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[Now live] New Patch - Warp Prism buff - Page 18

Forum Index > SC2 General
980 CommentsPost a Reply
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mmatahi
Profile Joined March 2011
France126 Posts
June 20 2013 07:45 GMT
#341
The NSA approves the prism buff
matsushi
Profile Joined December 2010
Philippines65 Posts
June 20 2013 07:50 GMT
#342
On June 20 2013 07:29 Markwerf wrote:
Interesting, this won't be too bad.
PvT I still doubt warp prisms will be of any use, the warp prism is not so much the thing, more what you can drop really. Still should boost some drop plays a little, especially things like dt / ht drops.
PvZ I worry a little about this, this is really good there for lots of all-ins. Soul train especially and sentry+warp prism tricks near ramp, Parting will know how to abuse this.
PvP I like this change the most, warp prism was virtually useless there because of the MsC now we might see some ht drops and that sort of thing.


I agree. People just like to whine lol though I don't really agree with what you said regarding PvZ. Don't really see what difference it would make to all ins and stuff. Isn't the soul train reliant on forcefields anyway, with the warp prism really just cutting the travel distance by a bit? Either way it would hang back in a safe spot so it doesn't get picked off. As for the ramp shenanigans, I kind of agree here but that just means zergs need to be more vigilant of the minimap. New prism speed isn't that much faster. Excited for PvP though I still think the nexus cannon + warp ins (or just warp ins if MSC is with army) will be able to deal with harass pretty well if your army's out of position. We can really only hope though! Won't know what it's really like till we see how the pros use it.

Then again.. I may just be overly secure because I'm terran and have mines and hellbats
Driving this road down to paradise, letting the sunlight into my eyes
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2013-06-20 07:53:38
June 20 2013 07:52 GMT
#343
I cannot stop smiling at the irony when I see it's mainly Terran players complaining about Protoss getting a dropship with 2.953 speed while their own Medivac has a passive ability that grants it 4.25 speed - MUCH faster - basically whenever you need it most (entry, exit, and/or fleeing from enemy), and has 2.5 movement speed otherwise.

Let's make a deal, your precious Medivac loses the boosters but instead gets 3.0 movement speed all the time, then Protoss will go back to the 2.5 speed Warp Prism. No? Yeah, I thought so.
Krogan
Profile Joined January 2011
Sweden375 Posts
June 20 2013 07:55 GMT
#344
So funny to see terran complain about fast drops, it's like opposite day today.

Here is what I'll do for ya Terrans, how about we don't get this prism buff and you lose medivac boost? Fair trade I think.

Or why not take this further, lets remove warp prism and medivacs from the game entirely, that was be an amazing trade off for Terrans, right? You can even have medics back.
Savko
Profile Joined August 2012
Canada45 Posts
Last Edited: 2013-06-20 07:58:44
June 20 2013 07:58 GMT
#345
This isn't going to affect matchups below Masters and Grand Masters. I'm a diamond protoss, and I know for a fact that I don't have the apm to macro and micro a warp prism at the same time. It's still gonna be easy to pick off for most people, you are just going to have to watch for it a bit more often.
"Hello! Bye bye sucker. I have Recall. ADIOS" - PartinG
Fjodorov
Profile Joined December 2011
5007 Posts
June 20 2013 07:59 GMT
#346
I have no idea how this will turn out. I would guess it will be fine in the long run. I just think its a bit strange that this is the n1 change they wanted to do atm. I see plenty of successful use of the warp prism all the time and combined with the ability to use proxy pylons I havent seen any trouble harassing. But perhaps this is directed to a certain match up that I havent seen/played as much.
Kharnage
Profile Joined September 2011
Australia920 Posts
June 20 2013 07:59 GMT
#347
Prism speed should be interesting. Shouldn't really effect warp ins since the deployment/undeploy time is the key.
I'm really hoping to see early HT storm harass...
Ctesias
Profile Joined December 2012
4595 Posts
June 20 2013 07:59 GMT
#348
Not looking forward to this on ladder (my TvP already sucks). Might be fun in tournaments, though. Admittedly I have not tried it out, so it might not be too bad in the end. Still, when you mainly watch GSL and Proleague, you have to wonder why this buff is deemed necessary.
Flash | Mvp
MrSourGit
Profile Joined August 2012
England135 Posts
June 20 2013 07:59 GMT
#349
Us zergs are so well behaved !

Yet we have had debuffs and T and P buffs since last few patches .

But we just deal with it ya'know !

