• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:11
CET 07:11
KST 15:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation0Weekly Cups (Nov 3-9): Clem Conquers in Canada3SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Craziest Micro Moments Of All Time? [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
Terran 1:35 12 Gas Optimization FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1429 users

TL Map Contest 1v1 Results - Page 3

Forum Index > SC2 General
125 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
Olli
Profile Blog Joined February 2012
Austria24422 Posts
June 11 2013 06:19 GMT
#41
Great choices. I hope these maps will be included in an upcoming ladder season so we can try them out extensively. Cloud Kingdom was the best map of WoL and it's all thanks to Blizzard putting it on ladder that we got to find out about it. Who knows, maybe one of these is the CK of HotS?
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Samro225am
Profile Joined August 2010
Germany982 Posts
June 11 2013 06:25 GMT
#42
the best map (solid and interesting) won. one could find all kind of arguments why the three maps won that differ the least from what we currently have in a competition that was said to search for meta-game changing maps. still quite happy that frost at least took the win over ohana2.0+rocks. that would have been a nightmare, just ask ironman =D
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
June 11 2013 06:28 GMT
#43
wow these all look so great. Really looking forward to seeing them in action!
monk
Profile Blog Joined May 2009
United States8476 Posts
June 11 2013 06:44 GMT
#44
On June 11 2013 15:25 Samro225am wrote:
the best map (solid and interesting) won. one could find all kind of arguments why the three maps won that differ the least from what we currently have in a competition that was said to search for meta-game changing maps.

baby steps!
Moderator
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
Last Edited: 2013-06-11 07:15:31
June 11 2013 07:05 GMT
#45
Sigh, the three maps I didn't think should have won, won. Well that's dissapointing and now I'm going to have to waste a veto on Ravage. :/

I think I'm just salty as we finally had some maps that could have been good for mech play go into the pool and none of them got in. I guess I'll have to play another season where the majority of the maps are bad for mech.

I really wish Keru, Korpulu or Electric Circuit won, I mean Yeonsu is alright but I'd have easily preffered any of the others. Grats to the winners though.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
GTR
Profile Blog Joined September 2004
51497 Posts
June 11 2013 07:11 GMT
#46
IronMan - the Kong of map making.
Commentator
Weavel
Profile Joined January 2010
Finland9221 Posts
Last Edited: 2013-06-11 07:17:36
June 11 2013 07:16 GMT
#47
Wuhuu Frost made it! So happy.

On the other hand I'm kind of sad that Ravage made it. I don't see anything interesting on that map.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
June 11 2013 07:18 GMT
#48
Wow, these look like some really fantastic maps.
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
June 11 2013 07:20 GMT
#49
TL Writers fighting, Fionn's time to shine.
11/5/14 CATACLYSM | The South West's worst Falco main
Quateras
Profile Joined August 2012
Germany867 Posts
Last Edited: 2013-06-11 07:29:29
June 11 2013 07:28 GMT
#50
I dont want to be a downer, since everyone put so much effort and work into their maps, but i feel sad that we have so many standard maps in the high rankings that also still have/use Watchtowers
(especially since BLizz wanted to have more experimental maps, no?)
Really surprised about the results, reading the voting thread i expected a totally different outcome ^ _ ^

Anywho, congratulations to the top 3 : Yeonsu, Ravage and Frost.
PS: was interesting to see ironman make ravage on his stream.
"If you don't know where you are going, you can never get lost."
Grovbolle
Profile Blog Joined July 2011
Denmark3811 Posts
June 11 2013 07:37 GMT
#51
Daybreak will have another year in tournament pools anyway :-(
Lies, damned lies and statistics: http://aligulac.com
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2013-06-11 07:57:43
June 11 2013 07:55 GMT
#52
Keep in mind that Ravage will look quite different if it appears on ladder. There are multiple balance changes that I've been working on.. for example:

The new 3rd layout + Show Spoiler +
[image loading]


Just one of several other changes. I'm trying my best to make Ravage a little more eye-appealing and more interesting for you guys.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
Last Edited: 2013-06-11 07:58:27
June 11 2013 07:57 GMT
#53
On June 11 2013 16:55 IronManSC wrote:
Keep in mind that Ravage will look quite different if it appears on ladder. There are multiple balance changes that I've been working on.. for example:

The new 3rd layout + Show Spoiler +
[image loading]


Just one of several other changes. I'm trying my best to make Ravage a little more eye-appealing and more interesting.


