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TL Map Contest 1v1 Results - Page 6

Forum Index > SC2 General
125 CommentsPost a Reply
Prev 1 4 5 6 7 Next All
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
June 11 2013 14:34 GMT
#101
Blast, Kropthulu lost.
Very handsome winning map.
Get it on ladder!
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
June 11 2013 14:41 GMT
#102
On June 11 2013 21:21 Lorch wrote:
Show nested quote +
On June 11 2013 12:10 Tosster wrote:
Electric Circuit on 7#? Who the fuck voted?


So much this. I really really wanted ec to make top 3 really really badly, and I actually played a lot of customs on it with friends and thought it worked quiet well for star 2...

Other than that gratz to the winners, I only really like ravage out of the top 3 though...


there's a pathing issue at the choke point imo on electric circuit. at least the TLMC version. i hope the RSL version fixed it.
)))____◎◎◎◎█████
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
June 11 2013 14:49 GMT
#103
On June 11 2013 23:31 TheFish7 wrote:
Congrats to the winners! I hope we get some of these on ladder as well as some of the team maps. Its too bad there won't be a bigger tourney for the team maps, but the entertainment factor being crucial in team maps the format that was chosen should be a lot of fun

Show nested quote +
On June 11 2013 20:14 Ragoo wrote:
gg, all the polls did was filter out the most standard maps to become top 3. This community (including the pros) is soo conservative and hates change apparently.
That's why in Korea they just say fuck it and put out Gwandelli Beach and Anaconda without asking anyone in the public and in TLMC (like this) we will only ever erase any possibility for non-standard and innovative maps to go anywhere.


I think this is true for the most part, anytime you have voting like this you will end up getting the consensus. Part of the problem is that judging non standard maps is not an easy task since often times the features of that map haven't been seen in high level play before at all. Everyone will have a different opinion on what non-standard features will work v what will not, and so the polls will tend to go more towards what people know already. I think if you want to have more non-standard maps chosen, you must eliminate this tendency towards finding the consensus amongst a large pool of potential maps. Thats what the Koreans did, (Although Gwandelli Beach and Anaconda are weird to say the least o.O )

Non-standard maps are likely to be plain worse than the standard ones, because you could say that a standard map is just another iteration of a proven concept and that therefore it's likely that each new generation of standard maps will be an improvement. A map like Koprulu does not have this luxury, it has to break a lot of new ground on its own and has a high risk of leading to one-dimensional gameplay once the playerbase learns to abuse some of its unique features.

I think it's not a bad thing that Koprulu did not make it. The interest was there, it was reasonably close to getting top three and I think it's likely that we'll see future use of some of its concepts. (as long as tournament organizers pay attention to these type of contests and conversations) It has been tested a little bit and I'm sure that map makers now have a more thorough understanding of what makes e.g. the double base mineral blockers work and that in the feature maps like this will be even better.

(I guess I'm being optimistic here...)
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
June 11 2013 15:03 GMT
#104
Wanted Ravage to take the win. That map looks so sexy.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
HDRhineland
Profile Joined August 2012
Germany20 Posts
June 11 2013 15:16 GMT
#105
I like Ravage very much.

I hope to see those maps on the ladder at some day!
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
June 11 2013 16:11 GMT
#106
Frost minimap looks like a BroodWar minimap :F
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
( bush
Profile Joined April 2011
321 Posts
June 11 2013 16:19 GMT
#107
We need Crux Frost. Blizzard should implement as soon as possible!
oo
DidYuhim
Profile Joined September 2011
Ukraine1905 Posts
June 11 2013 16:30 GMT
#108
I wonder who are the Pros who voted for this
DenTenker
Profile Blog Joined March 2013
United States606 Posts
June 11 2013 16:32 GMT
#109
Awesome maps. I can't wait to see some of these (hopefully) in the HotS ladder. Great job!
If your all in didn't work, you didn't pull the workers.
Evangelist
Profile Blog Joined June 2011
1246 Posts
June 11 2013 16:45 GMT
#110
Are we seriously going to recommend the addition of another continent sized map to the pool?
SidianTheBard
Profile Joined October 2010
United States2475 Posts
June 11 2013 16:57 GMT
#111
A little bummed Strangewood didn't make it in the top because I really felt that map was standard enough yet had enough cool innovative features to make it feel fresh. Also I think I would have liked to see some more Electronic Circuit games to see how that played out, especially since the TLMC Tournament ended up using wrong versions of it multiple times.

Overall, I'm still not that huge of a fan of Frost, but it's still a solid map. Yeonsu & Ravage are both great as well.

It'd be nice to get these 3 maps on ladder next season, then I could spend my vetos on the other shitty maps (Star Station, Derelect, Red City, etc etc)
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Skawuscha
Profile Joined January 2011
Austria110 Posts
June 11 2013 17:05 GMT
#112

I want to explain why i think frost is boring... not because its a "standard" map and has no new feature but
-)the main is on the highground nat on the middle with a small choke point and no way to get a reaper in the base
(to make sure everything is 100% safe)
-) the map is huge (to make sure that there is no rush before 20 min)
-) 70% of the map are on the low ground, (well no one wants to run unprepaired into an army)
-)no overlord spots ( ahhh zerg has creep so why bother, not to forget there are 2 watchtowers that see almost everything)
-)in those narrow paths at 3,6,9 and 12 there is no way to flank so the only thing you can do is counterattack

I don't see what makes the map interesting or better than others so please can someone explain to me why its a good map.
crow_mw
Profile Joined March 2012
Poland115 Posts
June 11 2013 18:17 GMT
#113
Thanks for the VODs links, I read that at least semis and finals were going to be casted by TL.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 11 2013 18:47 GMT
#114
Hey guys, here's the new Ravage if you see it on ladder:

+ Show Spoiler +
[image loading]


Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=409287
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
StarGalaxy
Profile Joined March 2011
Germany744 Posts
June 11 2013 19:17 GMT
#115
On June 12 2013 03:47 IronManSC wrote:
Hey guys, here's the new Ravage if you see it on ladder:

+ Show Spoiler +
[image loading]


Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=409287


that one looks a lot better. The older version with the open 3rd seemed to be nearly impossible to defend in PvZ.
Cj hero | Zest
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
June 11 2013 20:23 GMT
#116
--- Nuked ---
Zygno
Profile Joined August 2012
Austria276 Posts
June 11 2013 20:58 GMT
#117
I think the main is a little too small on Frost, especially in lategame scenarios there's not a lot of space to build imo. Other than that i think the map is very interesting, although TvZ on cross positions might be quite hard.
EFermi
Profile Joined May 2011
United States165 Posts
June 12 2013 00:46 GMT
#118
I hope the losing maps don't get taken off B.net. I would like to continue to play all of them.
GO herO, Bunny, JangBi, Savage, BaBy, Pigbaby, StarDust, RoRo, Flying and Soulkey
MythZero
Profile Joined February 2011
Korea (South)102 Posts
Last Edited: 2013-06-12 01:38:23
June 12 2013 01:38 GMT
#119
So do we get to see Frost in ladder next season? :D
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 12 2013 06:40 GMT
#120
On June 12 2013 10:38 MythZero wrote:
So do we get to see Frost in ladder next season? :D


Just like last time, Blizzard mentioned that any map will be considered for ladder. In TLMC1, the 1st, 2nd, and 3rd place maps were all put on ladder. I assume it will be the same agenda for this year's TLMC, but I could be wrong. Who knows, they may look at the top 9 instead of the top 3 this time. I think it's safe to say that Frost will definitely be on ladder, and mabye some of the other maps if blizzard deems it best.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
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