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[Now live] New Patch - Warp Prism buff - Page 12

Forum Index > SC2 General
980 CommentsPost a Reply
Prev 1 10 11 12 13 14 50 Next All
Dunmer
Profile Joined April 2012
United Kingdom568 Posts
June 20 2013 02:20 GMT
#221
The solution is to land your vikings and put in a medivac which is then boosted to catch up to the WP and then unload the viking and send it into air mode.

Its simple really
All Ireland Starcraft, check us out on Facebook
Hellbat
Profile Joined June 2013
223 Posts
June 20 2013 02:26 GMT
#222
On June 20 2013 10:19 Gorribal wrote:
Show nested quote +
On June 20 2013 07:01 FXOTheoRy wrote:
On June 20 2013 06:55 TheDwf wrote:
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.

Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking...

speed medivacs same problem


I don't want to engage in balance discussion, but this could actually be very problematic: Protoss have 4.25 speed Phoenix, the fastest Terran Air Unit is 2.75

Anyways, does anyone know what the speed upgrade does now? Or is it the same upgraded speed, just better unupgraded speed?


You know, that does seem a bit silly. Back in BW science vessels were 5 speed (same as workers in bw / 2.8125 in SC2) and wraiths were 6.67 (3.75 in SC2 terms) and now they move so slow.
WombaT
Profile Blog Joined May 2010
Northern Ireland25473 Posts
June 20 2013 02:26 GMT
#223
On June 20 2013 11:06 _Search_ wrote:
I'm not saying this change is going to ruin the game, but it is another totally idiotic Blizzard patch to rival such missteps as the snipe nerf or strike cannons nerf.

They think this is going to give Protoss more harassment in PvT. All it will do is make the gap between PvZ even wider and drive even more Zergs out of major tournaments. The recent weeks of WCS have shown Zergs falling off in record numbers. Literally only one has made it from Challenger to Premier in WCS America so far, and WCS Korea is not going well for them either.

Blizzard has to get their shit together. These joke patches are an insult to people who actually play the game.

How much of that is due to Warp Prisms?

Protoss don't even have the cash to really pump into big warpin harassment in the period of the game where the passive speed boost will be applying. In the lategame, Protoss have the money to invest in WPs upgrade which is even faster than the current change is proposing.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
PineapplePizza
Profile Joined June 2010
United States749 Posts
June 20 2013 02:29 GMT
#224
The problem I have with this change isn't that speed prisms are somehow terribly difficult to deal with, it's that they keep making arbitrary changes on a whim.

Remember the queen patch? 8 months worth of tournaments down the shitter, to make a "balance" change to an already balanced matchup. They could very well do it again if someone or something doesn't make them change their way of thinking.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Zanzabarr
Profile Joined October 2010
Canada217 Posts
Last Edited: 2013-06-20 02:33:13
June 20 2013 02:31 GMT
#225
Lol Yes, the ultra-late game 5+ base scenario where the toss has 30 warpgates and flies a warp prism into your base to warp in 30 zealots.... now apparently insanely hard to deal with because of 0.453 speed upgrade... that is soundly eclipsed by the existing and still to be existing warp prism speed upgrade that any protoss could easily have at this point in the game..... right.

This change is going to do very little to address any of the core issues that protoss is having trouble with. It's a cute little buff that will be experimented with in the beginning, but will ultimately be forgotten. When the units you are dropping / warping in from the warpgate are still bad for cost / low dps / easily avoided / a combination of these things, making the prism faster isn't going to do much.

Yet again, another change that will ultimately have the most impact and be seen the most in the matchup for which it wasn't intended to address... PvP.
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
June 20 2013 02:33 GMT
#226
On June 20 2013 10:30 BaronVonOwn wrote:
Vikings are such a joke. Can't catch medivacs, don't beat phoenix, can't handle mutas. Now they're useless against warp prisms too. About the only units a viking really counters are colossus and brood lords and they don't shoot back. So if they're worthless as antiair how are they supposed to be used? Landing them?


when their are useless , land them in the mineral line . if you dont need them dont make them .
in tvt they are vital if mech .
in pvt they are vital vs colossus .
i dont know zvt but i saw innovation make sometimes 1 to clear overlords .
they were never designed to catch medievaks / beat pheonix or kill mutas .
1/4 \pi \epsilon_0
iwol
Profile Joined May 2012
France9 Posts
June 20 2013 02:37 GMT
#227
lol .

Everything is falling apart.

The game with those stupids patches. No more fun to play.

This WCS thing , that killed all interrest @ watching SC ( mean cmon, Bo1, CRAPPY prods, wtf ?! and no more any other SC to watch exept that sh... .........). No more fun to watch.

Wonder what's the Blizz's purpose with this ?



When i get sad, i stop being sad, and be AWESOME instead. True story !
DarkPlasmaBall
Profile Blog Joined March 2010
United States44376 Posts
Last Edited: 2013-06-20 02:42:05
June 20 2013 02:40 GMT
#228
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.


Do they move faster than stimmed bio? (Honest question)

Do they move really fast when they're performing stationary warp-ins? (Sarcasm)

On June 20 2013 10:44 HolyArrow wrote:
I'm thoroughly enjoying the Terran tears. Delicious.

