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On June 20 2013 17:22 habeck wrote:So my broken arm almost healed, and now i'll break it again playing TvP - such a hard matchup for terran
I think you're doing something horribly wrong when you're breaking limbs playing starcraft 2.
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On June 20 2013 15:11 Gamegene wrote: can we be honest here: does blizzard really think protoss players are going to use this for anything other than cheese?
they gotta be playing a different game. That's the effect of the WG. The biggest contribution this will have is just make already strong cheese/allin that much harder to stop. I have less of an issue with it in macro games, since if you are attacking the protoss(as in your army is not ready to deal with the prism/warped in units), the toss has to have some balls to actually offensively warp in. Ofcourse in lategame it doesn't really matter, toss should have had speed anyway.
So yeah, one day they will realize how warp gate tech has negatively effected the game. Sadly that day is not today.
Edit: I wonder if Blizzard actually thinks most protoss players are just bigger allin'ers/cheesers compared to terran/zerg...(Gotta play the hand you're given)
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RETAAAAAAAAAARRRRRRRRRRRRRRRRDED!!!!!!!!!
"THANKS" Which protoss player said that?!!!
Im zerg... this is disgusting. If maybe the REASONS were provided I could force an understanding wave on my brain... but this is silly.... only thing to spoil this LOL game more (which i play religously, sigh) is to add two tanks of Nitrous Oxide (NOS) into the arse of all overloards and give them a boost as well...... yeah this is FULLY balanced now...
*Warp Prism - Increased Speed* .... "Yeah, its balanced now. Perfect"........
WTF are you thinking ouens!
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Protoss 2 Base allins incoming.....
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People act like blizzard added the WP new to the game, that's hilarious.
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On June 20 2013 16:45 mmatahi wrote: The NSA approves the prism buff
The best joke ever!
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On June 20 2013 17:27 vidium wrote:I love terran tears in the morning )
The whining by people on this subject is beyond belief, it actually makes the Reddit and BattelNet forums look good in comparison. People rabbiting on about 30 gateway warpins etc need to get a grip.
I can see the logic in this change, Blizzard are trying to make the game more dynamic and exciting to watch which is important otherwise we could be watching LoL and Dota 2 exclusively in the near future.
The change is minor and basically doesn't affect 99% of the people posting on the subject. Its a Pro level change.
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On June 20 2013 16:31 NLWiNtER wrote: I don't think this buff is enough for toss. We'll see though. I love that Terrans whining around... YOU HAVE MEDIVACS GUYS. 1 medivac drop kills a nexus in seconds... 2 Hellbat kills all of the probes in seconds... I don't see prism buff will do the same damage... Maybe in late game HT dropps can work from now. Will see!!
The biggest Problem for me in TvP is that I basically cant do any drops because I am always in that arkward position to change between viking and medivac production. Well maybe I dont understand the late-mid / lategame well enough. But yeah thats the Problem I see personally for myself.
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On June 20 2013 13:08 geokilla wrote: Lol all these Bronze noobs.
I dunno if this buff will be good though... In the late game, Protoss is going to be unbeatable now. Smart Protoss will get their death ball going and max said death ball at around 180 supply. Then they can just fly Warp Prisims around and make Zealots or DTs and destroy everything in their path while engaging the main army. But since this is a late game situation, I guess the Warp Prism speed upgrade comes with the same concerns.
Seriously man? You first say that this buff is so huge that it makes Protoss "unbeatable". Then, in the same paragraph, you note that Protoss late game already has warp prism speed (even faster) available to them.
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I guess using mines defensively in TvP will become more common now?
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I played with the new change on the map, seems dumb to me. The new prisms feel way too good. I'm not a pro player or anything, but it seems like it's much easier to execute the harass than to deal with it, and it feels better than harass from even turbovacs.
Could be wrong, but I would expect them to tone this down fairly soon.
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I think its kind of a bad change but not for the reason most people here are complaining.
