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On June 20 2013 14:49 KrazyTrumpet wrote:Show nested quote +On June 20 2013 13:32 _Search_ wrote:On June 20 2013 11:26 Wombat_NI wrote:On June 20 2013 11:06 _Search_ wrote: I'm not saying this change is going to ruin the game, but it is another totally idiotic Blizzard patch to rival such missteps as the snipe nerf or strike cannons nerf.
They think this is going to give Protoss more harassment in PvT. All it will do is make the gap between PvZ even wider and drive even more Zergs out of major tournaments. The recent weeks of WCS have shown Zergs falling off in record numbers. Literally only one has made it from Challenger to Premier in WCS America so far, and WCS Korea is not going well for them either.
Blizzard has to get their shit together. These joke patches are an insult to people who actually play the game. How much of that is due to Warp Prisms? Protoss don't even have the cash to really pump into big warpin harassment in the period of the game where the passive speed boost will be applying. In the lategame, Protoss have the money to invest in WPs upgrade which is even faster than the current change is proposing. None but we all know the resurgence of immortal/sentry is just around the corner. It was never fixed in WoL and is still completely broken. It starts with Warp Prism harass that is already completely unpreventable (note: this is Blizzard's idea of a "dynamic" game. Harassment that literally cannot be defended because Zerg isn't allowed to kill air units). Personally I think this buff changes nothing, just like most patches by Blizzard, including the brain-dead spore crawler buff. If anything Blizzard is making their game worse by not coming to grip with facts and dealing with the major problems with their game head-on. All they do is band-aid solutions that really only further reveal the inherent problems. Brain dead spore crawler patch changed nothing? Oh is that why every ZvZ is literally only mass muta vs mass muta now? Oh wait..... Show nested quote +On June 20 2013 14:44 Survivor61316 wrote:On June 20 2013 14:35 00higgo wrote:On June 20 2013 14:19 Survivor61316 wrote:On June 20 2013 13:59 00higgo wrote:Well there is a lot of Terrans that don't like the idea of being dropped. has to be a good change  Lol what a foolish post. Ill give you a hint man, in TVTs, the other Terran can, wait for it, DROP YOU! Its not getting dropped on thats our problem, its giving such a better tool for protoss to do it specifically. And as far as a unit for getting army into your opponents base, the warp prism is much better than the medivac, as one warp prism can easily let 10+ zealots go into the base in a matter of seconds. It would take at least 3 medivacs to match that, which would be a serious commitment, and would be considered a doom drop. Lol chill dude, you act like this will be the single most imba thing in the game. Defend well and scout bro, and no one is warping 10 zel untill late game unless they are really bad. you should just learn how to deal with it like everyone had to with medivac speed or hellbats in general. Yeahh, just learn how to deal with it huh? Bc thats good advice.. And are you kidding me, "scout bro"?? Scout what? A robo? Bc that couldnt be used for anything else it a PvT..oh wait. So now we're on defend well..with what? Just leave 10-15 supply at each base in case zlot warp ins come? Not exactly a good solution. We dont have a one size fits all static defense like the photon cannon, or photon overcharge for that matter. "Just learn how to deal with it" is exactly what Terran players have been telling P and Z since the start of HotS, so yes, take your own advice. You know how useless it is to scout a Terran early game? You see a Barracks and one gas. That could be ANYTHING, a lot of which you can just straight up die to if you guess wrong. You know how much it takes to defend even just a single medivac drop? Add in a second medivacs worth and suddenly you're looking at having to either cannon the shit out of your mineral lines, or leave valuable HTs at home and leave 6 gateways or more on perma cooldown just so you can move out on the map. None of this stuff is a hugely insurmountable problem, and is a part of learning to play PvT. It keeps things interesting. Having said that, mobility and harass has 100% been in favor of T in the TvP matchup, this is meant to address that. I kind of doubt it will, though. Time spent making a warp prism before late game is time spent not making immortals/colossus so you don't just up and die to pushes. This is really critical when you're trying to take a 3rd and only on one robo (which is 100% standard)
Planetary Nexus--> safe to turtle ultra mega super greedy Wol early game timings are useless vs turtle deathball 1a players.
Protoss can outright kill Terran with, 10gate mommacore push, oracles, blink allin, 4 gate, 3 gate robo, 6-8 gate, 3 gate voidray etc etc if denied scouting. O shit i went mega greedy while he does a 5 rax timing on 2 bases, NP just planetary nexus EZ. Sorry but every protoss not at the top of sc2 has a far more easy time than the other races.
