On June 20 2013 13:04 saddaromma wrote: gateway units suck at harassing, this wp buff is pointless (except making it easier to all-in zergs).
Zealot counters in PvT are actually quite strong.
DTs are good too.
place a hellbat and turret in your mineral line. Put PF at your 3rd and 4th. There's nothing wp can do, other than warping in bunch of units and donating them to terran.
On June 20 2013 13:11 Survivor61316 wrote: And these comparisons between turbovacs and speedprisms equality are absolutely ridiculous in so many ways..most glaringly is the fact that tvp is built around harassment of the toss because an untouched toss is absolutely unbeatable in maxed out straight up fights. To give toss a much easier way to not only harass, but simultaneously punish the terrans harass bc they wont have as much left at home to defend is going in the complete wrong direction with this match up.
Tell that to herO when he played Taeja in proleague from a week ago.
This isn't WoL, terran has a superior counter to every single protoss unit.
Taeja is a superior player to herO, and should therefore win a majority of those matches. And the same could be said for protoss having a superior counter for every single terran unit, it just all depends on how those units are used during the engagement, and protoss micro is insanely easy in a maxed out fight compared to what terran has to do. Husky is a low masters player, and he keeps his entire army on one hotkey, whereas terran needs a minimum of 3 (bio, ghosts, and vikings).
On June 20 2013 13:04 saddaromma wrote: gateway units suck at harassing, this wp buff is pointless (except making it easier to all-in zergs).
Zealot counters in PvT are actually quite strong.
DTs are good too.
place a hellbat and turret in your mineral line. Put PF at your 3rd and 4th. There's nothing wp can do, other than warping in bunch of units and donating them to terran.
If you put a pf at your third youve already done more economic damage to yourself than the toss could have hoped to do with zlot warp ins.
Edit: Also one hellbat is not going to hold off dts
On June 20 2013 11:06 _Search_ wrote: I'm not saying this change is going to ruin the game, but it is another totally idiotic Blizzard patch to rival such missteps as the snipe nerf or strike cannons nerf.
They think this is going to give Protoss more harassment in PvT. All it will do is make the gap between PvZ even wider and drive even more Zergs out of major tournaments. The recent weeks of WCS have shown Zergs falling off in record numbers. Literally only one has made it from Challenger to Premier in WCS America so far, and WCS Korea is not going well for them either.
Blizzard has to get their shit together. These joke patches are an insult to people who actually play the game.
How much of that is due to Warp Prisms?
Protoss don't even have the cash to really pump into big warpin harassment in the period of the game where the passive speed boost will be applying. In the lategame, Protoss have the money to invest in WPs upgrade which is even faster than the current change is proposing.
None but we all know the resurgence of immortal/sentry is just around the corner. It was never fixed in WoL and is still completely broken.
It starts with Warp Prism harass that is already completely unpreventable (note: this is Blizzard's idea of a "dynamic" game. Harassment that literally cannot be defended because Zerg isn't allowed to kill air units).
Personally I think this buff changes nothing, just like most patches by Blizzard, including the brain-dead spore crawler buff.
If anything Blizzard is making their game worse by not coming to grip with facts and dealing with the major problems with their game head-on. All they do is band-aid solutions that really only further reveal the inherent problems.
lol..... as if protoss wasnt annoying already with warp prisms............... this pretty much negates zerg sh play now as we saw in jaedong vs. stardust
On June 20 2013 13:12 EFermi wrote: No hellbat nerf? Why??
On June 20 2013 13:11 Survivor61316 wrote: And these comparisons between turbovacs and speedprisms equality are absolutely ridiculous in so many ways..most glaringly is the fact that tvp is built around harassment of the toss because an untouched toss is absolutely unbeatable in maxed out straight up fights. To give toss a much easier way to not only harass, but simultaneously punish the terrans harass bc they wont have as much left at home to defend is going in the complete wrong direction with this match up.
Tell that to herO when he played Taeja in proleague from a week ago.
This isn't WoL, terran has a superior counter to every single protoss unit.
Taeja is a superior player to herO, and should therefore win a majority of those matches. And the same could be said for protoss having a superior counter for every single terran unit, it just all depends on how those units are used during the engagement, and protoss micro is insanely easy in a maxed out fight compared to what terran has to do. Husky is a low masters player, and he keeps his entire army on one hotkey, whereas terran needs a minimum of 3 (bio, ghosts, and vikings).
Wrong on both accounts. herO is absolutely not inferior to TaeJA in any way, (other than maybe the race he's chosen). Terran units are not countered anywhere near as hard compared to protoss, with the exception of the marine, the dealing of which is the backbone of any XvT build.
Protoss hotkeys can be spread out as well if you want perfect control. Doesn't really matter since anyone with 5 fingers can press 1a2a3a.
On June 20 2013 13:12 EFermi wrote: No hellbat nerf? Why??
On June 20 2013 13:11 Survivor61316 wrote: And these comparisons between turbovacs and speedprisms equality are absolutely ridiculous in so many ways..most glaringly is the fact that tvp is built around harassment of the toss because an untouched toss is absolutely unbeatable in maxed out straight up fights. To give toss a much easier way to not only harass, but simultaneously punish the terrans harass bc they wont have as much left at home to defend is going in the complete wrong direction with this match up.
Tell that to herO when he played Taeja in proleague from a week ago.
This isn't WoL, terran has a superior counter to every single protoss unit.
