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TL Map Contest 1v1 Results - Page 4
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Draconicfire
Canada2562 Posts
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thezanursic
5478 Posts
2nd place twice in a row. Looking forward to seeing the 3rd of IronManSCs 2nd best map in the said contest. | ||
MavivaM
1535 Posts
Congratulations to all the mapmakers and whoever submitted, the community and whoever vote. I believe this contest make the game better. Hoping for a TLMC #3! + Show Spoiler + Prediction for TL clash: strategy first, writers last. >_> | ||
Proseat
Germany5113 Posts
When will the next TLMC be? | ||
EatThePath
United States3943 Posts
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Whiplash
United States2928 Posts
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thezanursic
5478 Posts
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Daswollvieh
5553 Posts
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Scarecrow
Korea (South)9172 Posts
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Incubus1993
Canada140 Posts
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Samro225am
Germany982 Posts
On June 11 2013 18:41 EatThePath wrote: Good job Yeonsu and Frost. Would have liked at least one of EC, mereel's maps, or samros in the top 3 but you just can't depend on the pro vote, can you? But Frost/Yeonsu on ladder will be great. :D you have to note pro vote is not that far away from public vote! consider what many posters already offered as a reason: why vote for something that "might" be off the usual path when you can vote for something considerable interesting enough? also you are totally biased (: towards "design", e.g. maps with very specific features that challenge the meta-game (and might break it for some matchups) as well as maps that are based on decisions which first and foremost are interesting from the producer standpoint. Some design decisions just cannot be appreciated really, example - I can only speak for my map (Strangewood) - what pro player would want a map where the game plan would depend on the spawn? How do you not auto-veto a map where it depends on chance if you get a macro or an aggressive early game? Biggest difference between Frost and Strangewood? Frost offers fairly similar distances whereas Strangewood creates bigger devations. How does Frost do this? Far away outside path and one linear connection through the middle no matter where you spawn. Totally not a fan of such an element where you cut options for the sake of linearity. It still is the best map here and it is based on some very good design decisions. In the end such competitions highlight only few maps out of many very good maps (there are some very good maps most have never heard of and which just did not finish top9 and will be gone forever), i guess i am happy about 6th place. in my opinion the winning maps represent the smartest design choices overall (monk:"baby steps") I will learn from this experience and will tend to pick the safer options next time =D | ||
MaSsan
United States143 Posts
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fusefuse
Estonia4644 Posts
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crow_mw
Poland115 Posts
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fusefuse
Estonia4644 Posts
On June 11 2013 19:49 crow_mw wrote: Could someone kindly point me into direction of VODs from the contest? It is really hard to find them ;/ Thats because there was no official TL stream from the 1v1 contest, players streamed it Go look up Welmu's VODs for example | ||
MavivaM
1535 Posts
On June 11 2013 19:49 crow_mw wrote: Could someone kindly point me into direction of VODs from the contest? It is really hard to find them ;/ You can find some here, have fun http://www.youtube.com/user/Aberusugi/videos | ||
Ragoo
Germany2773 Posts
That's why in Korea they just say fuck it and put out Gwandelli Beach and Anaconda without asking anyone in the public and in TLMC (like this) we will only ever erase any possibility for non-standard and innovative maps to go anywhere. Truly sad about the results and not looking forward to TLMC 3 now. P.S.: My rant isn't about Frost which is a deserved winner, congrats Semmmo for making the first good 4p mirrored map in SC2!! | ||
TheSwamp
United States1497 Posts
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Vault Boy
Germany131 Posts
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7mk
Germany10157 Posts
I guess one of those is meant to say "their opponents spawn positions" looking forward to seeing more of Frost | ||
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