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OSL Ro32 groups + format - Page 10

Forum Index > SC2 General
778 CommentsPost a Reply
Prev 1 8 9 10 11 12 39 Next All
sitromit
Profile Joined June 2011
7051 Posts
June 13 2013 03:36 GMT
#181
On June 13 2013 12:33 Maghetti wrote:
Show nested quote +
On June 13 2013 11:06 Gary Oak wrote:
Best of 1? Seriously? Ugh, that's so incredibly disappointing. Code S quality went up by orders of magnitude when they switched away from the crappy Bo1 format. I miss GOM already.

Gom has not at any point had the same bo1 system of the OSL. If they did bo1 groups all at once then it would be bad but in the OSL each player plays 1 game a week vs a known player on a known map. That is NOT random and does not increase the odds of good players losing. If it does anything it gives pro league players an advantage because it is exactly what pro league players do every week.

The schedule says it will all be played in 1 day.
stew_
Profile Joined June 2012
Canada239 Posts
June 13 2013 03:37 GMT
#182
On June 13 2013 12:15 StarStruck wrote:
Show nested quote +
On June 13 2013 12:13 movac wrote:
This should be the last WCS event that OGN get's to host. Blizzard should just let GOM do it from now on and let the OSL be it's own separate event. bo1 and unknown maps is really absurd.

KeSPA must be really flexing their political power now that they've got a such a big pool of talented players.


Welcome new guy to how OSLs were arranged in BW.


heh, i was gonna say this too :D
자연속에 내가 있다! 운!지!
vesicular
Profile Blog Joined March 2010
United States1310 Posts
Last Edited: 2013-06-13 03:38:12
June 13 2013 03:37 GMT
#183
On June 13 2013 12:33 Maghetti wrote:
Show nested quote +
On June 13 2013 11:06 Gary Oak wrote:
Best of 1? Seriously? Ugh, that's so incredibly disappointing. Code S quality went up by orders of magnitude when they switched away from the crappy Bo1 format. I miss GOM already.

Gom has not at any point had the same bo1 system of the OSL. If they did bo1 groups all at once then it would be bad but in the OSL each player plays 1 game a week vs a known player on a known map. That is NOT random and does not increase the odds of good players losing. If it does anything it gives pro league players an advantage because it is exactly what pro league players do every week.


This. Also, we already went through this in WoL and it turned out fine:

http://wiki.teamliquid.net/starcraft2/2012_OnGameNet_Starleague_Season_1/Dual_Tournament/Non-KeSPA
http://wiki.teamliquid.net/starcraft2/2012_OnGameNet_Starleague_Season_1/Dual_Tournament/KeSPA

I think everyone can agree WoL was a much more volatile game than HotS.
STX Fighting!
pak150
Profile Joined September 2010
United States531 Posts
June 13 2013 03:41 GMT
#184
Bo1 really? Sigh already missing my GomTV
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
June 13 2013 03:42 GMT
#185
On June 13 2013 12:28 stuchiu wrote:
Show nested quote +
On June 13 2013 11:56 Scarecrow wrote:
On June 13 2013 11:45 Thrillz wrote:
On June 13 2013 11:31 rice_devOurer wrote:
On June 13 2013 11:26 killer1nz wrote:
On June 13 2013 11:24 NovemberstOrm wrote:
On June 13 2013 11:21 BLinD-RawR wrote:
before someone goes on a rant about Bo1 again remind yourself that OGN is a TV channel with many shows a day and they simply do not have time for 5 Bo3s a day.

it sucks but thats the way it is.

if that was the case then ro16 would also be bo1. theirs actually 0 reason for it to be bo1.


it's always been bo1 seems like a pretty good reason to me.

the GSL of 2011 was bo1 in the ro32


Yeah, and no one wants to go back to that. Everyone agreed that when GSL moved away from bo1 that it was a good decision, and it is.

Be careful saying everyone, I prefer prepared Bo1's. It makes the matches that much more intense and favours those who prepare the most. It's the opposite of the MLG/DH structure of a shit ton of generic games with little preparation. With the bigger maps and longer games these days Bo1 can work; as it did in BW and still does in proleague.


I too like watching protosses die to a 2 gate proxy on their ramp.

