Warp prism speed buff, test map. 5.28.2013 - Page 30
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HolyArrow
United States7116 Posts
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Xapti
Canada2473 Posts
"buff something else" means "no" to the question being asked. If you want to keep the question and "buff something else" answer the same, "no" should be changed to "Protoss is fine right now, it doesn't need any buffs at all" | ||
Typhoon1789
Australia292 Posts
On the other side of things, when i play protoss vs terran or zerg and if i get that 4+ base econ i use double prism harass and its broken. I don't even need speed and it still gets alot done. I guess what im trying to say here is it takes a terran player to play protoss properly. :p | ||
xluik
201 Posts
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Mohdoo
United States15391 Posts
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BronzeKnee
United States5212 Posts
On May 29 2013 07:49 Sapphire.lux wrote: Medivac, Mutas, Hydras, Reaper, Phoenix, all receiving speed buffs in recent times. Oracle and WP looking to fallow. Can we have some OTHER ideas when it comes to buffing units? You forgot the Overlord. | ||
Kim Hyuna
Korea (South)264 Posts
no tymen. i have stim and speedlings. harassment denied. buff units. not WP. | ||
FeyFey
Germany10114 Posts
On May 29 2013 09:41 Plansix wrote: LOL, I forgot about that freak out. "With the upgrade buff, how will anyone keep up with protoss on upgrades?" With that half a stalker, we will rule the world. There is nothing better than half a stalker. The change ended up forcing Terran to go for double upgrades as soon as possible, so the gas can't go anywhere else at the start limiting the options a terran has and making them weak against some early game stuff. Removed the building upgrade from TvP you could say. And Protoss still doesn't go for shield upgrades and only for 3/3 keeping their army at the equivalent of 2/2 of the other races wondering why they lose. So every doomsday prediction that was reasonable happened. | ||
Zealot Lord
Hong Kong744 Posts
In a BoX's series, they get progressively worse the longer it is, that is why there are generally so few tosses in the deeper rounds of GSL. But more importantly, the fact that there is never a consistent performing protoss in the GSL format over the longer term is the ultimate proof (imo) that the race has issues. Just look at the players who are close to the Nestea award: http://wiki.teamliquid.net/starcraft2/GOMTV_Global_StarCraft_II_League/Code_S_Streaks : There is just so few protoss players in comparison to zerg & terran. Why is that? This isn't a QQ that they can't win, as I believe pretty much everyone agrees the race is just fundamentally flawed. Though people may disagree, there is actually no safe standard way to play the race - even the most stable macro toss Rain, takes risks in the way he plays, because he plays too safe that he is almost always playing from behind. Pretty much everything that protoss does is based around catching your opponent off guard one way or the other (be it all-in's, economic greed etc.), once figured out, they are incredibly vulnerable to being exploited. That is why I doubt there would ever be a protoss that can hit RO8/RO4's consecutive seasons like an innovation or a symbol. Back to the patch idea itself, I think its worth trying out, if its broken then they can just revert the change anytime (just like bunkers!). | ||
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Falling
Canada11263 Posts
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BondBlue
United States10 Posts
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Doominator10
United States515 Posts
Shameless OneGoal plug for those who want a stronger gateway protoss not reliant on forcefield ![]() | ||
Darkcloud20
United States3 Posts
I know it would pretty much require Blizzard to rework the whole Protoss race, but I think it would be for the better. | ||
TheRabidDeer
United States3806 Posts
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aznheat80
United States186 Posts
On May 29 2013 10:50 Mohdoo wrote: Its sad to see people posting in ways that are obviously closely tied to worrying about winning games on the ladder ![]() Are you dumb? The whole point of the game is to win. What else would players be concerned about. | ||
petered
United States1817 Posts
On May 29 2013 11:12 Falling wrote: I still think they need to look what goes IN to the warp-prism more than the warp-prism itself. Tweak with how effective units are when directly controlled to bump up harass potentinal. And I don't mean how the warp-prism can send an entire bank warp-gate reinforcements into an opponents base. But old-school shuttle play and storm harass. It'is for this reason that I have never liked the idea of the Oracle as a harass unit. I would much prefer making ground units used in conjuction with the warp-prism used for harss than air-spell-caster equivalent of the Void Ray. This is exactly my thought. Protoss drops simply aren't interesting right now because they have absolutely nothing worth dropping. warping in zealots in their main is effective, but oh so boring from a spectator's perspective. I desperately wish they would design a unit worth dropping/harassing with for protoss, until they do I really don't give a shit what they do with the warp prism. Protoss as a race would benefit so much if they nerfed/reworked collosi and rebalanced the race/other races around units like templar and reavers instead of collosi. Wishful thinking. Don't take me for a hater, though, there is a lot I like about SC2. Just protoss I feel is really a boring race at the moment, imo. | ||
PVJ
Hungary5212 Posts
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oxxo
988 Posts
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YourAdHere
United States216 Posts
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petered
United States1817 Posts
On May 29 2013 11:33 TheRabidDeer wrote: What about HT warped in by WP fields take twice as long to warp in (so like 8-10 seconds) but spawn with 75 energy to promote aggressive storm drops instead of making WP faster? You still have the problem that storm currently does so little damage that almost all pros/better players will pull their workers without losing any before. Still, I really like that idea. I wish they would give storm a damage buff, possibly in conjunction with your change (and of course needed to nerf toss in a few other ways I would think). | ||
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