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Active: 2210 users

[Now live] New Patch - Warp Prism buff - Page 17

Forum Index > SC2 General
980 CommentsPost a Reply
Prev 1 15 16 17 18 19 50 Next All
mihajovics
Profile Joined April 2011
179 Posts
June 20 2013 07:08 GMT
#321
guys, guys....
there is this upgrade, that makes your warp prisms faster....
WOW, right? mind blown...

now that you know about of this fascinating feature of the game, deduce on your own why PvT lategame will not be affected by the current patch
liatis
Profile Joined May 2013
11 Posts
June 20 2013 07:09 GMT
#322
Wow, people really are just completely biased - Terran complaining about this when they have Medivacs.
Olli
Profile Blog Joined February 2012
Austria24420 Posts
June 20 2013 07:10 GMT
#323
HerO 100% winrate all matchups
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Folkennn
Profile Joined November 2012
Norway12 Posts
June 20 2013 07:10 GMT
#324
considering how protoss are doing, this is the dumbest buff that could possibly happen
openbox1
Profile Joined March 2011
1393 Posts
June 20 2013 07:10 GMT
#325
this will probably pretty much force Terrans to have roving medivacs with Hellbats as base defense in the late game. The only unit that deals with mass zealot warp-in effectively and cost/supply efficiently.
syno
Profile Joined March 2011
Switzerland150 Posts
June 20 2013 07:12 GMT
#326
On June 20 2013 16:10 openbox1 wrote:
this will probably pretty much force Terrans to have roving medivacs with Hellbats as base defense in the late game. The only unit that deals with mass zealot warp-in effectively and cost/supply efficiently.

I don't get why you guys keep talking about the lategame.
I strongly believe this won't affect the lategame at all.
Good Brain
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
June 20 2013 07:13 GMT
#327
On June 20 2013 07:01 FXOTheoRy wrote:
Show nested quote +
On June 20 2013 06:55 TheDwf wrote:
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.

Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking...

speed medivacs same problem



Except you have to "reload" a speedvac. You do not need to do that with a speed prism. Rofl, I'm off that game, goodbye.
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
June 20 2013 07:14 GMT
#328
On June 20 2013 07:07 Crownlol wrote:
Show nested quote +
On June 20 2013 07:06 Akusta wrote:
On June 20 2013 07:04 Brett wrote:
On June 20 2013 07:02 GTPGlitch wrote:
On June 20 2013 07:01 FXOTheoRy wrote:
On June 20 2013 06:55 TheDwf wrote:
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.

Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking...

speed medivacs same problem


afaik barracks can't be put in medivacs

"afaik warp prisms cant heal"

Shall we continue the dumb comparison?


Your argument is invalid. Which is better? 3+ heal to one unit? Or arbitrary instant troop deployment across the map from 30 production facilities?


I'll trade hellbats for warpgate.



Those "trades" just show how much Sc2 is messed up. I'm done playing the game.
Olli
Profile Blog Joined February 2012
Austria24420 Posts
Last Edited: 2013-06-20 07:16:04
June 20 2013 07:15 GMT
#329
On June 20 2013 16:14 boxerfred wrote:
Show nested quote +
On June 20 2013 07:07 Crownlol wrote:
On June 20 2013 07:06 Akusta wrote:
On June 20 2013 07:04 Brett wrote:
On June 20 2013 07:02 GTPGlitch wrote:
On June 20 2013 07:01 FXOTheoRy wrote:
On June 20 2013 06:55 TheDwf wrote:
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.

Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking...

speed medivacs same problem


afaik barracks can't be put in medivacs

"afaik warp prisms cant heal"

Shall we continue the dumb comparison?


Your argument is invalid. Which is better? 3+ heal to one unit? Or arbitrary instant troop deployment across the map from 30 production facilities?


I'll trade hellbats for warpgate.



Those "trades" just show how much Sc2 is messed up. I'm done playing the game.


Goodbye, maybe quit TL as well instead of whining around. Give it some time, if it breaks the game they'll remove it again. Protoss thought speed medivacs were impossible to deal with when HotS started. Terrans will figure out a way to deal with the new prisms.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
xAPOCALYPSEx
Profile Blog Joined October 2010
1418 Posts
June 20 2013 07:18 GMT
#330

+ Show Spoiler +
Cmon TL I thought we were better than this
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
June 20 2013 07:19 GMT
#331
so yeah. all this does is make early game warp prism harass stronger, as in the lategame you should have warp prism speed anyways. this is gonna be weird.
TY <3 Cure <3 Inno <3 Special <3
SoFrOsTy
Profile Joined December 2011
United States525 Posts
June 20 2013 07:24 GMT
#332
Will this patch be out for tonights OSL?
Julyzerg ftw
Archybaldie
Profile Joined June 2011
United Kingdom818 Posts
Last Edited: 2013-06-20 07:30:19
June 20 2013 07:25 GMT
#333
Wow this thread, hopefully this might help some of your fears.

