• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:25
CEST 15:25
KST 22:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism0Official StarCraft website teases new content ahead of BlizzCon?111Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Pros React To: Calm's Big Brain Play Vs Mini Official StarCraft website teases new content ahead of BlizzCon? New 3v3 BGH Ladder (and more) on ShieldBattery! ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group B [ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft
Other Games
General Games
EVE Corporation Nintendo Switch Thread Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7621 users

Warp prism speed buff, test map. 5.28.2013 - Page 31

Forum Index > SC2 General
1346 CommentsPost a Reply
Prev 1 29 30 31 32 33 68 Next
wongfeihung
Profile Blog Joined May 2010
United States763 Posts
May 29 2013 02:51 GMT
#601
On May 29 2013 11:33 TheRabidDeer wrote:
What about HT warped in by WP fields take twice as long to warp in (so like 8-10 seconds) but spawn with 75 energy to promote aggressive storm drops instead of making WP faster?

Or give Warp Prisms Energize. While we're at it, give Warp Prisms the Shield Battery ability.
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
May 29 2013 02:56 GMT
#602
Buff warp prism speed but make it so warp ins from warp prism takes twice as long to finish. A direct buff of speed would be kinda lame and not cool.

Add research at robo bay to make warp ins from warp prism take the same amount of time.
Wingblade
Profile Joined April 2012
United States1806 Posts
May 29 2013 03:00 GMT
#603
On May 29 2013 11:04 FeyFey wrote:
Show nested quote +
On May 29 2013 09:41 Plansix wrote:
On May 29 2013 09:39 idkfa wrote:
Dude if Blizzard buffs upgrade costs for Protoss, the game will be nothing but GomPvP.

Whoops, wrong doomsday prediction. Boy, do I have egg on my face!

LOL, I forgot about that freak out. "With the upgrade buff, how will anyone keep up with protoss on upgrades?"

With that half a stalker, we will rule the world. There is nothing better than half a stalker.


The change ended up forcing Terran to go for double upgrades as soon as possible, so the gas can't go anywhere else at the start limiting the options a terran has and making them weak against some early game stuff. Removed the building upgrade from TvP you could say.
And Protoss still doesn't go for shield upgrades and only for 3/3 keeping their army at the equivalent of 2/2 of the other races wondering why they lose.
So every doomsday prediction that was reasonable happened.


None of the things you claim actually happen lol its pretty evident you are talking out of your butt.

And NONE of the doomsday predictions were reasonable, as we have now found out.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
Empirimancer
Profile Joined July 2011
Canada1024 Posts
May 29 2013 03:01 GMT
#604
Not necessary IMO.

TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
May 29 2013 03:11 GMT
#605
On May 29 2013 11:50 petered wrote:
Show nested quote +
On May 29 2013 11:33 TheRabidDeer wrote:
What about HT warped in by WP fields take twice as long to warp in (so like 8-10 seconds) but spawn with 75 energy to promote aggressive storm drops instead of making WP faster?


You still have the problem that storm currently does so little damage that almost all pros/better players will pull their workers without losing any before. Still, I really like that idea. I wish they would give storm a damage buff, possibly in conjunction with your change (and of course needed to nerf toss in a few other ways I would think).

I am about 90% sure that SC2 storm does more DPS than BW storm did, by a pretty good sized margin. If you buff damage of storm it would be guaranteed damage always. I have seen storm drops successful when used, it is just rarely used because HT take so long to build energy and you usually use them with your army because of that.
Rainling
Profile Joined June 2011
United States456 Posts
Last Edited: 2013-05-29 03:17:32
May 29 2013 03:14 GMT
#606
On May 29 2013 11:12 Falling wrote:
I still think they need to look what goes IN to the warp-prism more than the warp-prism itself. Tweak with how effective units are when directly controlled to bump up harass potentinal. And I don't mean how the warp-prism can send an entire bank warp-gate reinforcements into an opponents base. But old-school shuttle play and storm harass. It'is for this reason that I have never liked the idea of the Oracle as a harass unit. I would much prefer making ground units used in conjuction with the warp-prism used for harss than air-spell-caster equivalent of the Void Ray.

I agree. Micro-intensive units are lacking in sc2, I think this game could use more.
On May 29 2013 11:30 Darkcloud20 wrote:
I still wish they would remove Warp Gate and buff gateway units.
I know it would pretty much require Blizzard to rework the whole Protoss race, but I think it would be for the better.

