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Warp prism speed buff, test map. 5.28.2013 - Page 29

Forum Index > SC2 General
1346 CommentsPost a Reply
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jellyjello
Profile Joined March 2011
Korea (South)664 Posts
May 29 2013 00:44 GMT
#561
What I'd do to change Protoss is increase the range of stalkers and make Colossus a ground unit. That'd make the entire race a whole lot more dynamic than this warp prism buff.
AUFKLARUNG
Profile Joined March 2012
Germany245 Posts
May 29 2013 00:47 GMT
#562
Hmmnn, I have been looking for a way around this issue as well as a protoss.
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
May 29 2013 00:47 GMT
#563
Interesting idea, it's nice to see them trying to balance from buffs not nerfs!
Ben...
Profile Joined January 2011
Canada3485 Posts
May 29 2013 00:51 GMT
#564
On May 29 2013 09:41 Plansix wrote:
Show nested quote +
On May 29 2013 09:39 idkfa wrote:
Dude if Blizzard buffs upgrade costs for Protoss, the game will be nothing but GomPvP.

Whoops, wrong doomsday prediction. Boy, do I have egg on my face!

LOL, I forgot about that freak out. "With the upgrade buff, how will anyone keep up with protoss on upgrades?"

With that half a stalker, we will rule the world. There is nothing better than half a stalker.
Oh that was so funny. People were flipping out because you could start an upgrade like 15 seconds faster without cutting anything. It was so silly.

This warp prism thing sounds interesting. I'd rather they try stuff like this than nerf everything into the ground like they did in WoL because that ended up going so well.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
shin_toss
Profile Joined May 2010
Philippines2589 Posts
May 29 2013 00:59 GMT
#565
On May 29 2013 09:19 jellyjello wrote:
The fact that they are trying to morph Protoss race into a more dynamic style is baffling when the problem lies with the core design of the race itself.

Everyone knows the reason why it's boring to watch any PvX is because Protoss simply cannot effectively trade units like Terran or Zergs do. That's why Protoss rely heavily on 1) force shield, 2) timing attack, or 3) all in.

This is a problem with the design concept of warp in and weak gateway units.


I 100% agree to this. if only gateway units can fight head on their Z/T counterparts, They could nerf collo a lot.


also they have forgotten the carrier again. (I think it needs more mvspd )
AKMU / IU
BroodKingEXE
Profile Blog Joined November 2011
United States829 Posts
May 29 2013 01:00 GMT
#566
It'll be interesting to see how this plays out. In actuality there has been a lot of warp prism play lately among the pros. Its usage has been more of support, but with the upgrade it could lead to interesting play. Its good thwt Blizzard is trying to open up play rather than restrict it, so much better in terms of evolving meta.

I personally haven't got HotS, so I hope it doesn't make fighting protoss too much harder.
Playing Protoss = Opponent owned
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
May 29 2013 01:06 GMT
#567
I'm not sure about the change, but they are definitely onto something--it's completely true that there's a very large issue with protoss matchups being interesting. As a protoss player I'm biased in wanting to see protosses (partly because "yay it's my race!" and partly because it feels like I have more potential to learn), but I'd have to agree that the TvnonP and ZvnonP matchups are better from spectating perspective.

And yeah, it does feel like it might be a problem with the core design of protoss, where it's like they have to defend and be passive (well, at least because of the current metagame, there aren't much better ideas), and mass up a certain composition death ball, with mostly zealot harass (or storm drops if the player is feeling particularly adventurous). Seems really formulaic and I'd like to have stuff like microable carriers, just to spice up the play instead of having the same old deathballs. I'm not that good and don't play much though so I could definitely be totally off base.

In any event I do hope the warp prism upgrade will make things more interesting, but I still feel like the race as a whole is just the idea of being passive, massing a deathball army with little variation in composition, and MAYBE have some harass but even there it's nothing particularly unpredictable, just warping in zealots or DTs or something and sending them off.
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
juicyjames *
Profile Joined August 2011
United States3815 Posts
May 29 2013 01:08 GMT
#568
Apollo's Reaction:

This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
dirtydurb82
Profile Joined December 2012
United States178 Posts
May 29 2013 01:11 GMT
#569
Here's a thought! Give Warp Prisms the speed boost at the start, but add a cloak research for the Prism! How crazy would that be???
"The only way to grow E-Sports is to tell the truth." -Richard Lewis
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
May 29 2013 01:12 GMT
#570
--- Nuked ---
lazyitachi
Profile Blog Joined December 2011
1043 Posts
May 29 2013 01:13 GMT
#571
Holy bejeezus fucks... WP so fast now..
maybe the trend is to remove all the upgrades in the game so we can get to the endgame faster..

Less macro... More skill... Kappa
WeaponX.7
Profile Joined June 2011
Canada52 Posts
May 29 2013 01:16 GMT
#572
When I looked at the stats the other day it seems that protoss is doing fantastic against zerg and terran. In proleague PvT is at 61%. Flash has the highest winrate for TvP at only 59%. The lack of protoss' at the highest levels is apparently not indicative. 90% of PvT's these days result in the terran pulling scv's and trying to allin at some point before the late game because, same as always, late game TvP is fucking joke.
Grrr... = first bonjwa
Ruined Gamer
Profile Joined May 2013
United States36 Posts
May 29 2013 01:18 GMT
#573
Honestly, as a Protoss it sucks that my only two options are to be ultra aggressive to the point where everything is an all-in or ultra defensively that if my opponent only has 4 zerglings on the field I'm scared shittless and have to turtle.

