• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:59
CEST 01:59
KST 08:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
2v2 & SC: Evo Complete: Weekend Double Feature0Team Liquid Map Contest #21 - Presented by Monster Energy8uThermal's 2v2 Tour: $15,000 Main Event17Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments7[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
#1: Maru - Greatest Players of All Time 2v2 & SC: Evo Complete: Weekend Double Feature Is there a way to see if 2 accounts=1 person? uThermal's 2v2 Tour: $15,000 Main Event RSL Revival patreon money discussion thread
Tourneys
RSL: Revival, a new crowdfunded tournament series LiuLi Cup - August 2025 Tournaments SEL Masters #5 - Korea vs Russia (SC Evo) Enki Epic Series #5 - TaeJa vs Classic (SC Evo) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
Soma Explains: JaeDong's Double Muta Micro ASL 20 HYPE VIDEO! BGH Auto Balance -> http://bghmmr.eu/ BW AKA finder tool ASL20 Pre-season Tier List ranking!
Tourneys
Cosmonarchy Pro Showmatches KCM 2025 Season 3 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread The Games Industry And ATVI The year 2050
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
The Biochemical Cost of Gami…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1497 users

[Aligulac May 15 list] ForGGeddon averted, for now - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
May 19 2013 12:51 GMT
#81
On May 19 2013 21:49 KalWarkov wrote:
Show nested quote +
On May 19 2013 21:41 a_flayer wrote:
Right now the system also creates unfair situations when giving games of western tournaments the same value as korean tournaments. When two koreans go vs each other on some of the western team leagues, and the game is played on the US, Koreans living in Europe/US have a significant advantage. Think of things like lag or being used to lag and possibly even motivation based on the fact that the korean living in EU/US doesn't play in GSL/PL/GSTL and will thus give more in these insignificant online things). I believe this may result in things like ForGG and Polt being ranked higher than they would be, thus making Aligulac show inaccurate standings in terms of player skill.

ForGG is not a very good player.



Why does Lucifron say that ForGG is the best player in europe right now, taking MVP and MC into account as well?


You're trying to use logic to argue with an irrational anti-fan. :/
"my shaft scares me too" - strenx 2014
Grovbolle
Profile Blog Joined July 2011
Denmark3805 Posts
May 19 2013 12:52 GMT
#82
On May 19 2013 21:46 Abominous wrote:
To prevent farming maybe you could implement something like elo that once the rating difference is too high, player simply does not gain any rating from winning that match. I suppose that would put Forgg way aside, since he's farmed insignificant Europeans for quite a while!

Also some kind of weight factor for the matches/tournaments might help as well, as suggested before.

The amount of points a player gains from a victory does take the rating of the other player into account.

Stephano's 2-1 vs Thorzain still meant Stephano lost a few points because he was so much higher rated vT than T'zains vZ.
Lies, damned lies and statistics: http://aligulac.com
Conti
Profile Joined November 2010
Germany2516 Posts
May 19 2013 12:54 GMT
#83
Maybe we should make a FAQ of all the ideas to improve the rating, and why they wouldn't work. It's not like the suggestions made in this thread are bad. They're not bad at all. It's just that we (for the most part) thought of them already, and it's usually not quite as simple as it first sounds.

For instance, tying the rating to a prize pool is an entirely reasonable idea. The higher the prize pool, the better the players, and the more serious they will be about winning, right? Well, yes. Kinda. But then you have to take into account the existence of qualifiers, which have no prize pool at all. Or the concept of tournaments that offer only a small prize pool plus the participation in a larger tournament (Code A). Or the fact that WCS Korea will be weighted exactly like WCS NA, which surely isn't right? And suddenly the idea seems a whole lot more complicated than you initially thought.
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
May 19 2013 12:54 GMT
#84
On May 19 2013 21:54 Conti wrote:
Maybe we should make a FAQ of all the ideas to improve the rating, and why they wouldn't work. It's not like the suggestions made in this thread are bad. They're not bad at all. It's just that we (for the most part) thought of them already, and it's usually not quite as simple as it first sounds.