So you're changing one genuinly interesting part of Ravage in the fact it had a harder to take third? I'm confused, why enter with one map then have it completely different after the contest is over.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 11 2013 08:03 GMT
#54
On June 11 2013 16:57 Qikz wrote:
Show nested quote +
On June 11 2013 16:55 IronManSC wrote:
Keep in mind that Ravage will look quite different if it appears on ladder. There are multiple balance changes that I've been working on.. for example:

The new 3rd layout + Show Spoiler +
[image loading]


Just one of several other changes. I'm trying my best to make Ravage a little more eye-appealing and more interesting.


So you're changing one genuinly interesting part of Ravage in the fact it had a harder to take third? I'm confused, why enter with one map then have it completely different after the contest is over.


Balance criticism. Lots of it. Until the day comes when, or if, it reaches ladder, it should be fixed up as much as possible. Don't forget what Ohana had to go through from TLMC to ladder. That was a nightmare that i'm trying to avoid this time around by just putting all the updated stuff in one file and then not worrying about it after that.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Destructicon
Profile Blog Joined September 2011
4713 Posts
June 11 2013 08:04 GMT
#55
I'm not too too surprised with the results. The maps that received the pro votes are closest to what we consider standard, but with enough new twists to not only make them interesting but still keep them balanced.

While Electric Circuit got a lot of public votes because people like the radical new base layout, I anticipated a lot of problems regarding early timing pushes with tanks or blink stalker play, because the architecture of the map allows the one controlling the high ground to potentially control the main and 3rd while also constricting access to the nat, a potential imbalance, but we haven't seen enough games on it to be sure.

Keru and Koprulu have other problems, on Keru because of the difficulty of taking and holding the 3rd and then the 4th, I kind of expect the map to quickly devolve to 2 base timings from all races which will get boring quite quickly if its the only thing people do. Koprulu while it allows more macro play, I believe is fundamentally flawed because no matter where you expand towards, two bases can be harassed at the same time from behind the mineral wall. And while normal that would be fine, it actually is a big problem because terrans and tosses have more ranged units and styles and zerg is primarily melee units or low range units. That factor coupled with the new mobility of terran will make the map very difficult for zerg to play at the highest level.

Overall happy with the results, looking forward to seeing the top 3 in tournaments and hopefully on ladder.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
June 11 2013 08:10 GMT
#56
On June 11 2013 17:04 Destructicon wrote:
I'm not too too surprised with the results. The maps that received the pro votes are closest to what we consider standard, but with enough new twists to not only make them interesting but still keep them balanced.

While Electric Circuit got a lot of public votes because people like the radical new base layout, I anticipated a lot of problems regarding early timing pushes with tanks or blink stalker play, because the architecture of the map allows the one controlling the high ground to potentially control the main and 3rd while also constricting access to the nat, a potential imbalance, but we haven't seen enough games on it to be sure.

Keru and Koprulu have other problems, on Keru because of the difficulty of taking and holding the 3rd and then the 4th, I kind of expect the map to quickly devolve to 2 base timings from all races which will get boring quite quickly if its the only thing people do. Koprulu while it allows more macro play, I believe is fundamentally flawed because no matter where you expand towards, two bases can be harassed at the same time from behind the mineral wall. And while normal that would be fine, it actually is a big problem because terrans and tosses have more ranged units and styles and zerg is primarily melee units or low range units. That factor coupled with the new mobility of terran will make the map very difficult for zerg to play at the highest level.