If it's a Bo1 on a 2 player map and they don't check for proxies, they deserve to lose.
Yhamm is the god of predictions
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
June 13 2013 03:42 GMT
#186
Since this is bo1, I will predict some of the underdogs will try to bust their way through to ro16.

Ragnarok: Roach drop Flash or slow ling bane bust soulkey.
Yugioh: Roach banelng Flash or slow ling bane bust soulkey

Flying: Random timing attack.
Savage: Roach bane bust his way through Terrans

Effort: 5 hatch double spire 100 drones.
Maru: Hellbat drop or die trying.

Shine: 3 hatch hydras

Moderator
BisuDagger
Profile Blog Joined October 2009
Bisutopia19228 Posts
June 13 2013 03:43 GMT
#187
I think I'm gonna jump on the hate train and say OGN's HORRENDOUS tournament format is the reason why Bisu has never won an OSL, clearly.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
June 13 2013 03:45 GMT
#188
On June 13 2013 12:42 stuchiu wrote:
Since this is bo1, I will predict some of the underdogs will try to bust their way through to ro16.

Ragnarok: Roach drop Flash or slow ling bane bust soulkey.
Yugioh: Roach banelng Flash or slow ling bane bust soulkey

Flying: Random timing attack.
Savage: Roach bane bust his way through Terrans

Effort: 5 hatch double spire 100 drones.
Maru: Hellbat drop or die trying.

Shine: 3 hatch hydras



Flying will probably go something like Tempest Sentry Colossus. Forcefield them away and blast them with lazers pewpewpew
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
SamirDuran
Profile Joined May 2012
Philippines894 Posts
June 13 2013 03:45 GMT
#189
On June 13 2013 12:43 BisuDagger wrote:
I think I'm gonna jump on the hate train and say OGN's HORRENDOUS tournament format is the reason why Bisu has never won an OSL, clearly.

nah he got OSL curse that's why he don't win it
Don't practice until you can get it right, practice until you can't get it wrong.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
Last Edited: 2013-06-13 03:46:21
June 13 2013 03:45 GMT
#190
On June 13 2013 12:43 BisuDagger wrote:
I think I'm gonna jump on the hate train and say OGN's HORRENDOUS tournament format is the reason why Bisu has never won an OSL, clearly.


I bet Shine wins an OSL before Bisu does, har har har helps that he's in OSL and not in Code B-isu
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
June 13 2013 03:45 GMT
#191
Not like cheese was any less effective in BW, some managed to won SIX starleagues, including consecutive ones

How many upsets that the last OSL produce with essentially the same format? zero (Last LLWWW Flash though)
One year later, with a much better game, better maps, way better players lineup, how come this edition is not supposed to be awesome?
Maghetti
Profile Joined May 2008
United States2429 Posts
June 13 2013 03:46 GMT
#192
On June 13 2013 12:36 sitromit wrote:
Show nested quote +
On June 13 2013 12:33 Maghetti wrote:
On June 13 2013 11:06 Gary Oak wrote:
Best of 1? Seriously? Ugh, that's so incredibly disappointing. Code S quality went up by orders of magnitude when they switched away from the crappy Bo1 format. I miss GOM already.

Gom has not at any point had the same bo1 system of the OSL. If they did bo1 groups all at once then it would be bad but in the OSL each player plays 1 game a week vs a known player on a known map. That is NOT random and does not increase the odds of good players losing. If it does anything it gives pro league players an advantage because it is exactly what pro league players do every week.

The schedule says it will all be played in 1 day.

If the whole group is played on one single day then i will agree this format is a mistake because the whole point was preparation time for each game over a week.
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 13 2013 03:46 GMT
#193
On June 13 2013 11:56 Scarecrow wrote:
Show nested quote +
On June 13 2013 11:45 Thrillz wrote:
On June 13 2013 11:31 rice_devOurer wrote:
On June 13 2013 11:26 killer1nz wrote:
On June 13 2013 11:24 NovemberstOrm wrote:
On June 13 2013 11:21 BLinD-RawR wrote:
before someone goes on a rant about Bo1 again remind yourself that OGN is a TV channel with many shows a day and they simply do not have time for 5 Bo3s a day.

it sucks but thats the way it is.

if that was the case then ro16 would also be bo1. theirs actually 0 reason for it to be bo1.


it's always been bo1 seems like a pretty good reason to me.

the GSL of 2011 was bo1 in the ro32


Yeah, and no one wants to go back to that. Everyone agreed that when GSL moved away from bo1 that it was a good decision, and it is.