I think it would be better if warpgate had significantly increased cooldowns between warp ins so producing out of warp gates was slower, so protoss would have some of their gateways as gateways for standard production and some as warp gates for aggressive warp-ins and reinforcements. This would allow gateway units to be buffed and the warp gate mechanic to retain a role.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
May 29 2013 03:15 GMT
#607
thats way too much of a buff to start out with, just up the base speed a bit. 200 minerals for a speed prism that can warp in huge forces all around the map is stupid.
savior did nothing wrong
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 29 2013 03:16 GMT
#608
On May 29 2013 12:11 TheRabidDeer wrote:
Show nested quote +
On May 29 2013 11:50 petered wrote:
On May 29 2013 11:33 TheRabidDeer wrote:
What about HT warped in by WP fields take twice as long to warp in (so like 8-10 seconds) but spawn with 75 energy to promote aggressive storm drops instead of making WP faster?


You still have the problem that storm currently does so little damage that almost all pros/better players will pull their workers without losing any before. Still, I really like that idea. I wish they would give storm a damage buff, possibly in conjunction with your change (and of course needed to nerf toss in a few other ways I would think).

I am about 90% sure that SC2 storm does more DPS than BW storm did, by a pretty good sized margin. If you buff damage of storm it would be guaranteed damage always. I have seen storm drops successful when used, it is just rarely used because HT take so long to build energy and you usually use them with your army because of that.

Storm does more dps in SC2 than in BW?!?!? LOL. Wait wait, tell me another one. That colossi do more damage than reavers? Oh wait, that zerglings are stronger in sc2? That the raven is more powerful than the science vessel?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2013-05-29 03:18:46
May 29 2013 03:18 GMT
#609
On May 29 2013 12:16 Plansix wrote:
Show nested quote +
On May 29 2013 12:11 TheRabidDeer wrote:
On May 29 2013 11:50 petered wrote:
On May 29 2013 11:33 TheRabidDeer wrote:
What about HT warped in by WP fields take twice as long to warp in (so like 8-10 seconds) but spawn with 75 energy to promote aggressive storm drops instead of making WP faster?


You still have the problem that storm currently does so little damage that almost all pros/better players will pull their workers without losing any before. Still, I really like that idea. I wish they would give storm a damage buff, possibly in conjunction with your change (and of course needed to nerf toss in a few other ways I would think).

I am about 90% sure that SC2 storm does more DPS than BW storm did, by a pretty good sized margin. If you buff damage of storm it would be guaranteed damage always. I have seen storm drops successful when used, it is just rarely used because HT take so long to build energy and you usually use them with your army because of that.

Storm does more dps in SC2 than in BW?!?!? LOL. Wait wait, tell me another one. That colossi do more damage than reavers? Oh wait, that zerglings are stronger in sc2? That the raven is more powerful than the science vessel?

BW storm did 112 dmg over 7 seconds
SC2 storm does 80 dmg over 4 seconds

BW storm = 16DPS
SC2 storm = 20DPS

Therefore, SC2 storm deal more DPS than BW storm.

Get educated before you try and be funny.
Zenbrez
Profile Joined June 2012
Canada5973 Posts
May 29 2013 03:18 GMT
#610
On May 29 2013 12:15 EleanorRIgby wrote:
thats way too much of a buff to start out with, just up the base speed a bit. 200 minerals for a speed prism that can warp in huge forces all around the map is stupid.

That's basically what they did.
Refer to my post.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
May 29 2013 03:19 GMT
#611
On May 29 2013 12:16 Plansix wrote:
Show nested quote +
On May 29 2013 12:11 TheRabidDeer wrote:
On May 29 2013 11:50 petered wrote:
On May 29 2013 11:33 TheRabidDeer wrote:
What about HT warped in by WP fields take twice as long to warp in (so like 8-10 seconds) but spawn with 75 energy to promote aggressive storm drops instead of making WP faster?


You still have the problem that storm currently does so little damage that almost all pros/better players will pull their workers without losing any before. Still, I really like that idea. I wish they would give storm a damage buff, possibly in conjunction with your change (and of course needed to nerf toss in a few other ways I would think).

I am about 90% sure that SC2 storm does more DPS than BW storm did, by a pretty good sized margin. If you buff damage of storm it would be guaranteed damage always. I have seen storm drops successful when used, it is just rarely used because HT take so long to build energy and you usually use them with your army because of that.

Storm does more dps in SC2 than in BW?!?!? LOL. Wait wait, tell me another one. That colossi do more damage than reavers? Oh wait, that zerglings are stronger in sc2? That the raven is more powerful than the science vessel?


lol yea comparing units like this is retarded, storm against bio in broodwar is insta death and even 2 storms could kill 4-5 tanks.
savior did nothing wrong
Rainling
Profile Joined June 2011
United States456 Posts
May 29 2013 03:19 GMT
#612
On May 29 2013 12:11 TheRabidDeer wrote:
Show nested quote +
On May 29 2013 11:50 petered wrote:
On May 29 2013 11:33 TheRabidDeer wrote:
What about HT warped in by WP fields take twice as long to warp in (so like 8-10 seconds) but spawn with 75 energy to promote aggressive storm drops instead of making WP faster?