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Brace yourselves for many weeks of PvPL!
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On June 20 2013 15:26 PanzerElite wrote:Show nested quote +On June 20 2013 14:49 KrazyTrumpet wrote:On June 20 2013 13:32 _Search_ wrote:On June 20 2013 11:26 Wombat_NI wrote:On June 20 2013 11:06 _Search_ wrote: I'm not saying this change is going to ruin the game, but it is another totally idiotic Blizzard patch to rival such missteps as the snipe nerf or strike cannons nerf.
They think this is going to give Protoss more harassment in PvT. All it will do is make the gap between PvZ even wider and drive even more Zergs out of major tournaments. The recent weeks of WCS have shown Zergs falling off in record numbers. Literally only one has made it from Challenger to Premier in WCS America so far, and WCS Korea is not going well for them either.
Blizzard has to get their shit together. These joke patches are an insult to people who actually play the game. How much of that is due to Warp Prisms? Protoss don't even have the cash to really pump into big warpin harassment in the period of the game where the passive speed boost will be applying. In the lategame, Protoss have the money to invest in WPs upgrade which is even faster than the current change is proposing. None but we all know the resurgence of immortal/sentry is just around the corner. It was never fixed in WoL and is still completely broken. It starts with Warp Prism harass that is already completely unpreventable (note: this is Blizzard's idea of a "dynamic" game. Harassment that literally cannot be defended because Zerg isn't allowed to kill air units). Personally I think this buff changes nothing, just like most patches by Blizzard, including the brain-dead spore crawler buff. If anything Blizzard is making their game worse by not coming to grip with facts and dealing with the major problems with their game head-on. All they do is band-aid solutions that really only further reveal the inherent problems. Brain dead spore crawler patch changed nothing? Oh is that why every ZvZ is literally only mass muta vs mass muta now? Oh wait..... On June 20 2013 14:44 Survivor61316 wrote:On June 20 2013 14:35 00higgo wrote:On June 20 2013 14:19 Survivor61316 wrote:On June 20 2013 13:59 00higgo wrote:Well there is a lot of Terrans that don't like the idea of being dropped. has to be a good change  Lol what a foolish post. Ill give you a hint man, in TVTs, the other Terran can, wait for it, DROP YOU! Its not getting dropped on thats our problem, its giving such a better tool for protoss to do it specifically. And as far as a unit for getting army into your opponents base, the warp prism is much better than the medivac, as one warp prism can easily let 10+ zealots go into the base in a matter of seconds. It would take at least 3 medivacs to match that, which would be a serious commitment, and would be considered a doom drop. Lol chill dude, you act like this will be the single most imba thing in the game. Defend well and scout bro, and no one is warping 10 zel untill late game unless they are really bad. you should just learn how to deal with it like everyone had to with medivac speed or hellbats in general. Yeahh, just learn how to deal with it huh? Bc thats good advice.. And are you kidding me, "scout bro"?? Scout what? A robo? Bc that couldnt be used for anything else it a PvT..oh wait. So now we're on defend well..with what? Just leave 10-15 supply at each base in case zlot warp ins come? Not exactly a good solution. We dont have a one size fits all static defense like the photon cannon, or photon overcharge for that matter. "Just learn how to deal with it" is exactly what Terran players have been telling P and Z since the start of HotS, so yes, take your own advice. You know how useless it is to scout a Terran early game? You see a Barracks and one gas. That could be ANYTHING, a lot of which you can just straight up die to if you guess wrong. You know how much it takes to defend even just a single medivac drop? Add in a second medivacs worth and suddenly you're looking at having to either cannon the shit out of your mineral lines, or leave valuable HTs at home and leave 6 gateways or more on perma cooldown just so you can move out on the map. None of this stuff is a hugely insurmountable problem, and is a part of learning to play PvT. It keeps things interesting. Having said that, mobility and harass has 100% been in favor of T in the TvP matchup, this is meant to address that. I kind of doubt it will, though. Time spent making a warp prism before late game is time spent not making immortals/colossus so you don't just up and die to pushes. This is really critical when you're trying to take a 3rd and only on one robo (which is 100% standard) Planetary Nexus--> safe to turtle ultra mega super greedy Wol early game timings are useless vs turtle deathball 1a players. Protoss can outright kill Terran with, 10gate mommacore push, oracles, blink allin, 4 gate, 3 gate robo, 6-8 gate, 3 gate voidray etc etc if denied scouting. O shit i went mega greedy while he does a 5 rax timing on 2 bases, NP just planetary nexus EZ. Sorry but every protoss not at the top of sc2 has a far more easy time than the other races.