Be careful saying everyone, I prefer prepared Bo1's. It makes the matches that much more intense and favours those who prepare the most. It's the opposite of the MLG/DH structure of a shit ton of generic games with little preparation. With the bigger maps and longer games these days Bo1 can work; as it did in BW and still does in proleague.


I would say testing Bo1 is worth a try ... atleast 2 years ago, but it was tried often enough and I think they found the perfect system already for sc2. In BW bo1 worked, but sc2 plays out faster and is less forgiving in the early game and the skill level isn't there to prevent straight BO wins. Not that bw was really forgiving.
sitromit
Profile Joined June 2011
7051 Posts
June 13 2013 03:48 GMT
#194
On June 13 2013 12:45 Arceus wrote:
Not like cheese was any less effective in BW, some managed to won SIX starleagues, including consecutive ones

How many upsets that the last OSL produce with essentially the same format? zero (Last LLWWW Flash though)
One year later, with a much better game, better maps, way better players lineup, how come this edition is not supposed to be awesome?

At least the maps were normal.
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
June 13 2013 03:54 GMT
#195
i like this format.
Incredible Miracle
rift
Profile Blog Joined September 2007
1819 Posts
June 13 2013 03:54 GMT
#196
this OSL has every active champ except JD and Stork.. i bet OGN is thanking their lucky stars for that + majority kespa players + newer stars

only detractor is ZvZzzz, let's hope they get knocked out early! except effort. i want a flash vs effort finals rematch, flash wins in 3-2 comeback
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
June 13 2013 03:57 GMT
#197
On June 13 2013 12:48 sitromit wrote:
Show nested quote +
On June 13 2013 12:45 Arceus wrote:
Not like cheese was any less effective in BW, some managed to won SIX starleagues, including consecutive ones

How many upsets that the last OSL produce with essentially the same format? zero (Last LLWWW Flash though)
One year later, with a much better game, better maps, way better players lineup, how come this edition is not supposed to be awesome?

At least the maps were normal.


man you must be so wise judging the maps by looking at its thumbnails
(btw maps like Lurker Ridge or Shitfinder werent so normal though)
BisuDagger
Profile Blog Joined October 2009
Bisutopia19228 Posts
June 13 2013 03:59 GMT
#198
On June 13 2013 12:45 lichter wrote:
Show nested quote +
On June 13 2013 12:43 BisuDagger wrote:
I think I'm gonna jump on the hate train and say OGN's HORRENDOUS tournament format is the reason why Bisu has never won an OSL, clearly.


I bet Shine wins an OSL before Bisu does, har har har helps that he's in OSL and not in Code B-isu

Hey I was saying things that weren't true, not things that were hurtful.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Brett
Profile Blog Joined October 2002
Australia3820 Posts
June 13 2013 04:01 GMT
#199
New maps, and Bo1 (especially in SC2)... This is going to lead to some ridiculous results
sitromit
Profile Joined June 2011
7051 Posts
Last Edited: 2013-06-13 04:03:06
June 13 2013 04:02 GMT
#200
On June 13 2013 12:57 Arceus wrote:
Show nested quote +
On June 13 2013 12:48 sitromit wrote:
On June 13 2013 12:45 Arceus wrote:
Not like cheese was any less effective in BW, some managed to won SIX starleagues, including consecutive ones

How many upsets that the last OSL produce with essentially the same format? zero (Last LLWWW Flash though)
One year later, with a much better game, better maps, way better players lineup, how come this edition is not supposed to be awesome?

At least the maps were normal.


man you must be so wise judging the maps by looking at its thumbnails
(btw maps like Lurker Ridge or Shitfinder werent so normal though)

I didn't just look at their thumbnails. They're not normal maps by any stretch of the imagination. I'm not against concept maps, especially in team leagues. But having entirely untested concept maps for a bo1 for the most important tournament in the world is just bad.

This isn't even like an OSL of the past where if you get eliminated, you can always try again for the next one. Being eliminated early means you lose the chance to go to the global finals, and if you lose 1 more bo3, you could drop out of WCS altogether, meaning you lose out on Code S for the next season as well. It's a big fucking deal.
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