Overall happy with the results, looking forward to seeing the top 3 in tournaments and hopefully on ladder.


The mineral wall wouldn't be a problem for zerg either as they've got mutalisks which are pretty common in pretty much every situation.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
KadaverBB
Profile Blog Joined June 2009
Germany25657 Posts
June 11 2013 08:13 GMT
#57
Yay frost
AdministratorLaws change depending on who's making them, but justice is justice
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2013-06-11 08:26:05
June 11 2013 08:22 GMT
#58
On June 11 2013 17:10 Qikz wrote:
Show nested quote +
On June 11 2013 17:04 Destructicon wrote:
I'm not too too surprised with the results. The maps that received the pro votes are closest to what we consider standard, but with enough new twists to not only make them interesting but still keep them balanced.

While Electric Circuit got a lot of public votes because people like the radical new base layout, I anticipated a lot of problems regarding early timing pushes with tanks or blink stalker play, because the architecture of the map allows the one controlling the high ground to potentially control the main and 3rd while also constricting access to the nat, a potential imbalance, but we haven't seen enough games on it to be sure.

Keru and Koprulu have other problems, on Keru because of the difficulty of taking and holding the 3rd and then the 4th, I kind of expect the map to quickly devolve to 2 base timings from all races which will get boring quite quickly if its the only thing people do. Koprulu while it allows more macro play, I believe is fundamentally flawed because no matter where you expand towards, two bases can be harassed at the same time from behind the mineral wall. And while normal that would be fine, it actually is a big problem because terrans and tosses have more ranged units and styles and zerg is primarily melee units or low range units. That factor coupled with the new mobility of terran will make the map very difficult for zerg to play at the highest level.

Overall happy with the results, looking forward to seeing the top 3 in tournaments and hopefully on ladder.


The mineral wall wouldn't be a problem for zerg either as they've got mutalisks which are pretty common in pretty much every situation.


Mutas are very common in ZvT, but they are starting to get phased out in ZvZ after the spore change, and they are choice in ZvP, the map would kind of force only mutas in most cases just to deal with this threat, which would, again, get dull quickly if it was the only thing people did. Also mutas are bad for straight up fights, when the only rapid response to a terran drop is mutas, you know you're in a world or pain, it would take a simple double drop behind the mineral wall with 6 marines and 1 mine each to not only cause significant damage to the mineral lines but also deal terrible, terrible damage to the mutas that come to defend. If the zerg sends ground units back there to potentially defend then they are opening themselves up to pushes and drops in other areas.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Otolia
Profile Blog Joined July 2011
France5805 Posts
June 11 2013 08:22 GMT
#59
Frost didn't look like a good map to me. But what do I know ?!

Let's hope more of these maps get into ladder.
Big J
Profile Joined March 2011
Austria16289 Posts
June 11 2013 08:44 GMT
#60
Voted for Ravage, Frost felt slightly too big when playing it for me.
Anyhow, great maps, great contest, hope it returns very soon.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 161
ProTech122
RuFF_SC2 102
StarCraft: Brood War
Britney 53322
Tasteless 295
Icarus 5
Dota 2
XaKoH 340
Counter-Strike
fl0m1670
Super Smash Bros
hungrybox1729
C9.Mang0366
Mew2King19
Other Games
summit1g16345
WinterStarcraft317
ViBE85
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH168
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• Diggity6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2387
League of Legends
• Rush958
• Lourlo843
• Stunt515
Other Games
• Scarra1165
Upcoming Events
Replay Cast
2h 49m
OSC
5h 19m
Kung Fu Cup
5h 49m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
16h 49m
The PondCast
1d 3h
RSL Revival
1d 3h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 5h
WardiTV Korean Royale
1d 5h
PiGosaur Monday
1d 18h
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
[ Show More ]
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.