I have a feeling that a more comprehensive FAQ would solve nothing...
"my shaft scares me too" - strenx 2014
figq
Profile Blog Joined May 2010
12519 Posts
May 19 2013 12:55 GMT
#85
On May 19 2013 21:32 MasterOfPuppets wrote:
Show nested quote +
On May 19 2013 21:21 figq wrote:
On May 19 2013 20:49 v_lm wrote:
I agree. Or at least implementing a "at stake" factor.
Indeed, it would be nice if each match/game had a weight, related to the amount of money on the line for it. Sure, sometimes it's pride and glory, rather than money, but still money is a good measurable factor.


It's really not. Here's the thing, if you introduce a weighing system, it will be arbitrary at least to some extent, and it will produce "unfair" situations. For example, if you weigh by prize pool, do you seriously think a LAN like Assembly or The Gathering or ONOG or even some DreamHacks and IEMs are as hard overall as ProLeague or the Code A Qualifiers?

BB has long been considering a weighing system, the only thing is that no matter how fair it may seem, none is completely fair. To me, the best idea would be to weigh the tournament based on the average rating of the participating players. But even then, what if you end up with a very stacked Code S where upsets happen and many favourites fall to objectively lesser players, and the champion has an absurdly easy path to victory? (July 2011 comes to mind ) That would inflate his rating more than a bit...

So it's tricky...
Proleague and Code A introduce two important problems with calculating "money on the line" (which is the real problem):

1. Proleague (and other Team Leagues): the players may be motivated by team rewards that aren't public. So there's still probably some value for "money on the line", but we don't have access to it.
2. Code A (and other initial stages of tournaments) may not have much "money on the line" for the match itself, but winning it unlocks potential access to a lot more "money on the line". What factor to put in front of such possibility-for-money is questionable. So again, there is some monetary reason behind the importance of the match, but we can't calculate it with objective precision.
If you stand next to my head, you can hear the ocean. - Day[9]
v_lm
Profile Joined September 2012
France202 Posts
Last Edited: 2013-05-19 13:48:00
May 19 2013 13:25 GMT
#86
What about an "at stake" factor proportional/correlated to the offline/online part AND the mean ELO at a certain round ?
That way winning in "stacked" tournaments counts more than winning in random tournaments.
EDIT : Ok it has already been said, however I don't think it would be an issue

ex : July 2011
AMONG Nestea's results the GSL Ro8 counts more than other results HE might have shown (however I dont know if he participated in a lot of other tournament at that time) but this inflates not that much his ELO cause it remains results against (mostly) non top tier player. Byun however who 2-0ed Polt the former GSL champion gains a lot more points for his win in the Ro8 than Nestea.

Other example : Let's say Dimaga wins vs Happy in WCS EU. The level is quite stacked but Happy is quite an easy opponent + Show Spoiler +
(at least aligulac easy )
compared to, say, Lucifron and ForGG. Dimaga doesn t get more points by winning Happy because the global level is high, he gets the same "raw" amount of points (based on Happy's ELO) but multiplied by an amount correlated to the mean ELO of all the player of the Ro8 while his loss vs the same Happy in Russia vs Ukraine is multiplied by an amount correlated to the mean ELO of the russian and ukrainian players.



A friend is someone you know well and still love.
Grovbolle
Profile Blog Joined July 2011
Denmark3805 Posts
Last Edited: 2013-05-19 14:12:10
May 19 2013 14:12 GMT
#87
On May 19 2013 22:25 v_lm wrote:
What about an "at stake" factor proportional/correlated to the offline/online part AND the mean ELO at a certain round ?
That way winning in "stacked" tournaments counts more than winning in random tournaments.
EDIT : Ok it has already been said, however I don't think it would be an issue

ex : July 2011
AMONG Nestea's results the GSL Ro8 counts more than other results HE might have shown (however I dont know if he participated in a lot of other tournament at that time) but this inflates not that much his ELO cause it remains results against (mostly) non top tier player. Byun however who 2-0ed Polt the former GSL champion gains a lot more points for his win in the Ro8 than Nestea.

Other example : Let's say Dimaga wins vs Happy in WCS EU. The level is quite stacked but Happy is quite an easy opponent + Show Spoiler +
(at least aligulac easy )
compared to, say, Lucifron and ForGG. Dimaga doesn t get more points by winning Happy because the global level is high, he gets the same "raw" amount of points (based on Happy's ELO) but multiplied by an amount correlated to the mean ELO of all the player of the Ro8 while his loss vs the same Happy in Russia vs Ukraine is multiplied by an amount correlated to the mean ELO of the russian and ukrainian players.