Would be nice to have a better zerg transportation , but only unit worth it is infestor I guess , all else just dies lol.
Winston Churchill - ''I may be drunk, Miss , but in the morning I will be sober and you will still be ugly'
samurai80
Profile Joined November 2011
Japan4225 Posts
June 20 2013 08:00 GMT
#350
Turbovacs vs Speedyprisms. Terrans should really not complain about this, especially when you look at the recent results in professional PvT.

On the other hand, I'm not too sure about PvZ. The HotS faster hydras should be able to help a bit though.
furo
Profile Joined March 2012
Germany449 Posts
June 20 2013 08:01 GMT
#351
i feel that zergs will have a harder time now vs toss than terran. yes you have to build a bunker in your Mineral line now but the Harass will delay the toss tech as well so you have more time to build a nice effective ball.
mongoose22
Profile Joined July 2012
174 Posts
June 20 2013 08:02 GMT
#352
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.


The Vikings might have to make use of their 9 range to shoot down a moving Warp Prism now instead of being able to overtake it for that point-blank shot. The horror!
Archybaldie
Profile Joined June 2011
United Kingdom818 Posts
June 20 2013 08:05 GMT
#353
Actually this would be a better comparison heres a list of the speed of the "Shit that flys in my base and fucks shit up":

Medivac: 2.5
Old prism: 2.5
Banshees: 2.75
NEW PRISM: 2.953
Oracle: 3.375
Speed prism: 3.375
Mutalisk: 4.0
Phoenix: 4.25
Medivac (Boosted) : 4.25

Hopefully this is a better referance point.
I'm in the bubblewrap league ... i just keep getting popped
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
June 20 2013 08:06 GMT
#354
This feels more like a 'hey protoss, remember you can use warp prisms' buff than anything. Terran's are already spreading their armies really thin in the mid game, counter drops might add some stabillity for protoss and allow them to take a much earlier third. Really though it shouldn't affect much in PvT besides the metagame.

In PvZ on the other hand, it could make a pretty big difference as we've already seen zealot / warp prism micro (to get surrounds on queens) and immortal / warp prism micro (To keep the immortals alive) used to great affect. I don't think it will make a difference below the very, very top levels of play though.
In Somnis Veritas
mongoose22
Profile Joined July 2012
174 Posts
June 20 2013 08:09 GMT
#355
On June 20 2013 17:05 Archybaldie wrote:
Actually this would be a better comparison heres a list of the speed of the "Shit that flys in my base and fucks shit up":

Prism in phase mode: 0.0
Medivac: 2.5
Old prism: 2.5
Banshees: 2.75
NEW PRISM: 2.953
Oracle: 3.375
Speed prism: 3.375
Mutalisk: 4.0
Phoenix: 4.25
Medivac (Boosted) : 4.25

Hopefully this is a better referance point.


I added the missing entry in there.
jwe
Profile Joined April 2013
Sweden24 Posts
June 20 2013 08:12 GMT
#356
Zerg.. "Time for overlord buff now!!"
Terran: "I want Warpgates, a viking can't kill a prism now!"

You are stupid. The buff is here for ONE reason. That the game is unbalanced and your races was superior Protoss. So please stop whine. It was this or nerf some of your units. And we still can't lift and leave with more than 4 units. And you will never play against 30 warpgates, and if you play against a 30 warpgate prismdrop, then the Toss would probably upgrade full speed anyways.

I hope and think this buff is enough to make the game balanced again.
For Aiur!
habeck
Profile Joined February 2011
1120 Posts
June 20 2013 08:22 GMT
#357
So my broken arm almost healed, and now i'll break it again playing TvP - such a hard matchup for terran
xokati
Profile Joined February 2013
Poland33 Posts
Last Edited: 2013-06-20 08:26:35
June 20 2013 08:25 GMT
#358
Not big change. Faster prism was possible in game anyway, just now its earlier and cheaper(with not a full speed).
Viking will always kill prism if protoss decide to warpin. You just need scout as all races. It takes 2 sec to deploy and 5 to warpin. In this time prism cannot move.

Even escaping without upgrade from range of viking will take some time ( 0,2 speed difference). Viking will shoot few times and maybe even finish prism before run. Marines on stim are faster too.

In my opinion benefit is minor. We will see few nice warp prism games in future but i belive they may be executed with or without change ( expecial that the speed buff is there from beggining).

For me that change even could be skipped while 90% of protoss community will not benefit and all other races players will be complaining about protoss buff just because its change.
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
June 20 2013 08:27 GMT
#359
Stop whining, just play the game and learn from your mistakes damn...
Tomorrow never comes until its too late...
vidium
Profile Joined January 2012
Romania222 Posts
June 20 2013 08:27 GMT
#360
I love terran tears in the morning )
You ever notice how no one returns to the barracks?
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