+ Show Spoiler +


This is amazing ♥
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
June 20 2013 02:49 GMT
#229
On June 20 2013 11:17 Kowai01 wrote:
I like how blizz completly ignored the community telling them this is a bad idea


It's a good thing they do. We'd never get these threads otherwise! Gogo, Blizzard!
KT best KT ~ 2014
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
Last Edited: 2013-06-20 02:52:30
June 20 2013 02:49 GMT
#230
You guys you guys,

It's also imbalanced!! But derpfestors and marines and immortals can still all hold hands kk?
And yes, even the angry zealot that doesn't have his charge boots.
People are imbeciles, lucky thing god made cats.
WombaT
Profile Blog Joined May 2010
Northern Ireland25473 Posts
June 20 2013 02:50 GMT
#231
Holy fucking shit, some of the stuff in this thread haha.

Terrans, rather than thinking 'oh we dodged a bullet with Hellbats for another patch' and bowing before the altar of David Kim, are complaining about a small tweak that won't realistically affect the things that are problematic. Something like the Tails DT drop build is essentially unchanged from its current form. A more manouverable Warp Prism is not the issue, the ability to play THAT greedily with the MSC is the problem. OR they're complaining about lategame situations where the Protoss have the capacity to have an even faster Warp Prism already

Zergs, I don't even. Either they'll 'make allins better' by being faster moving. I have yet to see why this is the case, but I've been reliably informed it's true. There will be a small improvement, any buff to a unit will see that, but Protoss allins are not timed around the Warp Prism arriving and turning into phase mode.

I do see Sentry ramp FFs being something that people might explore more, but that's a problem with FFs.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
leova
Profile Joined April 2011
266 Posts
Last Edited: 2013-06-20 02:52:41
June 20 2013 02:52 GMT
#232
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.

Vikings shoot, prisms dont. This is just silly


see how foolish you look making statements like that?


edit: Did they keep the Prism Speed upgrade, as they were saying they might?
Prevolved
Profile Joined March 2011
United States573 Posts
June 20 2013 02:58 GMT
#233
Will be an interesting change. Wondering if there is still going to be a speed upgrade.
Know thyself.
goody153
Profile Blog Joined April 2013
44137 Posts
June 20 2013 03:01 GMT
#234
MS - 2.7
AS - 2.5

should have been the increase .. the change is just too much
this is a quote
althaz
Profile Joined May 2010
Australia1001 Posts
June 20 2013 03:13 GMT
#235
On June 20 2013 07:02 GTPGlitch wrote:
Show nested quote +
On June 20 2013 07:01 FXOTheoRy wrote:
On June 20 2013 06:55 TheDwf wrote:
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.

Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking...

speed medivacs same problem


afaik barracks can't be put in medivacs

But by the same token, the Warp Prism can't carry anything like marines, marauders, hellbats, mines or hellions - all way better and cheaper in a drop than anything Protoss CAN drop/warp in .
The first rule we don't talk about race conditions. of race conditions is
jinsanity
Profile Joined July 2012
United States137 Posts
June 20 2013 03:15 GMT
#236
nice nice harass is crucial for game play and award multitasking.
r u ez?
SuperYo1000
Profile Joined July 2008
United States880 Posts
June 20 2013 03:28 GMT
#237
On June 20 2013 11:40 DarkPlasmaBall wrote:
Show nested quote +
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.


Do they move faster than stimmed bio? (Honest question)


No stimmed bio moves at 3.3
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
June 20 2013 03:28 GMT
#238
The speed prism upgrade should still be available, if their previous trailled patch notes are any indication.

These are the notes from the 14/06 trialled balance patch:


Warp Prism
Movement speed increased from 2.5 to 2.953 (previously 2.5 to 3.375.)
Acceleration increased from 2.125 to 2.625 (previously 2.125 to 3.25.)
The Gravitic Drive upgrade has returned to the Robotics Bay and will increase movement speed to 3.375 and acceleration to 3.25 when researched.
KT best KT ~ 2014
faderedguy
Profile Joined June 2013
Indonesia58 Posts
June 20 2013 03:28 GMT
#239
On June 20 2013 07:24 Zealously wrote:
Show nested quote +
On June 20 2013 07:22 HolyArrow wrote:
ITT:

Terran players: Waahh Protoss has feature A now
Protoss players: Well Terran has feature B!
Terran players: But Protoss has feature C!

It's almost like Terran and Protoss are supposed to be different races!


Don't be ridiculous

EQUALITY!

+ Show Spoiler +
Wait and see how this turns out. If prism harass is considered too strong for a while after this patch, they might revert it. Until then, sit tight and see what happens - would more varied games kill anyone?

More varied cheese*
It hurts zerg the most, but moatly it's because of map design.
It'll be interesting though if they reduce the cost of roach burrow movement upgrade if this is too strong against zerg
work hard to achieve victory, don't whine your way into it
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
June 20 2013 03:30 GMT
#240
Can't Terran players just load up marines on their Turbovacs and chase down the warp prism and just snipe it with stim?
Eye for an eye make the world go blind - Gandhi
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