Your idea would mean that Happy would lose more points for losing to DIMAGA in WCS EU also.
So did Happy play worse in WCS EU because the overall mean skill was higher? Or did he play better but still lost and shouldn't be punished so hard?

People forget, or doesn't know, that it goes both ways. Losing in GSL Code S isn't really that bad because the competition is so fierce. So we want to reward the winner a lot, but also not punish the loser too much?
Lies, damned lies and statistics: http://aligulac.com
shadymmj
Profile Joined June 2010
1906 Posts
May 19 2013 14:53 GMT
#88
You can argue a lot about data analysis and the like (this goes for everyone, not just the creators of the ranking system), but at the end of the day I think the long discontinued TL power rank was by far the most accurate method of all. Sure, it was 100% subjective, but I was hard pressed to disagree with any of the rankings from 2008 to 2011.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Grovbolle
Profile Blog Joined July 2011
Denmark3805 Posts
Last Edited: 2013-05-19 15:34:51
May 19 2013 15:23 GMT
#89
On May 19 2013 23:53 shadymmj wrote:
You can argue a lot about data analysis and the like (this goes for everyone, not just the creators of the ranking system), but at the end of the day I think the long discontinued TL power rank was by far the most accurate method of all. Sure, it was 100% subjective, but I was hard pressed to disagree with any of the rankings from 2008 to 2011.

In BW there were much fewer tournaments and games (at least that is my understanding of the scene). Which made it a bit easier to follow and rank players. Everything was Kespa, and you only needed to follow one scene (The Korean) to have an idea of the skill-levels of the players. Not that I disagree though. But the scene has changed a lot.
Lies, damned lies and statistics: http://aligulac.com
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
May 19 2013 15:38 GMT
#90
On May 19 2013 20:16 Arceus wrote:
a bit off topic but why TL writers stop doing the Power Ranking, now that we have regular SPL and GSL going on.

There is too much to do and not enough people to do it right now, even with 3 or 4 additional dedicated writers. I wasn't around when Power Ranks stopped, but I'm guessing lack of resources was the main reason.
AdministratorBreak the chains
Odoakar
Profile Joined May 2010
Croatia1837 Posts
May 19 2013 15:51 GMT
#91
Any power rank that has player like ForGG as second best player in the world doesn't do much to convience me about it's credibility. I mean, just look at this history, against any decent player, he loses.
Grovbolle
Profile Blog Joined July 2011
Denmark3805 Posts
May 19 2013 15:56 GMT
#92
On May 20 2013 00:51 Odoakar wrote:
Any power rank that has player like ForGG as second best player in the world doesn't do much to convience me about it's credibility. I mean, just look at this history, against any decent player, he loses.

This is not a power rank.
Lies, damned lies and statistics: http://aligulac.com
v_lm
Profile Joined September 2012
France202 Posts
Last Edited: 2013-05-20 04:59:47
May 20 2013 04:57 GMT
#93
On May 19 2013 23:12 Grovbolle wrote:
+ Show Spoiler +
Your idea would mean that Happy would lose more points for losing to DIMAGA in WCS EU also.
So did Happy play worse in WCS EU because the overall mean skill was higher? Or did he play better but still lost and shouldn't be punished so hard?

People forget, or doesn't know, that it goes both ways. Losing in GSL Code S isn't really that bad because the competition is so fierce. So we want to reward the winner a lot, but also not punish the loser too much?

Yeah, that's my point, and it's not about rewarding anybody, it is about to give more credit to performance done in big tournaments.
I'm OK with Happy losing points overall if he's lets say 3-3 with Dimaga but lost 2/1 a series from WCS EU (lets say its a BO3 for the sake of argument) and won 2/1 in UKR vs RUS showmatch.
You aren't ?
Thank you for answering and discussing my feedback by the way.
A friend is someone you know well and still love.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
May 20 2013 05:18 GMT
#94
--- Nuked ---
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2013-05-20 05:37:06
May 20 2013 05:36 GMT
#95
On May 20 2013 00:38 Zealously wrote:
Show nested quote +
On May 19 2013 20:16 Arceus wrote:
a bit off topic but why TL writers stop doing the Power Ranking, now that we have regular SPL and GSL going on.

