Very handsome winning map.
Get it on ladder!
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Trozz
Canada3451 Posts
Very handsome winning map. Get it on ladder! | ||
suicideyear
Ivory Coast3016 Posts
On June 11 2013 21:21 Lorch wrote: So much this. I really really wanted ec to make top 3 really really badly, and I actually played a lot of customs on it with friends and thought it worked quiet well for star 2... Other than that gratz to the winners, I only really like ravage out of the top 3 though... there's a pathing issue at the choke point imo on electric circuit. at least the TLMC version. i hope the RSL version fixed it. | ||
Grumbels
Netherlands7028 Posts
On June 11 2013 23:31 TheFish7 wrote: Congrats to the winners! I hope we get some of these on ladder as well as some of the team maps. Its too bad there won't be a bigger tourney for the team maps, but the entertainment factor being crucial in team maps the format that was chosen should be a lot of fun Show nested quote + On June 11 2013 20:14 Ragoo wrote: gg, all the polls did was filter out the most standard maps to become top 3. This community (including the pros) is soo conservative and hates change apparently. That's why in Korea they just say fuck it and put out Gwandelli Beach and Anaconda without asking anyone in the public and in TLMC (like this) we will only ever erase any possibility for non-standard and innovative maps to go anywhere. I think this is true for the most part, anytime you have voting like this you will end up getting the consensus. Part of the problem is that judging non standard maps is not an easy task since often times the features of that map haven't been seen in high level play before at all. Everyone will have a different opinion on what non-standard features will work v what will not, and so the polls will tend to go more towards what people know already. I think if you want to have more non-standard maps chosen, you must eliminate this tendency towards finding the consensus amongst a large pool of potential maps. Thats what the Koreans did, (Although Gwandelli Beach and Anaconda are weird to say the least o.O ) Non-standard maps are likely to be plain worse than the standard ones, because you could say that a standard map is just another iteration of a proven concept and that therefore it's likely that each new generation of standard maps will be an improvement. A map like Koprulu does not have this luxury, it has to break a lot of new ground on its own and has a high risk of leading to one-dimensional gameplay once the playerbase learns to abuse some of its unique features. I think it's not a bad thing that Koprulu did not make it. The interest was there, it was reasonably close to getting top three and I think it's likely that we'll see future use of some of its concepts. (as long as tournament organizers pay attention to these type of contests and conversations) It has been tested a little bit and I'm sure that map makers now have a more thorough understanding of what makes e.g. the double base mineral blockers work and that in the feature maps like this will be even better. (I guess I'm being optimistic here...) | ||
NeThZOR
South Africa7387 Posts
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HDRhineland
Germany20 Posts
I hope to see those maps on the ladder at some day! | ||
GhandiEAGLE
United States20754 Posts
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( bush
321 Posts
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DidYuhim
Ukraine1905 Posts
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DenTenker
United States606 Posts
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Evangelist
1246 Posts
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SidianTheBard
United States2474 Posts
Overall, I'm still not that huge of a fan of Frost, but it's still a solid map. Yeonsu & Ravage are both great as well. It'd be nice to get these 3 maps on ladder next season, then I could spend my vetos on the other shitty maps (Star Station, Derelect, Red City, etc etc) | ||
Skawuscha
Austria110 Posts
I want to explain why i think frost is boring... not because its a "standard" map and has no new feature but -)the main is on the highground nat on the middle with a small choke point and no way to get a reaper in the base (to make sure everything is 100% safe) -) the map is huge (to make sure that there is no rush before 20 min) -) 70% of the map are on the low ground, (well no one wants to run unprepaired into an army) -)no overlord spots ( ahhh zerg has creep so why bother, not to forget there are 2 watchtowers that see almost everything) -)in those narrow paths at 3,6,9 and 12 there is no way to flank so the only thing you can do is counterattack I don't see what makes the map interesting or better than others so please can someone explain to me why its a good map. | ||
crow_mw
Poland115 Posts
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IronManSC
United States2119 Posts
+ Show Spoiler + Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=409287 | ||
StarGalaxy
Germany744 Posts
On June 12 2013 03:47 IronManSC wrote: Hey guys, here's the new Ravage if you see it on ladder: + Show Spoiler + Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=409287 that one looks a lot better. The older version with the open 3rd seemed to be nearly impossible to defend in PvZ. | ||
Emzeeshady
Canada4203 Posts
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Zygno
Austria276 Posts
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EFermi
United States165 Posts
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MythZero
Korea (South)102 Posts
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IronManSC
United States2119 Posts
On June 12 2013 10:38 MythZero wrote: So do we get to see Frost in ladder next season? :D Just like last time, Blizzard mentioned that any map will be considered for ladder. In TLMC1, the 1st, 2nd, and 3rd place maps were all put on ladder. I assume it will be the same agenda for this year's TLMC, but I could be wrong. Who knows, they may look at the top 9 instead of the top 3 this time. I think it's safe to say that Frost will definitely be on ladder, and mabye some of the other maps if blizzard deems it best. | ||
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