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New Maps for 2013 Ladder Season 3 - Page 15

Forum Index > SC2 General
455 CommentsPost a Reply
Prev 1 13 14 15 16 17 23 Next All
kyllinghest
Profile Joined December 2011
Norway1607 Posts
April 26 2013 11:43 GMT
#281
Klontas will certainly require a different approach, will be interesting. Maps look pretty good actually!
"NO" -Has
manyue
Profile Joined April 2013
Bangladesh4 Posts
Last Edited: 2013-04-26 11:56:08
April 26 2013 11:51 GMT
#282
--advertising--

User was banned for this post.
100
synd
Profile Joined July 2011
Bulgaria586 Posts
April 26 2013 11:56 GMT
#283
Holy shit, removed daybreak - added terrible maps. X_X
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
Last Edited: 2013-04-26 12:02:35
April 26 2013 12:02 GMT
#284
Maps 2 and 3 look like Terran/medivac play and maybe oracles as well will be very strong, due to either short air distances with some spanws, and large areas of empty air space nowhere near land.
HOLY CHECK!
DavoS
Profile Blog Joined October 2012
United States4605 Posts
April 26 2013 12:20 GMT
#285
Good move removing Newkirk
"KDA is actually the most useless stat in the game" Aui_2000
mantequilla
Profile Blog Joined June 2012
Turkey779 Posts
April 26 2013 12:29 GMT
#286
I really need a map without air space behind bases Like old fully plain age of maps.
Age of Mythology forever!
Insoleet
Profile Joined May 2012
France1806 Posts
April 26 2013 12:37 GMT
#287
On April 26 2013 18:29 Sated wrote:
Wow, Blizzard actually making some decent maps. I don't even dislike the one getting so many Thumbs Down that much, though it would be a lot better without that tiny pathway. I guess the good thing is that moving an army along there is going to be suicide against an opponent who is waiting for you at the other end, so it encourages people to be more active in taking map control.

The removal of Daybreak and Korhal City also gives me two vetoes to work with! Yay!

EDIT:

In reference to the above post, my third veto is Whirlwind. Maps that size are ridiculous and simply shouldn't exist. They're silly.


Are you crazy o_O

Whirlwind always give the best sc2 matches o_o' lot of paths, counter-attacks available, xel naga not covering too much space...
Cereb
Profile Joined November 2011
Denmark3388 Posts
Last Edited: 2013-04-26 13:06:20
April 26 2013 12:50 GMT
#288
Sad to see Daybreak go
Newkirk Precinct was actually pretty fun too


The new maps, I mean, they are probably all gonna be interesting to try and play.

Just judging from gut feeling / my stubborn preference of the same map over and over, the second map looks really weird and the third looks too big. But I like to test new maps and they all have a really cool look


On April 26 2013 21:37 Insoleet wrote:
Show nested quote +
On April 26 2013 18:29 Sated wrote:
Wow, Blizzard actually making some decent maps. I don't even dislike the one getting so many Thumbs Down that much, though it would be a lot better without that tiny pathway. I guess the good thing is that moving an army along there is going to be suicide against an opponent who is waiting for you at the other end, so it encourages people to be more active in taking map control.

The removal of Daybreak and Korhal City also gives me two vetoes to work with! Yay!

EDIT:

In reference to the above post, my third veto is Whirlwind. Maps that size are ridiculous and simply shouldn't exist. They're silly.


Are you crazy o_O

Whirlwind always give the best sc2 matches o_o' lot of paths, counter-attacks available, xel naga not covering too much space...




What paths? There is just one massive open space. The fact that there are two entrances to the expansion isn't really pathways for counter attacks. The map is just so ridiculously big which I feel force player down certain predictable pathways alot yet still some of them seem abit too strong. Would much rather see Whirlwind go than Daybreak or Newkirk. That being said, It's kinda ok that we only have one big annoying map, but the new third map seems pretty big too. But this is just my opinion
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
April 26 2013 12:51 GMT
#289
--- Nuked ---
ejozl
Profile Joined October 2010
Denmark3453 Posts
April 26 2013 12:51 GMT
#290
I think when you compare Daybreak to that Starstation map, it's the lesser of two evils.
However Cloud Kingdom, is even better.
Good new maps overall, it's nice to see experimental maps too.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
IcemanAsi
Profile Joined March 2011
Israel681 Posts
April 26 2013 12:51 GMT
#291
Mire is, intresting?

The meta for such a small rush distance simply does not exist. So I don't want to go all 'Broken!' and 'IMBA!!#!', but as far as I remmber from the early days of 'steppes of war' Zerg doesn't do that great in those scenrios.
But that was a LONG time ago, and even thou HotS didn't change zergs early game we do have very diffrent queens and unit and building timings are diffrent now.