There is too much to do and not enough people to do it right now, even with 3 or 4 additional dedicated writers. I wasn't around when Power Ranks stopped, but I'm guessing lack of resources was the main reason.


There is no point in doing it either because..

On May 20 2013 00:23 Grovbolle wrote:
Show nested quote +
On May 19 2013 23:53 shadymmj wrote:
You can argue a lot about data analysis and the like (this goes for everyone, not just the creators of the ranking system), but at the end of the day I think the long discontinued TL power rank was by far the most accurate method of all. Sure, it was 100% subjective, but I was hard pressed to disagree with any of the rankings from 2008 to 2011.

In BW there were much fewer tournaments and games (at least that is my understanding of the scene). Which made it a bit easier to follow and rank players. Everything was Kespa, and you only needed to follow one scene (The Korean) to have an idea of the skill-levels of the players. Not that I disagree though. But the scene has changed a lot.


Still a lot of us would pick and prod at DJEtter's picks when it got released and anyone else who did it for that matter. There was still a lot of debate even with so few tournaments like OSL, MSL, Survivor/Challenge qualifiers, PL, GOMClassic, etc.

On May 20 2013 00:56 Grovbolle wrote:
Show nested quote +
On May 20 2013 00:51 Odoakar wrote:
Any power rank that has player like ForGG as second best player in the world doesn't do much to convience me about it's credibility. I mean, just look at this history, against any decent player, he loses.

This is not a power rank.


Precisely. It shouldn't be treated as such.
UberNuB
Profile Joined December 2010
United States365 Posts
May 20 2013 05:51 GMT
#96
I never quite understand these, as ForGG has essentially never accomplished anything in SC2 (that I am aware of O.O). He is always so highly regarded as the favorite then goes out in such early/mid rounds.
the absence of evidence, is not the evidence of absence.
Grovbolle
Profile Blog Joined July 2011
Denmark3805 Posts
Last Edited: 2013-05-20 07:05:54
May 20 2013 07:05 GMT
#97
On May 20 2013 13:57 v_lm wrote:
Show nested quote +
On May 19 2013 23:12 Grovbolle wrote:
+ Show Spoiler +
Your idea would mean that Happy would lose more points for losing to DIMAGA in WCS EU also.
So did Happy play worse in WCS EU because the overall mean skill was higher? Or did he play better but still lost and shouldn't be punished so hard?

People forget, or doesn't know, that it goes both ways. Losing in GSL Code S isn't really that bad because the competition is so fierce. So we want to reward the winner a lot, but also not punish the loser too much?

Yeah, that's my point, and it's not about rewarding anybody, it is about to give more credit to performance done in big tournaments.
I'm OK with Happy losing points overall if he's lets say 3-3 with Dimaga but lost 2/1 a series from WCS EU (lets say its a BO3 for the sake of argument) and won 2/1 in UKR vs RUS showmatch.
You aren't ?
Thank you for answering and discussing my feedback by the way.

Not sure if I am. On one side, winning in a high pressure tournament is harder (at least we assume so). But if winning is harder, losing is also more "forgiveable", because it was a harder tournament. I do understand you idea though. And of course we wan to discuss feedback, we are always trying to make the rating better

TheBB wrote a new part in the FAQ for this

Games in regular online tournaments shouldn't count as much as Code S. Well, first we have to realize that games are weighted, in a sense, by opponent skill. You get more points for beating a higher rated opponent than a lower, and you lose more points by losing to a lower rated opponent than a higher. In addition it is worth considering that simply weighing games higher will not automatically increase the rating of those playing. The winners will gain more points, true, but the losers will also lose more. The mean rating of the players playing will not change.

So aside from this, how should this weighing work?

Even stronger weighing by opponent? The "weighing" is a result of a Bayesian inversion formula depending on the underlying probability model chosen. It's not something that can just be changed, that is, there's no parameter encoding this. It's a much deeper mathematical concept.

Weighing by mean rating of opponent in a round? Well, why should this be any better than weighing by the actual opponents faced, which is what we already do?

Weighing by prize pool? The theory goes that strong players are likely to "try harder" if the prize is higher. There is some merit to this idea, but there are also problems. Some tournaments offer prizes in equipment, and not money. Some offer qualification to a higher tier. For example, there is no monetary prize in the GSL Up and Down groups, but nobody would question the incentive to win there. In addition, there are internal team incentives which are not generally public knowledge. And, additionally, if a player knowingly plays weaker in some games, should that not be reflected in the ratings?