If you went for a 5 rax timing on 2 bases and still failed to kill the protoss who went super greedy Im sure you are doing something wrong o_O
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This looks a bit extreme to me.
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Thank god. Getting tired of harass being shut down by 1 viking or 1 turret. Every other race has continuously received buffs that reward good harassment micro while Protoss got nothing.
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On June 20 2013 15:39 SidewinderSC2 wrote: Thank god. Getting tired of harass being shut down by 1 viking or 1 turret. Every other race has continuously received buffs that reward good harassment micro while Protoss got nothing.
couldn t agree more, i m happy that they made this change
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What is worrying it that warp prims only cost minerals and have such a great amount of life (100shield/100hp) that it does not promote micro. With the new speed, it just flies over turret, and if it dies to some marine after that, no big deal, no gas lost.
i like the buff, but imo they should reduce its shield to 50 so that the unit becomes micro intensive
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Losing a warp prism that was destined to harass is not a "no big deal" at all. If you were planning on harassing, it wasn't just for fun, it's because it was an important strategic decision. As the Warp Prism is now, losing it in a build that you want or need to harass with is devastating.
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I'll be quiet and wait until we'll see how this actually affect progamers, but I have a bad feeling about this.
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Looking forward to the next matches, PvZ gonna get some shakes and PvP might see some nice "surprise: 2 Immos in a Prism!" plays. Cant really say if it will change too much against T, thou. Marines and Vikings are just so strong at focussing Prisms down.
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Boost nydus build time plz now.
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With all this terran whining in TL alone, I can't wait to see the whining over at battlenet.
Why terrans think medivac boosters with mines and hellbats were okay, but a slight prism speed buff is NOT okay boggles my mind.
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Seriously TL community annoys me so much sometimes with their incessant whining. Don't whine about something if you've never even played against it before good lord. I think its pretty good so far to be honest.
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I doubt low level players will be able to use this buff to its fullest potential to be honest. So I don't get the "whining" if any.
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i kinda like the change on one hand and on the other i dont, its gonna be hard to stop protoss harass now as any race at least in my theory, are mutas faster than the new warp prism?
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If only whining whining was a spell requiring energy, or had a cooldown... 
Personally, I like the idea of drops being able to get in and out again. Time to research that range upgrade at the ebay.
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On June 20 2013 06:55 TheDwf wrote:Show nested quote +On June 20 2013 06:54 Akusta wrote: Prisms move faster than vikings. This is just silly. Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking...
no, more DT drops inc, as if protoss werent cheesy enough, but well time will tell how this works out :>
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On June 20 2013 16:04 Daswollvieh wrote:If only whining whining was a spell requiring energy, or had a cooldown... 
I wholeheartedly support this idea.
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On June 20 2013 16:04 {ToT}ColmA wrote: i kinda like the change on one hand and on the other i dont, its gonna be hard to stop protoss harass now as any race at least in my theory, are mutas faster than the new warp prism? Yeah by far, muta speed is exactly 4.
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On June 20 2013 07:06 Akusta wrote:Show nested quote +On June 20 2013 07:04 Brett wrote:On June 20 2013 07:02 GTPGlitch wrote:On June 20 2013 07:01 FXOTheoRy wrote:On June 20 2013 06:55 TheDwf wrote:On June 20 2013 06:54 Akusta wrote: Prisms move faster than vikings. This is just silly. Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking... speed medivacs same problem afaik barracks can't be put in medivacs "afaik warp prisms cant heal" Shall we continue the dumb comparison? Your argument is invalid. Which is better? 3+ heal to one unit? Or arbitrary instant troop deployment across the map from 30 production facilities?
If a protoss ever tried doing that to a Terran, it is an instant death...for the Protoss. Just go kill him. The protoss army left at home would be at the very least 60 supply smaller. Lift off your way to victory.
Defending against a warp prism is easier than defending against a speed vac. The warp prism has a smaller capacity than the medivac and must stop, change into warp in mode then warp in units as opposed to just dropping them.
If you are worried about warp ins, just leave a hellbat in base. The zealots will be almost dead by the time they finish warping in.
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