Warp prism speed buff, test map. 5.28.2013 - Page 29
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jellyjello
Korea (South)664 Posts
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AUFKLARUNG
Germany245 Posts
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Laryleprakon
New Zealand9496 Posts
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Ben...
Canada3485 Posts
On May 29 2013 09:41 Plansix wrote: Oh that was so funny. People were flipping out because you could start an upgrade like 15 seconds faster without cutting anything. It was so silly.LOL, I forgot about that freak out. "With the upgrade buff, how will anyone keep up with protoss on upgrades?" With that half a stalker, we will rule the world. There is nothing better than half a stalker. This warp prism thing sounds interesting. I'd rather they try stuff like this than nerf everything into the ground like they did in WoL because that ended up going so well. | ||
shin_toss
Philippines2589 Posts
On May 29 2013 09:19 jellyjello wrote: The fact that they are trying to morph Protoss race into a more dynamic style is baffling when the problem lies with the core design of the race itself. Everyone knows the reason why it's boring to watch any PvX is because Protoss simply cannot effectively trade units like Terran or Zergs do. That's why Protoss rely heavily on 1) force shield, 2) timing attack, or 3) all in. This is a problem with the design concept of warp in and weak gateway units. I 100% agree to this. if only gateway units can fight head on their Z/T counterparts, They could nerf collo a lot. also they have forgotten the carrier again. (I think it needs more mvspd ![]() | ||
BroodKingEXE
United States829 Posts
I personally haven't got HotS, so I hope it doesn't make fighting protoss too much harder. | ||
Aerisky
United States12128 Posts
And yeah, it does feel like it might be a problem with the core design of protoss, where it's like they have to defend and be passive (well, at least because of the current metagame, there aren't much better ideas), and mass up a certain composition death ball, with mostly zealot harass (or storm drops if the player is feeling particularly adventurous). Seems really formulaic and I'd like to have stuff like microable carriers, just to spice up the play instead of having the same old deathballs. I'm not that good and don't play much though so I could definitely be totally off base. In any event I do hope the warp prism upgrade will make things more interesting, but I still feel like the race as a whole is just the idea of being passive, massing a deathball army with little variation in composition, and MAYBE have some harass but even there it's nothing particularly unpredictable, just warping in zealots or DTs or something and sending them off. | ||
juicyjames
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United States3815 Posts
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dirtydurb82
United States178 Posts
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Emzeeshady
Canada4203 Posts
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lazyitachi
1043 Posts
maybe the trend is to remove all the upgrades in the game so we can get to the endgame faster.. Less macro... More skill... Kappa | ||
WeaponX.7
Canada52 Posts
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Ruined Gamer
United States36 Posts
I want to play a micro intensive protoss I hate how my units have to be worst just because protoss has to rely on Warpgates I hate charge, zealots would be better if they had BW speed. Do you know how fast BW speedlots moved? 3.375 in SC2. That's the same movement speed as a stimmed marine except ALWAYS I just want a BW Protoss, not this shitty WC3 race that relies on SPELLS (forcefield, time warp, warp back home to nexus, nexus cannon) instead of units and good unit control (look back on BW, blizzard. This warp prism thing is a good step in the right direction. But please make protoss units good from the start and remove warpgate / forcefield. | ||
willstertben
427 Posts
On May 29 2013 09:59 shin_toss wrote: I 100% agree to this. if only gateway units can fight head on their Z/T counterparts, They could nerf collo a lot. also they have forgotten the carrier again. (I think it needs more mvspd ![]() but they can fight zerg units in hots. gateway opening allows you to have pretty much the same economy as zerg and time warp + force field + blink allows you to be really cost efficient with gate units. only zerg units that are good against gateway units now is SH and ultras. hydras still are awful units statswise, same as in wol. only reason they were considered good against gateway units is because zerg used to have an economy lead. also carrier is a useless unit now and blizzard explicitly said so and wanted to remove it. only reason we still have it now is because of community outrage, but still people don't make them cause the void ray is a much better option vs anything. could as well have been removed like they intended. | ||
Brian333
657 Posts
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willstertben
427 Posts
On May 29 2013 10:20 Brian333 wrote: This is quite frankly an overdue and necessary buff to Protoss. Once they took away the ability to warp-in from low-ground to high-ground, a lot of change-up harassment and all-in builds were flat out eliminated. This will give some much needed versatility to Protoss early and mid-game all-in / harassment / pressure options. yes because protoss doesn't have 50 cheap allins already. what blizzard WANTS and NEEDS to buff is protoss straight up game. what they ARE and SHOULD NOT BE buffing if this goes through is their allins. | ||
playa
United States1284 Posts
As for Apollo's reaction... dropship units never die to begin with. T vs Z is a circus. P vs Z... If people can afford to get a fleet beacon just to get phoenix range, then they probably can afford to get warp prism speed and it's the same thing as it would be now. Units that don't die, continuing to not die unless mutas are on the field. The only real difference is timings. | ||
FLuE
United States1012 Posts
I don't see if fixing any real balance though. Protoss aren't losing because warp prism harrasment doesn't do damage. It's already effective, and I know sometimes blizzard buffs just to get players using a unit that's good already but underused, and this might be a case of that. I'd rather see recall get some love to be used more. Perhaps a core speed boost? Maybe something to buff Templar/archon play? Anyway, all for a change that creates more action I just don't see this making a difference though. | ||
Mahanaim
Korea (South)1002 Posts
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PhoenixLight
43 Posts
On May 29 2013 10:18 Ruined Gamer wrote: I hate charge, zealots would be better if they had BW speed. Do you know how fast BW speedlots moved? 3.375 in SC2. That's the same movement speed as a stimmed marine except ALWAYS I feel the same way about charge. It's such a boring ability and it's auto casted! Imagine fast zealots going for surrounds like lings. Would take much more skill and be more impressive/entertaining to see. Their speed could be used to block retreat paths of slower units too... charge is just so limited, boring, and anti micro. | ||
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