Taeja is a superior player to herO, and should therefore win a majority of those matches. And the same could be said for protoss having a superior counter for every single terran unit, it just all depends on how those units are used during the engagement, and protoss micro is insanely easy in a maxed out fight compared to what terran has to do. Husky is a low masters player, and he keeps his entire army on one hotkey, whereas terran needs a minimum of 3 (bio, ghosts, and vikings).
Wrong on both accounts. herO is absolutely not inferior to TaeJA in any way, (other than maybe the race he's chosen). Terran units are not countered anywhere near as hard compared to protoss, with the exception of the marine, the dealing of which is the backbone of any XvT build.
Protoss hotkeys can be spread out as well if you want perfect control. Doesn't really matter since anyone with 5 fingers can press 1a2a3a.
Lol, yeah nice try troll. Just try a moving ghosts at all and see what happens (they die very quickly), or try just a moving vikings into a large group of stalkers (same thing), oh and guess what, same thing with bio. Terran has to split their bio, only commit their vikings if the collosi are actually gonna stay and fire (which is of course at the point and time of toss' choosing), keep their ghosts alive long enough the emp/snipe ht and archons without dying to the instacast feedback, while simultaneously kiting bio vs chargelots, storms, and collosi shots.
And what does protoss have to do during this? A move their entire army, which allows the chargelots to force back the bio, giving stalkers more than enough time to pick of the vikings if the commit then, or collosi to gets shots of on ghosts/bio if they dont. Im not saying Terran cant win straight up fights, its just so much more mechanically taxing for them to do so.
And as far as herO being "absolutely not inferior to Taeja in any way", thats like, uh, your opinion man.
On June 20 2013 13:59 00higgo wrote: Well there is a lot of Terrans that don't like the idea of being dropped. has to be a good change
Lol what a foolish post. Ill give you a hint man, in TVTs, the other Terran can, wait for it, DROP YOU!
Its not getting dropped on thats our problem, its giving such a better tool for protoss to do it specifically. And as far as a unit for getting army into your opponents base, the warp prism is much better than the medivac, as one warp prism can easily let 10+ zealots go into the base in a matter of seconds. It would take at least 3 medivacs to match that, which would be a serious commitment, and would be considered a doom drop.
On June 20 2013 09:14 Detri wrote: Nice change, and I am a terran player btw. Protoss need some more viable harass that doesn't involve them going allin.
Guess i'll be getting some sensor towers in TvP.
It must not be much fun just sitting in your base defending and trying to hit a timing without taking much damage. Should make toss a little more exciting to watch at the pro level too, because at the minute IN GENERAL the protoss matchups are pretty dull to watch (imho)
Only worthwhile post in this thread. This man gets it.
Shit, this warp prism buff might make me reconsider moving over to Terran. Protoss has just been so GODDAMN boring to play/watch for me lately.
On June 20 2013 13:59 00higgo wrote: Well there is a lot of Terrans that don't like the idea of being dropped. has to be a good change
Lol what a foolish post. Ill give you a hint man, in TVTs, the other Terran can, wait for it, DROP YOU!
Its not getting dropped on thats our problem, its giving such a better tool for protoss to do it specifically. And as far as a unit for getting army into your opponents base, the warp prism is much better than the medivac, as one warp prism can easily let 10+ zealots go into the base in a matter of seconds. It would take at least 3 medivacs to match that, which would be a serious commitment, and would be considered a doom drop.
Lol chill dude, you act like this will be the single most imba thing in the game. Defend well and scout bro, and no one is warping 10 zel untill late game unless they are really bad. you should just learn how to deal with it like everyone had to with medivac speed or hellbats in general.
On June 20 2013 10:53 ZackAttack wrote: Everyone Mad.
An absolute truth! XD
Anyway, why did Blizzard try to nerf Hellbat when hellbat DROP is the problem? (and why did they buffed warp prism with 65% yes vote but still no hellbat nerf when 80+% said yes?)
On June 20 2013 10:53 ZackAttack wrote: Everyone Mad.
An absolute truth! XD
Anyway, why did Blizzard try to nerf Hellbat when hellbat DROP is the problem? (and why did they buffed warp prism with 65% yes vote but still no hellbat nerf when 80+% said yes?)
Although i love TL.net i don't think polls on this site affect greatly what blizz does.
On June 20 2013 13:59 00higgo wrote: Well there is a lot of Terrans that don't like the idea of being dropped. has to be a good change
Lol what a foolish post. Ill give you a hint man, in TVTs, the other Terran can, wait for it, DROP YOU!
Its not getting dropped on thats our problem, its giving such a better tool for protoss to do it specifically. And as far as a unit for getting army into your opponents base, the warp prism is much better than the medivac, as one warp prism can easily let 10+ zealots go into the base in a matter of seconds. It would take at least 3 medivacs to match that, which would be a serious commitment, and would be considered a doom drop.
Lol chill dude, you act like this will be the single most imba thing in the game. Defend well and scout bro, and no one is warping 10 zel untill late game unless they are really bad. you should just learn how to deal with it like everyone had to with medivac speed or hellbats in general.
Yeahh, just learn how to deal with it huh? Bc thats good advice.. And are you kidding me, "scout bro"?? Scout what? A robo? Bc that couldnt be used for anything else it a PvT..oh wait. So now we're on defend well..with what? Just leave 10-15 supply at each base in case zlot warp ins come? Not exactly a good solution. We dont have a one size fits all static defense like the photon cannon, or photon overcharge for that matter.