Weighing by tournament? These arguments usually involve some classification of events into tiers of importance with coefficients associated with each level. This approach runs into the complexity problem. With five levels (say), the model becomes far more complicated for what is not shown (yet, anyway) to be reasonable benefit.

Weighing by online and offline? Yes, this is a legitimate idea and probably the one closest to being implemented. We have working experimental code with this feature already.
Lies, damned lies and statistics: http://aligulac.com
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
Last Edited: 2013-05-20 14:45:21
May 20 2013 14:43 GMT
#98
On May 20 2013 14:51 UberNuB wrote:
I never quite understand these, as ForGG has essentially never accomplished anything in SC2 (that I am aware of O.O).


http://wiki.teamliquid.net/starcraft2/ASUS_ROG_Summer_2012
http://wiki.teamliquid.net/starcraft2/2012_DreamHack_Open/Valencia

Not including more minor LANs or online tournaments, which he crushes on a fairly regular basis.

On May 20 2013 14:51 UberNuB wrote:
He is always so highly regarded as the favorite then goes out in such early/mid rounds.


You mean just like Bomber? (and MarineKing, as of late)

On May 19 2013 21:46 Abominous wrote:
To prevent farming maybe you could implement something like elo that once the rating difference is too high, player simply does not gain any rating from winning that match.


What about ProLeague?

There are a lot of players in there with a fairly low rating (think 900-1200 range) that are still subjectively considered much better than foreigners, say, in the 1200-1500 range. And yet ProLeague is arguably the hardest or 2nd hardest tournament in the world, depending on your perspective. All ratings aside, it's fairly obvious that said A/B-teamers would make short work of most foreigners if pitted against them, just like top foreigners make short work of the mid and lower tier foreigners. But instead they get to face FlaSh/Bogus/HerO/sHy/Soulkey, and not low/mid-tier foreigners, which is why this misleading discrepancy exists. Do you think FlaSh beating 3 of these aforementioned Kespa B-teamers is worth less points than, for example's sake, Happy beating 3 mid-tier foreigners who are in the 1200-1500 rating range?

And weighing matches is a much more cumbersome solution than if we were to have more tournaments, and more cross-region tournaments. >_<
"my shaft scares me too" - strenx 2014
v_lm
Profile Joined September 2012
France202 Posts
Last Edited: 2013-05-20 20:39:57
May 20 2013 20:39 GMT
#99
Weighing by online and offline? Yes, this is a legitimate idea and probably the one closest to being implemented. We have working experimental code with this feature already

Glad to hear that !
A friend is someone you know well and still love.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
May 20 2013 20:56 GMT
#100
WOOH stats!
11/5/14 CATACLYSM | The South West's worst Falco main
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 10h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 239
StarCraft: Brood War
Rain 3886
Mong 117
ggaemo 81
sSak 70
Hm[arnc] 10
Dota 2
monkeys_forever732
League of Legends
JimRising 502
Counter-Strike
fl0m1779
adren_tv43
Other Games
tarik_tv24166
Grubby2370
crisheroes630
ZombieGrub97
Trikslyr67
Organizations
Other Games
gamesdonequick1612
BasetradeTV44
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• davetesta41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21634
League of Legends
• Doublelift4805
Other Games
• Scarra768
Upcoming Events
Sparkling Tuna Cup
10h 1m
WardiTV Summer Champion…
11h 1m
SC Evo League
12h 1m
uThermal 2v2 Circuit
15h 1m
BSL Team Wars
19h 1m
Team Dewalt vs Team Bonyth
Afreeca Starleague
1d 10h
Sharp vs Ample
Larva vs Stork
Wardi Open
1d 11h
RotterdaM Event
1d 16h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
2 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
2 days
PiGosaur Monday
3 days
Afreeca Starleague
3 days
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
3 days
Replay Cast
4 days
The PondCast
4 days
WardiTV Summer Champion…
4 days
Replay Cast
5 days
LiuLi Cup
5 days
BSL Team Wars
5 days
Team Hawk vs Team Dewalt
Korean StarCraft League
6 days
CranKy Ducklings
6 days
SC Evo League
6 days
WardiTV Summer Champion…
6 days
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Proleague 2025-08-13
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
CSL Season 18: Qualifier 1
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.