they also have something in common, dropping units to harras. Agree that it a comparison is kinda silly though as the prism and medivac are only 1 unit of the like 20 units both races have and to make a good comparison you would need to compare the 2 races as a whole wich is near impossible for us silver players. If we compare the warp prism 4 zealot drop with the command centre 10 suv (steel frame upgrade) drop into planetary fortress then i think the prism drop is easier top execute while the comm centre 10 suv drop into pf heavily depends on your opponent making mistakes. | ||
DrBeansy
England85 Posts
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Qwyn
United States2779 Posts
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Incognoto
France10239 Posts
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TeeTS
Germany2762 Posts
And the moment I can rally my barracks through a medivac, I will admit, that you have a point! On June 20 2013 19:23 Incognoto wrote: I think that this will simply force people to be more careful with their static defense. Honestly, this can't be that much worse than Terran (Hellbat) drops. Good map vision, etc. And we totally forget, that Protoss and Zerg have much better tools (MSC, blink stalker, cannons on the protoss side/ queens, spinecrawler, much faster basic speed on units on the zerg side) to defend drop harass than terran, do we? | ||
opisska
Poland8852 Posts
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Qikz
United Kingdom12022 Posts
On June 20 2013 19:17 DrBeansy wrote: is no-one commenting in ZvP.... corruptors are terrible enough as it is. pretty worried about how strong WP buff could be in ZvP You have the best static defense in the game. You should be fine. ^^ | ||
GhostOwl
766 Posts
2. The amount of whining in this thread is horrendous, and most are coming from T players instead of Z. Why? Z has a much harder time blocking warp prism...T's have a tier 1 unit that can kill Warp Prism, lings and queens can't really. Is this re-inforcing my beliefs that T players are more balance-whiny and super stubborn in general? There's literally like 1 zerg player complaining for every 10 terran players complaining on this thread.. 3. Protoss has been suffering at the very top...and THAT's where balance needs to be fixed for, not for masters or the like. This buff is not that big people, and it is definitely warranted. If you want balance whine, please do it for next month when hellbats, speedvacs, widow mines, marines all get nerfed at the same time. | ||
AxionSteel
United States7754 Posts
However, I am certainly not looking forward to facing it in the early game, will just add another annoying all in off 1 or 2 base to protoss' endless arsenal. We shall see. | ||
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