I don´t think the "30 zealots lategame in my base" is that big of a problem for 2 reasons: First you barely see that and when you see it you have 9 out of 10 times a uneffective harass where you see 30 zealots trading for 3 depots 2 addons a rax and a handful of marines. second if the Protoss is able and willing to throw away 3K minerals for a mainbase without scv´s you are in trouble anyway so these big massive lategame warpins directly in your base will most likely just beeing a pounding on a dead man walking.
The problem i see is that this doesn´t really fix the Protoss harasment problem but could create new problems:
The "drop/warpgate" harass isn´t bad because the warpprism is bad. It is bad because the "no tech commitment" of protoss just sucks at harassing. 4 zealots or 4 Stalkers are just bad harassment units would the P has Marines or zerglings they would use the Warpprism way more. The buff don´t fix that.
on the other hand it could cause problems with the already strong allin timings. Immortal/Warpprism micro will get stronger, dt drop allins, and especially blink allins (it will be almost impossible to catch the highground vision giving Warpprism).
And it looks like Blizzard has given up on mech TvP. A 2 base 10 Gate with warpprism was before the patch deadly and it will be more "imba" against mech.
So in my opinion this will not have that much of an influence on the "standard" game but could cause problems with allins.
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On June 20 2013 17:54 arkedos wrote:Show nested quote +On June 20 2013 16:31 NLWiNtER wrote: I don't think this buff is enough for toss. We'll see though. I love that Terrans whining around... YOU HAVE MEDIVACS GUYS. 1 medivac drop kills a nexus in seconds... 2 Hellbat kills all of the probes in seconds... I don't see prism buff will do the same damage... Maybe in late game HT dropps can work from now. Will see!! The biggest Problem for me in TvP is that I basically cant do any drops because I am always in that arkward position to change between viking and medivac production. Well maybe I dont understand the late-mid / lategame well enough. But yeah thats the Problem I see personally for myself. Well in general terms you should scout what your opponent is doing when you push with your first 2 medivacs(and another set building). - If you see colossi you don't engage but rather drop harass(or poke and try to do any kind of dmg without engaging) while producing vikings. Then you can engage like 3 minutes down the line with 8-10 vikings against his like 3-4 colossi. Lategame is just about not being caught offguard by colossi/ht switching. - If it was hts, then you just try to get advantages, be it via engaging and microing your heart out or dropping(or a combination of the two).
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On June 20 2013 13:52 thereggin wrote: lol..... as if protoss wasnt annoying already with warp prisms............... this pretty much negates zerg sh play now as we saw in jaedong vs. stardust
yes, a 15% movement speed increase and a 20% acceleration speed increase for the Warp Prism "negates" swarm hosts.
Bravo for capping off your hopelessly stupid post with anecdotal evidence from a single game.
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My muta lighting on this change.
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On June 20 2013 17:34 Polnikov wrote: RETAAAAAAAAAARRRRRRRRRRRRRRRRDED!!!!!!!!!
"THANKS" Which protoss player said that?!!!
Im zerg... this is disgusting. If maybe the REASONS were provided I could force an understanding wave on my brain... but this is silly.... only thing to spoil this LOL game more (which i play religously, sigh) is to add two tanks of Nitrous Oxide (NOS) into the arse of all overloards and give them a boost as well...... yeah this is FULLY balanced now...
*Warp Prism - Increased Speed* .... "Yeah, its balanced now. Perfect"........
WTF are you thinking ouens!
why is this shit even allowed on the TL forums at all? seriously the same thread on the SC2 forums has less whining than this one.
and you're just whining. with no reason as to why. And they did provide reasons, dumbass. The reason was Protoss underperforming. Like it did throughout WOL.
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this change won't make the game more dynamic
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Speedy mobile production facilities, nice. This change will probably only have a real impact in Protoss cheese play (as if that was not strong already). Do not play anymore but all I see lately is every change seems to be making things faster, will make tournie games more fun but also makes ladder a more frustrating activity I should imagine.
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Meh, some T's will die, T's will adapt, noone will talk about this in a month... Took us (P) a while to adapt to turbovacs, T will be fine.
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