You still have the problem that storm currently does so little damage that almost all pros/better players will pull their workers without losing any before. Still, I really like that idea. I wish they would give storm a damage buff, possibly in conjunction with your change (and of course needed to nerf toss in a few other ways I would think).

I am about 90% sure that SC2 storm does more DPS than BW storm did, by a pretty good sized margin. If you buff damage of storm it would be guaranteed damage always. I have seen storm drops successful when used, it is just rarely used because HT take so long to build energy and you usually use them with your army because of that.

sc1 storm does 112 damage, sc2 storm does 80 damage. I don't know how the aoes compare based on how units clump in both games.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
Last Edited: 2013-05-29 03:19:50
May 29 2013 03:19 GMT
#613
On May 29 2013 12:18 Zenbrez wrote:
Show nested quote +
On May 29 2013 12:15 EleanorRIgby wrote:
thats way too much of a buff to start out with, just up the base speed a bit. 200 minerals for a speed prism that can warp in huge forces all around the map is stupid.

That's basically what they did.


they are upping the speed A LOT not a bit lol, also save a lot of resources on the upgrade. 200 minerals for this kind of power is stupid
savior did nothing wrong
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
May 29 2013 03:21 GMT
#614
On May 29 2013 12:19 Rainling wrote:
Show nested quote +
On May 29 2013 12:11 TheRabidDeer wrote:
On May 29 2013 11:50 petered wrote:
On May 29 2013 11:33 TheRabidDeer wrote:
What about HT warped in by WP fields take twice as long to warp in (so like 8-10 seconds) but spawn with 75 energy to promote aggressive storm drops instead of making WP faster?


You still have the problem that storm currently does so little damage that almost all pros/better players will pull their workers without losing any before. Still, I really like that idea. I wish they would give storm a damage buff, possibly in conjunction with your change (and of course needed to nerf toss in a few other ways I would think).

I am about 90% sure that SC2 storm does more DPS than BW storm did, by a pretty good sized margin. If you buff damage of storm it would be guaranteed damage always. I have seen storm drops successful when used, it is just rarely used because HT take so long to build energy and you usually use them with your army because of that.

sc1 storm does 112 damage, sc2 storm does 80 damage. I don't know how the aoes compare based on how units clump in both games.

sc1 storm lasted longer and dealt damage more slowly
sc2 storm is shorter but deals damage more quickly

sc1 storm did have a larger radius though
Falling
Profile Blog Joined June 2009
Canada11605 Posts
Last Edited: 2013-05-29 03:27:15
May 29 2013 03:22 GMT
#615
You can't just look at dps, you have to look at where the damge occurs. Front-loaded burst damage better allows units to be dropped off and picked up continually.

Although I'm pretty sure that BW storms do more damage. But SC2 storms have been balanced around the ease of mass storms rather than balanced around concentrated damage of a couple storms. Easy carpet-bombing the entire screen needs the damage diffused to be balanced. But it doesn't lend itself as much for harass where you need concentrated burst damage in very specific areas.
Moderator5000 of our finest Taliban warriors have been released! Rise up my brothers. Mashalla! al-Donald ibn-Frederick al-Masih allows it.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2013-05-29 03:27:23
May 29 2013 03:25 GMT
#616
On May 29 2013 12:22 Falling wrote:
You can't just look at dps, you have to look at where the damge occurs. Front-loaded burst damage better allows units to be dropped off and picked up continually. Although I'm pretty sure that BW storms do more damage. But SC2 storms have been balanced around the ease of mass storms rather than balanced around burst damage on a couple storms. Easy carpet-bombing the entire screen needs the damage diffused to be balanced. But it doesn't lend itself as much for harass where you need concentrated burst damage in very specific areas.

They are both very comparable when it comes to dropping mineral lines, they both deal damage in .5 second intervals so it isnt any more bursty in BW. There are things that made BW storm feel much better though:
1) Shuttle dropping speed and HT that always had the energy to storm
2) The radius meant that workers near the edge still took more damage
3) Game speed
4) The fact that you couldnt select ALL of your workers with a single mouse drag to save them

I mean, if you buff storm damage or radius even a little in SC2, then storm drops would be OP and would always kill the entire mineral line if they were able to get out of the WP.