For context the warp prism speed is in a similar speed range to these units:

Infestor, Swarm host & no speed roach (on creep)
Stalker
Banelings (speed)
Corruptors
Ultralisks
Vipers
Slowlings

Additionally remember, vikings have 9 range and deal 24 damage per shot to a warp prism thats 8 shots to kill a prism.

Also in phasing mode its immobile so if you found a warp prism in phase mode and set your viking to attack move, the viking would get 3 shots before it's out of range. If you micro'd the viking so after each shot you moved closer to the warp prism you can get as much as 6 shots (that should reduce to 5 shots with the patch). But this is just 1 viking ... 2 vikings should be enough to bring down a warp prism.

It takes 5 seconds for a unit to warp in assuming vikings engaged a warp prism around the time a warp-in happened. 4 vikings would stop the warp in.

Stimmed marines can run faster then a warp prism so they would work out much better for killing a warp prism.

Missile turrets deal 24 damage, so it'd take in total 9 shots from a turret to kill the prism.

So a combination of these three should do quite well at bringing down any warp prisms. Also, when was the last time you saw a terran being pulled apart by speed warp prism drops? This upgrade isnt as good as the speed prism. its sort of a mid ground buff.

Edit: Dont get me wrong it's an intresting change and might add some more potential to the warp prism/protoss harassment. But i really dont see this having too big of an impact.
I'm in the bubblewrap league ... i just keep getting popped
NLWiNtER
Profile Joined January 2013
Hungary11 Posts
June 20 2013 07:31 GMT
#334
I don't think this buff is enough for toss. We'll see though. I love that Terrans whining around... YOU HAVE MEDIVACS GUYS. 1 medivac drop kills a nexus in seconds... 2 Hellbat kills all of the probes in seconds... I don't see prism buff will do the same damage... Maybe in late game HT dropps can work from now. Will see!!
TAMinator
Profile Joined February 2011
Australia2706 Posts
June 20 2013 07:32 GMT
#335
Next, overlord speed gets buff! All 3 races should have fast dropships
Chr15t
Profile Joined March 2011
Denmark1103 Posts
June 20 2013 07:38 GMT
#336
On June 20 2013 07:06 Akusta wrote:
Show nested quote +
On June 20 2013 07:04 Brett wrote:
On June 20 2013 07:02 GTPGlitch wrote:
On June 20 2013 07:01 FXOTheoRy wrote:
On June 20 2013 06:55 TheDwf wrote:
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.

Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking...

speed medivacs same problem


afaik barracks can't be put in medivacs

"afaik warp prisms cant heal"

Shall we continue the dumb comparison?


Your argument is invalid. Which is better? 3+ heal to one unit? Or arbitrary instant troop deployment across the map from 30 production facilities?

I think if protoss is on 30 gates, and has the bank to use all of them, you've made a mistake way before this happened ;D
Insanity: doing the same thing over and over again and expecting different results.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
June 20 2013 07:40 GMT
#337
Back to turret rings in your base like TvTs to deal with Chargelot harass.
Whats the difference in speed between Muta and Warp Prism?
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
bananafone
Profile Joined October 2011
68 Posts
June 20 2013 07:41 GMT
#338
The reasoning and tears in this thread... wow...
Rhuubarb
Profile Joined September 2010
Australia102 Posts
June 20 2013 07:44 GMT
#339
On June 20 2013 16:40 Pandemona wrote:
Back to turret rings in your base like TvTs to deal with Chargelot harass.
Whats the difference in speed between Muta and Warp Prism?


The new warp prism will be the same speed as a corruptor now. Which is considerably slower than a mutalisk (2.9531 < 4.0)
packrat386
Profile Blog Joined October 2011
United States5077 Posts
June 20 2013 07:45 GMT
#340
On June 20 2013 16:18 xAPOCALYPSEx wrote:

+ Show Spoiler +
Cmon TL I thought we were better than this


You thought wrong man, tl loves balance whine way too much
dreaming of a sunny day
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