I'm actually for it, I just hope they throw a balance test version before they put it into the pool so we can fool around with it and see if it's actually still broken to have such close spawns. This is the one place I would add a new kind of destructiable terrain ( the bridge itself ) allowing one player to actually destory the bridge in mid-game.
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
April 26 2013 12:56 GMT
#292
(4)Geosync Quarry looks to be quite shitty. I guess it is interesting with startpositions far away from the ramp but it looks horribly broken and is also a "fortress/shared" map so it cant possibly be good.
I have the best fucking lawyers in the country including the man they call the Malmis.
Cereb
Profile Joined November 2011
Denmark3388 Posts
Last Edited: 2013-04-26 12:56:43
April 26 2013 12:56 GMT
#293
On April 26 2013 21:51 Emzeeshady wrote:
Show nested quote +
On April 26 2013 21:50 Cereb wrote:
Sad to see Daybreak go

As a player I am kind of sad.

As a spectator FUCK YEAH!


Hehe yeah, we've seen some reeaaally boring games in wcs Europe qual the last few days on that map, though I do feel it was abit the players "fault" more than the map, but good points still
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Big J
Profile Joined March 2011
Austria16289 Posts
April 26 2013 12:57 GMT
#294
Klontas... I'm still trying to find a spawning position. Pretty sure they didn't post the whole mappicture, right? Zoomed in a little too much when making that screenshot and cut off the starting positions. Yeah, that's what must have happened.
Rosettastoned
Profile Joined September 2010
United States107 Posts
April 26 2013 13:06 GMT
#295
So we get rid of
Daybreak: cause its old as hell
Newkirk: cause force split map is boring as hell
Korhal city: cause its jusn awful

Then we add in
Map1: good
Map2: scrap station 2.0
Map3: an even LARGER map with only ONE attack path that is EVEN smaller than newkirk... which will force split map situations...
crow_mw
Profile Joined March 2012
Poland115 Posts
April 26 2013 13:12 GMT
#296
Happy to see new 2v2 maps, with decent expansion locations.

Sad to see Daybreak go. Ohana, Cloud Kingdom and Daybreak are best maps we ever had and now all are removed 'because they are old' :<.
asti009asti
Profile Joined April 2013
United Kingdom6 Posts
April 26 2013 13:25 GMT
#297
just wondering why blizzard are not creating maps with the higher grounds near expos and mineral lines (e.g. smth similar to Lost Temple broodwar maps) to be able to drop tanks, mines there, use collosi, templars, spine crawlers, etc)? is the game that imbalanced that they think it will be hardly possible to defend this?
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2013-04-26 13:32:16
April 26 2013 13:27 GMT
#298
On April 26 2013 22:06 Rosettastoned wrote:
So we get rid of
Daybreak: cause its old as hell
Newkirk: cause force split map is boring as hell
Korhal city: cause its jusn awful

Then we add in
Map1: good
Map2: scrap station 2.0
Map3: an even LARGER map with only ONE attack path that is EVEN smaller than newkirk... which will force split map situations...


Well map 1 seems to be their: use all knowledge gathered to create a balanced map fitting into the current trends.
Map2 is an experimental map. No watch tower and pathway that not every unit can pass it seems like
Map3 is the hello low level players, play this map to enjoy huge fights. (since they removed the old one they need a new one, we will always have a map like this in the Ladder, thats why thee are Vetos afterall, so they can do maps like this for lower levels)

So pretty much matches the pattern when Blizzard adds maps to the pool, unless they don't have time or do community maps.

On April 26 2013 22:25 asti009asti wrote:
just wondering why blizzard are not creating maps with the higher grounds near expos and mineral lines (e.g. smth similar to Lost Temple broodwar maps) to be able to drop tanks, mines there, use collosi, templars, spine crawlers, etc)? is the game that imbalanced that they think it will be hardly possible to defend this?


Siege Tanks are fine, but Thors there pose a problem because they have damn good anti air for the time you can hit and outrange most stuff on the ground as well. But it would be possible if you avoid to put something there into thors range. (or the whole ledge in range of multiple spines)
We had stuff like this on later bases but often it were half islands reachable by ground and they were used alot. Fell out a bit of style though on recent maps.
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
April 26 2013 13:46 GMT
#299
*YAY* New maps...
*Naaaaw* Daybreak leaving the map pool... Any reason for this?
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
VieuxSinge
Profile Joined February 2011
France231 Posts
Last Edited: 2013-04-26 13:50:53
April 26 2013 13:50 GMT
#300
*buzz lightyear*

backdoors... backdoors everywhere...
Another clue to my existence.
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