EDIT: Dont forget about the era of khaydarin amulet in SC2, storm drops were much more prevalent and were usually pretty good. The removal of that basically removed storm drops in SC2 from what I can tell.
squanzo
Profile Joined May 2011
68 Posts
May 29 2013 03:26 GMT
#617
I wasn't aware the most powerful race in the game with the most early game options needed more buffs, and more early game options.
m0nt
Profile Joined April 2011
Australia80 Posts
May 29 2013 03:26 GMT
#618
what they really need to do is make fixes for PvP and PvZ lol

one of the worst things about protoss is how if you're trying to play solid you can still drop games to people much worse than you, I think we need more skill based way to play defensive rather than just losing if your opponent does some stupid anti meta game build
semi-pro CS:GO player - http://www.youtube.com/user/meNtal2p
Falling
Profile Blog Joined June 2009
Canada11605 Posts
Last Edited: 2013-05-29 03:33:18
May 29 2013 03:31 GMT
#619
On May 29 2013 12:25 TheRabidDeer wrote:
Show nested quote +
On May 29 2013 12:22 Falling wrote:
You can't just look at dps, you have to look at where the damge occurs. Front-loaded burst damage better allows units to be dropped off and picked up continually. Although I'm pretty sure that BW storms do more damage. But SC2 storms have been balanced around the ease of mass storms rather than balanced around burst damage on a couple storms. Easy carpet-bombing the entire screen needs the damage diffused to be balanced. But it doesn't lend itself as much for harass where you need concentrated burst damage in very specific areas.

They are both very comparable when it comes to dropping mineral lines, they both deal damage in .5 second intervals so it isnt any more bursty in BW. There are things that made BW storm feel much better though:
1) Shuttle dropping speed and HT that always had the energy to storm
2) The radius meant that workers near the edge still took more damage
3) Game speed
4) The fact that you couldnt select ALL of your workers with a single mouse drag to save them

I mean, if you buff storm damage or radius even a little in SC2, then storm drops would be OP and would always kill the entire mineral line if they were able to get out of the WP.

EDIT: Dont forget about the era of khaydarin amulet in SC2, storm drops were much more prevalent and were usually pretty good. The removal of that basically removed storm drops in SC2 from what I can tell.

I don't think storm drops becoming OP would be the problem. HT's are expensive (although with the rate of income in SC2, maybe losing 2HT isn't such a big deal) and you actually need to get the warpprism into the worker line. The opponent has a chance to pull workers or kill wp. And it's mid to late game harass, not early game timings. If anything, it would be a plus with more harass happening. In my opinion that is always a good thing.

The big problem would be back on the main battlefield because of smart-casting.
Moderator5000 of our finest Taliban warriors have been released! Rise up my brothers. Mashalla! al-Donald ibn-Frederick al-Masih allows it.
saddaromma
Profile Joined April 2013
1129 Posts
May 29 2013 03:31 GMT
#620
Can't seem to understand why people hating this change. Warp prisms are kinda underused, and buffing them won't make much difference. They need to be stationary to act like pylon, hence, easy to shoot down.
Prev 1 29 30 31 32 33 68 Next
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Main Stage Day 5
IntoTheiNu 915
CranKy Ducklings SOOP160
Rex34
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 115
ByuN (SOOP) 74
Rex 34
Maru 23
Zoun (SOOP) 19
Trap 16
herO (SOOP) 13
StarCraft: Brood War
Britney 55627
Calm 13358
Bisu 5413
Leta 2847
EffOrt 1164
ggaemo 1102
BeSt 954
Hyun 314
Light 293
Stork 193
[ Show more ]
Rush 184
Zeus 169
hero 166
Mind 103
Barracks 91
Soulkey 87
Snow 78
Mini 70
ToSsGirL 67
Larva 65
Sea.KH 65
soO 38
Terrorterran 30
Shine 25
Hm[arnc] 25
HiyA 23
Sharp 22
sSak 19
SilentControl 17
Noble 8
JulyZerg 7
Yoon 6
Rock 5
Dota 2
qojqva3018
Dendi1811
420jenkins384
syndereN109
Counter-Strike
markeloff172
edward50
Other Games
B2W.Neo815
hiko687
Lowko444
crisheroes375
XaKoH 260
Liquid`LucifroN222
Hui .170
Liquid`VortiX100
QueenE23
Organizations
StarCraft: Brood War
Afreeca ASL 10597
StarCastTV_EN160
UltimateBattle 158
Other Games
BasetradeTV23
Algost 6
[ Show 11 non-featured ]
StarCraft 2
• StrangeGG 56
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2098
• Nemesis713
Upcoming Events
PiGosaur Cup
10h 35m
Kung Fu Cup
21h 35m
Replay Cast
1d 10h
The PondCast
1d 20h
KCM Race Survival
1d 20h
Escore
2 days
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Clem vs TBD
[ Show More ]
RSL Revival
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
Afreeca Starleague
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.