I want to play a micro intensive protoss

I hate how my units have to be worst just because protoss has to rely on Warpgates

I hate charge, zealots would be better if they had BW speed. Do you know how fast BW speedlots moved? 3.375 in SC2. That's the same movement speed as a stimmed marine except ALWAYS

I just want a BW Protoss, not this shitty WC3 race that relies on SPELLS (forcefield, time warp, warp back home to nexus, nexus cannon) instead of units and good unit control (look back on BW, blizzard. This warp prism thing is a good step in the right direction. But please make protoss units good from the start and remove warpgate / forcefield.
willstertben
Profile Joined May 2013
427 Posts
May 29 2013 01:19 GMT
#574
On May 29 2013 09:59 shin_toss wrote:
Show nested quote +
On May 29 2013 09:19 jellyjello wrote:
The fact that they are trying to morph Protoss race into a more dynamic style is baffling when the problem lies with the core design of the race itself.

Everyone knows the reason why it's boring to watch any PvX is because Protoss simply cannot effectively trade units like Terran or Zergs do. That's why Protoss rely heavily on 1) force shield, 2) timing attack, or 3) all in.

This is a problem with the design concept of warp in and weak gateway units.


I 100% agree to this. if only gateway units can fight head on their Z/T counterparts, They could nerf collo a lot.


also they have forgotten the carrier again. (I think it needs more mvspd )


but they can fight zerg units in hots. gateway opening allows you to have pretty much the same economy as zerg and time warp + force field + blink allows you to be really cost efficient with gate units. only zerg units that are good against gateway units now is SH and ultras.
hydras still are awful units statswise, same as in wol. only reason they were considered good against gateway units is because zerg used to have an economy lead.

also carrier is a useless unit now and blizzard explicitly said so and wanted to remove it. only reason we still have it now is because of community outrage, but still people don't make them cause the void ray is a much better option vs anything.
could as well have been removed like they intended.
Brian333
Profile Joined August 2010
657 Posts
May 29 2013 01:20 GMT
#575
This is quite frankly an overdue and necessary buff to Protoss. Once they took away the ability to warp-in from low-ground to high-ground, a lot of change-up harassment and all-in builds were flat out eliminated. This will give some much needed versatility to Protoss early and mid-game all-in / harassment / pressure options.
willstertben
Profile Joined May 2013
427 Posts
May 29 2013 01:23 GMT
#576
On May 29 2013 10:20 Brian333 wrote:
This is quite frankly an overdue and necessary buff to Protoss. Once they took away the ability to warp-in from low-ground to high-ground, a lot of change-up harassment and all-in builds were flat out eliminated. This will give some much needed versatility to Protoss early and mid-game all-in / harassment / pressure options.


yes because protoss doesn't have 50 cheap allins already.
what blizzard WANTS and NEEDS to buff is protoss straight up game.
what they ARE and SHOULD NOT BE buffing if this goes through is their allins.

playa
Profile Blog Joined December 2010
United States1284 Posts
May 29 2013 01:27 GMT
#577
I would be more thrilled over a show all enemies health bar buff. Or at least have the ability to toggle showing all health bars, without having to hold a button down. Why is there no option to only see the enemies health? Now, with selection only chosen, it's pretty "imbalanced." Impossible to feedback medivacs in an optimal way and the same deal for vipers.

As for Apollo's reaction... dropship units never die to begin with. T vs Z is a circus. P vs Z... If people can afford to get a fleet beacon just to get phoenix range, then they probably can afford to get warp prism speed and it's the same thing as it would be now. Units that don't die, continuing to not die unless mutas are on the field. The only real difference is timings.
FLuE
Profile Joined September 2010
United States1012 Posts
May 29 2013 01:33 GMT
#578
It's a fine change, although I hate that they keep removing upgrades as a way to buff.

I don't see if fixing any real balance though. Protoss aren't losing because warp prism harrasment doesn't do damage. It's already effective, and I know sometimes blizzard buffs just to get players using a unit that's good already but underused, and this might be a case of that.

I'd rather see recall get some love to be used more. Perhaps a core speed boost? Maybe something to buff Templar/archon play? Anyway, all for a change that creates more action I just don't see this making a difference though.
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
May 29 2013 01:33 GMT
#579
All-ins from Protoss players will definitely be seen more frequently for a couple of weeks if this patch is implemented, which is quite normal. However, the lively changes it will bring to the metagame is still unknown. Let's give some good weeks of try to this test.
Celebrating Starcraft since... a long time ago.
PhoenixLight
Profile Joined November 2011
43 Posts
May 29 2013 01:34 GMT
#580
On May 29 2013 10:18 Ruined Gamer wrote:
I hate charge, zealots would be better if they had BW speed. Do you know how fast BW speedlots moved? 3.375 in SC2. That's the same movement speed as a stimmed marine except ALWAYS


I feel the same way about charge. It's such a boring ability and it's auto casted! Imagine fast zealots going for surrounds like lings. Would take much more skill and be more impressive/entertaining to see. Their speed could be used to block retreat paths of slower units too... charge is just so limited, boring, and anti micro.
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