there is this upgrade, that makes your warp prisms faster....
WOW, right? mind blown...
now that you know about of this fascinating feature of the game, deduce on your own why PvT lategame will not be affected by the current patch
Forum Index > SC2 General |
mihajovics
179 Posts
there is this upgrade, that makes your warp prisms faster.... WOW, right? mind blown... now that you know about of this fascinating feature of the game, deduce on your own why PvT lategame will not be affected by the current patch | ||
liatis
11 Posts
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Olli
Austria24417 Posts
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Folkennn
Norway12 Posts
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openbox1
1393 Posts
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syno
Switzerland150 Posts
On June 20 2013 16:10 openbox1 wrote: this will probably pretty much force Terrans to have roving medivacs with Hellbats as base defense in the late game. The only unit that deals with mass zealot warp-in effectively and cost/supply efficiently. I don't get why you guys keep talking about the lategame. I strongly believe this won't affect the lategame at all. | ||
boxerfred
Germany8360 Posts
On June 20 2013 07:01 FXOTheoRy wrote: Show nested quote + On June 20 2013 06:55 TheDwf wrote: On June 20 2013 06:54 Akusta wrote: Prisms move faster than vikings. This is just silly. Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking... speed medivacs same problem Except you have to "reload" a speedvac. You do not need to do that with a speed prism. Rofl, I'm off that game, goodbye. | ||
boxerfred
Germany8360 Posts
On June 20 2013 07:07 Crownlol wrote: Show nested quote + On June 20 2013 07:06 Akusta wrote: On June 20 2013 07:04 Brett wrote: On June 20 2013 07:02 GTPGlitch wrote: On June 20 2013 07:01 FXOTheoRy wrote: On June 20 2013 06:55 TheDwf wrote: On June 20 2013 06:54 Akusta wrote: Prisms move faster than vikings. This is just silly. Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking... speed medivacs same problem afaik barracks can't be put in medivacs "afaik warp prisms cant heal" Shall we continue the dumb comparison? Your argument is invalid. Which is better? 3+ heal to one unit? Or arbitrary instant troop deployment across the map from 30 production facilities? I'll trade hellbats for warpgate. Those "trades" just show how much Sc2 is messed up. I'm done playing the game. | ||
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Olli
Austria24417 Posts
On June 20 2013 16:14 boxerfred wrote: Show nested quote + On June 20 2013 07:07 Crownlol wrote: On June 20 2013 07:06 Akusta wrote: On June 20 2013 07:04 Brett wrote: On June 20 2013 07:02 GTPGlitch wrote: On June 20 2013 07:01 FXOTheoRy wrote: On June 20 2013 06:55 TheDwf wrote: On June 20 2013 06:54 Akusta wrote: Prisms move faster than vikings. This is just silly. Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking... speed medivacs same problem afaik barracks can't be put in medivacs "afaik warp prisms cant heal" Shall we continue the dumb comparison? Your argument is invalid. Which is better? 3+ heal to one unit? Or arbitrary instant troop deployment across the map from 30 production facilities? I'll trade hellbats for warpgate. Those "trades" just show how much Sc2 is messed up. I'm done playing the game. Goodbye, maybe quit TL as well instead of whining around. Give it some time, if it breaks the game they'll remove it again. Protoss thought speed medivacs were impossible to deal with when HotS started. Terrans will figure out a way to deal with the new prisms. | ||
xAPOCALYPSEx
1418 Posts
![]() + Show Spoiler + Cmon TL I thought we were better than this | ||
Schelim
Austria11528 Posts
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SoFrOsTy
United States525 Posts
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Archybaldie
United Kingdom818 Posts
For context the warp prism speed is in a similar speed range to these units: Infestor, Swarm host & no speed roach (on creep) Stalker Banelings (speed) Corruptors Ultralisks Vipers Slowlings Additionally remember, vikings have 9 range and deal 24 damage per shot to a warp prism thats 8 shots to kill a prism. Also in phasing mode its immobile so if you found a warp prism in phase mode and set your viking to attack move, the viking would get 3 shots before it's out of range. If you micro'd the viking so after each shot you moved closer to the warp prism you can get as much as 6 shots (that should reduce to 5 shots with the patch). But this is just 1 viking ... 2 vikings should be enough to bring down a warp prism. It takes 5 seconds for a unit to warp in assuming vikings engaged a warp prism around the time a warp-in happened. 4 vikings would stop the warp in. Stimmed marines can run faster then a warp prism so they would work out much better for killing a warp prism. Missile turrets deal 24 damage, so it'd take in total 9 shots from a turret to kill the prism. So a combination of these three should do quite well at bringing down any warp prisms. Also, when was the last time you saw a terran being pulled apart by speed warp prism drops? This upgrade isnt as good as the speed prism. its sort of a mid ground buff. Edit: Dont get me wrong it's an intresting change and might add some more potential to the warp prism/protoss harassment. But i really dont see this having too big of an impact. | ||
NLWiNtER
Hungary11 Posts
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TAMinator
Australia2706 Posts
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Chr15t
Denmark1103 Posts
On June 20 2013 07:06 Akusta wrote: Show nested quote + On June 20 2013 07:04 Brett wrote: On June 20 2013 07:02 GTPGlitch wrote: On June 20 2013 07:01 FXOTheoRy wrote: On June 20 2013 06:55 TheDwf wrote: On June 20 2013 06:54 Akusta wrote: Prisms move faster than vikings. This is just silly. Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking... speed medivacs same problem afaik barracks can't be put in medivacs "afaik warp prisms cant heal" Shall we continue the dumb comparison? Your argument is invalid. Which is better? 3+ heal to one unit? Or arbitrary instant troop deployment across the map from 30 production facilities? I think if protoss is on 30 gates, and has the bank to use all of them, you've made a mistake way before this happened ;D | ||
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Pandemona
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Charlie Sheens House51449 Posts
Whats the difference in speed between Muta and Warp Prism? | ||
bananafone
68 Posts
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Rhuubarb
Australia102 Posts
On June 20 2013 16:40 Pandemona wrote: Back to turret rings in your base like TvTs to deal with Chargelot harass. Whats the difference in speed between Muta and Warp Prism? The new warp prism will be the same speed as a corruptor now. Which is considerably slower than a mutalisk (2.9531 < 4.0) | ||
packrat386
United States5077 Posts
You thought wrong man, tl loves balance whine way too much ![]() | ||
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